NAME trace - let a player get trace information SYNOPSIS int trace(int bitflags) DESCRIPTION Sets the trace level for the current player. As long as this player is current the gamedriver will write trace information. This can be very excessive information. The bitcodes are as follows: 1 - Trace all calls 2 - Trace all call_others 4 - Trace all returns 8 - Write arguments when tracing call / call_other 16 - Trace stackcode execution (VERY MUCH INFORMATION) 32 - Trace code in run in heartbeat 64 - Trace all applys 128 - Write objectnames when tracing NOTA BENE This can most often only be used by some high level wizards in a mud for reasons of efficiency. This is implemented through the master object SEE ALSO traceprefix BUGS When very much information is printed it most often gets discarded because the socket can't keep up. The 16 stackcode execution is removed to make the driver run faster.