NAME

say() - send a message to all users in the same environment

SYNOPSIS

varargs void say(string str, object obj);

DESCRIPTION

Send a message `str' to all players in the same object (room).

The second argument is optional. If second argument `obj' specified, the message is sent to all except `obj'. If `obj' is not an object, but an array of objects, all those objects are excluded from receiving the message.

This command behaves differently if called from a "heart_beat()". When called from a "heart_beat()", the message will reach all players in the same environment of the object that calls "say()".

SEE ALSO

message(3) , write(3) , shout(3) , tell_object(3) , tell_room(3).