DAY R SURVIVAL ============== Larger game update at lvl 57, which changed a number of things. Walkthrough - difficulty EASY: ============================== Starting in Nikel. Xp 1: 1 Date: 02 September 1990, around midnight. Staring Gear: 1 Knife, 5 Pistol Ammo, 1 Makarov handgun (DAMAGED) Get up. Stand up. Look around. Move to Garage. Search Garage: 1 Firewood, 1 Rags, 500 Gasoline. Pick up all. Move to Intact house. Make Torch. Xp +1 = 1: 2 Search Intact house: 3 Match, 1 Canned beef, 2 Clear water Fight Giant Rats (10/0). Xp +3 = 1: 5 Pick up all. Move to forest. Xp +1 = 1: 6 Chop Wood => 5 Firewood. Make Fire using Match. Drink Clean water. Rest. Auto-move to outside Zapolyarny. Quest "Searching for Truth" 1: Enter Zapolyarny. (Xp +5) Enter Zapolyarny. Xp +5 = 1:11 Quest "Searching for Truth" 2: Search the intact house, crater and pharmacy. Pick up any items you find. (Xp +5) Search Intact house Xp +1 = 1:12 Search Crater Search Pharmacy Xp +80 = 2: 8 Quest "Searching for Truth" 3: Search the school. (Xp +10) Search School - Gym. Xp +80 = 3: 4 Search rest of school (1 xp / square) Xp +3 = 3: 7 Quest "Searching for Truth" 4: Find the Handcar (Xp +0) Get to the handcar: At handcar: /- Keep going -> Meadow \- Quit At meadow: /- Pick berries \- Search for herbs -> 10 Broadleaf plantain Nightfall: /- Make camp -> Sleep +52 Energy = 100 Energy \- Keep going Station: Inspect Enter: /- Through window \- Use axe -> -1 use on Axe Search: -> 100x Machine oil Lever fixed: /- Keep going \- Keep searching -> 1x Rope, 1x Vodka, Lynx nearby /- Scare with torch Lynx: (-- Shoot with pistol -> -1 Pistol Ammo (no damage to the pistol, no Pistol Shell) \- Throw bottle /- Search control car -> 5x Pistol Ammo Derailed train: (-- Check freight cars \- Passenger cars Corpse: /- Look in bag -> 5x Sterile bandage \- Take off gas mask Body: /- Bury -> Radiation +5 \- Don't touch Close to Murmansk, no change in health/food/water/energy/time Xp +15 = 4:84 Quest "Searching for Truth" 5: Search: Safe Haven. Get to Murmansk. (Xp +20) Quest "Dead Man's Cache": Check out house in Kola. (Xp +10) Search the Safe Haven: 1 Bicycle, 1 Clean water, 1 Canned beef, 1 Matches Xp + Enter Murmansk Xp + Quest "Searching for Truth" 6: Explore the military base command center. (Xp +20) Get to Burned Military Base - Headquarters Xp +20 Explore Burned Military Base - Headquarters Start /- Go down \- Return later -> Moved to the next town square. Skeleton /- Search -> 1x Matches, 1x Cigarettes, 1x Wristwatch \- Keep moving Control room /- Search room \- Examine panel -> Go to: Diary Diary /- Grab -> 1x Diary from the Bunker \- Search room /- Run!! Centipede (-- RUN \- Run -> Go to Battle Battle: Giant Centipede (80/110) (It will die from the traps when moving) 500 Gasoline, refueling generator (-500 Gasoline) Contact with other person Xp +20 Quest "Searching for Truth" 7: Municipal management building (Pushnoy). (Xp +20) Get to Kola, Crater: Quest "Dead Man's Cache" solved: Rusted axe (1), Soda (1), Canned beef (1), Insulating tape (5), Xp +10 Get to Pushnoy, search Municipal management building Xp +20 Quest "Searching for Truth" 8: Get to Olenegorsk. (Xp +20) Get to Olenegorsk. Xp +20 Quest "Searching for Truth" 9: Get to Monchegorsk. (Xp +20) Get to Monchegorsk. Xp +20, Hungry Wolf Carcass Quest "Searching for Truth" 10: Check out an Intact house. (Xp +20) Get to the Intact house (Monchegorsk - 3:3) Xp +20 /- Fight Frightened person (-- Try to chat -> Fight. Crazy person. 15 Xp. \- Get closer Search the place -> Gray spray can Xp +20 Quest "Searching for Truth" 11: Check out Dock at Kandalaksha. (Xp +20) Get to the Dock, se of Kandalaksha. Xp +20 Quest "Searching for Truth" 12: Get to Dugout. (Xp +20) Get to the Dugout, nw of Kandalaksha. Xp +20 House -> Enter Body /- Search the body \- Take the notebook -> Quest "Searching for Truth" 13: Talk to the boatsman. (Xp +20) Get to the Dock, se of Kandalaksha: Rusted crowbar Xp +20 Quest "Searching for Truth" 14: Search: Department store. (Xp +20) Search Department store (Kandalaksha - 5:4) Xp +20 Quest "Searching for Truth" 15: Clear out Madhouse. (Xp +20) Go to Madhouse (Kandalaksha - 3:3) Boatsman /- Hand over Sulfur & saltpeter -> -1 Sulfur, -1 Saltpeter, +1 IZh-18 (DAMAGED), +5 Shotgun Round \- I'll be back soon -> Battle: Name Hp Armor Damage Dodge Mv Xp Corpse Special Boatsman ? ??? 2 Ally Crazy person 30 0 10-12 r1 - 2 Corpse of a Madman Crazy person 30 0 10-12 r1 - 2 Corpse of a Madman Crazy person 30 0 10-15 r2 - 2 Corpse of a Madman Crazy person 30 30 20-25 r1 - 2 Corpse of a Madman Crazy person 10 0 10-12 r1 - 2 Corpse of a Madman Battle Xp: 30 Xp Xp +20 Quest "Fishing Village": Reach the settlement in Olonets, have lvl 20, 10 Lead bullet, 1 Handmade pistol, 1 Dynamo Flashlight: Xp +100, 1 Energy Drink (solved without reaching the village but Xp just 44) Quest "Tourist Camp": Received at lvl 20. Reach the settlement outside Leningrad, have lvl 25, 1 Knapsack, 1 Reinforced Uniform, 1 PPS-43, 1 GP-4 Gas Mask: (Xp +120, 1 Searcher's Flashlight) Quest "Searching for Truth" 16: Get to the Dock. (Xp +20) Use Bicycle or Raft to carry as much as possible (149% load) when getting to Belomorsk. Talk to the Boatsman and get to Belomorsk Xp +20 Quest "Searching for Truth" 17: Get to the Icebreaker. (Xp +20) Get to the Icebreaker: Xp +20, 1x IR-190, 5x Sterile bandage Quest "Searching for Truth" 18: Get to camp west of Petrozavodsk. (Xp+20) Quest "Tver": Received at lvl 25. Reach the settlement in Tver, have lvl 30, 1 Makarov handgun, 1 Improved crossbow: Xp +150, 3 Antiriad (solved without reaching the village but Xp just 120) Get to Petrozavodsk. Xp +20, 1x Undeveloped Film, Human skeleton => Russian Cigarettes (1), Rags (6) Quest "Searching for Truth" 19: Search the Electronics store at 6:8 and develop the film. Xp +20 Quest "Searching for Truth" 20: Get to Fishing Village, nw of Olonets. Xp +20, 1x Ukha Quest "Way back Home": Received after visiting Fishing Village, nw of Olonets, or maybe when in Olonets * 1: Bus stop (maybe need to be on a town road?) * 2: Riverbank (coast) * 3: Intact house in Syasstroy * 4: Intact house in Novgorod * 5: Road (crossing) in Tula * 6: Road in Mikhailov * 7: Intact House in Kiev * 8: Intact House in Gorky * 9: Hospital - Main building in Gorky * 10: Cafe in Gorky * 11: Intact house in Perm * 12: Intact house in Kurgan * 13: Old house 37 km south of Barnaul * 14: Stepnoy (nne of Novokuznetsk) * 15: Chelyabinsk * 16: Ufa - Military base - Armory 2x Bee soldier (650/380) + 4x Bee worker (320/200) => Metis ATMS * 17: Stepnoy (nne of Novokuznetsk) * 18: Bandit Base (west of Abakan) => RPK-74, 300x Assault Rifle Ammo, 150x Rifle Ammo, 5x PG-7 ammunition * 19: Talk to Boris, Talk to Sasha * 20: Rescue Sasha: Start quest Kep going... Kep going... Leave the infirmary EMPTY FORECOURT: 1. Soldiers -> 2. Barracks -> Keep going -- Let's talk -> ...? 3. Weapons warehouse -> Locked. And guarded. 4. Infirmary -> Keep going -> Back room is locked. Go into the yard -> +1 Crowbar 5. Parade ground -> PARADE GROUND 6. Jail -> JAIL PARADE GROUND: 1. Command unit -> Go around -> Break window with Crowbar -> Climb inside -> Search desk -> +1 Cigarette Search coat -> Examine second room -> +1 Keys Pour gasoline -> -5k Gasoline -> Throw Lit cigarette -> -1 Lit cigarette 2. Shower block -> Use Crowbar -> Search -> 3. Canal -> 4. Diesel generator -> 5. Parking lot -> PARKING LOT 6. Infirmary -> EMPTY FORECOURT JAIL: 1. Smokers -> Light your Cigarette -> +1 Lit cigarette 2. Ration warehouse -> Jailer stops you 3. Canteen -> Locked 4. Canal -> 5. Weapons warehouse -> EMPTY FORECOURT PARKING LOT: 1. Town gate -> Guards stop you 2. Car -> Guard stops you 3. Canal -> 4. Guard post -> Locked! Unlock with Keys -> +1 Mosin-Nagant rifle, +20 Rifle Ammo When leaving, you can do so without locking the door. This will affect ...? 5. Garages -> Locked! Unlock with Keys -> +5k Gasoline 6. Parade ground -> PARADE GROUND PART 1 DONE: Where to hide? 1. Behind diesel generator 2. Infirmary washroom (Probably worst) 3. Shower block (Probably best) Jailer: Lie -> Doesn't work. Bare hands -> (Probably bad) Crowbar -> -10 Hp Shoot -> Jailor dead Search jailer -> +1 Mosin-Nagant rifle, +20 Rifle Ammo Then move to jail. with or without hiding his body (probably good to hide it) Give Sasha one of the rifles (if you have 2) -> -1 Mosin-Nagant rifle, -20 Rifle Ammo Out from jail: Run to the canal and try swimming -> (Probably bad) Run towards the canteen -> Soldiers: Run through kitchen -> Works Aim at soldiers -> ...? Shoot them -> ...? At infirmary. Lieutenant: Wait -> (Probably bad) Shoot -> Crowbar -> Sasha shoots him first Do you have a better idea?: I do -> You get to the car lot. Attacked! No. Fine -> (Probably bad) Attacked!: Run to the car -> Stay put -> Fight! 3x Soldier (100/150) -> ESCAPE! Retreat -> Run to garages -> ESCAPE: Sasha gets shot, -1 Keys, +1 Injured Sasha * 21: Get to camp 110 km w of Novokuznetsk * 22: Build Hut and Fire. Bandage Sasha (-5 Sterile bandage) Wait a few hours Bandage Sasha (-5 Sterile bandage) Wait approx 4.5 hours Feed Sasha (-1 Strawberry, fetched from nature) Talk to Sasha Wait for 36-39h Feed Sasha (-1 Strawberry, fetched from nature) * 23: Quest Completed! Quest "Searching for Truth" 21: Talk to boatman again, at Dock (5k north of Fishing Village) 1x Motorboat Quest "Searching for Truth" 22: Search Leningrad Scientific Institute, University - Lab (7:12) Xp +40, Recorder (doctor's diary) Quest "Ryazan": Received at lvl 30. Reach the settlement in Ryazan, have lvl 35, 1 Musket, 1 Highway Armor, 1 Flashlight (+20), 1 NM-1 Gas Mask: Xp +100, 1x Bomb Quest "Searching for Truth" 23: Get to the hospital in Novgorod 6:11 Xp +20, Novgorod doctor's diary Get to Novgorod: Telegram, Human skeleton (a), Disassembled GAZ-24 Quest "Searching for Truth" 24: Return to boom barrier 33 km east Xp +20 Quest "Searching for Truth" 25: Get to Abandoned bandits' hideout, 16 km east Xp +20, 7 human skeleton (a), 1 human skeleton (quest) human skeleton (quest): Doctor's diary (entry 2) Quest "Searching for Truth" 26: Search the hideout Xp +20 100% Cellar (1), 100% TT-33 (DAMAGED) (1), 100% Pistol Ammo (15), 100% Molotov cocktail (3), 100% Broken GAZ-24 (2), 100% Broken UAZ-469 (1), 100% Saucepan (1), 100% Doctor's diary (entry 3) (1) Cellar: Break open (11 m): Clean water (10), Moonshine (1), Vodka (1), Red wine (1), Coffee (1), Pickled vegetables (1), Stew meat (1), Canned beef (5), Flour (5), Washing Powder (3) Quest "Searching for Truth" 27: Go back to Tourist Camp se of Leningrad. Quest "Searching for Truth" 28: Get level 25 Gas Mask Filter (1), Pistol Ammo (25) Quest "Searching for Truth" 29: Get to the settlement in Tver Xp +50 Quest "Searching for Truth" 30: Talk to Svetlana Xp +20 Quest "Searching for Truth" 31: Get to University in Moscow (14:2) Xp +50 (must bring Makarov handgun) Enter: 1. Go up the stairs Locked: 1. Go up to the third floor A pool of blood 1. Light + enter -> Four doors 2. Weapon + light + enter -> Four doors Four doors 1. State Collection of Viruses -> Need hazmat suit. Back to Four doors 2. Chemotherapy lab -> Unconscious man. -> 1. Try wake him up -> He warns you and dies. 1. Search the body -> 5x Analgin -> 1. Search -> 1. Examine -> -5x Analgin -> Back to Four doors 2x Rusks 2x Smoke bomb 10x Matches 1x Antirad 5x Cigarettes 2. Go back -> Back to Four doors 3. Unmarked room -> Nothing of interest. Back to Four doors 4. Virus structure lab -> Black Wolf 1. Keep going... 1. Open the door -> Battle: 1x Black Wolf 2. Go back 3. Throw smoke bomb -> Battle: 1x Black Wolf (it has -1 movement) Wolf dead. 1. Go back -> Back to Four doors 1. Go into inner room -> Door locked. 1. Shout -> Door opens 2. Go back -> Back to Four doors Door opens. "Who are you?" 1. Just an average drifter -> Alex introduces himself. 1. Keep listening -> He asks about Vadim. 2. None of your business -> He asks about Vadim. 1. (Lie) No. -> 2. (Lie) Yes. -> 3. He is dead. -> 4. Dead. Ask about gun. -> Alex wants to leave Alex wants to leave. 1. Let him pass -> He attacks. Battle: 1x Bandit 2. Stop him -> He attacks. Battle: 1x Bandit Alex dead. -> 1x Hazmat suit: Go back -> Enter the State Collection of Viruses -> Put on the hazmat suit and go in -> Search the room -> Pull out the object -> 1x Letter to Tula, +50 Xp, - Hazmat suit Quest "Searching for Truth" 32: Get to Crater in Tula (4,4) Xp +50 Quest "Tula": Received at lvl 35. Reach the settlement in Tula, have lvl 40, 1 PPSh-41, 1 Handmade shotgun, 1 Rucksack: Xp +240, 1 Battery Quest "Searching for Truth" 33: Get to the settlement in Tula. Xp +20 Quest "Searching for Truth" 34: Speak to Nadezhda in Tula settlement. Xp +20 Quest "Searching for Truth" 35: Speak to Vanya. Xp +20 Quest "Searching for Truth" 36: Get to building in Novomoskovsk (2:4). Xp +50 (must bring Shovel, Crowbar, Pistol, 7x Pistol Ammo, Car or Motorcycle) A mother's request: Enter: 1. Keep going... Rubble: 1. Clear the way. Hallway: 1. Search the apartment. Gena and Lynx: 1. Withdraw your gun. Lynx: 1. Shoot the lynx. -> Battle Mutant Lynx Lynx dead: 1. Look the kid over. Thirsty: 1. Give him water and food. -> -2x Clean water, -1x Canned beef Talk: 1. Besides... Go back: 1. Bring him back. Bastard back? 1. Vanya a jerk? Story unfolds: 1. Both at fault 2. Vanya did right 3. Vanya is a jerk -> ...Gene has a plan. Fetch Vanya 1. No. -> ? 2. Go along, hand over gun, get to Vanya... -> Vanya: 1. Gena survived 2. Threaten 3. Ask for food -> Meeting: 1. Go for a walk 2. Hide -> Guns pointing: 1. Don't get involved 2. Come out. -> About to shoot. 1. Send Vanya to wasteland -> 2. Resolve peacefully 3. Hand Vanya to the camp Bring Gena home: 1x Pickled vegetables 1x Jam 1x Stew meat 5x Milk 3x Sausage For sending Vanya to wasteland: 1x Vintage lighter Quest "Searching for Truth" 37: Get to house in Oryol (5:5) Xp +50 Quest "Searching for Truth" 38: Blow up the door Xp +20, Shashkov's letter Quest "Bryansk": Received at lvl 40. Reach the settlement in Bryansk, have lvl 45, 1 Flashlight (+30), 1 IZh-18, 1 GP-5 Gas Mask, 1 Armored Uniform, : Xp +280, 1 Energy Drink Quest "Searching for Truth" 39: Find Gavrilov just sw of Bryansk Xp +50 (must bring Knife, Flashlight, Firearm) Uninvited guests: Enter: 1. Reach the dacha... Three men emerges. 1. Watch They move towards back side 1. Follow them Girl is put in barn 1. Keep going... Checking house 1. Keep going... Four occupants. Dangerous. 1. Keep going... Name Hp Armor Damage Dodge Mv Xp Corpse Special Artyom 85 180 30-40 - 2 Ivan 85 180 30-40 - 2 Cossack 85 180 30-40 - 2 Pimples 85 180 30-40 - 2 Want to search house 1. Keep going... Need stealth. 1. Get to work What to do: 1. Observe the house from the outside -> Layout info -> Back to "What to do:" 2. Look in through the living room window -> Tema and Ivan is there -> Back to "What to do:" 3. Look in through the kitchen window -> Pimples is there -> Back to "What to do:" 4. Go through the main door into the hallway -> 1. Go towards the kitchen -> Fight all 4: Artyom, Ivan, Cossack, Pimples 2. Search the hallway -> Fight all 4: Artyom, Ivan, Cossack, Pimples 3. Go back outside -> Back to "What to do:" 5. Climb through the open window into the bedroom -> ...searching here should give you a cord from an iron. After going back out of the bedroom, the occupants find some wine in the cellar and all go to the living room. You can then enter and search the hallway for an iron poker. Entter the kitchen: 1. Search the kitchen -> Check fridge -> Mix rotten goo into the condensed milk. 2. Go down into the cellar -> Nothing Listening a bit more, a fight will start and then Ivan goes to bed. You might need to wait a bit outside. Enter the bedroom: 1. Hit ivan in the head with the iron poker -> 2. Strangle Ivan with the clothes iron cord -> Ivan dead. 3. Slit Ivan's throat -> 4. Go outside Pimples enters the cellar: 1. Drop fridge on him -> 2. Creep down and stab him -> 3. Close cellar door -> Pimples locked up. Tema gets belly problem: 1. Get to the outhouse -> Tema dead. 2. Stab him by the front door -> 3. STrangle him by the front door -> Cossack singing in living room: 1. Make a noise and use knife -> Cossack dead. 2. Go into the living room -> Kill Pimples -> Pimples dead. 1. Search the house: Human corpse (4) Assault rifle AK-74 (DAMAGED) (2) Nagant revolver (DAMAGED) (1) Gunpowder (100) Matches (10) Rusted saucepan (1) Rusks (10) Cigarettes (2) Homemade wine (1) Quest "Searching for Truth" 40: Free Varya Xp +20 1. Go into the barn Free prisoner: Varya Quest "Searching for Truth" 41: Get to Bryansk Camp Xp +20 Quest "Kiev": Received at lvl 45. Reach the settlement in Kiev, have lvl 50, 1 Nagant revolver, 1 Handmade Rifle: Xp +400, 20 Homemade Explosive Quest "Searching for Truth" 42: Get to Kiev Xp +50 Quest "Searching for Truth" 43: Get to Road crossing (Kiev 14:9) Xp +20 Quest "Searching for Truth" 44: Get to Road (Kiev 9:6) Xp +20 Quest "Searching for Truth" 45: Get to Kiev Camp and speak to Gacrilov. Xp +20 Quest "Voronezh": Received at lvl 50. Reach the settlement in Voronezh, have lvl 55, 1 Flashlight (+40), 1 Mosin-Nagant rifle, 1 GP-7 Gas Mask: Xp +750, 1 Battery Quest "Searching for Truth" 46: Get to camp 50 km north of Kiev Camp. Xp +50 (must bring Flashlight, Knife) Slaughterhouse: Camp: 1. Keep going... -> Fried potato (1) Hunters are cheerful: 1. Keep going... -> Fried fish (1) Eleven fighters: 1. Keep going... Gavrilov beckoning: 1. Keep going... Have you seen them?: 1. I've seen them... Any questions?: 1. Who's leading the squad? -> Gavrilov leads. 2. Where is the she-wolf hiding? -> Slaughterhouse near Zhytomyr. 1. What's the plan? -> Don't die. 3. When are you going to tell me what you promised? -> When she-wolf is dead. 1. I don't have any more questions. -> Get Nikita... Nikita: 1. Tell me what's bothering you... -> Info. Move to next step. 2. Do you blame Gavrilov? -> Mind your own business 3. Pretty knife... -> Was my stepdads... 4. Who taught you...? -> My stepdad... Me talking: 1. Do you think I was responsible...? -> ... -> Let's go. 2. Nothing I could have done... -> Thoughts... 1. Keep going... Marching. 1. Keep going... Nine wolves. Splitting... 1. And? Info: 1. Keep going... Desicion: 1. First group (sleeping wolves) -> 2. Second group (awake wolves) -> Best choice! Six men die, including Gavrilov. 3. Don't split -> ... Get ready: 1. Take the front. -> 2. Bring up the rear. -> Best choice! Yury and Grigory ok. Nikita wounded. 3. Walk in the middle. -> ... Who gets the bomb vest? 1. Yury -> Nikita wants to go: 1. Best choice! Yury goes. 2. Nikita goes. 3. Leave it up to fate. 2. Grigory 3. Nikita 4. Me Fight! She-wolf (Nikita and Grigory will kill it first round) -> From Grigory: 1 F-1 Grenade From Nikita: 1 Forged knife From Yury: 1 Mosin-Nagant rifle? Quest "Searching for Truth" 47: Get to Kiev Camp and speak to Zaitsev. Xp +20, full recount of what happened Quest "Searching for Truth" 48: Get to Tver Camp and talk to Svetlana. Xp +1000, 10 IR-190, 10 Lidiacide-34, 10 Bryocarm, 5k Machine oil, 10 Sulfuric acid, 10 cement, 10 Healing Salve, 100k Gasoline Quest "Searching for Truth" Completed! Quest "Rostov-on-Don": Received at lvl 55. Reach the settlement in Rostov-on-Don, Have lvl 60, 1 Handmade Assault Rifle, 1 TT-33: Xp + 800, 3 Antirad Quest "Arzamas": Received at lvl 60. Reach the settlement in Arzamas, Have lvl 65, 1 PMG Gas Mask, 1 TOZ-34, 1 AKS74U, 1 Spotlight: Xp +1200, 1 Energy Drink Quest "Izhevsk": Received at lvl 65. Reach the settlement in Izhevsk, Have lvl 70, 1 Chitin Armor, 1 Sniper's Mosin: Xp +1500, 1 Battery Quest "Magnitogorsk": Received at lvl 70. Reach the settlement in Magnitogorsk, Have lvl 75, 1 Battery Flashlight, 1 Iron Gas Mask, 1 RPK-74: Xp +1700, 20 Homemade Explosive Quest "Chelyabinsk": Received at lvl 73. Reach the settlement in Chelyabinsk, Have 1 Iron Armor, 1 APS, 1 SVT-40: Xp +1800, 1 Energy Drink Quest "Sverdlovsk": Received at lvl 75. Reach the settlement in Sverdlovsk, Have lvl 80, 1 Assault rifle AK-74: XP +2000, 1 Battery Quest "Kurgan": Received at lvl 80. Reach the settlement in Kurgan, Have 1 Comfortable Gas Mask, 1 DP-27, 1 Powerful Flashlight: XP +2000, 1 Bomb Quest "Tyumen": Received at lvl 83. Reach the settlement in Tyumen, Have 1 Steel Armor, 1 SVD: XP +2200, 1 Searcher's Flashlight Quest "Surgut": Received at lvl 86. Reach the settlement in Surgut, Have lvl 90, 1 Handmade rocket launcher, 1 Saiga: XP +2500, 1 Energy Drink Quest "Novosibirsk": Received at lvl 90. Reach the settlement in Novosibirsk, Have 1 GP-2000 Gas Mask, 1 PKM: XP +2500, 3 Antirad Quest "Krasnoyarsk": Received at lvl 93. Reach the settlement in Krasnoyarsk, Have 1 Sipuha: XP +2700, 1 Energy Drink Quest "Irkutsk": Received at lvl ? Reach the settlement in Irkutsk Have lvl 100, 1 Floodlight, 1 Shock Bludgeon: 5 Battery Quest "Omsk": Received at lvl 100. Reach the settlement in Omsk, Have 1 Prospector's Armor, 1 RPG-7, 1 Armorpiercer, 1 Pepperbox, 1 Abakan: 1 Energy Drink Quest "Blacksmithing": Received in Tula at lvl 70: Quest "Blacksmithing" 1: Talk to Ignat in Tula Camp. Quest "Blacksmithing" 2: Fix 50x Metal Plate, 30x Fire Brick, 1x Cement, 2x Iron pipe, 45x Coal 50 Xp Quest "Blacksmithing" 3: Build the forge (need Smelter) 500 Xp Quest "Expedition Accomodation 1": Received after update. Shortened "EA" Quest "EA" 1: Get to expedition team (32 km nw of Tver) Xp +40, 1 G Injector Quest "EA" 2: Talk to the Navigator (66 km w of Tver) Xp +40, Primitive Bulletproof Vest Quest "EA" 3: Eliminate threat (37 km wsw of Tver) Xp +80, 200 Old Coins, 5 Canned beef, Project EMBA Secret Documents If lvl 70: Fight Grasscuttler Hulk (300/120), Corpse-eater Praying Mantis (900/0), Corpse-eater Dog (460/0), Parasite (550/1050), Corpse-eater Rodent (1100/0) ...or Corpse-eater Monitor (850/0), Corpse-eater Bear (1650/0), Parasite Leader (240/440), Corpse-eater Praying Mantis (900/0) ...or 3x Corpse-eater Praying Mantis (900/0), Grasscuttler Chunker (200/100), Grasscuttler Hulk (300/120), Corpse-eater Monitor (850/0), ...or 3x Grasscuttler Chunker (200/100), Grasscuttler Fumer (200/50), Corpse-eater Stick Insect (600/0), Corpse-eater Rodent (1100/0), Parasite (500/950) ...or 2x Corpse-eater Bear (1650/0) Quest "EA" 4: Bring Documents to Navigator (66 km w of Tver) Xp +40, 10 Pistol Ammo Quest "EA" 5: Talk to Dr. Isaev (32 km nw of Tver) Xp +40, 1 Biofuel, info. Quest "Briefing" started. Quest "Briefing" 1: Get Lvl 2 Chemistry lab in Tver. Talk to Isaev Xp +50 Quest "Briefing" 2: Get AIDA 01. Talk to Isaev Xp +50 Quest "Briefing" 3: Talk to Navigator (130 km wnw of Tver) Xp +50, 1 Battery Quest "Briefing" 4: Search the biostation in Mirny-95 Xp +100, Black Box Quest "Briefing" 5: Talk to Navigator (130 km wnw of Tver) Xp +50, 10 Pistol Ammo Quest "Briefing" 6: Kill a biomutant group (65 km nw of Tver) Xp +100. Quest "E.M.B.A. Project" started. 2x Grasscuttler Foreman (220/90), Grasscuttler Fumer (200/50), Corpse-eater Dog (460/0), Grasscuttler Bouncer (520/100), Grasscuttler Hulk (300/120), Corpse-eater Rodent (1100/0) ...or Grasscuttler Hulk (300/120), Grasscuttler Fumer (200/50), 2x Grasscuttler Foreman (220/90), Grasscuttler Thug (460/200), Grasscuttler Chunker (200/100), Corpse-eater Lizard (650/0) ...or Corpse-eater Stick Insect (600/0), Grasscuttler Fumer (200/50), Grasscuttler Foreman (220/90), Grasscuttler Bouncer (520/100), Corpse-eater Monitor (850/0), Grasscuttler Rogue (260/100), Grasscuttler Thug (460/200) ...or Grasscuttler Thug (460/200), Corpse-eater Monitor (850/0), Grasscuttler Rogue (260/100), 2x Grasscuttler Bouncer (520/100), Grasscuttler Foreman (220/90), Grasscuttler Fumer (200/50) Quest "E.M.B.A. Project" 1: Get Lvl 3 Chemistry lab. Talk to Isaev Xp +60, Injector Quest "E.M.B.A. Project" 2: Talk to Isaev in Tula Quest "E.M.B.A. Project" 3: Get Lvl 4 Chemistry lab in Tula. Talk to Isaev B Injector Fight other group or pay them top leave./--> Fight Lvl 100: 1 1x Bandit (160/2150) + 3x Bandit (140/1700) + 1x Bandit (120/1400) \ 1 1x Bandit (140/1700) + 4x Bandit (120/1400) \-> Pay: -100 Rubles Then fight another group: Lvl 100: 2x Bandit (160/2150) + 1x Bandit (140/1700) + 2x Bandit (120/1400) Then open the safe: / Use a tool: Tool, -40 Energy \ Project EMBA Sceret Documents \ Blow it: -2 Homemade Explosive / Quest "E.M.B.A. Project" 4: Talk to Navigator outside Stavropol-27 Quest "E.M.B.A. Project" 5 ... Quest "The Wrong Sort of Bees" 1: Talk to Bartender in Izhevsk Quest "The Wrong Sort of Bees" 2: Create "Antidote" at the Specialist Quest "The Wrong Sort of Bees" 3: Kill Queen Bee in Ufa Quest "The Wrong Sort of Bees" 4: Bring Queen Bee Head to Bartender in Izhevsk Quest "Moving Town": Received from Vladimir in Irkutsk: Get 50x Car battery, 100x Titanium Alloy, 100x Armor Plate, 100x High-performance Capacitor, 100kx Lead, 100x Insulating tape, 3x Nuclear reactor part, 1000x Clean water, 200x Auto spare parts, 200x Screw, 6000x Machine oil Reward: BelAZ You will need KamAZ (carry 26 tons) or KrAZ-255 (carry 35 tons) to carry a Nuclear reactor part (20 tons). Distance Chelyabinsk - Chernobyl = 2087 km. KrAZ-255 will need 543L diesel to get there. At 31 km/h it takes close to 3 days and drains 10%. And then same when going back. Best to go during winter, when you can cross rivers anywhere, and make a beeline to Chernobyl. If you go Chelyabinsk - Izhevsk - Arzamas - Ryazan - Tula - Bryansk - Chernobyl, you can bunker up at the cities. NOTE: Bryansk & Tula doesn't sell Diesel! So make sure to buy enough at Ryazan. Ryazan -> Chernobyl -> Ryazan is 1424 km (370L Diesel) Death: ====== When hp reaches 0 you become unconscious and moved approx 40 km in a random direction. You get a free fire, and if you have no clothes you get Tattered clothes. You lose some xp (at lvl 21 I went from 182/350 to 31/350 (-151 xp) and receive a new quest, "Unconscious": Get back to where you died without falling unconscious again. Reward: Your lost xp returned. Towns: ====== Towns are mapped using x:y coordinates, starting with 1:1 at northwest, 1:2 ne of that and 1:3 in the north. The next row is 2:1, 2:2, 2:3,... Next is 3:1, 3:2 and so on. Any part not named is not counted. 1:3 1:2 2:4 1:1 2:3 3:5 2:2 3:4 2:1 3:3 4:4 3:2 4:3 3:1 4:2 5:3 4:1 5:2 5:1 Distance between towns are measured from town centre to centre. Each town seems to have a set layout, though it might change, even during a town visit (if you exit the game and return). Whether the buildings have just been shuffled around, or been rerolled is unclear, but most likely they have just been shuffled. Each building type probably have a randomized set of doors/inventory. Whether door type affects the invenory is untested. The fact that most buildings have less than 8 items in the beginning and almost always 8 items later on, leads me to believe that 8 items are always rolled for each building, but level restricted items are then removed. The level is needed for different items has not been checked. 01 Nikel: Start! (8 km diameter) 1:1 Road --- 1:2 Ruins 100% Scrap (32-32), 100% Firewood (2-2), 71% Flint (1-1), 64% Can (0-1), 62% Coal (0-0), 47% Trash Pile (0-1), 43% Human skeleton (0-0), 1:3 Ruins 100% Scrap (34-40), 100% Firewood (3-3), 71% Flint (1-1), 64% Can (1-1), 62% Coal (0-0), 47% Trash Pile (1-1), 43% Human skeleton (0-0), 2:1 Ruins 100% Destroyed brick oven (1-1), 100% Scrap (23-24), 74% Flint (0-1), 66% Can (0-1), 65% Coal (0-0), 50% Trash Pile (0-1), 46% Human skeleton (0-1), 2:2 Road --- 2:3 Ruins 100% Scrap (30-35), 100% Firewood (3-3), 71% Flint (1-1), 64% Can (0-1), 62% Coal (1-5), 47% Trash Pile (0-0), 43% Human skeleton (0-0), 2:4 Ruins 100% Scrap (22-27), 100% Firewood (2-3), 75% Flint (1-1), 68% Can (1-1), 66% Coal (0-2), 51% Trash Pile (1-1), 50% Human skeleton (0-1), 3:1 Road --- 3:2 Road --- 3:3 Road --- 3:4 Road --- 3:5 Road --- 4:1 Ruins 100% Scrap (25-27), 100% Firewood (3-3), 62% Flint (1-1), 55% Can (1-1), 54% Coal (0-4), 38% Trash Pile (0-1), 31% Human skeleton (0-0), 4:2 Ruins 100% Destroyed brick oven (1-1), 100% Scrap (22-29), 64% Flint (1-1), 57% Can (1-1), 56% Coal (0-5), 40% Trash Pile (0-0), 33% Human skeleton (0-1), 4:3 Intact house Searched at intro: 100% Matches (3-3), 100% Canned beef (1-1), 100% Clear water (2-2). 3 Rats. 4:4 Road --- 4:5 Garage Searched at intro: 100% Firewood (1-1), 100% Rags (1-1), 100% Gasoline (500-500) 5:1 Ruins 100% Destroyed brick oven (1-1), 100% Scrap (20-28), 64% Flint (1-1), 57% Can (1-1), 56% Coal (0-0), 40% Trash Pile (0-1), 33% Human skeleton (0-1), 5:2 Crater 100% Flint (2-2), 100% Firewood (3-3), , , , , , 5:3 Road --- 5:4 Road --- 6:1 Ruins 100% Scrap (25-29), 100% Firewood (3-3), 62% Flint (0-1), 53% Can (0-0), 54% Coal (0-0), 38% Trash Pile (0-1), 31% Human skeleton (0-1), 6:2 Ruins 100% Scrap (28-36), 100% Firewood (2-3), 75% Flint (0-1), 68% Can (1-1), 66% Coal (1-3), 51% Trash Pile (0-1), 50% Human skeleton (0-1), 6:3 Road --- 02 Prirechny: 41 km wsw of Nikel (10 km diameter) 1:1 Ruins 100% Scrap (35), 100% Firewood (2), 62% Flint (1), 55% Can (1), 54% Coal (4), 38% Trash Pile (0), 31% Human skeleton (0), 1:2 Ruins 100% Scrap (28), 100% Firewood (2), 62% Flint (0), 55% Can (0), 54% Coal (1), 38% Trash Pile (1), 31% Human skeleton (0), 2:1 Intact house - E.1 Simple door: 100% Clean water (1), 100% Old Coins (3), 100% Threads (8), 92% Can (1), 92% Nail (2), 75% Rice grains (1), 70% Human skeleton (1), Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Rags (4), 100% Old Coins (4), 62% Rope (1), 62% Vinyl Record (1), 56% Human skeleton (1), 2:2 Road --- 2:3 Burned Barracks 100% Burned Wreckage (1), 74% Firewood (0), 65% Scrap (22), 37% Flint (0), 34% Can (0), 33% Coal (0), 26% Human skeleton (1), 2:4 Library 100% Old Coins (7), 65% Dusty Magazine (1), 60% Human skeleton (1), 57% Schoolbooks (0), , , , 2:5 Intact house 100% Clean water (1), 100% Old Coins (7), 77% Can (1), 77% Nail (0), 58% Human skeleton (0), , , 3:1 Intact house - E.1 100% Clean water (1), 72% Russian Cigarettes (0), 72% Can (0), 72% Nail (0), 53% Human skeleton (1), , , 3:2 Intact house - E.2 75% Rice grains (1), 72% Dirty water (1), 53% Matches (0), 28% Can (0), 28% Insulating tape (1), 21% Human skeleton (0), , Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Insulating tape (2), 100% Old Coins (6), 63% Rope (1), 63% Vinyl Record (1), 60% Rusted saucepan (0), 3:3 Road --- 3:4 Intact house 100% Furniture (1), 76% Old Coins (0), 61% Threads (7), 53% Can (0), 53% Insulating tape (0), 39% Human skeleton (1), 39% Canned porridge (1) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Insulating tape (3), 100% Old Coins (5), 63% Rope (1), 63% Vinyl Record (1), 60% Kitchen knife (1) 3:5 Intact house Simple door: 100% Furniture (1), 100% Old Coins (3), 100% Threads (5), 89% Nail (1), 62% Human skeleton (1), 62% Dried fish (1), 53% Rusted saucepan (0) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Insulating tape (1), 100% Old Coins (3), 59% Rope (1), 59% Vinyl Record (1), 53% Human skeleton (1) 3:6 Intact house 100% Human skeleton (1), 100% Dirty water (1), 100% Russian Cigarettes (1), 100% Can (1) 4:1 Intact house - E.2 92% Furniture (1), 75% Pasta (1), 28% Old Coins (4), 20% Can (0), 20% Nail (0), 15% Human skeleton (0) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Threads (5), 100% Old Coins (7), 67% Rope (0), 67% Vinyl Record (0), 64% Rusted Saucepan (0) 1h 45m 4:2 Burned Apartment Bu. 100% Burned Wreckage (1), 89% Firewood (3), 78% Scrap (27), 45% Flint (1), 41% Can (1), 31% Human skeleton (1) 4:3 Road --- 4:4 Road --- 4:5 Road --- 5:1 Crater Water filled! 5:2 Intact house - E.1 100% Furniture (1), 76% Old Coins (3), 61% Threads (9), 54% Can (1), 54% Insulating tape (2), 40% Human skeleton (1), 40% Dried fish (0) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Threads (10), 100% Old Coins (5), 65% Rope (0), 65% Vinyl Record (1), 62% Rusted saucepan (1) 5:3 Ruins 100% Destroyed brick oven (1), 100% Firewood (3), 100% Scrap (35), 85% Flint (0), 78% Can (1), 61% Trash Pile (1), 61% Human skeleton (1) 5:4 Road - Fuel 100% Broken motorcycle (1) 5:5 Intact house - E.2 100% Furniture (1), 77% Threads (0), 68% Russian Cigarettes (1), 68% Can (1), 68% Insulating tape (1), 52% Human skeleton (0) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Matches (1), 100% Old Coins (5), 68% Rope (1), 68% Vinyl Record (1), 65% Rusted saucepan (0) 5:6 Intact house - E.1 75% Pasta (1), 23% Clean water (0), 22% Rags (0), 18% Threads (0), 16% Can (0), 16% Insulating tape (0), 12% Human skeleton (0) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Threads (6), 100% Old Coins (5), 67% Rope (1), 67% Vinyl Record (1), 64% Rusted saucepan (0) 6:1 Intact house 80% Rice grains (1), 41% Clean water (0), 30% Russian Cigarettes (0), 30% Can (0), 30% Insulating tape (0), 23% Human skeleton (0) Boarded door: 100% Human skeleton (1), 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Rags (5), 100% Old Coins (6), 100% Vinyl Record (1) 6:2 Intact house - E.2 Boarded door: 100% Furniture (1), 100% Rags (3), 100% Threads (8), 82% Human skeleton (1), 75% Pasta (1), 71% Rusted saucepan (1) 6:3 Intact house - E.1 75% Rice grains (1), 71% Dirty water (1), 36% Rags (0), 27% Can (0), 27% Insulating tape (0), 20% Human skeleton (0) 6:4 Road --- 6:5 Burned Apartment Bu. 100% Burned Wreckage (1), 89% Firewood (3), 78% Scrap (22), 45% Flint (0), 41% Can (0), 31% Human skeleton (1) 7:1 Pharmacy 100% Old Coins (4), 100% Dirty water (1), 100% Rags (10), 56% Sterile bandage (0), 53% Human skeleton (1), 53% Healing Salve (0) 7:2 Intact house - E.2 Boarded door: 100% Human skeleton (1), 100% Furniture (1), 100% Rags (2), 100% Can (1), 100% Insulating tape (3), 100% Threads (8), 75% Rice grains (1) 03 Town: 108 km w of Nikel (9 km diameter) 1:1 Intact house 75% Pasta (1), 27% Clean water (0), 27% Old Coins (5), 19% Can (0), 19% Insulating tape (0), 14% Human skeleton (0) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Threads (6), 100% Old Coins (3), 94% Rope (1), 90% Rusted saucepan (1) 1:2 Intact house 100% Furniture (1), 72% Rags (0), 61% Threads (0), 53% Can (0), 53% Insulating tape (0), 40% Human skeleton (0), 40% Dried fish (0) Boarded door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (7), 91% Cigarettes (1), 85% Human skeleton (1), 76% Rope (1), 76% Vinyl Record (1) 2:1 Road --- 2:2 Intact house - E.2 Boarded door: 100% Furniture (1), 100% Matches (1), 100% Threads (8), 99% Insulating tape (1), 75% Pasta (0), 71% Human skeleton (0), 62% Rusted saucepan (1) Boarded door: 100% Human skeleton (1), 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Threads (8), 100% Rope (1), 100% Old Coins (4) 2:3 Intact house - E.1 Simple door: 100% Human skeleton (1), 100% Dirty water (1), 100% Old Coins (6), 100% Can (1), 100% Threads (6), 75% Pasta (1) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Threads (7), 100% Old Coins (5), 94% Rope (1), 90% Kitchen knife (1) 2:4 Intact house 100% Dirty water (1), 57% Russian Cigarettes (0), 57% Can (0), 57% Nail (1), 41% Human skeleton (0), 41% Dried fish (0) Boarded door: 100% Cigarettes (1), 100% Clean water (1), 100% Rags (6), 100% Old Coins (5), 100% Vinyl Record (1), 99% Human skeleton (1) 3:1 Intact house 100% Dirty water (1), 74% Russian Cigarettes (1), 74% Insulating tape (2), 50% Human skeleton (1), 42% Vegetable Patch (0) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Threads (5), 100% Old Coins (7), 77% Human skeleton (1), 74% Rope (1), 74% Vinyl Record (1) 3:2 Road --- 3:3 Ruins 100% Scrap (34), 100% Firewood (3), 75% Flint (1), 68% Can (1), 66% Coal (0), 51% Trash Pile (1), 50% Human skeleton (1) 3:4 Crater Water filled! 3:5 Intact house Simple door: 100% Human skeleton (1), 100% Dirty water (1), 100% Rags (3), 100% Can (1), 100% Insulating tape (3) Boarded door: 100% Clean water (1), 100% Threads (7), 100% Old Coins (7), 76% Cigarettes (1), 61% Rope (0), 61% Vinyl Record (0), 57% Rusted saucepan (1) 4:1 Intact house - E.2 Simple door: 100% Furniture (1), 100% Old Coins (5), 100% Can (1), 100% Nail (2), 100% Threads (7), 93% Human skeleton (1), 93% Dried fish (1) 4:2 Intact house - E.1 75% Pasta (0), 27% Clean water (1), 25% Rags (0), 19% Can (0), 19% Nail (0), 14% Human skeleton (0) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Matches (1), 100% Old Coins (4), 81% Human skeleton (0), 81% Rope (1), 78% Vinyl Record (0) 4:3 Road --- 4:4 Road --- 4:5 Road --- 5:1 Pharmacy 100% Old Coins (7), 100% Dirty water (1), 100% Rags (7), 56% Sterile bandage (0), 53% Human skeleton (1), 53% Healing Salve (1) 5:2 Intact house 100% Dirty water (1), 73% Threads (6), 61% Can (0), 45% Cigarettes (1), 41% Human skeleton (0), 35% Vegetable Patch (0) Boarded door: 100% Clean water (1), 100% Matches (1), 100% Old Coins (4), 76% Cigarettes (1), 60% Rope (1), 60% Vinyl Record (1), 54% Human skeleton (1) 5:3 Crater 100% Scrap (27), 100% Firewood (3), 100% Flint (1), 92% Can (1), 90% Coal (1), 72% Human skeleton (1) 5:4 Post office Boarded door: 100% Dusty Magazine (1), 100% Insulating tape (2), 100% Old Coins (4), 100% Rags (1), 95% Human skeleton (1), 93% Closed package (1) 6:1 Intact house - E.2 Boarded door: 100% Human skeleton (1), 100% Furniture (1), 100% Old Coins (3), 100% Can (1), 100% Nail (1), 100% Dried fish (1), 100% Threads (6) Boarded door: 100% Human skeleton (1), 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Insulating tape (2), 100% Old Coins (5), 100% Vinyl Record (1) 6:2 Intact house - E.1 100% Furniture (1), 75% Rice grains (0), 28% Threads (5), 24% Can (0), 19% Cigarettes (0), 18% Human skeleton (0) Boarded door: 100% Cigarettes (1), 100% Clean water (1), 100% Threads (7), 100% Old Coins (3), 98% Rope (1), 97% Human skeleton (1) 04 Zapolyarny: 23 km se of Nikel (7 km diameter) 1:1 Intact house 100% Clean water (1-1), 100% Canned porridge (1-1), 100% Insulating tape (6-6), 100% Russian Cigarettes (1-1) 2:1 Road --- 2:2 Road --- 2:3 Crater 100% Flint (2-2), 100% Firewood (2-2), 100% Can (1-1) 2:4 Pharmacy 100% Sterile bandage (3-3), 100% Activated Charcoal (10-10), 100% Lidiacide-34 (1-1), 100% Note (1-1) 3:1 Road --- 3:2 School - Gym 100% Evacuation Schedule (1-1), 100% Clean water (1-1), 100% Pasta (1-1), 100% Rusted saucepan (1-1) 3:3 School - Library Boarded door: 100% Schoolbooks (1-1), 100% Rags (3-3), 100% Dusty Magazine (1-1), 100% Old Coins (10-10) 4:1 Ruins 100% Scrap (31-31), 100% Firewood (3-3), 71% Flint (0-1), 64% Can (0-0), 62% Coal (0-3), 47% Trash Pile (1-1), 43% Human skeleton (0-1) 4:2 Road --- 4:3 School - Canteen Boarded door: 100% Can (1-1), 100% Cooking recipe (1-1), 100% Condensed milk (1-1), 100% Clean water (1-1) 4:4 School - Classrooms Simple door: 100% Furniture (1-1), 100% Rags (1-1), 100% Playing Cards (1-1), 100% Russian Cigarettes (1-1) 5:1 Ruins 100% Scrap(23-40), 100% Firewood (2-2), 71% Flint (1-1), 64% Can (0-1), 62% Coal (0-4), 47% Trash Pile (0-1), 43% Human skeleton (0-1) 5:2 Road --- 05 Pechenga: 17 km se of Zapolyarny (7 km diameter) 1:1 Road --- 2:1 Road --- 2:2 Cafe Boarded door: 100% Dirty water (1), 100% Furniture (1), 97% Soda (1), 97% Dried fish (1), 93% Coffee (1), 90% Human skeleton (1) 2:3 Road --- 2:4 Ruins 100% Scrap (17), 100% Firewood (3), 75% Flint (0), 68% Can (0), 66% Coal (5), 51% Trash Pile (1), 50% Human skeleton (0) 3:1 Road - Fuel 100% Broken UAZ-469 (1) 3:2 Road --- 3:3 Road --- 4:1 Road --- 4:2 Road --- 4:3 Intact house - E.2 100% Furniture (1), 93% Rags (5), 80% Threads (8), 71% Can (1), 71% Nail (0), 55% Human skeleton (0) Boarded door: 100% Cigarettes (1), 100% Clean water (1), 100% Threads (9), 100% Old Coins (7), 98% Rope (1), 97% Human skeleton (1) 4:4 Intact house - E.1 Simple door: 100% Human skeleton (1), 100% Dirty water (1), 100% Old Coins (7), 100% Can (1), 100% Insulating tape (1), 100% Canned porridge (1) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Rags (2), 100% Old Coins (7), 88% Human skeleton (1), 78% Rope (1), 78% Vinyl Record (0) 5:1 Crater 100% Scrap (24), 100% Firewood (3), 88% Flint (1), 80% Can (0), 60% Trash Pile (1), 60% Human skeleton (1) 5:2 Ruins 100% Destroyed brick oven (1), 100% Firewood (2), 100% Scrap (36), 83% Flint (1), 78% Can (1), 61% Trash Pile (1), 61% Human skeleton (1) 06 Murmansk: 112 km s of Zapolyarny (11 km diameter) nw Safe Haven Premium: Raven in the Cage, Survivor's Cache (1 Soda, 1 Shawarma, 5 Clean water, 5 Sausage, 5 Sterile bandage) 100% Bicycle (1), 100% Clean water (1), 100% Canned beef (1), 100% Matches (1) 1:1 Road --- 1:2 Ruins 100% Scrap (26), 100% Firewood (3), 75% Flint (0), 68% Can (1), 66% Coal (4), 51% Trash Pile (0), 50% Human skeleton (1) 1:3 Ruins 100% Scrap (39), 100% Firewood (3), 62% Flint (0), 55% Can (1), 54% Coal (5), 38% Trash Pile (1), 31% Human skeleton (1) 1:4 Crater 100% Human skeleton (1), 100% Flint (1), 100% Can (1), 100% Scrap (37), 100% Firewood (2) 2:1 Road --- 2:2 Road --- 2:3 Burned MB - Armory --- 2:4 BMB - Headquarters Special - See the walkthrough. 2:5 BMB - Canteen --- 3:1 Road --- 3:2 Crater 100% Scrap (24), 100% Firewood (2), 100% Flint (1), 92% Can (1), 90% Coal (3), 72% Human skeleton (1) 3:3 Burned Apartment Bu. 100% Burned Wreckage (1), 89% Firewood (2), 78% Scrap (23), 45% Flint (0), 41% Can (0), 31% Human skeleton (0) 3:4 BMB - Barracks --- 3:5 BMB - Parade ground --- 3:6 BMB - Infirmary --- 4:1 Ruins 100% Destroyed brick oven (1), 100% Scrap (21), 64% Flint (0), 57% Can (0), 56% Coal (1), 40% Trash Pile (1), 33% Human skeleton (0) 4:2 Road - Fuel 100% Broken ZAZ-968 (1) 4:3 Bunker Bunker door: 100% Normal Clothes (1), 100% Respirator (1), 100% Pistol Ammo (10), 100% Dynamo Flashlight (1), 100% Rubber (1), 100% Guitar (1), 100% Red wine (1), 100% Rare Watch (1) 4:4 Intact house - E.1 Boarded door: 100% Human skeleton (1), 100% Dirty water (1), 100% Russian Cigarettes (1), 100% Can (1), 80% Pasta (0) Boarded door: 100% Clean water (1), 100% Threads (9), 100% Old Coins, (3), 85% Cigarettes (0), 79% Human skeleton (1), 70% Rope (0), 70% Vinyl record (1) 4:5 BMB - Warehouse --- 4:6 BMB - Checkpoint --- 4:7 BMB - Garages --- 5:1 Road --- 5:2 Crater Water filled! 5:3 Road --- 5:4 Canteen Boarded door: 100% Dirty water (1), 100% Old Coins (4), 96% Human skeleton (1), 96% Dried fish (1), 95% Canned porridge (1), 75% Pasta (1) 5:5 Intact house - E.2 100% Furniture (1), 75% Rice grains (1), 31% Rags (2), 26% Threads (7), 23% Can (1), 23% Insulating tape (0), 18% Human skeleton (0) Boarded door: 100% Human skeleton (1), 100% Cigarettes (1), 100% Clean water (1), 100% Matches (1), 100% Old Coins (4), 100% Vinyl Record (1) 5:6 Road --- 5:7 Road - Fuel 100% Broken ZAZ-968 (1) 6:1 Road --- 6:2 Road --- 6:3 Road - Fuel 100% Broken GAZ-24 (1) 6:4 Road --- 6:5 Road - Fuel 100% Broken GAZ-24 (1) 6:6 Road --- 7:1 Road --- 7:2 Intact house 79% Clean water (1), 79% Old Coins (6), 75% Rice grains (1), 55% Can (1), 41% Human skeleton (1) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Rags (5), 100% Old Coins (4), 66% Rope (1), 66% Vinyl Record (0), 63% Rusted saucepan (0) 7:3 Intact house - E.2 Simple door: 100% Furniture (1), 96% Threads (7), 85% Russian Cigarettes (0), 85% Can (1), 85% Insulating tape (2), 75% Pasta (1), 65% Human skeleton (1) Boarded door: 100% Dirty water (1), 100% Rags (10), 100% Old Coins (7), 80% Cigarettes (1), 64% Rope (0), 64% Vinyl Record (0), 61% Kitchen knife (1) 7:4 Intact house - E.1 100% Dirty water (1), 58% Threads (8), 51% Russian Cigarettes (0), 51% Can (0), 51% Nail (1), 37% Human skeleton (1), 37% Dried fish (1) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Rags (6), 100% Old Coins (7), 66% Rope (0), 66% Vinyl Record (0), 63% Rusted saucepan (1) 7:5 Intact house 92% Clean water (1), 70% Threads (5), 59% Can (1), 42% Cigarettes (1), 39% Human skeleton (0), 33% Vegetable Patch (0) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Insulating tape (3), 100% Old Coins (3), 65% Rope (1), 65% Vinyl Record (0), 62% Kitchen knife (0) 8:1 Road --- 8:2 Ruins 100% Scrap (32), 100% Firewood (2), 62% Flint (1), 55% Can (1), 54% Coal (3), 38% Trash Pile (1), 31% Human skeleton (0) 8:3 Ruins 100% Scrap (26), 100% Firewood (3), 62% Flint (1), 55% Can (1), 54% Coal (5), 38% Trash Pile (1), 31% Human skeleton (1) 07 Zaozersk: 58 km nne of Murmansk (7 km diameter) 1:1 Burned Store 100% Burned Wreckage (1), 89% Firewood (2), 78% Scrap (26), 45% Flint (1), 41% Can (1), 31% Human skeleton (0) 1:2 Intact house 73% Can (1), 73% Insulating tape (3), 53% Cigarettes (0), 49% Human skeleton (0), 48% Canned porridge (0) Boarded door: 100% Dirty water (1), 100% Insulating tape (2), 100% Old Coins (7), 77% Cigarettes (1), 61% Rope (0), 61% Vinyl Record (0), 58% Kitchen knife (0) 2:1 Road --- 2:2 Intact house - E.1 100% Furniture (1), 75% Rice grains (0), 29% Can (1), 23% Cigarettes (1), 21% Human skeleton (0) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Insulating tape (1), 100% Old Coins (4), 65% Rope (0), 65% Vinyl Record (0), 62% Kitchen knife (1) 2:3 Pharmacy Boarded door: 100% Sterile bandage (2), 100% Rags (2), 100% Human skeleton (1), 100% Old Coins (3), 100% Healing Salve (1), 100% Dirty water (1) 2:4 Ruins 100% Destroyed brick oven (1), 100% Firewood (3), 100% Scrap (40), 68% Flint (1), 60% Can (1), 44% Trash Pile (1), 36% Human skeleton (1) 3:1 Road --- 3:2 Intact house - E.2 Simple door: 100% Dirty water (1), 100% Old Coins (4), 100% Can (1), 100% Insulating tape (2), 85% Human skeleton (1), 75% Pasta (0) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Matches (1), 100% Old Coins (6), 99% Vinyl Record (1), 95% Kitchen knife (1) 3:3 Intact house Boarded door: 100% Human skeleton (1), 100% Clean water (1), 100% Russian Cigarettes (1), 100% Can (1), 100% Nail (3), 100% Canned porridge (1) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Insulating tape (1), 100% Old Coins (3), 63% Rope (1), 63% Vinyl Record (1), 60% Kitchen knife (0) 4:1 Road --- 4:2 Road --- 4:3 Crater Water filled! 