Nr |
Date |
Description |
Detected in |
Fixed in |
Game record |
Move |
1 |
990512 |
Assertion failure in double_attack_helper. |
2.3.1 |
2.3.2 |
double_attack.sgf.gz |
232 |
2 |
990512 |
Reading error. The attacker mistakenly thinks it can capture four
stones. |
2.3.2 |
2.3.16 |
gnugo-2.1.23gf-brad-199905121306.sgf.gz |
212 |
3 |
990512 |
Bad shape. Pattern CC91 fills a halfeye instead of making a full eye. |
2.3.2 |
2.3.91 |
seiwa-gnugo-2.1.23gf-199905121651.sgf.gz |
110 |
4 |
990512 |
Semeai mistake. Playing into self atari. Also suboptimal moves earlier
in the semeai. |
2.3.2 |
2.3.91 |
greycat-gnugo-2.1.23gf-199905111941.sgf.gz |
228 |
5 |
990512 |
Semeai problem. At the end of the game both groups in a semeai are
considered dead, with the effect that the endgame is not played to
finish. Also two other groups misclassified as dead. |
2.3.2 |
2.3.91 |
fire-gnugo-2.1.23gf-199905121832.sgf.gz |
270 |
6 |
990513 |
Reading error. The defender comes up with a bogus move. Although it's
a double atari on the opponent, the stone itself is in atari. |
2.3.3 |
2.3.16 |
gnugo-2.3.3-baduki.sgf.gz |
219 |
7 |
990513 |
Reading error. Similar to the previous one except there is no double
atari involved. |
2.3.3 |
2.3.17 |
gnugo-2.3.3-baduki-2.sgf.gz |
241 |
8 |
990513 |
Failure to connect an important ko. Not sure how best to fix this, but
in early positions like this it's almost always correct to connect the
ko. |
2.3.3 |
2.3.52 |
gnugo-2.3.3-baduki-3.sgf.gz |
15 |
9 |
990513 |
Reading error. Another self-atari from the defender. |
2.3.3 |
2.3.17 |
gnugo-2.3.3-baduki-3.sgf.gz |
231 |
10 |
990513 |
Missed semeai. From move 259 and forward very careless moves are
played, filling liberties of a group that should be considered to be
in a semeai. Not sure why it isn't classified as dead. |
2.3.3 |
2.3.52 |
gnugo-2.3.3-baduki-3.sgf.gz |
259 |
11 |
990513 |
Life and death. Several examples of need for better eye evaluation. |
2.3.3 |
2.3.91 |
gnugo-2.3.3-baduki-3.sgf.gz |
- |
12 |
990514 |
Reading error. The attacker overrules a nakade pattern but only helps
the opponent to live. |
2.3.4 |
2.3.17 |
gnugo-2.3.4-baduki.sgf.gz |
163 |
13 |
990514 |
Reading error. The defender suggests a bogus move. In the moves
132-152 there is also a hugely complex positions with 10 or so strings
with very few liberties. This should be a very good game to debug the
tactical reading. |
2.3.4 |
2.3.18 |
gnugo-2.3.4-kinchan-199905141616.sgf.gz |
132 |
14 |
990514 |
Reading error. The attacker thinks it can capture some stones but
gives up after the opponent responds. There is also a lot of reading
to do from move 208 and forward. |
2.3.4 |
2.3.91 |
gnugo-2.3.4-kinchan-199905141616.sgf.gz |
222 |
15 |
990516 |
Reading error. The attacker mistakenly thinks it can capture a
stone. Although the move happens to be reasonable the premise isn't. |
2.3.7 |
2.3.91 |
gnugo-2.3.7-baduki.sgf.gz |
95 |
16 |
990516 |
Reading error. The defender plays a self atari that doesn't work at all. |
2.3.7 |
2.3.52 |
gnugo-2.3.7-baduki.sgf.gz |
161 |
17 |
990516 |
Semeai error. Failure to understand that a semeai was going on,
resulting in the loss of the major part of the dragon involved. |
2.3.7 |
2.7.12 |
gnugo-2.3.7-baduki.sgf.gz |
275 |
18 |
990519 |
Shape blunder. The backfill pattern CD47 suggests with value 100 a
move only accomplishing to fill an own eye. Might be caused by a
reading error. |
2.3.11 |
2.3.52 |
gnugo-2.3.9gf-baduki.sgf.gz |
82 |
19 |
990519 |
Reading error. The attacker attacks at the wrong point, losing a
semeai. There are also some strange moves suggested by the semeai
player, the attacker, and the defender, both just before and after
this move. |
2.3.11 |
2.3.91 |
gnugo-2.3.9gf-baduki.sgf.gz |
166 |
20 |
990520 |
Shape blunder. CD47 again comes up with a nonsense move. (This move
was not suggested by the modified 2.3.9 that was playing the game, so
I guess this has something to do with the reading changes for 2.3.11.) |
2.3.11 |
2.3.52 |
gnugo-2.3.9gf-baduki-2.sgf.gz |
121 |
21 |
990520 |
Almost blunder. Here CD47 comes up with the right move but for the wrong
reason, overruling a bad move from the semeai player, which in turn
overrules the correct move suggested by the defender for the right reason. |
2.3.11 |
2.3.52 |
gnugo-2.3.9gf-baduki-2.sgf.gz |
137 |
22 |
990520 |
Ko mistake. GNU starts a ko fight that hardly is playable. |
2.3.11 |
2.3.13 |
gnugo-2.3.9gf-baduki-2.sgf.gz |
183 |
23 |
990520 |
Blunder. Playing a move to destroy an eye for a presumably critical
group, disregarding the fact that one of the surrounding strings was
both weak and big. |
2.3.13 |
2.3.52 |
gnugo-2.3.4-arndt-199905201730.sgf.gz |
40 |
24 |
990520 |
Reading error. The attacker suggests a move that doesn't work. 2.3.4
came up with a different bogus move when the game was played. |
2.3.13 |
2.3.52 |
gnugo-2.3.4-arndt-199905201730.sgf.gz |
54 |
25 |
990523 |
Reading error. The defender suggests an ineffective move. Not really a
blunder but the move only forces the opponent to secure an eye. |
2.3.15 |
2.3.52 |
gnugo-2.3.14gf-gnugo-2.3.15.sgf.gz |
69 |
26 |
990524 |
Assertion failure in the reading code, called from hane_backfill_helper. |
2.3.12 |
2.3.52 |
celery-gnugo-2.3.12-199905212207.sgf.gz |
220 |
27 |
990525 |
Reading error. The attacker incorrectly thinks it can capture three
stones. |
2.3.19 |
2.3.23 |
gnugo-2.3.19-baduki.sgf.gz |
69 |
28 |
990525 |
Reading error. A true blunder, attacking from a self-atari. |
2.3.19 |
2.3.23 |
gnugo-2.3.19-baduki.sgf.gz |
89 |
29 |
990527 |
Reading error. The defender mistakenly thinks it can save three stones
by playing another stone into atari. |
2.3.21 |
2.3.23 |
straw-gnugo-2.3.21-199905271558.sgf.gz |
166 |
30 |
990528 |
Semeai error. No idea what the semeai player tries to
accomplish. Doesn't look much like a semeai in the first place. |
2.3.22 |
2.3.52 |
gnugo-2.3.22-wartari-199905281830.sgf.gz |
88 |
31 |
990528 |
Semeai error. The semeai player strikes again. Equally strange this
time. |
2.3.22 |
2.3.52 |
gnugo-2.3.22-wartari-199905281830.sgf.gz |
92 |
32 |
990528 |
Strategical error. We are too eager to capture irrelevant stones. This
move (value 74) is 2 points gote, which is way too small when we still
are in the middle game. |
2.3.22 |
2.3.52 |
gnugo-2.3.22-wartari-199905281830.sgf.gz |
146 |
33 |
990530 |
Blunder. After an atari on one of GNU's cutting strings, the status of
the dragons in the area were upset enough that both the defender and
the eye finder came up with a bad move with higher value than the
correct defense (which was of course also suggested by the defender,
but with too small value). |
2.3.23 |
2.3.91 |
gnugo-2.3.22gf-baduki.sgf.gz |
309 |
34 |
990531 |
Pointless attempt to kill. Incorrectly detected half eye. |
2.3.24 |
2.3.91 |
gnugo-2.3.24gf-baduki.sgf.gz |
233 |
35 |
990531 |
Semeai error. The semeai player suggests an ineffective move. But the
problem is as much with the life and death classification, because it
shouldn't even be a semeai. |
2.3.24 |
2.3.91 |
gnugo-2.3.24gf-baduki.sgf.gz |
249 |
36 |
990531 |
Life and death error. The eye finder panics to solidify a halfeye,
overriding a connection to a tail of genus one. |
2.3.24 |
2.5.31 |
gnugo-2.3.24gf-baduki.sgf.gz |
267 |
37 |
990614 |
Reading error. GNU fails to play the endgame move B8, presumably
