Experimental stereo support for DRI (updated 2000-11-30)

I've just gotten 2d acceleration to work in conjunction with stereo support in the mga driver. It is somewhat ugly but I think the basic design has some promise at least. I guess I should integrate the stereo module into XAA though.

Notes

The patch

Stereoscopic related pages

Allocating large physical regions on Solaris

As an experiment I wrote a kernel module to allow allocation of large physical memory regions on Solaris in order to support DMA and direct rendering in Utah. I haven't really tested it much and the code got quite ugly since the module architecture in Solaris wasn't really compatible with my intentions. I learned something about Solaris while doing it though.

Undocumented "features"

During OpenGL driver development one will usually stumble upon some interesting undocumented features. I have for some reason not deleted these screenshots and I figured that some people as depraved as me might get amused by watching them :)
Andreas Ehliar - ehliar@lysator.liu.se