This has been done to 3.0.a0: Number of arguments are checked at compile time, if possible. lex isn't used any more, and no i-files need to be saved. The preprocessor is built into the parser. Strings written with write(), are now seen by NPCs. This means that more intelligent monsters can be made. A special object, /obj/master.c, is called at startup. This gives possibilities to do special initialization, and debugging. This file must exist ! You will find it in the source dir to 3.0. Multiple inheritance is allowed. Swapping of objects are done when a specified time has passed with no reference of the object. The reset is now called when a specified time has passed. Player save files are saved in subdirectories named 'a' to 'z', after the first letter of the player name. These directories has to be created as /players/a /players/b/ etc. This also means that a wizard with a name of only one character, suddenly will find saved characters in his directory. New types: 'mixed', and 'type *'. 3.0.a1: The type testing now seems to work. The types are enabled when the type is defined for a function. Types available are 'int', 'status' (same as 'int'), 'string', 'object', 'void' and 'mixed'. Any type can be combined with a '*' to form an array of types. For example, 'int *' would declare an array of numbers. The function 'command()' now returns the evaluation cost if successful, otherwise 0. 3.0.a2: The '+' instruction can add two arrays, and make a new big array with the two arguments concatenated. 3.0.a3 Added flag -m, to use another mudlib directory. Added the ? : conditional expression. The default port is changed from 2000 to 3000. Added a function exec(), which can be called from player.c to replace with a new player object. Add catch_tell(), which also catches strings sent to the monster with 'write()'. 3.0.a4 Fixed some bugs. Default port number is now 3000. 3.0.a5 Functions and variables now have both a flag field and a type field. The type field is the type specified by the LPC program. The flag field is information that the compiler found out. Fixed type 'private', and 'private inherit' statement. Type 'no_mask' can also be used. 3.0.a6 Added the empty statement. 3.0.a7 Fixed bug in find_player(). The documentation file LPmud.doc.ms was renamed to LPmud.doc.me, as it was really on nroff -me format. 3.0.a8 The flag -o is now required when using the game driver with a mudlib of version 2.4.6 or older. The flag stand for 'old compatibility mode'. The following changes are nullified with the -o flag: move_object(): Can only move current_object. transfer(): Not supported any longer. move_object(): exit() is not called any longer when a player leaves a room. Fixed a bug in create_wizard(). create_wizard() can take a second argument, which is an optional domain name. That allows wizards too be groped into domains, which resides in a common directory. 3.0.a9 The function destruct() was changed to behave differently. Instead of moving objects with 'transfer()', they will be moved with the function 'move()' called internally in the objects. As usual, when the -o flag is specified, the old behaviour is used. A new function shadow(), has been defined: ---------------------------------------------------------- object shadow(object ob, int flag) If 'flag' is 0, then current object will shadow 'ob'. If 'flag' is 1, then either 0 will be returned, or the object that is shadow for 'ob'. An object that defines that funtion query_prevent_shadow() to return 1 can't be shadowed, and the shadow() function will return 0 instead of 'ob'. If an object 'a' shadows an object 'b', then all call_other() to 'b' will be redirected to 'a'. If object 'a' has not defined the function, then the call will be passed on to 'b'. There is only one object that can call functions in 'b' with call_other(), and that is 'a'. Not even object 'b' can call_other() itself. All normal (internal) function calls inside 'b' will however remain internal to 'b'. There are two ways to remove the shadow. Either destruct it, or the object that was shadowed. In the latter case, the shadow will also be destructed automatically. The result is that it is possible to hide an object behind another one, but everything can be totally transparent. ---------------------------------------------------------- 3.0.a10 write() from a shadowing object will now be transfered to the shadowed object. say() will likewise be sent to objects around the shadowed object whe called from a shadowing object. Fixed some line number counting bugs. 3.0.a11 Fixed the shadowing data structure, to enable an unlimited number of shadows to one object. Objects must inherit std/object.c if they want to be moved, or moved into. The -o flag will as usuall remove this requirement. Fixed a bug in restore_object and save_object, so that the 'static' information is used. Merged from Marion's version: Fixed some bugs. swap now relocates the program pointers main recognizes '-s' for an alternate time to swap as an invocation parameter fixed the double include of time.h in interpret.c function_exists had a null dereference when an overloaded function was involved in the examined object - fixed set reference debugging to level 3 save_object() and restore_object() can now handle arrays. Included a large amount of fixes by Klaus Rennecke. 3.0.a12 call_out_info() returns an array of all pending call outs. Every item in the array consists of 4 items (but only if the object not is destructed): * 0: The object. * 1: The function (string). * 2: The delay. * 3: The argument. Probably only interesting for administrators. 