because it thinks it would be unsafe. |
2.3.33 |
2.3.52 |
gnugo-2.3.25-unusual-199906021327.sgf.gz |
226 |
38 |
990616 |
Shape error. The detect_trap_helper induces a substandard defense
move. |
2.3.36 |
2.3.91 |
gnugo-2.3.36-baduki.sgf.gz |
127 |
39 |
990616 |
Shape error. The urgent connect helper misfires. |
2.3.36 |
2.3.52 |
gnugo-2.3.36-baduki.sgf.gz |
129 |
40 |
990616 |
Reading error. The attacker mistakenly thinks it can capture some
stones. This error also shows up in some of the preceding moves. |
2.3.36 |
2.3.52 |
gnugo-2.3.36-baduki.sgf.gz |
141 |
41 |
990616 |
Strategical error. Instead of calmly cutting off 14 black stones for a
nice profit, GNU instead tries to run away with a heavy group, which
is later lost. |
2.3.36 |
2.7.12 |
gnugo-2.3.36-baduki.sgf.gz |
195 |
42 |
990617 |
Reading error. We really should be able to find the R14 move. |
2.3.37 |
2.7.208 |
marcel-gnugo-2.3.37-199906171720.sgf.gz |
58 |
43 |
990617 |
Reading error. Actually the same position as #42. Anyway the suggested
move doesn't work as well as stated by the attacker. |
2.3.37 |
2.7.208 |
marcel-gnugo-2.3.37-199906171720.sgf.gz |
88 |
44 |
990617 |
Reading mistake. Not really an error since the suggested move does
work, but it's fairly obscure and leaves a lot of unnecessary aji. |
2.3.37 |
2.3.91 |
marcel-gnugo-2.3.37-199906171720.sgf.gz |
170 |
45 |
990617 |
Life and death error. This was the last chance to save a large group. |
2.3.37 |
2.3.91 |
marcel-gnugo-2.3.37-199906171720.sgf.gz |
284 |
46 |
990617 |
Semeai blunder. We certainly shouldn't play inside the seki! |
2.3.37 |
2.3.52 |
marcel-gnugo-2.3.37-199906171720.sgf.gz |
286 |
47 |
990618 |
Defense mistake. The defense point is moved one time too many, ending
up at the wrong place. |
2.3.37 |
2.3.91 |
gnugo-2.3.37-baduki.sgf.gz |
203 |
48 |
990618 |
Wrong attack. The attacker overrules a move that would have captured
the same stones too, but also have saved some other stones. |
2.3.37 |
2.3.91 |
gnugo-2.3.37-baduki.sgf.gz |
235 |
49 |
990620 |
Reading error. The capture doesn't work as three cutting stones are in
immediate danger. |
2.3.37 |
2.3.91 |
gnugo-2.3.37-keithg-199906202041.sgf.gz |
242 |
50 |
990620 |
Reading problem? The move takes almost forever (i.e. several minutes)
to find, although the game is on a 9x9 board. |
2.3.37 |
2.3.91 |
gnugo-2.3.37-Darroch-199906180607.sgf.gz |
46 |
51 |
990622 |
Reading error. The played move doesn't work without backfilling and
certainly doesn't capture anything. A number of the preceding
positions are probably misread as well. |
2.3.40 |
2.3.91 |
gnugo-2.3.40gf-baduki.sgf.gz |
181 |
52 |
990623 |
Reading blackout. In the sequence from move 46 to move 70, GNU
miserably fails to defend an increasingly heavy group of stones. Is
this a reading depth problem? |
2.3.41 |
2.5.37 |
gnugo-2.3.41-whowasi-199906231810.sgf.gz |
48 |
53 |
990627 |
Reading problem. GNU takes almost forever generating the move. Just
makeworms() spends a horrible amount of time doing reading, sometimes
up to some 60 call levels deep. |
2.3.45 |
2.3.46 |
greenman-gnugo-2.3.44-199906270110.sgf.gz |
250 |
54 |
990704 |
Reading error. Two adjacent strings at A3 and A4 are both(!)
classified as attackable but not defendable. |
2.3.49 |
2.3.91 |
gnugo-2.3.49-baduki.sgf.gz |
251 |
55 |
990709 |
Reading error. A tricky ladder is misread. Moving out with M5 doesn't
work. |
1.121 |
2.5.43 |
RomanAP-gnugo-1.121-199904161627.sgf.gz |
98 |
56 |
990711 |
Reading error. Three adjacent strings are all classified as attackable
but not defendable. As a result the dragon code amalgamates them all
to friendly stones on the outside. Where there in fact is a semeai,
everything is classified as alive. |
2.3.51 |
2.3.91 |
kakaka-gnugo-2.3.51-199907102216.sgf.gz |
148 |
57 |
990717 |
Reading error. The defender comes up with a sacrifice move at F16,
supposedly defending B19, but in reality accomplishing nothing. The
reason is probably fairly obscure since it took 17572 variations to
find the move. |
2.3.61gf |
2.3.75 |
gnugo-2.3.61gf-baduki.sgf.gz |
223 |
58 |
990725 |
Severe reading problem. find_defense() needs 6722903 variations at
depth 14 to evaluate whether the string P7 can be defended. Needless
to say, this takes a very long time. |
2.3.65 |
2.3.91 |
Onzrock-gnugo-2.3.65-199907250206.sgf.gz |
168 |
60 |
990729 |
Reading error. GNU fails to find the killing move at S13. Version
2.3.68 does not. |
2.3.70 |
2.3.75 |
gnugo-2.3.70-baduki.sgf.gz |
279 |
61 |
990816 |
Reading error. No attack is found on the O4 stones. |
2.3.83 |
2.5.37 |
exoss-gnugo-2.3.83-199908161154.sgf.gz |
268 |
62 |
990817 |
Life and death error. The eye finder comes up with a very strange move
at L4. |
2.3.83gf |
2.3.91 |
gnugo-2.3.83gf-baduki.sgf.gz |
179 |
63 |
990817 |
Reading error. find_defense() never considers the only effective move
at T2, securing two eyes. |
2.3.83gf |
2.3.91 |
gnugo-2.3.83gf-baduki.sgf.gz |
253 |
64 |
990823 |
Reading error. attacker() thinks it can capture the three white F7
stones by moving out the F9 stones with G9, but the latter cannot
escape a ladder. Another two stones are subsequently added before the
end of the ladder comes within reach of the reading depth limit. |
2.3.87 |
2.5.43 |
regginos-gnugo-2.3.87-199908231340.sgf.gz |
52 |
65 |
990824 |
General disaster. Capturing the wrong stone costs some 80 points. |
2.3.87 |
2.3.93 |
gnugo-2.3.87-bconwil-199908231921.sgf.gz |
211 |
66 |
990826 |
Life&death error. The eyespace of the upper black group is evaluated
to a single eye. This is a good example of a position where our model
for local eye space games breaks. |
2.3.89 |
2.7.93 |
NicklasE-gnugo-2.3.89-199908261143.sgf.gz |
52 |
67 |
990826 |
Reading error. Trying to capture the G3 stones, GNU fails to recognize
a simple shortage of liberties tesuji. |
2.3.89 |
2.7.143 |
gnugo-2.3.89-gogol.sgf.gz |
20 |
68 |
990826 |
Game not finished. There are still moves to play, but to find them
requires a two step backfilling. |
2.3.89 |
2.3.93 |
gnugo-2.3.89-gogol.sgf.gz |
48 |
69 |
990827 |
Life&death error. The status of the A8 group is misevaluated to dead
(two half eyes) because the tactical reading thinks A9 is a safe move
for black. But after three captures, a white stone resides there. |
2.3.90 |
2.7.63 |
tsumego-gnugo-2.3.89-199908270320.sgf.gz |
158 |
70 |
990827 |
Life&death error. The A8 group is classified as alive, but is in fact
unsettled. Also the significance of the move at J7 is missed. |
2.3.90 |
2.3.93 |
tsumego-gnugo-2.3.89-199908270320.sgf.gz |
178 |
71 |
990827 |
Wrong move. It's much better to save many strings (and capture one)
with C19 than only one with C13 (which is later lost anyway). |
2.3.90 |
2.5.31 |
tsumego-gnugo-2.3.89-199908270320.sgf.gz |
188 |
72 |
990827 |
Insufficient backfilling. The correct move is to start at T15. (This
game record is obviously very artificial.) |
2.3.90 |
2.3.93 |
fill_lib.sgf.gz |
254 |
73 |
990829 |
Life&death error. make_domains() never realizes that there should be
an eyespace around S9. |
2.3.90 |
3.1.8 |
guenther-gnugo-2.3.90-199908291130.sgf.gz |
210 |
74 |
990831 |
Life&death error. Pointlessly capturing dead stones. The problem is
that the stones are classified as UNKNOWN due to the unreliability of
the escape factor. |
2.3.91 |
2.7.223 |
Storer-gnugo-2.3.91-199908311532.sgf.gz |
236 |
75 |