4:4 Intact house 100% Dirty water (1), 79% Rags (0), 75% Rice grains (1), 60% Can (0), 46% Human skeleton (0) Boarded door: 100% Clean water (1), 100% Rags (7), 100% Old Coins (3), 78% Cigarettes (1), 62% Rope (1), 62% Vinyl Record (0), 59% Kitchen knife (1) 5:1 Library 100% Old Coins (6), 52% Dusty Magazine (0), 43% Schoolbooks (1), 35% Human skeleton (1) 5:2 Road --- 08 Vidyayevo: 39 km nne of Murmansk (7 km diameter) 1:1 Ruins 100% Scrap (23), 100% Firewood (2), 75% Flint (1), 68% Can (1), 66% Coal (2), 51% Trash Pile (1), 50% Human skeleton (0) 1:2 Intact house Simple door: 100% Human skeleton (1), 100% Clean water (1), 100% Old Coins (3), 100% Can (1) 2:1 Burned Store 100% Burned Wreckage (1), 89% Firewood (3), 78% Scrap (28), 45% Flint (1), 41% Can (0), 31% Human skeleton (0) 2:2 Library 100% Old Coins (3), 70% Dusty Magazine (1), 65% Human skeleton (1), 62% Schoolbooks (0) 2:3 Ruins 100% Destroyed brick oven (1), 100% Scrap (20), 64% Flint (0), 57% Can (1), 56% Coal (2), 40% Trash Pile (1), 33% Human skeleton (0) 2:4 Crater Water filled! 3:1 Intact house 63% Clean water (1), 40% Threads (0), 40% Russian Cigarettes (0), 40% Insulating tape (0), 27% Human skeleton (1), 25% Canned beef (0), 22% Rusted saucepan (0) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Rags (1), 100% Old Coins (5), 88% Human skeleton (1), 78% Rope (1), 78% Vinyl Record (1) 3:2 Crater 100% Scrap (21), 100% Firewood (3), 71% Flint (1), 64% Can (1), 62% Coal (5), 47% Trash Pile (1), 43% Human skeleton (0) 3:3 Intact house 100% Dirty water (1), 71% Can (1), 71% Insulating tape (1), 55% Cigarettes (1), 52% Human skeleton (0) Boarded door: 100% Human skeleton (1), 100% Russian Cigarettes (1), 100% Clean water (1), 100% Threads (9), 100% Old Coins (4), 100% Vinyl Record (1) 4:1 Road - Fuel 100% Broken motorcycle (1) 4:2 Road - Fuel 100% Broken GAZ-24 (1) 4:3 Road --- 4:4 Road - Fuel 100% Broken Vaz-2101 (1) 5:1 Pharmacy Boarded door: 100% Sterile bandage (2), 100% Rags (6), 100% Human skeleton (1), 100% Old Coins (6), 100% Healing Salve (1), 100% Dirty water (1) 5:2 Intact house Simple door: 100% Human skeleton (1), 100% Dirty water (1), 100% Rags (1), 100% Can (1) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Threads (5), 100% Old Coins (4), 67% Rope (1), 67% Vinyl Record (1), 64% Rusted saucepan (1) 09 Gadzhiyevo: 28 km ne of Murmansk (7 km diameter) 1:1 Pharmacy Boarded door: 100% Sterile Bandage (2), 100% Rags (5), 100% Human skeleton (1), 100% Old Coins (7), 100% Healing Salve (1), 100% Dirty water (1) 1:2 Burned Store 100% Burned Wreckage (1), 74% Firewood (2), 65% Scrap (0), 37% Flint (0), 34% Can (0), 33% Coal (1), 26% Human skeleton (0) 2:1 Road --- 2:2 Road --- 2:3 Road --- 2:4 Road --- 3:1 Road --- 3:2 Intact house Simple door: 100% Clean water (1), 100% Old Coins (7), 100% Can (1), 100% Threads (8), 92% Human skeleton (1), 80% Vegetable Patch (1) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Matches (1), 100% Old Coins (4), 90% Human skeleton (0), 81% Rope (1), 81% Vinyl Record (0) 3:3 Crater Water filled! 4:1 Road - Fuel 100% Broken UAZ-452 (1) 4:2 Road - Fuel 100% Broken UAZ-452 (1) 4:3 Road --- 4:4 Road - Fuel 100% Broken UAZ-452 (1) 5:1 Library 100% Old Coins (3), 61% Dusty Magazine (0), 52% Schoolbooks (1), 50% Human skeleton (1) 5:2 Road --- 10 Polarny: 21 km ene of Murmansk (7 km diameter) 1:1 Crater Water filled! 1:2 Intact house 100% Furniture (1), 80% Russian Cigarettes (1), 80% Can (1), 80% Nail (1), 60% Human skeleton (1) Boarded door: 100% Clean water (1), 100% Rags (1), 100% Old Coins (4), 78% Cigarettes (1), 62% Rope (1), 62% Vinyl Record (0), 59% Rusted saucepan (1) 2:1 Intact house Boarded door: 100% Furniture (1), 100% Can (1), 100% Threads (7), 87% Cigarettes (1), 81% Human skeleton (1), 81% Dried fish (1), 69% Vegetable Patch (1) 2:2 Burned Apartment Bu. 100% Burned Wreckage (1), 74% Firewood (2), 65% Scrap (21), 37% Flint (1), 34% Can (1), 33% Coal (5), 26% Human skeleton (0) 2:3 Intact house 100% Furniture (1), 75% Rice grains (0), 33% Old Coins (7), 26% Threads (0), 23% Can (0), 23% Nail (0), 18% Human skeleton (0) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Matches (1), 100% Old Coins (3), 100% Vinyl Record (1), 98% Rusted saucepan (1) 2:4 Intact house 92% Furniture (1), 75% Pasta (1), 26% Rags (6), 20% Can (1), 20% Insulating tape (0), 15% Human skeleton (0) Boarded door: 100% Human skeleton (1), 100% Cigarettes (1), 100% Dirty water (1), 100% Rags (1), 100% Rope (1), 100% Old Coins (3) 3:1 Library 100% Old Coins (4), 65% Dusty Magazine (1), 60% Human skeleton (1), 57% Schoolbooks (0) 3:2 Burned Store 100% Burned Wreckage (1), 74% Firewood (3), 65% Scrap (35), 37% Flint (0), 34% Can (0), 33% Coal (0), 26% Human skeleton (0) 3:3 Pharmacy 100% Old Coins (6), 100% Dirty water (1), 96% Rags (10), 52% Sterile bandage (3), 48% Healing Salve (1), 45% Human skeleton (0) 4:1 Road --- 4:2 Road --- 4:3 Crater 100% Scrap (30), 100% Firewood (2), 75% Flint (1), 68% Can (1), 66% Coal (5), 51% Trash Pile (0), 50% Human skeleton (1) 4:4 Ruins 100% Scrap (22), 100% Firewood (3), 62% Flint (0), 55% Can (1), 54% Coal (0), 38% Trash Pile (0), 31% Human skeleton (0) 5:1 Burned Barracks 100% Burned Wreckage (1), 74% Firewood (2), 65% Scrap (28), 37% Flint (1), 34% Can (1), 33% Coal (1), 26% Human skeleton (0) 5:2 Road --- 11 Severomorsk: 11 km se of Murmansk (7 km diameter) 1:1 Intact house - E.2 91% Furniture (1), 75% Pasta (1), 22% Threads (5), 19% Russian Cigarettes (0), 19% Can (0), 14% Human skeleton (0) Boarded door: 100% Clean water (1), 100% Matches (1), 100% Old Coins (4), 76% Cigarettes (1), 60% Rope (1), 60% Vinyl Record (0), 54% Human skeleton (1) 1:2 Intact house - E.1 Boarded door: 100% Human skeleton (1), 100% Clean water (1), 100% Old Coins (7), 100% Can (1), 100% Nail (3), 75% Pasta (1) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Matches (1), 100% Old Coins (5), 99% Rope (1), 95% Kitchen knife (1) 2:1 Road --- 2:2 Pharmacy Boarded door: 100% Sterile bandage (1), 100% Rags (1), 100% Human skeleton (1), 100% Old Coins (4), 100% Healing Salve (1), 100% Dirty water (1) 2:3 Intact house Simple door: 100% Rags (8), 94% Human skeleton (1), 94% Dried fish (0), 76% Rusted saucepan (0) Boarded door: 100% Dirty water (1), 100% Insulating tape (2), 100% Old Coins (6), 77% Cigarettes (1), 61% Rope (0), 61% Vinyl Record (0), 58% Kitchen knife (0) 2:4 Library 100% Old Coins (5), 52% Dusty Magazine (0), 43% Schoolbooks (0), 35% Human skeleton (0) 3:1 Road - Fuel 100% Broken motorcycle (1) 3:2 Intact house Boarded door: 100% Human skeleton (1), 100% Clean water (1), 100% Rags (8), 100% Can (1), 100% Insulating tape (2), 100% Dried fish (1), 100% Threads (6) 3:3 Burned Barracks 100% Burned Wreckage (1), 66% Firewood (3), 57% Scrap (0), 29% Flint (0), 26% Can (1), 25% Coal (0), 15% Human skeleton (0) 4:1 Road --- 4:2 Road --- 4:3 Road --- 4:4 Road - Fuel 100% Broken VAZ-2101 (1) 5:1 Crater Water filled! 5:2 Intact house Simple door: 100% Dirty water (1), 75% Pasta (1), 72% Threads (8), 61% Nail (0), 45% Cigarettes (0), 41% Human skeleton (0), 35% Rusted saucepan (0) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Rags (1), 100% Old Coins (3), 66% Rope (0), 66% Vinyl Record (1), 63% Rusted saucepan (1) 12 Verkhnetoulomsky: 68 km wnw of Murmansk (10 km diameter) 1:1 Burned Store 100% Burned Wreckage (1), 74% Firewood (2), 65% Scrap (20), 37% Flint (1), 34% Can (1), 33% Coal (2), 26% Human skeleton (0) 1:2 Ruins 100% Scrap (24), 100% Firewood (3), 75% Flint (1), 68% Can (1), 66% Coal (0), 51% Trash Pila (0), 50% Human skeleton (0) 2:1 Ruins 100% Scrap (40), 100% Firewood (3), 71% Flint (0), 64% Can (1), 62% Coal (3), 47% Trash Pile (0), 43% Human skeleton (1) 2:2 Road - Fuel 100% Broken GAZ-24 (1) 2:3 Burned Store 100% Burned Wreckage (1), 74% Firewood (3), 65% Scrap (40), 37% Flint (1), 34% Can (0), 33% Coal (3), 26% skeleton (1) 2:4 Ruins 100% Scrap (21), 100% Firewood (2), 62% Flint (1), 55% Can (1), 54% Coal (0), 48% Trash Pile (1), 31% Human skeleton (0) 2:5 Intact house - E.1 100% Furniture (1), 93% Threads (10), 82% Russian Cigarettes (1), 82% Can (1), 63% Human skeleton (1) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Rags (4), 100% Old Coins (3), 69% Rope (0), 69% Vinyl Record (1), 65% Kitchen knife (1) 3:1 Road --- 3:2 Ruins 100% Scrap (32), 100% Firewood (3), 71% Flint (1), 64% Can (1), 62% Coal (2), 47% Trash Pile (0), 43% Human skeleton (1) 3:3 Road --- 3:4 Ruins 100% Scrap (35), 100% Firewood (2), 71% Flint (1), 64% Can (1), 62% Coal (0), 47% Trash Pile (0), 43% Human skeleton (1) 3:5 Crater Water filled! 3:6 Intact house - E.2 75% Rice grains (1), 32% Clean water (1), 32% Old Coins (0), 25% Threads (5), 22% Can (0), 22% Insulating tape (0), 17% Human skeleton (0) Boarded door: 100% Human skeleton (1), 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Insulating tape (2), 100% Old Coins (3), 100% Vinyl Record (1) 4:1 Road --- 4:2 Road - Fuel 100% Broken UAZ-452 (1) 4:3 Road - Fuel 100% Broken motorcycle (1) 4:4 Road --- 4:5 Road --- 5:1 Pharmacy Boarded door: 100% Sterile bandage (3), 100% Rags (7), 100% Human skeleton (1), 100% Old Coins (5), 100% Healing Salve (1), 100% Dirty water (1) 5:2 Road --- 5:3 Intact house - E.1 75% Rice grains (1), 71% Dirty water (0), 36% Rags (9), 27% Can (0), 27% Insulating tape (0), 20% Human skeleton (0) 5:4 Road --- 5:5 Ruins 100% Scrap (23), 100% Firewood (3), 71% Flint (1), 64% Can (0), 62% Coal (0), 47% Trash Pile (1), 43% Human skeleton (1) 5:6 Ruins 100% Scrap (36), 100% Firewood (3), 71% Flint (1), 64% Can (1), 62% Coal (0), 47% Trash Pile (1), 43% Human skeleton (0) 6:1 Ruins 100% Destroyed brick oven (1), 100% Firewood (3), 100% Scrap (37), 85% Flint (1), 78% Can (1), 61% Trash Pile (1), 61% Human skeleton (0) 6:2 Road - Fuel 100% Broken ZAZ-968 (1) 6:3 Intact house - E.2 100% Furniture (1), 75% Rice grains (1), 31% Rags (3), 26% Threads (8), 23% Can (1), 23% Insulating tape (1), 18% Human skeleton (0) 6:4 Road --- 6:5 Intact house 100% Dirty water (1), 88% Rags (5), 61% Nail (0), 41% Human skeleton (0), 41% Dried fish (1), 34% Vegetable Patch (0) Boarded door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (5), 87% Cigarettes (1), 74% Human skeleton (1), 72% Rope (0), 72% Vinyl Record (1) 7:1 Road - Fuel 100% Broken VAZ-2101 (1) 7:2 Post office Boarded door: 100% Insulating tape (1), 100% Old Coins (4), 100% Rags (5), 93% Dusty Magazine (0), 76% Closed package (0), 68% Human skeleton (0) 13 Kola: 13 km wsw of Murmansk (7 km diameter) 1:1 Intact house - E.1 100% Dirty water (1), 75% Threads (7), 66% Russian Cigarettes (1), 66% Can (1), 66% Insulating tape (1), 50% Human skeleton (1) 2:1 Road --- 2:2 Ruins 100% Destroyed brick oven (1), 100% Firewood (3), 100% Scrap (27), 85% Flint (1), 78% Can (1), 61% Trash Pile (0), 61% Human skeleton (0) 2:3 Intact house - E.2 100% Furniture (1), 75% Pasta (1), 33% Rags (3), 25% Can (1), 19% Human skeleton (0) Boarded door: 100% Dirty water (1), 100% Threads (5), 100% Old Coins (5), 78% Cigarettes (1), 63% Rope (1), 63% Vinyl Record (1), 59% Kitchen knife (0) 2:4 Crater Quest "Dead Man's Cache" solved: Rusted axe (1), Soda (1), Canned beef (1), Insulating tape (5), Xp +10 100% Human skeleton (1), 100% Flint (1), 100% Can (1), 100% Scrap (39), 100% Firewood (3) 3:1 Road - Fuel 100% Broken UAZ-469 (1) 3:2 Municipal man. buil. Boarded door: 100% Furniture (1), 100% Dirty water (1), 100% Cigarettes (1), 100% Old Coins (3), 98% Human skeleton (1), 98% Playing Cards (1), 94% Tea (1) 3:3 Grocery store Boarded door: 100% Dirty water (1), 100% Salt (4), 100% Old Coins (5), 85% Sugar (4), 75% Flour (1), 66% Canned beef (0), 66% Tea (0), 64% Human skeleton (0) 4:1 Road --- 4:2 Road --- 4:3 Road --- 4:4 Road --- 5:1 Road - Fuel 100% Broken UAZ-452 (1) 14 Tumanny: 100 km sse of Murmansk (? km diameter) Unexplored! 15 Town: 114 km se of Murmansk (? km diameter) Unexplored! 16 Pushnoy: 52 km sw of Murmansk (7 km diameter) 1:1 Ruins 100% Scrap (20), 100% Firewood (2), 75% Flint (1), 68% Can (1), 66% Coal (3), 51% Trash Pile (1), 50% Human skeleton (0) 2:1 Intact house - E.2 83% Clean water (0), 78% Rags (0), 56% Can (0), 56% Insulating tape (2), 40% Human skeleton (1), 40% Canned porridge (0) Boarded door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (7), 81% Cigarettes (0), 66% Rope (0), 66% Vinyl Record (1), 62% Kitchen knife (0) 2:2 Intact house - E.1 Boarded door: 100% Human skeleton (1), 100% Clean water (1), 100% Rags (9), 100% Can (1), 100% Insulating tape (2), 100% Dried fish (1) Boarded door: 100% Cigarettes (1), 100% Clean water (1), 100% Threads (8), 100% Old Coins (3), 98% Rope (1), 97% Human skeleton (1) 2:3 Ruins 100% Scrap (26), 100% Firewood (2), 62% Flint (1), 55% Can (0), 54% Coal (3), 38% Trash Pile (0), 31% Human skeleton (0) 2:4 Ruins 100% Destroyed brick oven (1), 100% Scrap (30), 64% Flint (1), 57% Can (1), 56% Coal (0), 40% Trash Pile (0), 33% Human skeleton (0) 3:1 Canteen 100% Dirty water (1), 75% Rice grains (1), 54% Old Coins (0), 23% Dried fish (0), 23% Canned porridge (1), 21% Human skeleton (1) 3:2 Road - Fuel 100% Broken motorcycle (1) 3:3 Municipal man. buil. 100% Orderly's diary (1), 100% Sterile bandage (1), 100% Lidiacide-34 (1), 100% Healing Salve (1) 4:1 Road - Fuel 100% Broken motorcycle (1) 4:2 Road --- 4:3 Road --- 4:4 Road --- 5:1 Road --- 17 Olenegorsk: 45 km wsw of Pushnoy (7 km diameter) 1:1 Pharmacy Boarded door: 100% Sterile bandage (3), 100% Rags (2), 100% Human skeleton (1), 100% Old Coins (7), 100% Healing Salve (1), 100% Dirty water (1) 1:2 Crater Water filled! 2:1 Contaminated Store Raid: Lvl 10 = Crawling Gnat (10/10) + Rad. Cockroach (5/5) + 2x Larva (5/0) -> +7 Xp 100% Insulating tape (5), 100% Rusted axe (1), 100% Kitchen knife (1), 100% Schoolbag (1), 100% Soda (1), 100% Condensed milk (1), 100% Screw (1), 100% Bicycle spare parts (1) 2:2 Ruins 100% Scrap (24), 100% Firewood (3), 75% Flint (1), 68% Can (1), 66% Coal (2), 51% Trash Pile (1), 50% Human skeleton (1) 2:3 Ruins 100% Scrap (32), 100% Firewood (3), 75% Flint (1), 68% Can (1), 66% Coal (5), 51% Trash Pile (1), 50% Human skeleton (0) 3:1 Road --- 3:2 Road - Fuel 100% Broken UAZ-469 (1) 3:3 Road --- 4:1 Road - Fuel 100% Broken UAZ-469 (1) 4:2 Road --- 4:3 Department store 100% Scrap (3), 100% Insulating tape (4), 100% Rope (1), 100% Firewood (5) 5:1 Crater 100% Scrap (35), 100% Firewood (2), 100% Flint (1), 92% Can (1), 90% Coal (5), 72% Human skeleton (1) 18 Revda: 56 km s of Olenegorsk (7 km diameter) 1:1 Intact house Simple door: 100% Human skeleton (1), 100% Clean water (1), 100% Matches (1), 100% Can (1), 100% Insulating tape (2), 75% Pasta (0) Boarded door: 100% Human skeleton (1), 100% Russian Cigarettes (1), 100% Clean water (1), 100% Threads (6), 100% Old Coins (6), 100% Vinyl Record (1) 1:2 Intact house Boarded door: 100% Human skeleton (1), 100% Furniture (1), 100% Cigarettes (1), 100% Can (1), 100% Insulating tape (2), 75% Pasta (1) 2:1 Road - Fuel 100% Broken motorcycle (1) 2:2 Crater Water filled! 2:3 Intact house 100% Furniture (1), 94% Rags (5), 78% Threads (10), 67% Nail (1), 47% Human skeleton (1), 40% Vegetable Patch (1) 2:4 Pharmacy Boarded door: 100% Sterile bandage (1), 100% Rags (10), 100% Human skeleton (1), 100% Old Coins (5), 100% Healing Salve (1), 100% Dirty water (1) 3:1 Road - Fuel 100% Broken motorcycle (1) 3:2 Intact house 75% Pasta (1), 49% Dirty water (1), 17% Can (0), 17% Insulating tape (0), 13% Cigarettas (0), 12% Human skeleton (0) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Insulating tape (2), 100% Old Coins (3), 86% Human skeleton (1), 77% Rope (1), 77% Vinyl Record (1) 3:3 Burned Apartment Bu. 100% Burned Wreckage (1), 89% Firewood (3), 78% Scrap (29), 45% Flint (1), 41% Can (0), 31% Human skeleton (1) 4:1 Post office Boarded door: 100% Insulating tape (2), 100% Old Coins (7), 100% Rags (5), 93% Dusty Magazine (1), 76% Closed package (1), 68% Human skeleton (0) 4:2 Road --- 4:3 Road --- 4:4 Road --- 5:1 Burned Store 100% Burned Wreckage (1), 71% Firewood (2), 62% Scrap (22), 34% Flint (0), 31% Can (1), 30% Coal (0), 22% Human skeleton (0) 5:2 Road --- 19 Town: 71 km sse of Olenegorsk (7 km diameter) 1:1 Ruins 100% Scrap (32), 100% Firewood (3), 71% Flint (1), 64% Can (1), 62% Coal (0), 47% Trash Pile (0), 43% Human skeleton (1) 1:2 Intact house Boarded door: 100% Human skeleton (1), 100% Furniture (1), 100% Russian Cigarettes (1), 100% Can (1), 100% Insulating tape (3), 100% Threads (7), 75% Pasta (0) 2:1 Road --- 2:2 Crater 100% Scrap (30), 100% Firewood (2), 91% Flint (1), 81% Can (1), 47% Human skeleton (0) 2:3 Ruins 100% Scrap (35), 100% Firewood (2), 75% Flint (0), 68% Can (1), 66% Coal (5), 51% Trash Pile (0), 50% Human skeleton (0) 2:4 Pharmacy Boarded door: 100% Sterile bandage (2), 100% Rags (1), 100% Human skeleton (1), 100% Old Coins (5), 100% Healing Salve (1), 100% Dirty water (1) 3:1 Road --- 3:2 Crater Water filled! 3:3 Crater 100% Human skeleton (0), 100% Flint (1), 100% Can (1), 100% Scrap (36), 100% Firewood (2) 4:1 Road - Fuel 100% Broken VAZ-2101 (1) 4:2 Road --- 4:3 Road - Fuel 100% Broken VAZ-2101 (1) 4:4 Road --- 5:1 Library 100% Old Coins (3), 65% Dusty Magazine (1), 60% Human skeleton (0), 57% Schoolbooks (0) 5:2 Road --- 20 Monchegorsk: 33 km w of Olenegorsk (7 km diameter) 1:1 Intact house - E.1 77% Furniture (1), 75% Pasta (0), 24% Old Coins (0), 19% Threads (0), 17% Can (0), 17% Insulating tape (0), 13% Human skeleton (0) Boarded door: 100% Human skeleton (1), 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Insulating tape (1), 100% Rope (1), 100% Old Coins (6) 2:1 Ruins 100% Firewood (3), 96% Scrap (32), 50% Iron pipe (1), 49% Flint (0), 43% Can (0), 42% Coal (0), 30% Trash Pile (0), 24% Human skeleton (0) 2:2 Road --- 2:3 Intact house - E.2 100% Furniture (1), 90% Rags (5), 72% Can (1), 53% Human skeleton (0), 53% Dried fish (1) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Rags (8), 100% Old Coins (3), 69% Rope (1), 69% Vinyl Record (1), 65% Kitchen knife (0) 2:4 Crater Water filled! 3:1 Ruins 100% Firewood (3), 96% Scrap (33), 50% Iron pipe (1), 49% Flint (0), 43% Can (1), 42% Coal (0), 30% Trash Pile (0), 24% Human skeleton (0) 3:2 Road - Fuel 100% Broken motorcycle (1) 3:3 Intact house 100% Dirty water (4), 100% Buckwheat grains (1), 100% Insulating tape (3), 100% Gray spray can (1) 4:1 Crater 100% Scrap (34), 100% Firewood (3), 71% Flint (1), 65% Can (1), 64% Coal (3), 50% Iron pipe (1), 46% Human skeleton (1) 4:2 Road --- 4:3 Road --- 4:4 Road --- 5:1 Road --- 21 Kirovsk: 50 km s of Monchegorsk (7 km diameter) 1:1 Crater Water filled! 1:2 Intact house - E.1 100% Furniture (1), 55% Can (1), 55% Nail (3), 42% Cigarettes (1), 39% Human skeleton (0), 39% Dried fish (0) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Rags (6), 100% Old Coins (5), 99% Rope (1), 96% Kitchen knife (1) 2:1 Road --- 2:2 Intact house 75% Pasta (0), 27% Clean water (0), 25% Rags (0), 19% Can (0), 19% Nail (0), 14% Human skeleton (0) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Rags (3), 100% Old Coins (7), 90% Vinyl Record (1), 83% Human skeleton (1) 2:3 Intact house 82% Clean water (1), 55% Russian Cigarettes (0), 55% Can (0), 55% Insulating tape (2), 39% Human skeleton (0), 39% Dried fish (1) Boarded door: 100% Cigarettes (1), 100% Clean water (1), 100% Matches (1), 100% Old Coins (3), 90% Rope (1), 83% Kitchen knife (1) 2:4 Intact house - E.2 75% Pasta (1), 52% Dirty water (1), 39% Matches (1), 20% Can (0), 20% Nail (1), 15% Human skeleton (0) Boarded door: 100% clean water (1), 100% Threads (6), 100% Old Coins (6), 82% Cigarettes (0), 69% Human skeleton (1), 66% Rope (1), 66% Vinyl Record (1) 3:1 Road --- 3:2 Intact house - E.1 Boarded door: 100% Human skeleton (1), 100% Clean water (1), 100% Matches (1), 100% Can (1), 100% Nail (2), 100% Canned beef (1) Boarded door: 100% Cigarettes (1), 100% Clean water (1), 100% Threads (10), 100% Old Coins (3), 98% Rope (1), 97% Human skeleton (1) 3:3 Intact house Boarded door: 100% Human skeleton (1), 100% Clean water (1), 100% Rags (4), 100% can (1), 100% Dried fish (1), 100% Threads (9) Boarded door: 100% Clean water (1), 100% Threads (5), 100% Old Coins (3), 85% Cigarettes (0), 79% Human skeleton (0), 70% Rope (1), 70% Vinyl Record (1) 4:1 Road - Fuel 100% Broken ZAZ-968 (1) 4:2 Road --- 4:3 Intact house - E.2 75% Pasta (1), 43% Dirty water (1), 23% Old Coins (5), 19% Threads (0), 17% Can (0), 17% Nail (0), 13% Human skeleton (1) Boarded door: 100% Dirty water (1), 100% Threads (7), 100% Old Coins (3), 88% Cigarettes (1), 81% Human skeleton (1), 72% Rope (1), 72% Vinyl Record (0) 4:4 Library 100% Old Coins (6), 52% Human skeleton (0), 48% Schoolbooks (1), 44% Dusty book (1) 5:1 Pharmacy 100% Old Coins (7), 100% Dirty water (1), 100% Rags (6), 56% Sterila bandage (3), 53% Human skeleton (1), 53% Healing Salve (1) 5:2 Road - Fuel 100% Broken GAZ-24 (1) 22 Apatity: 38 km ssw of Moncheg km diameter) 1:1 Intact house - E.1 84% Clean water (1), 79% Rags (7), 66% Threads (0), 57% Can (1), 41% Human skeleton (0), 41% Canned porridge (0) Boarded door: 100% Dirty water (1), 100% Insulating tape (1), 100% Old Coins (5), 82% Cigarettes (1), 60% Human skeleton (0), 66% Rope (0), 66% Vinyl Record (1) 1:2 Post office Boarded door: 100% Broken bicycle (1), 100% Furniture (1), 100% Insulating tape (3), 100% Old Coins (7), 100% Rags (1), 100% Dusty Magazine (1), 94% Human skeleton (1), 87% Closed package (1) 2:1 Road - Fuel 100% Broken UAZ-469 (1) 2:2 Intact house - E.2 100% Dirty water (1), 80% Rags (0), 67% Threads (5), 58% Can (0), 42% Human skeleton (0), 41% Canned beef (0) 2:3 Burned Apartment Bu. 100% Burned Wreckage (1), 89% Firewood (3), 78% Scrap (28), 45% Flint (0), 41% Can (1), 31% Human skeleton (0) 2:4 Burned Store 100% Burned Wreckage (1), 70% Firewood (2), 67% Scrap (23), 34% Flint (0), 30% Can (0), 17% Human skeleton (0) 3:1 Burned Apartment Bu. 100% Burned Wreckage (1), 74% Firewood (2), 65% Scrap (32), 37% Flint (0), 34% Can (1), 33% Coal (0), 26% Human skeleton (1) 3:2 Road --- 3:3 Ruins 100% Destroyed brick oven (1), 100% Firewood (3), 100% Scrap (20), 79% Flint (1), 72% Can (1), 55% Trash Pile (0), 52% Human skeleton (1) 3:4 Intact house - E.2 75% Rice grains (1), 31% Clean water (0), 29% Rags (3), 20% Nail (2), 13% Human skeleton (1), 11% Rusted saucepan (0) Boarded door: 100% Human skeleton (1), 100% Russian Cigarettes (1), 100% Clean water (1), 100% Rags (9), 100% Rope (1), 100% Old Coins (6) 3:5 Intact house - E.1 82% Clean water (1), 55% Russian Cigarettes (0), 55% Can (1), 55% Insulating tape (1), 39% Human skeleton (1), 39% Dried fish (0) 4:1 Road --- 4:2 Road --- 4:3 Road - Fuel 100% Broken UAZ-469 (1) 4:4 Intact house 75% Rice grains (1), 64% Clean water (0), 60% Rags (2), 45% Can (0), 45% Insulating tape (0), 33% Human skeleton (0) 4:5 Intact house 92% Clean water (1), 86% Rags (5), 70% Threads (6), 39% Human skeleton (0), 38% Canned porridge (1), 32% Rusted saucepan (0) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Insulating tape (3), 100% Old Coins (3), 85% Rope (1), 79% Human skeleton (1) 5:1 Intact house 100% Dirty water (1), 61% Theads (9), 51% Insulating tape (2), 37% Cigarettes (0), 34% Human skeleton (1), 34% Dried fish (0), 28% Vegetable Patch (1) 5:2 Burned Store 100% Burned Wreckage (1), 89% Firewood (2), 78% Scrap (37), 45% Flint (0), 41% Can (1), 31% Human skeleton (0) 5:3 Road --- 5:4 Pharmacy Boarded door: 100% Sterile bandage (1), 100% Rags (7), 100% Human skeleton (1), 100% Old Coins (6), 100% Healing Salve (1), 100% Dirty water (1), 100% Activated charcoal (5) 6:1 Crater Water filled! 6:2 Road --- 23 Afrikanda: 53 km wsw of Monchegorsk (7 km diameter) 1:1 Burned Apartment Bu. 100% Burned Wreckage (1), 89% Firewood (3), 78% Scrap (30), 45% Flint (0), 41% Can (0), 31% Human skeleton (1) 1:2 Ruins 100% Destroyed brick oven (1), 64% Flint (1), 57% Can (1), 56% Coal (0), 50% Iron pipe (1), 42% Trash Pile (0), 39% Human skeleton (0) 2:1 Road - Fuel 100% Broken GAZ-24 (1) 2:2 Crater Water filled! 2:3 Intact house 100% Dirty water (1), 71% Can (1), 51% Cigarettes (1), 47% Human skeleton (0), 39% Vegetable Patch (0) 2:4 Library 100% Old Coins (6), 100% Furniture (1), 58% Dusty Magazine (1), 51% Schoolbooks (1), 50% Human skeleton (0) 3:1 Road --- 3:2 Intact house 100% Furniture (1), 75% Old Coins (6), 48% Insulating tape (0), 32% Human skeleton (0), 30% Canned beef (0), 27% Rusted saucepan (1) 3:3 Intact house 83% Clean water (1), 78% Rags (3), 56% Can (1), 56% Insulating tape (1), 40% Human skeleton (0), 40% Canned porridge (0) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Insulating tape (1), 100% Old Coins (5), 82% Rope (1), 76% Human skeleton (1) 4:1 Road - Fuel 100% Broken ZAZ-968 (1) 4:2 Road --- 4:3 Road --- 4:4 Road - Fuel 100% Broken GAZ-24 (1) 5:1 Pharmacy Boarded door: 100% Sterile bandage (2), 100% Rags (6), 100% Human skeleton (1), 100% Old Coins (5), 100% Healing salve (1), 100% Dirty water (1), 100% Activated charcoal (3) 24 Polyarnye Zori: 59 km w of Monchegorsk (7 km diameter) 1:1 Garage 74% Old Coins (7), 49% Nail (0), 49% Insulating tape (3), 44% Wire (0), 41% Motorcycle spare parts (1), 40% Broken GAZ-24 (0), 35% Sandpaper (0), 31% Human skeleton (1) 1:2 Canteen Boarded door: 100% Human skeleton (1), 100% Dried fish (1), 100% Dirty water (1), 100% Canned porridge (1), 100% Old Coins (5), 75% Rice grains (1) 2:1 Intact house - E.1 Simple door: 100% Furniture (1), 100% Old Coins (6), 100% Threads (6), 92% Can (1), 92% Nail (2), 75% Pasta (1), 72% Human skeleton (0) Boarded door: 100% Clean water (1), 100% Matches (1), 100% Old Coins (5), 79% Cigarettes (0), 64% Rope (0), 64% Vinyl Record (1), 60% Kitchen knife (0) 2:2 Road --- 2:3 Road --- 2:4 Road - Fuel 100% Broken UAZ-469 (1) 3:1 Intact house - E.2 Boarded door: 100% Dirty water (1), 100% Cigarettes (1), 100% Can (1), 100% Insulating tape (2), 100% Threads (6), 96% Human skeleton (1), 75% Rice grains (1) 3:2 Road --- 3:3 Library 100% Old Coins (7), 100% Furniture (1), 50% Human skeleton (1), 47% Schoolbooks (1), 44% Dusty book (1) 4:1 Road --- 4:2 Road - Fuel 100% Broken UAZ-469 (1) 4:3 Road --- 4:4 Post office Boarded door: 100% Furniture (1), 100% Insulating tape (1), 100% Old Coins (6), 100% Rags (9), 96% Broken bicycle (1), 78% Dusty Magazine (0), 64% Closed package (1), 59% Human skeleton (1) 5:1 Crater 100% Scrap (27), 100% Firewood (3), 58% Flint (1), 53% Can (1), 52% Coal (0), 50% Iron pipe (0), 39% Trash pile (0), 39% Human skeleton (0) 25 Kandalaksha: 81 km w of Monchegorsk (9 km diameter) e Safe Haven Premium: Survivor's Cache (1 Energizing Potion, 1 Healing Salve, 5 Sausage, 10 Nail, 1 F-1 grenade) 100% Clean water (1), 100% Canned beef (1), 100% Matches (1), 100% Firewood (5) se Dock Special - See the walkthrough 1:1 Ruins 100% Scrap (38), 100% Firewood (3), 55% Flint (1), 50% Iron pipe (1), 50% Can (1), 48% Coal (0), 36% Trash Pile (0), 33% Human skeleton (1) 1:2 Crater 100% Scrap (35), 100% Firewood (3), 58% Flint (1), 53% Can (1), 52% Coal (2), 50% Iron pipe (0), 39% Trash Pile (1), 39% Human skeleton (0) 2:1 Road --- 2:2 Ruins 100% Firewood (2), 96% Scrap (29), 50% Iron pipe (1), 49% Flint (0), 43% Can (1), 42% Coal (1), 30% Trash Pile (1), 24% Human skeleton (1) 2:3 Intact house - E.2 Boarded door: 100% Clean water (1), 100% Can (1), 100% Nail (1), 100% Threads (7), 99% Cigarettes (1), 94% Human skeleton (1), 93% Canned porridge (1) 2:4 Intact house - E.1 92% Furniture (1), 75% Pasta (1), 27% Rags (0), 23% Rags (0), 20% Can (0), 15% Human skeleton (0) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Threads (5), 100% Old Coins (3), 65% Rope (1), 65% Vinyl Record (1), 62% Rusted saucepan (1) 3:1 Grocery store 75% Buckwheat grains (1), 67% Dirty water (1), 33% Old Coins (0), 26% Salt (0), 18% Sugar (0), 14% Canned beef (0), 14% Tea (0), 13% Human skeleton (0) 3:2 Road --- 3:3 Madhouse Special - See the walkthrough. 100% Nail (5), 100% Rusted shovel (1), 100% Old Coins (10), 100% Rusted tools (1), 100% Energizing Potion (1), 100% Stew meat (1), 100% Screw (1), 100% Bicycle spare parts (1) 3:4 Municipal man. buil. Boarded door: 100% Furniture (1), 100% Dirty water (1), 100% Cigarettes (1), 100% Old Coins (7), 98% Human skeleton (1), 98% Playing Cards (1), 94% Tea (1) 3:5 Intact house 75% Rice grains (1), 71% Dirty water (1), 36% Rags (0), 27% Can (0), 27% Nail (0), 20% Human skeleton (0) 4:1 Road --- 4:2 Road --- 4:3 Road - Fuel 100% Broken GAZ-24 (1) 4:4 Road --- 4:5 Road --- 5:1 Intact house Simple door: 100% Clean water (1), 100% Old Coins (5), 100% Can (1), 100% Nail (2), 95% Human skeleton (1), 75% Rice grains (1) 5:2 Crater Water filled! 5:3 Road --- 5:4 Department store Iron Bar door: 100% Saltpeter (1), 100% Sulfur (1), 100% Insulating tape (5), 100% Screw (1) 6:1 Ruins ? 26 Kovdor: 88 km n of Kandalaksha (7 km diameter) 1:1 Intact house 100% Furniture (1), 88% Rags (2), 66% Can (1), 66% Insulating tape (2), 59% Ruska (2), 50% Human skeleton (0) Boarded door: 100% Cigarettes (1), 100% Dirty water (1), 100% Rags (6), 100% Old Coins (6), 90% Rope (1), 83% Rusted saucepan (1) 1:2 Intact house 100% Furniture (1), 75% Rice grains (1), 29% Rags (0), 24% Threads (0), 14% Human skeleton (0), 12% Rusted saucepan (0) Boarded door: 100% Dirty water (1), 100% Insulating tape (1), 100% Old Coins (4), 86% Cigarettes (1), 79% Human skeleton (1), 70% Rope (0), 70% Vinyl Record (1) 2:1 Intact house 77% Clean water (1), 73% Rags (1), 62% Threads (9), 54% Can (1), 54% Nail (3), 47% Sugar (4), 40% Human skeleton (0) Boarded door: 100% Clean water (1), 100% Rags (1), 100% Old Coins (5), 83% Cigarettes (1), 70% Human skeleton (1), 67% Rope (0), 67% Vinyl Record (0) 2:2 Intact house - E.1 Simple door: 100% Dirty water (1), 100% Rags (9), 100% Can (1), 100% Nail (1), 100% Threads (9), 93% Rusks (3), 93% Sugar (4), 78% Human skeleton (1) Boarded door: 100% Clean water (1), 100% Insulating tape (2), 100% Old Coins (5), 80% Cigarettes (1), 67% Human skeleton (0), 64% Rope (0), 64% Vinyl Record (1) 2:3 Pharmacy Boarded door: 100% Sterile bandage (1), 100% Rags (8), 100% Human skeleton (1), 100% Old Coins (6), 100% Healing salve (1), 100% Dirty water (1), 100% Activated charcoal (2) 2:4 Intact house Simple door: 100% Dirty water (1), 100% Nail (3), 75% Cigarettes (1), 69% Human skeleton (0), 68% Canned porridge (1), 57% Rusted saucepan (1) Boarded door: 100% Human skeleton (1), 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Rags (1), 100% Old Coins (5), 100% Vinyl Record (1) 3:1 Post office Boarded door: 100% Broken bicycle (1), 100% Furniture (1), 100% Insulating tape (1), 100% Old Coins (7), 100% Rags (9), 93% Dusty Magazine (1), 80% Human skeleton (1), 78% Closed package (1) 3:2 Intact house - E.2 Simple door: 100% Furniture (1), 100% Can (1), 100% Threads (10), 91% Cigarettes (1), 85% Human skeleton (1), 85% Canned porridge (1) 3:3 Burned Apartment Bu. 100% Burned Wreckage (1), 89% Firewood (2), 78% Scrap (33), 45% Flint (1), 41% Can (1), 31% Human skeleton (1) 4:1 Ruins 100% Scrap (38), 100% Firewood (3), 58% Flint (1), 53% Can (0), 52% Coal (4), 50% Iron pipe (0), 39% Trash Pile (0), 39% Human skeleton (0) 4:2 Road --- 4:3 Road --- 4:4 Road --- 5:1 Ruins 100% Firewood (3), 96% Scrap (28), 50% Iron pipe (0), 49% Flint (1), 43% Can (0), 42% Coal (0), 30% Trash Pile (1), 24% Human skeleton (0) 5:2 Crater Water filled! 27 Town: 85 km nw of Kandalaksha (11 km diameter) 1:1 Crater Water filled! 1:2 Ruins 100% Scrap (20), 100% Firewood (3), 58% Flint (0), 53% Can (1), 52% Coal (4), 50% Iron pipe (1), 39% Trash Pile (0), 39% Human skeleton (0) 2:1 Intact house - E.1 100% Furniture (1), 75% Old Coins (6), 48% Insulating tape (3), 32% Human skeleton (0), 30% Canned beef (0), 27% Rusted saucepan (1) Boarded door: 100% Dirty water (1), 100% Insulating tape (1), 100% Old Coins (6), 73% Cigarettes (1), 58% Rope (1), 58% Vinyl Record (0), 52% Human skeleton (1) 2:2 Road - Fuel 100% Broken VAZ-2101 (1) 2:3 Intact house - E.2 Simple door: 100% Clean water (1), 100% Threads (10), 92% Russian Cigarettes (1), 92% Can (1), 92% Nail (3), 81% Rusks (0), 81% Sugar (3), 68% Human skeleton (1) Boarded door: 100% Dirty water (1), 100% Insulating tape (3), 100% Old Coins (5), 73% Cigarettes (1), 58% Rope (0), 58% Vinyl Record (0), 52% Human skeleton (0) 2:4 Intact house - E.1 100% Furniture (1), 78% Old Coins (5), 55% Can (1), 55% Insulating tape (1), 49% Rusks (0), 49% Sugar (3), 42% Human skeleton (0) Boarded door: 100% Clean water (1), 100% Threads (8), 100% Old Coins (3), 82% Cigarettes (1), 69% Human skeleton (1), 66% Rope (1), 66% Vinyl Record (0) 2:5 Intact house - E.1 100% Furniture (1), 61% Rags (2), 51% Threads (7), 45% Can (1), 45% Insulating tape (1), 39% Sugar (0), 33% Human skeleton (1), 31% Canned beef (0) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Rags (8), 100% Old Coins (4), 96% Rope (1), 92% Kitchen knife (1) 3:1 Post office Boarded door: 100% Broken bicycle (1), 100% Furniture (1), 100% Insulating tape (3), 100% Old Coins (4), 100% Rags (1), 100% Dusty Magazine (1), 94% Human skeleton (1), 87% Closed package (0) 3:2 Intact house - E.2 100% Furniture (1), 80% Old Coins (3), 61% Can (1), 61% Insulating tape (3), 45% Human skeleton (1), 45% Dried fish (0) Boarded door: 100% Dirty water (1), 100% Insulating tape (3), 100% Old Coins (7), 86% Cigarettes (1), 79% Human skeleton (1), 70% Rope (0), 70% Vinyl Record (1) 3:3 Road --- 3:4 Intact house 100% Dirty water (1), 92% Old Coins (5), 65% Can (1), 65% Nail (0), 58% Rusks (0), 49% Human skeleton (1) Boarded door: 100% Human skeleton (1), 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Rags (1), 100% Old Coins (7) 3:5 Pharmacy Boarded door: 100% Sterile bandage (1), 100% Rags (10), 100% Human skeleton (1), 100% Old Coins (7), 100% Healing Salve (1), 100% Dirty water (1), 100% Activated charcoal (4) 3:6 Intact house - E.2 75% Pasta (1), 64% Furniture (0), 14% Threads (0), 13% Can (0), 13% Insulating tape (0), 11% Sugar (0), 10% Cigarettes (0), 9% Human skeleton (0) Boarded door: 100% Dirty water (1), 100% Rags (4), 100% Old Coins (4), 76% Cigarettes (1), 60% Rope (0), 60% Vinyl Record (1), 55% Human skeleton (1) 4:1 Road - Fuel 100% Broken VAZ-2101 (1) 4:2 Road --- 4:3 Road - Fuel 100% Broken UAZ-452 (1) 4:4 Road - Fuel 100% Broken UAZ-469 (1) 4:5 Road - Fuel 100% Broken GAZ-24 (1) 4:6 Road --- 5:1 Ruins 100% Firewood (3), 96% Scrap (27), 50% Iron Pipe (1), 48% Flint (0), 42% Can (1), 41% Coal (1), 27% Trash Pile (1), 23% Human skeleton (0) 5:2 Ruins 100% Firewood (3), 96% Scrap (36), 50% Iron Pipe (1), 49% Flint (1), 43% Can (0), 42% Coal (2), 30% Trash Pile (0), 24% Human skeleton (0) 5:3 Ruins 100% Scrap (37), 100% Firewood (3), 54% Flint (1), 50% Iron pipe (0), 48% Can (0), 47% Coal (5), 33% Trash Pile (0), 32% Human skeleton (0) 5:4 Road - Fuel 100% Broken GAZ-24 (1) 5:5 Intact house 100% Furniture (1), 77% Rags (6), 66% Threads (7), 58% Can (1), 58% Nail (0), 51% Rusks (0), 44% Human skeleton (0) 5:6 Pharmacy Boarded door: 100% Sterile bandage (1), 100% Rags (2), 100% Human skeleton (1), 100% Old Coins (5), 100% Healing Salve (1), 100% Dirty water (1), 100% Activated charcoal (3) 6:1 Road --- 6:2 Ruins 100% Scrap (24), 100% Firewood (3), 54% Flint (1), 50% Iron pipe (1), 48% Can (1), 47% Coal (0), 33% Trash Pile (0), 32% Human skeleton (1) 6:3 School - Gym 78% Old Coins (4), 72% Rags (5), 44% Broken bicycle (1), 35% Sterile bandage (2), 30% Playing Cards (0), 29% Human skeleton (1), 28% Rope (1) 6:4 School - Library 100% Old Coins (5), 100% Furniture (1), 63% Dusty Magazine (1), 59% Human skeleton (0), 56% Schoolbooks (0) 6:5 Road --- 6:6 Intact house 100% Dirty water (1), 75% Flour (1), 71% Rags (6), 53% Can (1), 46% Sugar (4), 39% Human skeleton (1) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Matches (1), 100% Old Coins (6), 70% Rope (1), 70% Vinyl Record (0), 67% Rusted saucepan (0) 7:1 Road --- 7:2 Intact house 71% Clean water (1), 67% Rags (10, 48% Can (1), 48% Insulating tape (3), 41% Sugar (0), 34% Human skeleton (1), 34% Canned porridge (0) Boarded door: 100% Clean water (1), 100% Matches (1), 100% Old Coins (4), 79% Cigarettes (1), 64% Rope (1), 64% Vinyl Record (0), 60% Kitchen knife (0) 7:3 School - Canteen 75% Rice grains (1), 5% Dirty water (1), 2% Old Coins (0), 1% Sugar (0), 1% Human skeleton (0), 1% Dried meat (0) 7:4 School - Classrooms Boarded door: 100% Furniture (1), 57% Human skeleton (0), 57% Rusted needle (1), 52% Schoolbooks (0), 52% Tea (0), 33% Rusted tools (0) 7:5 Road --- 8:1 Road - Fuel 100% Broken UAZ-469 (1) 8:2 Road --- 28 Town: 63 km w of Kandalaksha (7 km diameter) 1:1 Pharmacy Boarded door: 100% Sterile bandage (2), 100% Rags (4), 100% Human skeleton (1), 100% Old Coins (5), 100% Healing Salve (1), 100% Dirty water (1), 100% Activated charcoal (2) 1:2 Intact house - E.1 Boarded door: 100% Furniture (1), 100% Old Coins (4), 100% Threads (7), 97% Nail (1), 75% Buckwheat grains (1), 69% Human skeleton (1), 59% Rusted saucepan (0) Boarded door: 100% Clean water (1), 100% Insulating tape (3), 100% Old Coins (4), 98% Cigarettes (1), 80% Rope (1). 76% Kitchen knife (1) 2:1 Road --- 2:2 Intact house 100% Dirty water (1), 100% Matches (1), 100% Can (1), 99% Sugar (4), 83% Human skeleton (1) Boarded door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Matches (1), 100% Old Coins (6), 90% Human skeleton (1), 81% Rope (0), 81% Vinyl Record (1) 2:3 Ruins 100% Scrap (23), 100% Firewood (3), 58% Flint (1), 53% Can (1), 52% Coal (2), 50% Iron pipe (1), 39% Trash Pile (0), 39% Human skeleton (0) 2:4 Intact house - E.2 Simple door: 100% Dirty water (1), 87% Russian Cigarettes (1), 87% Insulating tape (1), 74% Rusks (2), 74% Sugar (3), 59% Human skeleton (1), 50% Rusted saucepan (1) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Insulating tape (1), 100% Old Coins (6), 85% Rope (1), 79% Human skeleton (0) 3:1 Road - Fuel 100% Broken GAZ-24 (1) 3:2 Intact house 100% Furniture (1), 69% Old Coins (5), 56% Threads (10), 49% Can (1), 49% Insulating tape (0), 44% Rusks (2), 44% Sugar (3), 37% Human skeleton (0) 3:3 Post office Boarded door: 100% Broken bicycle (1), 100% Furniture (1), 100% Insulating tape (1), 100% Old Coins (5), 100% Rags (5), 93% Dusty Magazine (1), 80% Human skeleton (1), 78% Closed package (1) 4:1 Intact house Simple door: 100% Human skeleton (1), 100% Clean water (1), 100% Old Coins (5), 100% Can (1), 100% Rusks (3), 100% Sugar (3) 4:2 Road --- 4:3 Road - Fuel 100% Broken GAZ-24 (1) 4:4 Road --- 5:1 Crater Water filled! 5:2 Road - Fuel 100% Broken UAZ-452 (1) From here on, radiation level is added! ======================================= 29 Zelenoborsky: 62 km sw of Kandalaksha (7 km diameter) 1:1 2 Intact house Simple door: 100% Dirty water (1), 100% Old Coins (7), 90% Can (1), 79% Sugar (3), 75% Pasta (1), 66% Human skeleton (1), 66% Washing Powder (0) Boarded door: 100% Dirty water (1), 100% Old Coins (6), 100% Threads (7), 54% Cigarettes (1), 48% Human skeleton (1), 40% Rope (1), 34% Vinyl Record (0), 31% Human skeleton (0) 1:2 2 Intact house 100% Furniture (1), 70% Old Coins (7), 70% Dried fish (1), 45% Nail (2), 38% Sugar (3), 30% Human skeleton (0), 30% Washing Powder (0), 25% Rusted saucepan (1) Collapsed door: 100% Clean water (1), 100% Old Coins (3), 80% Insulating tape (1), 52% Cigarettes (0), 47% Washing Powder (2), 36% Rusted saucepan (1), 34% Carpet (0), 30% Human skeleton (0) 2:1 0 Road --- 2:2 2 Municipal man. buil. Boarded door: 100% Furniture (1), 100% Dirty water (1), 100% Russian Cigarettes (1), 100% Old Coins (5), 70% Human skeleton (0), 67% Playing Cards (1), 66% Tea (1), 58% Carpet (1) 2:3 2 Post office Boarded door: 100% Broken bicycle (1), 100% Furniture (1), 100% Insulating tape (2), 100% Old Coins (4), 100% Rags (7), 93% Dusty Magazine (1), 80% Human skeleton (1), 78% Closed package (1) 2:4 2 Intact house 75% Buckwheat grains (0), 22% Clean water (1), 21% Rags (8), 18% Threads (0), 16% Can (1), 14% Sugar (0), 12% Human skeleton (0) 3:1 0 Road --- 3:2 2 Canteen 82% Dirty water (1), 75% Rice grains (1), 41% Old Coins (5), 33% Salt (0), 23% Sugar (0), 19% Human skeleton (1), 19% Died fish (0), 19% Canned porridge (1) Iron door: 100% Clean water (1), 100% Old Coins (5), 74% Human skeleton (1), 58% Kitchen knife (1), 56% Honey (1), 55% Samovar (0), 15% Spices (0), 10% Cooking recipe (0) 3:3 2 Department store 100% Matches (1), 100% Furniture (1), 100% Rags (10), 73% Nail (2), 73% Insulating tape (1), 67% Wire (3), 52% Human skeleton (1) 4:1 2 Road - Fuel 100% Broken UAZ-469 (1) 4:2 0 Road --- 4:3 0 Road --- 4:4 0 Road --- 5:1 2 Crater Water filled! 5:2 0 Road --- 30 Chupa: 100 km sw of Kandalaksha (8 km diameter) 1:1 2 Burned Barracks 100% Burned Wreckage (1), 74% Firewood (3), 65% Scrap (35), 37% Flint (0), 34% Can (1), 33% Coal (0), 26% Human skeleton (0) 1:2 2 Ruins 100% Firewood (3), 100% Scrap (34), 50% Iron pipe (1), 49% Flint (1), 43% Can (1), 43& Coal (0), 30% Trash Pile (0), 24% Human skeleton (1) 2:1 0 Road --- 2:2 2 Tailor shop 100% Furniture (1), 73% Old Coins (4), 69% Rags (9), 57% Threads (8), 43% Wire (2), 36% Cloth (0), 31% Human skeleton (0), 28% Mirror (0) Iron door: 100% Rags (3), 100% Threads (7), 100% Furniture (1), 100% Cloth (1), 92% Rusted needle (1), 84% Human skeleton (1), 74% Carpet (1) 2:3 2 Ruins 100% Firewood (3), 100% Scrap (37), 50% Iron pipe (1), 49% Flint (1), 43% Can (1), 42% Coal (0), 30% Trash Pile (1), 24% Human skeleton (1) 2:4 2 Intact house 100% Furniture (1), 75% Rice grains (1), 37% Old Coins (6), 26% Can (1), 23% Sugar (0), 20% Human skeleton (0) Iron door: 100% Dirty water (1), 100% Old Coins (5), 100% Insulating tape (3), 67% Cigarettes (1), 60% Human skeleton (0), 60% Soap (1), 45% Bayan (0), 41% Human skeleton e (1) 3:1 2 Canteen 75% Buckwheat grains (1), 68% Dirty water (1), 33% Old Coins (0), 27% Salt (0), 19% Sugar (0), 15% Dried fish (0), 15% Canned porridge (0), 14% Human skeleton (0) Iron door: 100% Clean water (1), 100% Old Coins (7), 74% Human skeleton (1), 58% Rusted saucepan (1), 56% Honey (0), 55% Samovar (0), 15% Spices (1), 10% Cooking recipe (0) 3:2 2 Road - Fuel 100% Broken ZAZ-968 (1) 3:3 2 Burned Apartment Bu. 100% Burned Wreckage (1), 89% Firewood (3), 78% Scrap (0), 45% Flint (0), 41% Can (0), 31% Human skeleton (0) 3:4 2 Contaminated Store Raid: 4x Crawling Gnat (40/40) + 9 unopened Larva (5/0) Eggs. Gives a Valuable Crate. 85% IR-190 (1), 77% Old Coins (3), 61% Threads (8), 52% Nail (2), 52% Insulating tape (1), 44% Screw (0), 44% Bicycle spare parts (0), 35% Gunpowder (57) 3:5 2 Crater Water filled! 4:1 0 Road --- 4:2 0 Road --- 4:3 0 Road --- 4:4 2 Road - Fuel 100% Broken GAZ-24 (1) 4:5 0 Road --- 5:1 2 Library 100% Furniture (1), 80% Old Coins (7), 25% Schoolbooks (1), 22% Dusty book (1), 19% Carpet (0), 17% Human skeleton (0) 5:2 2 Burned Store 100% Burned Wreckage (1), 89% Firewood (3), 78% Scrap (25), 45% Flint (1), 41% Can (0), 31% Human skeleton (1) 5:3 0 Road --- 5:4 2 Cafe 100% Dirty water (1), 100% Furniture (1), 59% Salt (0), 41% Sugar (4), 33% Human skeleton (0), 33% Soda (1), 32% Coffee (1), 30% Dried meat (0) Iron door: 100% Salt (3), 100% Clean water (1), 72% Sugar (4), 52% Soda (1), 48% Coffee (0), 37% Samovar (0), 35% Vodka (1), 32% Human skeleton (0) 6:1 2 Intact house 89% Clean water (1), 70% Threads (0), 61% Russian Cigarettes (1), 61% Can (1), 61% Nail (0), 44% Human skeleton (1), 43% Canned porridge (0) Collapsed door: 100% Clean water (1), 100% Threads (6), 100% Old Coins (6), 83% Russian Cigarettes (1), 50% Soap (0), 44% Human skeleton (1), 37% Bayan (0), 33% Human skeleton (0) 6:2 2 Road - Fuel 100% Broken motorcycle (1) 31 Loukhi: 126 km sw of Kandalaksha (8 km diameter) 1:1 2 Crater Water filled! 