3.0.a13 player_parse() did not always restore current_object in time, which means that static declared functions sometimes was not found. fixed save_object(), which were broken when used in compatibility mode. Fixed a bad bug in the inherit handling in lang.y. The error would occur sometimes when multiple inheritance was used. An almost random address could be called. The documentation is slowly growing. 3.0.a14 Efuns file_name() and function_exists() returns filename with leading '/' Efun living() returns 0 for other arguments than objects. Implemented: string read_file(string). Added a new complex permission system. Look at LPmud.doc for more information. New function: version(). Will return "03.00.14" for this version. The number 14 is the patchlevel. Improved the line number report given at errors. Fixed bug in 'ed', that made it impossible to use. 3.0.15 function_exists() and file_name() returns a leading '/' on the file names, which was incompatible with mudlib 2.4.5 and older. This was fixed when using -o flag. 3.0.16 Fixed some type tests and better error messages when type problems. Fixed several small bugs when parsing commands. Reinstalled call of 'load_first_objects()' when -o flag is used. Added automatic include of documentation of lfuns and efuns into the LPmud.doc document. They should be sorted also (by make_docs). 3.0.17 Fixed bug in dump_trace(), which could crash the game when in heart beat. Fixed bug in save_object(), which enabled wizards to save anything on their own player save file. Fixed lex.c, so that comments are allowed in '#if' statements, and so that the '#if' statement allows expressions of the type '!VAR'. 3.0.18 Allowed '*' i type of argument declarations. Fixed bug in error message printed when type error. The numeric value 0 can now be used to index arrays and strings. It did generate a type error. Fixed a better test of type equality. 3.0.19 Fixed load_object() to take an extra parameter for not resetting object after load. This is used in mudlib 3.0 for inherited objects. Only when the ENTIRE object is loaded (all inherited objects loaded) is its reset() called. Fixed bug in input_to(), which did not check if command_giver was a valid pointer. A program truncated just after a string start with " would generate a fatal error. load_first_objects() should load objects using find_object(), not load_object(). When swapped objects are destructed, they have to be loaded. 3.0.20 Fixed the type returned by '&&' and '||' operator. The type checker now allows indexing on strings. Indexing on a type 'mixed' now gives a type 'mixed'. Use of an undeclared variable would give it a random type, which could crash the game. Fixed some memory leaks when restore_array failed. create_wizard() can return 0, which must not be pushed as a string. 3.0.21 Changed restore_size(), to return -1 for failures instead of the legal value 0. Implemented "#pragma strict_types", which will ensure strict type checking for the rest of the code in that file. Changed priority of assigment and the '?' - ':' operator, which was erroneous. Fixed how '\' was used in the 's' command to ed. 3.0.22 LA: Added query_ip_name changes. LA: Added latest fixes to lex.c. ',' is allowed in the end of lists again: ({ 1, 2, 3, }); filter_objects() was accidently renamed to filter_array(). It has been renamed again, to filter_objects(). query_ip_name() has been implemented. It uses an asynchronous process, to ensure that no slow down is experienced. 3.0.23 JnA: When epilog() is called with o_flag false, it gets e_flag as argument. JnA: Because preloading of objects is done in /secure/master.c in mudlib3.0 xt: In 3.0 void is in /d/Standard/void.c instead of /room, because of the xt: new security stuff. query_level should not be called from error() if the living object is non-interactive or destructed. A more careful limitation of number of read characters is used in comm1.c when reading characters from players. It is difficult, becaus the read text can expand up to a factor 3 in worst case. Sources to some sub-programs are now provided in subdirectory 'util'. The compiled results of these will be moved the a binary directory that is defined in Makefile. The new binaries are 'indent' (for reindenting LPC from inside the game), and restart_mud (which is really a command procedure). The definition of MUD_LIB has been moved from config.h to Makefile. The function 'version()' had a bad return type, which was changed to 'string'. 3.0.24 exit() wasn't called in the -o mode. present(object ob, object env) returned 'env', not 'ob' when true. Fixed a severe memory leak in instruction F_RETURN. Added a search list of where to search for include files. ctime() returned current time, instead of using the argument. Fixed some changes for SCO unix and AIX. 3.0.25 save_object() should not do fatal error whwn failure to open file for writing. The '#pragma strict_types' are now not propagated from #include files. catch() is defined to return a value of type 'mixed'. living() now only accepts an 'object' as argument. objectp(), stringp(), intp() accepts any type. explode() with empty string will no longer crash the game. clear_vector_refs() now really does clear the ref counts. count_ref_from_call_outs() failed to count references for arguments to call outs. Fixed updating of total_prog_block_size, so that the 'status' commands reports correct info about programs. 3.0.26 There was a bug in '>=' for strings. Fixed bug in >>= LA: Added a 'trace()' efun to aid debugging. Fixed a bad efficiency bug in add_to_mem_block(). Fixed a bug in crypt(), which would generate bad salts. Implemented "int member_array(mixed elem, mixed *arr);" It will search for "elem" as an item in array "arr", and return the index if found. Otherwise, -1 is returned. 