990831 |
Tuning problem. Among three different cuts and connections, the worst
one is chosen. This is currently fairly hard to do right, since the
patterns have no way of knowing how much territory may get lost. There
is also a problem related to the thresholding of the connection value. |
2.3.91 |
2.7.113 |
Storer-gnugo-2.3.91-199908311532.sgf.gz |
238 |
76 |
990901 |
Reading error. For some reason the tactical reading thinks the white
stone at P18 can be saved by a move at O19. |
2.3.91 |
2.3.92 |
fire-gnugo-2.1.23gf-199905121832.sgf.gz |
270 |
77 |
990901 |
Reading error. The tactical reading thinks the black B2 stones can be
captured by a white move at D2. This seems to be a hashing problem. |
2.3.91 |
2.3.93 |
gnugo-2.3.7-baduki.sgf.gz |
277 |
78 |
990901 |
Reading error. R16 is somehow supposed to defend the S15 stones,
although it is a self-atari and a very ineffective sacrifice. |
2.3.91 |
2.3.94 |
gnugo-2.3.91-h3rb-199909011138.sgf.gz |
65 |
79 |
990901 |
Reading error. Tactical reading thinks white K19 captures L19, failing
to see the defense at J17. |
2.3.91 |
2.7.143 |
gnugo-2.3.9gf-baduki.sgf.gz |
168 |
80 |
990901 |
Reading error. The attacker mistakenly thinks it can capture some
stones. This error also shows up in some of the preceding moves. This
is the same incident as number 40, which was once fixed. |
2.3.91 |
2.7.95 |
gnugo-2.3.36-baduki.sgf.gz |
141 |
81 |
990901 |
Life&death error. Dragon at N18 is incorrectly classified as alive,
because the false eye at P12 is not discovered, because the P15 stones
are classifed as dead, although they are living in seki. Conclusion:
we need to reclassify seki stones as alive at an early stage. |
2.3.91 |
3.1.8 |
marcel-gnugo-2.3.37-199906171720.sgf.gz |
286 |
82 |
990901 |
Reading error. Black B13 is supposed to capture the B16 stones. In
reality B13 must be played at A14. |
2.3.91 |
2.7.95 |
Storer-gnugo-2.3.91-199909012159.sgf.gz |
184 |
83 |
990901 |
Reading error. Black L6 is assumed to capture the K9 stones, which
doesn't work. With "--hash 0" this is read correctly so this is most
likely a hashing problem. |
2.3.91 |
2.3.93 |
Storer-gnugo-2.3.91-199909012159.sgf.gz |
218 |
84 |
990903 |
Reading error. Tactical reading believes D6 is sufficient to capture
the A8 stones because it doesn't find the defense move at B5. |
2.3.93 |
2.7.143 |
gnugo-2.3.92-NLove-199909030923.sgf.gz |
56 |
85 |
990906 |
Life&death error. The move at A12 is supposed to kill but doesn't
work. The correct move is at B14. |
2.3.93 |
2.7.93 |
Onzrock-gnugo-2.3.93-199909060530.sgf.gz |
104 |
86 |
990906 |
Reading error. The move at H18 is supposed to capture the H17 stones,
but there is a saving move at F16, which is never considered. |
2.3.93 |
2.7.143 |
Onzrock-gnugo-2.3.93-199909060530.sgf.gz |
214 |
87 |
990906 |
Wrong connection. Except for the reading error, there is also a
problem that the connection at H15 is valued higher than the
connection (and cut) at F16. In part this is probably to blame on the
semeai module. |
2.3.93 |
2.7.15 |
Onzrock-gnugo-2.3.93-199909060530.sgf.gz |
214 |
88 |
990906 |
Missed connection. R5 is unreasonable until the connection at P6 has
been played. The main problem here is that the safety of the corner is
overestimated. |
2.3.93 |
2.7.244 |
Onzrock-gnugo-2.3.93-199909060530.sgf.gz |
252 |
89 |
990906 |
Missed ko. If GNU knew how to play ko, the corner group could be saved
by throwing in at T1. |
2.3.93 |
2.7.15 |
Onzrock-gnugo-2.3.93-199909060530.sgf.gz |
276 |
90 |
990907 |
Illegal move. fill_liberty() comes up with an illegal move. While this
bug is easy to get around, the position is rather one that the semeai
module should handle. |
2.3.94 |
2.3.97 |
Storer-gnugo-2.3.94-199909071440.sgf.gz |
254 |
91 |
990907 |
Life&death error. T2 is not the critical point of the eye shape, S2 is. |
2.3.94 |
2.7.16 |
greycat-gnugo-2.3.94-199909070541.sgf.gz |
68 |
92 |
990908 |
Reading error. P2 is assumed to capture the O2 stones, but
doesn't. The superb move at Q1, on the other hand, is not even
considered. |
2.3.96 |
2.7.172 |
gnugo-2.3.95-grumpsie-199909081042.sgf.gz |
250 |
93 |
990908 |
Reading error. E2 is assumed to capture the E1 stone, but when white
answers with the connection at D3, there is no continuation. |
2.3.96 |
2.7.172 |
myao-gnugo-2.3.95-199909080934.sgf.gz |
42 |
94 |
990908 |
Ko mistake. D17 is unreasonable. The ko must be connected at F16
immediately. Later things become totally stupid with respect to kos,
between moves 68 and 116 there are a total of 27 ko captures, but not
a single connection. |
2.3.96 |
2.7.244 |
gnugo-2.3.95-glea-199909081420.sgf.gz |
18 |
95 |
990908 |
Reading error. The tactical reading neglects to play O12 because it
doesn't realize that white can defend the O14 stones with O15. It
seems this is caused by an incorrect implementation of the ko
rule. Neither player is allowed to play on the ko location O15. |
2.3.97 |
2.3.98 |
alfalfa-gnugo-2.3.95-199909081822.sgf.gz |
242 |
96 |
990909 |
Life&death error. E2 is urgent. |
2.3.97 |
2.7.208 |
gnugo-2.3.97-berni-199909091242.sgf.gz |
71 |
97 |
990910 |
Life&death error. It's necessary to add a stone at S11 in order to live. |
2.3.98 |
2.7.214 |
scf-gnugo-2.3.97-199909101233.sgf.gz |
175 |
98 |
990910 |
Reading error. M10 is supposed to capture the P12 cutting stones, but
it doesn't. They can be captured by a move at P13 though. |
2.3.98 |
2.5.37 |
scf-gnugo-2.3.97-199909101233.sgf.gz |
219 |
99 |
990910 |
Bad move. The endgame move at K5 sets up for a white double atari at
L5. Black has no choice but playing at L5 himself. |
2.3.98 |
2.7.16 |
berni-gnugo-2.3.98-199909101338.sgf.gz |
91 |
100 |
990910 |
Status error. It can be discussed whether this is a life&death, a
semeai, or a reading error, but at the end of the game every single
stone in the lower left part of the board is considered dead. The
correct answer is that only the white stones are dead. |
2.3.98 |
2.7.244 |
venom.sgf.gz |
60 |
101 |
990910 |
Illegal move. The fuseki module comes up with an illegal move at A19,
which is already occupied (in this game the first six stones are
scattered at random). |
2.3.98 |
2.4 |
abortgo.sgf.gz |
12 |
102 |
990913 |
Reading error. For some reason it is believed that the K19 and J18
stones have a defense at H19, but still an unrelated move such as A11
is considered an attack move. |
2.4 |
2.5.37 |
Storer-gnugo-2.3.99-199909122059.sgf.gz |
230 |
103 |
990913 |
Bad exchange. It's much larger to connect at M3 than to capture a
single stone with O7. |
2.4 |
2.7.16 |
gnugo-2.4-docredneck-199909132117.sgf.gz |
181 |
104 |
990920 |
Wrong connection. Locally C13 is a much better connection than D13,
but still better is to capture at E10, producing an extra liberty that
is sufficient to secure the connection at the other end of the worm. |
2.5.7 |
2.7.16 |
gnugo-2.5.7-bconwil-199909192253.sgf.gz |
63 |
105 |
990920 |
Life&death error. A second eye for the J19 group can be obtained by
playing J13 followed by G13. GNU Go needs to learn about forcing
sequences. |
2.5.7 |
2.7.213 |
gnugo-2.5.7-bconwil-199909192253.sgf.gz |
169 |
106 |
990920 |
Wrong capture. It's more profitable to capture at S19 than at T15. |
2.5.7 |
2.7.208 |
gnugo-2.5.7-bconwil-199909192253.sgf.gz |
215 |
107 |
990920 |
Life&death error. Q18 has an escape factor of 1 although it has no way