1:2 2 Intact house - E.1 100% Furniture (1), 75% Flour (1), 32% Threads (10), 28% Russian Cigarettes (1), 28% Can (0), 24% Sugar (0), 21% Human skeleton (0) 2:1 2 Road - Fuel 100% Broken motorcycle (1) 2:2 2 Contaminated Store Raid: 4x Crawling Gnat (40/40) + 11 unopened Larva (5/0) Eggs. Gives a Valuable Crate. 100% Nail (3), 100% Insulating tape (3), 100% Threads (10), 100% Old Coins (3), 88% Screw (1), 88% Bicycle spare parts (1), 66% Gunpowder (69), 56% Vodka (0) 2:3 2 Intact house - E.2 75% Pasta (0), 51% Dirty water (1), 19% Russian Cigarettes (0), 19% Can (0), 19% Nail (0), 14% Human skeleton (0) Boarded door: 100% Dirty water (1), 100% Old Coins (3), 80% Insulating tape (3), 52% Cigarettes (1), 47% Washing Powder (0), 34% Bayan (0), 34% Human skeleton (0), 30% Human skeleton e (0) 2:4 2 Library 100% Furniture (1), 87% Old Coins (4), 34% Human skeleton (0), 31% Schoolbooks (0), 29% Dusty book (0), 26% Carpet (1) 3:1 2 Canteen 91% Dirty water (1), 75% Flour (1), 44% Old Coins (6), 35% Salt (3), 24% Sugar (4), 18% Canned beef (0), 18% Human skeleton (0), 17% Dried meat (0) Iron door: 100% Clean water (1), 100% Old Coins (4), 58% Human skeleton (1), 51% Kitchen knife (1), 48% Samovar (1), 44% Jam (0), 15% Spices (0), 10% Cooking recipe (1) 3:2 2 Road - Fuel 100% Broken GAZ-24 (1) 3:3 2 Department store 100% Rags (1), 100% Matches (1), 100% Furniture (1), 79% Nail (3), 79% Insulating tape (1), 74% Wire (2), 62% Human skeleton (1) 3:4 2 Intact house - E.2 100% Furniture (1), 59% Salt (3), 57% Threads (9), 50% Can (1), 38% Cigarettes (1), 36% Human skeleton (1), 36% Dried fish (0) Collapsed door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (6), 57% Cigarettes (1), 51% Human skeleton (0), 51% Soap (0), 36% Guitar (0), 34% Human skeleton e (0) 3:5 2 Intact house - E.1 Simple door: 100% Furniture (1), 100% Old Coins (3), 100% Can (1), 100% Insulating tape (3), 100% Threads (7), 88% Human skeleton (1), 75% Flour (1) Collapsed door: 100% Clean water (1), 100% Old Coins (5), 80% Insulating tape (2), 52% Cigarettes (1), 41% Human skeleton (1), 39% Rope (0), 34% Samovar (0), 30% Human skeleton (1) 4:1 2 Road - Fuel 100% Broken motorcycle (1) 4:2 0 Road --- 4:3 0 Road --- 4:4 2 Intact house - E.1 Boarded door: 100% Dirty water (1), 100% Matches (1), 100% Nail (3), 95% Sugar (3), 77% Human skeleton (1), 77% Dried fish (1), 66% Rusted saucepan (1) 4:5 2 Burned Barraks 100% Burned Wreckage (1), 89% Firewood (3), 78% Scrap (36), 45% Flint (1), 41% Can (1), 31% Human skeleton (0) 5:1 2 Burned Store 100% Burned Wreckage (1), 89% Firewood (2), 78% Scrap (20), 45% Flint (1), 41% Can (1), 31% Human skeleton (1) 5:2 2 Pharmacy 100% Dirty water (1), 80% Old Coins (6), 76% Rags (8), 72% Activated charcoal (3), 47% Alcohol (1), 43% Sterile bandage (3), 40% Human skeleton (1), 40% Healing Salve (1) 5:3 2 Ruins 100% Firewood (3), 96% Scrap (32), 50% Iron pipe (1), 49% Flint (1), 43% Can (1), 42% Coal (1), 30% Trash Pile (1), 24% Human skeleton (0) 5:4 2 Intact house - E.2 62% Clean water (1), 62% Old Coins (5), 42% Can (0), 42% Insulating tape (2), 37% Rusks (0), 37% Sugar (4), 30% Human skeleton (1), 30% Washing Powder (0) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Insulating tape (2), 100% Old Coins (3), 68% Washing Powder (2), 55% Kitchen knife (0), 51% Guitar (0) 6:1 2 Ruins 100% Firewood (3), 90% Scrap (26), 50% Iron pipe (1), 43% Flint (0), 37% Can (1), 36% Coal (1), 22% Trash Pile (1), 16% Human skeleton (0) 6:2 2 Ruins 100% Scrap (37), 100% Firewood (3), 58% Flint (1), 53% Can (1), 52% Coal (0), 50% Iron pipe (0), 39% Trash Pile (0), 39% Human skeleton (0) 32 Engozero: 58 km sw of Loukhi (7 km diameter) 1:1 2 Intact house Simple door: 100% Clean water (1), 100% Rags (10), 100% Can (1), 100% Insulating tape (1), 100% Rusks (3), 100% Threads (6), 100% Sugar (3), 91% Human skeleton (1) Boarded door: 100% Dirty water (1), 100% Rags (3), 100% Old Coins (4), 82% Russian Cigarettes (1), 49% Human skeleton (0), 41% Rope (1), 35% Guitar (0), 33% Human skeleton (0) 1:2 2 Crater Water filled! 2:1 2 Intact house - E.2 100% Furniture (1), 75% Flour (1), 30% Can (0), 26% Sugar (4), 23% Cigarettes (0), 21% Human skeleton (0) Boarded door: 100% Clean water (1), 100% Threads (10), 100% Old Coins (5), 82% Russian Cigarettes (1), 49% Soap (0), 38% Mirror (0), 38% Rusted saucepan (1), 33% Human skeleton e (1) 2:2 2 Intact house - E.1 100% Furniture (1), 43% Russian Cigarettes (1), 43% Can (1), 43% Nail (3), 37% Rusks (0), 37% Sugar (3), 31% Human skeleton (0), 31% Washing Powder (2) Boarded door: 100% Dirty water (1), 100% Old Coins (4), 100% Threads (7), 81% Russian Cigarettes (1), 48% Washing Powder (0), 37% Rusted saucepan (1), 34% Turntable (0), 32% Human skeleton e (1) 2:3 2 Intact house - E.2 100% Furniture (1), 77% Old Coins (3), 63% Salt (3), 54% Can (0), 54% Insulating tape (0), 40% Human skeleton (1), 40% Washing Powder (0) Collapsed door: 100% Dirty water (1), 100% Rags (2), 100% Old Coins (3), 85% Russian Cigarettes (1), 52% Washing Powder (0), 46% Human skeleton (0), 39% Bayan (0), 35% Human skeleton e (1) 2:4 2 Intact house - E.1 100% Furniture (1), 75% Flour (1), 34% Salt (0), 29% Russian Cigarettes (1), 29% Can (1), 29% Insulating tape (1), 22% Human skeleton (0) Collapsed door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (6), 82% Russian Cigarettes (0), 49% Soap (1), 38% Rusted saucepan (0), 35% Guitar (1), 33% Human skeleton e (1) 3:1 2 Canteen 75% Buckwheat grains (1), 67% Dirty water (1), 33% Old Coins (0), 27% Salt (0), 18% Sugar (0), 15% Dried fish (0), 14% Canned beef (0), 14% Human skeleton (0) Iron door: 100% Clean water (1), 100% Old Coins (6), 67% Human skeleton (0), 51% Rusted saucepan (0), 48% Samovar (1), 43% Pickled vegetables (0), 15% Spices (1), 10% Cooking recipe (0) 3:2 2 Department store 100% Matches (1), 100% Furniture (1), 96% Rags (9), 73% Nail (3), 73% Insulating tape (3), 67% Wire (2), 52% Human skeleton (1) 3:3 2 Cafe 100% Dirty water (1), 100% Furniture (1), 61% Salt (3), 43% Sugar (4), 35% Human skeleton (1), 35% Soda (0), 35% Dried fish (1), 34% Coffee (1) Iron door: 100% Salt (4), 100% Clean water (1), 82% Sugar (3), 61% Human skeleton (0), 61% Soda (0), 57% Coffee (1), 46% Samovar (0), 45% Vodka (1) 4:1 0 Road --- 4:2 0 Road --- 4:3 0 Road --- 4:4 2 Road - Fuel 100% Broken UAZ-469 (1) 5:1 2 Library 100% Furniture (1), 87% Old Coins (7), 34% Human skeleton (0), 31% Schoolbooks (0), 29% Dusty book (1), 26% Carpet (0) 5:2 0 Road --- 33 Umba: 110 km s of Kandalaksha (? km diameter) Unexplored! 34 Priozersk, Kalevala, Rovaniemi, Kostomuksha, Varzuga Unexplored! 35 Belomorsk: 316 km sw of Kandalaksha (9 km diameter) nw 0 Safe Haven Premium: Survivor's Cache (1 Cuban Cigar, 1 IR-190, 1 Pickled vegetables, 100 Threads, 10 Pistol Ammo) 100% Clean water (1), 100% Canned beef (1), 100% Matches (1), 100% Firewood (5) se 5 Dock Special - See the walkthrough: 1x IR-190, 5x Sterile bandage 1:1 0 Road --- 1:2 2 Ruins 100% Scrap (30), 100% Firewood (3), 57% Flint (1), 51% Can (0), 50% Iron pipe (0), 50% Coal (1), 37% Human skeleton (0), 36% Trash Pile (1) 1:3 2 Ruins 100% Firewood (3), 91% Scrap (30), 50% Iron pipe (0), 43% Flint (1), 37% Can (0), 36% Coal (1), 22% Trash Pile (1), 17% Human skeleton (0) 2:1 2 Crater Water filled! 2:2 2 Road - Fuel 100% Broken motorcycle (1) 2:3 0 Road --- 2:4 0 Road --- 3:1 2 Clinic - Main buil. Iron door: 100% Rags (1), 100% Activated charcoal (4), 100% Clean water (1), 76% Alcohol (1), 65% Sterile bandage (1), 54% Painkiller (1), 43% Human skeleton (0), 38% Metocaine (0) 3:2 2 Clinic - Wards Iron door: 100% Furniture (1), 100% Activated charcoal (2), 100% Rags (8), 86% Alcohol (1), 76% Sterile bandage (1), 69% Antibiotics (1), 54% Human skeleton (0), 52% Lidiacide-34 (0) 3:3 0 Road --- 3:4 2 Bunker Bunker door: 100% Respirator (1), 100% Dynamo Flashlight (1), 100% Crowbar (1), 100% Antirad (1), 100% Makarov Handgun (1), 100% Pistol Ammo (20), 100% Shotgun Round (10), 100% Medium Safe (1) 3:5 2 Crater 100% Scrap (25), 100% Firewood (3), 55% Flint (0), 50% Iron pipe (0), 49% Can (1), 48% Coal (0), 36% Human skeleton (0), 33% Trash Pile (0) 4:1 0 Road --- 4:2 0 Road --- 4:3 0 Road --- 4:4 0 Road --- 4:5 2 Tailor shop 100% Rags (20), 100% Threads (20), 100% Rope (1), 100% Rusted needle (1) 5:1 2 Intact house - E.2 Boarded door: 100% Human skeleton (1), 100% Dirty water (1), 100% Rags (1), 100% Can (1), 100% Nail (1), 100% Threads (8), 100% Salt (3), 75% Buckwheat grains (1) Boarded door: 100% Dirty water (1), 100% Old Coins (5), 98% Threads (10), 80% Russian Cigarettes (1), 38% Rope (1), 34% Bayan (0), 33% Human skeleton (1), 30% Human skeleton e (1) 5:2 2 Intact house - E.1 75% Pasta (0), 74% Furniture (1), 14% Can (1), 14% Insulating tape (2), 12% Sugar (0), 11% Cigarettes (0), 10% Human skeleton (0) 5:3 2 Road - Fuel 100% Broken motorcycle (1) 5:4 2 Contaminated Store Raid: 4x Crawling Gnat (40/40) + 10 unopened Larva (5/0) Eggs. Gives a Valuable Crate. 100% Nail (2), 100% Insulating tape (1), 100% Threads (6), 100% Old Coins (7), 88% Screw (1), 88% Bicycle spare parts (1), 66% Gunpowder (0), 56% Vodka (1) 6:1 2 Intact house 100% Furniture (1), 75% Buckwheat grains (1), 33% Rags (8), 25% Can (1), 19% Human skeleton (1) Iron door: 100% Dirty water (1), 100% Threads (9), 100% Old Coins (3), 92% Cigarettes (1), 85% Washing Powder (3), 70% Kitchen knife (1), 68% Samovar (1) 6:2 0 Road --- 36 Zolotets: 13 km nw of Belomorsk (7 km diameter) 1:1 2 Intact house 70% Fresh water (0), 45% Russian Cigarettes (1), 45% Insulating tape (0), 38% Rusks (3), 38% Sugar (0), 30% Human skeleton (0), 30% Washing Powder (0), 25% Vegetable Patch (0) Boarded door: 100% Clean water (1), 100% Old Coins (5), 99% Threads (9), 53% Cigarettes (1), 48% Washing Powder (0), 40% Vinyl Record (0), 35% Human skeleton (0), 31% Human skeleton e (1) 1:2 2 Crater Water filled! 2:1 2 Intact house Simple door: 100% Dirty water (1), 100% Threads (5), 87% Russian Cigarettes (1), 87% Nail (3), 75% Flour (1), 60% Human skeleton (0), 51% Rusted saucepan (0) Collapsed door: 100% Clean water (1), 100% Old Coins (3), 80% Russian Cigarettes (1), 80% Insulating tape (2), 39% Rope (0), 39% Vinyl Record (1), 34% Human skeleton (0), 30% Human skeleton e (1) 2:2 2 Intact house 75% Pasta (0), 41% Dirty water (1), 14% Can (1), 14% Insulating tape (2), 12% Sugar (3), 11% Cigarettes (0), 10% Human skeleton (0) Iron door: 100% Dirty water (1), 100% Threads (9), 100% Old Coins (4), 98% Russian cigarettes (1), 59% Human skeleton (0), 50% Rope (1), 43% Turntable (1), 40% Human skeleton e (2) 2:3 2 Intact house 100% Furniture (1), 78% Old Coins (4), 53% Can (0), 53% Nail (3), 45% Sugar (0), 38% Human skeleton (1), 38% Dried fish (0), 38% Washing powder (0) Collapsed door: 100# Dirty water (1), 100% Threads (10), 100% Old Coins (7), 56% Cigarettes (1), 51% Soap (1), 51% Human skeleton (1), 38% Carpet (0), 34% Human skeleton e (0) 2:4 2 Intact house Boarded door: 100% Furniture (1), 100% Matches (1), 95% Can (1), 95% Nail (1), 83% Sugar (3), 75% Pasta (1), 71% Human skeleton (1), 71% Washing Powder (2) 3:1 2 Municipal man. buil. Collapsed door: 100% Furniture (1), 100% Dirty water (1), 100% Old Coins (3), 73% Cigarettes (1), 67% Human skeleton (1), 63% Tea (0), 63% Playing Cards (1), 54% Carpet (1) 3:2 2 Canteen Boarded door: 100% Dirty water (1), 100% Salt (4), 100% Old Coins (5), 95% Rusks (1), 95% Sugar (4), 80% Human skeleton (1), 77% Canned beef (1), 75% Rice grains (1) Iron door: 100% Clean water (1), 100% Old Coins (6), 64% Human skeleton (1), 56% Rusted saucepan (0), 54% Honey (0), 53% Samovar (0), 15% Spices (0), 10% Cooking recipe (1) 3:3 2 Tailor's shop 100% Furniture (1), 72% Old Coins (0), 67% Rags (5), 55% Threads (5), 42% Wire (2), 34% Cloth (1), 29% Human skeleton (0), 26% Carpet (0) Iron door: 100% Human skeleton (1), 100% Cloth (1), 100% Rags (3), 100% Rusted needle (1), 100% Threads (10), 100% Furniture (1), 100% Mirror (1) 4:1 0 Road --- 4:2 2 Road - Fuel 100% Broken UAZ-452 (1) 4:3 2 Road - Fuel 100% Broken VAZ-2101 (1) 4:4 0 Road --- 5:1 2 Library 100% Furniture (1), 88% Old Coins (6), 38% Dusty Magazine (0), 33% Schoolbooks (1), 32% Human skeleton (0), 27% Carpet (1) 5:2 2 Road - Fuel 100% Broken VAZ-2101 (1) 37 Kem: 52 km ne of Belomorsk (10 km diameter) 1:1 2 Intact house - E.1 83% Clean water (1), 67% Salt (4), 56% Russian Cigarettes (1), 56% Can (1), 40% Human skeleton (1), 40% Dried fish (0) 1:2 2 Intact house 91% Furniture (1), 75% Rice grains (1), 27% Rags (9), 24% Salt (3), 23% Threads (5), 20% Can (0), 20% Nail (1), 16% Human skeleton (0) 2:1 Puppy! Start battle -> Radioactive rat + Mutant Rat -> PET: Wolf (wounded and starving. Need 6x Sterile bandage + 1x Healing salve + 3x Clean water to heal) Leave -> Boarded door: 100% Clean water (1), 100% Rags (1), 100% Can (1), 100% Insulating tape (1), 91% Sugar (4), 76% Human skeleton (1), 76% Dried fish (1), 76% Washing Powder (2) 2:2 2 Intact house - E.1 89% Clean water (1), 84% Rags (10), 71% Threads (8), 62% Can (1), 55% Rusks (2), 46% Human skeleton (1) Iron door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Rags (7), 100% Old Coins (4), 62% Washing Powder (2), 55% Human skeleton (0), 47% Samovar (0), 43% Human skeleton (0) 2:3 2 Intact house - E.2 75% Buckwheat grains (1), 64% Furniture (1), 18% Old Coins (7), 12% Can (1), 12% Nail (0), 11& Sugar (0), 9% Human skeleton (0), 9% Washing Powder (0) Iron door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (4), 66% Cigarettes (1), 60% Washing Powder (0), 47% Kitchen knife (0), 45% Samovar (0), 40% Human skeleton e (0) 2:4 2 Intact house - E.2 100% Furniture (1), 59% Rags (9), 52% Salt (4), 43% Can (1), 43% Insulating tape (2), 31% Human skeleton (1), 31% Washing Powder (2), 31% Canned porridge (0) 2:5 2 Intact house - E.1 Boarded door: 100% Human skeleton (1), 100% Furniture (1), 100% Rags (2), 100% Can (1), 100% Nail (3), 100% Threads (6), 100% Salt (4), 75% Pasta (0) Collapsed door: 100% Clean water (1), 100% Old Coins (4), 98% Threads (10), 53% Cigarettes (1), 47% Soap (0), 36% Rusted saucepan (0), 34% Samovar (0), 30% Human skeleton e (0) 3:1 2 Canteen 75% Pasta (1), 67% Dirty water (1), 32% Old Coins (5), 26% Salt (3), 18% Sugar (4), 13% Canned beef (1), 13% Human skeleton (1), 13% Dried meat (0) Iron door: 100% Clean water (1), 100% Old Coins (6), 58% Human skeleton (1), 51% Kitchen knife (0), 48% Samovar (1), 44% Jam (0), 15% Spices (0), 10% Cooking recipe (1) 3:2 2 Contaminated Store Raid: 4x Crawling Gnat (40/40) + 11 unopened Larva (5/0) Eggs. Gives a Valuable Crate. 100% Nail (1), 100% Insulating tape (3), 100% Threads (8), 100% Old Coins (5), 88% Screw (1), 88% Bicycle spare parts (1), 66% Gunpowder (55), 56% Vodka (0) 3:3 2 Cafe Boarded door: 100% Salt (4), 100% Sugar (4), 100% Dirty water (1), 100% Rusks (2), 100% Furniture (1), 91% Soda (1), 89% Human skeleton (1), 87% Tea (1) Iron door: 100% Salt (3), 100% Clean water (1), 77% sugar (3), 56% Soda (1), 52% Coffee (0), 41% Samovar (1), 41% Human skeleton (1), 40% Vodka (0) 3:4 2 Ruins 100% Firewood (3), 96% Scrap (33), 50% Iron pipe (0), 48% Flint (1), 42% Can (1), 41% Coal (2), 27% Trash Pile (1), 23% Human skeleton (0) 3:5 2 Ruins 100% Firewood (3), 90% Scrap (31), 50% Iron pipe (1), 43% Flint (1), 37% Can (1), 36% Coal (0), 22% Trash Pile (0), 16% Human skeleton (0) 3:6 2 Library 100% Furniture (1), 86% Old Coins (7), 30% Schoolbooks (1), 29% Human skeleton (0), 27% Dusty book (1), 25% Carpet (0) 4:1 0 Road --- 4:2 0 Road --- 4:3 2 Road - Fuel 100% Broken ZAZ-968 (1) 4:4 2 Intact house 75% Buckwheat grains (0), 55% Clean water (1), 52% Rags (0), 44% Threads (0), 39% Can (0), 29% Human skeleton (1) Collapsed door: 100% Furniture (1), 62% Rags (1), 54% Salt (0), 46% Can (1), 46% Insulating tape (0), 40% Rusks (3), 34% Human skeleton (1), 34% Washing Powder (2) 4:5 2 Ruins 100% Firewood (2), 96% Scrap (20), 50% Iron pipe (0), 495 Flint (1), 43% Can (0), 42% Coal (4), 30% Trash Pile (0), 24% Human skeleton (0) 5:1 2 Burned Apartment Bu. 100% Burned Wreckage (1), 71% Firewood (2), 62% Scrap (26), 34% Flint (0), 31% Can (1), 30% Coal (0), 22% Human skeleton (1) 5:2 2 Intact house Simple door: 100% Human skeleton (1), 100% Furniture (1), 100% Matches (1), 100% Can (1), 100% Canned porridge (1), 100% Threads (9) Iron door: 100% Clean water (1), 100% Matches (1), 100% Old Coins (7), 63% Cigarettes (1), 47% Rope (1), 44% Kitchen knife (0), 42% Bayan (1), 37% Human skeleton e (0) 5:3 2 Crater Water filled! 5:4 0 Road --- 5:5 2 Tailor shop 100% Furniture (1), 75% Old Coins (3), 71% Rags (5), 58% Threads (0), 45% Wire (0), 38% Cloth (0), 35% Human skeleton (1), 30% Mirror (1) Iron door: 100% Rags (3), 100% Threads (6), 100% Furniture (1), 99% Cloth (1), 92% Rusted needle (1), 84% Human skeleton (1), 74% Carpet (1) 5:6 2 Burned Apartment Bu. 100% Burned Wreckage (1), 89% Firewood (2), 78% Scrap (35), 45% Flint (0), 41% Can (1), 31% Human skeleton (0) 6:1 2 Intact house - E.2 100% Furniture (1), 90% Rags (9), 80% Salt (0), 68% Can (1), 61% Rusks (1), 52% Human skeleton (1) Iron door: 100% Dirty water (1), 100% Threads (9), 100% Old Coins (4), 64% Cigarettes (1), 58% Washing Powder (2), 45% Rusted saucepan (0), 43% Bayan (1), 38% Human skeleton (1) 6:2 2 Intact house - E.1 Simple door: 100% Furniture (1), 100% Old Coins (4), 100% Can (1), 100% Nail (2), 100% Threads (6), 88% Human skeleton (1), 75% Flour (1) 6:3 2 Intact house Simple door: 100% Furniture (1), 100% Old Coins (5), 100% Can (1), 100% Rusks (1), 100% Sugar (4), 91% Washing Powder (2), 89% Human skeleton (0) Collapsed door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (7), 84% Russian Cigarettes (1), 51% Soap (1), 40% Kitchen knife (1), 38% Bayan (1), 34% Human skeleton (0) 6:4 0 Road --- 6:5 2 Burned Barracks 100% Burned Wreckage (1), 74% Firewood (3), 65% Scrap (30), 37% Flint (0), 34% Can (0), 33% Coal (0), 26% Human skeleton (0) 7:1 2 Intact house 100% Furniture (1), 81% Rags (6), 70% Salt (4), 57% Can (1), 49% Rusks (3), 40% Human skeleton (0), 35% Vegetable Patch (0) 7:2 2 Crater 100% Scrap (21), 100% Firewood (2), 98% Flint (1), 90% Can (1), 71% Human skeleton (1), 50% Iron pipe (0) 38 Town: 98 km ne of Belomorsk (? km diameter) Unexplored! 39 Town: 119 km nnw of Belomorsk (? km diameter) Unexplored! 40 Town: 113 km s of Belomorsk (? km diameter) Unexplored! 41 Nadvoitsy: 65 km w of Belomorsk (7 km diameter) 1:1 2 Burned Barracks 100% Burned Wreckage (1), 74% Firewood (0), 65% Scrap (28), 37% Flint (1), 34% Can (1), 33% Coal (0), 26% Human skeleton (0) 1:2 2 Crater Water filled! 2:1 2 Pharmacy Boarded door: 100% Sterile bandage (3), 100% Alcohol (1), 100% Rags (10), 100% Old Coins (4), 100% Healing Salve (1), 100% Dirty water (1), 100% Activated charcoal (2), 99% Human skeleton (1) 2:2 2 Intact house 60% Clean water (0), 60% Old Coins (5), 40% Can (0), 40% Insulating tape (0), 34% Sugar (4), 28% Human skeleton (0), 28% Washing Powder (3), 28% Canned porridge (0) Iron door: 100% Dirty water (1), 100% Rags (7), 100% Old Coins (7), 65% Cigarettes (1), 52% Human skeleton (1), 49% Rope (1), 44% Bayan (1), 39% Human skeleton (0) 2:3 2 Intact house - E.2 100% Furniture (1), 47% Can (1), 47% Insulating tape (2), 40% Sugar (3), 36% Cigarettes (0), 33% Human skeleton (0), 33% Canned porridge (0) Boarded door: 100% Russian Cigarettes (1), 100% Dirty water (1), 100% Threads (8), 100% Old Coins (3), 56% Rope (1), 53% Rusted saucepan (0), 49% Guitar (1) 2:4 2 Intact house - E.1 100% Dirty water (1), 52% Rags (0), 44% Salt (4), 35% Insulating tape (0), 24% Human skeleton (0), 24% Washing Powder (2), 22% Canned beef (1), 20% Rusted saucepan (0) Collapsed door: 100% Clean water (1), 100% Old Coins (5), 83% Russian Cigarettes (1), 83% Insulating tape (0), 44% Human skeleton (1), 42% Rope (), 42% Vinyl Record (1), 33% Human skeleton e (0) 3:1 2 Tailor shop Boarded door: 100% Furniture (1), 100% Rags (9), 100% Wire (3), 100% Threads (5), 100% Old Coins (4), 93% Cloth (1), 86% Human skeleton (1), 77% Mirror (1) Iron door: 100% Human skeleton (1), 100% Cloth (1), 100% Rags (5), 100% Rusted needle (1), 100% Threads (5), 100% Furniture (1), 100% Mirror (1) 3:2 2 Ruins 100% Firewood (3), 96% Scrap (29), 50% Iron pipe (1), 48% Flint (1), 42% Can (1), 41% Coal (5), 27% Trash Pile (1), 23% Human skeleton (1) 3:3 2 Post office Collapsed door: 100% Broken bicycle (1), 100% Furniture (1), 100% Insulating tape (2), 100% Old Coins (4), 100% Rags (2), 100% Dusty Magazine (1), 94% Human skeleton (1), 87% Closed package (1) 4:1 0 Road --- 4:2 0 Road --- 4:3 2 Canteen 94% Dirty water (1), 75% Flour (1), 47% Old Coins (0), 38% Salt (0), 27% Rusks (0), 27% Sugar (4), 21% Canned beef (1), 20% Human skeleton (0) Iron door: 100% Clean water (1), 100% Old Coins (4), 67% Human skeleton (1), 51% Kitchen knife (1), 48% Samovar (1), 43% Pickled vegetables (0), 15% Spices (0), 10% Cooking recipe (1) 4:4 2 Intact house 100% Furniture (1), 82% Old Coins (5), 53% Nail (3), 43% Sugar (0), 36% Human skeleton (1), 36% Washing Powder (0), 31% Vegetable Patch (0) 5:1 2 Intact house Simple door: 100% Furniture (1), 75% Flour (1), 72% Russian Cigarettes (0), 72% Can (1), 72% Insulating tape (3), 63% Sugar (4), 52% Human skeleton (1), 52% Washing Powder (0) 5:2 0 Road --- 42 Muezersky: 106 km nnw of Nadvoitsy (? km diameter) Unexplored! 43 Segezha: 24 km sw of Nadvoitsy (7 km diameter) 1:1 2 Road - Fuel 100% Broken VAZ-2101 (1) 1:2 2 Canteen 75% Pasta (1), 68% Dirty water (1), 33% Old Coins (0), 27% Salt (0), 19% Sugar (0), 15% Dried fish (1), 15% Canned porridge (1), 14% Human skeleton (1) Iron door: 100% Clean water (1), 100% Old Coins (7), 68% Human skeleton (1), 52% Rusted saucepan (1), 49% Samovar (0), 45% Jam (1), 15% Spices (0), 10% Cooking recipe (0) 2:1 2 Road - Fuel 100% Broken UAZ-469 (1) 2:2 2 Crater Water filled! 2:3 0 Road --- 2:4 2 Municipal man. buil. 100% Furniture (1), 100% Dirty water (1), 68% Old Coins (4), 30% Cigarettes (1), 26% Coffee (0), 26% Playing Cards (1), 25% Human skeleton (1), 22% Carpet (0) 3:1 0 Road --- 3:2 2 Department store Collapsed door: 100% Human skeleton (1), 100% Rags (7), 100% Matches (1), 100% Nail (1), 100% Furniture (1), 100% Wire (2), 100% Insulating tape (1) 3:3 0 Road --- 4:1 2 Road - Fuel 100% Broken ZAZ-968 (1) 4:2 0 Road --- 4:3 0 Road --- 4:4 0 Road --- 5:1 2 Post office Collapsed door: 100% Furniture (1), 100% Old Coins (4), 100% Rags (10), 93% Insulating tape (1), 84% Broken bicycle (1), 66% Dusty Magazine (1), 53% Closed package (1), 43% Human skeleton (0) 5:2 2 Road - Fuel 100% Broken GAZ-24 (1) 44 Medvezhyegorsk: 94 km sw of Segezha (7 km diameter) 1:1 2 Ruins 100% Scrap (24), 100% Firewood (3), 55% Flint (0), 50% Iron pipe (1), 50% Can (0), 48% Coal (1), 36% Trash Pile (0), 33% Human skeleton (0) 1:2 2 Crater Water filled! 2:1 2 Intact house Boarded door: 100% Human skeleton (1), 100% Dirty water (1), 100% Russian Cigarettes (1), 100% Can (1), 100% Insulating tape (2), 100% Threads (5), 75% Flour (1) 2:2 2 Intact house 75% Pasta (1), 52% Dirty water (0), 27% Rags (0), 24% Salt (0), 20% an ...? (0), 15% Human skeleton (0) Collapsed door: 100% Dirty water (1), 100% Rags (4), 100% Old Coins (3), 56% Cigarettes (1), 50% Human skeleton (1), 42% Rope (1), 37% Samovar (1), 33% Human skeleton e (0) 2:3 2 Library 100% Furniture (1), 85% Old Coins (3), 35% Dusty Magazine (0), 29% Schoolbooks (1), 24% Carpet (1), 24% Human skeleton (1) 2:4 2 Intact house 75% Buckwheat grains (1), 38 Dirty water (1), 19% Rags (0), 17% Salt (0), 17% Threads (0), 15% Can (0), 15% Nail (3), 11% Human skeleton (0) 3:1 2 Department store Collapsed door: 100% Human skeleton (1), 100% Rags (6), 100% Matches (1), 100% Nail (3), 100% Furniture (1), 100% Wire (2), 100% Insulating tape (3) 3:2 2 Canteen Boarded door: 100% Dirty water (1), 100% Salt (3), 100% Old Coins (7), 90% Rusks (2), 90% Sugar (3), 76% Human skeleton (1), 75% Buckwheat grains (1), 73% Canned beef (1) Iron door: 100% Clean water (1), 100% Old Coins (4), 64% Human skeleton (0), 56% Kitchen knife (1), 55% Condensed milk (1), 53% Samovar (0), 15% Spices (0), 10% Cooking recipe (0) 3:3 2 Burned Apartment Bu. 100% Burned Wreckage (1), 74% Firewood (3), 65% Scrap (0), 37% Flint (1), 34% Can (0), 33% Coal (0), 26% Human skeleton (0) 4:1 0 Road --- 4:2 2 Road - Fuel 100% Broken ZAZ-968 (1) 4:3 0 Road --- 4:4 0 Road --- 5:1 2 Pharmacy 100% Dirty water (1), 80% Old Coins (0), 76% Rags (7), 72% Activated charcoal (5), 47% Alcohol (0), 43% Sterile bandage (0), 40% Human skeleton (0), 40% Healing Salve (0) 5:2 0 Road --- 45 Pindushi: 15 km se of Medvezhyegorsk (7 km diameter) 1:1 2 Intact house Boarded door: 100% Furniture (1), 100% Old Coins (4), 100% Salt (4), 99% Can (1), 99% Nail (3), 75% Pasta (1), 75% Human skeleton (1), 75% Washing Powder (3) Collapsed door: 100% Dirty water (1), 100% Old Coins (4), 97% Threads (10), 51% Cigarettes (0), 37% Rope (0), 33% Samovar (1), 33% Human skeleton (1), 33% Human skeleton (0) 1:2 2 Intact house Boarded door: 100% Dirty water (1), 100% Russian Cigarettes (1), 100% Nail (3), 94% Rusks (3), 94% Sugar (4), 78% Human skeleton (0), 78% Washing Powder (2), 75% Flour (1) 2:1 0 Road --- 2:2 2 Canteen Collapsed door: 100% Dirty water (1), 100% Salt (3), 100% Old Coins (3), 89% Sugar (3), 75% Flour (1), 73% Human skeleton (1), 72% Canned porridge (1), 67% Dried meat (2) Iron door: 100% Clean water (1), 100% Old Coins (6), 58% Human skeleton (0), 51% Kitchen knife (0), 48% Samovar (1), 44% Jam (0), 15% Spices (1), 10% Cooking recipe (1) 2:3 2 Intact house 69% Clean water (0), 69% Old Coins (0), 44% Insulating tape (0), 37% Sugar (0), 29% Human skeleton (0), 29% Dried fish (0), 29% Washing Powder (3), 24% Vegetable Patch (1) 2:4 2 Library 100% Furniture (1), 86% Old Coins (7), 30% Schoolbooks (1), 29% Human skeleton (0), 27% Dusty book (1), 25% Carpet (1) 3:1 0 Road --- 3:2 2 Tailor shop Boarded door: 100% Furniture (1), 100% Rags (8), 100% Wire (2), 100% Threads (5), 100% Old Coins (3), 88% Cloth (1), 75% Human skeleton (1), 71% Mirror (1) Iron door: 100% Human skeleton (1), 100% Cloth (1), 100% Rags (3), 100% Rusted needle (1), 100% Threads (8), 100% Furniture (1), 100% Mirror (1) 3:3 2 Intact house - E.1 100% Furniture (1), 61% Rags (3), 44% Can (0), 44% Insulating tape (0), 38% Rusks (1), 38% Sugar (0), 32% Human skeleton (0), 32% Washing Powder (0) 4:1 0 Road --- 4:2 0 Road --- 4:3 2 Cafe Collapsed door: 100% Salt (4), 100% Sugar (4), 100% Dirty water (1), 100% Rusks (1), 100% Furniture (1), 91% Soda (1), 89% Human skeleton (1), 87% Coffee (1) Iron door: 100% Salt (3), 100% Clean water (1), 82% Sugar (4), 61% Human skeleton (1), 61% Soda (1), 57% Tea (0), 46% Samovar (1), 45% Vodka (1) 4:4 2 Intact house - E.2 Boarded door: 100% Human skeleton (1), 100% Dirty water (1), 100% Old Coins (6), 100% Can (1), 100% Insulating tape (2), 100% Threads (7), 75% Pasta (1) Boarded door: 100% Clean water (1), 100% Old Coins (3), 79% Insulating tape (3), 51% Cigarettes (0), 46% Washing Powder (0), 35% Kitchen knife (0), 32% Turntable (0), 29% Human skeleton (0) 5:1 2 Crater Water filled! 5:2 0 Road --- 46 Town: 91 km s of Medvezhyegorsk (? km diameter) Unexplored! 47 Town: 59 km wnw of Medvezhyegorsk (? km diameter) Unexplored! 48 Kondopoga: 59 km ne of Petrozavodsk (9 km diameter) 1:1 2 Burned Barracks 100% Burned Wreckage (1), 89% Firewood (2), 78% Scrap (35), 45% Flint (1), 41% Can (1), 31% Human skeleton (1) 1:2 2 Burned Barracks 100% Burned Wreckage (1), 89% Firewood (2), 78% Scrap (28), 45% Flint (1), 41% Can (1), 31% Human skeleton (0) 2:1 2 Road - Fuel 100% Broken UAZ-469 (1) 2:2 2 Cafe 100% Dirty water (1), 100% Furniture (1), 61% Salt (0), 43% Sugar (0), 35% Human skeleton (0), 35% Soda (0), 35% Dried fish (0), 34% Tea (0) Iron door: 100% Salt (3), 100% Clean water (1), 82% Sugar (3), 61% Human skeleton (1), 61% Soda (0), 57% Tea (0), 46% Samovar (0), 45% Vodka (0) 2:3 2 Burned store 100% Burned Wreckage (1), 74% Firewood (3), 65% Scrap (37), 37% Flint (1), 34% Can (1), 33% Coal (4), 26% Human skeleton (1) 2:4 2 Intact house 100% Furniture (1), 64% Threads (8), 56% Russian Cigarettes (1), 56% Can (1), 56% Nail (1), 49% Sugar (4), 41% Human skeleton (1), 41% Dried fish (0) Iron door: 100% Russian Cigarettes (1), 100% Clean water (1), 100% Rags (8), 100% Old Coins (4), 63% Human skeleton (1), 54% Rope (1), 54% Vinyl Record (0), 43% Human skeleton (0) 3:1 2 Canteen Collapsed door: 100% Dirty water (1), 100% Salt (4), 100% Old Coins (5), 98% Rusks (2), 98% Sugar (3), 83% Human skeleton (1), 82% Canned porridge (1), 75% Rice grains (1) Iron door: 100% Clean water (1), 100% Old Coins (7), 68% Human skeleton (1), 52% Kitchen knife (1), 49% Samovar (1), 45% Jam (0), 15% Spices (0), 10% Cooking recipe (1) 3:2 0 Road --- 3:3 2 Contaminated Store Raid: 4x Crawling Gnat (40/40) + 11 unopened Larva (5/0) Eggs. Gives a Valuable Crate. 85% IR-190 (1), 77% Old Coins (0), 61% Threads (0), 52% Nail (0), 52% Insulating tape (2), 44% Screw (1), 44% Bicycle spare parts (1), 35% Gunpowder (62) 3:4 2 Crater 100% Scrap (37), 100% Firewood (3), 54% Flint (1), 50% Iron pipe (1), 48% Can (1), 47% Coal (1), 33% Trash Pile (1), 32% Human skeleton (0) 3:5 2 Post office Collapsed door: 100% Broken bicycle (1), 100% Furniture (1), 100% Insulating tape (1), 100% Old Coins (3), 100% Rags (6), 100% Dusty Magazine (1), 94% Human skeleton (1), 87% Closed package (1) 4:1 2 Road - Fuel 100% Broken GAZ-24 (1) 4:2 0 Road --- 4:3 0 Road --- 4:4 2 Tailor shop Boarded door: 100% Furniture (1), 100% Rags (9), 100% Threads (7), 100% Old Coins (7), 99% Wire (2), 82% Cloth (1), 71% Human skeleton (1), 64% Carpet (0) Iron door: 100% Rags (7), 100% Threads (10), 100% Furniture (1), 99% Cloth (1), 92% Rusted needle (1), 84% Human skeleton (1), 74% Carpet (1) 4:5 2 Intact house 100% Furniture (1), 75% Flour (1), 61% Rags (5), 52% Threads (0), 46% Insulating tape (0), 41% Sugar (0), 35% Human skeleton (1) 5:1 2 Crater Water filled! 5:2 2 Ruins 100% Firewood (3), 96% Scrap (31), 50% Iron pipe (0), 48% Flint (0), 42% Can (1), 41% Coal (5), 27% Trash Pile (0), 23% Human skeleton (0) 5:3 0 Road --- 5:4 2 Ruins 100% Firewood (3), 91% Scrap (22), 50% Iron pipe (0), 43% Flint (0), 38% Can (0), 36% Coal (4), 24% Trash Pile (0), 17% Human skeleton (0) 6:1 2 Burned Barracks 100% Burned Wreckage (1), 89% Firewood (2), 78% Scrap (37), 45% Flint (0), 41% Can (1), 31% Human skeleton (0) 6:2 2 Road - Fuel 100% Broken VAZ-2101 (1) 49 Petrozavodsk: 311 km sw of Belomorsk (13 km diameter) n 0 Safe Haven Premium: Survivor's Cache (1 Lidiacide-34, 1 IR-190, 1 Strawberry Cake, 10 Cloth, 1 F-1 grenade) 100% Clean water (1), 100% Canned beef (1), 100% Matches (1), 100% Firewood (5) 1:1 2 Crater Water filled! 1:2 0 Road --- 1:3 2 Ruins 100% Scrap (23), 100% Firewood (3), 54% Flint (1), 50% Iron pipe (1), 48% Can (1), 47% Coal (5), 33% Trash Pile (0), 32% Human skeleton (1) 1:4 2 Ruins 100% Scrap (36), 100% Firewood (2), 55% Flint (1), 50% Iron pipe (1), 50% Can (1), 48% Coal (4), 36% Trash Pile (1), 33% Human skeleton (1) 2:1 0 Road --- 2:2 2 Intact house - E.2 Boarded door: 100% Dirty water (1), 100% Matches (1), 100% Can (1), 100% Insulating tape (1), 100% Threads (7), 100% Sugar (3), 86% Human skeleton (1), 75% Pasta (1) Collapsed door: 100% Dirty water (1), 100% Rags (4), 100% Old Coins (3), 56% Cigarettes (0), 51% Washing Powder (0), 45% Human skeleton (1), 38% Carpet (1), 34% Human skeleton (1) 2:3 2 Intact house - E.1 100% Furniture (1), 64% Threads (10), 56% Russian Cigarettes (0), 56% Can (1), 56% Insulating tape (0), 49% Rusks (1), 42% Human skeleton (0) Boarded door: 100% Dirty water (1), 100% Old Coins (5), 83% Russian Cigarettes (1), 83% Insulating tape (3), 44% Human skeleton (1), 42% Rope (0), 39% Mirror (0), 33% Human skeleton (0) 2:4 0 Road --- 2:5 2 Intact house - E.1 75% Pasta (1), 36% Dirty water (1), 15% Threads (5), 13% Russian Cigarettes (1), 13% Can (1), 13% Insulating tape (0), 12% Sugar (0), 10% Human skeleton (0) Boarded door: 100% Clean water (1), 100% Threads (8), 100% Old Coins (7), 55% Cigarettes (1), 50% Soap (0), 50% Human skeleton (0), 37% Samovar (1), 33% Human skeleton f (0) 2:6 2 Ruins 100% Scrap (24), 100% Firewood (3), 54% Flint (1), 50% Iron pipe (0), 48% Can (0), 47% Coal (2), 33% Trash Pile (1), 32% Human skeleton (0) 3:1 2 Contaminated Store Raid: 4x Crawling Gnat (40/40) + 11 unopened Larva (5/0) Eggs. Gives a Valuable Crate. 100% Nail (2), 100% Insulating tape (1), 100% Threads (10), 100% Old Coins (6), 88% Screw (1), 88% Bicycle spare parts (1), 66% Gunpowder (58), 56% Vodka (1) 3:2 0 Road --- 3:3 2 Intact house 92% Clean water (1), 92% Old Coins (6), 75% Flour (0), 64% Can (0), 48% Human skeleton (1) Iron door: 100% Clean water (1), 100% Rags (4), 100% Old Coins (5), 95% Russian Cigarettes (1), 46% Rope (1), 43% Kitchen knife (1), 39% Turntable (0), 36% Human skeleton (0) 3:4 2 Intact house Simple door: 100% Dirty water (1), 100% Rags (4), 100% Can (1), 100% Insulating tape (2), 100% Salt (4), 98% Rusks (1), 84% Washing Powder (3), 81% Human skeleton (1) Iron door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (4), 67% Cigarettes (1), 61% Washing Powder (3), 48% Kitchen knife (0), 48% Mirror (0), 41% Human skeleton (1) 3:5 0 Road --- 3:6 2 Intact house - E.2 Simple door: 100% Dirty water (1), 100% Old Coins (5), 75% Buckwheat grains (1), 73% Can (1), 64% Sugar (3), 53% Human skeleton (1), 53% Washing Powder (0) Boarded door: 100% Clean water (1), 100% Matches (1), 100% Old Coins (5), 53% Cigarettes (0), 42% Human skeleton (0), 39% Rope (1), 34% Turntable (0), 31% Human skeleton (0) 3:7 2 Ruins 100% Scrap (30), 100% Firewood (3), 54% Flint (1), 50% Iron pipe (0), 48% Can (0), 47% Coal (2), 33% Trash Pile (0), 32% Human skeleton (0) 4:1 0 Road --- 4:2 0 Road --- 4:3 0 Road --- 4:4 0 Road --- 4:5 0 Road --- 4:6 0 Road --- 4:7 0 Road --- 4:8 0 Road --- 5:1 2 Cafe 100% Dirty water (1), 100% Furniture (1), 58% Salt (0), 40% Sugar (3), 32% Soda (0), 30% Coffee (0), 29% Human skeleton (0), 29% Dried meat (0) Iron door: 100% Salt (3), 100% Clean water (1), 72% Sugar (4), 52% Soda (0), 48% Tea (1), 37% Samovar (0), 35% Vodka (1), 32% Human skeleton (0) 5:2 2 Burned Store 100% Burned Wreckage (1), 89% Firewood (2), 78% Scrap (34), 45% Flint (1), 41% Can (1), 31% Human skeleton (1) 5:3 2 Burned Apartment Bu. 100% Burned Wreckage (1), 85% Firewood (2), 74% Scrap (40), 41% Flint (1), 37% Can (1), 26% Human skeleton (0) 5:4 0 Road --- 5:5 2 School - Gym Collapsed door: 100% Rags (10), 100% Old Coins (7), 85% Broken bicycle (1), 64% Sterile bandage (2), 54% Playing Cards (0), 48% Rope (1), 39% Human skeleton (1) 5:6 2 School - Library Iron door: 100% Dusty Magazine (1), 100% Old Coins (5), 100% Furniture (1), 93% Schoolbooks (1), 88% Human skeleton (1), 78% Carpet (0) 5:7 0 Road --- 5:8 2 Tailor shop 100% Furniture (1), 75% Old Coins (5), 71% Rags (10), 58% Threads (7), 45% Wire (3), 38% Cloth (1), 35% Human skeleton (1), 30% Mirror (0) Iron door: 100% Human skeleton (1), 100% Cloth (1), 100% Rags (3), 100% Rusted needle (1), 100% Threads (10), 100% Furniture (1), 100% Mirror (1) 6:1 2 Ruins 100% Scrap (39), 100% Firewood (3), 58% Flint (1), 53% Can (1), 52% Coal (4), 50% Iron pipe (1), 39% Trash Pile (1), 39% Human skeleton (1) 6:2 2 Crater 100% Scrap (32), 100% Firewood (3), 55% Flint (1), 50% Iron pipe (1), 49% Can (1), 48% Coal (2), 36% Human skeleton (1), 33% Trash Pile (1) 6:3 2 Burned Barracks 100% Burned Wreckage (1), 89% Firewood (3), 78% Scrap (39), 45% Flint (1), 41% Can (1), 31% Human skeleton (0) 6:4 0 Road --- 6:5 2 School - Canteen Collapsed door: 100% Dirty water (1), 75% Buckwheat grains (0), 57% Old Coins (0), 46% Salt (3), 32% Sugar (0), 26% Human skeleton (1), 25% Canned porridge (0), 23% Dried meat (1) 6:6 2 School - Classrooms Boarded door: 100% Furniture (1), 72% Human skeleton (1), 72% Rusted needle (1), 67% Schoolbooks (1), 67% Tea (1), 55% Bayan (1) 6:7 0 Road --- 6:8 2 Electronics store 100% Developer for photos (1), 100% Fixative for photos (1), 100% Developing tank (1) 7:1 2 Crater 100% Scrap (37), 100% Firewood (3), 69% Flint (1), 62% Can (1), 50% Iron pipe (1), 47% Trash Pile (1), 46% Human skeleton (1) 7:2 2 Burned Apartment Bu. 100% Burned Wreckage (1), 74% Firewood (3), 65% Scrap (38), 37% Flint (1), 34% Can (0), 33% Coal (0), 26% Human skeleton (1) 7:3 2 Burned Barracks 100% Burned Wreckage (1), 89% Firewood (3), 78% Scrap (39), 45% Flint (1), 41% Can (1), 31% Human skeleton (0) 7:4 0 Road --- 7:5 0 Road --- 7:6 0 Road --- 7:7 0 Road --- 8:1 2 Burned Apartment Bu. 100% Burned Wreckage (1), 74% Firewood (2), 65% Scrap (27), 37% Flint (1), 34% Can (1), 33% Coal (4), 26% Human skeleton (0) 8:2 2 Ruins 100% Firewood (3), 96% Scrap (36), 50% Iron pipe (0), 49% Flint (1), 43% Can (1), 42% Coal (0), 30% Trash Pile (1), 24% Human skeleton (1) 8:3 2 Ruins 100% Scrap (35), 100% Firewood (2), 58% Flint (1), 53% Can (1), 52% Coal (0), 50% Iron pipe (1), 39% Trash Pile (1), 39% Human skeleton (0) 8:4 0 Road --- 8:5 2 Contaminated Store Raid: 4x Crawling Gnat (40/40) + 9 unopened Larva (5/0) Eggs. Gives a Valuable Crate. 85% IR-190 (1), 77% Old Coins (7), 61% Threads (10), 52% Nail (1), 52% Insulating tape (1), 44% Screw (1), 44% Bicycle spare parts (0), 35% Gunpowder (0) 8:6 2 Crater 100% Scrap (38), 100% Firewood (2), 69% Flint (1), 62% Can (1), 50% Iron pipe (1), 47% Trash Pile (1), 46% Human skeleton (0) 9:1 0 Road --- 9:2 0 Road --- 9:3 0 Road --- 50 Town: 63 km s of Petrozavodsk (? km diameter) Unexplored! 51 Town: 41 km sw of Petrozavodsk (? km diameter) Unexplored! 52 Town: 21 km nnw of Petrozavodsk (7 km diameter) 1:1 2 Intact house - E.1 75% Buckwheat grains (1), 66% Furniture (1), 28% Matches (0), 16% Threads (5), 14% Can (0), 14% Insulating tape (0), 13% Sugar (0), 11% Human skeleton (0) 1:2 2 Crater Water filled! 2:1 2 Road - Fuel 100% Broken UAZ-452 (1) 2:2 2 Canteen 80% Dirty water (1), 75% Rice grains (1), 40% Old Coins (0), 32% Salt (0), 22% Sugar (0), 18% Dried fish (0), 18% Canned porridge (1), 17% Human skeleton (0) Iron door: 100% Clean water (1), 100% Old Coins (4), 68% Human skeleton (1), 52% Rusted saucepan (1), 49% Samovar (1), 45% Jam (0), 15% Spices (0), 10% Cooking recipe (0) 2:3 2 Intact house - E.2 75% Buckwheat grains (0), 67% Furniture (1), 28% Matches (0), 18% Salt (0), 17% Threads (8), 15% Can (0), 15% Nail (0), 12% Human skeleton (1) 2:4 2 Intact house 75% Buckwheat grains (1), 23% Clean water (1), 23% Old Coins (4), 20% Salt (0), 19% Threads (10), 17% Can (1), 13% Human skeleton (1) 3:1 2 Road - Fuel 100% Broken UAZ-469 (1) 3:2 2 Post office Collapsed door: 100% Broken bicycle (1), 100% Furniture (1), 100% Insulating tape (1), 100% Old Coins (6), 100% Rags (2), 93% Dusty Magazine (1), 80% Human skeleton (1), 78% Closed package (1) 3:3 2 Department store Collapsed door: 100% Human skeleton (1), 100% Rags (9), 100% Matches (1), 100% Nail (2), 100% Furniture (1), 100% Wire (2), 100% Insulating tape (2) 4:1 2 Crater 100% Scrap (34), 100% Firewood (3), 55% Flint (1), 50% Iron pipe (0), 49% Can (1), 48% Coal (0), 36% Human skeleton (0), 33% Trash Pile (0) 4:2 2 Municipal man. buil. 100% Furniture (1), 100% Dirty water (1), 68% Old Coins (6), 30% Cigarettes (0), 26% Coffee (0), 26% Playing Cards (0), 25% Human skeleton (0), 22% Carpet (0) 4:3 0 Road --- 4:4 0 Road --- 5:1 2 Intact house 100% Furniture (1), 83% Rags (7), 71% Salt (3), 69% Threads (7), 59% Nail (2), 42% Human skeleton (0), 36% Vegetable Patch (0) Collapsed door: 100% Dirty water (1), 100% Old Coins (4), 80% Russian Cigarettes (1), 80% Insulating tape (1), 39% Rope (1), 36% Kitchen knife (1), 35% Carpet (1), 31% Human skeleton (0) 5:2 2 Burned Store 100% Burned Wreckage (1), 74% Firewood (3), 65% Scrap (34), 38% Flint (0), 34% Can (1), 33% Coal (0), 26% Human skeleton (0) 53 Pryazha: 37 km nw of Petrozavodsk (8 km diameter) 1:1 2 Library 100% Furniture (1), 87% Old Coins (7), 34% Human skeleton (1), 31% Schoolbooks (0), 29% Dusty book (1), 26% Carpet (1) 1:2 0 Road --- 2:1 2 Intact house 76% Furniture (1), 75% Buckwheat grains (1), 18% Threads (5), 16% Russian Cigarettes (0), 16% Can (0), 16% Insulating tape (1), 12% Human skeleton (0) Boarded door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (5), 91% Russian Cigarettes (1), 58% Human skeleton (1), 58% Washing Powder (2), 49% Vinyl Record (1), 41% Human skeleton e (1) 2:2 2 Intact house Simple door: 100% Dirty water (1), 100% Rags (1), 100% Can (1), 100% Nail (1), 90% Sugar (3), 74% Human skeleton (1), 73% Canned beef (1) Iron door: 100% Dirty water (1), 100% Old Coins (4), 97% Russian Cigarettes (1), 97% Insulating tape (1), 58% Washing Powder (0), 45% Kitchen knife (1), 43% Samovar (1), 39% Human skeleton e (1) 2:3 0 Road --- 2:4 2 Canteen Collapsed door: 100% Dirty water (1), 100% Salt (4), 100% Old Coins (5), 86% Sugar (4), 75% Buckwheat grains (1), 71% Human skeleton (0), 71% Dried fish (1), 71% Canned porridge (1) Iron door: 100% Clean water (1), 100% Old Coins (6), 67% Human skeleton (1), 51% Kitchen knife (1), 48% Samovar (1), 43% Pickled vegetables (1), 15% Spices (0), 10% Cooking recipe (0) 3:1 2 Burned Store 100% Burned Wreckage (1), 76% Firewood (3), 65% Scrap (36), 37% Flint (0), 34% Can (1), 33% Coal (4), 26% Human skeleton (0) 3:2 2 Cafe 100% Dirty water (1), 100% Furniture (1), 61% Salt (3), 43% Sugar (4), 35% Human skeleton (1), 35% Soda (0), 35% Dried fish (0), 34% Coffee (0) Iron door: 100% Salt (4), 100% Clean water (1), 82% Sugar (3), 61% Human skeleton (1), 61% Soda (1), 57% Coffee (1), 46% Samovar (1), 45% Vodka (0) 3:3 2 Burned Barracks 100% Burned Wreckage (1), 89% Firewood (2), 78% Scrap (37), 45% Flint (0), 41% Can (1), 31% Human skeleton (0) 3:4 0 Road --- 3:5 2 Intact house 100% Matches (1), 81% Clean water (1), 66% Salt (4), 56% Can (0), 56% Insulating tape (3), 49% Rusks (0), 41% Human skeleton (1), 41% Washing Powder (2) Iron door: 100% Dirty water (1), 100% Old Coins (3), 97% Russian Cigarettes (1), 97% Insulating tape (1), 51% Human skeleton (0), 49% Rope (1), 43% Bayan (1), 38% Human skeleton (0) 4:1 0 Road --- 4:2 2 Road - Fuel 100% Broken ZAZ-968 (1) 4:3 0 Road --- 4:4 2 Contaminated Store Raid: 4x Crawling Gnat (40/40) + 11 unopened Larva (5/0) Eggs. Gives a Valuable Crate. 100% Nail (2), 100% Insulating tape (1), 100% Threads (6), 100% Old Coins (4), 88% Screw (1), 88% Bicycle spare parts (1), 66% Gunpowder (55), 56% Vodka (0) 4:5 0 Road --- 5:1 2 Burned Barracks 100% Burned Wreckage (1), 74% Firewood (2), 65% Scrap (33), 37% Flint (0), 34% Can (1), 33% Coal (4), 26% Human skeleton (0) 5:2 2 Intact house Simple door: 100% Human skeleton (1), 100% Furniture (1), 100% Russian Cigarettes (1), 100% Can (1), 100% Threads (5), 100% Salt (4), 75% Rice grains (0) Iron door: 100% Clean water (1), 100% Rags (5), 100% Old Coins (7), 65% Cigarettes (1), 59% Human skeleton (1), 49% Rope (1), 44% Bayan (0), 39% Human skeleton e (0) 5:3 2 Road - Fuel 100% Broken UAZ-452 (1) 5:4 2 Department store Boarded door: 100% Human skeleton (1), 100% Rags (8), 100% Matches (1), 100% Nail (3), 100% Furniture (1), 100% Wire (2), 100% Insulating tape (2) 6:1 2 Crater Water filled! 6:2 2 Road - Fuel 100% Broken UAZ-469 (1) 54 Suoyarvi: 111 km nnw of Petrozavodsk (? km diameter) Unexplored! 55 Kotkozero: 69 km wnw of Petrozavodsk (7 km diameter) 1:1 2 Road - Fuel 100% Broken VAZ-2191 (1) 1:2 2 Department store Collapsed door: 100% Human skeleton (1), 100% Rags (3), 100% Matches (1), 100% Nail (3), 100% Furniture (1), 100% Wire (3), 100% Insulating tape (1) 2:1 2 Road - Fuel 100% Broken UAZ-452 (1) 2:2 2 Crater Water filled! 