NAME
receive_message - provides the interface used by the message efun.
SYNOPSIS
void receive_message(string class, string message);
DESCRIPTION
The message() efun calls this method in the player object. The class
parameter is typically used to indicate the class (say, tell, emote,
combat, room description, etc) of the message. The receive_message()
apply together with the message() efun can provide a good mechanism for
interfacing with a "smart" client.
SEE ALSO
message(3)
, catch_tell(4)