whatsoever to escape. |
2.5.7 |
2.7.144 |
guestx-gnugo-2.5.7-199909192332.sgf.gz |
216 |
108a |
990921 |
Reading error. G16 is caught in a snapback. The reason for the move
was to give the F19 stones four liberties, but that's very temporary. |
2.5.8 |
2.5.37 |
gnugo-2.4-me2dt-199909180323.sgf.gz |
192 |
108b |
990921 |
Wrong connection. E16 only covers one cutting point. C18, D18, and D17
cover both. |
2.5.8 |
2.7.16 |
Storer-gnugo-2.5.8-199909211446.sgf.gz |
148 |
109 |
990921 |
Shape error. P11 is a pointless atari, and worst of all ending in
gote. The urgent play is at P15. |
2.5.8 |
2.7.144 |
Storer-gnugo-2.5.8-199909211446.sgf.gz |
172 |
110 |
990921 |
Shape error. Better to capture at Q7 than to connect at Q8. |
2.5.8 |
2.7.144 |
Storer-gnugo-2.5.8-199909211446.sgf.gz |
176 |
111 |
990921 |
Shape error. This certainly isn't the right time to slide under P16 to
P18. Much better to simply cut at P15. |
2.5.8 |
3.2 |
Storer-gnugo-2.5.8-199909211446.sgf.gz |
178 |
112 |
990921 |
Shape error. Better to connect at N4 than to panic and just secure an
eye at L4. |
2.5.8 |
2.5.31 |
Storer-gnugo-2.5.8-199909211446.sgf.gz |
270 |
113 |
990921 |
Wrong connection. Better to connect at N18 than at L17. |
2.5.8 |
2.7.208 |
Storer-gnugo-2.5.8-199909211446.sgf.gz |
292 |
114 |
990922 |
Reading error. R5 doesn't work to capture S4. |
2.5.9 |
2.7.16 |
f000x-gnugo-2.5.9-199909221017.sgf.gz |
36 |
117 |
990922 |
Life&death error. Securing life with H5 is absolutely necessary before
anything in the vicinity can be attacked. |
2.5.9 |
2.7.16 |
f000x-gnugo-2.5.9-199909221017.sgf.gz |
196 |
118 |
990923 |
Reading error. The tactical reading doesn't see that white can capture
att J1 to get a ko. A move at F2 or F1 wins the semeai
unconditionally. |
2.5.10 |
3.1.8 |
JesseLih-gnugo-2.5.10-199909231318.sgf.gz |
252 |
119 |
990923 |
Missed ko. Black can still play at F1 or F2 to get a huge ko. |
2.5.10 |
2.7.172 |
JesseLih-gnugo-2.5.10-199909231318.sgf.gz |
256 |
120 |
990924 |
Tactical mistake. It's way better to capture at J9, thereby connecting
the F13 stones to safety, than to run away at C9, reaching four
liberties and a certain death. |
2.5.10 |
2.7.16 |
gnugo-2.5.10-demp-199909241535.sgf.gz |
139 |
121 |
990928 |
Fuseki mistake. Jumping out to E9 is urgent. The move at R7 is merely
big. |
2.5.11 |
2.7.165 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
24 |
122 |
990928 |
Wrong connection. More efficient to connect with E17 than with D17. |
2.5.11 |
2.7.16 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
28 |
123 |
990928 |
Pointless capture. Playing A8 to capture A9 is vastly
overvalued. Securing life by capturing three stones with E9 is
far far better. It may be still better to run with the H13 stones
instead. |
2.5.11 |
2.7.146 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
60 |
125 |
990928 |
Reading error. If we knew how to attack stones with four liberties, we
could capture with P3 instead of trying to defend the cutting point at
N4 by more stupid means. |
2.5.11 |
2.7.180 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
74 |
126 |
990928 |
Wrong connection. The connection to the K10 stone is not all that
important. If we want to play it the move should be at K8 rather than
J9 to better develop the position. |
2.5.11 |
2.7.16 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
80 |
127 |
990928 |
Wrong connection again. A cut at N4 doesn't matter very much. Locally
M4 (or even P3) is the right move, but it's bigger to improve the moyo
on the right or securing the lower left against an invasion at H3. |
2.5.11 |
2.7.16 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
82 |
128 |
990928 |
Strange shape. S6 is a move of doubtful shape and timing. |
2.5.11 |
2.7.16 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
92 |
129 |
990928 |
Strategical mistake. H3 is becoming urgent. O19 is also about time to
play in sente. |
2.5.11 |
2.7.16 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
102 |
130 |
990928 |
Strategical mistake. Playing H2 in order to connect is very big here. |
2.5.11 |
2.7.16 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
108 |
131 |
990928 |
Life & death error. Maybe there still can be a small life without F2,
but it's definitely urgent. |
2.5.11 |
2.7.106 --mouse |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
110 |
132 |
990928 |
Life & death error. Dying in gote is terrible, which is all that C4
accomplishes. The big move here is to block at L7. |
2.5.11 |
2.7.144 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
116 |
133 |
990928 |
Life & death error. The P12 stones are not recognized as dead, with
the result that three more moves are spent on killing the dead stones
even more. Meanwhile white devastates some 15 or so points of
territory. |
2.5.11 |
2.7.98 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
122 |
134 |
990928 |
Life & death error. Playing C2 means that the lower left corner dies a
second time in gote. |
2.5.11 |
2.7.16 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
130 |
135 |
990928 |
Useless connection. There really is no point in connecting at O11. |
2.5.11 |
2.5.31 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
160 |
136 |
990928 |
Tactical mistake. The move at P16 backfires badly as it sets up a
double threat move for white at R16. |
2.5.11 |
3.1.8 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
166 |
137 |
990928 |
Wrong connection. S15 is perfectly okey to connect with and a few
points better then S14. |
2.5.11 |
2.7.144 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
172 |
138 |
990928 |
Pointless defense. The tactical reading finds that the move at C18
defends the D18 stones, but since it only does this by reaching four
liberties with no tendency to eyes or escape, the move is wasted. |
2.5.11 |
2.5.31 |
ManyFaces-gnugo-2.5.11-199909281239.sgf.gz |
218 |
139 |
990929 |
Eye-making panic. There is no point making an eye at E4 when it
suffices fully well to connect at G5. |
2.5.12 |
2.5.31 |
iq-gnugo-2.5.11-199909291130.sgf.gz |
46 |
140 |
990929 |
Life&death error. The eye space containing the A5 stones is counted
for two secure eyes. The correct value is one eye. |
2.5.12 |
2.5.13 |
iq-gnugo-2.5.11-199909291130.sgf.gz |
50 |
141 |
990929 |
Wrong move. A move at H8 would capture all relevant enemy stones as
well as saving all relevant own stones. The played move at G8, as a
contrast, merely breaks the connection between two enemy stones which
would both be captured by H8. |
2.5.12 |
2.5.37 |
iq-gnugo-2.5.11-199909291130.sgf.gz |
52 |
142 |
990930 |
Reading problems. Deciding the safety of the E7 string requires a
large search tree and gives rather incorrect results. The string can
in reality not be attacked at J2 and D6 isn't much of a defense
move. The generated move at J4 is also mostly pointless. Strangely
enough the move also took much longer to generate when it was first
played than when later loaded from the sgf file. |
2.5.13 |
2.5.37 |
gnugo-2.5.12-November-199909292108.sgf.gz |
33 |
143 |
990930 |
Reading error. N7 doesn't work to capture the four-liberty string
M7. The only move in the position is to play S5 (or T2). |
2.5.13 |
2.5.37 |
gnugo-2.5.12-docredneck-199909292256.sgf.gz |
261 |
144 |
990930 |
Reading error. F17 doesn't work to capture the J19 string.