3.0.27 All calls to master_ob are now checked, to see if it has been destructed. A function 'assert_master_ob_loaded()' will reload master_ob if destructed. Do not do 'apply(fun, master_ob, args)' any more, but rather 'apply_master_ob(fun, args)'. JnA: New scheme for preloading in 3.0, epilog() in master returns an array JnA: of filenames and the gamedriver calls preload() in master with each of JnA: those filenames as argument. This is done in: preload_objects() The 'status' command now also shows the reserved memory area. JnA: make_unique debugged, it should not dump the game anymore JnA: process_string added to speed up 'value by function call' especially JnA: in the say/'met' strategy used in mudlib3. Moved array manipulation functions into array.c The type system has been extended with checks for number of arguments. The check is only done when type check is enabled. Functions can now be declared of type 'varargs', which will turn off this check. 3.0.28 Line number reports were off one line per #if - #endif. Error reports were given for calling specific functions defined by inheritance. Specific function calls defined by inheritance are now resolved immediately. Function 'implode()' now returns empty string instead of 0 for empty arrays. JnA: All array efuns are now returning ({}) not int 0, explode is dubious JnA: though. JnA: filter_array and map_array can now take its 'object' argument as a JnA: string in the same manner as the first argument to call_other() 3.0.29 Fixed a bug in player_parser, which could dereference a dangling pointer (the sentence of a command just executed could be deallocated if the command moved the player). Fixed a bug in transfer(), which would not check prevent_insert correctly. This bug did only affect the -o mode. The hard-coded command 'status' now displays information about allocated arrays. The file void.c is no longer loaded, nor needed. The only difference, is that objects in destroyed rooms are also destroyed, instead of being moved to the void. LA: Added some checking when hname starts to avoid looping in select. Fixed a bug in call of hname, which could be problems on some architecture. There was a test in ed_start, that only allowed ed() to be started by a special object. The test is removed, and is not needed as valid_path_name() is called instead. 3.0.30 Fixed a bug in the shadow logic wich would fail to report facts about shadows. Fixed a bug in make_unique(), which didn't work when third argument was missing. Fixed a function int find_call_out(string func_name); which will return the time until this call out will occur. Fixed a function int interactive(object ob); which will return a non-zero number if object ob is an interactive player. The symbol "LPC3" will automatically be defined when loading objects. It can be used for '#ifdef LPC3' etc. The symbol 'COMPAT_FLAG' will automatically be defined if '-o' is specified as argument. The swapping algorithm has been changed. A test is done for every object, comparing to a time stamp. If the object hasn't been touched for a while, it could be subject for swapping. Here comes the new thing: the function 'clean_up' will be called in the object. If the object still remains, the old swapping algorithm will continue. That means that objects that would never be subject to swapping (cloned objects) now has a chance to self-destruct. It also means that rooms that contains no important data can self-destruct. Self-destruction saves more memory than swapping, as swapping only frees the program code, while self-destruction also frees the internal object representation. 3.0.31 The 'status' command now reports the space used of object including variables. LA: Added object names in tracing. LA: Added traceprefix to limit trace information. LA: Merged changes to evaluate expression in #if. Also added processing of defined in the expressions. Fixed a memory leak in ed() when doing command 'x'. There is a new function 'get_wiz_name()' that should be defined in the master.c object. A master.c file is provided with the source, which includes an example. Fixed a memory leak in the compilation that occured when there was a compilation error. 3.0.32 The call to legal_path() is done again (for the version not using -o). Added support for NeXT. Added support for using the system malloc. A new access permission system has been added, much better than the old. Look at ACCESS.ALLOW for more information. Don't forget to copy this file to your mudlib if you use this new system (specified by config.h) ! Fixed a bug in make_unique(), which assigned an svalue without updating the ref count. Now testing and calling reset() from call_other(), as was done in 2.4.5. This test was accidently lost in 3.0. 3.0.33 When create_wizard() is called, the function 'verify_create_wizard' will be called with the name the object that did the call. If this function returns 0, then create_wizard() will fail. Note that 'valid_castle_place' is no longer called. Sorry for the change. See example in the provided master.c. It is now allowed again to do add_action() to a function named 'exit', but only when not in -o mode. Fixed a bug in shout(), that could modify the string argument. Fixed yet another memory leak at compilation by ensuring that epilog() is called. 