* lvalue lifetime bug: There isn't an easy fix for it and it leads to delayed and unpredictable crashes. It's simplest form is something like a[0]=(a=0). There the reference to a[0] is pushed on the stack, a gets freed and then the area formerly occupied by a gets assigned something. This leads to especially nasty effects if you do something more on the right hand side, i.e. a function call which deallocates a and then loads an object into the free space - has rather devastating effects, I assure you. Fixing that means major changes in the gamedriver. * save_object() within objects containing circular arrays. Example: mixed *a; create() { a = allocate(1); a[0]=a; save_object(SOME_FILE); } Easy fix: disallow saving of objects with arrays more than a given depth. Difficult fix (employed by Amylaar): save the circular structure in a special format and make it recoverable by restore_object(). * telnet_neg() in comm.c seems not to handle some clients correctly. In particular, carriage returns and line feeds aren't deal with as expected. This may be a problem with the clients. Not sure.