The move must be played at K19. |
2.5.13 |
2.7.143 |
gnugo-2.5.12-depayne-199909301201.sgf.gz |
98 |
145 |
990930 |
Missed connection. A connection at S9 is urgent. This seems to both be
a missing connection pattern and an escape route problem. Clearly
there is only one way to escape and that is urgent. |
2.5.13 |
2.7.210 |
gnugo-2.5.12-depayne-199909301201.sgf.gz |
118 |
146 |
990930 |
Reading error. S6 is useless for saving the S14 stones. Neither does
T15 work. Only R6 does the job. |
2.5.13 |
2.5.31 |
gnugo-2.5.12-depayne-199909301201.sgf.gz |
136 |
147 |
990930 |
Wrong move. G14 is a fairly stupid move here. F16 or J15 work much
better. |
2.5.13 |
2.7.23 |
gnugo-2.5.12-depayne-199909301201.sgf.gz |
174 |
148 |
990930 |
Strategical error. Neglecting to block at N6 is much more expensive
than what can be earned from C15. |
2.5.13 |
2.7.23 |
gnugo-2.5.12-depayne-199909301201.sgf.gz |
210 |
149 |
990930 |
Strategical error. Blocking at M3 is bigger than capturing at K5. |
2.5.13 |
2.7.23 |
gnugo-2.5.12-depayne-199909301201.sgf.gz |
228 |
150 |
990930 |
Missed ko. Capturing at A15 would start a ko for the life of the upper
left corner. |
2.5.13 |
2.7.210 |
gnugo-2.5.12-depayne-199909301201.sgf.gz |
242 |
151 |
990930 |
Life&death error. An atari at A17 would capture the upper left corner
right out. |
2.5.13 |
2.7.210 |
gnugo-2.5.12-depayne-199909301201.sgf.gz |
244 |
152 |
991001 |
Strategical error. Better to capture at P12 than to connect at Q13. |
2.5.13 |
2.7.23 |
gnugo-2.5.13-comma-199910011105.sgf.gz |
99 |
153 |
991001 |
Life&death error. Urgent to play G2 for life. The move at P4 is
complete nonsense. |
2.5.13 |
2.7.224 |
gnugo-2.5.13-baduki.sgf.gz |
199 |
154 |
991001 |
Life&death error. Playing at J3 doesn't destroy any eye. In fact it's
worse than useless since it puts seven stones into atari. |
2.5.13 |
2.7.98 |
gnugo-2.5.13-baduki.sgf.gz |
205 |
155 |
991001 |
Assertion failure in moyo.c. Reproducible. |
2.5.13 |
2.7.23 |
gnugo-2.5.13-baduki2.sgf.gz |
243 |
156 |
991004 |
Reading error. A14 is not sufficient to defend the B15 stones. In fact
there is no defense. |
2.5.15 |
3.1.8 |
exoss-gnugo-2.5.15-199910040106.sgf.gz |
186 |
157 |
991004 |
Wrong move. P5 is clearly better than P4. |
2.5.15 |
2.7.210 |
exoss-gnugo-2.5.15-199910040106.sgf.gz |
214 |
158 |
991004 |
Missed double threat. White K17 captures either L17 or G19 and must be
defended against. |
2.5.15 |
2.7.213 |
exoss-gnugo-2.5.15-199910040106.sgf.gz |
232 |
159 |
991004 |
Life&death error. White cannot be allowed to live here. B4 should be
the easiest way to ensure this. |
2.5.15 |
2.7.93 |
exoss-gnugo-2.5.15-199910040106.sgf.gz |
246 |
160 |
991004 |
Life&death error. B4 is still sufficient to kill. |
2.5.15 |
2.7.93 |
exoss-gnugo-2.5.15-199910040106.sgf.gz |
250 |
161 |
991004 |
Life&death error. D9 doesn't fill a purpose. B7 is the move to kill with. |
2.5.15 |
2.7.98 |
NicklasE-gnugo-2.5.15-199910041156.sgf.gz |
38 |
162 |
991004 |
Life&death error. The move must be played at C7. |
2.5.15 |
2.7.98 --mouse |
NicklasE-gnugo-2.5.15-199910041156.sgf.gz |
42 |
163 |
991004 |
Reading error. The move at A1 is ineffective and rather unreasonable
since we have to play at C2 in the next move anyway. The ko potential
in the position might make it harder for the reading. |
2.5.15 |
2.7.229 |
NicklasE-gnugo-2.5.15-199910041156.sgf.gz |
56 |
164 |
991005 |
Reading problems. Very many positions are visited for high
backfill_depth values (like 14). |
2.5.16 |
3.1.8 |
NicklasE-gnugo-2.5.16-199910051334.sgf.gz |
44 |
165 |
991005 |
Missed opportunity. Now is the perfect time to play the double threat
of N11. Also a move like H11 should be considered. |
2.5.16 |
3.2 |
andrej-gnugo-2.5.16-199910051550.sgf.gz |
108 |
166a |
991005 |
Strategical error. There is no hurry to capture two stones with
N3. Much more important to connect at E4. |
2.5.16 |
3.2 |
andrej-gnugo-2.5.16-199910051550.sgf.gz |
142 |
167a |
991005 |
Strategical error. It's stupid to play M2 just to get an eye locally,
when K3 or L2 captures all opponent stones, saves all own stones and
keeps everything connected. |
2.5.16 |
2.5.31 |
andrej-gnugo-2.5.16-199910051550.sgf.gz |
148 |
166b |
991005 |
Strategical error. It's necessary to block and connect at C9. |
2.5.16 |
2.7.144 |
andrej-gnugo-2.5.16-199910051550.sgf.gz |
174 |
168 |
991005 |
Reading problem. The move takes forever to generate with
backfill_depth 14. |
2.5.16 |
2.7.210 |
andrej-gnugo-2.5.16-199910051550.sgf.gz |
216 |
169 |
991005 |
Strategical error. It's fairly small and kind of heavy to move out
with D6 at this point. Better to sacrifice the C6 stones and play
somewhere big. |
2.5.12 |
2.7.158 |
gnugo-2.5.12-brego-199910051832.sgf.gz |
18 |
170 |
991005 |
Strategical error. Very heavy and not very big to try to run away with
E6. |
2.5.12 |
2.7.158 |
gnugo-2.5.12-brego-199910051832.sgf.gz |
32 |
171 |
991005 |
Strategical error. The focus must be on attacking the invading stone
at C14. |
2.5.12 |
2.7.158 |
gnugo-2.5.12-brego-199910051832.sgf.gz |
60 |
172 |
991005 |
Tuning error. B8 is not at all convincing here. |
2.5.12 |
2.5.19 |
gnugo-2.5.12-brego-199910051832.sgf.gz |
82 |
173 |
991005 |
Tactical error. To stop intrusion, this move must be played at M17. |
2.5.12 |
2.7.230 |
gnugo-2.5.12-brego-199910051832.sgf.gz |
110 |
174 |
991005 |
Tactical error. It's necessary to continue at L7. |
2.5.12 |
2.7.158 |
gnugo-2.5.12-brego-199910051832.sgf.gz |
132 |
176 |
991005 |
Life&death error. There's something strange going on with the
classification of the B14 group in previous and following moves. |
2.5.12 |
2.7.158 |
gnugo-2.5.12-brego-199910051832.sgf.gz |
172 |
178 |
991005 |
Tactical error. The L2 stones are classified as dead but can escape
with K2. White should stop this by playing K2 first. |
2.5.12 |
3.1.12 |
gnugo-2.5.12-brego-199910051832.sgf.gz |
210 |
179 |
991005 |
Tactical error. O2 must be played at once. |
2.5.12 |
2.5.19 |
gnugo-2.5.12-brego-199910051832.sgf.gz |
214 |
180 |
991005 |
Tactical error. S17 isn't the best way to kill. S16 or T17 is much
cleaner. |
2.5.12 |
3.1.9 |
gnugo-2.5.12-brego-199910051832.sgf.gz |
224 |
181 |
991005 |
Reading error. M1 is completely useless to play. |
2.5.12 |
2.5.19 |
gnugo-2.5.12-brego-199910051832.sgf.gz |
230 |
182 |
991005 |
Life&death error. B10 is abolutely urgent. |
2.5.12 |
2.5.19 |
gnugo-2.5.12-brego-199910051832.sgf.gz |
250 |
183 |
991005 |
Strategical error. We really shouldn't waste moves on removing nakade
stones. Especially not when it's a single stone. |
2.5.12 |
2.7.208 |
gnugo-2.5.12-brego-199910051832.sgf.gz |
300 |
184 |
991006 |
Reading error. P19 doesn't work to save L19. |
2.5.17 |
2.7.110 |
gnugo-2.5.17-cybersun-199910061445.sgf.gz |
170 |
185 |
991006 |
Reading error. For some reason it's believed that playing out a
snapback with P16 will defend the O19 stones. |