3.0.34 LA: Fixed some bugs in lex.c. The swap file is now automatically removed at shutdown(). Fixed a slight bug in save_array() that would save object as ",0" instead of "0,". query_level is no longer called from 'set_living_name()'. The results is that wizard commands will again give points to the wizlist structure. This should be solved in a cleaner way. Fixed some bugs in 'ed', for how to handle '\'. The 'ed_buffer' pointer has been moved into the interactive structure from the object structure. The command ed(), can now use a second argument, which is the function to be called when the player exits ed. It will be called in the same object that called ed(). JnA: Fixade 'fixen' i make_unique The call of clean_up() has been modified. There is a constant in config.h that defines how long time until clean_up is called in an object. This call is independent of reset() and swapping. It is recommended that the swapping time is something short, like 10 minutes to 30 minutes, while the time to clean_up is longer. 3.0.35 Added a protection against recursive call of assert_master_ob_loaded(). This could happen when error in master object. JnA: Fixed some bugs in process_string, it actually works now :-) Fixed a bug in eval_instruction() where F_INDENT was executed. Added a missing 'break;', which would be disastrous when illegal file name was given. Added new commands to the editor: help and indenting. There are thus two ways to indent LPC code. Probably only one needed. Which one is preferred ? Fixed several bugs in the swap/reset/clean_up logic. Recommended values are that the swap time is short (less than 30 minutes), and that reset time is medium (aprox 60 minutes), and that time to clean_up is long (greater than 1.5h hours). Any feedback of how to best tune these values are welcome. The call of reset will be done once, and not yet again until the object has been touched. This enables reset'ed objects to stay swapped out. If you have a mudlib that has no ojbects that defines 'clean_up', then you may better define this time as 0, which means never call clean_up (and thus never swap the object in needlessly). A well implemented usage of clean_up is better than the swap algorithm, as even cloned objects can be cleaned up and a self destruction is more efficient than swapping (memory wise). 3.0.36 Fixed a bug in shadowing, how catch_tell was called. It would fail when catch_tell is defined by the player object. Fixed several bugs in the tracing mechanisms. Changed mechanism of calling clean_up() slightly. Only objects that defines the function will be called. And, only clean_up() that returns non-zero will be called again. This will minimize calls of clean_up(), while still cost very litte to maintain. When an object is destructed, all pointers to it from the stack is immediately removed. All tests of destructed objects as arguments on the stack has been removed. Previously, there were tests in many efuns. A simple command procedure, 'configure' is provided, that asks for configuration details to be used by the Makefile. It will answers in config.data, and reuse it if wanted. The idea is to simplify updates of new versions of LPmud. 3.0.37 Provided support for IRIS-4D/340 using gcc (defining 'sgi'). create_wizard() will no longer make a workroom when in -o mode, so as to be compatible. The definition of CASTLE_ROOM (in config.h) has a new meaning when not defined. In that case, the castle will be put in the same room as the player. The verify_create_wizard() defined in master.c was bad. A correct one is now supported (for 2.4.5). If this function is incorrect or non-existent, then create_wizard() can never be called successfully. clean_up() now gets a flag as argument, which will be non-zero if the the program of this object is used for inheritance by other objects. 3.0.38 Fixed a bug in catch() that could crash the game. This happened when the code inside catch called a local function, which did something that triggered an error. JnA: trace() and traceprefix() fixed to work with mudlib3 in a correct way RW: A missing call to valid_write() in log_file() added. JnA: Local log files should be under peoples homedirs, not in /log This has JnA: been fixed for mudlib3. JnA: Efun geteuid() added for 3.0, the simul_efun version had no possibility JnA: of finding out effuser 'from the start'. This messed up the secsystem. move_object() in -o mode will clear the O_RESET_FLAG, which will force a new call of reset() sometime. This is only needed in -o mode. Added protection against snooping loops. Fixed a fatal bug in shadow(), that crashed the game when asking for shadow while non existed. 3.0.39 A new file, func_desc, has been created that defines number of arguments, return types and types of arguments for all efuns. A program, make_func, will automatically generate a file efun_defs.c that is included into lex.c. The base for compile time type checking is also done this way. JnA: get_log_file() added to get the filename of where to log errors for a JnA: given file. This is a function in wiz_list.c called from smart_log. It JnA: calls the corresponding function in /secure/master. It is not used in -o mode. JnA: Fixed a bug in map_array that dumped the GD when map on a nonexistent JnA: function was performed. A major change has been done with the way reset() is called. When the object is loaded first time, create() is called instead of reset(0). When it is time for next 'reset', then reset() will be called (without arguments). The -o flag is a compatible mode as usual. A good coding technique may be to call reset() from create(). The mudlib.n found at alcazar.cd.chalmers.se has been changed apropriately. 