2:3 0 Road --- 2:4 2 Canteen Collapsed door: 100% Dirty water (1), 100% Salt (3), 100% Old Coins (6), 93% Rusks (2), 93% Sugar (4), 79% Human skeleton (1), 78% Canned porridge (1), 75% Pasta (1) Iron door: 100% Clean water (1), 100% Old Coins (3), 64% Human skeleton (1), 56% Rusted saucepan (1), 54% Honey (1), 53% Samovar (0), 15% Spices (0), 10% Cooking recipe (1) 3:1 0 Road --- 3:2 2 Pharmacy Collapsed door: 100% Sterile bandage (3), 100% Alcohol (1), 100% Rags (8), 100% Human skeleton (1), 100% Old Coins (4), 100% Healing Salve (1), 100% Dirty water (1), 100% Ativated charcoal (3) 3:3 0 Road --- 4:1 0 Road --- 4:2 0 Road --- 4:3 0 Road --- 4:4 0 Road --- 5:1 2 Post office Collapsed door: 100% Broken bicycle (1), 100% Furniture (1), 100% Insulating tape (3), 100% Old Coins (6), 100% Rags (5), 100% Dusty Magazine (1), 94% Human skeleton (1), 87% Closed package (1) 5:2 0 Road --- 55 Olonets: 109 km wnw of Petrozavodsk (10 km diameter) nnw 0 Dock Special - See the walkthrough: 1x IR-190, 5x Sterile bandage 1:1 2 Crater 100% Scrap (23), 100% Firewood (3), 58% Flint (1), 53% Can (1), 52% Coal (5), 50% Iron pipe (1), 39% Trash Pile (1), 39% Human skeleton (0) 1:2 2 Road - Fuel 100% Broken VAZ-2101 (1) 1:3 2 Warehouse 100% Firewood (3), 64% Rags (9), 43% Nail (0), 43% Russian Cigarettes (1), 43% Can (0), 28% Human skeleton (0), 24% Nailed box (1), 23% Carpet (1) Garage door: 100% Firewood (2), 99% Nail (3), 46% Human skeleton (1), 42% Nailed box (0), 37% Samovar (1), 35% Turntable (0), 31% Armchair (0) 2:1 2 Ruins 100% Firewood (3), 95% Scrap (40), 50% Iron pipe (0), 47% Flint (0), 42% Can (1), 40% Coal (0), 25% Trash Pile (1), 22% Human skeleton (0) 2:2 2 Intact house - E.2 Boarded door: 100% Human skeleton (1), 100% Furniture (1), 100% Rags (3), 100% Can (1), 100% Insulating tape (2), 100% Threads (8), 100% Sugar (4), 75% Flour (1) Iron door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (6), 65% Cigarettes (0), 58% Washing Powder (0), 45% Kitchen knife (0), 42% Turntable (0), 38% Human skeleton (0) 2:3 2 Intact house - E.1 100% Furniture (1), 75% Rice grains (1), 33% Old Coins (3), 26% Threads (7), 23% Can (0), 23% Insulating tape (0), 18% Human skeleton (0) Collapsed door: 100% Clean water (1), 100% Old Coins (4), 81% Russian Cigarettes (1), 81% Insulating tape (1), 48% Soap (1), 43% Human skeleton (1), 34% Turntable (0), 32% Human skeleton e (1) 2:4 0 Road --- 2:5 2 Municipal man. buil. Boarded door: 100% Furniture (1), 100% Dirty water (1), 100% Old Coins (6), 70% Cigarettes (1), 61% Tea (0), 61% Playing Cards (1), 59% Human skeleton (1), 52% Carpet (1) 3:1 2 Garage 74% Old Coins (4), 49% Nail (0), 49% Insulating tape (2), 44% Wire (2), 41% Bicycle spare parts (0), 36% Sandpaper (5), 35% Broken UAZ-469 (0), 34% Human skeleton (1) Garage door: 87% Motorcycle spare parts (1), 68% Sandpaper (4), 59% Broken UAZ-452 (1), 47% Rubber parts (1), 47% Machine oil (0), 38% Chainsaw Motor (1) 3:2 2 Ruins 100% Firewood (2), 91% Scrap (40), 50% Iron pipe (1), 43% Flint (0), 38% Can (1), 36% Coal (1), 24% Trash Pile (0), 17% Human skeleton (0) 3:3 2 Contaminated Store Raid: Gnat + Bomber Gnat + Giant Centipede (80/110) + 10 unopened Larva (5/0) Eggs. Gives a Valuable Crate. 85% IR-190 (1), 77% Old Coins (6), 61% Threads (7), 52% Nail (3), 52% Insulating tape (2), 44% Screw (1), 44% Bicycle spare parts (1), 35% Gunpowder (68) 3:4 2 Department store 67% Old Coins (6), 63% Rags (10), 53% Salt (0), 35% Sugar (3), 27% Human skeleton (1), 27% Soda (1), 26% Playing Cards (0), 22% Carpet (0) 3:5 0 Road --- 3:6 2 Car workshop 44% Insulating tape (1), 39% Wire (0), 36% Screw (1), 31% Tires (0), 30% Sandpaper (0), 30% Broken UAZ-469 (1), 29% Rubber (1), 27% Auto spare parts (2) Garage door: 100% Broken ZAZ-968 (1), 58% Sandpaper (5), 55% Rubber (1), 50% Auto spare parts (0), 50% Sulfuric acid (0), 42% Machine oil (82), 42% Tarp (1), 41% Welder (BROKEN) (0) 4:1 2 Road - Fuel 100% Broken motorcycle (1) 4:2 0 Road --- 4:3 0 Road --- 4:4 0 Road --- 4:5 2 Road - Fuel 100% Broken UAZ-469 (1) 5:1 2 School - Classrooms 100% Furniture (1), 31% Human skeleton (1), 31% Rusted needle (1), 29% Schoolbooks (1), 29% Tea (0), 22% Guitar (1) 5:2 2 School - Library Iron door: 100% Old Coins (5), 100% Furniture (1), 53% Schoolbooks (1), 46% Dusty book (1), 40% Carpet (0), 40% Human skeleton f (1), 34% Armchair (0) 5:3 2 Intact house - E.1 Simple door: 100% Furniture (1), 100% Old Coins (3), 100% Salt (4), 96% Can (1), 96% Nail (2), 85% Rusks (1), 72% Human skeleton (1), 72% Washing Powder (3) Collapsed door: 100% Clean water (1), 100% Old Coins (3), 79% Insulating tape (2), 51% Cigarettes (0), 46% Soap (0), 33% Carpet (0), 33% Human skeleton f (1), 29% Human skeleton e (0) 5:4 0 Road --- 5:5 2 Department store Collapsed door: 100% Rags (8), 100% Matches (1), 100% Nail (1), 100% Furniture (1), 100% Insulating tape (1), 94% Wire (3), 71% Human skeleton (1), 56% Store Scales (0) 5:6 0 Road --- 6:1 2 School - Canteen Iron door: 100% Dirty water (1), 91% Old Coins (6), 75% Buckwheat grains (1), 73% Salt (4), 51% Sugar (3), 41% Dried fish (1), 39% Canned beef (0), 38% Human skeleton (0) 6:2 2 School - Gym 62% Old Coins (7), 58% Rags (3), 33% Broken bicycle (1), 25% Sterile bandage (1), 21% Playing Cards (1), 20% Human skeleton (0), 18% Rope (0), 15% Mattress (0) 6:3 2 Intact house - E.2 100% Furniture (1), 99% Matches (1), 61% Salt (3), 59% Threads (8), 53% Can (1), 53% Insulating tape (3), 47% Ruska (2), 41% Human skeleton (1) Iron door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (5), 65% Cigarettes (0), 58% Washing Powder (2), 43% Samovar (1), 43% Human skeleton f (1), 38% Human skeleton (1) 6:4 0 Road --- 6:5 2 Ruins 100% Destroyed brick oven (1), 100% Scrap (28), 56% Flint (1), 49% Can (1), 48% Coal (5), 33% Trash Pile (1), 23% Human skeleton (0) 7:1 2 Crater Water filled! 7:2 2 Intact house 100% Furniture (1), 100% Matches (1), 75% Flour (1), 56% Can (0), 50% Rusks (0), 43% Human skeleton (1) 56 Fishing Village: 14 km nw of Olonets (4 km diameter) Free City, Max Rep 50, Quests Talk Nurse Trader Buyer Casino 0-40: Outsider (I) 50: Novice (II) Trader: Amount Item Cost ReqRep 5 Dynamo Flashlight 100 2 1 Respirator 240 2 1 Cart 20 1 100 Homemade Explosive 80 1 500 Pistol Ammo 20 1 50 Molotov cocktail 60 1 1000k Gasoline (1k) 30 1 1 Schoolbag 60 1 5 Shovel 1200 1 1 Sturdy fishing rod 800 1 5 Sewing needle 300 2 5 Saucepan 600 1 5 Axe 600 1 5 Crowbar 1200 1 800 Sugar 8 1 100 Insulating tape 20 1 20 Rope 160 2 100 Rags 4 1 20 Bicycle spare parts 60 2 50 Energizing Potion 120 1 50 Detoxifying Potion 120 1 50 Chlorcystamine 220 1 1000 Clean water 10 1 100 Sausage 80 1 50 Moonshine 110 1 100 Fresh fish 40 1 57 Vidlitsa: 33 km n of Olonets (7 km diameter) 1:1 2 Municipal man. buil. 100% Furniture (1), 100% Dirty water (1), 70% Old Coins (5), 45% Russian Cigarettes (1), 30% Human skeleton (1), 29% Coffee (0), 28% Playing Cards (1), 24% Carpet (0) 1:2 2 Department store 100% Matches (1), 100% Furniture (1), 66% Rags (8), 45% Nail (0), 45% Insulating tape (0), 40% Wire (2), 30% Human skeleton (1), 23% Store Scales (1) 2:1 2 Road - Fuel 100% Broken UAZ-452 (1) 2:2 0 Road --- 2:3 0 Road --- 2:4 0 Road --- 3:1 2 Canteen 75% Buckwheat grains (1), 69% Dirty water (1), 35% Old Coins (6), 28% Salt (0), 20% Rusks (2), 20% Sugar (3), 16% Canned porridge (1), 15% Human skeleton (1) Iron door: 100% Clean water (1), 100% Old Coins (7), 67% Human skeleton (1), 51% Kitchen knife (1), 48% Samovar (1), 43% Pickled vegetables (1), 15% Spices (0), 10% Cooking recipe (0) 3:2 2 Crater 100% Scrap (25), 100% Firewood (2), 55% Flint (0), 50% Iron pipe (0), 49% Can (0), 48% Coal (3), 36% Human skeleton (0), 33% Trash Pile (0) 3:3 2 Intact house 75% Buckwheat grains (1), 74% Furniture (1), 17% Salt (3), 14% Russian Cigarettes (1), 14% Can (1), 10% Human skeleton (0), 10% Washing Powder (0) 4:1 2 Burned Store 100% Burned Wreckage (1), 74% Firewood (3), 65% Scrap (28), 37% Flint (0), 34% Can (1), 33% Coal (1), 26% Human skeleton (1) 4:2 0 Road --- 4:3 2 Burned Barracks 100% Burned Wreckage (1), 74% Firewood (2), 65% Scrap (29), 37% Flint (1), 34% Can (1), 33% Coal (3), 26% Human skeleton (1) 4:2 2 Crater Water filled! 5:1 2 Post office Boarded door: 100% Broken bicycle (1), 100% Furniture (1), 100% Insulating tape (2), 100% Old Coins (6), 100% Rags (9), 100% Dusty Magazine (1), 94% Human skeleton (1), 87% Closed package (1) 5:2 0 Road --- 58 Pitkyaranta: 96 km n of Olonets (8 km diameter) 1:1 2 Intact house 100% Furniture (1), 98% Old Coins (6), 65% Can (1), 55% Sugar (0), 45% Human skeleton (1), 38% Vegetable Patch (0) 1:2 0 Road --- 2:1 2 Road - Fuel 100% Broken GAZ-24 (1) 2:2 2 Municipal man. buil. 100% Furniture (1), 100% Dirty water (1), 64% Old Coins (7), 39% Russian Cigarettes (0), 22% Coffee (0), 22% Playing Cards (1), 21% Human skeleton (0), 16% Armchair (0) 2:3 0 Road --- 2:4 2 Department store 100% Matches (1), 100% Furniture (1), 66% Rags (6), 45% Nail (0), 45% Insulating tape (3), 40% Wire (0), 30% Human skeleton (0), 23% Store Scales (0) 3:1 2 Canteen 80% Dirty water (1), 75% Rice grains (1), 39% Old Coins (5), 31% Salt (3), 22% Sugar (0), 17% Human skeleton (1), 16% Canned beef (1), 16% Dried meat (0) Iron door: 100% Clean water (1), 100% Old Coins (5), 57% Human skeleton (0), 49% Kitchen knife (0), 47% Samovar (0), 42% Pickled vegetables (1), 15% Spices (0), 10% Cooking recipe (0) 3:2 0 Road --- 3:3 2 Ruins 100% Destroyed brick oven (1), 100% Firewood (2), 69% Flint (1), 62% Can (0), 50% Iron pipe (1), 46% Trash Pile (0), 49% Human skeleton (1) 3:4 0 Road --- 3:5 2 Contaminated Store Raid: Gnat + Bomber Gnat + Giant Centipede (80/110) + 10 unopened Larva (5/0) Eggs. Gives a Valuable Crate. 100% Nail (1), 100% Insulating tape (3), 100% Threads (7), 100% Old Coins (3), 88% Screw (1), 88% Bicycle spare parts (1), 66% Gunpowder (0), 56% Vodka (1) 4:1 2 Road - Fuel 100% Broken motorcycle (1) 4:2 0 Road --- 4:3 0 Road --- 4:4 0 Road --- 4:5 2 Road - Fuel 100% Broken GAZ-24 (1) 5:1 2 Post office Collapsed door: 100% Broken bicycle (1), 100% Furniture (1), 100% Insulating tape (2), 100% Old Coins (5), 100% Rags (3), 93% Dusty Magazine (1), 80% Human skeleton (1), 78% Closed package (1) 5:2 2 Intact house 82% Clean water (1), 77% Rags (0), 63% Threads (0), 45% Rusks (0), 45% Sugar (3), 36% Human skeleton (1), 31% Rusted saucepan (0) Iron door: 100% Dirty water (1), 100% Old Coins (5), 97% Russian Cigarettes (1), 97% Insulating tape (3), 58% Washing Powder (3), 51% Human skeleton (1), 41% Guitar (1), 38% Human skeleton (0) 5:3 2 Crater Water filled! 5:4 2 Intact house 100% Furniture (1), 94% Rags (6), 81% Salt (3), 67% Insulating tape (1), 47% Human skeleton (1), 40% Vegetable Patch (1) 6:1 2 Intact house Simple door: 100% Clean water (1), 100% Matches (1), 100% Can (1), 100% Insulating tape (2), 100% Salt (4), 97% Rusks (1), 82% Washing Powder (3), 81% Human skeleton (1) Collapsed door: 100% Clean water (1), 100% Old Coins (3), 80% Insulating tape (1), 52% Cigarettes (1), 47% Washing Powder (3), 36% Mirror (0), 34% Human skeleton (0), 30% Human skeleton e (1) 6:2 2 Burned Store 100% Burned Wreckage (1), 100% Firewood (3), 93% Scrap (22), 60% Flint (1), 56% Can (0), 46% Human skeleton (0) 59 Mikhaylovskoye: 40 km se of Olonets (7 km diameter) 1:1 2 Canteen Collapsed door: 100% Dirty water (1), 100% Salt (4), 100% Old Coins (3), 90% Rusks (2), 90% Sugar (4), 76% Human skeleton (1), 75% Pasta (1), 73% Canned beef (1) Iron door: 100% Clean water (1), 100% Old Coins (5), 74% Human skeleton (1), 58% Kitchen knife (0), 57% Condensed milk (1), 55% Samovar (0), 15% Spices (0), 10% Cooking recipe (0) 1:2 2 Municipal man. buil. Boarded door: 100% Furniture (1), 100% Dirty water (1), 64% Old Coins (7), 73% Cigarettes (1), 67% Human skeleton (0), 63% Tea (0), 63% Playing Cards (1), 54% Carpet (1) 2:1 0 Road --- 2:2 0 Road --- 2:3 2 Road - Fuel 100% Broken UAZ-452 (1) 2:4 0 Road --- 3:1 2 Road - Fuel 100% Broken ZAZ-968 (1) 3:2 2 Department store 100% Matches (1), 100% Furniture (1), 66% Rags (9), 45% Nail (1), 45% Insulating tape (0), 40% Wire (2), 30% Human skeleton (0), 23% Store Scales (0) 3:3 2 Post office Collapsed door: 100% Broken bicycle (1), 100% Furniture (1), 100% Insulating tape (3), 100% Old Coins (3), 100% Rags (8), 93% Dusty Magazine (1), 80% Human skeleton (1), 78% Closed package (0) 4:1 2 Road - Fuel 100% Broken ZAZ-968 (1) 4:2 0 Road --- 4:3 2 Road - Fuel 100% Broken UAZ-469 (1) 4:4 0 Road --- 5:1 2 Crater Water filled! 5:2 2 Road - Fuel 100% Broken UAZ-469 (1) 60 Podporozhye: 65 km sse of Olonets (7 km diameter) 1:1 2 Ruins 100% Firewood (2), 96% Scrap (40), 50% Iron pipe (1), 49% Flint (1), 43% Can (1), 42% Coal (2), 30% Trash Pile (0), 24% Human skeleton (0) 1:2 2 Post office Collapsed door: 100% Broken bicycle (1), 100% Furniture (1), 100% Insulating tape (2), 100% Old Coins (7), 100% Rags (9), 100% Dusty Magazine (1), 94% Human skeleton (1), 87% Closed package (1) 2:1 0 Road --- 2:2 2 Cafe 100% Dirty water (1), 100% Furniture (1), 59% Salt (3), 42% Sugar (3), 34% Soda (1), 34% Dried fish (1), 32% Tea (0), 31% Human skeleton (1) Iron door: 100% Salt (3), 100% Clean water (1), 80% Sugar (4), 60% Soda (1), 56% Tea (1), 53% Human skeleton (1), 45% Samovar (1), 43% Vodka (0) 2:3 2 Intact house - E.1 Simple door: 100% Furniture (1), 100% Matches (1), 100% Threads (10), 98% Can (1), 98% Nail (3), 86% Sugar (4), 74% Human skeleton (0), 74% Dried fish (1) 2:4 2 Ruins 100% Destroyed brick oven (1), 50% Flint (1), 50% Iron pipe (1), 43% Can (1), 42% Coal (0), 28% Trash Pile (0), 19% Human skeleton (1) 3:1 2 Road - Fuel 100% Broken ZAZ-968 (1) 3:2 2 Tailor shop Collapsed door: 100% Furniture (1), 100% Rags (7), 100% Wire (3), 100% Threads (7), 100% Old Coins (7), 93% Cloth (1), 86% Human skeleton (1), 77% Mirror (0) Iron door: 100% Rags (6), 100% Threads (9), 100% Furniture (1), 70% Cloth (1), 64% Human skeleton (1), 64% Rusted needle (1), 51% Mirror (0), 44% Sewing Machine (1) 3:3 2 Intact house - E.2 100% Dirty water (1), 61% Salt (4), 59% Threads (0), 52% Russian Cigarettes (1), 52% Can (1), 38% Human skeleton (0), 38% Dried fish (0) 4:1 0 Road --- 4:2 0 Road --- 4:3 2 Canteen Collapsed door: 100% Dirty water (1), 100% Salt (4), 100% Old Coins (6), 81% Sugar (3), 75% Buckwheat grains (1), 66% Dried fish (1), 66% Canned porridge (1), 62% Human skeleton (1) Iron door: 100% Clean water (1), 100% Old Coins (5), 57% Human skeleton (1), 49% Rusted saucepan (1), 47% Samovar (0), 42% Pickled vegetables (0), 15% Spices (1), 10% Cooking recipe (0) 4:4 2 Crater 100% Scrap (20), 100% Firewood (2), 69% Flint (1), 62% Can (1), 50% Iron pipe (1), 47% Trash Pile (0), 46% Human skeleton (1) 5:1 2 Crater Water filled! 5:2 0 Road --- 61 Lodeinoye Pole: 44 km s of Olonets (10 km diameter) 1:1 2 Intact house 100% Furniture (1), 75% Rice grains (1), 24% Can (0), 24% Nail (1), 18% Cigarettes (1), 17% Human skeleton (0) Collapsed door: 100% Dirty water (1), 100% Old Coins (7), 96% Threads (5), 50% Cigarettes (0), 36% Rope (0), 32% Human skeleton (1), 30% Guitar (1), 28% Human skeleton e (1) 1:2 2 Intact house - E.1 Boarded door: 100% Human skeleton (1), 100% Clean water (1), 100% Old Coins (4), 100% Can (1), 100% Nail (1), 100% Canned beef (1), 100% Threads (6), 100% Salt (3) Boarded door: 100% Dirty water (1), 100% Threads (10), 100% Old Coins (3), 82% Russian Cigarettes (1), 49% Soap (1), 38% Kitchen knife (0), 37% Samovar (0), 33% Human skeleton e (1) 2:1 2 Ruins 100% Destroyed brick oven (1), 100% Firewood (3), 100% Scrap (39), 58% Flint (0), 51% Can (1), 35% Trash Pile (0), 25% Human skeleton e (1) 2:2 0 Road --- 2:3 2 Post office Collapsed door: 100% Broken bicycle (1), 100% Furniture (1), 100% Insulating tape (2), 100% Old Coins (7), 100% Rags (7), 93% Dusty Magazine (1), 80% Human skeleton (1), 78% Closed package (1) 2:4 2 Intact house - E.2 Simple door: 100% Furniture (1), 100% Rags (2), 99% Can (1), 99% Nail (3), 72% Human skeleton (1), 72% Dried fish (1), 72% Washing Powder (3) 2:5 2 Intact house 100% Furniture (1), 62% Rags (7), 54% Salt (0), 46% Can (1), 46% Nail (0), 40% Rusks (3), 34% Human skeleton (0), 34% Washing Powder (2) Iron door: 100% Clean water (1), 100% Matches (1), 100% Old Coins (4), 67% Cigarettes (1), 60% Soap (0), 54% Human skeleton (1), 45% Bayan (1), 41% Human skeleton (1) 3:1 1 Intact house 100% Dirty water (1), 95% Matches (1), 42% Nail (3), 35% Sugar (3), 28% Human skeleton (1), 28% Dried fish (1), 24% Rusted saucepan (1) 3:2 2 Department store 100% Matches (1), 100% Furniture (1), 65% Rags (6), 44% Nail (0), 44% Insulating tape (3), 39% Wire (0), 26% Human skeleton (1), 22% Store Scales (1) 3:3 2 Road - Fuel 100% Broken GAZ-24 (1) 3:4 2 Ruins 100% Destroyed brick oven (1), 100% Scrap (39), 56% Flint (0), 49% Can (0), 48% Coal (5), 33% Trash Pile (1), 23% Human skeleton (0) 3:5 2 Intact house Boarded door: 100% Furniture (1), 100% Russian Cigarettes (1), 100% Insulating tape (2), 100% Salt (3), 92% Rusks (2), 75% Human skeleton (1), 75% Washing Powder (2), 64% Vegetable Patch (1) 3:6 2 Crater 100% Scrap (25), 100% Firewood (3), 66% Flint (1), 60% Can (1), 50% Iron pipe (0), 44% Human skeleton (0), 42% Trash Pile (0) 4:1 0 Road --- 4:2 0 Road --- 4:3 0 Road --- 4:4 2 Canteen 96% Dirty water (1), 75% Flour (1), 49% Old Coins (3), 40% Salt (4), 29% Rusks (0), 29% Sugar (4), 24% Human skeleton (1), 24% Canned porridge (1) Iron door: 100% Clean water (1), 100% Old Coins (7), 64% Human skeleton (1), 56% Rusted saucepan (1), 54% Honey (0), 53% Samovar (1), 15% Spices (1), 10% Cooking recipe (0) 4:5 2 Burned Barracks 100% Burned Wreckage (1), 89% Firewood (3), 78% Scrap (23), 45% Flint (1), 41% Can (1), 31% Human skeleton (1) 5:1 2 Ruins 100% Firewood (3), 96% Scrap (29), 50% Iron pipe (0), 48% Flint (1), 42% Can (0), 41% Coal (0), 27% Trash Pile (1), 23% Human skeleton (0) 5:2 2 Burned Barracks 100% Burned Wreckage (1), 89% Firewood (2), 78% Scrap (35), 45% Flint (1), 41% Can (1), 31% Human skeleton (1) 5:3 2 Intact house 100% Furniture (1), 50% Russian Cigarettes (1), 50% Can (1), 50% Nail (1), 43% Rusks (3), 36% Human skeleton (1), 36% Washing Powder (0) Iron door: 100% Clean water (1), 100% Threads (8), 100% Old Coins (4), 94% Russian Cigarettes (1), 45% Rope (1), 40% Carpet (0), 39% Human skeleton f (1), 35% Human skeleton e (0) 5:4 0 Road --- 5:5 2 Burned Barracks 100% Burned Wreckage (1), 78% Firewood (3), 67% Scrap (32), 34% Flint (0), 30% Can (1), 17% Human skeleton f (1) 5:6 2 Ruins 100% Scrap (35), 100% Firewood (2), 58% Flint (0), 53% Can (1), 52% Coal (0), 50% Iron pipe (1), 39% Trash Pile (0), 39% Human skeleton (1) 6:1 2 Crater Water filled! 6:2 2 Intact house - E.1 100% Dirty water (1), 74% Old Coins (4), 61% Salt (3), 51% Can (1), 45% Rusks (2), 37% Human skeleton (0), 37% Washing Powder (0) Collapsed door: 100% Clean water (1), 100% Old Coins (7), 97% Threads (10), 51% Cigarettes (0), 38% Rope (1), 35% Rusted saucepan (1), 33% Bayan (0), 29% Human skeleton e (1) 6:3 2 Pharmacy Collapsed door: 100% Sterile bandage (2), 100% Alcohol (1), 100% Rags (8), 100% Old Coins (7), 100% Healing Salve (1), 100% Dirty water (1), 100% Ativated charcoal (1), 99% Human skeleton (1) 6:4 0 Road --- 6:5 2 Contaminated Store Raid: Gnat + Bomber Gnat + Giant Centipede (80/110) + 9 unopened Larva (5/0) Eggs. Gives a Valuable Crate. 85% IR-190 (0), 77% Old Coins (3), 61% Threads (8), 52% Nail (1), 52% Insulating tape (3), 44% Screw (1), 44% Bicycle spare parts (0), 35% Gunpowder (0) 7:1 2 Intact house - E.2 61% Clean water (1), 49% Salt (4), 41% Can (1), 41% Nail (0), 35% Rusks (0), 31% Cigarettes (1), 29% Human skeleton (0), 29% Washing Powder (3) 7:2 2 Ruins 100% Destroyed brick oven (1), 57% Flint (0), 50% Iron pipe (1), 50% Can (1), 49% Coal (5), 34% Trash Pile (1), 28% Human skeleton f (0) 62 Syasstroy: 99 km wsw of Olonets (11 km diameter) Radiation: 2 1:1 2 Intact house 100% Furniture (1), 70% Rags (3), 66% Threads (6), 57% Can (1), 57% Nail (1), 50% Sugar (4), 42% Human skeleton (1), 42% Dried fish (1) Boarded door: 100% Dirty water (1), 100% Threads (10), 100% Old Coins (3), 84% Russian Cigarettes (1), 51% Soap (0), 45% Human skeleton (1), 38% Bayan (1), 34% Human skeleton (0) 1:2 2 Bunker 97% Old Coins (4), 37% Cigarettes (1), 37% Homemade Explosive (1), 33% Human skeleton (1), 31% Broken UAZ-452 (1), 29% Human skeleton (1), 22% Vodka (1), 22% Human skeleton (1) Bunker door: 100% Washing Powder (15), 100% Sandpaper (26), 100% Samovar (1), 100% Crowbar (1), 100% Spring (6), 100% Red wine (1), 100% Machine oil (396), 100% Spare Weapon Parts (6) 2:1 2 School - Gym 59% Old Coins (4), 55% Rags (0), 30% Broken bicycle (1), 22% Sterile bandage (0), 18% Playing Cards (1), 16% Rope (0), 12% Mattress (0), 12% Human skeleton (1) 2:2 2 School - Library Iron door: 100% Old Coins (7), 100% Furniture (1), 61% Human skeleton (1), 56% Schoolbooks (1), 50% Dusty book (1), 44% Carpet (1), 38% Armchair (0) 2:3 2 Intact house - E.2 100% Furniture (1), 75% Flour (1), 36% Old Coins (0), 31% Salt (0), 30% Threads (9), 26% Can (1), 26% Nail (1), 20% Human skeleton (0) Collapsed door: 100% Clean water (1), 100% Old Coins (6), 81% Insulating tape (1), 53% Cigarettes (0), 42% Human skeleton (1), 40% Rope (0), 37% Mirror (1), 31% Human skeleton (1) 2:4 2 Intact house - E.1 75% Buckwheat grains (1), 19% Clean water (0), 19% Old Coins (0), 15% Threads (0), 14% Can (0), 14% Nail (0), 12% Sugar (0), 10% Human skeleton (1) Collapsed door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (4), 61% Cigarettes0(1), 56% Human skeleton (1), 56% Soap (1), 48% Vinyl Record (1), 39% Human skeleton e (0) 2:5 2 Burned Barracks 100% Burned Wreckage (1), 89% Firewood (2), 78% Scrap (0), 45% Flint (0), 41% Can (1), 31% Human skeleton (0) 3:1 2 Department store Collapsed door: 100% Rags (6), 100% Matches (1), 100% Nail (3), 100% Furniture (1), 100% Insulating tape (3), 94% Wire (2), 71% Human skeleton (1), 56% Store Scales (1) 3:2 2 School - Canteen Collapsed door: 100% Dirty water (1), 75% Pasta (1), 57% Old Coins (0), 46% Salt (0), 32% Sugar (0), 26% Human skeleton (0), 25% Canned porridge (1), 23% Dried meat (3) 3:3 2 School - Classrooms 100% Furniture (1), 24% Human skeleton (1), 24% Rusted needle (0), 22% Schoolbooks (1), 17% Bayan (1), 13% Rusted tools (0) 3:4 2 Ruins 100% Destroyed brick oven (1), 100% Firewood (3), 59% Flint (0), 52% Can (1), 50% Iron pipe (1), 37% Trash Pile (1), 30% Human skeleton f (0) 3:5 2 Pharmacy Collapsed door: 100% Sterile bandage (3), 100% Alcohol (1), 100% Rags (8), 100% Old Coins (5), 100% Healing Salve (1), 100% Dirty water (1), 100% Ativated charcoal (3), 99% Human skeleton (1) 3:6 2 Intact house 83% Dirty water (1), 75% Rice grains (0), 28% Russian Cigarettes (1), 28% Can (0), 28% Insulating tape (2), 25% Sugar (0), 20% Human skeleton (0), 20% Washing Powder (2) Boarded door: 100% Clean water (1), 100% Old Coins (7), 80% Russian Cigarettes (1), 80% Insulating tape (3), 47% Washing Powder (2), 34% Bayan (0), 33% Human skeleton f (1), 30% Human skeleton (0) 4:1 0 Road --- 4:2 0 Road --- 4:3 0 Road --- 4:4 2 Road - Fuel 100% Broken UAZ-452 (1) 4:5 2 Intact house Boarded door: 100% Clean water (1), 100% Old Coins (5), 100% Can (1), 85% Sugar (3), 68% Washing Powder (2), 67% Human skeleton (0), 67% Dried fish (1), 57% Vegetable Patch (1) 4:6 2 Ruins 100% Destroyed brick oven (1), 100% Firewood (2), 73% Flint (1), 67% Can (1), 51% Trash Pile (1), 51% Human skeleton (0), 50% Iron pipe (1) 5:1 2 Crater 100% Scrap (33), 100% Firewood (3), 69% Flint (1), 62% Can (1), 50% Iron pipe (1), 47% Trash Pile (1), 46% Human skeleton (1) 5:2 2 Intact house - E.1 Boarded door: 100% Human skeleton (1), 100% Furniture (1), 100% Old Coins (6), 100% Can (1), 100% Nail (1), 100% Rusks (3), 100% Threads (9), 100% Salt (3) 5:3 2 Crater Water filled! 5:4 2 Road - Fuel 100% Broken ZAZ-968 (1) 5:5 2 Cafe Collapsed door: 100% Salt (3), 100% Dirty water (1), 100% Furniture (1), 91% Sugar (3), 74% Soda (1), 70% Tea (1), 68% Human skeleton (0), 67% Dried meat (0) Iron door: 100% Salt (4), 100% Clean water (1), 77% Sugar (4), 56% Soda (1), 52% Coffee (1), 41% Samovar (1), 41% Human skeleton f (0), 40% Vodka (0) 5:6 2 Ruins 100% Firewood (3), 96% Scrap (25), 50% Iron pipe (0), 49% Flint (1), 43% Can (1), 42% Coal (3), 30% Trash Pile (1), 24% Human skeleton f (0) 6:1 0 Road --- 6:2 2 Burned Store 100% Burned Wreckage (1), 89% Firewood (2), 78% Scrap (28), 45% Flint (1), 41% Can (1), 31% Human skeleton (0) 6:3 2 Intact house - E.2 100% Furniture (1), 64% Old Coins (0), 44% Can (1), 44% Insulating tape (1), 39% Rusks (0), 39% Sugar (0), 32% Human skeleton (1), 32% Washing Powder (0) 6:4 2 Intact house 100% Furniture (1), 100% Matches (1), 57% Nail (2), 49% Rusks (2), 49% Sugar (3), 40% Human skeleton (0), 34% Vegetable Patch (1) Collapsed door: 100% Dirty water (1), 100% Threads (8), 100% Old Coins (7), 82% Cigarettes (1), 49% Washing Powder (2), 38% Rusted saucepan (1), 36% Samovar (1), 32% Human skeleton (1) 6:5 2 Road - Fuel 100% Broken motorcycle (1) 6:6 2 Crater 100% Scrap (26), 100% Firewood (2), 58% Flint (1), 53% Can (0), 52% Coal (3), 50% Iron pipe (1), 39% Trash Pile (0), 39% Human skeleton (0) 7:1 2 Road - Fuel 100% Broken VAZ-2101 (1) 7:2 2 Contaminated Store Raid: Gnat + Bomber Gnat + Giant Centipede (80/110) + 10 unopened Larva (5/0) Eggs. Gives a Valuable Crate. 85% IR-190 (0), 77% Old Coins (3), 61% Threads (5), 52% Nail (1), 52% Insulating tape (1), 44% Screw (1), 44% Bicycle spare parts (0), 35% Gunpowder (50) 7:3 2 Cafe 100% Dirty water (1), 100% Furniture (1), 62% Salt (3), 44% Sugar (4), 44% Rusks (1), 36% Soda (1), 34% Coffee (0), 33% Human skeleton (0) Iron door: 100% Salt (4), 100% Clean water (1), 80% Sugar (3), 60% Soda (0), 56% Coffee (0), 53% Human skeleton (1), 45% Samovar (0), 43% Vodka (0) 7:4 2 Ruins 100% Scrap (39), 100% Firewood (3), 57% Flint (1), 51% Can (1), 50% Iron pipe (1), 50% Coal (0), 37% Human skeleton (0), 36% Trash Pile (0) 7:5 0 Road --- 8:1 2 Road - Fuel 100% Broken ZAZ-968 (1) 8:2 0 Road --- 63 Volkhov: 35 km w of Syasstroy (10 km diameter) Radiation: 5 1:1 5 Intact house 75% Buckwheat grains (0), 41% Dirty water (1), 21% Old Coins (0), 18% Salt (0), 15% Can (1), 11% Human skeleton (1), 11% Washing Powder (0) 1:2 5 Ruins 100% Firewood (3), 91% Scrap (26), 50% Iron pipe (1), 43% Flint (1), 38% Can (0), 37% Coal (0), 24% Trash Pile (0), 17% Human skeleton e (0) 2:1 5 Burned Store 100% Burned Wreckage (1), 74% Firewood (3), 65% Scrap (29), 37% Flint (1), 34% Can (1), 33% Coal (0), 26% Human skeleton (1) 2:2 3 Road --- 2:3 5 Department store Collapsed door: 100% Old Coins (6), 100% Rags (5), 100% Salt (4), 77% Sugar (4), 60% Soda (1), 54% Human skeleton (1), 49% Wristwatch (1), 49% Mirror (1) Iron Bar door: 100% Old Coins (7), 79% Sugar (3), 63% Cloth (0), 55% Washing Powder (2), 47% Human skeleton (1), 35% Guitar (1), 33% Sewing Machine (1), 33% Rare Playing Cards (0) 2:4 5 Ruins 100% Scrap (31), 100% Firewood (2), 54% Flint (1), 50% Iron pipe (0), 48% Can (0), 47% Coal (0), 33% Trash Pile (0), 32% Human skeleton (1) 2:5 5 Intact house 83% Clean water (1), 83% Old Coins (6), 67% Salt (4), 55% Insulating tape (0), 46% Rusks (3), 38% Human skeleton (1), 32% Vegetable Patch (1) Collapsed door: 100% Clean water (1), 100% Old Coins (6), 77% Insulating tape (2), 50% Cigarettes (1), 36% Rope (0), 32% Bayan (1), 31% Human skeleton f (0), 28% Human skeleton (0) 3:1 5 Grocery store 75% Pasta (1), 68% Dirty water (1), 34% Old Coins (7), 27% Salt (0), 19% Sugar (4), 16% Human skeleton (0), 15% Canned porridge (0), 15% Tea (0) Iron Bar door: 100% Salt (3), 85% Sugar (4), 58% Canned porridge (1), 54% Coffee (1), 38% Vodka (0), 36% Store Scales (1), 35% Pickled vegetables (1), 15% Spices (0) 3:2 5 Burned Apartment Bu. 100% Burned Wreckage (1), 74% Firewood (3), 65% Scrap (32), 37% Flint (0), 34% Can (1), 33% Coal (0), 26% Human skeleton (1) 3:3 5 Road - Fuel 100% Broken motorcycle (1) 3:4 5 Tailor shop 100% Furniture (1), 73% Old Coins (4), 69% Rags (8), 57% Threads (9), 43% Wire (3), 36% Cloth (0), 31% Human skeleton (1), 28% Mirror (0) Iron door: 100% Rags (4), 100% Threads (7), 100% Furniture (1), 67% Cloth (1), 61% Rusted needle (1), 54% Human skeleton (1), 46% Carpet (1), 41% Sewing Machine (0) 3:5 5 Intact house 100% Furniture (1), 58% Threads (6), 49% Russian Cigarettes (1), 49% Nail (1), 42% Rusks (0), 42% Sugar (3), 34% Human skeleton (0), 29% Vegetable Patch (1) Boarded door: 100% Clean water (1), 100% Threads (6), 100% Old Coins (5), 58% Cigarettes (1), 52% Human skeleton (0), 52% Soap (1), 44% Vinyl Record (0), 35% Human skeleton (0) 3:6 0 Madhouse Raid: 2x Crazy person (25/20) + 2x Crazy person (20/25) + Crazy person (45/100) + Crazy Shaman (150/70). Gives a Valuable Crate. (40 Xp) 100% Wire (2), 100% Salt (4), 100% Old Coins (6), 80% Soap (1), 80% Washing Powder (2), 74% Spring (1), 58% Vodka (0), 57% Guitar (1) 4:1 3 Road --- 4:2 3 Road --- 4:3 5 Road - Fuel 100% Broken VAZ-2101 (1) 4:4 3 Road --- 4:5 5 Road - Fuel 100% Broken VAZ-2101 (1) 5:1 5 Intact house 100% Furniture (1), 80% Rags (6), 72% Salt (3), 69% Threads (6), 62% Can (0), 62% Nail (2), 48% Human skeleton (0) 5:2 5 Burned Barracks 100% Burned Wreckage (1), 89% Firewood (3), 78% Scrap (36), 45% Flint (0), 41% Can (0), 31% Human skeleton (0) 5:3 5 Ruins 100% Scrap (20), 100% Firewood (3), 57% Flint (1), 51% Can (0), 50% Iron pipe (1), 50% Coal (0), 37% Human skeleton (1), 36% Trash Pile (0) 5:4 5 Ruins 100% Firewood (2), 91% Scrap (32), 50% Iron pipe (1), 43% Flint (1), 38% Can (1), 36% Coal (0), 24% Trash Pile (1), 17% Human skeleton (1) 5:5 5 Intact house - E.2 Boarded door: 100% Furniture (1), 100% Rags (7), 100% Can (1), 100% Insulating tape (3), 100% Threads (10), 100% Sugar (3), 84% Human skeleton (1), 75% Buckwheat grains (1) 5:6 5 Intact house - E.1 Boarded door: 100% Furniture (1), 100% Rags (2), 100% Insulating tape (2), 100% Salt (4), 82% Human skeleton (1), 81% Canned porridge (1), 70% Rusted saucepan (1) Boarded door: 100% Dirty water (1), 100% Rags (8), 100% Old Coins (4), 54% Cigarettes (1), 49% Soap (0), 38% Rusted saucepan (0), 36% Samovar (0), 32% Human skeleton (1) 6:1 5 Burned Apartment Bu. 100% Burned Wreckage (1), 74% Firewood (2), 65% Scrap (30), 37% Flint (0), 34% Can (1), 33% Coal (2), 26% Human skeleton (0) 6:2 5 Intact house 75% Pasta (1), 64% Furniture (0), 14% Threads (0), 13% Can (0), 13% Insulating tape (0), 11% Sugar (0), 10% Cigarettes (0), 9% Human skeleton (0) Boarded door: 100% Clean water (1), 100% Old Coins (5), 99% Threads (5), 54% Cigarettes (1), 48% Washing Powder (3), 37% Kitchen knife (0), 37% Mirror (0), 31% Human skeleton e (0) 6:3 5 Crater Water filled! 6:4 5 Burned Barracks 100% Burned Wreckage (1), 89% Firewood (3), 78% Scrap (21), 45% Flint (0), 41% Can (1), 31% Human skeleton (1) 6:5 5 Police Precinct Iron Bar Door: 100% Blank Cartridge (3), 55% Pistol Ammo (5), 47% Makarov handgun (DAMAGED) (1), 42% Broken UAZ-452 (1), 31% Stun Grenade (1), 28% Carpet (1), 20% GP-7 Gas Mask (BROKEN) (1), 17% Small Safe (1) 7:1 5 Intact house - E.2 Simple door: 100% Dirty water (1), 100% Rags (1), 75% Flour (1), 73% Can (1), 73% Nail (3), 63% Sugar (3), 53% Human skeleton (1), 53% Washing Powder (0) Boarded door: 100% Clean water (1), 100% Matches (1), 100% Old Coins (3), 69% Cigarettes (0), 55% Rope (1), 52% Kitchen knife (1), 52% Mirror (1), 46% Human skeleton (1) 7:2 5 Intact house - E.1 Simple door: 100% Furniture (1), 100% Rags (1), 91% Can (1), 91% Insulating tape (1), 79% Rusks (2), 79% Sugar (3), 67% Human skeleton (0), 67% Washing Powder (2) Boarded door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (7), 82% Russian Cigarettes (1), 49% Soap (1), 36% Human skeleton (0), 35% Turntable (1), 32% Human skeleton e (1) 64 Tourist Camp: 47 km se of Leningrad South (4 km diameter) Free City, Max Rep 100, Quests Talk Specialist Nurse Trader Buyer Casino 0-40: Outsider (I) 50-90: Novice (II) 100: Friend (III) Specialist: Lvl 1 Pistol Ammo 8 black rubles + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 GP-4 Gas Mask 40 black rubles + 15 m + 1x Rubber + 1x Insulating tape + 1x Wire + 1x Gas Mask Filter Lvl 2 PPS-43 200 black rubles + 60 m + 3x Screw + 1x Spring + 5x Insulating tape + 10x Scrap Upgrade cost: 50 rubles, 15 rags, 4 coal. Must be Friend (III) Trader: Amount Item Cost ReqRep 1 Military Uniform 1000 2 1 Chainsaw Motor 200 2 5 Dynamo Flashlight 100 2 1 Cart 20 1 10 Gas Mask Filter 720 1 100 Homemade Explosive 80 1 500 Pistol Ammo 20 1 50 Gunpowder grenade 400 1 1000k Gasoline (1k) 30 1 1 Hammer 5000 2 5 Tool kit 1800 2 5 Sewing needle 300 2 5 Saucepan 600 1 5 Axe 600 1 5 Crowbar 1200 1 100 Nail 20 1 5000 Sulfur (10) 20 2 5000 Saltpeter (10) 20 2 10000 Lead (100) 20 1 100 Sugar 8 1 20 Bicycle spare parts 60 2 500 Screw 90 2 300 Threads 4 1 500 Salt 8 1 100 Insulating tape 20 1 50 Lidiacide-34 150 1 50 IR-190 180 1 50 Chlorcystamine 220 1 1000 Clean water 10 1 100 Sausage 80 1 50 Soda 50 1 50 Vodka 140 1 100 Flour 60 1 65 Leningrad South: 106 km nw of Syasstroy (21 km diameter) Radiation: 5 se 0 Safe Haven Premium: Survivor's Cache (1 Soda, 1 Champagne, 1 Pizza, 5 Washing Powder, 1 Stun Grenade) 100% Clean water (1), 100% Canned beef (1), 100% Matches (1), 100% Firewood (5) 1:1 3 Road --- 2:1 5 Ruins 100% Destroyed brick oven (1), 100% Scrap (40), 74% Flint (1), 66% Can (1), 65% Coal (5), 50% Trash Pile (1), 46% Human skeleton (0) 2:2 5 Intact house 100% Dirty water (1), 54% Salt (3), 52% Threads (9), 46& Can (1), 46% Insulating tape (2), 40% Rusks (0), 36% Cigarettes (1), 34% Human skeleton (1) Boarded door: 100% Clean water (1), 100% Matches (1), 100% Old Coins (5), 83% Russian Cigarettes (1), 50% Soap (0), 39% Kitchen knife (1), 37% Samovar (0), 33% Human skeleton e (0) 2:3 5 Ruins 100% Firewood (2), 91% Scrap (33), 50% Iron pipe (1), 43% Flint (1), 38% Can (1), 36% Coal (3), 24% Trash Pile (0), 17% Human skeleton (1) 2:4 3 Road --- 2:5 3 Road --- 2:6 3 Road --- 3:1 5 Intact house Boarded door: 100% Furniture (1), 100% Rags (8), 100% Rusks (2), 100% Nail (2), 100% Washing Powder (2), 100% Salt (4), 97% Human skeleton (1), 75% Flour (1) Iron door: 100% Clean water (1), 100% Threads (6), 100% Old Coins (4), 65% Cigarettes (1), 59% Human skeleton (1), 59% Washing Powder (0), 42% Turntable (0), 39% Human skeleton e (0) 3:2 3 Road --- 3:3 5 School - Gym Boarded door: 100% Rags (8), 100% Old Coins (4), 68% Broken bicycle (1), 49% Sterile bandage (2), 40% Playing Cards (1), 35% Rope (1), 27% Mattress (0), 27% Human skeleton e (0) 3:4 5 School - Library Iron door: 100% Old Coins (5), 100% Furniture (1), 53% Schoolbooks (0), 46% Dusty book (1), 40% Carpet (0), 40% Human skeleton f (0), 34% Armchair (1) 3:5 5 Ruins 100% Firewood (2), 96% Scrap (40), 50% Iron pipe (1), 48% Flint (1), 42% Can (1), 41% Coal (1), 27% Trash Pile (0), 23% Human skeleton f (1) 3:6 3 Road --- 3:7 5 Pharmacy 100% Dirty water (1), 78% Old Coins (5), 72% Rags (1), 69% Activated charcoal (1), 44% Alcohol (0), 40% Sterile bandage (3), 38% Healing Salve (1), 35% Human skeleton (0) Iron bar door: 100% Rags (4), 100% Furniture (1), 100% Clean water (1), 100% Activated charcoal (5), 85% IR-190 (1), 67% Alcohol (0), 60% Sterile bandage (0), 45% Lidiacide-34 (0) 3:8 5 Ruins 100% Destroyed brick oven (1), 100% Scrap (33), 56% Flint (1), 49% Can (1), 48% Coal (1), 33% Trash Pile (0), 23% Human skeleton (1) 4:1 3 Road --- 4:2 3 Road --- 4:3 3 Road --- 4:4 5 School - Canteen Iron door: 100% Dirty water (1), 100% Old Coins (6), 89% Salt (3), 75% Flour (1), 64% Rusks (0), 64% Sugar (4), 52% Canned porridge (1), 49% Human skeleton (0) 4:5 5 School - Classrooms 100% Furniture (1), 39% Human skeleton (0), 36% Schoolbooks (1), 36% Tea (0), 29% Bayan (1) 4:6 5 Intact house Simple door: 90% Clean water (1), 75% Pasta (1), 73% Salt (4), 61% Russian Cigarettes (1), 61% Can (0), 61% Nail (0), 44% Human skeleton (1), 44% Washing Powder (3) 4:7 3 Road --- 4:8 5 Intact house - E.2 100% Furniture (1), 68% Rags (10), 50% Can (1), 50% Nail (0), 43% Sugar (4), 36% Human skeleton (1), 34% Canned beef (0) 4:9 5 Intact house - E.1 75% Buckwheat grains (0), 37% Dirty water (1), 17% Salt (0), 16% Threads (7), 14% Russian Cigarettes (0), 14% Can (0), 14% Insulating tape (0), 11% Human skeleton (0) Collapsed door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (4), 89% Russian Cigarettes (1), 56% Human skeleton (1), 56% Soap (1), 45% Mirror (1), 39% Human skeleton (1) 4:10 5 Ruins 100% Firewood (3), 96% Scrap (32), 50% Iron pipe (1), 48% Flint (0), 42% Can (1), 41% Coal (1), 27% Trash Pile (0), 23% Human skeleton f (1) 5:1 5 Intact house - E.1 Boarded door: 100% Human skeleton (1), 100% Furniture (1), 100% Matches (1), 100% Can (1), 100% Nail (3), 100% Threads (7), 100% Sugar (3), 75% Rice grains (1) Collapsed door: 100% Clean water (1), 100% Matches (1), 100% Old Coins (6), 54% Cigarettes (0), 43% Human skeleton (1), 40% Rope (0), 36% Bayan (1), 32% Human skeleton (1) 5:2 5 Intact house 100% Dirty water (1), 52% Salt (3), 44% Russian Cigarettes (0), 44% Can (1), 44% Insulating tape (0), 38% Rusks (1), 32% Human skeleton (1), 32% Washing Powder (3) Boarded door: 100% Dirty water (1), 100% Old Coins (4), 80% Russian Cigarettes (1), 80% Insulating tape (3), 47% Soap (1), 36% Kitchen knife (1), 33% Guitar (1), 31% Human skeleton (0) 5:3 5 Intact house Simple door: 100% Dirty water (1), 85% Threads (0), 75% Rice grains (0), 74% Russian Cigarettes (1), 74% Can (1), 74% Insulating tape (3), 65% Sugar (0), 56% Human skeleton (1) Boarded door: 100% Clean water (1), 100% Rags (10), 100% Old Coins (4), 55% Cigarettes (0), 50% Human skeleton (0), 42% Rope (1), 39% Mirror (1), 33% Human skeleton (0) 5:4 3 Road --- 5:5 5 Intact house 100% Furniture (1), 61% Russian Cigarettes (1), 61% Nail (1), 41% Human skeleton (0), 41% Washing Powder (0), 34% Vegetable Patch (0) 5:6 5 Intact house 100% Dirty water (1), 75% Flour (1), 63% Old Coins (5), 51% Threads (9), 45% Can (1), 40% Sugar (0), 34% Human skeleton (0) 5:7 5 Intact house Simple door: 100% Human skeleton (1), 100% Furniture (1), 100% Rags (2), 100% Can (1), 100% Nail (3), 75% Flour (1) Iron door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (7), 96% Russian Cigarettes (1), 47% Rope (0), 44% Kitchen knife (0), 40% Guitar (1), 37% Human skeleton (1) 5:8 3 Road --- 5:9 5 University - Canteen 75% Pasta (1), 69% Dirty water (1), 35% Old Coins (6), 28% Salt (0), 20% Rusks (0), 20% Sugar (0), 16% Canned porridge (1), 15% Human skeleton (0) 5:10 5 University - Library 100% Furniture (1), 56% Old Coins (0), 19% Dusty Magazine (0), 16% Human skeleton (0), 15% Schoolbooks (0), 10% Carpet (0), 8% Armchair (0), 7% Piano (0) 6:1 5 Intact house - E.1 75% Buckwheat grains (1), 24% Clean water (1), 16% Russian Cigarettes (1), 16% Can (1), 11% Human skeleton (1), 11% Washing Powder (0) 6:2 5 Intact house - E.2 75% Flour (0), 36% Clean water (0), 34% Rags (7), 25% Can (0), 25% Nail (0), 18% Human skeleton (0), 18% Washing Powder (0) 6:3 5 Library Iron Bar door: 100% Old Coins (4), 100% Furniture (1), 64% Schoolbooks (0), 61% Human skeleton (0), 57% Dusty book (0), 50% Carpet (1), 43% Armchair (1) 6:4 5 Ruins 100% Firewood (3), 96% Scrap (32), 50% Iron pipe (1), 48% Flint (1), 42% Can (1), 41% Coal (5), 27% Trash Pile (0), 23% Human skeleton f (0) 6:5 3 Road --- 6:6 5 Intact house - E.1 75% Buckwheat grains (1), 19% Clean water (1), 15% Salt (3), 15% Threads (0), 13% Can (1), 13% Nail (3), 10% Cigarettes (0), 9% Human skeleton (0) Iron door: 100% Clean water (1), 100% Threads (9), 100% Old Coins (6), 97% Russian Cigarettes (1), 58% Washing Powder (2), 45% Kitchen Knife (0), 43% Carpet (1), 38% Human skeleton (0) 6:7 5 P.d. - Parking lot 67% Broken GAZ-24 (1), 65% Broken UAZ-469 (1), 63% Broken motorcycle (1), 50% Human skeleton (1) 6:8 5 P.d. - Garages Garage door: 83% Screw (1), 67% Sandpaper (4), 63% Rubber (1), 59% Broken UAZ-452 (1), 52% Spark plug (1), 49% Machine oil (0), 49% Rubber parts (1) Floor hatch: 100% Rags (7), 100% Insulating tape (2), 100% Furniture (1), 88% Wire (1), 79% Screw (1), 65% Sandpaper (5), 62% Human skeleton (1), 40% Rusted tools (1) 6:9 3 Road --- 6:10 5 University - Main b. 100% Furniture (1), 52% Old Coins (3), 7% Carpet (1), 6% Vodka (1), 5% Cuban Cigar (1), 5% Human skeleton (1), 5% Armchair (1), 3% Large Safe (1) 6:11 5 University - Yard 100% Dirty water (1), 100% Firewood (3), 80% Old Coins (6), 57% Russian Cigarettes (1), 57% Can (1), 50% Iron pipe (1), 46% Dusty Magazine (1), 44% Human skeleton (0) 7:1 5 Ruins 100% Scrap (20), 100% Firewood (2), 58% Flint (0), 53% Can (1), 52% Coal (0), 50% Iron pipe (0), 39% Trash Pile (1), 39% Human skeleton (1) 7:2 5 Intact house - E.2 100% Dirty water (1), 48% Russian Cigarettes (0), 48% Can (1), 41% Rusks (2), 41% Sugar (0), 34% Human skeleton (1), 34% Washing Powder (0) Collapsed door: 100% Dirty water (1), 100% Old Coins (6), 83% Russian Cigarettes (1), 83% Insulating tape (3), 50% Washing Powder (0), 41% Vinyl Record (1), 37% Human skeleton f (0), 33% Human skeleton (0) 7:3 5 Intact house 91% Dirty water (1), 75% Flour (1), 49% Old Coins (4), 40% Threads (9), 35% Can (0), 27% Human skeleton (0) Boarded door: 100% Dirty water (1), 100% Old Coins (4), 84% Russian Cigarettes (1), 84% Insulating tape (2), 51% Washing Powder (0), 45% Human skeleton (1), 38% Samovar (0), 34% Human skeleton (0) 7:4 5 Tailor shop 100% Furniture (1), 73% Old Coins (5), 69% Rags (5), 57% Threads (5), 43% Wire (2), 36% Cloth (1), 33% Human skeleton (1), 27% Carpet (0) Iron door: 100% Rags (9), 100% Threads (5), 100% Furniture (1), 67% Cloth (1), 61% Rusted needle (1), 54% Human skeleton (1), 46% Carpet (1), 41% Sewing Machine (1) 7:5 5 Ruins 100% Scrap (29), 100% Firewood (2), 55% Flint (1), 50% Iron pipe (1), 49% Can (1), 48% Coal (0), 36% Human skeleton (1), 33% Trash Pile (0) 7:6 3 Road --- 7:7 5 Intact house - E.2 Simple door: 100% Dirty water (1), 100% Cigarettes (1), 100% Can (1), 100% Rusks (2), 100% Salt (4), 98% Human skeleton (1) Boarded door: 100% Dirty water (1), 100% Old Coins (6), 99% Threads (8), 53% Cigarettes (0), 47% Soap (1), 36% Kitchen knife (0), 33% Turntable (1), 31% Human skeleton e (0) 7:8 5 P.d. - Armory Iron Bar door: 100% Human skeleton (1), 100% Makarov handgun (DAMAGED) (1), 100% Pistol Ammo (4), 100% Blank Cartridge (3), 100% Old Coins (3), 100% Stun Grenade (1), 20% GP-5 Gas Mask (BROKEN) (1) 7:9 5 P.d. - Headquarters Iron Bar door: 100% Furniture (1), 100% Old Coins (7), 44%% Human skeleton (1), 36% Human skeleton (1), 26% Carpet (1), 25% Vodka (1), 20% Armchair (1), 16% Small Safe (1) 7:10 3 Road --- 7:11 5 University - Classr. 100% Furniture (1), 67% Old Coins (7), 42% Russian Cigarettes (1), 33% Schoolbag (1), 29% Dusty Magazine (1), 25% Schoolbooks (0), 24% Human skeleton (1), 20% Guitar (0) 7:12 5 University - Lab 100% Recorder (doctor's diary) (1), 100% Saltpeter (89), 100% Sulfur (230), 100% Alcohol (1), 100% Sterile bandage (10), 100% Lidiacide-34 (1), 100% IR-190 (1), 100% Chlorcystamine (1) 8:1 3 Road --- 8:2 3 Road --- 8:3 3 Road --- 8:4 3 Road --- 8:5 3 Road --- 8:6 3 Road --- 8:7 5 Road - Fuel 100% Broken GAZ-24 (1) 8:8 3 Road --- 8:9 5 Road - Fuel 100% Broken VAZ-2101 (1) 8:10 3 Road --- 8:11 3 Road --- 9:1 5 Intact house - E.1 Simple door: 100% Dirty water (1), 100% Rags (6), 88% Can (1), 88% Nail (1), 75% Flour (0), 65% Human skeleton (1), 65% Washing Powder (2) Iron door: 100% Clean water (1), 100% Rags (7), 100% Old Coins (3), 64% Cigarettes (1), 57% Washing Powder (2), 44% Mirror (0), 42% Human skeleton (1), 38% Human skeleton e (1) 9:2 5 Crater Water filled! 