2.5.17 |
2.7.208 |
steve-gnugo-2.5.17-199910071053.sgf.gz |
204 |
186 |
991007 |
Reading error. Black fails to find a way to attack E9, although F9 is
completely obvious. The problem seems to be in readlad2. |
2.5.18 |
2.7.158 |
readbug.sgf.gz |
25 |
187 |
991008 |
Game not completed. This position is not covered by the assumptions in
fill_liberty(). |
2.5.18 |
2.5.19 |
gnugo-2.5.18-bconwil-199910080057.sgf.gz |
227 |
188 |
991008 |
Reading error. The suicidal move at O13 is in no way helping to defend
the four liberty string at P19. This is quite possibly a horizon problem. |
2.5.20 |
2.5.37 |
brent-gnugo-2.5.20-199910121523.sgf.gz |
238 |
189 |
991013 |
Life&death error. Pointless to destroy an eye when there is sufficient
space to extend along the edge for a second eye with better profit. |
2.5.21 |
2.7.98 |
alfalfa-gnugo-2.5.21-199910131456.sgf.gz |
180 |
190 |
991013 |
Strategical error. Better to secure second eye locally and
simultaneously cutting opponent with D18 than to connect through a ko
with M16. |
2.5.21 |
3.5.3 |
alfalfa-gnugo-2.5.21-199910131456.sgf.gz |
186 |
191 |
991013 |
Life&death error. Saving the lunch J11 by connecting at J10 has no
strategical value what so ever. The only move is to kill the second
eye with F12. |
2.5.21 |
2.5.31 |
alfalfa-gnugo-2.5.21-199910131456.sgf.gz |
198 |
192 |
991013 |
Failed connection. L3 is insufficient, only L1 works. |
2.5.21 |
2.7.229 |
alfalfa-gnugo-2.5.21-199910131456.sgf.gz |
208 |
193 |
991013 |
Reading error. For some reason Q6 is thought to defend the R5 stones. |
2.5.21 |
2.7.110 |
alfalfa-gnugo-2.5.21-199910131456.sgf.gz |
216 |
194 |
991013 |
Reading error. T8 is totally ineffective for defending S12 and in fact
loses a few points. |
2.5.21 |
2.7.110 |
alfalfa-gnugo-2.5.21-199910131456.sgf.gz |
222 |
195 |
991013 |
Reading error. A6 fails to capture the A9 stones. |
2.5.21 |
2.7.172 |
alfalfa-gnugo-2.5.21-199910131456.sgf.gz |
252 |
196 |
991019 |
Reading error. The only move here is P3, but the tactical reading
thinks that the K19 string can be defended by a move at N16 and
therefore plays M12 to capture it. This looks very much like another
fourlib depth horizon problem. |
2.5.23 |
2.5.25 |
tank-gnugo-2.5.23-199910181732.sgf.gz |
260 |
197 |
991020 |
Semeai error. The move at G15 should be sufficient to win the semeai,
but simultaneously connecting at D19 is in every way superior. |
2.5.24 |
2.7.210 |
steve-gnugo-2.5.24-199910201049.sgf.gz |
122 |
198 |
991020 |
Life&death error. Capturing a lunch with H1 doesn't suffice to
live. It's urgent to secure a second eye with H5. |
2.5.24 |
2.7.105 |
NicklasE-gnugo-2.5.24-199910201542.sgf.gz |
54 |
199 |
991024 |
Reading error. G2 doesn't work to capture any of the white stones
unconditionally. The effective move is H2, which kills the entire
corner. |
2.5.27 |
2.7.110 |
sprotte-gnugo-2.5.27-199910242003.sgf.gz |
42 |
200 |
991026 |
Small semeai error. Small_semeai() incorrectly removes the attacking
points of the B3 and P19 strings. |
2.5.27 |
2.5.31 |
gnugo-2.5.27-WeGo-199910261640.sgf.gz |
226 |
201 |
991027 |
Life&death error. The eye space along the edge around P19 is badly
misevaluated, confusing GNU Go enough to miss the obvious move at Q19. |
2.5.28 |
2.7.98 --mouse |
gnugo-2.5.28-baduki.sgf.gz |
271 |
202 |
991027 |
Reading error. The tactical reading doesn't find the defense move at
T13 for the worm at M19. |
2.5.28 |
3.2 |
gnugo-2.5.28-baduki.sgf.gz |
297 |
203 |
991028 |
Reading problem. Analyzing the tactical safety of the worm at B14
takes forever and finally, after two million nodes, ends with the
incorrect result that the worm can be defended at A13. |
2.5.28 |
2.5.31 |
gnugo-2.5.27-Obtuse-199910251009.sgf.gz |
70 |
204 |
991028 |
Reading error. The tactical reading incorrectly believes that O11 can
capture N11. There might be a ko problem in the position. |
2.5.28 |
2.5.31 |
gnugo-2.5.28-Mary-199910281429.sgf.gz |
190 |
205 |
991029 |
Ko reading error. The tactical status of H9 and H8 are both dependent
on the ko starting with J8. It doesn't look like the reading notices
this fact. |
2.5.29 |
2.5.41 |
kotest.sgf.gz |
34 |
206 |
991031 |
Ko reading error. The tactical reading fails to find that B17 can be
captured by D15, conditioned on a ko. |
2.5.30 |
2.5.35 |
mdjenk-gnugo-2.5.30-199910311741.sgf.gz |
84 |
207 |
991114 |
Reading error. The move at O10 is assumed to defend P10, but fails. |
2.5.37 |
2.5.41 |
Storer-gnugo-2.5.37-199911131535.sgf.gz |
146 |
208 |
991122 |
Reading error. The tactical reading doesn't see the defense of S5 at
O5, thus missing to play this huge move. |
2.5.40 |
2.5.41 |
docredneck-gnugo-2.5.40-199911222005.sgf.gz |
117 |
209 |
991123 |
Semeai error. White must immediately remove a liberty at S14 or T14 to
stop black from making a local seki with R16. |
2.5.41 |
2.7.229 |
gnugo-2.5.41-baduki.sgf.gz |
193 |
210 |
991123 |
Semeai error. White could have made seki by playing R11 before P10. |
2.5.41 |
3.2 |
gnugo-2.5.41-baduki.sgf.gz |
259 |
211 |
991125 |
Wrong connection. J6 gives better eye shape than H6, which is
important in this position. |
2.5.42 |
3.1.8 |
NicklasE-gnugo-2.5.42-199911251237.sgf.gz |
22 |
212 |
991125 |
Life&death error. H8 is urgent. |
2.5.42 |
2.7.211 |
NicklasE-gnugo-2.5.42-199911251237.sgf.gz |
26 |
213 |
991125 |
Life&death error. G9 is pointless. |
2.5.42 |
2.7.208 |
NicklasE-gnugo-2.5.42-199911251237.sgf.gz |
40 |
214 |
991125 |
Reading error. F5 is totally ineffective. |
2.5.42 |
2.7.20 |
NicklasE-gnugo-2.5.42-199911251237.sgf.gz |
50 |
215 |
991125 |
Pointless capture. Black doesn't benefit at all from capturing H8. The
same goes for move 52. |
2.5.42 |
2.7.208 |
NicklasE-gnugo-2.5.42-199911251237.sgf.gz |
54 |
216 |
991125 |
Liberty filling error. D2 does not fill a liberty but loses a point by
playing inside enemy territory. |
2.5.42 |
2.5.45 |
NicklasE-gnugo-2.5.42-199911251237.sgf.gz |
64 |
217 |
991126 |
Reading error. The tactical reading incorrectly thinks that the B19
string can be captured by a move at A17. |
2.5.42 |
2.7.20 |
Storer-gnugo-2.5.42-199911261628.sgf.gz |
216 |
218 |
991203 |
Life&death error. F1 is a killing move, but since find_lunch() doesn't
consider diagonal neighbors, it fails to see the importance of saving
the E1 stone and the eye shape analysis goes wrong. |
2.5.45 |
2.7.158 |
mir-gnugo-2.5.45-199912031040.sgf.gz |
136 |
219 |
991216 |
Caching error. The tactical reading finds several defenses for the
truly captured Q11 group. If caching of read results is turned off,
these defenses disappear. |
2.7.3 |
2.7.20 |
demp-gnugo-2.7.2-199912150845.sgf.gz |
144 |
220 |
991220 |
Caching error. Running --decidestring Q13 gives different results with
and without caching. |
2.7.6 |
2.7.20 |
gnugo-2.7.6-Loup-199912201052.sgf.gz |
164 |
221 |
991230 |
Tactical blunder. B7 doesn't defend against the double atari at D7.
