The first efun regarding strings you should learn is the strlen() efun. This efun returns the length in characters of an LPC string, and is thus the string equivalent to sizeof() for arrays. Just from the behaviour of this efun, you can see that the driver treats a string as if it were made up of smaller elements. In this chapter, you will learn how to deal with strings on a more basic level, as characters and sub strings.
With string variables, you can access the individual characters to run comparisons against character constants using exactly the same syntax that is used with arrays. In other words, the statement: if(str[2] == 'a') is a valid LPC statement comparing the second character in the str string to the character 'a'. You have to be very careful that you are not comparing elements of arrays to characters, nor are you comparing characters of strings to strings.
LPC also allows you to access several characters together using LPC's range operator ..:
if(str[0..1] == "ab")In other words, you can look for the string which is formed by the characters 0 through 1 in the string str. As with arrays, you must be careful when using indexing or range operators so that you do not try to reference an index number larger than the last index. Doing so will result in an error.
Now you can see a couple of similarities between strings and arrays:
1 | You may index on both to access the values of individual elements.
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2 | You may operate on a range of values
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Most people find the manual entries for sscanf() to be rather difficult reading. The function does not lend itself well to the format used by manual entries. As I said above, the function is used to take a string and break it into usable parts. Technically it is supposed to take a string and scan it into one or more variables of varying types. Take the example above:
int give(string str) { string what, whom; if(!str) return notify_fail("Give what to whom?\n"); if(sscanf(str, "%s to %s", what, whom) != 2) return notify_fail("Give what to whom?\n"); ... rest of give code ... }The efun sscanf() takes three or more arguments. The first argument is the string you want scanned. The second argument is called a control string. The control string is a model which demonstrates in what form the original string is written, and how it should be divided up. The rest of the arguments are variables to which you will assign values based upon the control string.
The control string is made up of three different types of elements: 1) constants, 2) variable arguments to be scanned, and 3) variable arguments to be discarded. You must have as many of the variable arguments in sscanf() as you have elements of type 2 in your control string. In the above example, the control string was "%s to %s", which is a three element control string made up of one constant part (" to "), and two variable arguments to be scanned ("%s"). There were no variables to be discarded.
The control string basically indicates that the function should find the string " to " in the string str. Whatever comes before that constant will be placed into the first variable argument as a string. The same thing will happen to whatever comes after the constant.
Variable elements are noted by a "%" sign followed by a code for decoding them. If the variable element is to be discarded, the "%" sign is followed by the "*" as well as the code for decoding the variable. Common codes for variable element decoding are "s" for strings and "d" for integers. In addition, your mudlib may support other conversion codes, such as "f" for float. So in the two examples above, the "%s" in the control string indicates that whatever lies in the original string in the corresponding place will be scanned into a new variable as a string.
A simple exercise. How would you turn the string "145" into an integer?
Answer:
int x; sscanf("145", "%d", x);After the sscanf() function, x will equal the integer 145.
Whenever you scan a string against a control string, the function searches the original string for the first instance of the first constant in the original string. For example, if your string is "magic attack 100" and you have the following:
int improve(string str) { string skill; int x; if(sscanf(str, "%s %d", skill, x) != 2) return 0; ... }you would find that you have come up with the wrong return value for sscanf() (more on the return values later). The control string, "%s %d", is made up of to variables to be scanned and one constant. The constant is " ". So the function searches the original string for the first instance of " ", placing whatever comes before the " " into skill, and trying to place whatever comes after the " " into x. This separates "magic attack 100" into the components "magic" and "attack 100". The function, however, cannot make heads or tales of "attack 100" as an integer, so it returns 1, meaning that 1 variable value was successfully scanned ("magic" into skill).
Perhaps you guessed from the above examples, but the efun sscanf() returns an int, which is the number of variables into which values from the original string were successfully scanned. Some examples with return values for you to examine:
sscanf("swo rd descartes", "%s to %s", str1, str2) return: 0 sscanf("swo rd descartes", "%s %s", str1, str2) return: 2 sscanf("200 gold to descartes", "%d %s to %s", x, str1, str2) return: 3 sscanf("200 gold to descartes", "%d %*s to %s", x, str1) return: 2where x is an int and str1 and str2 are string
There are efuns other than sscanf() which involve advanced string handling, however, they are not needed nearly as often. You should check on your mud for man or help files on the efuns: explode(), implode(), replace_string(), sprintf(). All of these are very valuable tools, especially if you intend to do coding at the mudlib level.
Copyright (c) George Reese 1993