9:3 5 Intact house - E.2 75% Rice grains (1), 29% Clean water (1), 27% Rags (9), 24% Salt (3), 20% Can (1), 14% Human skeleton (0), 14% Washing Powder (0) Boarded door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (3), 88% Russian Cigarettes (1), 55% Human skeleton (1), 47% Rope (0), 47% Vinyl Record (0), 38% Human skeleton (1) 9:4 5 Intact house - E.1 75% Pasta (1), 20% Clean water (1), 20% Old Coins (0), 17% Salt (0), 16% Threads (0), 14% Can (0), 14% Insulating tape (0), 11% Human skeleton (0) 9:5 5 Canteen 75% Pasta (1), 68% Dirty water (1), 34% Old Coins (0), 28% Salt (4), 19% Rusks (0), 19% Sugar (0), 15% Canned beef (0), 15% Human skeleton (0) Iron door: 100% Clean water (1), 100% Old Coins (7), 74% Human skeleton (1), 58% Kitchen knife (1), 56% Honey (1), 55% Samovar (1), 15% Spices (1), 10% Cooking recipe (1) 9:6 5 Intact house 100% Dirty water (1), 75% Flour (0), 61% Old Coins (3), 42% Insulating tape (0), 37% Rusks (2), 37% Sugar (0), 31% Human skeleton (0) 9:7 3 Road --- 9:8 5 Intact house - E.2 75% Rice grains (1), 26% Clean water (1), 26% Old Coins (7), 21% Threads (0), 19% Can (0), 19% Insulating tape (0), 16% Sugar (0), 14% Human skeleton (0) 9:9 5 Intact house - E.1 Boarded door: 100% Furniture (1), 100% Russian Cigarettes (1), 100% Can (1), 100% Insulating tape (2), 93% Human skeleton (1), 93% Washing Powder (2), 75% Flour (1) Iron door: 100% Clean water (1), 100% Threads (8), 100% Old Coins (3), 98% Russian Cigarettes (1), 59% Washing Powder (2), 49% Vinyl Record (1), 44% Human skeleton f (1), 39% Human skeleton e (1) 9:10 5 Crater 100% Scrap (20), 100% Firewood (2), 64% Flint (1), 58% Can (1), 50% Iron pipe (0), 42% Human skeleton (0), 39% Trash Pile (1) 9:11 3 Road --- 9:12 5 Garage 72% Old Coins (6), 47% Nail (1), 47% Insulating tape (2), 42% Wire (3), 38% Motorcycle spare parts (1), 33% Sandpaper (0), 30% Broken UAZ-452 (1), 29% Human skeleton (1) Garage door: 89% Bicycle spare parts (1), 85% Broken GAZ-24 (1), 69% Sandpaper (5), 48% Rubber parts (0), 48% Machine oil (132), 39% Chainsaw Motor (0) 10:1 5 Intact house - E.2 75% Flour (1), 37% Clean water (0), 29% Threads (0), 25% Can (0), 25% Nail (2), 19% Cigarettes (0), 18% Human skeleton (0) Boarded door: 100% Clean water (1), 100% Matches (1), 100% Old Coins (3), 56% Cigarettes (0), 50% Human skeleton (1), 50% Washing Powder (0), 36% Turntable (1), 33% Human skeleton (0) 10:2 5 Ruins 100% Firewood (2), 90% Scrap (22), 50% Iron pipe (1), 43% Flint (0), 37% Can (1), 36% Coal (5), 22% Trash Pile (0), 16% Human skeleton (0) 10:3 3 Road --- 10:4 5 Road - Fuel 100% Broken motorcycle (1) 10:5 3 Road --- 10:6 3 Road --- 10:7 3 Road --- 10:8 5 Intact house 100% Dirty water (1), 65% Old Coins (0), 54% Rice grains (0), 45% Can (0), 45% Insulating tape (0), 39% Rusks (1), 33% Human skeleton (0), 33% Washing Powder (0) 10:9 5 Ruins 100% Firewood (2), 91% Scrap (36), 50% Iron pipe (1), 43% Flint (1), 38% Can (1), 37% Coal (5), 24% Trash Pile (1), 17% Human skeleton e (1) 10:10 5 Ruins 100% Firewood (3), 91% Scrap (27), 50% Iron pipe (1), 43% Flint (1), 38% Can (1), 36% Coal (4), 24% Trash Pile (1), 17% Human skeleton (1) 10:11 3 Road --- 11:1 5 Intact house 75% Pasta (1), 63% Furniture (1), 14% Salt (3), 12% Can (1), 12% Nail (1), 9% Cigarettes (0), 8% Human skeleton (1), 8% Washing Powder (0) Collapsed door: 100% Dirty water (1), 100% Threads (7), 100% Old Coins (6), 82% Russian Cigarettes (1), 49% Soap (1), 38% Rusted saucepan (1), 37% Bayan (1), 33% Human skeleton e (1) 11:2 5 Ruins 100% Firewood (2), 90% Scrap (21), 50% Iron pipe (0), 43% Flint (1), 37% Can (1), 36% Coal (2), 22% Trash Pile (0), 16% Human skeleton (1) 11:3 5 Warehouse 100% Firewood (3), 63% Rags (7), 42% Nail (1), 42% Russian Cigarettes (1), 42% Can (1), 25% Human skeleton (1), 23% Nailed box (0), 22% Carpet (0) Garage door: 100% Nail (1), 100% Firewood (2), 56% Human skeleton (0), 44% Nailed box (0), 39% Samovar (1), 36% Guitar (0), 34% Sewing Machine (0) 11:4 5 Ruins 100% Destroyed brick oven (1), 64% Flint (1), 57% Can (1), 56% Coal (4), 50% Iron pipe (1), 42% Trash Pile (1), 39% Human skeleton (1) 11:5 5 Ruins 100% Firewood (2), 90% Scrap (26), 50% Iron pipe (1), 43% Flint (1), 37% Can (1), 36% Coal (4), 22% Trash Pile (0), 16% Human skeleton (1) 11:6 5 Ruins 100% Firewood (2), 91% Scrap (38), 50% Iron pipe (1), 43% Flint (0), 38% Can (1), 36% Coal (0), 24% Trash Pile (1), 17% Human skeleton (1) 11:7 3 Road --- 11:8 5 Department store Boarded door: 100% Old Coins (4), 100% Rags (5), 100% Salt (4), 77% Sugar (4), 59% Human skeleton (1), 59% Soda (0), 48% Wristwatch (0), 47% Samovar (1) Iron Bar door: 100% Old Coins (7), 80% Sugar (3), 64% Cloth (1), 57% Human skeleton (1), 57% Washing Powder (2), 39% Bayan (1), 34% Sewing Machine (0), 34% Rare Playing Cards (1) 11:9 5 Intact house - E.2 Simple door: 100% Furniture (1), 96% Old Coins (3), 80% Salt (3), 75% Pasta (1), 67% Can (1), 67% Nail (1), 50% Human skeleton (1), 50% Washing Powder (0) Collapsed door: 100% Dirty water (1), 100% Old Coins (3), 97% Threads (10), 51% Cigarettes (1), 37% Rope (0), 33% Samovar (1), 33% Human skeleton f (0), 29% Human skeleton (0) 11:10 5 Intact house - E.1 Simple door: 100% Furniture (1), 100% Rags (7), 90% Salt (3), 87% Threads (6), 78% Can (1), 78% Insulating tape (0), 75% Buckwheat grains (0), 60% Human skeleton (1) Collapsed door: 100% Dirty water (1), 100% Matches (1), 100% Old Coins (5), 84% Russian Cigarettes (1), 51% Soap (0), 40% Kitchen knife (1), 38% Carpet (1), 34% Human skeleton e (1) 12:1 3 Road --- 12:2 3 Road --- 12:3 5 Road - Fuel 100% Broken GAZ-24 (1) 12:4 3 Road --- 12:5 3 Road --- 12:6 3 Road --- 12:7 3 Road --- 12:8 5 Road - Fuel 100% Broken ZAZ-968 (1) 12:9 3 Road --- 12:10 3 Road --- 13:1 5 Burned Barracks 100% Burned Wreckage (1), 73% Firewood (3), 63% Scrap (39), 29% Flint (0), 25% Can (0), 11% Human skeleton (0) 13:2 3 Road --- 13:3 5 Intact house Simple door: 100% Furniture (1), 100% Old Coins (3), 100% Salt (4), 92% Can (1), 92% Insulating tape (1), 75% Buckwheat grains (1), 72% Human skeleton (1) 13:4 3 Road --- 13:5 5 Ruins 100% Firewood (2), 96% Scrap (21), 50% Iron pipe (1), 48% Flint (1), 42% Can (1), 41% Coal (0), 27% Trash Pile (0), 23% Human skeleton f (0) 13:6 3 Road --- 13:7 5 Municipal man. buil. 100% Furniture (1), 100% Dirty water (1), 70% Old Coins (6), 45% Russian Cigarettes (1), 30% Human skeleton (0), 28% Tea (1), 28% Playing Cards (0), 24% Carpet (1) Iron Bar door: 100% Furniture (1), 100% Old Coins (6), 58% Cigarettes (1), 41% Human skeleton (1), 33% Wristwatch (1), 21% Red wine (1), 18% Small Safe (1) 13:8 3 Road --- 13:9 5 Post office Boarded door: 100% Broken bicycle (1), 100% Furniture (1), 100% Insulating tape (3), 100% Old Coins (7), 100% Rags (10), 100% Dusty Magazine (1), 94% Human skeleton (1), 87% Closed package (1) 14:1 5 Crater 100% Scrap (33), 100% Firewood (3), 98% Flint (1), 90% Can (1), 71% Human skeleton (0), 50% Iron pipe (1) 14:2 5 Burned Apartment Bu. 100% Burned Wreckage (1), 89% Firewood (3), 78% Scrap (39), 45% Flint (0), 41% Can (0), 31% Human skeleton (0) 14:3 3 Road --- 14:4 5 Police Precinct Iron Bar door: 100% Blank Cartridge (3), 51% Pistol Ammo (4), 45% Broken UAZ-469 (1), 43% Makarov handgun (DAMAGED) (1), 27% Stun Grenade (1), 20% GP-7 Gas Mask (BROKEN) (1), 18% Armchair (1), 13% Medium Safe (1) 14:5 3 Road --- 14:6 5 Ruins 100% Destroyed brick oven (1), 100% Firewood (3), 100% Scrap (20), 85% Flint (1), 78% Can (1), 61% Trash Pile (1), 61% Human skeleton (1) 15:1 3 Road --- All towns look pretty much the same, so from here on, only the important parts of each town will be noted. 66 Leningrad North: 23 km ne of Leningrad South (21 km diameter) Radiation: 5 2:1 5 Bunker 97% Old Coins (3), 57% Russian Cigarettes (1), 37% Homemade Explosive (1), 33% Human skeleton (1), 31% Broken UAZ-452 (0), 29% Human skeleton (0), 23% Vodka (0), 23% Human skeleton (0) Bunker door: 100% Washing Powder (15), 100% Gunpowder (426), 100% Mattress (1), 100% Rubber parts (6), 100% Spring (6), 100% Rubber (6), 100% Machine oil (797), 100% Medium Safe (1) 8:7 5 Contaminated Store Raid: Gnat + Bomber Gnat + Giant Centipede (80/110) + 10 unopened Larva (5/0) Eggs. Gives a Valuable Crate. 100% Nail (1), 100% Insulating tape (2), 100% Threads (9), 100% Old Coins (3), 88% Screw (1), 88% Bicycle spare parts (1), 66% Gunpowder (58), 56% Vodka (1) 8:11 5 Fire Station Boarded door: 100% Furniture (1), 100% Matches (1), 100% Rags (6), 100% Dirty water (1), 96% Human skeleton (1), 74% Rusted crowbar (1) Iron Bar door: 100% Old Coins (3), 100% Matches (1), 100% Furniture (1), 100% Human skeleton (1), 77% Bayan (1), 70% Rusted shovel (1) 11:1 5 Police Precinct Iron Bar door: 100% Blank Cartridge (2), 72% Broken VAZ-2101 (1), 51% Pistol Ammo (6), 34% Nagant revolver (DAMAGED) (1), 27% Stun Grenade (1), 20% PMG Gas Mask (BROKEN) (1), 18% Armchair (1), 13% Medium Safe (1) 13:1 5 Police Precinct Iron Bar door: 100% Blank Cartridge (2), 51% Pistol Ammo (5), 41% Broken UAZ-469 (1), 43% Makarov handgun (DAMAGED) (1), 27% Stun Grenade (1), 20% GP-5 Gas Mask (BROKEN) (1), 18% Armchair (1), 13% Medium Safe (1) 13:8 5 Contaminated Store Raid: Gnat + Bomber Gnat + Giant Centipede (80/110) + 10 unopened Larva (5/0) Eggs. Gives a Valuable Crate. 85% IR-190 (1), 77% Old Coins (7), 61% Threads (0), 52% Nail (2), 52% Insulating tape (1), 44% Screw (1), 44% Bicycle spare parts (1), 35% Gunpowder (54) 67 Vsevolozhsk: 38 km ese of Leningrad South (13 km diameter) Radiation: 5 1:1 5 Bunker 94% Old Coins (6), 54% Russian Cigarettes (1), 34% Homemade Explosive (1), 30% Human skeleton (1), 28% Broken UAZ-452 (0), 20% Vodka (0), 19% Human skeleton (0), 18% Human skeleton e (1) Bunker door: 100% Washing Powder (18), 100% Sandpaper (30), 100% Turntable (1), 100% Rubber parts (6), 100% Spring (6), 100% Saucepan (1), 100% Machine oil (758), 100% Medium Safe (1) 3:7 0 Madhouse Raid: 2x Crazy person (25/20) + 2x Crazy person (20/25) + Crazy person (45/100) + Crazy Shaman (150/70). Gives a Valuable Crate. (40 Xp) 100% Salt (4), 100% Old Coins (7), 85% IR-190 (1), 75% Wire (2), 54% Soap (1), 54% Washing Powder (0), 51% Spring (1), 40% Guitar (0) 5:7 5 Police Precinct Iron Bar door: 100% Blank Cartridge (2), 61% Broken GAZ-24 (1), 51% Pistol Ammo (3), 29% TT-33 (DAMAGED) (1), 28% Stun Grenade (1), 25% Carpet (1), 20% PMG Gas Mask (BROKEN) (1), 13% Medium Safe (1) 68 Sertolovo: 37 km ne of Leningrad South (13 km diameter) Radiation: 5 3:1 5 Bunker 96% Old Coins (7), 56% Russian Cigarettes (1), 36% Homemade Explosive (1), 32% Human skeleton (0), 30% Broken UAZ-452 (0), 22% Human skeleton f (0), 22% Vodka (0), 21% Human skeleton (0) Bunker door: 100% Washing Powder (12), 100% Sandpaper (30), 100% Turntable (1), 100% Crowbar (1), 100% Rare Watch (1), 100% Soda (6), 100% Machine oil (647), 100% Medium Safe (1) 5:6 0 Madhouse Raid: 2x Crazy person (25/20) + 2x Crazy person (20/25) + Crazy person (45/100) + Crazy Shaman (150/70). Gives a Valuable Crate. (40 Xp) 100% Salt (3), 100% Old Coins (3), 85% IR-190 (1), 75% Wire (3), 54% Soap (0), 54% Washing Powder (2), 51% Spring (0), 40% Guitar (0) 7:1 5 Police Precinct Iron Bar door: 100% Blank Cartridge (2), 60% Broken GAZ-24 (1), 51% Pistol Ammo (5), 34% Nagant revolver (DAMAGED) (1), 27% Stun Grenade (1), 20% GP-5 Gas Mask (BROKEN) (1), 18% Armchair (1), 13% Medium Safe (1) 69 Zelegonorsk: 55 km ne of Leningrad South (12 km diameter) Radiation: 5 3:6 5 Bunker 94% Old Coins (4), 54% Russian Cigarettes (1), 34% Homemade Explosive (1), 30% Human skeleton (1), 28% Broken UAZ-452 (1), 20% Vodka (0), 19% Human skeleton (0), 18% Human skeleton e (1) Bunker door: 100% Washing Powder (18), 100% Sandpaper (25), 100% Guitar (1), 100% Crowbar (1), 100% Spring (6), 100% Red wine (1), 100% Machine oil (458), 100% Medium Safe (1) 5:5 5 Police Precinct Iron Bar door: 100% Blank Cartridge (2), 60% Broken UAZ-469 (1), 51% Pistol Ammo (5), 34% Makarov handgun (DAMAGED) (1), 27% Stun Grenade (1), 20% GP-7 Gas Mask (BROKEN) (1), 18% Armchair (1), 13% Medium Safe (1) 6:4 0 Madhouse Raid: 2x Crazy person (25/20) + 2x Crazy person (20/25) + Crazy person (45/100) + Crazy Shaman (150/70). Gives a Valuable Crate. (40 Xp) 100% Salt (4), 100% Old Coins (5), 85% IR-190 (1), 75% Wire (3), 54% Soap (1), 54% Washing Powder (0), 51% Spring (1), 40% Guitar (0) 70 Sosnovy Bor: 66 km nnw of Leningrad South (11 km diameter) Radiation: 5 2:5 5 Bunker 94% Old Coins (7), 54% Russian Cigarettes (1), 34% Homemade Explosive (0), 30% Human skeleton (1), 28% Broken UAZ-452 (0), 20% Vodka (1), 19% Human skeleton (0), 18% Human skeleton e (0) Bunker door: 100% Washing Powder (15), 100% Gunpowder (419), 100% Turntable (1), 100% Rubber parts (6), 100% Rare Watch (1), 100% Soda (6), 100% Machine oil (742), 100% Spare Weapon Parts (6) 3:4 5 Contaminated Store Raid: Gnat + Bomber Gnat + Giant Centipede (80/110) + 10 unopened Larva (5/0) Eggs. Gives a Valuable Crate. 85% IR-190 (1), 77% Old Coins (5), 61% Threads (10), 52% Nail (3), 52% Insulating tape (0), 44% Screw (1), 44% Bicycle spare parts (0), 35% Gunpowder (0) 5:6 5 Police Precinct Iron Bar door: 100% Blank Cartridge (3), 50% Pistol Ammo (4), 38% Broken UAZ-452 (1), 28% TT-33 (DAMAGED) (1), 27% Stun Grenade (1), 20% GP-7 Gas Mask (BROKEN) (1), 17% Armchair (1), 12% Medium Safe (1) 71 Lomonosov: 23 km nnw of Leningrad South (7 km diameter) Radiation: 5 3:3 5 Canteen Iron door with Cooking recipe 4:2 5 Fire Station Boarded door: 100% Furniture (1), 100% Matches (1), 100% Rags (3), 100% Dirty water (1), 84% Human skeleton (1), 70% Rusted crowbar (1) Iron Bar door: 100% Old Coins (7), 100% Matches (1), 100% Furniture (1), 96% Human skeleton (1), 69% Guitar (1), 66% Rusted shovel (1) 72 Narva: 135 km nw of Leningrad South (12 km diameter) Radiation: 5 2:2 5 Bunker ... 5:3 5 Police Precinct ... 7:4 0 Madhouse ... 73 Slantsy: 140 km nw of Leningrad South (11 km diameter) Radiation: 5 1:1 0 Madhouse ... 2:5 5 Bunker ... 7:2 5 Fire Station ... 7:4 5 Police Precinct ... 74 Ivangorod: 121 km nw of Leningrad South (9 km diameter) Radiation: 5 3:1 5 Canteen Iron door with Cooking recipe 4:5 5 Contaminated Store ... 75 Kingisepp: 101 km nw of Leningrad South (13 km diameter) Radiation: 5 3:1 5 Police Precinct ... 5:4 0 Madhouse ... 7:1 5 Bunker ... 76 Volosovo: 51 km w of Leningrad South (7 km diameter) Radiation: 5 3:3 5 Canteen Iron door with Cooking recipe 77 Krasnoye Selo: 24 km w of Leningrad South (9 km diameter) Radiation: 5 3:3 5 Canteen Iron door with Cooking recipe 5:1 0 Madhouse ... 78 Gatchina: 28 km w of Leningrad South (10 km diameter) Radiation: 5 3:2 5 Contaminated Store ... 5:5 5 Canteen Iron door with Cooking recipe 5:1 5 Police Precinct ... 79 Kolpino: 20 km s of Leningrad South (12 km diameter) Radiation: 5 1:1 5 Police Precinct ... 6:5 0 Madhouse ... 7:4 5 Bunker ... 80 Tosno: 45 km s of Leningrad South (7 km diameter) Radiation: 5 1:2 5 Canteen Iron door with Cooking recipe 81 Shudovo: 108 km ssw of Leningrad South (7 km diameter) Radiation: 5 3:2 5 Canteen Iron door with Cooking recipe 82 Novgorod: 145 km sw of Leningrad South (20 km diameter) Radiation: 5 3:2 5 Contaminated Store ... 5:11 5 Hospital - Wards ... 15% Bryocarm (0) 6:6 4 Police Department ... 6:11 5 Hospital - Main bui. Quest location. 100% Novgorod doctor's diary (1) 7:11 5 Hospital - Lab ... 13% Chemistry set (1) 8:11 5 Checkpoint 100% Clean water (1), 53% Training Ammo (2), 41% Sterile bandage (2), 38% Broken UAZ-469 (1), 36% Canned porridge (1), 26% Tarp (1), 20% GP-7 Gas Mask (BROKEN) (1), 19% Weapon Box (1) 10:5 0 Madhouse ... 83 Kresttsy: 80 km s of Novgorod (9 km diameter) Radiation: 5 1:2 5 Contaminated Store ... 5:2 5 Canteen Iron door with Cooking recipe 84 Valdai: 130 km s of Novgorod (13 km diameter) Radiation: 5 7:3 5 Bunker ... 7:5 5 Police Precinct ... 9:1 0 Madhouse ... 85 Bologoye: 176 km s of Novgorod (12 km diameter) Radiation: 5 3:4 5 Police Precinct ... 5:1 5 Bunker ... 7:4 0 Madhouse ... 86 Tver: 323 km s of Novgorod (17 km diameter) Radiation: 5 6:4 0 Madhouse ... 6:9 5 Canteen Iron door with Cooking recipe 9:3 5 Police Precinct ... 10:8 5 Bunker ... 11:5 0 Madhouse ... 11:1 5 Police Precinct ... 87 Tver Camp: 11 km sw of Tver (4 km diameter) Free City, Max Rep 150, Quests Talk Specialist Chemistry lab Nurse Trader Buyer Casino 0- 40: Outsider (I) 50-140: Novice (II) 150: Friend (III) Specialist: Lvl 1 Pistol Ammo 8 black rubles + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 2 Makarov handgun 40 black rubles + 60 m + 20x Machine oil + 1x Screw + 1x Spring + 5x Scrap Lvl 2 Motorboat 280 black rubles + 2h + 5x Motorcycle spare parts + 12x Insulating tape + 12x Wire + 150x Machine oil + 6x Screw Upgrade cost: 50 rubles, 15 rags, 4 coal. Must be Friend (III) Trader: Amount Item Cost ReqRep 10 Egg 45 1 1 Military Uniform 1000 2 10 Gas Mask Filter 720 1 100 Homemade Explosive 80 1 500 Pistol Ammo 20 1 50 Gunpowder grenade 400 1 1000k Gasoline (1k) 30 1 5 Knife 600 1 5 Shovel 1200 1 1 Sturdy fishing rod 800 1 5 Sewing needle 300 2 5 Saucepan 600 1 5 Axe 600 1 5 Tool kit 1800 2 5 Crowbar 1200 1 100 Nail 20 1 5000 Sulfur (10) 20 2 5000 Saltpeter (10) 20 2 10000 Lead (100) 20 1 100 Sugar 8 1 20 Bicycle spare parts 60 2 300 Threads 4 1 500 Salt 8 1 100 Insulating tape 20 1 50 Lidiacide-34 150 1 50 IR-190 180 1 50 Chlorcystamine 220 1 1000 Clean water 10 1 100 Sausage 80 1 100 Tea 60 1 100 Cigarettes 40 1 50 Red wine 300 1 100 Rice grains 70 1 Expedition Camp: 32 km nw of Tver (? km diameter) Radiation: ? 88 Vyshny Volochyok: 100 km nne of Tver (10 km diameter) Radiation: 5 3:5 5 Contaminated Store ... 5:5 5 Canteen Iron door with Cooking recipe 89 Spirovo: 73 km nne of Tver (10 km diameter) Radiation: 5 1:2 0 Madhouse ... 90 Torzhok: 43 km nnw of Tver (10 km diameter) Radiation: 5 2:3 5 Canteen Iron door with Cooking recipe 6:5 5 Contaminated Store ... 91 Likhoslavl: 29 km n of Tver (10 km diameter) Radiation: 5 1:2 5 Canteen Iron door with Cooking recipe 2:1 0 Madhouse ... 5:6 5 Police Precinct ... 92 Town: 15 km ne of Tver (7 km diameter) Radiation: 5 3:1 5 Warehouse ... 93 Rameshki: 37 km e of Tver (10 km diameter) Radiation: 5 5:5 5 Contaminated Store ... 6:2 5 Police Precinct ... 94 Redkino: 42 km s of Tver (7 km diameter) Radiation: 5 2:2 5 Canteen Iron door with Cooking recipe 95 Konakovo: 67 km sse of Tver (7 km diameter) Radiation: 5 3:2 5 Canteen Iron door with Cooking recipe 96 Klin: 88 km ssw of Tver (12 km diameter) Radiation: 5 3:1 5 Police Precinct ... 7:2 0 Madhouse ... 7:4 5 Bunker ... Mirny-95: 140 km wnw of Tver (14 km diameter) Radiation: 0 This is one of those special overgrown EMBA-quest cities. Each location respawns one month after being cleared. 1:1 Contaminated House Need 1 Herbicide. 100% Genefruit (1), 100% Matches (1), 75% Flour (1), 55% Nail (0), 36% Cigarettes (1), 32% Washing Powder (3), 25% Rusted Saucepan (1), 21% Human skeleton e (0) Need 1 Herbicide. 100% Genefruit (1), 100% Matches (1), 100% Old Coins (3), 92% Rags (9), 55% Nail (0), 32% Cigarettes (1), 14% Human skeleton e (0), 10% Fridge (0) 1:2 Road 1:3 Contaminated Gas Station 86% Broken motorcycle (1), 90% Broken GAZ-24 (1), 74% Broken KamAZ truck (1), 78% Broken UAZ-469 (1), 82% Gasoline (3975-4381), 82% Diesel (6418-7776), , 2:1 Contaminated Hospital Need 1 Herbicide. 100% Rags (8-10), Genefruit (1), 100% Clean water (1), 100% Activated charcoal (1-4), 42% Sterile Bandage (1), 35% Painkiller (0), 27% Human skeleton f (1), 23% Metocaine (1) Need 1 Herbicide. 100% Old Coins (5-7), 100% Genefruit (1), 47% Alcohol (1), 35% Human skeleton a (1), 32% Saltpeter (61), 32% Sulfur (49-75), 32% Sulfuric acid (1), 20% Chemistry set (0) 2:2 Contaminated Hospital Need 1 Herbicide. 100% Genefruit (1), 100% Rags (1), 95% Activated charcoal (3-4), 50% Alcohol (1), 42% Sterile Bandage (1), 37% Antibiotics (1), 25% Lidiacide-34 (0), 23% Human skeleton (0) Need 1 Herbicide. 100% Furniture (1), 100% Genefruit (1), 100% Activated charcoal (3-5), 100% Clean water (1), 57% Alcohol (1), 44 Human skeleton a (1), 41% Painkiller (1), 30% Metocaine (1) 2:3 Contaminated Store Raid Lvl 100: 1x Sporebloom (3700/0) + 1x Blister (1500/0) + 1x Parasite Leader (500/950) + 1x Corpse-eater Rodent (1700/0) + 1x Grasscuttler Hulk (900/380) + Spores 1x Sporebloom (3700/0) + 1x Blister (1500/0) + 2x Grasscuttler Fumer (600/250) + 1x Grasscuttler Chunker (800/320) + 1x Grasscuttler Hulk (900/380) + Spores 1x Sporebloom (3700/0) + 2x Corpse-eater Praying Mantis (1350/0) + 1x Parasite Leader (500/950) + 1x Corpse-eater Dog (1350/0) + Spores. Gives 550 Xp, 25 Piece of Mycelium, Hermetically Sealed Case 2x3kg, 4x5kg, 4x7kg, 1x10kg (blue) 1x Sporebloom (3700/0) + 1x Corpse-eater Praying Mantis (1350/0) + 1x Grasscuttler Fumer (600/250) + 1x Grasscuttler Hulk (900/380) + 1x Parasite Leader (500/950) + 4 Spore 1x Sporebloom (3700/0) + 1x Corpse-eater Bear (2500/0) + 1x Corpse-eater Rodent (1700/0) + 5 Spores. Gives 380 Xp, 20 Piece of Mycelium, Hermetically Sealed Case 2x3kg, 1x5kg, 2x10kg (blue), 1x10kg (yellow) 100% Sporebloom (1), 49% Wire (0), 31% Human skeleton (0), 31% Rubber (0), 24% Vinyl Record (0), 22% Rubber parts (0), 22% Vacuum Cleaner (1), 15% Couch (1) Need suit to get inside next step, and -20 Energy 100% Sporebloom (1), 98% Old Coins (6), 52% Insulating tape (2), 43% Wire (3), 37% Screw (1), 25% Electrical cable (1), 9% Washing Machine (1), 7% Battery (1) 2:4 Road 2:5 Contaminated Institute - Canteen Need 1 Herbicide. 100% Genefruit (1), 75% Buckwheat grains (2), 24% Dirty water (0), 17% Salt (0), 12% Rusks (0), 12% Sugar (0), 11% Human skeleton (0), 9% Canned beef (2) Need 1 Herbicide. 100% Genefruit (1), 100% Clean water (1), 27% Kitchen knife (1), 26% Honey (1), 25% Samovar (1), 20% Armchair (0), 15% Spices (0), 10% Cooking recipe (1) 2:6 Contaminated Institute - Library Need 1 Herbicide. 100% Genefruit (1), 100% Furniture (1), 43% Playing Dice (1), 26% Human skeleton c (1), 24% Dusty book (0), 20% Carpet (1), 18% Typewriter (0), 15% Couch (0) Need 1 Herbicide. 100% Genefruit (1), 100% Old Coins (6), 33% Dusty Magazine (1), 25% Schoolbooks (0), 18% Carpet (1), 16% Typewriter (0), 14% Human skeleton (0), 13% Couch (0) #tries 3:1 Contaminated Maw Throw a carcass: Rad. Cockroach Carcass -> ? Mutant Cockroach Carcass -> 20x Old Coins 4 Snake Carcass -> ? Rat carcass -> ? Rad. rat carcass -> ? Mutant Rat Carcass -> ? Lynx carcass -> ? Rabid Lynx Carcass -> ? Rad. lynx carcass -> ? Mutant Lynx Carcass -> ? Looter Dog Carcass -> ? Bandit Dog Carcass -> ? Hungry Wolf Carcass -> ? Wolf Carcass -> ? Rad. wolf carcass -> ? Mutant Wolf Carcass -> 1x Drilling Machine 1 Wild boar carcass -> ? Fat Boar Carcass -> ? Rad. wild boar carcass -> ? Mutant Boar Carcass -> 3x Mattress 1 Injured Bear Carcass -> 1x Typewriter 1 Bear Carcass -> ? Rad. bear carcass -> ? Mutant Bear Carcass -> 1x Fridge 1 Strong Mutant Bear Carcass -> ? Worker bee carcass -> ? Soldier bee carcass -> ? Guard bee carcass (shield) -> ? Queen bee carcass -> ? Mother Bee Carcass -> ? Giant Hedgehog Carcass -> ? Rad. Toad Carcass -> ? Rad. Turtle Carcass -> ? Giant Centipede Carcass -> ? Spider Carcass -> ? Worker Ant Carcass -> 3x Guitar 1 Ant Soldier Carcass -> ? Ant Officer Carcass -> ? Giant Scorpion Carcass -> ? Wasp Carcass -> ? Hornet Carcass -> ? Mutant Chicken Carcass (shield) -> ? Mutant Chicken Carcass (crown) -> ? Mutant Chicken Carcass (rad) -> ? Mutant Rooster Carcass -> ? Mutant Rooster Carcass (rad) -> 30x Flint 1 Bomb -> ? 5 tries, then no more. New tries after 1 month. From the 4 tries with Mutant Cockroach Carcass, it is likely that each corpse gives a set reward. Most likely it will work for any kind of corpse, plut it also works with Bomb, though the result for that is still untested. 3:2 Road 3:3 Road 3:4 Road 3:5 Road 3:6 Contaminated Institute - Institute Need 1 Herbicide. 100% Genefruit (1), 100% Old Coins (6), 57% Russian Cigarettes (1), 25% Human skeleton c (1), 18% Vodka (1), 17% Typewriter (0), 16% Human skeleton b (1), 15% Armchair (0) Need 1 Herbicide. 100% Genefruit (1), 97% Old Coins (4), 51% Russian Cigarettes (0), 13% Carpet (0), 12% Vodka (0), 10% Human skeleton e (0), 9% Armchair (0), 6% Medium Safe (1) 3:7 Contaminated Institute - Greenhouse Raid Lvl 100: 1x Sporebloom (3700/0) + 1x Grasscuttler (750/320) + 1x Corpse-eater Stick Insect (800/0) + 1x Parasite (650/1250) + 1x Corpse-eater Monitor (1250/0) + 6 Spores. Gives 545 Xp, 25 Piece of Mycelium, 1x Wristwatch, Hermetically Sealed Case 5x3kg, 2x5kg, 2x7kg, 2x10kg (blue) 100% Sporebloom (1), 79% Cranberry (2), 64% Amanita (0), 59% Blood Mold (2), 55% Chanterelle (2), 39% Tangerine (1), 17% Apple (0), 17% Potato (0) Need suit to get inside next step, and -20 Energy 100% Sporebloom (1), 100% Dandelion (2), 68% Moss (2), 36% Tangerine (1), 27% Wheat (0), 24% Pumpkin (0), 14% Corn (0), 13% Vegetables (0) 4:1 Crater Water filled! 4:2 Contaminated House Need 1 Herbicide. 100% Genefruit (1), 100% Matches (1), 75% Buckwheat grains (1), 52% Russian Cigarettes (1), 52% Nail (1), 52% Can (1), 32% Washing Powder (0), 22% Human skeleton (0) Need 1 Herbicide. 100% Genefruit (1), 100% Matches (1), 100% Old Coins (4), 98 Rags (5), 61% Russian Cigarettes (1), 61% Nail (1), 19% Human skeleton e (0), 17% Television (1) 4:3 Contaminated House Raid Lvl 100: 1x Sporebloom (3700/0) + 1x Corpse-eater Monitor (1250/0) + 1x Parasite Leader (500/950) + 1x Parasite Stalker (950/1800) + 1x Grasscuttler Rogue (750/320) + 4 Spores. Gives 565 Xp, 25 Piece of Mycelium, 1x Wristwatch, Hermetically Sealed Case 5x3kg, 3x5kg, 2x7kg, 2x10kg (blue) 100% Sporebloom (1), 100% Matches (1), 75% Buckwheat grains (1), 52% Russian Cigarettes (1), 52% Nail (2), 52% Can (1), 32% Washing Powder (2), 22% Human skeleton e (0) Need suit to get inside next step, and -20 Energy 100% Sporebloom (1), 100% Clean water (1), 100% Old Coins (5), 92% Rags (10), 54% Nail (0), 32% Russian Cigarettes (0), 13% Human skeleton e (0), 10% Fridge (0) 4:4 Contaminated Laboratory Raid Lvl 100: 1x Grasscuttler (750/320) + 1x Grasscuttler Bouncer (1200/150) + 1x Parasite (600/1100) + 1x Corpse-eater Rodent (1700/0) + 1x Corpse-eater Praying Mantis (1350/0) + 2x Grasscuttler Hulk (900/380) + 6 Spores. Gives 600 Xp, 35 Piece of Mycelium, 1x Wristwatch, Hermetically Sealed Case 5x3kg, 3x5kg, 2x7kg, 1x10kg (blue) (maybe because it was searched before? 4:5 Contaminated Laboratory 4:6 Road 4:7 Contaminated Institute - Institute Need 1 Herbicide. 100% Genefruit (1), 100% Old Coins (4), 56% Russian Cigarettes (0), 29% Human skeleton a (1), 18% Carpet (0), 17% Vodka (0), 15% Human skeleton (0), 13% Couch (1) Need 1 Herbicide. 100% Genefruit (1), 96% Old Coins (6), 28% Cigarettes (1), 12% Vodka (0), 11% Typewriter (0), 9% Human skeleton e (0), 9% Armchair (0), 6% Medium Safe (1) 4:8 Contaminated Institute - Institute Need 1 Herbicide. 100% Genefruit (1), 52% Poison (1), 44% Clean water (3), 29% Acid gland (0), 27% Broken car battery (1), 20% Washing Powder (9), 19% Saltpeter (0), 19% Sulfur (0) Need 1 Herbicide. 100% Genefruit (1), 100% Clean water (1), 44% Alcohol (0), 29% Saltpeter (0), 29% Sulfur (0), 29% Sulfuric acid (0), 18% Electric Engine (0), 16% Chemistry set (1) 5:1 Contaminated Grocery Store Need 1 Herbicide. 100% Genefruit (1), 75% Rice grains (0), 66% Salt (4), 26% Canned beef (0), 26% Coffee (1), 25% Human skeleton c (1), 21% Condensed milk (0), 19% Vodka (1) Need 1 Herbicide. 100% Genefruit (1), 88% Salt (4), 54% Sugar (4), 35% Canned beef (1), 35% Tea (0), 28% Honey (1), 25% Store Scales (1), 15% Spices (1) 5:2 Contaminated House Need 1 Herbicide. 100% Genefruit (1), 100% Dirty water (1), 75% Pasta (1), 51% Nail (0), 51% Can (0), 34% Cigarettes (1), 31% Washing Powder (0), 21% Human skeleton e (0) Need 1 Herbicide. 100% Genefruit (1), 100% Dirty water (1), 100% Rags (8), 100% Old Coins (7), 64% Nail (3), 41% Cigarettes (1), 23% Human skeleton b (1), 22% Armchair (1) 5:3 Contaminated Restaurant Need 1 Herbicide. 100% Genefruit (1), 75% Buckwheat grains (1), 60% Salt (3), 24% Canned beef (0), 23% Human skeleton (0), 19% Saucepan (0), 19% Condensed milk (0), 18% Carpet (1) Need 1 Herbicide. 100% Genefruit (1), 75% Pasta (1), 58% Salt (3), 25% Human skeleton (0), 24% Canned beef (0), 18% Kitchen knife (1), 17% Carpet (1), 15% Pickled vegetables (0) 5:4 Contaminated Laboratory (maybe because it was searched before? 5:5 Contaminated Laboratory Raid Lvl 100: 1x Corpse-eater Praying Mantis (1350/0) + 2x Grasscuttler Hulk (900/380) + 1x Corpse-eater Rodent (1700/0) + 1x Parasite (600/1100) + 1x Corpse-eater Monitor (1250/0) + 4 Spores. Gives ...? 2x Grasscuttler Thug (950/400) + 2x Corpse-eater Monitor (1250/0) + 1x Corpse-eater Bear (2500/0) + 1x Grasscuttler Hulk (900/380) + 4 Spores. Gives 510 Xp, 35 Piece of Mycelium, Hermetically Sealed Case 5x3kg, 5x7kg, 1x10kg (yellow) (maybe because it was searched before? 5:6 Road 5:7 Contaminated Grocery Store Raid Lvl 100: 1x Sporebloom (3700/0) + 1x Parasite Leader (500/950) + 1x Grasscuttler Hulk (900/380) + 1x Corpse-eater Rodent (1700/0) + 1x Grasscuttler Chunker (800/320) + 4 Spores. Gives 515 Xp, 25 Piece of Mycelium, Hermetically Sealed Case 5x3kg, 1x5kg, 3x7kg, 2x10kg (blue) 100% Sporebloom (1), 75% Pasta (1), 37% Sugar (0), 24% Canned beef (0), 24% Tea (0), 23% Human skeleton (0), 19% Honey (0), 18% Vodka (0) Need suit to get inside next step, and -20 Energy 100% Sporebloom (1), 86% Salt (3), 51% Sugar (0), 35% Canned porridge (1), 33% Tea (1), 22% Store Scales (0), 22% Pickled vegetables (0), 15% Spices (0) 6:1 Road 6:2 Road 6:3 Road 6:4 Road 6:5 Road 6:6 Road 6:7 Road 6:8 Contaminated Parlor Need 1 Herbicide. 100% Genefruit (1), 79% Threads (6), 55% Wire (2), 41% Cloth (1), 36% Human skeleton (0), 30% Rope (1), 26% Carpet (0), 23% Sewing Machine (0) Need 1 Herbicide. 100% Genefruit (1), 100% Rags (8), 56% Wire (2), 42% Cloth (0), 37% Human skeleton a (1), 30% Rope (0), 28% Mirror (0), 24% Sewing Machine (0) 7:1 Ruins 7:2 Contaminated Square Raid Lvl 100: 1x Corpse-eater Monitor (1250/0) + 1x Grasscuttler (750/320) + 2x Grasscuttler Foreman (650/280) + 1x Corpse-eater Praying Mantis (1350/0) + 1x Grasscuttler Thug (950/400). Gives 445 Xp, 26 Piece of Mycelium, 3x Wristwatch, 2x Cigarettes, Hermetically Sealed Case 3x3kg, 4x5kg, 3x7kg 60% Clean water (1), 60% Old Coins (3), 23% Sterile bandage (0), 23% Dusty Magazine (1), 19% Canned beef (1), 15% Tarp (0), 15% Bayan (0), 13% Mattress (0) 7:3 Contaminated Square Raid Lvl 100: 1x Grasscuttler Thug (950/400) + 1x Corpse-eater Rodent (1700/0) + 1x Grasscuttler Foreman (650/280) + 1x Grasscuttler Bouncer (1200/150) + 1x Grasscuttler (750/320). Gives 365 Xp, 23 Piece of Mycelium, 2x Wristwatch, 1x Cigarettes, Hermetically Sealed Case 4x3kg, 2x5kg, 2x7kg, 1x10kg (blue) 62% Clean water (1), 62% Old Coins (6), 253% Sterile bandage (3), 25% Dusty Magazine (0), 22% Canned porridge (0), 17% Tarp (1), 16% Bayan (1), 16% Mattress (0) 7:4 Road 7:5 Contaminated Restaurant Raid Lvl 100: 1x Sporebloom (3700/0) + 1x Corpse-eater Bear (2500/0) + 1x Parasite (650/1250) + 5 Spores. Gives 410 Xp, 20 Piece of Mycelium, Hermetically Sealed Case 2x3kg, 1x5kg, 2x10kg (blue), 1x10kg (yellow) 100% Sporebloom (1), 75% Rice grains (1), 65% Salt (0), 26% Canned meat (1), 24% Human skeleton (0), 21% Saucepan (0), 20% Honey (0), 20% Carpet (0) Need suit to get inside next step, and -20 Energy 100% Sporebloom (1), 32% Canned meat (0), 24% Saucepan (0), 23% Condensed milk (1), 22% Carpet (0), 16% Red wine (1), 15% Spices (0), 10% Cooking recipe (0) 7:6 Contaminated Bunker 7:7 Contaminated House Need 1 Herbicide. 100% Genefruit (1), 100% Scrap (21), 93% Flint (1), 82% Can (1), 80% Coal (5), 50% Iron Pipe (1), 49% Trash Pile c (0), 43% Human skeleton f (0) (more like items from a Crater) Need 1 Herbicide. 100% Genefruit (1), 100% Flint (1), 100% Scrap (31), 95% Can (1), 93% Coal (2), 64% Trash Pile b (0), 62% Human skeleton c (1), 50% Iron Pipe (1) (more like items from a Crater) 8:1 Ruins 8:2 Contaminated Cistern (maybe because it was searched before? 8:3 Contaminated Puddle (maybe because it was searched before? 8:4 Road 8:5 Contaminated Household Goods Store Need 1 Herbicide. 100% Genefruit (1), 100% Matches (1), 100% Furniture (1), 73% Nail (3), 47% Sandpaper (4), 45% Human skeleton (0), 36% Vacuum Cleaner (0), 32% Store Scales (1) Need 1 Herbicide. 100% Genefruit (1), 35% Sandpaper (4), 33% Human skeleton a (1), 33% Soap (1), 30% Sulfur (43), 30% Saltpeter (52), 26% Rope (1), 18% Rusted tools (0) 8:6 Burned Apartment Building 9:1 Contaminated House Need 1 Herbicide. 100% Genefruit (1), 100% Flint (1), 100% Scrap (40), 98% Can (1), 96% Coal (1), 71% Trash Pile a (0), 65% Human skeleton c (1), 50% Iron Pipe (0) (more like items from a Crater) Need 1 Herbicide. 100% Genefruit (1), 100% Scrap (40), 86% Flint (1), 74% Can (1), 72% Coal (3), 50% Iron Pipe (0), 47% Trash Pile a (0), 32% Human skeleton b (1) (more like items from a Crater) 9:2 Contaminated House Need 1 Herbicide. 100% Genefruit (1), 100% Scrap (21), 86% Flint (1), 75% Can (1), 72% Coal (4), 50% Iron Pipe (0), 47% Trash Pile a (1), 32% Human skeleton e (0) (more like items from a Crater) Need 1 Herbicide. 100% Genefruit (1), 100% Flint (1), 100% Scrap (26), 97% Can (1), 95% Coal (1), 69% Human skeleton (0), 64% Trash Pile c (1), 50% Iron Pipe (0) (more like items from a Crater) 9:3 Road Stavropol-27: 260 km sse of Tver (13 km diameter) Radiation: ? Vladimir-30: 305 km sse of Tver (8 km diameter) Radiation: ? 97 Moscow: 178 km ssw of Tver (28 km diameter) Radiation: 8 ene 0 Safe Haven Premium: Survivor's Cache (1 Cuban Cigar, 1 Red wine, 1 Blini, 1 Electrical cable, 10 Rifle Ammo) 100% Clean water (1), 100% Canned beef (1), 100% Matches (1), 100% Firewood (5) 2:1 8 Checkpoint 100% Clean water (1), 53% Training Ammo (2), 41% Sterile bandage (3), 38% Broken UAZ-469 (1), 36% Canned porridge (1), 26% Tarp (1), 20% GP-4 Gas Mask (BROKEN) (1), 19% Weapon Box (1) 2:4 8 Canteen Overgrown door with Cooking recipe 2:10 8 Police department ... 3:6 8 Cons. site - Building 50% Iron pipe (0), 32% Insulating tape (2), 27% Blank (0), 20% Electrodes (0), 18% Rubber (0), 15% Rope (0), 13% Welder (BROKEN) (0), 11% Human skeleton (0) 3:7 8 Cons. site - Building 83% Scrap (23), 50% Iron pipe (1), 30% Cart (1), 25% Wire (2), 25% Blank (4), 11% Human skeleton f (1), 9% Rusted shovel (1), 8% Rusted tools (0) 4:3 8 Hunting shop Iron Bar door: 84% Primer (17), 70% Pistol Ammo (4), 55% Canned beef (0), 53% Gunpowder (54), 48% Lead (663), 44% TOZ-34 (DAMAGED) (0), 32% Knife (1) 4:4 8 Library Sturdy Iron door 4:6 8 Cons. site - Supplies 100% Firewood (2), 85% Scrap (35), 55% Brick (65), 50% Rags (8), 50% Iron pipe (0), 13% Cement (0), 11% Chainsaw Motor (0), 11% Human skeleton (0) 4:7 8 Cons. site - Cabins 100% Dirty water (1), 55% Rags (4), 25% Broken ZIL-130 (0), 21% Sandpaper (4), 18% Coffee (0), 17% Dried meat (3), 12% Rusted crowbar (0), 12% Human skeleton (0) 6:1 8 Fire Station ... 6:4 8 Gas station 57% Broken GAZ-24 (1), 53% Broken motorcycle (1), 47% Broken UAZ-469 (1), 34% Gasoline (0) 6:7 8 Restaurant Iron door: 100% Rusks (1), 100% Dirty water (1), 100% Sugar (4), 100% Salt (3), 100% Old Coins (5), 93% Coffee (1), 88% Human skeleton (1), 75% Pasta (1) Iron Bar door: 100% Salt (3), 56% Canned beef (1), 43% Rusted saucepan (1), 41% Honey (1), 37% Guitar (1), 31% Red wine (1), 15% Spices (1), 10% Cooking recipe (1) 6:8 8 Canteen Iron door with Cooking recipe 7:10 8 Technical school ... 8:9 8 Spasskaya Tower 100% Broken KrAZ-255 (1) 13:1 8 University 12% Chemistry set (1), 3% Large Safe (0) 14:2 8 Quest location. 100% Letter to Tula (1) 15:5 8 Hospital 10% Large Safe (0) 15:13 8 Checkpoint 100% Clean water (1), 53% Training Ammo (2), 41% Sterile bandage (3), 38% Broken UAZ-469 (1), 33% Canned porridge (1), 26% Tarp (1), 20% PMG Gas Mask (BROKEN) (1), 19% Weapon Box (1) 16:1 0 Madhouse ... 17:9 8 Canteen Overgrown door with Cooking recipe 18:8 8 Police Precinct ... 98 Lobnya: 37 km ene of Moscow (14 km diameter) Radiation: 10 2:4 0 Madhouse ... 3:5 10 Hunting shop 37% Iron pot (1) 5:1 0 Madhouse ... 7:1 10 Bunker ... 7:2 10 Canteen Iron door with Cooking recipe 10:2 10 Hunting shop ... 99 Khimki: 27 km neof Moscow (14 km diappmeter) Radiation: 10 5:5 10 Bunker ... 7:2 10 Hunting shop ... 7:4 10 Hunting shop ... 7:6 10 Canteen Overgrown door with Cooking recipe 9:3 0 Looter Camp Raid: 1x Looter (150/70) + 1x Looter (100/35) + 1x Looter (50/100). Gives a Valuable Crate. (40 Xp) 100% Sandpaper (5), 86% Canned beef (1), 64% Machine oil (88), 64% Mirror (1), 64% Rubber parts (1), 55% Vodka (1), 54% Guitar (1), 39% Rusted hacksaw (0) 9:5 0 Madhouse ... Mytischi: 32 km ese of Moscow (14 km diameter) Radiation: 10 1:2 10 Canteen Overgrown door with Cooking recipe 2:2 10 Bunker ... 4:8 0 Madhouse ... 5:1 0 Madhouse ... 5:5 10 Police Precinct ... 7:6 10 Police Precinct ... Lubertsy: 29 km se of Moscow (14 km diameter) Radiation: 11 1:2 11 Hunting shop ... 3:1 11 Canteen Overgrown door with Cooking recipe 5:5 11 Hunting shop ... 7:8 0 Looter Camp Raid: 1x Looter (150/70) + 1x Looter (100/35) + 1x Looter (50/100). Gives a Valuable Crate. (40 Xp) 90% Sandpaper (5), 85% IR-190 (1), 75% Canned beef (0), 56% Machine oil (89), 56% Mirror (1), 56% Rubber parts (0), 52% Bayan (1), 34% Rusted hacksaw (1) 9:5 11 Bunker ... 10:2 0 Madhouse ... Podolsk: 35 km sw of Moscow (14 km diameter) Radiation: 10 1:2 10 Hunting shop ... 2:4 10 Police Precinct ... 3:1 10 Canteen Overgrown door with Cooking recipe 5:1 0 Madhouse ... 5:4 10 Bunker ... 5:7 10 Electronics store Iron door: 100% Human skeleton (1), 100% Rubber (1), 100% Wire (2), 100% Insulating tape (3), 100% Screw (1), 100% Vinyl Record (1), 100% Old Coins (7) Sturdy Iron door: 100% Insulating tape (1), 100% Old Coins (6), 95% Wire (2), 82% Screw (1), 56% Human skeleton (1), 31% Turntable (0), 19% Battery (0) 6:3 10 Electronics store Iron door: 100% Human skeleton (1), 100% Rubber (1), 100% Wire (2), 100% Insulating tape (3), 100% Screw (1), 100% Vinyl Record (1), 100% Old Coins (7) Sturdy Iron door: 100% Insulating tape (2), 100% Old Coins (4), 94% Wire (2), 81% Screw (1), 32% Human skeleton f (1), 30% Turntable (1), 18% Battery (0) 8:1 0 Madhouse ... Tula: 168 km se of Moscow (17 km diameter) Radiation: 8 3:6 8 Gas station ... 3:8 8 Restaurant Iron Bar door with Cooking recipe 4:4 8 Crater Quest location. 4:5 8 Hunting shop ... 6:8 8 Construction site ... 6:1 8 Police department ... 7:1 8 Electronics store ... 9:3 8 Police Precinct ... 9:4 8 Bunker ... 9:9 8 Fire Station ... Tula Camp: 12 km sw of Tver (5 km diameter) Free City, Max Rep 350, Quests Talk Specialist Chemistry lab Nurse Trader Buyer Casino 0- 40: Outsider (I) 50-340: Novice (II) 350: Friend (III) Specialist: Lvl 1 Pistol Ammo 8 black rubles + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 10 black rubles + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 2 PPSh-41 400 black rubles + 60 m + 20x Machine oil + 3x Screw + 2x Spring + 3x Spare Weapon Parts + 2x Firewood + 15x Scrap Lvl 2 Black Volga 700 black rubles + 60 m + 12x Auto spare parts + 8x Insulating tape + 1200x Machine oil + 4x Tires + 10x Screw + 8x Spark plug + 6x Rubber parts + 1x Car battery + 8x Copper + 1x Gasoline Engine Upgrade cost: 160 rubles, 8 Glue/Tape, 8 Nail, 30 Rags. Must be Friend (III) Trader: Amount Item Cost ReqRep 10 Egg 45 1 10 Gas Mask Filter 720 1 20 Battery 1000 1 100 Homemade Explosive 80 1 500 Pistol Ammo 20 1 500 Shotgun Round 60 1 50 F-1 grenade 400 1 1000k Gasoline (1k) 30 1 5 Hacksaw 3000 2 1 Blowtorch 600 1 5 Saucepan 600 1 5 Axe 600 1 5 Tool kit 1800 2 5 Crowbar 1200 1 500 Primer 6 2 5000 Machine oil (10) 30 2 100 Wire 20 1 20 Spring 240 2 100 Washing Powder 80 2 50 Rubber 200 2 50 Soap 100 2 500 Salt 8 1 100 Insulating tape 20 1 100 Nail 20 1 5000 Sulfur (10) 20 2 5000 Saltpeter (10) 20 2 500 Screw 90 2 50 Energizing Potion 120 1 50 Detoxifying Potion 120 1 50 Chlorcystamine 220 1 1000 Clean water 10 1 100 Sausage 80 1 50 Vodka 140 1 1 Stale Pryanik 56 1 Novomoskovsk: 35 km sse of Tula (13 km diameter) Radiation: ? Unexplored! Mikhailov: 90 km se of Tula (7 km diameter) Radiation: 11 1:2 11 Police Precinct ... Ryazan: 135 km se of Tula (19 km diameter) Radiation: 8 4:4 8 Police department ... 6:6 0 Looter Camp Raid: 1x Looter (200/150) + 1x Looter (100/200) + 1x Looter (80/250) + 1x Looter (150-70). Gives a Valuable Crate. (60 Xp) 100% Sandpaper (5), 86% Canned beef (0), 65% Machine oil (89), 65% Rubber parts (0), 59% Bayan (1), 59% Samovar (1), 55% Vodka (1), 39% Rusted hacksaw (1) 7:6 8 Hunting shop 39% Rifle Ammo (2) 7:3 8 Bunker ... 9:3 8 Gas station ... 10:8 8 School - Classrooms 12% Chemistry set (0) 11:2 8 Contaminated Store Raid: 3x Giant Centipede (80/110) + Bomber Gnat + 11 unopened Larva (5/0) Eggs. Gives Valuable Crate 7.5 kg + Valuable Crate 10 kg. (at lvl 40) 85% IR-190 (1), 77% Old Coins (6), 61% Threads (0), 52% Nail (2), 52% Insulating tape (0), 44% Screw (0), 44% Bicycle spare parts (1), 35% Gunpowder (0) Ryazan Camp: 12 km wsw of Ryazan (4 km diameter) Free City, Max Rep 300, Quests Talk Specialist Nurse Trader Buyer Casino 0- 40: Outsider (I) 50-290: Novice (II) 300: Friend (III) Specialist: Lvl 1 Pistol Ammo 8 black rubles + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 10 black rubles + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 2 NM-1 Gas Mask 240 black rubles + 15 m + 2x Rubber + 2x Insulating tape + 2x Wire + 1x Gas Mask Filter Lvl 3 Musket 120 black rubles + 60 m + 2x Iron pipe + 6x Glue/Tape + 100x Machine oil + 3x Screw + 2x Spring + 2x Spare Weapon Parts + 2x Firewood + 10x Scrap Upgrade cost for lvl 2: 130 rubles, 20 Firewood, 100 Scrap, 10 Coal. Must be Novice (II) Upgrade cost for lvl 3: 320 rubles, 30 Rags, 400 Lead, 100 Machine oil. Must be Friend (III) Trader: Amount Item Cost ReqRep 10 Egg 45 1 1 Flashlight (+20) 1000 2 10 Gas Mask Filter 720 1 20 Battery 1000 1 100 Homemade Explosive 80 1 500 Pistol Ammo 20 1 500 Shotgun Round 60 1 50 F-1 grenade 400 1 1000k Gasoline (1k) 30 1 1000k Diesel (1k) 15 1 5 Sewing needle 300 2 5 Hacksaw 3000 2 1 Blowtorch 600 1 5 Saucepan 600 1 5 Axe 600 1 5 Tool kit 1800 2 5 Crowbar 1200 1 500 Primer 6 2 5000 Machine oil (10) 30 2 100 Wire 20 1 20 Spring 240 2 100 Washing Powder 80 2 50 Rubber 200 2 50 Soap 100 2 500 Salt 8 1 100 Sugar 8 1 100 Insulating tape 20 1 100 Nail 20 1 5000 Sulfur (10) 20 2 5000 Saltpeter (10) 20 2 500 Screw 90 2 50 Lidiacide-34 150 1 50 IR-190 180 1 50 Chlorcystamine 220 1 1000 Clean water 10 1 100 Sausage 80 1 100 Coffee 60 1 50 Whiskey 200 1 100 Cheese 50 1 Rybnoye: 25 km ne of Ryazan (10 km diameter) Radiation: 11 3:4 11 Gas station ... 5:5 11 Contaminated Store Raid: Lvl 40 = 3x Giant Centipede (80/110) + Bomber Gnat (100/200) + 10 unopened Larva (5/0) Eggs. Gives Valuable Crate 7.5 kg + Valuable Crate 10 kg. 100% Nail (3), 100% Insulating tape (2), 100% Threads (9), 100% Old Coins (6), 88% Screw (1), 88% Bicycle spare parts (1), 66% Gunpowder (70), 56% Vodka (1) Shchekino: 25 km wsw of Tula (9 km diameter) Radiation: 10 2:2 10 Gas station ... 3:1 10 Canteen Overgrown door with Cooking recipe 2:2 10 Hunting shop ... 4:4 0 Looter Camp Raid: 1x Looter (200/150) + 1x Looter (100/200) + 1x Looter (80/250) + 1x Looter (150-70). Gives a Valuable Crate 7.5 kg. (60 Xp) 100% Sandpaper (5), 86% Canned beef (1), 65% Machine oil (123), 65% Rubber parts (0), 59% Bayan (1), 59% Samovar (1), 55% Vodka (0), 39% Rusted hacksaw (0) Plavsk: 50 km wsw of Tula (7 km diameter) Radiation: 11 3:2 11 Canteen Overgrown door with Cooking recipe 3:3 11 Hunting shop 39% Rifle Ammo (1) Mtsensk: 122 km w of Tula (1 km diameter) Radiation: 9 3:2 9 Hunting shop ... 3:5 0 Looter Camp Raid: 1x Looter (200/150) + 1x Looter (100/200) + 1x Looter (80/250) + 1x Looter (150-70). Gives a Valuable Crate 7.5 kg. (60 Xp) 89% Sandpaper (5), 85% IR-190 (1), 74% Canned beef (1), 55% Machine oil (132), 55% Rubber parts (1), 50% Samovar (1), 46% Guitar (1), 33% Rusted hacksaw (1) 7:4 9 Bunker ... Oryol: 166 km w of Tula (17 km diameter) Radiation: 13 -> 6 6:6 13 Quest location. Sturdy Iron door: 100% Shashkov's letter (1) 9:2 13 MB - Armory Iron Bar door: 100% Rags (4), 92% Training Ammo (3), 45% Rifle Ammo (1), 43% Stun Grenade (1), 43% Tarp (1), 30% Weapon Box (1), 20% GP-5 Gas Mask (BROKEN) (1) 9:3 13 MB - Headquarters Sturdy Iron door: 100% Furniture (1), 100% Old Coins (7), 54% Cigarettes (0), 26% Carpet (0), 24% Vodka (1), 22% Human skeleton d (1), 16% Couch (1), 13% Medium Safe (0) 9:4 13 MB - Canteen Overgrown door: 79% Sugar (4), 75% Pasta (1), 51% Canned beef (1), 41% Rusted saucepan (1), 40% Condensed milk (1), 39% Samovar (1), 15% Spices (1), 10% Cooking racipe (1) 10:2 13 MB - Barracks 100% Furniture (1), 19% Cigarettes (0), 15% Canned beef (0), 11% Tarp (0), 11% Bayan (0), 9% human skeleton d (0), 9% Mattress (0), 8% Ration Pack (0) 10:3 13 MB - Parade ground 8% Human skeleton d (1), 8% Human skeleton d (1), 8% Human skeleton d (1), 8% Human skeleton d (0), 8% Human skeleton d (0), 8% Human skeleton d (0), 8% Human skeleton d (0), 8% Human skeleton d (0) 10:4 13 MB - Infirmary Overgrown door: 100% Activated charcoal (2), 63% Alcohol (1), 52% Sterile bandage (1), 46% Antibiotics (0), 41% Painkiller (1), 28% Lidiacide-34 (1), 28% Human skeleton (1), 24% Bryocarm (1) 11:1 13 MB - Warehouse Wooden door: 70% Nail (1), 37% Soap (1), 27% Nailed box (0), 24% Carpet (0), 24% Bayan (0), 22% Vodka (0), 21% Human skeleton d (0), 20% Rusted shovel (0) 11:2 13 MB - Checkpoint 100% Old Coins (4), 100% Russian Cigarettes (1), 42% Human skeleton d (0) 11:3 13 MB - Garages Garage door: 65% Screw (1), 55% Electrodes (1), 50% Broken UAZ-469 (1), 44% Auto spare parts (0), 44% Sulfuric acid (1), 41% Broken car battery (0), 35% Tarp (1), 26% Rusted tools (0) Floor hatch: 100% Rags (8), 100% Furniture (1), 90% Insulating tape (2), 77% Wire (2), 68% Screw (1), 53% Sandpaper (0), 44% Human skeleton c (1), 27% Rusted hacksaw (1) Suvorov: 76 km nw of Tula (7 km diameter) Radiation: 11 Bryansk: 117 km nnw of Oryol (? km diameter) Radiation: 12 -> 6 3:4 12 Clinic 44% Metocaine (1) 5:5 12 Military base ... 5:9 0 Looter Camp Raid: 1x Looter (200/150) + 1x Looter (100/200) + 1x Looter (80/250) + 1x Looter (150-70). Gives a Valuable Crate 7.5 kg. (60 Xp) 90% Sandpaper (4), 85% IR-190 (1), 75% Canned beef (1), 56% Machine oil (0), 56% Mirror (1), 56% Rubber parts (1), 52% Bayan (1), 34% Rusted hacksaw (1) 7:2 12 University ... 9:9 12 Construction site ... 10:3 12 Police department ... 