The move should be played at C7. |
2.7.10 |
2.7.210 |
double_threat.sgf.gz |
35 |
222 |
991230 |
Tactical blunder. C9 sets up a double threat for white at C7. The
correct move is for black to play C7. |
2.7.10 |
2.7.210 |
double_threat.sgf.gz |
39 |
223 |
000104 |
Tactical mistake. The move at S17 leads to a ko while the correct move
at R19 kills the corner right out. |
2.7.12 |
2.7.211 |
sfr-gnugo-2.7.12-200001031756.sgf.gz |
228 |
224 |
000104 |
Reading error. The move at C14 does not defend E13. Only D13 defends. |
2.7.12 |
2.7.63 |
sfr-gnugo-2.7.12-200001031756.sgf.gz |
264 |
225 |
000104 |
Reading error. An unconditional defense of H18 is found at H17 but it
should be contingent on ko. |
2.7.13 |
2.7.208 |
gnugo-2.5.53-gnugo-2.7.13.sgf.gz |
252 |
226 |
000104 |
Reading error. H17 leads to ko or seki but this move is not found. At
least the tactical reading should find that H18 can be defended at H17
with ko. |
2.7.13 |
2.7.208 |
gnugo-2.5.53-gnugo-2.7.13.sgf.gz |
254 |
227 |
000106 |
Life&death mistake. J4 is thought to be an urgent move, although all
black stones are already dead. Notice that no move is suggested for
the left side of the board. The difference is that G3 can be
tactically captured and that H2 can be tactically defended, which
confuses the eye space analysis. |
2.7.14 |
2.7.224 |
nakade2.sgf.gz |
1 |
228 |
000112 |
Illegal move. The eye finder insists on doing an illegal ko capture at
T18. |
2.5.56 |
2.5.57 |
bconwil-gnugo-2.5.55-200001121850.sgf.gz |
98 |
229 |
000114 |
Suicidal blunder. Playing at A3 loses a won semeai worth more than 80
points. It seems to be caused by mistakes in the tactical reading
and make_worms/make_dragons together. |
2.5.56 |
2.7.21 |
psa-gnugo-2.5.56-200001141224.sgf.gz |
282 |
230 |
000126 |
Life&death blunder. Connecting at O16 gives two eyes. The proposed
move at M1 is tiny. |
2.7.23 |
2.7.43 |
gnugo-2.5.13-baduki2.sgf.gz |
243 |
231 |
000216 |
Reading error. The tactical reading doesn't find the black defense at
A1, which also means that the eye analysis doesn't get a chance to
find A1, since whole the corner is considered white eyespace. |
2.6 |
2.7.29 |
gnugo-2.6-arion-200002161821.sgf.gz |
206 |
232 |
000317 |
Life&death mistake. The move at A6 lives but a 15 stone tail is
lost. Playing D6 would live as well as save the tail. |
2.7.50 |
2.7.98 |
gnugo-2.7.49-pochi-200003171922.sgf.gz |
260 |
233 |
000321 |
Ineffective cut. The pattern matching finds a bogus cutting move at
O15. The real cut is at O14. |
2.7.52 |
3.3.11 |
seiwa-gnugo-2.7.50-200003211949.sgf.gz |
186 |
234 |
000330 |
Life&death mistake. A18 is a critical point for white's corner
group. GNU Go thinks the group is alive. |
2.7.60 |
2.7.105 --mouse |
takechan-gnugo-2.7.59-200003301102.sgf.gz |
164 |
235 |
000331 |
Mouse code mistake. The mouse code thinks Q1 will save the S3
dragon. The true vital point is S2. |
2.7.61 --mouse |
2.7.98 --mouse |
mdjenk-gnugo-2.7.61-200003310427.sgf.gz |
110 |
236 |
000402 |
Mouse code disaster. The mouse code thinks that a move at P6 would
attack the N8 dragon. But P6 puts nine own stones into atari and white
lives easily by capturing those. |
2.7.64 --mouse |
2.7.98 --mouse |
qwer-gnugo-2.7.64-200004021335.sgf.gz |
116 |
237 |
000503 |
Mouse code mistake. The move at A3 is supposed to attack A4, which
clearly is ineffective. |
2.7.83 --mouse |
2.7.105 --mouse |
NicklasE-gnugo-2.7.83.sgf.gz |
42 |
238 |
000524 |
Life&death mistake. Make_domains() fails to recognize the single point
eyespace at E16. |
2.7.99 |
2.7.105 |
genok-gnugo-2.7.98-200005232232.sgf.gz |
252 |
239 |
000525 |
Reading and mouse mistake. The black string at A3 can't be defended
unconditionally at B1. Only A5 works right out. |
2.7.100 |
2.7.154 |
oriented-gnugo-2.7.98-200005242334.sgf.gz |
58 |
240 |
000531 |
Mouse reading mistake. Attacking the L3 dragon at B1 is very
ineffective since white lives easy and big by capturing at A5. |
2.7.105 --mouse |
2.7.208 |
epoupaert-gnugo-2.7.105-200005311831.sgf.gz |
65 |
241 |
000531 |
Strategical mistake. It's urgent to block at D9. |
2.7.105 --mouse |
3.2 |
epoupaert-gnugo-2.7.105-200005311831.sgf.gz |
69 |
244 |
000531 |
Life&death mistake. Defending at H3 leads at best to ko for the whole
group. Better to e.g. play E2 and sacrifice the K3 stones. |
2.7.105 --mouse |
2.7.208 |
epoupaert-gnugo-2.7.105-200005311831.sgf.gz |
101 |
245 |
000531 |
Life&death mistake. Still possible to get a ko by blocking at G1. |
2.7.105 --mouse |
2.7.211 |
epoupaert-gnugo-2.7.105-200005311831.sgf.gz |
103 |
246 |
000604 |
Reading mistake. L9 doesn't suffice to capture M12. |
2.7.111 |
2.7.112 |
amodeo-gnugo-2.7.111-200006041957.sgf.gz |
74 |
247 |
000604 |
Reading mistake. M12 can't be attacked, in particular is O11
unsuccessful. |
2.7.111 |
2.7.112 |
amodeo-gnugo-2.7.111-200006041957.sgf.gz |
76 |
248 |
000615 |
Reading mistake. It's absolutely vital to play either G14, H14, or J14
to win a huge semeai. The played move at O12 is mostly ineffective. |
2.7.115 |
2.7.158 |
berni-gnugo-2.7.115-200006092328.sgf.gz |
166 |
249 |
000615 |
Mouse reading mistake. R18 is not an effective way to attack P18. |
2.7.115 --mouse |
2.7.158 |
berni-gnugo-2.7.115-200006092328.sgf.gz |
216 |
250 |
000615 |
Life&death mistake. Urgent to play A2 in order to avoid ko. |
2.7.115 |
2.7.229 |
berni-gnugo-2.7.115-200006092328.sgf.gz |
228 |
251 |
000616 |
Mouse reading mistake. P17 is a very strange move. The correct move is
of course to connect at N15. |
2.7.117 --mouse |
2.7.158 |
Storer-gnugo-2.7.117-200006161425.sgf.gz |
258 |
252 |
000619 |
Reading error. The tactical reading incorrectly believes H3 can be
attacked at J2. |
2.7.120 |
2.7.172 |
heikkile-gnugo-2.7.119-200006192121.sgf.gz |
134 |
253 |
000629 |
Mouse reading error. The mouse code doesn't find a defense for the R14
dragon, although R9 should be clearly sufficient. |
2.7.123 |
2.7.124 |
gnugo-2.7.121-TSa-200006280343.sgf.gz |
77 |
254 |
000701 |
Mouse reading error. The mouse code thinks black C16 defends D16,
which obviously is unrealistic. |
2.7.123 |
2.7.124 |
gnugo-2.7.123-MortenI-200006300026.sgf.gz |
147 |
255 |
000701 |
Escape factor problem. The status of D16 is reported as unknown just
because the escape factor turns out to be 2. |
2.7.123 |
2.7.158 |
gnugo-2.7.123-MortenI-200006300026.sgf.gz |
147 |
256 |
000703 |
Mouse reading mistake. J12 does not save the O9 dragon. The correct
move is to connect and make a second eye with the capture at M11. |
2.7.124 |
2.7.208 |
mso-gnugo-2.7.124-200007021749.sgf.gz |
157 |
257 |
000703 |
Move valuation problem. It's better to live by defending at H7 than by
blocking at J2. |
