Pinball Illusions Review
PRODUCT NAME
Pinball Illusions AGA
BRIEF DESCRIPTION
Pinball simulation, featuring multiball and game modes.
AUTHOR/COMPANY INFORMATION
Digital Illusions/21st Century Entertainment
Westbrook Street, Blewbury, Oxon, OX11 9QB UK
COPY PROTECTION
None
Hard drive installable.
MACHINE USED FOR TESTING
Amiga 1200 w/WB 3.0
2 MB Chip, 4 MB GVP Fast
Seagate130 MB HD
Supra 880K external drive
REVIEW
Pinball Illusions is the third of Digital Illusions' pinball series
(preceded by Pinball Dreams and Pinball Fantasies). One of the features
which players have asked for is multiball play, and Illusions is the
first of the series to implement it.
Dreams and Fantasies were played on a scrolling table which followed
the location of one ball at all times, but multiball might have caused
problems for some players if this technique had been used again. The
programmers decided to use an interlaced screen mode which doubled the
amount of the table displayed. The choice of colors for each table
apparently reduces flicker, which is a problem on other interlaced games.
Although the balls and targets are smaller, they are still recognizable
and everything can be seen at once. But if the new screen mode is too
hard to play on, the traditional mode can be selected instead.
Another new feature is the addition of play modes. All modern pinball
games now have several special scoring modes in which huge bonuses can be
earned if certain targets are hit in order and within a time limit. I
count 29 special scoring modes, not including random-bonus targets or
normal multiball bonuses, spread across 3 tables. The variety of play
options greatly enhances the life of the game, since a player can try to
get huge scores many different ways.
Yet another modern enhancement is the (simulated) addition of a
dot-matrix video screen on the table. This really helps a player during
the scoring modes by giving directions concerning the necessary targets.
Sometimes it shows humorous animations when certain targets are hit. It
also allows the playing of a "video mode." In the Shootout video mode,
the flipper buttons guide a gunsight across the video screen. When the
gunsight rests on a target, a gun fires and the player gets points. The
video screen adds a little more variety to the game.
All of the new features are great bells and whistles, but the tables
themselves must be well-designed or they quickly become boring. Thankfully,
they are...
The first table, Law 'n' Justice, has a large open space in the middle
so the ball can travel, yet it has several ramps, bumpers, and drop
targets along the perimeter so that the ball can travel across the open
area to each target and score combination bonuses.
The second table, Babewatch, is somewhat crowded at the top of the
table, but there are two table levels so there are still many targets to
aim for beneath the second level. This table has the least play modes,
but each mode has the potential for the most points. The table is also
very humorous, especially during the fifth possible mode called "Babe
Hunt" which has hilarious theme music.
The third table, Extreme Sports, is a good table, but it has its
problems. The board is crowded with walls and ramps, and the
triangle-shaped bumpers near the flippers have a tendency to bounce the
ball straight down the left outhole. Two walls, one above the flippers
and another underneath the left ramp, tend to deflect the ball straight
down the middle of the table and between the flippers. Aside from these
problems, the table is exciting because many of the scoring modes have
short time limits and a player struggles to make all the large-scoring
shots.
There are a couple of bugs in the game which hurt the gameplay.
Sometimes the program loses the location of a ball when it goes into a
drop target or down the drain. When this happens, the game can't go on
because there's no ball on the table. This means that the current game
must be aborted, which is really annoying when one has a score of
1,546,850 and is still on ball 1!
The bug is more annoying if a TILT is called, because the 'ESC' key
doesn't abort a game during a TILT. This means that the player must
reboot the computer.
I also found a bug recently which requires a restart butt has only
happened once to me. On Extreme Sports, the ball went down the left
outhole and got stuck. I could not move it no matter how much I 'hit' the
table. Another minor bug cuts out sound if the ball is relaunched right
after a TILT. The sound is usually reactivated after a while, though.
I'm also a bit disappointed with the graphics. I've already
complimented the almost flicker-free interlace mode, but I don't like the
lifelessness of the table gadgets. The ball doesn't spin, the mushroom
bumpers don't visibly 'kick,' rollovers and switches don't look like
they're triggered.
Pinball Illusions is a great game. It looks pretty good, sounds
great, and contains a variety of different scoring opportunities. The
price (in the US) is pretty good, too; it has a MSRP of $39.95 for the
NTSC version so stores will probably have it for $5-$10 less. I bought
the imported PAL version for $44.95. I think £19.99 is a good price in
the UK, and Illusions sells for that in several magazine ads. If a
pinball fan compares the price of Pinball Illusions to the price of
playing real pinball games, she/he will realize that a lot of money can be
saved by playing Pinball Illusions instead.
Sound: 9
Graphics: 8
Gameplay: 8
Lastability: 10
Value: 9
Overall: 9
Carl Chavez
[Contents] [Browse ->] [Browse <-]
HTML Conversion by AG2HTML.pl V2.950424, perl 5.001 & witbrock@cs.cmu.edu