10:7 0 Looter Camp Raid: 1x Looter (200/150) + 1x Looter (100/200) + 1x Looter (80/250) + 1x Looter (150-70). Gives a Valuable Crate 7.5 kg. (60 Xp) 100% Sandpaper (4), 86% Canned beef (1), 65% Machine oil (0), 65% Mirror (1), 65% Rubber parts (1), 60% Bayan (1), 56% Vodka (1), 40% Rusted hacksaw (1) Bryansk Camp: 12 km wsw of Ryazan (4 km diameter) Free City, Max Rep 500, Quests Talk Specialist Nurse Trader Buyer Casino 0- 40: Outsider (I) 50-190: Novice (II) 200-490: Friend (III) 500: Respected (IV) Specialist: Lvl 1 Pistol Ammo 8 black rubles + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 10 black rubles + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 10 black rubles + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 2 GP-5 Gas Mask 420 black rubles + 15 m + 2x Rubber + 2x Metal Plate + 3x Wire + 1x Gas Mask Filter Lvl 3 IZh-18 800 black rubles + 60 m + 240x Machine oil + 8x Screw + 2x Spring + 3x Spare Weapon Parts + 2x Firewood + 10x Scrap Lvl 4 ZAZ-968 200 black rubles + 60 m + 10x Auto spare parts + 10x Insulating tape + 10x Wire + 500x Machine oil + 4x Tires + 8x Screw + 4x Spark plug + 6x Rubber parts + 1x Car battery + 1x Gasoline Engine Upgrade cost for lvl 2: 260 rubles, 10 Firewood, 240 Scrap, 16 Coal. Must be Novice (II) Upgrade cost for lvl 3: 540 rubles, 5 Cloth, 400 Lead, 100 Machine oil. Must be Friend (III) Upgrade cost for lvl 4: 830 rubles, 4 Washing Powder, 6 Rubber, 15 Nail. Must be Respected (IV) Trader: Amount Item Cost ReqRep 10 Egg 45 1 1 Field Uniform 2600 2 1 Flashlight (+30) 2000 2 1 Chainsaw Motor 200 2 10 Gas Mask Filter 720 1 20 Battery 1000 1 100 Homemade Explosive 80 1 500 Pistol Ammo 20 1 500 Shotgun Round 60 1 500 Rifle Ammo 60 1 1000k Gasoline (1k) 30 1 1 Primus Stove 4000 2 5 Shovel 1200 1 1 Lighter 280 1 5 Saucepan 600 1 5 Axe 600 1 5 Tool kit 1800 2 5 Crowbar 1200 1 10 Alcohol 90 2 20 Motorcycle spare parts 60 1 50 Rubber parts 400 2 10 Spark plug 320 2 10 Tires 160 2 20 Spare Weapon Parts 480 2 100 Sandpaper 40 2 100 Insulating tape 20 1 100 Nail 20 1 5000 Sulfur (10) 20 2 5000 Saltpeter (10) 20 2 500 Screw 90 2 5000 Machine oil (10) 30 2 100 Wire 20 1 20 Spring 240 2 100 Washing Powder 80 2 50 Rubber 200 2 500 Salt 8 1 50 Energizing Potion 120 1 50 Detoxifying Potion 120 1 50 Chlorcystamine 220 1 1000 Clean water 10 1 100 Sausage 80 1 50 Red wine 300 1 50 Condensed milk 108 1 Sukhinichi: 112 km e of Bryansk (9 km diameter) Radiation: 9 5:4 0 Looter Camp Raid: 1x Looter (200/150) + 1x Looter (100/200) + 1x Looter (80/250) + 1x Looter (150-70). Gives a Valuable Crate 7.5 kg. (60 Xp) 100% Sandpaper (4), 85% Canned beef (1), 64% Machine oil (82), 64% Rubber parts (1), 58% Samovar (1), 55% Vodka (1), 53% Guitar (1), 38% Rusted hacksaw (1) Fokino: 20 km ne of Bryansk (10 km diameter) Radiation: 14 -> 6 4:2 14 Contaminated Store Raid: 3x Giant Centipede (80/110) + Bomber Gnat (100/200) + 10 unopened Larva (5/0) Eggs. Gives Valuable Crate 7.5 kg + Valuable Crate 10 kg. 85% IR-190 (1), 77% Old Coins (4), 61% Threads (0), 52% Nail (0), 52% Insulating tape (3), 44% Screw (1), 44% Bicycle spare parts (0), 35% Gunpowder (75) 5:5 14 Canteen Iron door with Cooking recipe 6:3 14 Police Precinct ... Dyatkovo: 41 km ne of Bryansk (10 km diameter) Radiation: 14 2:3 14 Contaminated Store Raid: 3x Giant Centipede (80/110) + Bomber Gnat (100/200) + 11 unopened Larva (5/0) Eggs. Gives Valuable Crate 7.5 kg + Valuable Crate 10 kg. 85% IR-190 (1), 77% Old Coins (4), 61% Threads (5), 52% Nail (0), 52% Insulating tape (3), 44% Screw (1), 44% Bicycle spare parts (0), 35% Gunpowder (0) Lyudinovo: 67 km ne of Bryansk (11 km diameter) Radiation: 10 1:1 10 School ... 2:1 0 Madhouse ... 3:1 10 Hunting shop ... Seltso: 24 km n of Bryansk (11 km diameter) Radiation: 14 -> 6 1:1 14 University 2:5 14 Bunker 3:1 14 Clinic 6:5 0 Bandit Base 6:2 14 Police department Zhukovka: 51 km n of Bryansk (7 km diameter) Radiation: 13 -> 6 3:2 13 Canteen ... Town: 16 km nw of Bryansk (10 km diameter) Radiation: 14 -> 6 3:2 14 Contaminated Store ... Kletnya: 82 km nnw of Bryansk (9 km diameter) Radiation: 15 -> 6 2:1 15 Canteen ... 3:3 15 Contaminated Store ... Surazh: 135 kmn nw of Bryansk (7 km diameter) Radiation: 6 5:1 Police Precinct Novozybkov: 180 km nw of Bryansk (9 km diameter) Radiation: 6 2:4 Madhouse 1:1 Police Precinct 3:1 Checkpoint Klintsy: 150 km nw of Bryansk (10 km diameter) Radiation: 6 8:2 Contaminated Store Pochel: 73 km nw of Bryansk (9 km diameter) Radiation: 14 -> 6 2:2 14 Contaminated Store ... 3:1 14 Canteen Unecha: 121 km nw of Bryansk (7 km diameter) Radiation: 14 -> 6 2:2 Hunting shop Starodub: 130 km wnw of Bryansk (11 km diameter) Radiation: 6 3:4 Technical school 6:6 Bunker 6:3 Bandit Base Pogar: 107 km wnw of Bryansk (7 km diameter) Radiation: 14 -> 6 3:1 14 Fire Station 3:2 14 Canteen Trubchevsk: 83 km w of Bryansk (9 km diameter) Radiation: 14 -> 6 2:2 0 Bandit Base 3:1 14 Canteen Suzemka: 108 km wsw of Bryansk (7 km diameter) Radiation: 14 -> 6 3:2 14 Canteen Navlya: 48 km sw of Bryansk (9 km diameter) Radiation: 14 -> 6 1:1 14 Police Precinct 3:2 14 Contaminated Store Lokot: 76 km sw of Bryansk (7 km diameter) Radiation: 15 -> 6 2:1 Police Precinct Sevsk: 124 km sw of Bryansk (9 km diameter) Radiation: 13 -> 6 2:2 13 Hunting shop 3:5 0 Madhouse Shablykino: 71 km s of Bryansk (7 km diameter) Radiation: 15 -> 6 3:2 15 Police Precinct Karachev: 41 km s of Bryansk (9 km diameter) Radiation: 13 -> 6 2:4 13 Contaminated Store ... Gomel: 240 km nw of Bryansk (25 km diameter) Radiation: 6 3:5 Construction Site 5:1 Madhouse 6:4 University 8:8 Looter Camp 8:6 Checkpoint Kiev: 440 km w of Bryansk (28 km diameter) Radiation: 12 -> 6 2:2 6 Police department 5:8 6 Hunting shop 6:1 6 Hospital 8:11 6 Construction site 9:3 6 Military base Kiev Camp: 18 km sw of Kiev (4 km diameter) Free City, Max Rep 550, Quests Talk Specialist Nurse Trader Buyer Casino 0- 40: Outsider (I) 50-240: Novice (II) 250-540: Friend (III) 550: Respected (IV) Specialist: Lvl 1 Pistol Ammo 8 black rubles + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 10 black rubles + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 10 black rubles + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 2 Nagant revolver 400 black rubles + 60 m + 80x Machine oil + 4x Screw + 2x Spring + 4x Spare Weapon Parts + 1x Firewood + 15x Scrap Lvl 3 Ghillie Suit 1800 black rubles + 2 h + 40x Nettle + 20x Broadleaf plantain + 30x Dandelion + 5x Cloth + ??? 5x Threads + 8x Metal Plate + 15x Boiled Leather + 20x Tarp Lvl 3 Chemical suit 3000 black rubles + 2 h + 10x Tarp + 10x Rubber + 15x Insulating Tape + 10x Cloth + 10x Threads Upgrade cost for lvl 2: 540 rubles, 5 Cloth, 400 Lead, 100 Machine oil. Must be Friend (III) Upgrade cost for lvl 3: 1100 rubles, 4 tires, 6 Rubber, 2 Tarp. Must be Respected (IV) Trader: Amount Item Cost ReqRep 10 Egg 45 1 1 Field Uniform 2600 2 1 Chainsaw Motor 200 2 10 Gas Mask Filter 720 1 20 Battery 1000 1 100 Homemade Explosive 80 1 500 Pistol Ammo 20 1 500 Shotgun Round 60 1 500 Rifle Ammo 60 1 1000k Gasoline (1k) 30 1 1 Sapper Shovel 4800 2 5 Hacksaw 3000 2 5 Iron pot 600 1 5 Saucepan 600 1 5 Axe 600 1 5 Tool kit 1800 2 5 Crowbar 1200 1 10 Alcohol 90 2 20 Motorcycle spare parts 60 1 50 Rubber parts 400 2 10 Spark plug 320 2 10 Tires 160 2 20 Spare Weapon Parts 480 2 100 Sandpaper 40 2 100 Insulating tape 20 1 100 Nail 20 1 5000 Sulfur (10) 20 2 5000 Saltpeter (10) 20 2 500 Screw 90 2 5000 Machine oil (10) 30 2 100 Wire 20 1 20 Spring 240 2 100 Washing Powder 80 2 50 Rubber 200 2 500 Salt 8 1 100 Sugar 8 1 50 Energizing Potion 120 1 50 Detoxifying Potion 120 1 50 Chlorcystamine 220 1 1000 Clean water 10 1 100 Sausage 80 1 50 Moonshine 110 1 100 Vegetables 30 1 100 Wheat 55 1 100 Corn 20 1 50 Spices 100 1 Belaya Tserkov: 68 km wsw of Kiev (14 km diameter) Radiation: 14 -> 6 1:2 14 Bunker 2:1 14 University 3:7 0 Looter Camp 5:1 0 Madhouse 6:3 14 Military base Town: 81 km sw of Kiev (9 km diameter) Radiation: 13 -> 6 2:2 13 Checkpoint 6:1 0 Madhouse Vinnitsa: 196 km wnw of Kiev (12 km diameter) Radiation: 6 1:1 Hospital 3:3 Checkpoint 6:1 Technical school Chernobyl: 107 km ne of Kiev (4 km diameter) Radiation: 10 Fight Radioactive bear (900/0) + 2x Bear (400/0) 100% Nuclear reactor part (3) Zhytomyr: 130 km nw of Kiev (14 km diameter) Radiation: 6 2:3 Hospital 2:1 Bunker 5:1 Madhouse 7:8 Contaminated Store Chernigov: 142 km nw of Kiev (19 km diameter) Radiation: 6 2:1 Police department 5:9 Technical school 9:3 Military base 9:7 Bandit base 11:2 Bandit base 13:5 Bunker Voronezh: 320 km sw of Ryazan (15 km diameter) Radiation: 7 2:3 Hospital 5:1 Madhouse 6:1 Bunker 5:3 Military base 9:2 Madhouse 9:5 Technical school Voronezh Camp: 13 km s of Voronezh (5 km diameter) Free City, Max Rep 700, Quests Talk Specialist Nurse Trader Buyer Casino 0- 40: Outsider (I) 50-260: Novice (II) 265-690: Friend (III) 700: Respected (IV) Specialist: Lvl 1 Pistol Ammo 8 black rubles + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 10 black rubles + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 10 black rubles + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Assault Rifle Ammo 8 black rubles + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 2 GP-7 Gas Mask 700 black rubles + 15 m + 3x Rubber + 2x Aluminum + 3x Wire + 1x Gas Mask Filter Lvl 3 Mosin-Nagant rifle 1200 black rubles + 60 m + 160x Machine oil + 5x Screw + 3x Spring + 8x Spare Weapon Parts + 10x Aluminum + 2x Firewood + 15x Scrap Lvl 4 VAZ-2101 360 black rubles + 60 m + 10x Auto spare parts + 10x Insulating tape + 10x Wire + 500x Machine oil + 4x Tires + 8x Screw + 4x Spark plug + 6x Rubber parts + 1x Car battery + 1x Gasoline Engine Upgrade cost for lvl 2: 120 rubles, 5 Firewood, 5 Nail, 20 Coal. Must be Novice (II) Upgrade cost for lvl 3: 280 rubles, 4 Cloth, 500 Scrap, 100 Machine oil. Must be Friend (III) Upgrade cost for lvl 4: 490 rubles, 5 Washing Powder, 5 Rubber, 15 Nail. Must be Respected (IV) Trader: Amount Item Cost ReqRep 10 Egg 45 1 1 Flashlight (+40) 3000 2 10 Gas Mask Filter 720 1 20 Battery 1000 1 100 Homemade Explosive 80 1 500 Pistol Ammo 20 1 500 Shotgun Round 60 1 500 Rifle Ammo 60 1 500 Assault Rifle Ammo 20 1 1000k Gasoline (1k) 30 1 50 Stun Grenade 200 1 1 Blowtorch 600 1 5 Shovel 1200 1 5 Saucepan 600 1 5 Axe 600 1 5 Tool kit 1800 2 5 Crowbar 1200 1 5 Chemistry set 600 2 50 Auto spare parts 60 1 1 Electric Engine 800 2 100 Tarp 400 2 50 Electrodes 160 2 50 Electrical cable 200 2 100 Sulfuric acid 120 2 10000 Brick (100) 40 1 50 Cement 400 2 100 Insulating tape 20 1 100 Nail 20 1 5000 Sulfur (10) 20 2 5000 Saltpeter (10) 20 2 500 Screw 90 2 5000 Machine oil (10) 30 2 100 Wire 20 1 20 Spring 240 2 100 Washing Powder 80 2 50 Rubber 200 2 500 Salt 8 1 50 Lidiacide-34 150 1 50 IR-190 180 1 50 Chlorcystamine 220 1 1000 Clean water 10 1 100 Sausage 80 1 50 Vodka 140 1 50 Stew meat 260 1 100 Buckwheat grains 80 1 Somovo: 17 km ese of Voronezh (11 km diameter) Radiation: 7 2:1 Construction site 3:6 Bandit Base 5:1 University 5:3 Bunker Usman: 57 km e of Voronezh (? km diameter) Radiation: ? Gryazi: 100 km e of Voronezh (? km diameter) Radiation: ? Lipetsk: 111 km ene of Voronezh (? km diameter) Radiation: ? Zadonsk: 84 km ne of Voronezh (? km diameter) Radiation: ? Yelets: 120 km nne of Voronezh (? km diameter) Radiation: ? Semiluki: 17 km nnw of Voronezh (? km diameter) Radiation: ? Dolgoye: 127 km nnw of Voronezh (? km diameter) Radiation: ? Gorshechnoye: 85 km nw of Voronezh (? km diameter) Radiation: ? Star. Oskol: 105 km nw of Voronezh (? km diameter) Radiation: ? Gubkin: 126 km nw of Voronezh (? km diameter) Radiation: ? Chernyanka: 126 km wnw of Voronezh (? km diameter) Radiation: ? Alexeyevka: 120 km wsw of Voronezh (? km diameter) Radiation: ? Ostrogozhsk: 89 km sw of Voronezh (? km diameter) Radiation: ? Town: 37 km sw of Voronezh (? km diameter) Radiation: ? Gheorghiu-Dej: 71 km sw of Voronezh (? km diameter) Radiation: ? Kamenka: 110 km sw of Voronezh (? km diameter) Radiation: ? Bobrov: 81 km ssw of Voronezh (? km diameter) Radiation: ? Talovaya: 121 km s of Voronezh (? km diameter) Radiation: ? Anna: 82 km sse of Voronezh (? km diameter) Radiation: ? Ertil: 108 km se of Voronezh (10 km diameter) Radiation: 7 3:6 Giant Beehive Dobrinka: 100 km ese of Voronezh (? km diameter) Radiation: ? Rostov-on-Don: 490 km sw of Voronezh (21 km diameter) Radiation: 7 2:2 University 4:1 Giant Beehive 6:10 Police department 9:12 Bandit Base 9:4 Military base 13:3 Bunker Rostov-on-Don Camp: 17 km ese of Rostov-on-Don (5 km diameter) Free City, Max Rep 750, Quests Talk Specialist Nurse Trader Buyer Casino 0- 40: Outsider (I) 50-280: Novice (II) 285-740: Friend (III) 750: Respected (IV) Specialist: Lvl 1 Pistol Ammo 8 black rubles + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 10 black rubles + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 10 black rubles + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Assault Rifle Ammo 8 black rubles + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 2 Ermak backpack 840 black rubles +120 m + 2x Tanned Leather + 6x Metal Plate + 6x Tarp + 12x Boiled Leather + 16x Cloth + 10x Threads + 5x Firewood Lvl 2 TT-33 1000 black rubles + 60 m + 100x Machine oil + 4x Screw + 3x Spring + 8x Spare Weapon Parts + 6x Aluminum + 20x Scrap Lvl 3 GAZ-24 200 black rubles + 60 m + 12x Auto spare parts + 14x Wire + 640x Machine oil + 4x Tires + 8x Screw + 4x Spark plug + 6x Rubber parts + 1x Car battery + 2x Electrical cable + 1x Gasoline Engine Lvl 4 Sabre 1000 black rubles + 60 m + 5x Tanned Leather + 5x Metal Plate + 30x Aluminum + 1x Firewood + 5x Scrap + 3x Glue/Tape Upgrade cost for lvl 2: 120 rubles, 5 Firewood, 5 Nail, 20 Coal. Must be Novice (II) Upgrade cost for lvl 3: 280 rubles, 4 Cloth, 500 Scrap, 100 Machine oil. Must be Friend (III) Upgrade cost for lvl 4: 490 rubles, 5 Washing Powder, 5 Rubber, 15 Nail. Must be Respected (IV) Trader: Amount Item Cost ReqRep 10 Egg 45 1 10 Gas Mask Filter 720 1 20 Battery 1000 1 100 Homemade Explosive 80 1 500 Pistol Ammo 20 1 500 Shotgun Round 60 1 500 Rifle Ammo 60 1 500 Assault Rifle Ammo 20 1 1000k Gasoline (1k) 30 1 1 Lighter 280 1 5 Sewing needle 300 2 5 Hacksaw 3000 2 5 Saucepan 600 1 5 Axe 600 1 5 Tool kit 1800 2 5 Crowbar 1200 1 50 Auto spare parts 60 1 1 Electric Engine 800 2 100 Tarp 400 2 50 Electrodes 160 2 50 Electrical cable 200 2 100 Sulfuric acid 120 2 10000 Brick (100) 40 1 50 Cement 400 2 100 Insulating tape 20 1 100 Nail 20 1 5000 Sulfur (10) 20 2 5000 Saltpeter (10) 20 2 500 Screw 90 2 5000 Machine oil (10) 30 2 100 Wire 20 1 20 Spring 240 2 100 Washing Powder 80 2 50 Rubber 200 2 500 Salt 8 1 100 Sugar 8 1 10 Alcohol 90 2 50 Rubber parts 400 2 20 Spare Weapon Parts 480 2 100 Sandpaper 40 2 50 Energizing Potion 120 1 50 Detoxifying Potion 120 1 50 Chlorcystamine 220 1 1000 Clean water 10 1 100 Sausage 80 1 50 Moonshine 110 1 50 Pickled vegetables 188 1 100 Milk 40 1 100 Cheese 50 1 100 Potato 20 1 100 Vegetables 30 1 100 Corn 20 1 100 Apple 20 1 100 Wheat 55 1 50 Spices 100 1 Novocherkassk: 29 km ese of Rostov-on-Don 12 km diameter) Radiation: 7 2:3 University 6:2 Police department 6:5 Bunker 7:2 Looter Camp Konstantinovsk: 112 km ese of Rostov-on-Don (10 km diameter) Radiation: ? Shakhty: 58 km e of Rostov-on-Don (11 km diameter) Radiation: ? Belaya Kalitva: 127 km e of Rostov-on-Don (11 km diameter) Radiation: ? Novoshakhtinsk: 54 km ene of Rostov-on-Don (12 km diameter) Radiation: ? Kamensk-Shakhtinsk: 116 km ene of Rostov-on-Don (10 km diameter) Radiation: ? Town: 51 km n of Rostov-on-Don (9 km diameter) Radiation: ? Matveyev Kurgan: 71 km nnw of Rostov-on-Don (7 km diameter) Radiation: ? Taganrog: 65 km nw of Rostov-on-Don (12 km diameter) Radiation: ? Azov: 33 km w of Rostov-on-Don (12 km diameter) Radiation: ? Starominskaya: 98 km w of Rostov-on-Don (8 km diameter) Radiation: ? Leningradskaya: 107 km wsw of Rostov-on-Don (7 km diameter) Radiation: ? Bataysk: 21 km sw of Rostov-on-Don (11 km diameter) Radiation: ? Pavlovskaya: 127 km sw of Rostov-on-Don (9 km diameter) Radiation: ? Yegorlykskaya: 106 km s of Rostov-on-Don (9 km diameter) Radiation: ? Zernograd: 66 km s of Rostov-on-Don (10 km diameter) Radiation: ? Arzamas: 280 km se of Ryazan (15 km diameter) Radiation: 9 2:1 Bandit Base 2:4 Hospital 5:3 Military base 6:1 Technical school 9:1 Madhouse 9:7 Bunker Arzamas Camp: 11 km se of Arzamas (4 km diameter) Free City, Max Rep 900, Quests Talk Specialist Nurse Trader Buyer Casino 0- 40: Outsider (I) 50-180: Novice (II) 190-470: Friend (III) 475-890: Respected (IV) 900: Authority (V) Specialist: Lvl 1 Pistol Ammo 8 black rubles + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 10 black rubles + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 10 black rubles + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Assault Rifle Ammo 8 black rubles + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 2 PMG Gas Mask 700 black rubles + 15 m + 3x Rubber + 2x Tanned Leather + 3x Wire + 1x Gas Mask Filter Lvl 3 TOZ-34 1200 black rubles + 60 m + 300x Machine oil + 12x Screw + 8x Spring + 15x Spare Weapon Parts + 15x Aluminum + 2x Firewood + 20x Scrap Lvl 4 UAZ-469 600 black rubles + 60 m + 30x Auto spare parts + 14x Wire + 500x Machine oil + 4x Tires + 10x Screw + 4x Spark plug + 6x Rubber parts + 1x Car battery + 8x Electrical cable + 1x Gasoline Engine Lvl 5 Flamethrower 1600 black rubles + 60 m + 5x Motorcycle spare parts + 5x Aluminum + 10x Spare Weapon Parts + 4x Screw + 100x Machine oil + 2x Firewood + 20x Scrap Lvl 5 AKS74U 800 black rubles + 60 m + 150x Machine oil + 9x Screw + 3x Spring + 10x Spare Weapon Parts + 10x Aluminum + 1x Firewood + 25x Scrap Upgrade cost for lvl 2: 160 rubles, 30 Firewood, 500 Scrap, 20 Coal. Must be Novice (II) Upgrade cost for lvl 3: 370 rubles, 10 Cloth, 500 Lead, 100 Machine oil. Must be Friend (III) Upgrade cost for lvl 4: 890 rubles, 10 Washing Powder, 5 Screw, 20 Nail. Must be Respected (IV) Upgrade cost for lvl 5: 1090 rubles, 5 Boiled Leather, 5 Rubber, 5 Cloth. Must be Authority (V) Trader: Amount Item Cost ReqRep 10 Egg 45 1 1 Spotlight 4000 2 10 Gas Mask Filter 720 1 20 Battery 1000 1 100 Homemade Explosive 80 1 500 Pistol Ammo 20 1 500 Shotgun Round 60 1 500 Rifle Ammo 60 1 500 Assault Rifle Ammo 20 1 1000k Gasoline (1k) 30 1 5 Hacksaw 3000 2 5 Shovel 1200 1 5 Iron pot 600 1 5 Saucepan 600 1 5 Axe 600 1 5 Tool kit 1800 2 5 Crowbar 1200 1 5 Chemistry set 600 2 50 Copper 500 2 50 Aluminum 160 2 10000 Fire Brick (100) 400 1 100 Insulating tape 20 1 100 Nail 20 1 5000 Sulfur (10) 20 2 5000 Saltpeter (10) 20 2 500 Screw 90 2 5000 Machine oil (10) 30 2 100 Wire 20 1 20 Spring 240 2 100 Washing Powder 80 2 50 Rubber 200 2 500 Salt 8 1 100 Sugar 8 1 10 Alcohol 90 2 50 Rubber parts 400 2 20 Spare Weapon Parts 480 2 100 Sandpaper 40 2 100 Tarp 400 2 50 Electrodes 160 2 50 Electrical cable 200 2 100 Sulfuric acid 120 2 50 Energizing Potion 120 1 50 Detoxifying Potion 120 1 50 Chlorcystamine 220 1 1000 Clean water 10 1 100 Sausage 80 1 50 Red wine 300 1 100 Apple 20 1 50 Jam 170 1 100 Tea 60 1 Sergash: 97 km se of Arzamas (7 km diameter) Radiation: ? Perevoz: 43 km ese of Arzamas (7 km diameter) Radiation: ? Town: 102 km e of Arzamas (10 km diameter) Radiation: ? Kstovo: 84 km ne of Arzamas (8 km diameter) Radiation: ? Bor: 108 km ne of Arzamas (11 km diameter) Radiation: ? Gorky: 99 km ne of Arzamas (25 km diameter) Radiation: 9 sw Safe Haven Premium: Survivor's Cache (1 Soda, 1 Red wine, 1 Pizza, 1 Mauser C96, 10 Pistol Ammo) 100% Clean water (1), 100% Canned beef (1), 100% Matches (1), 100% Firewood (5) 5:8 Military base 9:4 Quest location. Intact House - Entrance 2. 100% Old Coins (1), 100% Can (1), 100% Nail (3), 100% Rusks (2), 100% Rotten vegetables (2), 100% Rusted saucepan (1), 100% Coal (1), 100% Old doll (1) 10:11 Hospital 10:12 Quest location. Hospital - Main building. 100% Rags (5), 100% Sterile bandage (10), 100% Alcohol (1), 100% Antibiotics (1), 100% Metocaine (1), 100% Activated charcoal (17), 00% Coffee (1), 100% List of patients (1) 11:3 Quest location. Cafe. 15:9 Construction Site Balakhna: 119 km ne of Arzamas (11 km diameter) Radiation: ? Dzerzhinsk: 103 km ne of Arzamas (12 km diameter) Radiation: ? Pavlovo: 77 km n of Arzamas (11 km diameter) Radiation: ? Murom: 122 km nnw of Arzamas (14 km diameter) Radiation: ? Kulebaki: 84 km nw of Arzamas (12 km diameter) Radiation: ? Vyksa: 109 km nw of Arzamas (9 km diameter) Radiation: ? Ardatov: 57 km nw of Arzamas (8 km diameter) Radiation: ? Arzamas-16: 69 km w of Arzamas (11 km diameter) Radiation: ? Pervomaysk: 58 km sw of Arzamas (10 km diameter) Radiation: ? Krasnoslobodsk: 108 km sw of Arzamas (8 km diameter) Radiation: ? Shatki: 28 km sw of Arzamas (8 km diameter) Radiation: ? Izhevsk: 579 km ese of Arzamas (22 km diameter) Radiation: 9 3:9 Hospital 4:2 Military base 4:6 University 6:11 Contaminated Store 6:12 Looter Camp 8:9 Military base 9:2 Technical school 12:3 Madhouse 14:7 Bunker Izhevsk Camp: 15 km wsw of Izhevsk (4 km diameter) Free City, Max Rep 1850, Quests Talk Specialist Nurse Trader Buyer Casino 0- 40: Outsider (I) 50- 340: Novice (II) 350- 940: Friend (III) 950-1840: Respected (IV) 1850: Authority (V) Specialist: Lvl 1 Pistol Ammo 8 black rubles + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 10 black rubles + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 10 black rubles + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Assault Rifle Ammo 8 black rubles + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 2 Chitin Armor 3500 black rubles + 2 h + 100x Chitin + 10x Tarp + 20x Rubber + 8x Copper + 10x Tanned Leather + 20x Cloth + 10x Wire + 60x Threads Lvl 3 Sniper's Mosin 1600 black rubles + 60 m + 100x Machine oil + 4x Screw + 3x Spring + 10x Spare Weapon Parts + 10x Aluminum + 2x Firewood + 20x Scrap Lvl 4 UAZ-452 600 black rubles + 60 m + 30x Auto spare parts + 14x Wire + 500x Machine oil + 4x Tires + 10x Screw + 4x Spark plug + 6x Rubber parts + 1x Car battery + 8x Electrical cable + 1x Gasoline Engine Lvl 5 Antidote 400 black rubles + 2 h + 6x Wax + 10x Lymph + 2x Blood Mold + 2x Poison + 1x Alcohol Lvl 5 Chitin torch 1600 black rubles + 2 h + 20x Wax + 5x Chitin + 6x Glue/Tape + 1x Tanned Leather Lvl 5 Chitin Spear 2000 black rubles + 2 h + 40x Chitin + 4x Wax + 5x Tanned Leather + 5x Sulfuric acid Upgrade cost for lvl 2: 280 rubles, 30 Firewood, 500 Scrap, 20 Coal. Must be Novice (II) Upgrade cost for lvl 3: rubles, Must be Friend (III) Upgrade cost for lvl 4: 970 rubles, 5 Boiled Leather, 5 Rubber, 5 Cloth. Must be Respected (IV) Upgrade cost for lvl 5: 900 rubles, 2 Tarp, 25 Chitin, 20 Glue/Tape. Must be Authority (V) Trader: Amount Item Cost ReqRep 10 Egg 45 1 1 Spotlight 4000 2 10 Gas Mask Filter 720 1 20 Battery 1000 1 100 Homemade Explosive 80 1 500 Pistol Ammo 20 1 500 Shotgun Round 60 1 500 Rifle Ammo 60 1 500 Assault Rifle Ammo 20 1 1000k Gasoline (1k) 30 1 1000k Diesel (1k) 15 1 1 Blowtorch 600 1 1 Primus Stove 4000 2 5 Saucepan 600 1 5 Axe 600 1 5 Tool kit 1800 2 5 Crowbar 1200 1 50 Copper 500 2 50 Aluminum 160 2 10000 Fire Brick (100) 400 1 100 Insulating tape 20 1 100 Nail 20 1 5000 Sulfur (10) 20 2 5000 Saltpeter (10) 20 2 500 Screw 90 2 5000 Machine oil (10) 30 2 100 Wire 20 1 20 Spring 240 2 100 Washing Powder 80 2 50 Rubber 200 2 500 Salt 8 1 10 Alcohol 90 2 50 Rubber parts 400 2 20 Spare Weapon Parts 480 2 100 Sandpaper 40 2 100 Tarp 400 2 50 Electrodes 160 2 50 Electrical cable 200 2 100 Sulfuric acid 120 2 50 Lidiacide-34 150 1 50 IR-190 180 1 50 Chlorcystamine 220 1 1000 Clean water 10 1 100 Sausage 80 1 50 Vodka 140 1 100 Flour 60 1 100 Potato 20 1 50 Stew meat 260 1 100 Cheese 50 1 Sarapul: 49 km s of Izhevsk (?? km diameter) Radiation: ? Agidel: 103 km s of Izhevsk (?? km diameter) Radiation: ? Neftekamsk: 101 km s of Izhevsk (?? km diameter) Radiation: ? Kambarka: 84 km s of Izhevsk (?? km diameter) Radiation: ? Bee Hive: 66 km s of Izhevsk (2 km diameter) Radiation: ? Town: 145 km se of Izhevsk (?? km diameter) Radiation: ? Chaykovsky: 60 km se of Izhevsk (?? km diameter) Radiation: ? Chernushka: 180 km se of Izhevsk (?? km diameter) Radiation: ? Suksun: 262 km se of Izhevsk (?? km diameter) Radiation: ? Town: 226 km se of Izhevsk (?? km diameter) Radiation: ? Kungur: 242 km se of Izhevsk (?? km diameter) Radiation: ? Osa: 148 km ese of Izhevsk (?? km diameter) Radiation: ? Votkinsk: 53 km ese of Izhevsk (?? km diameter) Radiation: ? Town: 118 km ese of Izhevsk (?? km diameter) Radiation: ? Perm: 227 km e of Izhevsk (19 km diameter) Radiation: 9 2:2 Police department 6:6 Technical school 6:6 Quest location. Intact House. 100% Dirty water (4), 100% Dried fish (3), 100% Nail (3), 100% Sasha's diary (page 1) (1) 10:8 Hospital 13:3 Construction site Town: 201 km e of Izhevsk (?? km diameter) Radiation: ? Okhansk: 156 km e of Izhevsk (?? km diameter) Radiation: ? Nytva: 181 km e of Izhevsk (?? km diameter) Radiation: ? Krasnokamsk: 213 km e of Izhevsk (?? km diameter) Radiation: ? Dobryanka: 273 km e of Izhevsk (?? km diameter) Radiation: ? Ocher: 150 km ene of Izhevsk (?? km diameter) Radiation: ? Ilyinsky: 242 km ene of Izhevsk (?? km diameter) Radiation: ? Chermoz: 287 km ene of Izhevsk (?? km diameter) Radiation: ? Vereshchagino: 166 km ene of Izhevsk (?? km diameter) Radiation: ? Town: 184 km ene of Izhevsk (?? km diameter) Radiation: ? Kez: 122 km ne of Izhevsk (?? km diameter) Radiation: ? Igra: 78 km ne of Izhevsk (?? km diameter) Radiation: ? Balezino: 124 km ne of Izhevsk (?? km diameter) Radiation: ? Glazov: 148 km nne of Izhevsk (?? km diameter) Radiation: ? Town: 100 km n of Izhevsk (?? km diameter) Radiation: ? Uni: 142 km n of Izhevsk (?? km diameter) Radiation: ? Selty: 80 km n of Izhevsk (?? km diameter) Radiation: ? Uva: 59 km nw of Izhevsk (?? km diameter) Radiation: ? Kilmez: 126 km nw of Izhevsk (?? km diameter) Radiation: ? Urzhum: 196 km nw of Izhevsk (?? km diameter) Radiation: ? Mari-Turek: 217 km nw of Izhevsk (?? km diameter) Radiation: ? Malmyzh: 154 km nw of Izhevsk (?? km diameter) Radiation: ? Morki: 157 km nw of Izhevsk (?? km diameter) Radiation: ? Kazan: 273 km wnw of Izhevsk (?? km diameter) Radiation: ? Safe Haven west of Kazan Pestretsy: 273 km wnw of Izhevsk (?? km diameter) Radiation: ? Vyatskiye Polyany: 141 km wnw of Izhevsk (?? km diameter) Radiation: ? Kizner: 112 km wnw of Izhevsk (?? km diameter) Radiation: ? Mozhga: 69 km w of Izhevsk (?? km diameter) Radiation: ? Mamadysh: 163 km w of Izhevsk (?? km diameter) Radiation: ? Chistopol: 221 km w of Izhevsk (?? km diameter) Radiation: ? Yelabuga: 130 km wsw of Izhevsk (?? km diameter) Radiation: ? Nizhekamsk: 157 km wsw of Izhevsk (?? km diameter) Radiation: ? Agryz: 35 km wsw of Izhevsk (?? km diameter) Radiation: ? Bandit Base: 98 km wsw of Izhevsk (4 km diameter) Radiation: 0 Mendeleyevsk: 111 km wsw of Izhevsk (?? km diameter) Radiation: ? Brezhnev: 135 km sw of Izhevsk (?? km diameter) Radiation: ? Zainsk: 185 km sw of Izhevsk (?? km diameter) Radiation: ? Bee Hive: 295 km sw of Izhevsk (2 km diameter) Radiation: ? Ufa: 286 km s of Izhevsk (28 km diameter) Radiation: 9 4:7 Military base 4:7 Quest location. Military base - Armory. Has standard eq, but Stun Grenade is replaced with 100% Disassembled Metis ATMS 5:6 Construction site 6:2 School 8:7 Beehive 9:12 University 13:5 Construction site 13:8 Hospital Iglino: 26 km se of Ufa (?? km diameter) Radiation: ? Asha: 87 km se of Ufa (?? km diameter) Radiation: ? Sim: 111 km se of Ufa (?? km diameter) Radiation: ? Minyar: 101 km ese of Ufa (?? km diameter) Radiation: ? Bee Hive: 173 km ese of Ufa (2 km diameter) Radiation: ? Blagoveshchensk: 28 km ne of Ufa (11 km diameter) Radiation: 9 2:3 Hospital 2:5 Bandit Base (former Restaurant) 5:1 Bunker 6:2 Technical school Birsk: 70 km nne of Ufa (?? km diameter) Radiation: ? Dyurtyuli: 102 km n of Ufa (?? km diameter) Radiation: ? Chishmy: 47 km w of Ufa (?? km diameter) Radiation: ? Davlekanovo: 90 km wsw of Ufa (?? km diameter) Radiation: ? Bee Hive: 189 km wsw of Ufa (2 km diameter) Radiation: ? Rayevskiy: 11 km wsw of Ufa (?? km diameter) Radiation: ? Abandoned Settlement: 41 km sw of Ufa (2 km diameter) Radiation: ? Special: Lvl 100: 1x Parasite Leader (500/950) + 1x Parasite Stalker (1200/2200) + 1x Grasscuttler (750/320) + 1x Grasscuttler Rogue (750/320) + 1x Grasscuttler Foreman (650/280) + 1x Corpse-eater Praying Mantis (1350/0) + 1x Corpse-eater Monitor (1250/0) 2x Corpse-eater Boar (1445/0) + 2x Grasscuttler Thug (950/400) + 1x Grasscuttler Foreman (650/280): Gives 850 Xp, 53 Piece of Mycelium, Hermetically Sealed Cases 2x3kg + 1x5kg + 4x7kg + 2x10kg, 1 Wristwatch, 1 Cigarettes Then fight again. Best is probably to snipe them all from the hill bottom left corner. Lvl 100: 1x Shapeless (3000/5000) + 4x Tentacle (1000/1300) + 1x Corpse-eater Bear (2500/0) + 1x Parasite Stalker (1200/2200) + 1x Parasite Leader (500/950) + 1x Grasscuttler Foreman (1000/500) + 1x Corpse-eater Praying Mantis (1350/0): Gives 400 Xp, 50 Biomutant Data, 5 Expedition Case On ground: 1x Bio-energy Drink, 1 Trophy Cognac, 1 Expeditionary Ration. 1 Bioblocade Inhaler, 7 Biopollen, 4 Biomutant Egg, 2 Biomutant Embryo, 3 Biomutant Larva, 3 Biomutant Brain Town: 27 km s of Ufa (?? km diameter) Radiation: ? Magnitogorsk: 520 km s of Izhevsk (22 km diameter) Radiation: 10 3:1 Military base 4:6 Giant Ant Hill 4:10 University 6:3 Contaminated Store 7:7 Military base 8:13 Bunker 9:5 Hospital 9:1 Construction site 12:5 Bandit Base Magnitogorsk Camp: 15 km se of Magnitogorsk (5 km diameter) Free City, Max Rep 830, Quests Talk Specialist Nurse Trader Buyer Casino 0- 40: Outsider (I) 50- 170: Novice (II) 180- 430: Friend (III) 440- 820: Respected (IV) 830: Authority (V) Specialist: Lvl 1 Pistol Ammo 16 nuts + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 20 nuts + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 20 nuts + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Assault Rifle Ammo 16 nuts + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 2 Iron Gas Mask 600 nuts + 15 m + 4x Rubber + 10x Iron + 3x Wire + 2x Gas Mask Filter Lvl 3 RPK-74 2000 nuts + 60 m + 100x Machine oil + 4x Screw + 3x Spring + 8x Spare Weapon Parts + 10x Aluminum + 2x Firewood + 50x Scrap Lvl 4 GAZ-66 1600 nuts + 60 m + 50x Auto spare parts + 14x Wire + 500x Machine oil + 4x Tires + 12x Screw + 7x Rubber parts + 1x Car battery + 12x Electrical cable + 1x Diesel Engine Lvl 5 Armorpiercer 2400 nuts + 60 m + 200x Machine oil + 5x Screw + 5x Spring + 12x Spare Weapon Parts + 10x Aluminum + 6x Steel + 40x Scrap Upgrade cost for lvl 2: 500 nuts, 25 Nail, 1500 Scrap, 20 Coal. Must be Novice (II) Upgrade cost for lvl 3: 1680 nuts, 16 Cloth, 1500 Lead, 250 Machine oil. Must be Friend (III) Upgrade cost for lvl 4: 2400 nuts, 40 Washing Powder, 40 Sandpaper, 80 Nail. Must be Respected (IV) Upgrade cost for lvl 5: 4100 nuts, 5 Sulfuric acid, 5 Rubber, 30 Cloth. Must be Authority (V) Trader: Amount Item Cost ReqRep 5 Egg 120 1 10 Mining Permit 4000 5 1 Battery Flashlight 10000 2 10 Gas Mask Filter 1440 1 20 Battery 2000 1 100 Homemade Explosive 160 1 500 Pistol Ammo 40 1 500 Shotgun Round 120 1 500 Rifle Ammo 120 1 500 Assault Rifle Ammo 40 1 1000k Gasoline (1k) 60 1 1000k Diesel (1k) 30 1 5 Hacksaw 6000 2 5 Saucepan 1200 1 5 Axe 1200 1 5 Tool kit 3600 2 5 Crowbar 2400 1 100 Insulating tape 40 1 100 Nail 40 1 5000 Sulfur (10) 40 2 5000 Saltpeter (10) 40 2 500 Screw 180 2 5000 Machine oil (10) 60 2 100 Wire 40 1 20 Spring 480 2 100 Washing Powder 160 2 50 Rubber 400 2 500 Salt 16 1 10 Alcohol 180 2 50 Rubber parts 800 2 20 Spare Weapon Parts 960 2 100 Sandpaper 80 2 100 Tarp 800 2 50 Electrodes 320 2 50 Electrical cable 400 2 100 Sulfuric acid 240 2 50 Copper 1000 2 50 Aluminum 320 2 50000 Scrap (100) 80 1 50 Energizing Potion 240 1 50 Detoxifying Potion 240 1 50 Chlorcystamine 440 1 1000 Clean water 20 1 100 Sausage 160 1 50 Moonshine 220 1 50 Canned porridge 104 1 100 Potato 40 1 50 Stew meat 520 1 100 Coffee 120 1 Bandit Base: 113 km sse of Magnitogorsk (4 km diameter) Radiation: 0 Lokomotiv: 114 km sse of Magnitogorsk (?? km diameter) Radiation: ? Kartaly: 117 km sse of Magnitogorsk (?? km diameter) Radiation: ? Town: 125 km se of Magnitogorsk (?? km diameter) Radiation: ? Town: 108 km ese of Magnitogorsk (?? km diameter) Radiation: ? Verkhneuralsk: 43 km ne of Magnitogorsk (?? km diameter) Radiation: ? Uchaly: 94 km ne of Magnitogorsk (?? km diameter) Radiation: ? Mine: 24 km nne of Magnitogorsk (2 km diameter) Radiation: < 2 Need a Mining Permit (bought in Magnitogorsk for 4000 nuts, need rep lvl 5) Go up to the entrance Hand over the permit -1 Mining Permit 50%: No Titanium Ore -> Battle 50%: 20-30 Titanium Ore If ore found, search for an exit 63%: Battle 37%: Done Battle: Lvl 89: 2x Giant Spider (1150/700) + 1x Giant Scorpion (1500/1000) (295 Xp) Lvl 90: 1x Wasp (1850/1100) + 2x Giant Scorpion (1500/1000) 1x Giant Spider (1150/700) + 1x Giant Scorpion (1500/1000) + 1x Hornet (2350/1450) 1x Wasp (1850/1100) + 1x Hornet (2350/1450) 2x Wasp (1850/1100) + 1x Giant Spider (1150/700) 2x Hornet (2350/1450) Lvl 100: 1x Wasp (1850/1100) + 1x Hornet (2350/1450) 1x Wasp (1850/1100) + 2x Giant Spider (1150/700) 1x Hornet (2350/1450) + 1x Giant Spider (1150/700) + 1x Giant Scorpion (1500/1000) 2x Giant Scorpion (1500/1000) + 1x Wasp (1850/1100) Closing and restarting here will return you to the entrance with everything reset. Reentering will randomize the Ore found. Beloretsk: 72 km n of Magnitogorsk (?? km diameter) Radiation: ? Inzer: 121 km nnw of Magnitogorsk (?? km diameter) Radiation: ? Bee Hive: 86 km nnw of Magnitogorsk (2 km diameter) Radiation: ? Verkhny Avzyan: 95 km nw of Magnitogorsk (?? km diameter) Radiation: ? Bee Hive: 111 km w of Magnitogorsk (2 km diameter) Radiation: ? Baymak: 112 km wsw of Magnitogorsk (?? km diameter) Radiation: ? Sibay: 89 km sw of Magnitogorsk (?? km diameter) Radiation: ? Town: 19 km sw of Magnitogorsk (7 km diameter) Radiation: 10 --- Town: 28 km ssw of Magnitogorsk (?? km diameter) Radiation: ? Orsk: 257 km sw of Magnitogorsk (?? km diameter) Radiation: ? Chelyabinsk: 240 km ene of Magnitogorsk (27 km diameter) Radiation: 10 2:1 Bandit Base 1:3 Police department 8:9 Looter Camp 8:13 Military base 9:4 Hospital 12:5 University 13:9 Police department 18:1 Bunker Chelyabinsk Camp: 17 km sw of Chelyabinsk (4 km diameter) Free City, Max Rep 1465, Quests Talk Specialist Nurse Trader Buyer Conductor Casino 0- 40: Outsider (I) 50- 510: Novice (II) 520-1460: Friend (III) 1465: Respected (IV) Specialist: Lvl 1 Pistol Ammo 16 nuts + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 20 nuts + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 20 nuts + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Assault Rifle Ammo 16 nuts + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 2 APS 2400 nuts + 60 m + 150x Machine oil + 6x Screw + 3x Spring + 10x Spare Weapon Parts + 6x Aluminum + 1x Firewood + 30x Scrap Lvl 3 SVT-40 4000 nuts + 60 m + 240x Machine oil + 10x Screw + 8x Spring + 10x Spare Weapon Parts + 12x Aluminum + 2x Firewood + 25x Scrap Lvl 4 Titanium Alloy 120 nuts + 10 m + 2x Titanium Ore + 1x Aluminum + 1x Steel Upgrade cost for lvl 2: 1120 nuts, 16 Cloth, 1500 Lead, 250 Machine oil. Must be Novice (II) Upgrade cost for lvl 3: 3200 nuts, 40 Washing Powder, 40 Sandpaper, 80 Nail. Must be Friend (III) Upgrade cost for lvl 4: 11200 nuts, 100 Iron, 50 Chitin, 3 High-performance Capacitor. Must be Respected (IV) Trader: Amount Item Cost ReqRep 5 Egg 120 1 10 Gas Mask Filter 1440 1 20 Battery 2000 1 100 Homemade Explosive 160 1 500 Pistol Ammo 40 1 500 Shotgun Round 120 1 500 Rifle Ammo 120 1 500 Assault Rifle Ammo 40 1 1000k Gasoline (1k) 60 1 1000k Diesel (1k) 30 1 1 Blowtorch 1200 1 1 Lighter 560 1 5 Saucepan 1200 1 5 Axe 1200 1 5 Tool kit 3600 2 5 Crowbar 2400 1 5 Chemistry set 1200 2 100 Insulating tape 40 1 100 Nail 40 1 5000 Sulfur (10) 40 2 5000 Saltpeter (10) 40 2 500 Screw 180 2 5000 Machine oil (10) 60 2 100 Wire 40 1 20 Spring 480 2 100 Washing Powder 160 2 50 Rubber 400 2 500 Salt 16 1 10 Alcohol 180 2 50 Rubber parts 800 2 20 Spare Weapon Parts 960 2 100 Sandpaper 80 2 100 Tarp 800 2 50 Electrodes 320 2 50 Electrical cable 400 2 100 Sulfuric acid 240 2 50 Copper 1000 2 50 Aluminum 320 2 50 Lidiacide-34 300 1 50 IR-190 360 1 50 Chlorcystamine 440 1 1000 Clean water 20 1 100 Sausage 160 1 50 Vodka 280 1 100 Vegetables 60 1 50 Canned beef 120 1 100 Tea 120 1 Kopeysk: 21 km se of Chelyabinsk (?? km diameter) Radiation: ? Shchuche: 87 km se of Chelyabinsk (?? km diameter) Radiation: ? Shumikha: 123 km se of Chelyabinsk (?? km diameter) Radiation: ? Miasskoye: 33 km ese of Chelyabinsk (?? km diameter) Radiation: ? Bandit Base: 178 km e of Chelyabinsk (4 km diameter) Radiation: 0 Kasli: 82 km n of Chelyabinsk (?? km diameter) Radiation: ? Ozersk: 71 km n of Chelyabinsk (?? km diameter) Radiation: ? Kyshtym: 77 km n of Chelyabinsk (?? km diameter) Radiation: ? Kusa: 119 km nw of Chelyabinsk (?? km diameter) Radiation: ? Zlatoust: 103 km nw of Chelyabinsk (?? km diameter) Radiation: ? Miass: 84 km wnw of Chelyabinsk (?? km diameter) Radiation: ? Chebarkul: 65 km wnw of Chelyabinsk (?? km diameter) Radiation: ? Korkino: 43 km sw of Chelyabinsk (?? km diameter) Radiation: ? Yemanzhelinsk: 51 km sw of Chelyabinsk (?? km diameter) Radiation: ? Plast: 98 km sw of Chelyabinsk (?? km diameter) Radiation: ? Yuzhnouralsk: 85 km sw of Chelyabinsk (?? km diameter) Radiation: ? Town: 87 km sw of Chelyabinsk (?? km diameter) Radiation: ? Troitsk: 120 km ssw of Chelyabinsk (?? km diameter) Radiation: ? Sverdlovsk: 183 km nne of Chelyabinsk (24 km diameter) Radiation: 10 1:2 Technical school 4:8 Giant Beehive 5:1 Bandit Base x4 6:8 Military base 8:8 Madhouse 12:4 Military base 16:4 Bunker Sverdlovsk Camp: 16 km sw of Sverdlovsk (4 km diameter) Free City, Max Rep 1790, Quests Talk Specialist Nurse Trader Buyer Casino 0- 40: Outsider (I) 50- 620: Novice (II) 630-1780: Friend (III) 1790: Respected (IV) Specialist: Lvl 1 Pistol Ammo 16 nuts + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 20 nuts + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 20 nuts + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Assault Rifle Ammo 16 nuts + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 2 Assault rifle AK-74 2400 nuts + 60 m + 220x Machine oil + 9x Screw + 6x Spring + 10x Spare Weapon Parts + 15x Aluminum + 2x Firewood + 30x Scrap Lvl 3 ZIL-130 2420 nuts + 60 m + 50x Auto spare parts + 14x Wire + 500x Machine oil + 4x Tires + 12x Screw + 7x Rubber parts + 1x Car battery + 12x Electrical cable + 1x Diesel Engine Lvl 4 Prospector's Armor 14000 nuts + 2 h + 70x Titanium Alloy + 50x Tanned Leather + 10x Copper + 16x Tarp + 20x Rubber Upgrade cost for lvl 2: 1120 nuts, 16 Cloth, 1500 Lead, 250 Machine oil. Must be Novice (II) Upgrade cost for lvl 3: 3200 nuts, 40 Washing Powder, 40 Sandpaper, 80 Nail. Must be Friend (III) Upgrade cost for lvl 4: 12000 nuts, 5 Steel, 40 Chitin, 5 Sulfuric acid. Must be Respected (IV) Trader: Amount Item Cost ReqRep 5 Egg 120 1 10 Gas Mask Filter 1440 1 20 Battery 2000 1 100 Homemade Explosive 160 1 500 Pistol Ammo 40 1 500 Shotgun Round 120 1 500 Rifle Ammo 120 1 500 Assault Rifle Ammo 40 1 1000k Gasoline (1k) 60 1 1000k Diesel (1k) 30 1 50 Stun Grenade 400 1 5 Hacksaw 6000 2 1 Primus Stove 8000 2 5 Saucepan 1200 1 5 Axe 1200 1 5 Tool kit 3600 2 5 Crowbar 2400 1 100 Insulating tape 40 1 100 Nail 40 1 5000 Sulfur (10) 40 2 5000 Saltpeter (10) 40 2 500 Screw 180 2 5000 Machine oil (10) 60 2 100 Wire 40 1 20 Spring 480 2 100 Washing Powder 160 2 50 Rubber 400 2 500 Salt 16 1 100 Sugar 16 1 10 Alcohol 180 2 50 Rubber parts 800 2 20 Spare Weapon Parts 960 2 100 Sandpaper 80 2 100 Tarp 800 2 50 Electrodes 320 2 50 Electrical cable 400 2 100 Sulfuric acid 240 2 50 Copper 1000 2 50 Aluminum 320 2 50 Lidiacide-34 300 1 50 IR-190 360 1 50 Chlorcystamine 440 1 1000 Clean water 20 1 100 Sausage 160 1 50 Whiskey 400 1 50 Condensed milk 216 1 100 Flour 120 1 100 Coffee 120 1 Kamensk-Uralsky: 89 km ssw of Sverdlovsk (?? km diameter) Radiation: ? Kamyshlov: 125 km se of Sverdlovsk (?? km diameter) Radiation: ? Sukhoy Log: 84 km se of Sverdlovsk (?? km diameter) Radiation: ? Asbes: 58 km e of Sverdlovsk (?? km diameter) Radiation: ? Artemovsky: 97 km e of Sverdlovsk (?? km diameter) Radiation: ? Rezh: 76 km ene of Sverdlovsk (?? km diameter) Radiation: ? Town: 20 km ne of Sverdlovsk (?? km diameter) Radiation: ? Nevyansk: 85 km nne of Sverdlovsk (?? km diameter) Radiation: ? Verkhny Tagil: 76 km n of Sverdlovsk (?? km diameter) Radiation: ? Verkhnyaya Pyshma: 57 km n of Sverdlovsk (?? km diameter) Radiation: ? Pervouralsk: 47 km nw of Sverdlovsk (?? km diameter) Radiation: ? Nizhniye Sergi: 83 km wnw of Sverdlovsk (?? km diameter) Radiation: ? Mikhailovsk: 98 km wnw of Sverdlovsk (?? km diameter) Radiation: ? Polevskoy: 51 km wsw of Sverdlovsk (?? km diameter) Radiation: ? Nyazepetrovsk: 107 km wsw of Sverdlovsk (?? km diameter) Radiation: ? Town: 40 km sw of Sverdlovsk (?? km diameter) Radiation: ? Verkhny Ufaley: 89 km sw of Sverdlovsk (?? km diameter) Radiation: ? Snezhinsk: 83 km sw of Sverdlovsk (?? km diameter) Radiation: ? Kurgan: 248 km ese of Chelyabinsk (21 km diameter) Radiation: 11 2:2 Hospital 5:5 Bandit Base 6:6 Construction site 7:10 Quest location. Intact House. 