2.7.124 |
2.7.158 |
mso-gnugo-2.7.124-200007021749.sgf.gz |
215 |
258 |
000703 |
Mouse reading mistake. The C4 dragon can be defended, contrary to what
the mouse reading says. At least the dragon manages to live in the
game. |
2.7.124 |
2.7.158 |
mso-gnugo-2.7.124-200007021728.sgf.gz |
147 |
259 |
000703 |
Move valuation problem. Defending everything at M2 is superior to
defending only something at N2. |
2.7.124 |
2.7.158 |
mso-gnugo-2.7.124-200007021728.sgf.gz |
251 |
260 |
000703 |
Mouse reading mistake. The mouse reading thinks that the B19 dragon
can be attacked at D19 and defended at H19. In reality it is the other
way round! |
2.7.124 |
2.7.158 |
mso-gnugo-2.7.124-200007021728.sgf.gz |
283 |
261 |
000705 |
Missed chance to escape. It's urgent to play N7 to escape with the
center group. |
2.7.127 |
2.7.208 |
Storer-gnugo-2.7.123-200007011548.sgf.gz |
108 |
262 |
000708 |
Mouse reading problems. Deciding the mouse status of R3 requires some
3600 variations. |
2.7.128 |
3.1.8 |
gnugo-2.7.128-rubus-200007071724.sgf.gz |
73 |
263 |
000712 |
Mouse reading mistake. The mouse code states that the M4 dragon is
dead as it stands but also that it can be defended at J2. |
2.7.132 |
2.7.160 |
gnugo-2.7.132-Shaitan-200007121542.sgf.gz |
32 |
264 |
000712 |
Mouse reading mistake. The mouse code thinks D13 can be defended at B13. |
2.7.132 |
2.7.149 |
gnugo-2.7.132-Shaitan-200007121542.sgf.gz |
116 |
265 |
000712 |
Mouse reading mistake. The mouse code fails to find a defense for
S14. Jumping to R18 looks effective. |
2.7.132 |
2.7.208 |
gnugo-2.7.132-Shaitan-200007121542.sgf.gz |
302 |
266 |
000712 |
Mouse reading mistake. The mouse code still fails to find a defense
for S14. Jumping to R18 again looks effective. |
2.7.132 |
2.7.208 |
gnugo-2.7.132-Shaitan-200007121542.sgf.gz |
304 |
267 |
000714 |
Mouse reading mistake. The mouse code thinks C7 can be attacked at E5,
missing to take the cut at C4 into account. |
2.7.133 --alternative_escape |
2.7.229 |
gnugo-2.7.133-nixxx-200007141041.sgf.gz |
46 |
268 |
000714 |
Mouse reading mistake. The mouse code thinks B6 can be defended at B3. |
2.7.133 |
2.7.161 |
gnugo-2.7.133-nixxx-200007141041.sgf.gz |
54 |
269 |
000714 |
Life and death mistake. Instead of P19 black can still kill the white
corner. |
2.7.133 |
2.7.210 |
Storer-gnugo-2.7.133-200007141436.sgf.gz |
200 |
270 |
000714 |
Tactical blunder. F11 only saves some of the stones. J12 or H12 saves
everything. |
2.7.133 |
2.7.210 |
Storer-gnugo-2.7.133-200007141436.sgf.gz |
236 |
272 |
000716 |
Reading mistake. M18 does not defend M17. |
2.7.133 |
2.7.208 |
DerkJan-gnugo-2.7.133-200007151314.sgf.gz |
24 |
273 |
000716 |
Semeai mistake. L18 is not sufficient to win the semeai between K17
and M18. |
2.7.133 |
2.7.210 |
DerkJan-gnugo-2.7.133-200007151314.sgf.gz |
28 |
274 |
000716 |
Missed connection. A move at P19 would connect L19 and R19. |
2.7.133 |
2.7.134 |
DerkJan-gnugo-2.7.133-200007151314.sgf.gz |
240 |
275 |
000716 |
Move misevaluation. J5 should be valued clearly less than P4. |
2.7.133 |
2.7.222 |
DerkJan-gnugo-2.7.133-200007151314.sgf.gz |
250 |
276 |
000716 |
Reading mistake. N2 can not be defended. Update, P5 gives ko. |
2.7.133 |
2.7.210 |
DerkJan-gnugo-2.7.133-200007151314.sgf.gz |
252 |
277 |
000716 |
Pointless move. F19 is a move inside opponent territory. |
2.7.133 |
2.7.210 |
DerkJan-gnugo-2.7.133-200007151314.sgf.gz |
266 |
278 |
000716 |
Semeai mistake. S17 is unreasonable. |
2.7.133 |
2.7.208 |
Storer-gnugo-2.7.133-200007151450.sgf.gz |
76 |
279 |
000716 |
Semeai mistake. L17 may work, but J18 leaves much less aji. Somewhere
later in the sequence there definitely is some mistake done as black
finally loses the semeai. |
2.7.133 |
2.7.208 |
Storer-gnugo-2.7.133-200007151450.sgf.gz |
146 |
280 |
000716 |
Reading mistake. F16 cannot be defended and clearly not at G10. |
2.7.133 |
2.7.143 |
Storer-gnugo-2.7.133-200007151450.sgf.gz |
160 |
281 |
000716 |
Wrong connection. M4 or N5 is much better than O5. |
2.7.133 |
3.1.11 |
Storer-gnugo-2.7.133-200007151450.sgf.gz |
212 |
282 |
000716 |
Wrong connection. M2 is the most efficient way to connect at P2. |
2.7.133 |
3.1.8 |
Storer-gnugo-2.7.133-200007151450.sgf.gz |
252 |
283 |
000716 |
Life&death mistake. Necessary to play B1, C2, or B3 to secure life
with territory. |
2.7.133 |
2.7.180 |
Storer-gnugo-2.7.133-200007151450.sgf.gz |
316 |
284 |
000716 |
Life&death mistake. Urgent to play B3 and get a seki instead of ko. |
2.7.133 |
3.1.11 |
Storer-gnugo-2.7.133-200007151450.sgf.gz |
318 |
285 |
000716 |
Life&death blunder. B1 lives with territory, C1 dies. |
2.7.133 |
2.7.180 |
Storer-gnugo-2.7.133-200007151450.sgf.gz |
322 |
286 |
000716 |
Pointless capture. Capturing at A1 doesn't make life. |
2.7.133 |
2.7.208 |
Storer-gnugo-2.7.133-200007151450.sgf.gz |
324 |
287 |
000716 |
Life&death blunder. Playing H1 is suicidal. Correct way to live is D1. |
2.7.133 |
2.7.158 |
gnugo-2.7.133-Shaitan-200007151622.sgf.gz |
103 |
288 |
000716 |
Wrong connection. K7 is superior to J7. |
2.7.133 |
2.7.158 |
gnugo-2.7.133-Shaitan-200007151622.sgf.gz |
111 |
289 |
000716 |
Mouse reading mistake. The mouse code thinks white O12 can kill P12
but O10 defends. The easiest way to kill is O10 but N13 also seems to
work while saving some stones as well. |
2.7.133 |
2.7.180 |
gnugo-2.7.133-Shaitan-200007151622.sgf.gz |
251 |
290 |
000729 |
Missed connection. R11 is unreasonable. Locally the connection at Q11
is the only move. |
2.7.138 |
3.2 |
mso-gnugo-2.7.138-200007241933.sgf.gz |
30 |
291 |
000729 |
Bad shape. Extending towards the edge with T12 fills no purpose. Both
S13 and S11 are clearly superior. |
2.7.140 |
2.7.158 |
qtr-gnugo-2.7.140-200007251353.sgf.gz |
54 |
292 |
000729 |
Small move. Q2 is a small endgame gote move. K3 is the obvious big
move in the area. |
2.7.140 |
2.7.158 |
qtr-gnugo-2.7.140-200007251353.sgf.gz |
70 |
293 |
000729 |
Bad shape. M5 is in all ways inferior to M6. |
2.7.140 |
2.7.229 |
qtr-gnugo-2.7.140-200007251353.sgf.gz |
86 |
294 |
000729 |
Strategical mistake. The tactical defense at K5 has no strategical
viability. |
2.7.140 |
2.7.158 |
qtr-gnugo-2.7.140-200007251353.sgf.gz |
88 |
295 |
000729 |
Endgame mistake. Defending at F4 is clearly bigger than filling ko at B18. |
2.7.140 |
2.7.147 |
qtr-gnugo-2.7.140-200007251353.sgf.gz |
250 |
296 |
000729 |
Liberty filling mistake. T17 is entirely within opponent territory. |
2.7.140 |
2.7.146 |
qtr-gnugo-2.7.140-200007251353.sgf.gz |
274 |
297 |
000729 |
Mouse mistake. G5 must be defended immediately, preferrably at H2. |
2.7.138 |
2.7.159 |
gnugo-2.7.138-Shaitan-200007222221.sgf.gz |
95 |