3.0.40 Added handling of hexadecimal numbers in lex.c and fixed a line number counting bug. Fixed a bug for not clearing the O_RESET_STATE flag by moving it from apply() to apply_low(). The setup in the editor can now be saved. Use 'hset' for info. The save setup mechanism is in master.c: save_ed_setup() and retrieve_ed_setup(). There are two mechanisms provided. One that save setup into a file, and one that saves setup in the player dedicated flags. The file saving method is default. Errors are now logged by calling function log_error(file_name, message) in master.c. It is thus easy to change how to handle error messages. The old function, get_log_file() in master.c has been removed. This is yet another step of moving hard coded dependencies from the game driver to the master.c object. 3.0.41 Types are now checked for all arguments to efuns. Expect errors if you have not casted the return value from call_other(). No argument types are checked if the the type checking is not enabled (which is done by defining the type of a function definition). Inet packets are now buffered, and flushed later. The master.c (in -o mode) is now allowed to read and write any file in the mudlib (but not outside). The code for the efun creat_wizard() is now moved to master_creat_wizard() in master.c (see example). It is thus easy to customize. 3.0.42 JnA: "destruct_environment_of" is now called in master when the environment JnA: of an object gets destructed and the destructed environment does not JnA: have an environment itself, ie in rooms. This is so players will not JnA: get disconnected when the room they are in get destructed. JnA: If this func does not exist in master or does not move the object from JnA: its location then the object is destructed. Efuns can now be access with the syntax 'efun::fun' where 'fun' is the name of the efun. That means that efuns can be accessed even if it has been redefined. The bug that required prototypes for recursive functions has been fixed. If a command moves the player and returns 0, then an error will be generated. This was silently accepted previously. JnA: process_string() is called from notify_no_command() i comm1.c JnA: This enables notify_fail() to work with 'value by function call'. JnA: Rehacked process_string() so it looks presentable, it didn't before. Added add_xverb(). Fixed bugs in the auto indent option of ed. The '?' command in ed started the search on the wrong line. 'ed' can now handle names for new files. Fixed a bug when a player went link-dead with inet packets pending and some other bugs for handling flushing. 3.0.43 Added an option 'excompatible', which means that round brackets in reg exp needn't be escaped. The regexp now allows \< and \> for matching start and end of word. Fixed more bugs with the flushing of inet packages. JnA: Total rehack of parse_command. Even I couldn't read the old mess. JnA: Fixed a small bug in process_string which produced a star to much. 3.0.44 Made a constant array of size 0, for all to share. This saves memory, and means that all variables set to ({}) uses as much memory as variables containing numbers. It will also mean that the test "({}) == ({})" will evaluate to true. The types of arguments to '+' is now checked (when type testing is enabled). Expect errors if there is a call_other with no cast. Implemented switch() statement, which takes a number or string as argument (thanks to J|rn Rennecke!) It uses a sorted table to speed up searching. Strings are very efficient, using the shared string table. Don't have a return statement inside the switch statement. It will crash the game due to a bug. The definition of INC_LIST in config.h has been removed. Instead, there is a function 'define_include_dirs()' in master.c that returns an array of these strings. That also means that the master.c is compiled without automatica search for include files. If master.c inlucde any files, make sure these has absolute path. This is simply found out when the game driver is started :-) Fixed some bugs in preload(). It didn't behave well when there was an error. Nor did it free the array of castle names. Changed read_file(), to take an optional start and end argument. Fixed a bug in 'ed', which could crash the game when trying to edit a file that you did not have permissions to. 3.0.45 Fixed a bug in call_out, where destructed objects would not increment the time to next object in ther list of call outs to be executed. call_out will now save and restore this_player(). That means that 'write()' will send messages to the player etc. It also means that efuns requiring valid_read and valid_write in the player object can be used (was only needed for -o mode). Fixed a bug in log_file() which would only work for -o mode because valid_write was called with wrong argument. Fixed a memory leak in load_object() which would not deallocate used arrays. Changed the way reference counts for programs were updated, the old one was ugly and buggy. The 'status' command was cleaned up. The command 'status tables' can also be given for verbose information about various tables. Added interface for 'mudwho'. Define symbol MUDWHO in config.h and some constants in mudwho.h if you want to use it. Fixed a bug in smart_log(), which could crash the game for very long error messages. JnA: Replaced '*' in process_string with '@@', which is more uncommon xt: made new efun rename(). cat() now returns number of lines that was printed. It is now considered an error if objects are destructed at call of init(). Strings were not freed when multiple calls of notify_fail() was done. The switch-statement has now been fixed so that it is poossible to do 'return' in it. It is also possible to use numeric intervals like 'case 1..100:'. JnA: Fixed small bug in new_call_out which dumped