100% Dirty water (4), 100% Pasta (3), 100% Rope (3), 100% Sasha's diary (page 2) (1) 9:4 Military base 9:8 University Kurgan Camp: 14 km nw of Kurgan (4 km diameter) Free City, Max Rep 2030, Quests Talk Specialist Nurse Trader Buyer Conductor Casino 0- 40: Outsider (I) 50- 700: Novice (II) 710-2020: Friend (III) 2030: Respected (IV) Specialist: Lvl 1 Pistol Ammo 16 nuts + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 20 nuts + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 20 nuts + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Assault Rifle Ammo 16 nuts + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 2 Comfortable Gas Mask 1040 nuts + 15 m + 4x Rubber + 2x Steel + 3x Wire + 2x Gas Mask Filter Lvl 3 DP-27 2800 nuts + 60 m + 200x Machine oil + 5x Screw + 5x Spring + 10x Spare Weapon Parts + 10x Aluminum + 5x Steel + 1x Firewood + 100x Scrap Lvl 4 Pepperbox 4000 nuts + 60 m + 300x Machine oil + 14x Screw + 8x Spring + 10x Spare Weapon Parts + 10x Aluminum + 5x Steel + 5x Titanium Alloy + 1x Firewood + 40x Scrap Upgrade cost for lvl 2: 3480 nuts, 40 Nail, 1000 Scrap, 100 Coal. Must be Novice (II) Upgrade cost for lvl 3: 8000 nuts, 30 Cloth, 10 Broken car battery, 1000 Machine oil. Must be Friend (III) Upgrade cost for lvl 4: 6800 nuts, 4 Car battery, 10 Tarp, 100 Iron. Must be Respected (IV) Trader: Amount Item Cost ReqRep 5 Egg 120 1 1 Powerful Flashlight 12000 2 10 Gas Mask Filter 1440 1 20 Battery 2000 1 100 Homemade Explosive 160 1 500 Pistol Ammo 40 1 500 Shotgun Round 120 1 500 Rifle Ammo 120 1 500 Assault Rifle Ammo 40 1 1000k Gasoline (1k) 60 1 1000k Diesel (1k) 30 1 5 Saucepan 1200 1 5 Axe 1200 1 5 Tool kit 3600 2 5 Crowbar 2400 1 100 Insulating tape 40 1 100 Nail 40 1 5000 Sulfur (10) 40 2 5000 Saltpeter (10) 40 2 500 Screw 180 2 5000 Machine oil (10) 60 2 100 Wire 40 1 20 Spring 480 2 100 Washing Powder 160 2 50 Rubber 400 2 500 Salt 16 1 100 Sugar 16 1 10 Alcohol 180 2 50 Rubber parts 800 2 20 Spare Weapon Parts 960 2 100 Sandpaper 80 2 100 Tarp 800 2 50 Electrodes 320 2 50 Electrical cable 400 2 100 Sulfuric acid 240 2 50 Copper 1000 2 50 Aluminum 320 2 50 Lidiacide-34 300 1 50 IR-190 360 1 50 Chlorcystamine 440 1 1000 Clean water 20 1 100 Sausage 160 1 50 Vodka 280 1 100 Corn 40 1 100 Flour 120 1 100 Tea 120 1 100 Cigarettes 80 1 Vargashi: 32 km se of Kurgan (?? km diameter) Radiation: ? Lebyazhye: 75 km se of Kurgan (?? km diameter) Radiation: ? Makushino: 125 km se of Kurgan (?? km diameter) Radiation: ? Town: 99 km e of Kurgan (?? km diameter) Radiation: ? Town: 105 km ene of Kurgan (?? km diameter) Radiation: ? Kargapolie: 73 km n of Kurgan (?? km diameter) Radiation: ? Kr. Oktyabr: 38 km nnw of Kurgan (?? km diameter) Radiation: ? Shadrinsk: 128 km nnw of Kurgan (?? km diameter) Radiation: ? Bandit Base: 122 km nnw of Kurgan (?? km diameter) Radiation: ? Yurgamysh: 56 km wnw of Kurgan (?? km diameter) Radiation: ? Mishkino: 90 km wnw of Kurgan (?? km diameter) Radiation: ? Shumikha: 18 km wnw of Kurgan (?? km diameter) Radiation: ? Kurtamysh: 87 km wsw of Kurgan (?? km diameter) Radiation: ? Town: 90 km s of Kurgan (?? km diameter) Radiation: ? Tyumen: 185 km nw of Kurgan (17 km diameter) Radiation: 11 5:2 Giant Beehive 5:8 School 7:2 Bunker 7:7 Military base 8:1 Clinic 11:5 Contaminated Store Tyumen Camp: 11 km nw of Tyumen (4 km diameter) Free City, Max Rep 1080, Quests Talk Specialist Nurse Trader Buyer Conductor Casino 0- 40: Outsider (I) 50- 390: Novice (II) 395-1070: Friend (III) 1080: Respected (IV) Specialist: Lvl 1 Pistol Ammo 16 nuts + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 20 nuts + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 20 nuts + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Assault Rifle Ammo 16 nuts + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 2 SVD 4800 nuts + 60 m + 200x Machine oil + 8x Screw + 6x Spring + 10x Spare Weapon Parts + 10x Aluminum x 10x Steel + 2x Firewood + 30x Scrap Lvl 3 KamAZ 3200 nuts + 60 m + 50x Auto spare parts + 14x Wire + 500x Machine oil + 4x Tires + 12x Screw + 7x Rubber parts + 1x Car battery + 12x Electrical cable + 1x Diesel Engine Lvl 4 Abakan 4800 nuts + 60 m + 100x Machine oil + 4x Screw + 3x Spring + 5x Spare Weapon Parts + 5x Aluminum + 10x Steel + 2x Titanium Alloy + 40x Scrap Upgrade cost for lvl 2: 1800 nuts, 40 Nail, 1000 Scrap, 100 Coal. Must be Novice (II) Upgrade cost for lvl 3: 4600 nuts, 30 Cloth, 10 Broken car battery, 1000 Machine oil. Must be Friend (III) Upgrade cost for lvl 4: 6000 nuts, 20 Tanned Leather, 40 Screw, 80 Nail. Must be Respected (IV) Trader: Amount Item Cost ReqRep 5 Egg 120 1 10 Gas Mask Filter 1440 1 20 Battery 2000 1 100 Homemade Explosive 160 1 500 Pistol Ammo 40 1 500 Shotgun Round 120 1 500 Rifle Ammo 120 1 500 Assault Rifle Ammo 40 1 1000k Gasoline (1k) 60 1 1000k Diesel (1k) 30 1 1 Lighter 560 1 5 Saucepan 1200 1 5 Axe 1200 1 5 Tool kit 3600 2 5 Crowbar 2400 1 100 Insulating tape 40 1 100 Nail 40 1 5000 Sulfur (10) 40 2 5000 Saltpeter (10) 40 2 500 Screw 180 2 5000 Machine oil (10) 60 2 100 Wire 40 1 20 Spring 480 2 100 Washing Powder 160 2 50 Rubber 400 2 500 Salt 16 1 10 Alcohol 180 2 50 Rubber parts 800 2 20 Spare Weapon Parts 960 2 100 Sandpaper 80 2 100 Tarp 800 2 50 Electrodes 320 2 50 Electrical cable 400 2 100 Sulfuric acid 240 2 50 Copper 1000 2 50 Aluminum 320 2 50 Lidiacide-34 300 1 50 IR-190 360 1 50 Chlorcystamine 440 1 1000 Clean water 20 1 100 Sausage 160 1 50 Red wine 600 1 50 Soda 100 1 50 Pickled vegetables 376 1 50 Jam 340 1 Town: 118 km sse of Tyumen (?? km diameter) Radiation: ? Town: 111 km se of Tyumen (?? km diameter) Radiation: ? Town: 86 km ese of Tyumen (?? km diameter) Radiation: ? Town: n3 km ene of Tyumen (?? km diameter) Radiation: ? Town: 41 km ne of Tyumen (?? km diameter) Radiation: ? Tavda: 95 km nne of Tyumen (?? km diameter) Radiation: ? Talitsa: 112 km wnw of Tyumen (?? km diameter) Radiation: ? Town: 18 km w of Tyumen (9 km diameter) Radiation: 11 2:2 Bandit Base x4 Borovsky: 21 km s of Tyumen (10 km diameter) Radiation: 11 5:5 Printworks 7:1 Madhouse Vinzili: 35 km s of Tyumen (?? km diameter) Radiation: ? Bogandinsky: 42 km s of Tyumen (?? km diameter) Radiation: ? Yalutorovsk: 76 km s of Tyumen (?? km diameter) Radiation: ? Zavodoukovsk: 95 km s of Tyumen (?? km diameter) Radiation: ? Surgut: 616 km ene of Tyumen (21 km diameter) Radiation: 11 ne Safe Haven Premium: Survivor's Cache (1 Energizing Potion, 1 Detoxifying Potion, 1 Pickled vegetables, 1 Electrical cable, 10 Rifle Ammo) 100% Clean water (1), 100% Canned beef (1), 100% Matches (1), 100% Firewood (5) 3:3 Bunker 5:5 Police departmenbt 6:2 University 8:7 Military base 9:12 Bandit Base (former Restaurant) 10:6 Giant Ant Hill 10:2 Hospital Surgut Camp: 14 km w of Surgut (4 km diameter) Free City, Max Rep 395, Quests Talk Specialist Nurse Trader Buyer Casino 0- 40: Outsider (I) 50- 390: Novice (II) 395: Friend (III) Specialist: Lvl 1 Pistol Ammo 16 nuts + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 20 nuts + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 20 nuts + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Assault Rifle Ammo 16 nuts + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 2 BAV-485 800 nuts + 60 m + 50x Auto spare parts + 10x Insulating tape + 12x Wire + 500x Machine oil + 6x Tires + 10x Screw + 6x Rubber parts + 1x Car battery + 12x Electrical cable + 1x Diesel Engine Lvl 3 Saiga 3200 nuts + 60 m + 300x Machine oil + 8x Screw + 5x Spring + 15x Spare Weapon Parts + 10x Aluminum + 15x Steel + 2x Firewood + 30x Scrap Upgrade cost for lvl 2: 3480 nuts, 40 Nail, 1000 Scrap, 100 Coal. Must be Novice (II) Upgrade cost for lvl 3: 8000 nuts, 30 Cloth, 10 Broken car battery, 1000 Machine oil. Must be Friend (III) Trader: Amount Item Cost ReqRep 5 Egg 120 1 10 Gas Mask Filter 1440 1 20 Battery 2000 1 100 Homemade Explosive 160 1 500 Pistol Ammo 40 1 500 Shotgun Round 120 1 500 Rifle Ammo 120 1 500 Assault Rifle Ammo 40 1 1000k Gasoline (1k) 60 1 1000k Diesel (1k) 30 1 1 Primus Stove 8000 2 1 Sturdy fishing rod 1600 1 5 Saucepan 1200 1 5 Axe 1200 1 5 Tool kit 3600 2 5 Crowbar 2400 1 5 Chemistry set 1200 2 100 Insulating tape 40 1 100 Nail 40 1 5000 Sulfur (10) 40 2 5000 Saltpeter (10) 40 2 500 Screw 180 2 10000 Lead (100) 40 1 5000 Machine oil (10) 60 2 100 Wire 40 1 20 Spring 480 2 100 Washing Powder 160 2 50 Rubber 400 2 500 Salt 16 1 10 Alcohol 180 2 50 Rubber parts 800 2 20 Spare Weapon Parts 960 2 100 Sandpaper 80 2 100 Tarp 800 2 50 Electrodes 320 2 50 Electrical cable 400 2 100 Sulfuric acid 240 2 50 Copper 1000 2 50 Aluminum 320 2 50 Energizing Potion 240 1 50 Detoxifying Potion 240 1 50 Chlorcystamine 440 1 1000 Clean water 20 1 100 Sausage 160 1 50 Whiskey 400 1 100 Buckwheat grains 160 1 50 Stew meat 520 1 100 Tea 120 1 Town: 117 km se of Surgut (?? km diameter) Radiation: ? Langepas: 101 km se of Surgut (?? km diameter) Radiation: ? Town: 25 km ese of Surgut (8 km diameter) Radiation: 11 6:1 Madhouse Town: 102 km e of Surgut (?? km diameter) Radiation: ? Pokachi: 125 km e of Surgut (?? km diameter) Radiation: ? Fedorovsky: 39 km ne of Surgut (?? km diameter) Radiation: ? Kogalym: 122 km ne of Surgut (?? km diameter) Radiation: ? Town: 110 km ne of Surgut (?? km diameter) Radiation: ? Town: 94 km nne of Surgut (?? km diameter) Radiation: ? Lyantor: 76 km nw of Surgut (?? km diameter) Radiation: ? Barsovo: 15 km nw of Surgut (7 km diameter) Radiation: 11 4:2 Fire Station Nefteyugansk: 43 km w of Surgut (13 km diameter) Radiation: 11 2:1 Bunker 2:3 University 6:2 Construction site 7:5 Bandit Base Poykovskiy: 89 km w of Surgut (?? km diameter) Radiation: ? Pyt-Yakh: 67 km sw of Surgut (?? km diameter) Radiation: ? Omsk: 530 km se of Kurgan (28 km diameter) Radiation: 13 3:7 Bunker 5:10 Technical school 5:13 Construction site 8:7 Bandit Base x9 9:1 Construction site 10:16 Contaminated Store 11:15 Giant Ant Hill 13:13 Technical school 15:5 Military base Omsk Camp: 24 km s of Omsk (4 km diameter) Free City, Max Rep 1000, Quests Talk Specialist Nurse Trader Buyer Conductor Casino 0- 40: Outsider (I) 50- 360: Novice (II) 365- 990: Friend (III) 1000: Respected (IV) Specialist: Lvl 1 Pistol Ammo 16 cards + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 20 cards + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 20 cards + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Assault Rifle Ammo 16 cards + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 2 PG-7 ammunition 240 cards + 5 m + 4x Plastic explosives + 1x Steel + 2x Wire + 2x Glue/Tape Lvl 2 RPG-7 400 cards + 60 m + 2x Spare Weapon Parts + 2x Aluminum + 2x Steel + 1x Firewood + 20x Scrap Lvl 3 KrAZ-255 4000 cards + 60 m + 60x Auto spare parts + 12x Insulating tape + 12x Wire + 500x Machine oil + 4x Tires + 10x Screw + 10x Rubber parts + 1x Car battery + 20x Electrical cable + 1x Diesel Engine Upgrade cost for lvl 2: 2200 cards, 10 Tanned Leather, 5 Cement, 20 Chitin. Must be Novice (II) Upgrade cost for lvl 3: 8600 cards, 2 Car battery, 10 Tarp, 5 Steel. Must be Friend (III) Trader: Amount Item Cost ReqRep 5 Egg 180 1 10 Gas Mask Filter 1440 1 20 Battery 2000 1 100 Homemade Explosive 160 1 500 Pistol Ammo 40 1 500 Shotgun Round 120 1 500 Rifle Ammo 120 1 500 Assault Rifle Ammo 40 1 100 PG-7 ammunition 1600 2 1000k Gasoline (1k) 60 1 1000k Diesel (1k) 30 1 50 Stun Grenade 400 1 1 Sturdy fishing rod 1600 1 5 Hacksaw 6000 2 5 Saucepan 1200 1 5 Axe 1200 1 5 Tool kit 3600 2 5 Crowbar 2400 1 100 Insulating tape 40 1 100 Nail 40 1 5000 Sulfur (10) 40 2 5000 Saltpeter (10) 40 2 500 Screw 180 2 5000 Machine oil (10) 60 2 100 Wire 40 1 20 Spring 480 2 100 Washing Powder 160 2 50 Rubber 400 2 500 Salt 16 1 100 Sugar 16 1 10 Alcohol 180 2 50 Rubber parts 800 2 20 Spare Weapon Parts 960 2 100 Sandpaper 80 2 100 Tarp 800 2 50 Electrodes 320 2 50 Electrical cable 400 2 100 Sulfuric acid 240 2 50 Copper 1000 2 50 Aluminum 320 2 50 Lidiacide-34 300 1 50 IR-190 360 1 50 Chlorcystamine 440 1 1000 Clean water 20 1 100 Sausage 160 1 50 Moonshine 220 1 100 Potato 40 1 100 Cheese 100 1 50 Stew meat 520 1 Okoneshnikovo: 107 km se of Omsk (?? km diameter) Radiation: ? Kormilovka: 46 km ese of Omsk (?? km diameter) Radiation: ? Kalachinsk: 77 km ese of Omsk (?? km diameter) Radiation: ? Gorkovskoye: 76 km ene of Omsk (?? km diameter) Radiation: ? Krutaya Gorks: 47 km nne of Omsk (?? km diameter) Radiation: ? Sargatskoye: 74 km nne of Omsk (?? km diameter) Radiation: ? Town: 114 km n of Omsk (?? km diameter) Radiation: ? Krasny Yar: 42 km nnw of Omsk (?? km diameter) Radiation: ? Tyukalinsk: 125 km nnw of Omsk (?? km diameter) Radiation: ? Lyubinskiy: 46 km nw of Omsk (?? km diameter) Radiation: ? Moskalenki: 97 km nw of Omsk (?? km diameter) Radiation: ? Bandit Base: 125 km nw of Omsk (?? km diameter) Radiation: ? Sherbakul: 72 km w of Omsk (?? km diameter) Radiation: ? Chakirovsk: 38 km wsw of Omsk (?? km diameter) Radiation: ? Poltavka: 120 km wsw of Omsk (?? km diameter) Radiation: ? Town: 87 km sw of Omsk (?? km diameter) Radiation: ? Tselinograd: 440 km sw of Omsk (24 km diameter) Radiation: 13 3:1 Hospital 5:9 Construction site 5:12 Bunker 6:4 Contaminated Store 7:13 Printworks 8:5 Military base 8:9 University 9:3 Bandit Base x4 12:4 Madhouse 12:6 Military base Pavlogradka: 83 km ssw of Omsk (?? km diameter) Radiation: ? Tavricheskaya: 46 km s of Omsk (?? km diameter) Radiation: ? Cherlak: 128 km sse of Omsk (?? km diameter) Radiation: ? Novosibirsk: 620 km ese of Omsk (28 km diameter) Radiation: 13 4:1 Bunker 5:7 School 9:1 Construction site 9:10 Madhouse 9:12 Military base 11:9 Bandit Base x4 13:13 Technical school 16:5 Military base 16:9 Bandit Base (former Restaurant) Novosibirsk Camp: 18 km ne of Novosibirsk (4 km diameter) Free City, Max Rep 1000, Quests Talk Specialist Nurse Trader Buyer Conductor Casino 0- 45: Outsider (I) 50- 200: Novice (II) 210- 520: Friend (III) 525- 990: Respected (IV) 1000: Authority (V) Specialist: Lvl 1 Pistol Ammo 16 cards + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 20 cards + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 20 cards + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Assault Rifle Ammo 16 cards + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 2 GP-2000 Gas Mask 1200 cards + 15 m + 4x Rubber + 2x Electrical Parts + 3x Wire + 2x Gas Mask Filter Lvl 2 High-performance Capacitor 60 cards + 10 m + 1x Aluminum + 1x Electrical cable + 1x Sulfuric acid + 2x Insulating tape Lvl 3 PKM 3600 cards + 60 m + 200x Machine oil + 8x Screw + 5x Spring + 15x Spare Weapon Parts + 15x Aluminum + 4x Steel + 2x Titanium Alloy + 2x Firewood + 200x Scrap Upgrade cost for lvl 2: 3000 cards, 30 Nail, 6 Metal Plate, 20 Chitin Must be Novice (II) Upgrade cost for lvl 3: 6000 cards, 10 Tanned Leather, 5 Cement, 20 Chitin. Must be Friend (III) Trader: Amount Item Cost ReqRep 5 Egg 180 1 10 Gas Mask Filter 1440 1 20 Battery 2000 1 100 Homemade Explosive 160 1 500 Pistol Ammo 40 1 500 Shotgun Round 120 1 500 Rifle Ammo 120 1 500 Assault Rifle Ammo 40 1 1000k Gasoline (1k) 60 1 1000k Diesel (1k) 30 1 5 Saucepan 1200 1 5 Axe 1200 1 5 Tool kit 3600 2 5 Crowbar 2400 1 100 Insulating tape 40 1 100 Nail 40 1 5000 Sulfur (10) 40 2 5000 Saltpeter (10) 40 2 500 Screw 180 2 5000 Machine oil (10) 60 2 100 Wire 40 1 20 Spring 480 2 100 Washing Powder 160 2 50 Rubber 400 2 500 Salt 16 1 10 Alcohol 180 2 50 Rubber parts 800 2 20 Spare Weapon Parts 960 2 100 Sandpaper 80 2 100 Tarp 800 2 50 Electrodes 320 2 50 Electrical cable 400 2 100 Sulfuric acid 240 2 50 Copper 1000 2 50 Aluminum 320 2 50 Lidiacide-34 300 1 50 IR-190 360 1 50 Chlorcystamine 440 1 1000 Clean water 20 1 100 Sausage 160 1 50 Red wine 600 1 100 Apple 40 1 100 Milk 80 1 100 Cheese 100 1 Bandit Base: 214 km ese of Novosibirsk (?? km diameter) Radiation: ? Gorny: 55 km e of Novosibirsk (?? km diameter) Radiation: ? Toguchin: 93 km e of Novosibirsk (?? km diameter) Radiation: ? Moshkovo: 54 km ene of Novosibirsk (?? km diameter) Radiation: ? Bolotnoye: 118 km ene of Novosibirsk (?? km diameter) Radiation: ? Town: 125 km ne of Novosibirsk (?? km diameter) Radiation: ? Town: 92 km ne of Novosibirsk (?? km diameter) Radiation: ? Kolyvan: 45 km n of Novosibirsk (?? km diameter) Radiation: ? Bandit Base: 300 km wnw of Novosibirsk (?? km diameter) Radiation: ? Kochenevo: 52 km wnw of Novosibirsk (?? km diameter) Radiation: ? Chulym: 125 km wnw of Novosibirsk (?? km diameter) Radiation: ? Ob: 21 km wnw of Novosibirsk (?? km diameter) Radiation: ? Town: 24 km wsw of Novosibirsk (?? km diameter) Radiation: ? Ordynskoye: 89 km wsw of Novosibirsk (?? km diameter) Radiation: ? Berdsk: 25 km s of Novosibirsk (?? km diameter) Radiation: ? Cherepanovo: 88 km s of Novosibirsk (?? km diameter) Radiation: ? Iskitim: 43 km s of Novosibirsk (?? km diameter) Radiation: ? Linevo: 68 km s of Novosibirsk (?? km diameter) Radiation: ? Maslyanino: 104 km sse of Novosibirsk (?? km diameter) Radiation: ? Koltsovo: 19 km se of Novosibirsk (?? km diameter) Radiation: ? Barnaul: 185 km s of Novosibirsk (27 km diameter) Radiation: ? Novokuznetsk: 295 km se of Novosibirsk (27 km diameter) Radiation: ? Stepnoy: 25 km nne of Novokuznetsk (4 km diameter) Radiation: 0 Krasnoyarsk: ??? km e of Novosibirsk (28 km diameter) Radiation: 13 2:5 Looter Camp 4:3 Bandit Base x9 8:3 Bandit Base x9 8:7 University 13:6 Hospital 16:1 Printworks 17:6 Bunker Krasnoyarsk Camp: 18 km wsw of Krasnoyarsk (4 km diameter) Free City, Max Rep 1000, Quests Talk Specialist Nurse Trader Buyer Conductor Casino 0- 45: Outsider (I) 50- 360: Novice (II) 365- 990: Friend (III) 1000: Respected (IV) Specialist: Lvl 1 Pistol Ammo 16 cards + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 20 cards + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 20 cards + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Assault Rifle Ammo 16 cards + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 2 Sipuha 5600 cards + 60 m + 300x Machine oil + 12x Screw + 8x Spring + 10x Spare Weapon Parts + 10x Aluminum + 10x Steel + 5x Titanium Alloy + 35x Scrap Lvl 3 Mi-8 4000 cards + 60 m + 60x Auto spare parts + 15x Insulating tape + 15x Wire + 500x Machine oil + 10x Screw + 11x Rubber parts + 1x Car battery + 25x Electrical cable + 30x Steel Lvl 4 EkRaN Protective Suit 10200 cards + 2h + 30x Armor Plate + 15x Tanned Leather + 10x Electrical cable + 10x High-performance Capacitor + 4x Battery + 20x Electrical Parts + 20x Rubber + 10x Rubber parts Lvl 4 GrowFast 240 cards + 10 m + 1x Radioactive mushroom + 5x Lymph + 10x Clean water + 5x Fresh bones + 5x Fat + 20x Sulfur Upgrade cost for lvl 2: 3000 cards, 30 Nail, 6 Metal Plate, 20 Chitin Must be Novice (II) Upgrade cost for lvl 3: 6000 cards, 10 Tanned Leather, 5 Cement, 20 Chitin. Must be Friend (III) Upgrade cost for lvl 4: 12200 cards, 30 Metal Plate, 20 Tanned Leather, 20 Plastic Explosives. Must be Respected (IV) Trader: Amount Item Cost ReqRep 5 Egg 180 1 10 Gas Mask Filter 1440 1 20 Battery 2000 1 100 Homemade Explosive 160 1 500 Pistol Ammo 40 1 500 Shotgun Round 120 1 500 Rifle Ammo 120 1 500 Assault Rifle Ammo 40 1 1000k Gasoline (1k) 60 1 1000k Diesel (1k) 30 1 1 Lighter 560 1 5 Saucepan 1200 1 5 Axe 1200 1 5 Tool kit 3600 2 5 Crowbar 2400 1 5 Chemistry set 1200 2 100 Insulating tape 40 1 100 Nail 40 1 5000 Sulfur (10) 40 2 5000 Saltpeter (10) 40 2 500 Screw 180 2 5000 Machine oil (10) 60 2 100 Wire 40 1 20 Spring 480 2 100 Washing Powder 160 2 50 Rubber 400 2 500 Salt 16 1 100 Sugar 16 1 10 Alcohol 180 2 50 Rubber parts 800 2 20 Spare Weapon Parts 960 2 100 Sandpaper 80 2 100 Tarp 800 2 50 Electrodes 320 2 50 Electrical cable 400 2 100 Sulfuric acid 240 2 50 Copper 1000 2 50 Aluminum 320 2 50 Lidiacide-34 300 1 50 IR-190 360 1 50 Antirad 600 1 50 Chlorcystamine 440 1 50 Metocaine 480 1 50 Bryocarm 600 1 50 Healing Salve 100 1 50 Painkiller 120 1 50 Antibiotics 100 1 1000 Clean water 20 1 100 Sausage 160 1 50 Whiskey 400 1 100 Milk 80 1 100 Cheese 100 1 100 Tea 120 1 50 Honey 220 1 100 Vegetables 60 1 100 Apple 40 1 100 Potato 40 1 100 Corn 40 1 100 Wheat 110 1 50 Spices 200 1 Sayansky: 128 km se of Krasnoyarsk (?? km diameter) Radiation: ? Uyar: 95 km ese of Krasnoyarsk (?? km diameter) Radiation: ? Zaozyorny: 115 km ese of Krasnoyarsk (?? km diameter) Radiation: ? Krasnoyarsk-45: 110 km e of Krasnoyarsk (?? km diameter) Radiation: ? Sosnovoborsk: 36 km e of Krasnoyarsk (?? km diameter) Radiation: ? Zheleznogorsk: 51 km ene of Krasnoyarsk (?? km diameter) Radiation: ? Town: 58 km ne of Krasnoyarsk (?? km diameter) Radiation: ? Predivinsk: 123 km nne of Krasnoyarsk (?? km diameter) Radiation: ? Bolshaya Murta: 97 km nne of Krasnoyarsk (?? km diameter) Radiation: ? Yemelyanovo: 21 km nw of Krasnoyarsk (?? km diameter) Radiation: ? Bandit Base: 127 km wnw of Krasnoyarsk (?? km diameter) Radiation: ? Divnogorsk: 28 km sw of Krasnoyarsk (?? km diameter) Radiation: ? Balakhta: 108 km sw of Krasnoyarsk (?? km diameter) Radiation: ? Abakan: 273 km ssw of Krasnoyarsk (17 km diameter) Radiation: ? Bandit Base: 13 km w of Abakan (4 km diameter) Radiation: ? Town: 75 km s of Krasnoyarsk (?? km diameter) Radiation: ? Town: 120 km se of Krasnoyarsk (?? km diameter) Radiation: ? Irkutsk: 850 km se of Krasnoyarsk (20 km diameter) Radiation: 13 2:8 Looter Camp 5:2 Police department 5:6 University 8:2 Giant Ant Hill 8:4 Military base 8:9 Bunker Irkutsk Camp: 13 km se of Irkutsk (4 km diameter) Free City, Max Rep 1000, Quests Talk Specialist Nurse Trader Buyer Conductor Casino 0- 45: Outsider (I) 50- 360: Novice (II) 365- 990: Friend (III) 1000: Respected (IV) Specialist: Lvl 1 Pistol Ammo 16 cards + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 1 Shotgun Round 20 cards + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Rifle Ammo 20 cards + 10 m + 20x Lead + 9x Gunpowder + 1x Glue/Tape + 1x Scrap Lvl 1 Assault Rifle Ammo 16 cards + 10 m + 2x Lead + 1x Gunpowder + 1x Scrap Lvl 2 Shock Bludgeon 3000 cards + 60 m + 5x Steel + 5x Aluminum + 5x Electrical cable + 5x Insulating tape + 5x High-performance Capacitor + 5x Battery + 5x Electrical Parts + 20x Scrap Lvl 3 Floodlight 400 cards + 10 m + 8x Insulating tape + 8x High-performance Capacitor + 15x Electrical cable + 10x Wire + 8x Electrical Parts + 8x Battery Lvl 4 Armor Plate 280 cards + 10 m + 1x Fire Brick + 1x Flint + 1x Sulfuric acid + 20x Lead + 1x Aluminum + 1x Steel Lvl 4 Electric car 1600 cards + 60 m + 50x Auto spare parts + 20x Insulating tape + 20x Wire + 1000x Machine oil + 4x Tires + 20x Screw + 4x Car battery + 50x Electrical cable + 4x Electric Engine + 1x Nuclear battery Upgrade cost for lvl 2: 3760 cards, 30 Nail, 6 Metal Plate, 20 Chitin Must be Novice (II) Upgrade cost for lvl 3: 7640 cards, 10 Tanned Leather, 5 Cement, 20 Chitin. Must be Friend (III) Upgrade cost for lvl 4: 12400 cards, 30 Metal Plate, 20 Tanned Leather, 20 Plastic explosives. Must be Respected (IV) Trader: Amount Item Cost ReqRep 5 Egg 180 1 10 Gas Mask Filter 1440 1 20 Battery 2000 1 100 Homemade Explosive 160 1 500 Pistol Ammo 40 1 500 Shotgun Round 120 1 500 Rifle Ammo 120 1 500 Assault Rifle Ammo 40 1 1000k Gasoline (1k) 60 1 1000k Diesel (1k) 30 1 1 Primus Stove 8000 2 1 Sturdy fishing rod 1600 1 5 Hacksaw 6000 2 5 Saucepan 1200 1 5 Axe 1200 1 5 Tool kit 3600 2 5 Crowbar 2400 1 100 Insulating tape 40 1 100 Nail 40 1 5000 Sulfur (10) 40 2 5000 Saltpeter (10) 40 2 500 Screw 180 2 10000 Lead (100) 40 1 5000 Machine oil (10) 60 2 100 Wire 40 1 20 Spring 480 2 100 Washing Powder 160 2 50 Rubber 400 2 500 Salt 16 1 10 Alcohol 180 2 50 Rubber parts 800 2 20 Spare Weapon Parts 960 2 100 Sandpaper 80 2 100 Tarp 800 2 50 Electrodes 320 2 50 Electrical cable 400 2 100 Sulfuric acid 240 2 50 Copper 1000 2 50 Aluminum 320 2 50 Lidiacide-34 300 1 50 IR-190 360 1 50 Chlorcystamine 440 1 1000 Clean water 20 1 100 Sausage 160 1 50 Vodka 280 1 50 Condensed milk 216 1 100 Rice grains 140 1 50 Stew meat 520 1 Baikal: 70 km se of Irkutsk (7 km diameter) Radiation: 13 3:3 Hunting shop Tankhoi: 118 km se of Irkutsk (8 km diameter) Radiation: 13 3:4 Hunting shop 5:1 Madhouse 5:4 Car workshop Listvyanka: 76 km se of Irkutsk (7 km diameter) Radiation: 13 4:3 Warehouse Bolshaya Rechka: 67 km se of Irkutsk (9 km diameter) Radiation: 13 1:1 Police Precinct 5:2 Giant Ant Hill Town: 35 km ene of Irkutsk (7 km diameter) Radiation: 12 1:1 Warehouse 3:2 Car workshop Town: 116 km ne of Irkutsk (11 km diameter) Radiation: 13 1:1 University 3:1 Clinic 5:2 Police department 6:2 Madhouse 7:2 Bunker Ust-Ordynsky: 61 km ne of Irkutsk (11 km diameter) Radiation: 13 1:3 Bandit Base x4 5:1 Bunker 5:5 Clinic 6:2 University Town: 103 km nne of Irkutsk (10 km diameter) Radiation: 13 6:3 Giant Ant Hill ...? Town: 111 km n of Irkutsk (?? km diameter) Radiation: ? Angarsk: 23 km nw of Irkutsk (19 km diameter) Radiation: 13 2:2 Bunker 4:4 Military base 6:2 University 6:10 Construction site 7:8 Bandit Base (former Restaurant) 9:9 Construction site 10:3 Hospital 13:5 Madhouse Usolie-Sibirskoye: 50 km nw of Irkutsk (?? km diameter) Radiation: ? Mikhaylovka: 82 km nw of Irkutsk (?? km diameter) Radiation: ? Svirsk: 93 km nw of Irkutsk (?? km diameter) Radiation: ? Cheremkhova: 107 km nw of Irkutsk (?? km diameter) Radiation: ? Bandit Base: 223 km nw of Irkutsk (?? km diameter) Radiation: ? Meget: 17 km w of Irkutsk (10 km diameter) Radiation: 13 2:5 Bandit Base (former Restaurant) Town: 127 km wsw of Irkutsk (?? km diameter) Radiation: ? Kultuk: 75 km ssw of Irkutsk (?? km diameter) Radiation: ? Slyudyanka: 91 km ssw of Irkutsk (?? km diameter) Radiation: ? Shelekhov: 20 km s of Irkutsk (11 km diameter) Radiation: 13 1:1 Madhouse 2:3 University 6:2 Police department 8:1 Bunker Baykalsk: 100 km s of Irkutsk (?? km diameter) Radiation: ? Bolshiye Lugi: 30 km s of Irkutsk (7 km diameter) Radiation: 13 2:2 Hunting shop CHECK: Chemistry lab Lvl 3: ? + 400 rubles + 1x Black Box + 10x Sporebloom + 40x Genefruit + 100x Biomass Chelyabinsk: All excess vehicles are here. Whiskey & wine. Aged 10 years 16 April 2007. Irkutsk: Need Nuclear battery for the Electric car. Supposedly found in Muroran Bandit Camp: Half a screen north of Vladivostok Tselinograd? Norilsk? Khandyga? Baku? Berlin? Building types: =============== Percentage chances for buldings, containers, missions etc are derived from the result of the first 100 targets. When fewer targets are used, the percentage are followed by the data used, eg "25% (2/8)". Some items have level restrictions: If one is available in a building before required level has been reached, it will be removed and the building will show one less item. Therefore you will normally not have 8 items shown in buildings at lower levels, but the higher level you get, the more often buildings will show 8 possible items. The items are listed in order of chance-to-find. Valuables (items marked with a coin, mainly for just selling) are replaced with a Vinyl Record if you are too low level for the item. Likewise, electronic valuables are replaced by Turntable. Searching a building normally takes 8 hours (15 minutes per item), but if fewer items are available, the search time is reduced as well, with 15 minutes per missing item. Many buildings have a chance for a second room, which will be shown after searching the first one. These will be noted as followed by the letter "B", followed by the chance for this room to appear. Many buildings are blocked by some door. The items found inside have a higher percentage chance of being found, depending on the door type. This is approximately: No door 28 31 32 39 42 43 49 55 55 Simple door +40 60 65 69 85 85 80 95 95 100+ Boarded door +55 79 85 87 100+ 100+ 100+ 100+ 100+ 100+ Replaces Collapsed & Iron door at lower levels Collapsed door: +55 56 82 82 40 50 51 36 37 34 39 First appears in Zelenoborsky (lvl 20-25) Overgrown door: ? First appears in Moscow (lvl 40-50) x 2.65 Iron door: +65 67 98 98 49 63 62 43 42 39 49 First appears in Zelenoborsky (lvl 20-25) More correct: x 2.9 Iron Bar door: +x First appears in Kandalaksha (lvl 20), then Volkhov (lvl 30) Sturdy Iron door: +x +5 (5% higher than Iron Bar door) First appears in Podolsk (lvl 35-40) Garage door: ? First appears in Olonets (lvl 30) Floor hatch: ? First appears in Leningrad South (lvl 30-35), then Oryol (lvl 45-50) Bunker door: ? These values are vague approximates. Buildings will be listed with the median door type, and the item will show the find chance connected to that type of door. All items have a varying chance of being found, except these, which are not affected by door types either: IR-190 85% Buckwheat grains 75% Flour 75% Pasta 75% Rice grains 75% Iron pipe 50% Gas Mask (BROKEN) 20% Spices 15% Cooking recipe 10% Level restrictions for items may differ for different buildings. Eg, Intact house almost always have Salt or Sugar, but they don't appear until Kovdor (lvl 20-25). However, it could be found earlier in a Grocery store in Kola (lvl 10-15). Brick can be found in Burned Apartment Building and Burned Store only after lvl 50, but could be found earlier at Construction site - Supplies. Bandit Base - World map These 3 bases are exactly the same: 98 km wsw of Izhevsk / 113 km sse of Magnitogorsk / 178 km e of Chelyabinsk Once defeated, the base respawns after 3 months (between 2m 20d & 3m 19d) Lvl 82-100: 100% 3x Bandit (160/2150) + 2x Bandit (160/4000) + 1x Bandit (120/2100) + 2x Bandit (140/3000) + 1x Bandit (160/3500). Gives nothing (400 Xp) Contains 8 items: Item 1: 100% Steel (100%, 10) Item 2: 100% Electrical Parts (100%, 1) Item 3: 100% GrowFast (100%, 2) Item 4: 100% Cement (100%, 6) Item 5: 100% Diesel (100%, 160k) Item 6: 100% Rare Playing Cards (100%, 1) Item 7: 100% Large Safe (100%, 1) Item 8: 100% Television (100%, 1) Bandit Base (former Garage) Always radiation 0 Lvl 45: 1x Bandit (300/180) + 2x Bandit (120/75) + 2x Bandit (85/180). Gives nothing. (60 Xp) Lvl 47: 1x Bandit (300/180) + 2x Bandit (120/75) + 2x Bandit (85/180). Gives nothing. (60 Xp) Lvl 68: 1x Bandit (300/1355) + 2x Bandit (120/550) + 2x Bandit (180/380). Gives Valuable Crate 5 kg + Valuable Crate 10 kg (160 Xp) Lvl 89: 1x Bandit (300/2550) + 2x Bandit (120/1750) + 1x Bandit (200/1650) + 1x Bandit (250/1600). Gives...? Lvl 93: 1x Bandit (300/3400) + 2x Bandit (120/2070) + 2x Bandit (200/1650) + 2x Bandit (160/2150). Gives...? Lvl 95: 1x Bandit (300/3400) + 2x Bandit (120/2070) + 2x Bandit (200/1650) + 2x Bandit (160/2150). Gives Valuable Crate 17.5 kg + Valuable Crate 50 kg (400 Xp) 100% Electrical cable (1), 100% Electrodes (1), 100% Sulfuric acid (1), 91% Tarp (1), 77% Vodka (1), 56% Couch (0), 55% Weapon Box (0), 55% Rare Watch (1) 100% Electrical cable (1), 100% Electrodes (1), 100% Sulfuric acid (1), 87% Tarp (1), 85% IR-190 (1), 52% Couch (1), 52% Weapon Box (1), 51% Rare Watch (1) 100% Electrical cable (1), 100% Electrodes (1), 100% Sulfuric acid (1), 88% Tarp (1), 85% IR-190 (1), 55% Bathtub (1), 53% Weapon Box (1), 52% Rare Watch (1) 100% Electrical cable (1), 100% Electrodes (1), 100% Sulfuric acid (1), 88% Tarp (1), 85% IR-190 (1), 55% Bathtub (1), 53% Weapon Box (1), 52% Rare Watch (1) Bandit Base (former Restaurant) Always radiation 0 Lvl 100: 100% 1x Bandit (300/3400) + 2x Bandit (120/2070) + 2x Bandit (200/1650) + 2x Bandit (160/2150). Gives Valuable Crate 17.5 kg + Valuable Crate 50 kg (400 Xp) Contains 8 items: Item 1: 100% Electrical cable (100%, 1) Item 2: 100% Electrodes (100%, 1) Item 3: 100% Sulfuric acid (100%, 1) Item 4: 100% Tarp (88%, 1) Item 5: 67% IR-190 (85%, 1) 4/6 33% Vodka (78%, 1) 2/6 Item 6: 33% Bathtub (57%, 1) 2/6 33% Couch (52%, 1) 2/6 33% Washing Machine (52%, 1) 2/6 Item 7: 100% Weapon Box (53%, 1) Item 8: 100% Rare Watch (52%, 1) Bandit Base x4 (4 squares big, former Construction site) Always radiation 0 Building (with crane 3-level building) Raid Lvl 100: 100% 1x Bandit (300/3400) + 2x Bandit (120/2600) + 2x Bandit (200/1650) + 2x Bandit (210/3000). Gives Valuable Crate 5 kg + Valuable Crate 7.5 kg + Valuable Crate 25 kg + Valuable Crate 50 kg (400 Xp) Contains 8 items: Item 1: 100% Vinyl Record (100%, 1) Item 2: 100% Turntable (96%, 1) Item 3: 100% Armchair (71%, 1) Item 4: 100% Red wine (64%, 1) Item 5: 100% Bathtub (62%, 1) Item 6: 100% Television (57%, 1) Item 7: 33% Small Safe (51%, 1) 1/3 33% Medium Safe (43%, 1) 1/3 33% Large Safe (35%, 1) 1/3 Item 8: 67% GP-4 Gas Mask (BROKEN) (20%, 1) 2/3 33% PMG Gas Mask (BROKEN) (20%, 1) 1/3 Building (with lower building) Raid Lvl 100: 100% 1x Bandit (300/3400) + 2x Bandit (120/2600) + 2x Bandit (200/1650) + 2x Bandit (210/3000). Gives Valuable Crate 5 kg + Valuable Crate 7.5 kg + Valuable Crate 25 kg + Valuable Crate 50 kg (400 Xp) Contains 8 items: Item 1: 33% Condensed milk (100%, 1) 1/3 33% Jam (100%, 1) 1/3 33% Pickled vegetables (100%, 1) 1/3 Item 2: 100% Vodka (100%, 1) Item 3: 33% Apple (100%, 14) 1/3 67% Potato (100%, 12-20) 2/3 Item 4: 100% Salt (100%, 3) Item 5: 100% Carpet (100%, 1) Item 6: 100% Armchair (100%, 1) Item 7: 100% Couch (100%, 1) Item 8: 100% Spices (15%, 1) Supplies (building blocks) Raid Lvl 100: 100% 1x Bandit (300/3400) + 2x Bandit (120/2600) + 2x Bandit (200/1650) + 2x Bandit (210/3000). Gives Valuable Crate 5 kg + Valuable Crate 7.5 kg + Valuable Crate 25 kg + Valuable Crate 50 kg (400 Xp) Contains 8 items: Item 1: 100% Gasoline (100%, 11039-12538) Item 2: 100% Electrical cable (98%, 3) 3/3 Item 3: 100% Sulfur (89%, 121-195) Item 4: 100% Saltpeter (89%, 128-236) Item 5: 100% Cement (73%, 3) Item 6: 100% Machine oil (73%, 155-262) Item 7: 100% Tarp (73%, 3) Item 8: 100% Weapon Box (67%, 1) Cabins (car park) Raid Lvl 100: 100%: 1x Bandit (300/3400) + 2x Bandit (120/2600) + 2x Bandit (200/1650) + 2x Bandit (210/3000). Gives Valuable Crate 5 kg + Valuable Crate 7.5 kg + Valuable Crate 25 kg + Valuable Crate 50 kg (400 Xp) Contains 8 items: Item 1: 100% Washing Powder (100%, 6-9) Item 2: 100% Sandpaper (100%, 12-14) 3/3 Item 3: 100% Rubber (100%, 3) Item 4: 100% Welder (BROKEN) (100%, 1) Item 5: 100% Sulfuric acid (100%, 3) Item 6: 100% Tarp (87%, 3) Item 7: 100% Rubber parts (86%, 3) Item 8: 100% Drilling Machine (86%, 1) Bandit Base x9 (9 squares big, former Military base) Always radiation 0 ? Building (Armory. Main side, next to Barracks) Raid Lvl 100: 1x Bandit (300/4300) + 2x Bandit (120/2100) + 2x Bandit (160/2150) + 2x Bandit (210/2700). Gives Valuable Crate 17.5 kg + Valuable Crate 50 kg (400 Xp) 100% Gasoline (16555), 100% Electrical cable (4), 92% Sulfur (206), 92% Saltpeter (308), 77% Weapon Box (1), 75% Tarp (4), 75% Cement (4), 75% Machine oil (218) Building (Barracks. Double house) Raid Lvl 100: 1x Bandit (300/4300) + 2x Bandit (120/2100) + 2x Bandit (160/2150) + 2x Bandit (210/2700). Gives Valuable Crate 17.5 kg + Valuable Crate 50 kg (400 Xp) 100% Washing Powder (11), 100% Cigarettes (5), 100% Couch (1), 100% Vodka (5), 100% Mattress (1), 100% Homemade Explosive (5), 100% Nailed box (1), 20% GP-4 Gas Mask (BROKEN) (0) Building (Canteen. Main side, next to Infirmary) Raid Lvl 100: 1x Bandit (300/4300) + 2x Bandit (120/2100) + 2x Bandit (160/2150) + 2x Bandit (210/2700). Gives Valuable Crate 17.5 kg + Valuable Crate 50 kg (400 Xp) 100% Condensed milk (1), 100% Vodka (2), 100% Corn (27), 100% Sugar (8), 100% Carpet (1), 100% Armchair (1), 100% Couch (1), 15% Spices (0) Building (Checkpoint. Empty entrance) Raid Lvl 100: 1x Bandit (300/4300) + 2x Bandit (120/2100) + 2x Bandit (160/2150) + 2x Bandit (210/2700). Gives Valuable Crate 17.5 kg + Valuable Crate 50 kg (400 Xp) 100% Broken motorcycle (1), 100% Broken ZAZ-968 (1), 100% Broken GAZ-24 (1), 100% Broken UAZ-469 (1), 100% Broken UAZ-452 (1), 100% Broken GAZ-66 (1), 100% Broken ZIL-130 (1), 100% Broken KamAZ truck (1) Building (Garages. Low building with cars) Raid Lvl 100: 1x Bandit (300/4300) + 2x Bandit (120/2100) + 2x Bandit (160/2150) + 2x Bandit (210/2700). Gives Valuable Crate 17.5 kg + Valuable Crate 50 kg (400 Xp) 100% Welder (BROKEN) (1), 92% Sandpaper (21), 87% Washing Powder (15), 87% Electrical cable (5), 80% Drilling Machine (1), 67% Rubber parts (5), 67% Machine oil (622), 67% Tarp (0) Building (Headquarters. Main middle) Raid Lvl 100: 1x Bandit (300/4300) + 2x Bandit (120/2100) + 2x Bandit (160/2150) + 2x Bandit (210/2700). Gives Valuable Crate 17.5 kg + Valuable Crate 50 kg (400 Xp) 100% Vinyl Record (1), 100% Turntable (1), 89% Armchair (1), 79% Red wine (1), 77% Bathtub (1), 70% Television (1), 49% Large Safe (1), 20% GP-4 Gas Mask (BROKEN) (0) Building (Infirmary. High single house) Raid Lvl 100: 1x Bandit (300/4300) + 2x Bandit (120/2100) + 2x Bandit (160/2150) + 2x Bandit (210/2700). Gives Valuable Crate 17.5 kg + Valuable Crate 50 kg (400 Xp) 100% Sterile bandage (4), 100% Alcohol (2), 100% Activated charcoal (3), 100% Healing Salve (2), 100% Antibiotics (2), 100% Bryocarm (2), 100% Chlorcystamine (2), 85% IR-190 (1) Building (Parade ground. Centre square) Raid Lvl 100: 2x Bandit (160/2150) + 2x Bandit (120/2100) + 1x Bandit (210/2700) + 2x Mutant Bear (2200/0). Gives Valuable Crate 17.5 kg + Valuable Crate 50 kg (400 Xp) 100% Tires (5), 100% Pistol Ammo (22), 91% Trash Pile a (5), 83% Knife (1), 83% Shotgun Round (8), 78% Assault Rifle Ammo (30), 76% Weapon Box (1), 72% Rifle Ammo (30) Building (Warehouse. Small building) Raid Lvl 100: 1x Bandit (300/4300) + 2x Bandit (120/2100) + 2x Bandit (160/2150) + 2x Bandit (210/2700). Gives Valuable Crate 17.5 kg + Valuable Crate 50 kg (400 Xp) 100% Tarp (1), 100% Coal (2), 100% Scrap (20), 100% Aluminum (1), 100% Sandpaper (4), 100% Firewood (3), 81% Rusted tools (1), 51% Lathe (0) Bee Hive - World map Radiation is probably the same as for the world (at least <= 3). 6 known ones: 66 km s of Izhevsk 295 km sw of Izhevsk 189 km wsw of Ufa 173 km ese of Ufa 86 km nnw of Magnitogorsk 111 km w of Magnitogorsk Giant Flycatcher Seeds are perfect for blocking the Mother Bee from the summon pools. Can also cover the pools. And the seeds will kill her off nicely. Raid lvl ..?: Mother Bee (10000/0) + 5x summon pool. Gives ...? Raid Lvl 100: Mother Bee (17000/0) + 7x summon pool. Gives Valuable Crate 25 kg + Valuable Crate 50 kg + Wax (1) + Mother Bee Carcass (400 Xp) 100% Honey (12-20), 100% Diesel (100k), 100% Human skeleton a (1-5), 100% Human skeleton b (1-3), 100% Human skeleton c (1-3), 100% Human skeleton d (1-3), 100% Human skeleton e (1-1), 100% Human skeleton f (1-3) Beehive (9 squares big. Center is special (unique for Ufa) Both outer rooms and center resets after exactly 30 days. If you are logged in at reset time, the reset will occur after leaving and reentering the game. Contains 1 item: Item 1: 100% Honey (100%, 5-10) Beehive center: If you don't have the Antidote, it costs -10 Hp to go inside. Gives the quest "The Wrong Sort of Bees" If you have the Antidote, you can enter (quitting inside will bring you back here, but finished battles will affect pets and eq): Lvl 100: 3x Bee soldier (360/3100) + 2x Toxic Bee (360/2900). Gives 120 Xp, and then you meet the Mother Bee. Lvl 100: 1x Mother Bee (17000/0) + 10x summon pool. Gives 250 Xp, and then you can "Enter the queen's room". Giant Flycatcher Seeds are perfect here. Lvl 100: 1x Queen Bee (sleeping) + 3x Appendage (sleeping) + 2x Bee soldier (360/3100) + 2x Toxic Bee (360/2900) Kill off the bees first, before waking up the Queen and Appendages. Then make sure you have max AP. I don't see a way to kill off the queen with the Appendages alive, so probably need to take them out first. Use Giant Flycatcher Seeds! Place then so they drag the Appendages off their high place, so they can't heal the Queen. When she dies, she transforms, so make sure to have loads of Giant Flycatcher Seeds up. Gives 400 Xp + 20x Wax + 1x Queen bee carcass + 4x Mother Bee Carcass 100% Honey (10), 100% Diesel (200k), 100% Human skeleton a (5), 100% Human skeleton b (2), 100% Human skeleton c (3), 100% Human skeleton d (3), 100% Human skeleton e (2), 100% Human skeleton f (3) 100% Honey (10), 100% Diesel (200k), 100% Human skeleton a (5), 100% Human skeleton b (2), 100% Human skeleton c (3), 100% Human skeleton d (3), 100% Human skeleton e (2), 100% Human skeleton f (3) Bunker Contains 8 items: Item 1: 100% Old Coins (95%, 3-7) Item 2: ?% Cigarettes (35%, 1) 11 ?% Russian Cigarettes (55%, 1) 18 Item 3: 100% Homemade Explosive (35%, 1) Item 4: 100% Human skeleton a (31%, 1) Item 5: ?% Broken UAZ-452 (29%, 1) 8 ?% Broken KamAZ truck (31%, 1) 10 0% Broken UAZ-452 11 Item 6: 100% Vodka (21%, 1) Item 7: ?% Human skeleton b (18%, 1) 2 ?% Human skeleton c (29%, 1) 2 ?% Human skeleton d (22%, 1) 6 ?% Human skeleton f (22%, 1) 7 ?% Human skeleton ? (1) 11 Item 8: ?% Human skeleton d (20%, 1) 3 ?% Human skeleton e (18%, 1) 11 ?% Human skeleton ? (1) 13 Sum: 15 Bunker B 100% The first bunkers might be special, to give you some well needed items in the beginning (Normal Clothes, Dynamo Flashlight, Respirator, Makarov Handgun) Doors: 100% Bunker door (11/11) Contains 8 items: Item 1: ?% Electrodes (100%, 6) 1 ?% Aluminum (100%, 6) 2 Item 2: ?% Gunpowder (100%, 339-426) 3 ?% Sandpaper (100%, 25-30) 6 Item 3: ?% Bayan (100%, 1) 1 ?% Guitar (100%, 1) 1 ?% Mattress (100%, 1) 1 ?% Samovar (100%, 1) 2 ?% Turntable (100%, 1) 3 ?% Typewriter (100%, 1) 1 Item 4: ?% Crowbar (100%, 1) 5 ?% Jewelry (100%, 1) 1 ?% Rubber parts (100%, 6) 3 Item 5: ?% Rare Watch (100%, 1) 3 ?% Spring (100%, 6) 5 ?% Television (100%, 1) 1 Item 6: ?% Antirad (100%, 1) 1 ?% Red wine (100%, 1) 3 ?% Rubber (100%, 6) 1 ?% Saucepan (100%, 1) 2 ?% Soda (100%, 6) 2 Item 7: ?% Machine oil (100%, 396-797) 7 ?% Tarp (100%, 6) 2 Item 8: ?% Spare Weapon Parts (100%, 6) 2 ?% Medium Safe (100%, 1) 6 ?% Large Safe (98%, 1) 1 Sum: 9 Burned Apartment Building Contains 8 items: Item 1: 100% Burned Wreckage (100%, 1) Item 2: 100% Firewood (85%, 2-3) Item 3: 100% Scrap (70%, 20-40) Item 4: 100% Brick (45%, 36-72) Item 5: 100% Flint (35%, 1) Item 6: 100% Can (35%, 1) Item 7: ?% Coal (32%, 2-5) 26 ?% 49 Item 8: ?% Human skeleton a (30%, 1) 16 ?% Human skeleton b (10%, 1) 1 ?% Human skeleton c (22%, 1) 2 ?% Human skeleton e (11%, 1) 2 ?% Human skeleton f (17%, 1) 1 ?? Human skeleton ( ?%, 1) 52 Sum: 43 Burned Barracks Contains 8 items: Item 1: 100% Burned Wreckage (100%, 1) Item 2: 100% Firewood (85%, 2-3) Item 3: 100% Scrap (70%, 21-40) Item 4: 100% Brick (45%, 25-51) Item 5: 100% Flint (40%, 1) Item 6: 100% Can (38%, 1) Item 7: ?% Coal (32%, 1-4) 21 ?% 36 Item 8: ?% Human skeleton a (28%, 1) 20 ?% Human skeleton e (10%, 1) 1 ?% Human skeleton f (17%, 1) 1 ?% Human skeleton ( ?%, 1) 35 Sum: 33 Burned Military Base - Armory 100% Burned Military Base - Barracks 100% Burned Military Base - Canteen 100% Burned Military Base - Checkpoint 100% Burned Military Base - Garages 100% Burned Military Base - Headquarters Quest area Burned Military Base - Infirmary 100% Burned Military Base - Parade ground 100% Burned Military Base - Warehouse 100% Burned Store Contains 8 items: Item 1: 100% Burned Wreckage (100%, 1) Item 2: 100% Firewood (80%, 2-3) Item 3: 100% Scrap (70%, 20-40) Item 4: 100% Brick (45%, 25-68) Item 5: 100% Flint (35%, 1) Item 6: 100% Can (38%, 1) Item 7: ?% Coal (32%, 1-5) 37 ?% 36 Item 8: ?% Human skeleton a (30%, 1) 25 ?% Human skeleton b ( , 1) 1 ?% Human skeleton e (10%, 1) 2 ?% Human skeleton f ( 9%, 1) 4 ?% Human skeleton ( ?%, 1) 41 Sum: 45 Cafe Doors: ?% : 20 ?% Boarded door: 16 ?% Collapsed door: 15 Contains 8 items: (chances based on no door) Item 1: 100% Dirty water (100%, 1) Item 2: 100% Furniture (100%, 1) Item 3: 100% Salt (60%, 3-4) Item 4: 100% Soda (46%, 1) Item 5: 100% Sugar (42%, 3-4) Item 6: ?% Human skeleton a (35%, 1) 20 ?% Human skeleton b (30%, 1) 2 ?% Human skeleton c (32%, 1) 12 ?% Human skeleton ( ?%, 1) 17 Item 7: ?% Coffee (33%, 1) 31 ?% Tea (34%, 1) 20 Item 8: ?% Dried fish (35%, 1) 16 ?% Dried meat (30%, 1-3) 22 ?% Rusks (44%, 1-2) 13 Sum: 36 Cafe B 100% Doors: ?% Overgrown door: 9 ?% Iron door: 40 Contains 8 items: (chances based on Iron door) Item 1: 100% Salt (100%, 3-4) Item 2: 100% Clean water (100%, 1) Item 3: 100% Sugar (80%, 3-4) Item 4: 100% Soda (60%, 1) Item 5: ?% Human skeleton a (62%, 1) 8 ?% Human skeleton b (34%, 1) 6 ?% Human skeleton c (57%, 1) 6 ?% Human skeleton f (42%, 1) 11 ?% Human skeleton ( ?%, 1) 18 Item 6: ?% Coffee (55%, 1) 28 ?% Tea (55%, 1) 22 Item 7: 100% Samovar (44%, 1) Item 8: 100% Vodka (42%, 1) Sum: 33 Camping Site Contains 8 items: Item 1: 100% Clean water (61%, 1) Item 2: 100% Old Coins (61%, 3-6) Item 3: 100% Sterile bandage (23%, 1-3) Item 4: ?% Dusty book (17%, 1) 7 ?% Dusty Magazine (24%, 1) 9 Item 5: ?% Canned beef (19%, 1) 11 ?% Canned porridge (20%, 1) 5 Item 6: 100% Tarp (16%, 1) Item 7: ?% Carpet (15%, 1) 11 ?% Mattress (12%, 1) 5 Item 8: ?% Bayan (16%, 1) 2 ?% Guitar (14%, 1) 14 Sum: 12 Canteen Doors: ?% : 26 ?% Boarded door: 10 ?% Collapsed door: 11 Contains 8 items: (chances based on no door) Item 1: 100% Dirty water (70%, 1) Item 2: ?% Buckwheat grains (75%, 1) 11 ?% Flour (75%, 1) 9 ?% Pasta (75%, 1) 15 ?% Rice grains (75%, 1) 12 Item 3: 100% Salt (28%, 3-4) Item 4: 100% Sugar (20%, 3-4) Item 5: 100% Old Coins (35%, 3-7) Item 6: ?% Human skeleton a (17%, 1) 8 ?% Human skeleton b (15%, 1) 1 ?% Human skeleton c (16%, 1) 7 ?% Human skeleton ( ?%, 1) 31 Item 7: ?% Canned beef (15%, 1) 19 ?% Canned porridge (16%, 1) 28 Item 8: ?% Dried fish (16%, 1) 15 ?% Dried meat (15%, 1) 15 ?% Rusks (20%, 1-3) 17 Sum: 39 Canteen B 100% The first cities (Murmansk, Pushnoy and Polyarnye) do not have this second room. All others do. Doors: ?% Overgrown door: 11 ?% Iron door: 33 Contains 8 items: (chances based on Iron door) Item 1: 100% Clean water (100%, 1) Item 2: 100% Old Coins (100%, 3-7) Item 3: ?% Human skeleton a (70%, 1) 10 ?% Human skeleton c (65%, 1) 8 ?% Human skeleton ( ?%, 1) 26 Item 4: ?% Kitchen knife (55%, 1) 24 ?% Rusted saucepan (55%, 1) 19 Item 5: 100% Samovar (52%, 1) Item 6: ?% Condensed milk (56%, 1) 10 ?% Honey (55%, 1) 13 ?% Jam (45%, 1) 12 ?% Pickled vegetables (43%, 1) 9 Item 7: 100% Spices (15%, 1) Item 8: 100% Cooking recipe (10%, 1) Sum: 36 Car workshop 31% Tires (0), 44% Insulating tape (1), 39% Wire (0), 36% Screw (1), 30% Sandpaper (0), 30% Broken UAZ-469 (1), 29% Rubber (1), 27% Auto spare parts (2) 1 32% Tires (0), 45% Insulating tape (2), 40% Wire (0), 37% Screw (1), 31% Sandpaper (5), 35% Broken GAZ-24 (1), 30% Rubber (0), 28% Auto spare parts (3) L70 99% Tires (1), 31% Insulating tape (0), 25% Motorcycle spare parts (1), 25% Screw (1), 21% Sandpaper (0), 24% Broken GAZ-24 (0), 20% Rubber (0), 19% Auto spare parts (0) 100% Tires (1), 32% Insulating tape (4), 26% Motorcycle spare parts (1), 26% Screw (1), 22% Sandpaper (0), 33% Broken ZAZ-968 (1), 21% Rubber (0), 20% Auto spare parts (0) 99% Tires (1), 27% Wire (0), 25% Motorcycle spare parts (0), 25% Screw (1), 21% Sandpaper (6), 24% Broken GAZ-24 (0), 20% Rubber (0), 19% Auto spare parts (0) Car workshop B 100% Garage door: 55% Rubber (1), 50% Sulfuric acid (0), 100% Broken ZAZ-968 (1), 58% Sandpaper (5), 50% Auto spare parts (0), 42% Machine oil (82), 42% Tarp (1), 41% Welder (BROKEN) (0) 1 Garage door: 76% Screw (1), 65% Electrodes (0), 55% Broken UAZ-452 (1), 61% Sandpaper (4), 54% Auto spare parts (3), 49% Spark plug (1), 45% Tarp (1), 51% Broken car battery (0) L70 Garage door: 81% Screw (1), 70% Electrodes (0), 59% Broken UAZ-452 (0), 66% Sandpaper (4), 58% Auto spare parts (0), 52% Spark plug (1), 49% Tarp (0), 55% Broken car battery (1) Garage door: 85% Screw (1), 73% Electrodes (1), 83% Broken GAZ-24 (1), 66% Electrical cable (1), 78% Tires (1), 61% Spark plug (1), 52% Rubber parts (0), 58% Broken car battery (1) Garage door: 60% Rubber (1), 67% Electrodes (1), 56% Broken UAZ-452 (1), 60% Sandpaper (6), 67% Tires (0), 50% Spark plug (1), 46% Tarp (0), 45% Welder (BROKEN) (1) Checkpoint Contains 8 items: Item 1: 100% Clean water (100%, 1) Item 2: 100% Training Ammo (53%, 2) Item 3: 100% Sterile bandage (41%, 1-3) Item 4: 100% Broken UAZ-469 (38%, 1) Item 5: ?% Canned beef (33%, 1) 3 ?% Canned porridge (33%, 1) 7 Item 6: 100% Tarp (26%, 1) Item 7: ?% GP-4 Gas Mask (BROKEN) (20%, 1) 6 ?% GP-5 Gas Mask (BROKEN) (20%, 1) 1 ?% GP-7 Gas Mask (BROKEN) (20%, 1) 1 ?% PMG Gas Mask (BROKEN) (20%, 1) 2 Item 8: 100% Weapon Box (19%, 1) Sum: 7 Clinic - Main building Doors: ?% Overgrown door: 5 ?% Iron door: 6 ?% Iron Bar door: 2 Contains 8 items: (chances based on Overgrown door) Item 1: ?% Furniture (100%, 1) 6 ?% Rags (100%, 1-10) 8 Item 2: 100% Activated charcoal (100%, 1-4) Item 3: 100% Clean water (100%, 1) Item 4: 100% Alcohol (82%, 1) Item 5: 100% Sterile bandage (71%, 1-3) Item 6: 100% Painkiller (58%, 1) Item 7: ?% Human skeleton a (65%, 1) 2 ?% Human skeleton b ( ?%, 1) 2 ?% Human skeleton c (65%, 1) 1 ?% Human skeleton f (47%, 1) 5 ?% Human skeleton ( ?%, 1) 4 Item 8: ?% Bryocarm (40%, 1) 5 ?