We were all happily mudding, running around, bashing monsters, chatting, creating etc., when suddenly Padrone says 'Oops'. This was mighty strange, since we couldn't recollect Padrone being in the same location as us. We did 'look' and to our surprise, we found ourselves in Padrones workroom.
Padrone had just tested his new toy, a wiztool in the form or a staff (yes, yet another one). You programmed it in LISP, and during one evaluation padrone made an error. All players currently in the game appeared in his workroom...
In late November 1993, somebody cracked the password of the wizard Vasques. There had been quite some cracking activity from the labs at the Computer Science Department before this, and a guess is that they now had succeded.
The character Vasques logged on and coded a small LPC program that killed all players again and again until they all had level 1; then it kicked them out, but not before it had made them save their new status. In those days, backup was a rare happening, so this incident caused a lot of loss and grief.
Of course Vasques was demoted; one is always responsible for what ones character does. The password should be a carefully kept secret, change now and then and be impossible to crack.
In late November 1996, a wizard named Mym discovered the hard way what a powerful tool the shell can be, and why one should perhaps set the "dangerlevel" of that tool. He was coding away as usual, chatting on the wizline and just being his usual character, when he managed to make a fatal spelling error. Instead of destructing just the faulty object he was working on, he managed to tell the shell to destruct every object with a call_out() running... this included all shells, some player objects and all guild objects. Fortunately, the cost of this showed to be too much and not everything went down the drain. Let us have a look at the top 13 most popular items destructed:
Popularity | Nr destructed | File name | Description |
1 | 76 | /std/tools/brainloader | The shell itself |
2 | 22 | ~akasha/obj/locket | The Lover's Locket |
3 | 22 | /guilds/monks/obj/herb | Monk guild's healing herbs |
4 | 19 | /obj/corpse | A decaying corpse |
5 | 12 | /guilds/khorne/collar/collar | The Khorne guild's guild object |
6 | 9 | /obj/soul | The infamous NannyMUD soul |
7 | 5 | /obj/player | Players logged on |
8 | 3 | ~earendil/obj/lantern | A rather common light source |
9 | 3 | /guilds/magicians/obj/light_ob | A magic light |
10 | 2 | sheep! | A monster with the name "sheep" |
11 | 2 | /obj/torch | A mundane light source |
12 | 2 | /guilds/druids/tree_facade | The Druid guild's guild entrance |
13 | 2 | /guilds/adv_guild/adv_guild | Guild object of the Adventurers |