the GD if command_giver == 0 JnA: Fixed a bug with fclose() in restore_object(), dumped the GD RW: snoop: Added a backwards compatible patch to set_snoop. There is now a new function in comm1.c (new_set_snoop) that defines the mudlib 3.0 version of set_snoop. The difference is that the efun in !o_flag mode takes two arguments, snooper and snopee and checks with the function valid_snoop() in master.c if this is permissable or not. The new function breaks previous snoops if necessary relying on the mudlib to decide if this is ok or not. Neither does the new function write anything to the player, but expects the mudlib to take care of that as well. The efun returns the object snooped on if success, otherwise 0. Note however, that in o_flag mode, the functionality is just as before. RW: query_snoop: Fixed so that in !o_flag mode query_snoop can only be called from the master object. 3.0.46 RW: query_snoop was declared as returning string while actually returning object. Fixed in efun_spec. Fixed a bug in log_file(), which called valid_read instead of valid_write() (does not apply to the -o mode). The saved commandgiver in call_out() was not properly freed in circumstances of errors. JnA: Added read_bytes() to read a given number of bytes from a given position JnA: in a file. This will be used in CDlib to implement the worldmap. JnA: Remade the principal functionality of parse_command(). It is now a lot JnA: more efficient if properly supported by the mudlib. This makes it not JnA: backwards compatible, meaning the old parse_command() is run in -o mode. JnA: this_player(1) returning current_interactive Applied changes for MSDOS. JnA: move_or_destruct: should call move(to,1) in objects in mudlib 3.0 JnA: It is dubious if the objects should be moved at all and not just JnA: destructed. New restrictions has been defined for when a shadow may be used. A function query_allow_shadow() is called in master.c, which should return 0 or 1 to deny respectively allow shadowing. The example in the provided master.c will define such a function that is compatible with the old way of calling query_prevent_shadow() in the victim. It is thus easy to change the shadowing into both allow never, allow always and allow sometimes, whatever you prefer. The file lang.y is now automatically generated from prelang.y and postlang.y with make_func, which uses func_spec. JnA: Added docs in parse.c and some support functions in master.c 3.0.47 Got rid of the shift/reduce conflict from lang.y. Renamed the game driver to 'driver' instead of 'debug'. Enabled subtracting of arrays, which will do a set operation. Enabled default argument to some efuns. For example, all_inventory() will use this_object() as argument if none specified. There can now be third optional argument to tell_room(), an array of objects to be excluded. There is a new function: string *get_dir(string) that takes a path as argument and returns an array of file names in that directory. get_dir("/w"); returns ({ "w" }) get_dir("/w/"); and get_dir("/w/."); return contents of directory "/w" get_dir("/");, get_dir("."); and get_dir("/."); return contents of directory "/". New efun: mixed assoc(mixed key, mixed *keys, mixed *|void data_or_fail, mixed|void fail); Searches a key in an alist. Three modes of calling: i ) With exactly two arguments, the second being an array which's first element is no array. In this case the entire array is searched for the key; -1 is returned if not found, else the index ( like member_array, but faster ). ii) With two or three arguments, the second being an array which's first element is an array. The array has to have a second element of the same size; the key is searched in the first and the associated element of the second array that is element of second argument is returned if succesful; if not, 0 is returned, or the third argument, if given. iii) With three or four arguments, the second being an array of keys ( first element no array ) and the second is a matching data array. returns 0 or fourth argument ( if given ) for failure, or the matching entry in the array given as third argument for success. Complexity : O( lg(n) ) , where n is the number of keys. Return value is undefined if another list is given in place of a presorted key list. New efun: mixed insert_alist( mixed key, mixed data_or_key_list..., mixed * alist); inserts an entry into an alist, or shows the place where this is to be done. When called with the last argument being an alist: The first argument is a key to be inserted, the second and all the following but the last are data to associate it with. The last has to be an array with as much elements as key and data arguments are given, the matching key and data arrays; this should be already an alist, or the return value will neither be an alist. Return value is the enlarged assoc list ( array of two arrays ). If the key is already in the list, the data is simply replaced in the returned list. When called with the last argument beinig a list of non-lists: The call has to be done with exactly two arguments. The first argument is a key to be inserted in the presorted key list ( first element of an array that is an alist ) that has to be given as second argument. Return value is the index where the key has to be inserted to preserve the structure of a presorted alist, or the index where the key has been found. Return value is an int. CEVEATS: when called with certain string keys, the correct place might change after the call. So better don't use this mode of calling with a string key. Complexity O( lg(n) + a*n ) Where n is the number of keys and s is a very small constant ( for block move ); New efun: mixed *order_alist(mixed *keys, mixed *|void data, ...); Creates an alist. Either takes an array containing keys, and others containing the associated data, where all arrays are to be of the same length, or takes a single array that contains as first member the array of keys and has an arbitrary number of other members containing data, each of wich has to be of the same length as the key array. Returns an array holding the sorted key array and the data arrays; the same permutation that is applied to the key array is applied to all data arrays. Complexity is O( n * lg(n) * m ) , where n is the number of elements in the key array and m is the number of data arrays + 1; Note that the the dimensions of the arrays are used the other way than in lisp to allow for faster searching. Keys have to be of type integer, string or object. Types can be mixed. New efun: mixed *sort_array(mixed *arr, string greater_fun, object ob); Returns an array sorted by the ordering function ob->greater_fun() The function 'greater_fun' in the object 'ob' is continously passed two arguments which are two of the elements of the array 'arr'. It should return true or a positive number if the first argument is greater than the second. A parse_old.c was copied from 3.0.45 parse.c, and the new parse.c is not used currently. 3.0.48 get_dir() and ls() will now also return files with the suffix .i. Fixed a function in array.c that was defined in the ANSI way. read_bytes() will no longer convert newlines to spaces. xt: -o replaced with #define COMPAT_MODE xt: rename() now checks that you have write permission on the file you move. Catching errors when calling reset() was not done. A new efun, "mixed debug_info(int, ...)", to be used for general debug information. The first number defines what kind of debugging information. Currently, only 0 is allowed, which will print info about an object (second argument). get_dir() now returns a zero length array if no files in directory. Fixed a bug in ls() and get_dir(), which would fail in some circumstances. Runtime type check of third argument to tell_room was missing. A substitution in ed.c that yielded a too long line was likely to crash the game. indent() popped off it's arguments before it was used. Can be dangerous. Preventing against explicit calls of ::functions through call_other() and add_action(). The efun ls() is no longer needed because of get_dir(), and has been removed. There is a file mudlib_simul_efun.c, which can define functions to replace obsolete efuns etc. This file has a definition of ls() if you don't want to fix all occurences in your mudlib code. The provided master.c now as a function named get_simul_efun(), which is supposed to return the name of this simul-efun file. Users of both COMPAT_MODE and native mode can use this get_simul_efun() in master.c. Beware of other things in the provided master.c, as they are specially for COMPAT_MODE. Expect more obsolete efuns to disappear in the future. Because of this simul_efun mechanism, compatibilty is maintained. For more details, look in source code or in the LPmud.texinfo documentation. 3.0.49 Fixed a severe allocation bug in get_dir(). Fixed a bug that could crash the game if the simul_efun file was destructed. The value of error() was used in array.c. Sigh. Also, NULL was used, while stdio.h was not included. it is more proper to us 0. Functions that are 'static' in mudlib_simul_efun.c will not overide any efuns and will never be called automatically. Doing "set_heart_beat(0)" followed by "set_heart_beat(1)" in the heart beat would leave the object for every firts in the list of objects to get heart beats. The file func_spec has been renamed to func_spec.c, so as to enable the C preprocessor to use it as input. The old file 'func_spec' can be removed. Look at the end of func_spec.c for LPC efuns conditionally defined. You might want to change the list. There is currently only one. 3.0.50 Implemented a "range" argument to index operators, which can be used on strings and arrays. extract() and slice_array() are no longer needed. The syntax is: 'expr1[expr2 .. expr3]' where 'expr1' is either a string or an array of any type of elements. 'expr2' and 'expr3' must be numbers. extract() will remain for compatibility, but slice_array() has been replaced by a simulated efun in mudlib_simul_efun.c. Functions defined in mudlib_simul_efun.c could fail to be used if it was a complex expression. Fixed bug in read_bytes(), which did not terminate strings properly with a 0-byte. Made make_func more robust, so as to verify that no buffers are overwritten. The -lpc flag is now supplied to the indent program. The efun filter_objects() has been renamed as filter_array(), as that is really what it does. An entry has been added to mudlib_simul_efun.c for the sake of compatibility. sort_array() has been made more portable. Allows -DFLAG as arguments to the game driver, which will define symbols for all LPC files loaded. Made efun trace usable in compatibility mode. New efun: intersect_alist(), does a fast set intersection on alists. The operator '&' does set intersection on arrays in general. 3.0.51 create_wizard() is now only defined for compatibility mode. The -D flag is now parsed before master.c is loaded. It is no longer possible to shadow a function that is defined as 'nomask'. previous_object() is now also set when doing call_other(this_object()). I examined the code to mudlib 2.4.5, and found no case where code would be broken. Tell me if I am wrong ! It is unlikely, as you normally don't do call_other(this_object()). Fixed some type tests of binary operator '-' in regards to arrays. (It is allowed to subtract arrays from each other.) A new function is defined in master.c: query_player_level(string type). It is supposed to be a portable function that defines what permissions a player has depending on his level. It is used by the game driver. Be sure to copy this function to your master.c, and update it ! A new efun has been defined: 'string *regexp(string *list, string pattern)'. It takes an array 'list' of strings, and returns a new array of the strings that matched 'pattern'. Sorry, some NULL:s had been used again in array.c. New efun: object *deep_inventory(object *ob); This function returns the recursive inventory of an object. The returned array of objects is flat, ie there is no structure reflecting the internal containment relations. When the user gives a 'e file' command from inside the editor session, then the file name has to be transformed to correct path if not given with a leading slash. This is only needed in native mode. A function 'string make_path_absolute(string file)' is called in master.c to do this job. For example, when Lars does 'e file.c', then make_path_absolute() could transform this into '/w/lars/file.c'. Efun rename() only worked for native mode, so it was changed so as to be undefined for compatibility mode. Allocating much fewer strings when compiling, as pointers to identical strings can be shared. The value of this_player() could be wrong sometimes in 'catch_tell'. A saved file name from yyerror() has to be stored with a leading slash in native mode. Using ed() without arguments to edit the file with the last error now also works for native mode, if query_real_name() is defined in the player object. say() now allows a list of objects to be avoided. Fixed a bug in ed() when starting a new ed() session from the function call executed when ed() finished. The argument to 'set' in 'ed' can now be 80 characters, and will give error if exceeded (instead of crashing the game). Players not yet in a room will not receive shout messages. Extended efun debug_info() with a second type of info, which is really even more of the first type. Try 'debug_info(0, ob)' and 'debug_info(1, ob)'. JnA: Changed exec() so that it calls valid_exec(program_name) in master.c JnA: Earlier versions enforced program_name to be secure/login.c Fixed a memory leak by calling YYACCEPT instead of doing return from the yacc parser. 3.0.52 Fixed a fatal bug in say() when an object was given as a second optional argument. 3.0.53 JnA: Fixed some bugs in parse_command(). Empty commands and patterns will not JnA: dump the driver. Multi word id's is now possible. 'word word' is not. RW: Fixed a lot of #else XXX and #endif XXX that ought to have the XXX within comments. Apparently a lot of compilers complain mightily. RW: Applied fix to apply_low() in interpret.c . References to functions in swapped objects were kept and made the game dump. Fix supplied by Dworkin. It is now possible to initialize non-local variables. If such initialization is used, then a function __INIT() will automatically be defined, which can be called. __INIT() is automatically called when the object is created for the first time, as well as when it is cloned. The __INIT() function will also call __INIT() of all inherited files, if there are any. Strict types are enforced. Example: object created_me = this_player(); The variables are initalized and __INIT is called in the same order as variables are declared respectively inherit statements are encountered. Fixed a bug in set_notify(), which would crash the game if the value of this_player() was 0. previous_object() should now behave the same way, independent of if the called function was found in the cache or not. A bug was fixed which cold crash the game driver by the following code: int test; void test() { test = "test"->(int)test; test = 1; } A new function, 'string *inherit_list(object ob)' will return the names of all files inherited by 'ob'. 3.1.0 From now on, I (lars@cd.chalmers.se) will not develop new major features. I will only use minimum time to fix bugs. The goal is to make the game driver as bug free and stable as possible. I will not either incorporate new big features from others, as that has proven to require much time from me. Fixed a bug in the initialization code, which did become a recursive function call. The statment catch(exec(...)) could crash the game. 3.1.1 Fixed a severe bug, where this_player() returned non-zero value when the object was destructed. The basic idea is that it should never be possible to refer to a destructed object. 'nomask' functions and variables wasn't checked for correctly. 'private' functions were fixed, so that they can no be called through call_other(). This is a short summary of how special types are handled: 'static' variables: Will not be saved at save_object(), nor modified at restore_object(). 'static' functions can not be called through call_other(). 'static' inheritance will make all inherited definitions 'static'. 'private' variables and functions: Can not be accessed by a sub class inheriting their definitions. Functions can not be called through call_other(). 'private' inheritance will make all variables and functions 'private'. 'nomask' functions and variables can not be redefined by a sub class. 'nomask' inheritance will make all inherited definitions 'nomask'. 'public' variables and functions can be redefined by a sub class, even if they have been inherited 'private'ly. 'public' inheritance will make all inherited definitions 'public'. The type 'protected' is reserved, but does not mean anything currently.