% Chlorcystamine (43%, 1) 2 ?% Metocaine (42%, 1) 7 Sum: 8 Clinic - Wards Doors: ?% : 6 ?% Overgrown door: 2 ?% Iron door: 4 ?% Iron Bar door: 3 Contains 8 items: (chances based on no door) Item 1: 100% Furniture (100%, 1) Item 2: 100% Rags (60%, 1-10) Item 3: 100% Activated charcoal (56%, 1-5) Item 4: 100% Alcohol (32%, 1) Item 5: 100% Sterile bandage (28%, 1-2) Item 6: ?% Antibiotics (25%, 1) 9 ?% Healing Salve (25%, 1) 6 Item 7: 100% Lidiacide-34 (18%, 1) Item 8: ?% Human skeleton a ( ?%, 1) 3 ?% Human skeleton b ( ?%, 1) 1 ?% Human skeleton c (22%, 1) 1 ?% Human skeleton f (19%, 1) 4 ?% Human skeleton ( ?%, 1) 6 Sum: 10 Construction site - Building (with crane 3-level building) Contains 8 items: Item 1: ?% Firewood (99%, 2-3) 9 ?% Scrap (85%, 23-34) 7 Item 2: ?% Iron pipe (50%, 1) 10 ?% Rope (15%, 1) 5 Item 3: 100% Cart (32%, 1) Item 4: ?% Insulating tape (32%, 1) 5 ?% Nail (32%, 2) 5 ?% Wire (25%, 2) 6 Item 5: 100% Blank (27%, 2-5) Item 6: ?% Human skeleton a (20%, 1) 2 ?% Human skeleton c (16%, 1) 1 ?% Human skeleton f (11%, 1) 8 ?% Human skeleton ( ?%, 1) 5 Item 7: ?% Rusted axe (16%, 1) 5 ?% Rusted shovel (10%, 1) 11 Item 8: ?% Rusted crowbar (12%, 1) 6 ?% Rusted tools (9%, 1) 10 Sum: 8 Construction site - Building (with lower building) Contains 8 items: Item 1: ?% Firewood (100%, 2-3) 5 ?% Iron pipe (50%, 1) 8 ?% Scrap (96%, 20-28) 4 Item 2: ?% Insulating tape (34%, 1-2) 8 ?% Nail (38%, 1) 9 Item 3: 100% Blank (30%, 4-8) Item 4: 100% Electrodes (24%, 1) Item 5: ?% Human skeleton a (20%, 1) 1 ?% Human skeleton b (13%, 1) 2 ?% Human skeleton c (23%, 1) 1 ?% Human skeleton f (17%, 1) 2 ?% Human skeleton ( ?%, 1) 11 Item 6: 100% Rubber (21%, 1) Item 7: 100% Rope (18%, 1) Item 8: 100% Welder (BROKEN) (16%, 1) Sum: 9 Construction site - Cabins Contains 8 items: Item 1: 100% Dirty water (80%, 1) Item 2: 100% Rags (56%, 1-5) Item 3: ?% Broken ZIL-130 (27%, 1) 13 ?% Broken UAZ-452 (20%, 1) 3 Item 4: 100% Sandpaper (22%, 4) Item 5: ?% Coffee (18%, 1) 5 ?% Tea (20%, 1) 5 ?% Vodka (14%, 1) 6 Item 6: ?% Dried fish (24%, 1) 4 ?% Dried meat (18%, 1-3) 6 ?% Rusks (30%, 3) 6 Item 7: ?% Rusted crowbar (13%, 1) 8 ?% Rusted shovel (14%, 1) 8 Item 8: ?% Human skeleton a (22%, 1) 5 ?% Human skeleton f (15%, 1) 6 ?% Human skeleton ( ?%, 1) 5 Sum: 8 Construction site - Supplies Contains 8 items: Item 1: 100% Firewood (100%, 2-3) Item 2: 100% Scrap (87%, 21-35) Item 3: 100% Brick (57%, 42-68) Item 4: 100% Rags (52%, 2-10) Item 5: 100% Iron pipe (50%, 1) Item 6: ?% Tarp (16%, 1) 6 ?% Cement (15%, 1) 10 Item 7: 100% Chainsaw Motor (13%, 1) Item 8: ?% Human skeleton a (22%, 1) 1 ?% Human skeleton b (11%, 1) 3 ?% Human skeleton c (19%, 1) 1 ?% Human skeleton f (14%, 1) 1 ?% Human skeleton ( ?%, 1) 10 Sum: 8 Contaminated Store Raid Lvl 10: 1x Crawling Gnat (10/10) + 1x Rad. Cockroach (5/5) + 2x Larva (5/0). Gives ? (7 Xp) Raid Lvl ?-? : 100% 4x Crawling Gnat (40/40) + 9-11 unopened Larva (5/0) Eggs. Gives a Valuable Crate. Raid Lvl ?-? : 100% 1x Gnat + 1x Bomber Gnat + 1x Giant Centipede (80/110) + 9-10 unopened Larva (5/0) Eggs. Gives a Valuable Crate. Raid Lvl 40-47: 100% 3x Giant Centipede (80/110) + 1x Bomber Gnat + 9-11 unopened Larva (5/0) Eggs. Gives Valuable Crate 7.5 kg + Valuable Crate 10 kg. (67-68 Xp) Raid Lvl 89: 1x Bomber Gnat (750/1000) + 3x Giant Scorpion (975/1385) + 1x Giant Spider (625/890) + 1x Crawling Gnat (500/400) + 11 unopened Larva (5/0) Eggs. Gives ...? Raid Lvl 100: 1x Bomber Gnat (1700/1300) + 1x Gnat (1500/1050) + 4x Giant Scorpion (975/1385) + 11 unopened Larva (5/0) Eggs. Gives Gives Valuable Crate 5 kg + Valuable Crate 7.5 kg + Valuable Crate 10 kg + Valuable Crate 17.5 kg + Valuable Crate 25 kg + Valuable Crate 50 kg + Rare Playing Dice The first ones seem special, giving you other items than the rest: 52% Nail (2), 52% Insulating tape (1), 77% Old Coins (3), 61% Threads (8), 44% Screw (0), 44% Bicycle spare parts (0), 85% IR-190 (1), 35% Gunpowder (57) 100% Soda (1), 100% Insulating tape (5), 100% Rusted axe (1), 100% Kitchen knife (1), 100% Screw (1), 100% Bicycle spare parts (1), 100% Schoolbag (1), 100% Condensed milk (1) The rest can be divided into 2 different ones: High chance and Vodka Contains 8 items: Item 1: 100% Nail (100%, 1-3) Item 2: 100% Insulating tape (100%, 1-3) 11/11 Item 3: 100% Old Coins (100%, 3-7) Item 4: 100% Threads (100%, 6-10) Item 5: 100% Screw (88%, 1) Item 6: 100% Bicycle spare parts (88%, 1) Item 7: 100% Gunpowder (66%, 55-71) Item 8: 100% Vodka (56%, 1) Low chance and IR-190 Contains 8 items: Item 1: 100% IR-190 (85%, 1) Item 2: 100% Old Coins (77%, 3-7) Item 3: 100% Threads (61%, 5-10) Item 4: 100% Nail (52%, 1-3) Item 5: 100% Insulating tape (52%, 1-3) 13/13 Item 6: 100% Screw (44%, 1) Item 7: 100% Bicycle spare parts (44%, 1) Item 8: 100% Gunpowder (35%, 50-78) Crater A few towns in the beginning have no water filled Crater: Nikel, Zapolyarny, Pechenga, Kola, Pushnoy & Polyarnye Zori. Apart from those, every town visited has had one or more water filled Crater. Contains 8 items: Item 1: Dirty Water (93%, 1) 24 20 Item 2: Firewood (100%, 2-3) 18 Brick (80%, 33-73) 26 Item 3: Scrap (100%, 21-40) 20 Flint (65%, 1) 24 Item 4: 100% Can (60%, 1) Item 5: 100% Iron pipe (50%, 1) Item 6: Human skeleton a (44%, 1) 19 Human skeleton b (16%, 1) 1 Human skeleton c (36%, 1) 1 Human skeleton e (19%, 1) 2 Human skeleton f (26%, 1) 1 Human skeleton ( ?%, 1) 20 Item 7: Trash Pile a (43%, 1) 14 Trash Pile b (40%, 1) 17 Trash Pile c (37%, 1) 12 1 Item 8: Coal (52%, 1-5) 15 29 Sum: 43 Department store Two kinds of stores. One with Furniture & Nail (1), and one with Old Coins & Sugar (2) Before Volkhov/Leningrad, no Department store had a second room. After that, always a second room. Department store (1) Doors: ?% : 18 ?% Boarded door: 4 ?% Collapsed door: 8 ?% Overgrown door: 1 Contains 8 items: (chances based on no door) Item 1: 100% Furniture (100%, 1) Item 2: 100% Matches (100%, 1) Item 3: 100% Rags (70%, 1-10) Item 4: 100% Nail (45%, 1-3) Item 5: 100% Insulating tape (45%, 1-3) Item 6: 100% Wire (40%, 2-3) Item 7: 100% Store Scales (23%, 1) Item 8: ?% Human skeleton a (30%, 1) 6 ?% Human skeleton c (26%, 1) 3 ?% Human skeleton (27%, 0) 23 Sum: 31 Department store (2) Doors: ?% : 2 ?% Boarded door: 6 ?% Collapsed door: 6 Contains 8 items: (chances based on no door) Item 1: 100% Old Coins (68%, 3-7) Item 2: 100% Rags (64%, 1-10) Item 3: 100% Salt (54%, 3-4) Item 4: 100% Sugar (36%, 3-4) Item 5: 100% Soda (28%, 1) Item 6: ?% Playing Cards (26%, 1) 6 ?% Wristwatch (22%, 1) 7 Item 7: ?% Carpet (22%, 1) 2 ?% Mirror (23%, 1) 4 ?% Samovar (22%, 1) 4 ?% Vinyl Record (25%, 1) 3 Item 8: ?% Human skeleton a (30%, 1) 4 ?% Human skeleton c (26%, 1) 4 ?% Human skeleton (27%, 0) 6 Sum: 11 Department store (1) B 100% (MAKE SURE IT'S 100%!) Doors: 100% Iron Bar door Contains 8 items: (chances based on Iron Bar door) Item 1: 100% Old Coins (100%, 3-7) Item 2: ?% Sandpaper (70%, 4-5) 7 ?% Washing Powder (66%, 2-3) 11 Item 3: ?% Rubber (66%, 1) 12 ?% Soap (66%, 1) 6 Item 4: 100% Sulfur (60%, 44-78) Item 5: 100% Saltpeter (60%, 40-75) Item 6: ?% Human skeleton a (66%, 1) 8 ?% Human skeleton b (57%, 1) 1 ?% Human skeleton c (57%, 1) 5 ?% Human skeleton (57%, 0) 4 Item 7: 100% Rope (53%, 1) Item 8: 100% Rusted tools (37%, 1) Sum: 17 Department store (2) B 100% Doors: 100% Iron Bar door (12) Contains 8 items: (chances based on Iron Bar door) Item 1: 100% Old Coins (100%, 3-7) Item 2: ?% Salt (100%, 3-4) 6 ?% Sugar (90%, 3-4) 7 Item 3: 100% Cloth (72%, 1) Item 4: ?% Human skeleton a (64%, 1) 3 ?% Human skeleton c (57%, 1) 7 ?% Human skeleton (57%, 0) 3 Item 5: 100% Washing Powder (62%, 2) Item 6: ?% Bayan (42%, 1) 3 ?% Carpet (45%, 1) 3 ?% Guitar (38%, 1) 3 ?% Turntable (40%, 1) 4 Item 7: ?% Mattress (40%, 1) 6 ?# Sewing Machine (36%, 1) 7 Item 8: 100% Rare Playing Cards (38%, 1) Sum: 10 Electronics store Doors: ?% : 10 ?% Boarded door: 5 ?% Collapsed door: 3 ?% Overgrown door: 2 ?% Iron door: 6 Contains 8 items: (chances based on no door) Item 1: 100% Old Coins (68%, 3-7) Item 2: 100% Insulating tape (44%, 1-3) Item 3: 100% Wire (38%, 2-3) Item 4: 100% Screw (36%, 1) Item 5: 100% Rubber (28%, 1) Item 6: ?% Human skeleton a (30%, 1) 8 ?% Human skeleton c (25%, 1) 10 ?% Human skeleton ( ?%, 0) 8 Item 7: 100% Electrical cable (28%, 1) Item 8: 100% Vinyl Record (25%, 1) Sum: 18 Electronics store B 100% Doors: 100% Sturdy Iron door Contains 8 items: (chances based on Sturdy Iron door) Item 1: 100% Insulating tape (100%, 1-3) Item 2: 100% Old Coins (100%, 3-7) Item 3: 100% Wire (90%, 2-3) Item 4: 100% Screw (80%, 1) Item 5: 100% Electrical cable (55%, 1) Item 6: ?% Human skeleton a (55%, 1) 3 ?% Human skeleton b (30%, 1) 5 ?% Human skeleton c (41%, 1) 3 ?% Human skeleton f (30%, 1) 11 ?% Human skeleton (57%, 0) 5 Item 7: ?% Electric Stove (18%, 1) 3 ?% Fridge (15%, 1) 1 ?% Television (20%, 1) 5 ?% Turntable (29%, 1) 2 ?% Vacuum Cleaner (40%, 1) 4 ?% Washing Machine (20%, 1) 3 Item 8: 100% Battery (18%, 1) Sum: 18 Fire Station Doors: 100% Boarded door Contains 8 items: (chances based on Boarded door) Item 1: 100% Furniture (100%, 1) Item 2: 100% Matches (100%, 1) Item 3: 100% Rags (100%, 2-10) Item 4: 100% Dirty water (100%, 1) Item 5: 100% Broken ZIL-130 (90%, 1) Item 6: 100% Diesel (80%, 8082-9300) Item 7: 33% Human skeleton a (80%, 1) 3 66% Human skeleton c (70%, 1) 7 Item 8: 100% Rusted crowbar (62%, 1) Fire Station B 100% Doors: 100% Iron Bar door Contains 8 items: (chances based on Iron Bar door) Item 1: 100% Old Coins (100%, 3-7) Item 2: 100% Broken ZIL-130 (95%, 1) Item 3: 50% Matches (100%, 1) 6 50% Lighter (54%, 1) 6 Item 4: 100% Furniture (100%, 1) Item 5: 10% Human skeleton a (92%, 1) 2 70% Human skeleton c (78%, 1) 7 30% Human skeleton ( ?, 1) 3 Item 6: 50% Bayan (70%, 1) 5 50% Guitar (66%, 1) 7 Item 7: 50% Rusted axe (82%, 1) 5 50% Rusted shovel (55%, 1) 7 Item 8: 100% Diesel (90%, 6282-9602) Garage Contains 8 items: Item 1: 100% Nail (46%, 1-2) Item 2: 100% Insulating tape (46%, 1-3) Item 3: 100% Wire (41%, 2-3) Item 4: 50% Bicycle spare parts (38%, 1) 8 50% Motorcycle spare parts (38%, 1) 10 Item 5: 10% Broken GAZ-24 (38%, 1) 2 25% Broken motorcycle (35%, 1) 5 10% Broken UAZ-452 (29%, 1) 2 20% Broken UAZ-469 (32%, 1) 4 10% Broken VAZ-2101 (40%, 2) 2 15% Broken ZAZ-968 (51%, 1) 3 Item 6: 100% Sandpaper (32%, 4-5) Item 7: ? Human skeleton a (31%, 1) 5 Human skeleton c (27%, 1) 1 Human skeleton ? (?, 1) 12 Item 8: 100% Auto spare parts (29%, 1-3) Sum: 18 Garage B 100% After Polyarnye, all garages have had 2 rooms. Doors: 100% Garage door Contains 8 items: (chances based on Garage door) Item 1: 30% Broken GAZ-24 (73%, 1) 5 5% Broken motorcycle (65%, 1) 1 25% Broken UAZ-452 (51%, 1) 4 10% Broken UAZ-469 (56%, 1) 2 10% Broken VAZ-2101 (81%, 2) 2 20% Broken ZAZ-968 (100%, 1) 3 Item 2: 30% Auto spare parts (50%, 1-3) 5 40% Bicycle spare parts (76%, 1) 7 30% Motorcycle spare parts (75%, 1) 5 Item 3: 25% Rubber (55%, 1) 4 75% Sandpaper (58%, 4-5) 13 Item 4: 50% Electrical cable (55%, 1) 7 50% Electrodes (61%, 1) 7 Item 5: 50% Sulfuric acid (50%, 1) 8 50% Tarp (40%, 1) 7 Item 6: 100% Rubber parts (40%, 1) Item 7: 65% Machine oil (41%, 57-132) 11 35% Rope (43%, 1) 6 Item 8: 100% Chainsaw Motor (34%, 1) Sum: 17 Gas station 97 53% Broken motorcycle (1) 57% Broken GAZ-24 (1), , 47% Broken UAZ-469 (1), 34% Gasoline (0), , , 1 83% Broken ZAZ-968 (1), 59% Broken GAZ-24 (0), , 50% Broken UAZ-469 (0), 36% Gasoline (0), , , 1 83% Broken ZAZ-968 (1), 59% Broken GAZ-24 (0), , 50% Broken UAZ-469 (0), 36% Gasoline (0), , , 1 83% Broken ZAZ-968 (1), 59% Broken GAZ-24 (1), , 50% Broken UAZ-469 (0), 36% Gasoline (0), , , 1 84% Broken ZAZ-968 (1), 67% Broken VAZ-2101 (1), , 50% Broken UAZ-469 (1), 37% Gasoline (0), , , 1 68% Broken ZAZ-968 (1), 54% Broken VAZ-2101 (1), 49% Broken ZIL-130 (0), 37% Broken UAZ-452 (0), 30% Gasoline (0), , , L65 69% Broken ZAZ-968 (1), 56% Broken VAZ-2101 (1), 50% Broken ZIL-130 (1), 42% Broken UAZ-452 (1), 31% Gasoline (0), , , L67 68% Broken ZAZ-968 (1), 54% Broken VAZ-2101 (1), 49% Broken ZIL-130 (1), 37% Broken UAZ-452 (1), 30% Gasoline (0), , , L68 44% Broken motorcycle (1), 47% Brogen GAZ-24 (1), 47% Broken ZIL-130 (1), 35% Broken UAZ-452 (1), 28% Gasoline (0), , , L68 69% Broken ZAZ-968 (1), 49% Broken GAZ-24 (1), 64% Broken GAZ-66 (1), 38% Broken UAZ-452 (1), 31% Gasoline (0), , , L69 45% Broken motorcycle (1), 48% Broken GAZ-24 (1), 63% Broken GAZ-66 (1), 36% Broken UAZ-452 (1), 29% Gasoline (10100), , , L70 54% Broken ZAZ-968 (0), 38% Broken GAZ-24 (1), 50% Broken GAZ-66 (1), 31% Broken UAZ-469 (1), 22% Gasoline (0), 22% Diesel (0), , L70 54% Broken ZAZ-968 (1), 38% Broken GAZ-24 (1), 50% Broken GAZ-66 (1), 31% Broken UAZ-469 (0), 22% Gasoline (13609), 22% Diesel (28324), , L70 35% Broken motorcycle (1), 37% Broken GAZ-24 (1), 49% Broken GAZ-66 (1), 31% Broken UAZ-469 (1), 22% Gasoline (0), 22% Diesel (21424), , L70 35% Broken motorcycle (0), 37% Broken GAZ-24 (0), 49% Broken GAZ-66 (1), 31% Broken UAZ-469 (1), 22% Gasoline (0), 22% Diesel (26418), , L73 34% Broken motorcycle (0), 36% Broken GAZ-24 (1), 36% Broken ZIL-130 (0), 30% Broken UAZ-469 (0), 22% Gasoline (13731), 22% Diesel (0), , L75 34% Broken motorcycle (0), 36% Broken GAZ-24 (0), 36% Broken ZIL-130 (0), 30% Broken UAZ-469 (1), 21% Gasoline (0), 21% Diesel (29593), , L77 82% Broken ZAZ-968 (1), 58% Broken GAZ-24 (1), , 44% Broken UAZ-452 (0), 35% Gasoline (0), , , L84 53% Broken ZAZ-968 (1), 42% Broken VAZ-2101 (1), 37% Broken ZIL-130 (0), 28% Broken UAZ-452 (0), 22% Gasoline (0), 22% Diesel (0), , L89 54% Broken ZAZ-968 (1), 42% Broken VAZ-2101 (1), 37% Broken ZIL-130 (1), 31% Broken UAZ-469 (1), 22% Gasoline (0), 22% Diesel (0), , L94 33% Broken motorcycle (1), 35% Broken GAZ-24 (1), 27% Broken KamAZ truck (0), 26% Broken UAZ-452 (0), 20% Gasoline (14797), 20% Diesel (0), , L96 34% Broken motorcycle (1), 36% Broken GAZ-24 (1), 49% Broken GAZ-66 (1), 27% Broken UAZ-452 (1), 21% Gasoline (0), 21% Diesel (20791), , 34% Broken motorcycle (1), 41% Broken VAZ-2101 (1), 28% Broken KamAZ truck (1), 29% Broken UAZ-469 (1), 21% Gasoline (0), 21% Diesel (22524), , 84% Broken ZAZ-968 (1), 67% Broken VAZ-2101 (1), , 50% Broken UAZ-469 (0), 37% Gasoline (13051), , , 54% Broken ZAZ-968 (1), 42% Broken VAZ-2101 (1), 37% Broken ZIL-130 (1), 31% Broken UAZ-469 (1), 22% Gasoline (14505), 22% Diesel (0), , 33% Broken motorcycle (0), 36% Broken GAZ-24 (1), 28% Broken KamAZ truck (1), 29% Broken UAZ-469 (1), 20% Gasoline (0), 20% Diesel (0), , 54% Broken ZAZ-968 (1), 43% Broken VAZ-2101 (0), 50% Broken GAZ-66 (1), 32% Broken UAZ-469 (0), 23% Gasoline (9522), 23% Diesel (23556), , 54% Broken ZAZ-968 (1), 43% Broken VAZ-2101 (0), 50% Broken GAZ-66 (0), 32% Broken UAZ-469 (0), 23% Gasoline (0), 23% Diesel (26648), , 35% Broken motorcycle (1), 37% Broken GAZ-24 (1), 49% Broken GAZ-66 (1), 31% Broken UAZ-469 (1), 22% Gasoline (0), 22% Diesel (0), , Giant Ant Hill Standard radiation Lvl 89: 1x Queen of the Ants (2400/0) + 1x Ant Hunter (1850/1150) + 1x Ant Soldier (1550/950) + 1x Ant Guard (1850/1150). Gives Valuable Crate 10 kg + Valuable Crate 25 kg. (300 Xp) Lvl 100: 1x Queen of the Ants (3800/0) + 2x Ant Officer (2350/1450) + 1x Ant Guard (1850/1150) + 1x Ant Soldier (1550/950). Gives Valuable Crate 10 kg + Valuable Crate 25 kg. (400 Xp) 1x Queen of the Ants (3800/0) + 2x Ant Officer (2350/1450) + 1x Ant Guard (1850/1150) + 1x Ant Soldier (1550/950). Gives Valuable Crate 17.5 kg + Valuable Crate 25 kg. (400 Xp) L89 100% Washing Powder (3), 100% Rubber parts (1), 85% IR-190 (1), 62% Weapon Box (1), 61% Television (1), 61% Rare Watch (1), 52% Electric Stove (1), 41% Large Safe (1) 100% Electrodes (1), 100% Rubber parts (1), 85% IR-190 (1), 61% Weapon Box (1), 59% Television (1), 59% Rare Watch (1), 46% Fridge (1), 40% Large Safe (1) 100% Washing Powder (3), 100% Rubber parts (1), 85% IR-190 (1), 62% Weapon Box (1), 61% Television (1), 61% Rare Watch (1), 52% Electric Stove (1), 41% Large Safe (1) Giant Beehive Standard radiation Lvl 70: 1x Bee worker (950/2100) + 1x Bee soldier (650/380) + 1x Queen's guard (1150/700) + 6x summon pool. Gives ...? Lvl 100: 1x Bee worker (1600/3100) + 2x Queen's guard (1150/1500) + 1x Hornet (2350/1450) + 6x summon pool. Gives Valuable Crate 17.5 kg + Valuable Crate 50 kg. (400 Xp with one summoned wasp) 1x Bee worker (1600/3100) + 2x Queen's guard (1150/1500) + 1x Hornet (2350/1450) + 6x summon pool. Gives Valuable Crate 17.5 kg + Valuable Crate 50 kg. (400 Xp with one summoned wasp) 100 100% Rubber (2), 85% IR-190 (1), 67% Rubber parts (2), 67% Tarp (2), 61% Spare Weapon Parts (2), 54% Bathtub (1), 49% Rare Watch (1), 41% Fridge (1) 100% Electrodes (2), 97% Honey (1), 69% Rubber parts (2), 69% Tarp (2), 64% Spare Weapon Parts (2), 57% Bathtub (1), 52% Rare Watch (1), 44% Fridge (1) Grocery store 13 Boarded door: 100% Dirty water (1), 100% Salt (4), 100% Old Coins (5), 85% Sugar (4), 75% Flour (1), 64% Human skeleton (0), 66% Canned beef (0), 66% Tea (0) 25 67% Dirty water (1), 26% Salt (0), 33% Old Coins (0), 18% Sugar (0), 75% Buckwheat grains (1), 13% Human skeleton (0), 14% Canned beef (0), 14% Tea (0) 63 68% Dirty water (1), 27% Salt (0), 34% Old Coins (7), 19% Sugar (4), 75% Pasta (1), 16% Human skeleton (0), 15% Canned porridge (0), 15% Tea (0) 1 80% Dirty water (1), 32% Salt (4), 40% Old Coins (5), 22% Sugar (0), 75% Rice grains (1), 18% Human skeleton a (1), 17% Canned beef (0), 17% Coffee (0) 1 Boarded door: 100% Dirty water (1), 100% Salt (3), 100% Old Coins (7), 85% Sugar (4), 75% Flour (1), 64% Human skeleton (0), 66% Canned beef (0), 66% Tea (1) 1 68% Dirty water (1), 27% Salt (4), 34% Old Coins (0), 19% Sugar (4), 75% Pasta (1), 16% Human skeleton a (1), 15% Canned porridge (0), 15% Coffee (0) 1 Collapsed door: 100% Dirty water (1), 100% Salt (4), 100% Old Coins (6), 81% Sugar (3), 75% Buckwheat grains (1), 66% Human skeleton a (1), 63% Canned beef (1), 63% Coffee (1) 1 67% Dirty water (1), 26% Salt (3), 33% Old Coins (4), 19% Sugar (3), 75% Pasta (1), 13% Human skeleton c (1), 14% Canned beef (1), 14% Coffee (0) L68 Collapsed door: 100% Dirty water (1), 100% Salt (3), 100% Old Coins (5), 95% Sugar (3), 75% Flour (1), 71% Human skeleton c (1), 73% Canned beef (1), 73% Tea (1) L70 54% Dirty water (0), 37% Salt (0), 46% Old Coins (4), 26% Sugar (0), 75% Flour (1), 21% Human skeleton (0), 21% Canned porridge (0), 20% Tea (0) L70 38% Dirty water (1), 26% Salt (4), 33% Old Coins (4), 18% Sugar (3), 75% Pasta (1), 13% Human skeleton c (1), 13% Canned beef (0), 13% Tea (1) L70 Collapsed door: 100% Dirty water (1), 100% Salt (3), 100% Old Coins (3), 86% Sugar (3), 75% Pasta (1), 65% Human skeleton c (1), 67% Canned beef (1), 67% Tea (0) L74 Boarded door: 100% Dirty water (1), 100% Salt (3), 100% Old Coins (4), 97% Sugar (4), 75% Flour (0), 73% Human skeleton a (1), 78% Canned porridge (1), 76% Coffee (1) L84 38% Dirty water (1), 26% Salt (3), 33% Old Coins (4), 18% Sugar (3), 75% Pasta (1), 13% Human skeleton c (1), 13% Canned beef (1), 13% Coffee (0) L98 39% Dirty water (1), 27% Salt (3), 33% Old Coins (0), 19% Sugar (4), 75% Pasta (1), 15% Human skeleton (0), 14% Canned beef (1), 14% Coffee (1) 54% Dirty water (1), 37% Salt (3), 46% Old Coins (0), 26% Sugar (4), 75% Flour (1), 21% Human skeleton (0), 20% Canned beef (1), 20% Coffee (0) Boarded door: 100% Dirty water (1), 100% Salt (4), 100% Old Coins (4), 88% Sugar (4), 75% Buckwheat grains (1), 66% Human skeleton c (1), 63% Canned porridge (1), 69% Tea (1) Boarded door: 100% Dirty water (1), 100% Salt (3), 100% Old Coins (6), 91% Sugar (3), 75% Buckwheat grains (1), 75% Human skeleton a (1), 71% Canned beef (1), 71% Coffee (0) Boarded door: 100% Dirty water (1), 100% Salt (4), 100% Old Coins (7), 91% Sugar (3), 75% Buckwheat grains (0), 75% Human skeleton (0), 71% Canned beef (1), 71% Coffee (0) Grocery store B 100% After Kola and Kandalaksha, all Grocery stores have had 2 rooms. 63 Iron Bar door: 100% Salt (3), 85% Sugar (4), 58% Canned porridge (1), 54% Coffee (1), 38% Vodka (0), 35% Pickled vegetables (1), 36% Store Scales (1), 15% Spices (0) 1 Iron Bar door: 100% Salt (4), 85% Sugar (4), 58% Canned porridge (1), 54% Coffee (0), 38% Vodka (0), 35% Pickled vegetables (0), 36% Store Scales (1), 15% Spices (0) 1 Iron Bar door: 100% Salt (3), 88% Sugar (3), 57% Canned beef (1), 57% Coffee (0), 42% Vodka (1), 45% Honey (0), 39% Store Scales (0), 15% Spices (0) 1 Iron Bar door: 100% Salt (4), 85% Sugar (3), 58% Canned porridge (1), 54% Coffee (0), 38% Vodka (1), 35% Pickled vegetables (1), 36% Store Scales (1), 15% Spices (0) 1 Iron Bar door: 100% Salt (3), 88% Sugar (4), 57% Canned beef (1), 57% Tea (1), 42% Vodka (0), 45% Condensed milk (0), 39% Store Scales (0), 15% Spices (1) 1 Iron Bar door: 100% Salt (3), 85% Sugar (4), 54% Canned beef (1), 54% Coffee (0), 39% Vodka (0), 37% Jam (1), 36% Store Scales (0), 15% Spices (1) L68 Iron Bar door: 100% Salt (4), 100% Sugar (4), 66% Canned beef (1), 66% Tea (1), 48% Vodka (1), 52% Condensed milk (0), 45% Store Scales (1), 15% Spices (0) L70 Iron Bar door: 100% Salt (3), 98% Sugar (4), 67% Canned porridge (1), 63% Tea (1), 45% Vodka (1), 43% Jam (0), 42% Store Scales (1), 15% Spices (0) L70 Iron Bar door: 100% Salt (4), 100% Sugar (4), 71% Canned porridge (0), 66% Tea (1), 48% Vodka (0), 52% Honey (1), 45% Store Scales (1), 15% Spices (0) L70 Iron Bar door: 100% Salt (4), 97% Sugar (3), 61% Canned beef (0), 61% Tea (1), 44% Vodka (0), 40% Pickled vegetables (1), 41% Store Scales (0), 15% Spices (1) L74 Iron Bar door: 100% Salt (4), 98% Sugar (4), 62% Canned beef (1), 62% Tea (1), 45% Vodka (1), 42% Jam (0), 42% Store Scales (0), 15% Spices (0) L84 Iron Bar door: 100% Salt (3), 98% Sugar (3), 62% Canned beef (1), 62% Coffee (1), 45% Vodka (0), 42% Jam (0), 42% Store Scales (1), 15% Spices (0) L98 Iron Bar door: 100% Salt (3), 98% Sugar (3), 62% Canned beef (0), 62% Tea (1), 45% Vodka (1), 42% Jam (1), 42% Store Scales (0), 15% Spices (0) Iron Bar door: 100% Salt (4), 98% Sugar (3), 62% Canned beef (1), 62% Coffee (1), 45% Vodka (0), 42% Jam (0), 42% Store Scales (1), 15% Spices (1) Iron Bar door: 100% Salt (4), 98% Sugar (3), 67% Canned porridge (0), 63% Tea (1), 45% Vodka (0), 43% Jam (1), 42% Store Scales (1), 15% Spices (1) Iron Bar door: 100% Salt (4), 97% Sugar (3), 67% Canned porridge (1), 62% Coffee (1), 44% Vodka (1), 41% Pickled vegetables (1), 41% Store Scales (0), 15% Spices (0) Iron Bar door: 100% Salt (4), 97% Sugar (3), 67% Canned porridge (1), 62% Coffee (1), 44% Vodka (0), 41% Pickled vegetables (1), 41% Store Scales (0), 15% Spices (0) Henhouse - World map Lvl 100: 2x Mutant Rooster (1050/0) + 4x Mutant Chicken (1700/0) + 4 unopened Chick (10/0) Eggs . Gives... nothing! (500 Xp) --- Old Laboratory - World map Lvl 100: 2x Parasite (600/1100) + 2x Corpse-eater Praying Mantis (1350/0) + 1x Grasscuttler Hulk (900/380) + 1x Grasscuttler Rogue (750/320) + 1x Grasscuttler Bouncer (1200/150). 1x Grasscuttler (750/320) + 1x Corpse-eater Dog (1350/0) + 1x Parasite (800/1450) + 1x Grasscuttler Fumer (600/250) + 1x Parasite (650/1250) + 1x Grasscuttler Hulk (900/380) + 1x Grasscuttler Chunker (800/320). Gives 9 Biomutant Data, 33 Piece of Mycelium, 2 Wristwatch, 1 Cigarettes, 4x Hermeticaly Sealed Case 18 kg, 4x Hermeticaly Sealed Case 25 kg, 3x Hermeticaly Sealed Case 28 kg, 2x Hermeticaly Sealed Case 20 kg. (580 Xp) Then an optional second battle: 1x Corpse-eater Bear (2500/0) + 1x Parasite Leader (500/950) + 1x Corpse-eater turtle (1050/2700). Gives 9 Biomutant Data, 30 Piece of Mycelium, 2x Hermeticaly Sealed Case 18 kg, 1x Hermeticaly Sealed Case 28 kg, 1x Hermeticaly Sealed Case 20 kg, 1x Hermeticaly Sealed Case 20 kg. (? Xp) 3x Biopollen, 2x Biomutant Egg, 1x Biomutant Embryo, 1x Biomutant Larva, 1x Biomutant Brain Hospital - Canteen Doors: ?% : 1 ?% Boarded door 5 ?% Collapsed door 3 ?% Overgrown door 3 Contains 8 items: (chances based on Boarded door) Item 1: 100% Old Coins (100%, 3-7) Item 2: 100% Salt (100%, 3-4) Item 3: 100% Dirty water (100%, 1) Item 4: 100% Sugar (98%, 3-4) Item 5: ?% Canned beef (72%, 1) 7 ?% Canned porridge (89%, 1) 5 Item 6: ?% Human skeleton a (83%, 1) 7 ?% Human skeleton c (67%, 1) 4 ?% Human skeleton ( ?, 0) 1 Item 7: ?% Dried fish (72%, 1) 2 ?% Dried meat (73%, 2-3) 3 ?% Rusks (100%, 1-3) 7 Item 8: ?% Buckwheat grains (75%, 1) 2 ?% Flour (75%, 1) 6 ?% Pasta (75%, 1) 3 ?% Rice grains (75%, 1) 4 Sum: 11 Hospital - Lab Doors: ?% : 1 ?% Iron Bar door 7 ?% Sturdy Iron door 6 Contains 8 items: (chances based on Iron Bar door) Item 1: 100% Activated charcoal (100%, 1-5) Item 2: 100% Rags (100%, 1-10) Item 3: 100% Clean water (100%, 1) Item 4: 100% Alcohol (100%, 1) Item 5: 100% Saltpeter (73%, 41-80) Item 6: 100% Sulfur (73%, 42-70) Item 7: 100% Sulfuric acid (73%, 1) Item 8: 100% Chemistry set (51%, 1) Sum: 13 Hospital - Main building Doors: ?% Iron Bar door 7 ?% Sturdy Iron door 7 Contains 8 items: (chances based on Iron Bar door) Item 1: 100% Furniture (100%, 1) Item 2: 100% Old Coins (100%, 3-7) Item 3: ?% Human skeleton a (46%, 1) 1 ?% Human skeleton b (18%, 1) 1 ?% Human skeleton c (42%, 1) 4 ?% Human skeleton e (20%, 1) 3 ?% Human skeleton f (27%, 1) 2 ?% Human skeleton ? ( ?%, 0) 3 Item 4: ?% Carpet (28%, 1) 5 ?% Typewriter (22%, 1) 9 Item 5: 100% Vodka (25%, 1) Item 6: ?% Cigarettes (60%, 1) 3 ?% Russian Cigarettes (98%, 1) 4 ?% Cuban Cigar (20%, 1) 7 Item 7: ?% Armchair (21%, 1) 7 ?% Couch (18%, 1) 7 Item 8: ?% Small safe (17%, 1) 5 ?% Medium safe (13%, 1) 3 ?% Large safe (10%, 1) 6 Sum: 13 Hospital - Pharmacy Doors: ?% : 1 ?% Boarded door 5 ?% Collapsed door 3 ?% Overgrown door 2 ?% Iron door 7 ?% Iron Bar door 8 Contains 8 items: (chances based on Boarded door) Item 1: 100% Sterile bandage (100%, 1-3) Item 2: 100% Alcohol (100%, 1) Item 3: 100% Rags (100%, 1-10) Item 4: ?% Human skeleton a (100%, 1) 5 ?% Human skeleton c (100%, 1) 8 Item 5: 100% Old Coins (100%, 3-6) Item 6: 100% Healing Salve (100%, 1) Item 7: 100% Dirty water (100%, 1) Item 8: 100% Activated charcoal (100%, 1-5) Sum: 12 Hospital - Wards Doors: ?% : 1 ?% Boarded door 6 ?% Collapsed door 4 ?% Overgrown door 2 ?% Iron door 1 Contains 8 items: (chances based on Boarded door) Item 1: 100% Furniture (100%, 1) Item 2: 100% Alcohol (60%, 1) Item 3: 100% Sterile bandage (50%, 1-3) Item 4: 100% Cloth (50%, 1) Item 5: ?% Human skeleton a (49%, 1) 2 ?% Human skeleton b (35%, 1) 3 ?% Human skeleton c (40%, 1) 1 ?% Human skeleton e (31%, 1) 6 ?% Human skeleton ? ( ?%, 0) 2 Item 6: ?% Acivated charcoal (55%, 1-4) 3 ?% Healing Salve (47%, 1) 4 ?% IR-190 (85%, 1) 4 ?% Lidiacide-34 (35%, 1) 3 Item 7: 100% Mattress (30%, 1) Item 8: ?% Antibiotics (50%, 1) 3 ?% Bryocarm (15%, 1) 5 ?% Metocaine (25%, 1) 5 ?% Painkiller (45%, 1) 1 Sum: 13 Hospital - Yard Contains 3 items: Item 1: ?% Broken GAZ-24 no fuel (86%, 1) 8 ?% Broken UAZ-452 no fuel (53%, 1) 5 Item 2: ?% Broken GAZ-24 (63%, 1) 6 ?% Broken UAZ-452 (50%, 1) 7 Item 3: ?% Human skeleton b (26%, 1) 3 ?% Human skeleton c (60%, 1) 2 ?% Human skeleton e (28%, 1) 6 ?% Human skeleton ? ( ?%, 1) 2 Sum: 12 Hunting shop 97 Iron Bar door: 84% Primer (17), 70% Pistol Ammo (4), 55% Canned beef (0), 53% Gunpowder (54), 44% TOZ-34 (DAMAGED) (0), 48% Lead (663), , 32% Knife (1) 98 <...> 37% Iron pot (1) 39% Rifle Ammo (2) <...> 39% Rifle Ammo (1) <...> 1 Iron Bar door: 74% Primer (13), 61% Pistol Ammo (4), 53% Canned porridge (1), 47% Gunpowder (69), 40% Mosin-Nagant rifle (DAMAGED) (1), 43% Lead (0), 39% Tarp (0), 29% Iron pot (0) 1 Iron Bar door: 72% Primer (10), 59% Pistol Ammo (4), 50% Canned porridge (0), 45% Gunpowder (68), 43% Nagant revolver (DAMAGED) (0), 40% Lead (974), 37% Tarp (0), 25% Sturdy fishing rod (1) 1 Sturdy Iron door: 84% Primer (17), 55% Shotgun Round (1), 55% Canned beef (1), 53% Gunpowder (75), 55% IZh-18 (DAMAGED) (1), 48% Lead (930), 44% Tarp (1), 33% Iron pot (1) 1 Sturdy Iron door: 82% Primer (14), 54% Shotgun Round (3), 54% Canned beef (0), 52% Gunpowder (79), 43% TOZ-34 (DAMAGED) (0), 47% Lead (832), 43% Tarp (1), 31% Iron pot (1) L63 Iron Bar door: 90% Primer (14), 76% Pistol Ammo (5), 66% Canned porridge (1), 60% Gunpowder (65), 51% TOZ-34 (DAMAGED) (0), 55% Lead (600), 51% Tarp (0), 46% Lighter (1) L70 Iron Bar door: 81% Primer (17), 67% Pistol Ammo (5), 57% Canned porridge (0), 51% Gunpowder (56), 49% Nagant revolver (DAMAGED) (1), 46% Lead (0), 41% Tarp (0), 29% Sturdy fishing rod (0) L70 Sturdy Iron door: 89% Primer (13), 60% Shotgun Round (2), 60% Canned beef (1), 58% Gunpowder (65), 49% TOZ-34 (DAMAGED) (0), 53% Lead (934), 49% Tarp (1), 44% Lighter (1) L70 Iron Bar door: 80% Primer (11), 52% Shotgun Round (0), 52% Canned beef (1), 50% Gunpowder (72), 48% Nagant revolver (DAMAGED) (1), 45% Lead (851), 41% Tarp (1), 28% Sturdy fishing rod (0) L70 Iron Bar door: 82% Primer (12), 54% Shotgun Round (0), 54% Canned beef (1), 52% Gunpowder (55), 43% TOZ-34 (DAMAGED) (1), 47% Lead (0), 43% Tarp (1), 31% Iron pot (0) L74 Sturdy Iron door: 100% Primer (12), 83% Pistol Ammo (4), 71% Canned porridge (1), 64% Gunpowder (64), 66% IZh-18 (DAMAGED) (1), 58% Lead (895), 53% Tarp (1), 40% Knife (1) L96 Iron Bar door: 83% Primer (17), 55% Shotgun Round (3), 55% Canned beef (1), 53% Gunpowder (72), 51% Nagant revolver (DAMAGED) (1), 48% Lead (0), 44% Tarp (1), 32% Knife (0) Sturdy Iron door: 96% Primer (12), 52% Rifle Ammo (3), 68% Canned beef (1), 60% Gunpowder (79), 49% TOZ-34 (DAMAGED) (1), 54% Lead (820), 49% Tarp (1), 36% Knife (0) Sturdy Iron door: 93% Primer (15), 49% Rifle Ammo (0), 60% Canned beef (1), 58% Gunpowder (57), 55% Nagant revolver (DAMAGED) (1), 52% Lead (665), 47% Tarp (1), 32% Sturdy fishing rod (1) Iron Bar door: 82% Primer (18), 44% Rifle Ammo (0), 58% Canned porridge (1), 51% Gunpowder (54), 49% Mosin-Nagant rifle (DAMAGED) (0), 47% Lead (851), 42% Tarp (0), 31% Iron pot (0) Intact house (only difference is that this can have Vegetable Patch) Intact house - Entrance 1 Intact house - Entrance 2 Doors: 63% No door, 23% Simple door, 14% Boarded door Item 1: 20% Clean water (63%, 1), 27% Dirty water (90%, 1), 53% Furniture (99%, 1) Item 2: 13% Cigarettes (28%, 1), 7% Matches (98%, 1), 32% Old Coins (55%, 3-7), 26% Rags (76%, 1-10), 22% Russian Cigarettes (36%, 1) Item 3: 80% Can (42%, 1), 5% Rusted saucepan (14%, 1), 13% Vegetable Patch (32%, 1), 2% Item 4: 14% Buckwheat grains (75%, 1), 1% Canned beef (27%,1), 2% Canned porridge (29%, 1), 12% Dried fish (40%, 1), 11% Flour (75%, 1), 11% Pasta (75%, 1), 15% Rice grains (75%, 1), 24% Rusks (45%, 1-3), 4% Vegetable Patch (35%, 1), 6% Item 5: 36% Salt (55%, 3-4), 40% Sugar (32%, 3-4), 24% Item 6: 100% Human skeleton a (31%, 1) Item 7: 36% Threads (49%, 5-10), 44% Washing Powder (28%, 2-3), 20% Item 8: 43% Insulating tape (39%, 1-3), 37% Nail (43%, 1-3), 20% Intact house B 66% Intact house - Entrance 1 B 73% (59/80) Intact house - Entrance 2 B 70% (42/61) Doors: 28% Boarded door, 40% Collapsed door, 32 Iron door (chances below are for Collapsed door) Item 1: 50% Clean water (100%, 1), 50% Dirty water (100%, 1) Item 2: 27% Insulating tape (81%, 1-3), 17% Matches (100%, 1), 21% Rags (100%, 1-10), 35% Threads (100%, 5-10) Item 3: 100% Old Coins (100%, 3-7) Item 4: 46% Cigarettes (55%, 1), 54% Russian Cigarettes (83%, 1) Item 5: 11% Human skeleton a (52%, 1), 13% Human skeleton c (43%, 1), 40% Human skeleton f (35%, 1), 22% Kitchen knife (37%, 1), 14% Rusted saucepan (38%, 1) Item 6: 42% Rope (40%, 1), 26% Soap (50%, 1), 32% Washing Powder (51, 2-3) Item 7: 21% Bayan (37%, 1), 14% Carpet (38%, 1), 10% Guitar (33%, 1), 12% Mirror (38%, 1), 19% Samovar (39%, 1), 8% Turntable (35%, 1), 1%? Vacuum Cleaner (42%, 1), 15% Vinyl Record (41%, 1) (Vacuum Cleaner probably has a higher chance of appearing once you reach lvl 50, lowering the chance for... all the others?) Item 8: 13% Human skeleton b (32%, 1), 83% Human skeleton e (32%, 1), 4% Library No doors before Leningrad. Always doors after Leningrad. 2 100% Old Coins (7), 57% Schoolbooks (0), 65% Dusty Magazine (1), 60% Human skeleton (1) 7 100% Old Coins (6), 43% Schoolbooks (1), 52% Dusty Magazine (0), 35% Human skeleton (1) 8 100% Old Coins (3), 62% Schoolbooks (0), 70% Dusty Magazine (1), 65% Human skeleton (1) 9 100% Old Coins (3), 52% Schoolbooks (1), 61% Dusty Magazine (0), 50% Human skeleton (1) 10 100% Old Coins (4), 57% Schoolbooks (0), 65% Dusty Magazine (1), 60% Human skeleton (1) 11 100% Old Coins (5), 43% Schoolbooks (0), 52% Dusty Magazine (0), 35% Human skeleton (0) 19 100% Old Coins (3), 57% Schoolbooks (0), 65% Dusty Magazine (1), 60% Human skeleton (0) 21 100% Old Coins (6), 48% Schoolbooks (1), 44% Dusty book (1), 52% Human skeleton (0) 23 100% Furniture (1), 100% Old Coins (6), 51% Schoolbooks (1), 58% Dusty Magazine (1), 50% Human skeleton (0) 24 100% Furniture (1), 100% Old Coins (7), 47% Schoolbooks (1), 44% Dusty book (1), 50% Human skeleton (1) 30 100% Furniture (1), 80% Old Coins (7), 25% Schoolbooks (1), 22% Dusty book (1), 19% Carpet (0), 17% Human skeleton (0) 31 100% Furniture (1), 87% Old Coins (4), 31% Schoolbooks (0), 29% Dusty book (0), 26% Carpet (1), 34% Human skeleton (0) 32 100% Furniture (1), 87% Old Coins (7), 31% Schoolbooks (0), 29% Dusty book (1), 26% Carpet (0), 34% Human skeleton (0) 36 100% Furniture (1), 88% Old Coins (6), 33% Schoolbooks (1), 38% Dusty Magazine (0), 27% Carpet (1), 32% Human skeleton (0) 37 100% Furniture (1), 86% Old Coins (7), 30% Schoolbooks (1), 27% Dusty book (1), 25% Carpet (0), 29% Human skeleton (0) 44 100% Furniture (1), 85% Old Coins (3), 29% Schoolbooks (1), 35% Dusty Magazine (0), 24% Carpet (1), 24% Human skeleton (1) 45 100% Furniture (1), 86% Old Coins (7), 30% Schoolbooks (1), 27% Dusty book (1), 25% Carpet (1), 29% Human skeleton (0) 53 100% Furniture (1), 87% Old Coins (7), 31% Schoolbooks (0), 29% Dusty book (1), 26% Carpet (1), 34% Human skeleton (1) 65 Iron Bar door: 100% Furniture (1), 100% Old Coins (4), 64% Schoolbooks (0), 57% Dusty book (0), 50% Carpet (1), 61% Human skeleton (0), 43% Armchair (1) 97 Sturdy Iron door: 1 Iron Bar door: 100% Furniture (1), 100% Old Coins (7), 43% Schoolbooks (1), 56% Dusty Magazine (1), 31% Carpet (1), 30% Human skeleton f (0), 25% Armchair (0), 21% Piano (1) 1 Iron Bar door: 100% Furniture (1), 100% Old Coins (7), 47% Schoolbooks (1), 41% Dusty book (0), 34% Carpet (0), 52% Human skeleton (0), 28% Armchair (0), 26% Couch (1) 1 Iron Bar door: 100% Furniture (1), 100% Old Coins (4), 44% Schoolbooks (0), 37% Dusty book (0), 31% Carpet (1), 41% Human skeleton a (1), 25% Armchair (1), 22% Piano (0) 1 Sturdy Iron door: 100% Furniture (1), 100% Old Coins (6), 49% Schoolbooks (1), 42% Dusty book (0), 35% Carpet (1), 29% Human skeleton (0), 28% Armchair (1), 26% Couch (0) 1 Sturdy Iron door: 100% Furniture (1), 100% Old Coins (6), 51% Schoolbooks (1), 44% Dusty book (0), 37% Carpet (0), 37% Human skeleton f (1), 30% Armchair (0), 28% Couch (0) L70 Sturdy Iron door: 100% Furniture (1), 100% Old Coins (6), 55% Schoolbooks (1), 47% Dusty book (0), 39% Carpet (0), 32% Human skeleton b (0), 30% Armchair (0), 26% Piano (0) L70 Sturdy Iron door: 100% Furniture (1), 100% Old Coins (6), 63% Schoolbooks (1), 54% Dusty book (1), 46% Carpet (0), 69% Human skeleton a (1), 38% Armchair (1), 35% Couch (1) L70 Iron Bar door: 100% Furniture (1), 100% Old Coins (6), 48% Schoolbooks (1), 41% Dusty book (0), 34% Carpet (1), 34% Human skeleton (0), 27% Armchair (0), 24% Piano (1) L99 Sturdy Iron door: 100% Furniture (1), 100% Old Coins (7), 59% Schoolbooks (1), 76% Dusty Magazine (1), 43% Carpet (1), 55% Human skeleton c (1), 34% Armchair (0), 30% Piano (0) Sturdy Iron door: 100% Furniture (1), 100% Old Coins (4), 57% Schoolbooks (1), 49% Dusty book (1), 40% Carpet (1), 33% Human skeleton b (1), 36% Typewriter (1), 28% Piano (1) Looter Camp Always radiation 0 Lvl ?: 1x Looter (150/70) + 1x Looter (100/35) + 1x Looter (50/100). Gives Valuable Crate. (40 Xp) 1x Looter (150/70) + 1x Looter (100/35) + 1x Looter (50/100). Gives Valuable Crate. (40 Xp) 1x Looter (200/150) + 1x Looter (100/200) + 1x Looter (80/250) + 1x Looter (150-70). Gives Valuable Crate. (60 Xp) 1x Looter (200/150) + 1x Looter (100/200) + 1x Looter (80/250) + 1x Looter (150-70). Gives Valuable Crate 7.5 kg. (60 Xp) 1x Looter (200/150) + 1x Looter (100/200) + 1x Looter (80/250) + 1x Looter (150-70). Gives Valuable Crate 7.5 kg. (60 Xp) 1x Looter (200/150) + 1x Looter (100/200) + 1x Looter (80/250) + 1x Looter (150-70). Gives Valuable Crate 7.5 kg. (60 Xp) 1x Looter (200/150) + 1x Looter (100/200) + 1x Looter (80/250) + 1x Looter (150-70). Gives Valuable Crate 7.5 kg. (60 Xp) Lvl 44: 1x Looter (200/150) + 1x Looter (100/200) + 1x Looter (80/250) + 1x Looter (150-70). Gives Valuable Crate 7.5 kg. (60 Xp) Lvl 45: 1x Looter (200/150) + 1x Looter (100/200) + 1x Looter (80/250) + 1x Looter (150-70). Gives Valuable Crate 7.5 kg. (60 Xp) Lvl 45: 1x Looter (200/150) + 1x Looter (100/200) + 1x Looter (80/250) + 1x Looter (150-70). Gives Valuable Crate 7.5 kg. (60 Xp) Lvl 50: 2x Looter (200/350) + 2x Looter (120/480). Gives Valuable Crate 10 kg + Old Coins (50). (100 Xp) Lvl 94: 2x Looter (200/2500) + 1x Looter (200/2000) + 2x Looter (120/2000) + 1x Looter (150/2000) Lvl 95: 2x Looter (200/2500) + 1x Looter (200/2000) + 2x Looter (120/2000) + 1x Looter (150/2000). Gives Valuable Crate 10 kg + Valuable Crate 25 kg + Valuable Crate 50 kg. (400 Xp) Lvl 100: 2x Looter (200/2500) + 1x Looter (200/2000) + 2x Looter (120/2000) + 1x Looter (150/2000). Gives Valuable Crate 17.5 kg + Valuable Crate 25 kg + Valuable Crate 50 kg. (400 Xp) 99 100% Sandpaper (5), 86% Canned beef (1), 64% Machine oil (88), 64% Rubber parts (1), 64% Mirror (1), 54% Guitar (1), 55% Vodka (1), 39% Rusted hacksaw (0) 90% Sandpaper (5), 75% Canned beef (0), 56% Machine oil (89), 56% Rubber parts (0), 56% Mirror (1), 52% Bayan (1), 85% IR-190 (1), 34% Rusted hacksaw (1) 100% Sandpaper (5), 86% Canned beef (0), 65% Machine oil (89), 65% Rubber parts (0), 59% Samovar (1), 59% Bayan (1), 55% Vodka (1), 39% Rusted hacksaw (1) 100% Sandpaper (5), 86% Canned beef (1), 65% Machine oil (123), 65% Rubber parts (0), 59% Samovar (1), 59% Bayan (1), 55% Vodka (0), 39% Rusted hacksaw (0) 89% Sandpaper (5), 74% Canned beef (1), 55% Machine oil (132), 55% Rubber parts (1), 50% Samovar (1), 46% Guitar (1), 85% IR-190 (1), 33% Rusted hacksaw (1) 90% Sandpaper (4), 75% Canned beef (1), 56% Machine oil (0), 56% Rubber parts (1), 56% Mirror (1), 52% Bayan (1), 85% IR-190 (1), 34% Rusted hacksaw (1) 100% Sandpaper (4), 86% Canned beef (1), 65% Machine oil (0), 65% Rubber parts (1), 65% Mirror (1), 60% Bayan (1), 56% Vodka (1), 40% Rusted hacksaw (1) 1 100% Sandpaper (4), 85% Canned beef (1), 64% Machine oil (82), 64% Rubber parts (1), 58% Samovar (1), 53% Guitar (1), 55% Vodka (1), 38% Rusted hacksaw (1) 1 90% Sandpaper (4), 75% Canned beef (1), 56% Machine oil (0), 56% Rubber parts (1), 56% Mirror (1), 52% Bayan (1), 85% IR-190 (1), 34% Rusted hacksaw (1) 1 100% Sandpaper (5), 86% Canned beef (1), 65% Machine oil (56), 65% Rubber parts (0), 65% Mirror (1), 60% Bayan (1), 56% Vodka (1), 40% Rusted hacksaw (0) 1 89% Sandpaper (4), 74% Canned beef (1), 55% Machine oil (0), 55% Rubber parts (1), 50% Carpet (1), 46% Guitar (1), 85% IR-190 (1), 33% Rusted hacksaw (1) L95 89% Sandpaper (5), 74% Canned beef (1), 55% Machine oil (0), 55% Rubber parts (0), 50% Samovar (0), 46% Guitar (1), 85% IR-190 (1), 33% Rusted hacksaw (0) 88% Sandpaper (5), 72% Canned beef (1), 54% Machine oil (140), 54% Rubber parts (1), 41% Store Scales (0), 44% Guitar (1), 85% IR-190 (1), 31% Rusted hacksaw (0) Madhouse Always radiation 0 Lvl ?: 1x Crazy Shaman (150/70) + 1x Crazy person (45/100) + 2x Crazy person (25/20) + 2x Crazy person (20/25). Gives Valuable Crate. (40 Xp) 1x Crazy Shaman (150/70) + 1x Crazy person (45/100) + 2x Crazy person (25/20) + 2x Crazy person (20/25). Gives Valuable Crate. (40 Xp) 1x Crazy Shaman (150/70) + 1x Crazy person (45/100) + 2x Crazy person (25/20) + 2x Crazy person (20/25). Gives Valuable Crate. (40 Xp) 1x Crazy Shaman (150/70) + 1x Crazy person (45/100) + 2x Crazy person (25/20) + 2x Crazy person (20/25). Gives Valuable Crate. (40 Xp) Lvl 45: 1x Crazy Shaman (120/150) + 1x Crazy person (200/160) + 3x Crazy person (50/40) + 3x Crazy person (35/55). Gives Valuable Crate 5 kg + Valuable Crate 10 kg. Lvl 46: 1x Crazy Shaman (120/150) + 1x Crazy person (200/160) + 3x Crazy person (50/40) + 3x Crazy person (35/55). Gives Valuable Crate 5 kg + Valuable Crate 10 kg. (60 Xp) Lvl 50: 1x Crazy Shaman (200/280) + 1x Crazy person (300/230) + 3x Crazy person (60/50) + 4x Crazy person (50/60). Gives Valuable Crate 5 kg + Valuable Crate 17.5 kg. (100 Xp) Lvl 65: 1x Crazy Shaman (200/250) + 2x Crazy person (300/700) + 4x Crazy person (100/400) + 5x Crazy person (150/80). Lvl 75: 1x Crazy Shaman (200/400) + 4x Crazy person (150/150) + 4x Crazy person (100/600) + 3x Crazy person (300/950). Lvl 84: 1x Crazy Shaman (200/550) + 3x Crazy person (300/1450) + 5x Crazy person (100/800) + 5x Crazy person (150/550). Lvl 94: 1x Crazy Shaman (100/900) + 2x Crazy person (300/1700) + 5x Crazy person (150/1150) + 6x Crazy person (200/800). Lvl 100: 100% 1x Crazy Shaman (100/900) + 2x Crazy person (300/1700) + 5x Crazy person (150/1150) + 6x Crazy person (200/800). Gives Valuable Crate 5+10+25+50 kg (400 Xp) Contains 8 items: (two variants) Item 1: A & B 100% Salt (100%, 3-4) Item 2: A & B 100% Old Coins (100%, 3-7) Item 3: A 100% IR-190 (85%, 1) 10 B 100% Vodka (58%, 1) 3 Item 4: A 100% Wire ( 75%, 2-3) B 100% Wire (100%, 2-3) Item 5: A 100% Soap (54%, 1) B 100% Soap (80%, 1) Item 6: A 100% Washing Powder (54%, 2-3) B 100% Washing Powder (80%, 2-3) Item 7: A 100% Spring (51%, 1) B 100% Spring (74%, 1) Item 8: A 100% Guitar (40%, 1) B 100% Guitar (57%, 1) Military base - Armory Doors: ?% Iron Bar door: 12 ?% Sturdy Iron door: 10 Contains 8 items: (chances based on Iron Bar door) Item 1: 100% Rags (100%, 1-10) Item 2: 100% Training Ammo (88%, 2-3) Item 3: ?% Assault Rifle Ammo (48%, 5-9) 7 ?% Rifle Ammo (42%, 1-5) 15 Item 4: 100% Stun Grenade (40%, 1) Item 5: 100% Tarp (40%, 1) Item 6: 100% F-1 grenade (31%, 1) Item 7: 100% Weapon Box (27%, 1) Item 8: ?% GP-4 Gas Mask (BROKEN) (20%, 1) 4 ?% GP-5 Gas Mask (BROKEN) (20%, 1) 6 ?% GP-7 Gas Mask (BROKEN) (20%, 1) 7 ?% PMG Gas Mask (BROKEN) (20%, 1) 5 Sum: 22 Military base - Barracks Doors: ?% : 13 ?% Boarded door: 3 ?% Collapsed door: 3 ?% Overgrown door: 2 ?% Iron door: 1 Contains 8 items: (chances based on no door) Item 1: 100% Furniture (100%, 1) Item 2: ?% Cigarettes (19%, 1) 12 ?% Russian Cigarettes (31%, 1) 10 Item 3: ?% Canned beef (15%, 1) 15 ?% Canned porridge (16%, 1) 7 Item 4: 100% Tarp (11%, 1) Item 5: ?% Bayan (11%, 1) 10 ?% Guitar (10%, 1) 12 Item 6: 100% Human skeleton d (9%, 1) Item 7: 100% Mattress (9%, 1) Item 8: 100% Ration Pack (8%, 1) Sum: 22 Military base - Canteen Doors: ?% Collapsed door: 6 ?% Overgrown door: 3 ?% Iron door: 9 ?% Iron Bar door: 4 Contains 8 items: (chances based on Iron door) Item 1: ?% Salt (100%, 3-4) 9 ?% Sugar (88%, 3-4) 13 Item 2: ?% Buckwheat grains (75%, 1) 3 ?% Flour (75%, 1) 5 ?% Pasta (75%, 1) 7 ?% Rice grains (75%, 1) 7 Item 3: ?% Canned beef (55%, 1) 13 ?% Canned porridge (64%, 1) 9 Item 4: ?% Kitchen knife (44%, 1) 10 ?% Rusted saucepan (46%, 1) 12 Item 5: ?% Condensed milk (47%, 1) 8 ?% Honey (47%, 1) 5 ?% Jam (36%, 1) 4 ?% Pickled vegetables (39%, 1) 5 Item 6: 100% Samovar (43%, 1) Item 7: 100% Spices (15%, 1) Item 8: 100% Cooking recipe (10%, 1) Sum: 22 Military base - Checkpoint Contains 4 items: Item 1: 100% Old Coins (100%, 4-7) Item 2: 100% Broken ZIL-130 (58%, 1) Item 3: ?% Cigarettes (50%, 1) 10 ?% Russian Cigarettes (78%, 1) 10 Item 4: 100% Human skeleton d (33%, 1) Sum: 20 Military base - Garages Doors: 100% Garage door: Contains 8 items: Item 1: ?% Insulating tape (93%, 1-3) 6 ?% Rubber (51%, 1) 10 ?% Screw (70%, 1) 6 Item 2: ?% Broken motorcycle (62%, 1) 7 ?% Broken UAZ-452 (47%, 1) 4 ?% Broken UAZ-469 (52%, 1) 4 ?% Broken ZIL-130 (67%, 1) 7 Item 3: ?% Electrodes (58%, 1) 11 ?% Rubber parts (37%, 1) 11 Item 4: ?% Electrical cable (51%, 1) 10 ?% Sandpaper (54%, 4-5) 6 ?% Sulfuric acid (46%, 1) 6 Item 5: ?% Auto spare parts (47%, 1-3) 11 ?% Spark plug (40%, 1) 6 Item 6: ?% Broken car battery (41%, 1) 5 ?% Machine oil (37%, 85-139) 7 ?% Wire (80%, 2-3) 10 Item 7: ?% Tarp (38%, 1) 9 ?% Welder (BROKEN) (36%, 1) 13 Item 8: 100% Rusted tools (29%, 1) Sum: 22 Military base - Garages B 100% Doors: 100% Floor hatch: Contains 8 items: Item 1: 100% Rags (100%, 1-10) Item 2: 100% Furniture (100%, 1) Item 3: 100% Insulating tape (97%, 1-3) Item 4: 100% Wire (83%, 2-3) Item 5: 100% Screw (74%, 1) Item 6: 100% Sandpaper (58%, 4-5) Item 7: ?% Human skeleton a (55%, 1) 11 ?% Human skeleton c (47%, 1) 10 Item 8: 100% Rusted hacksaw (29%, 1) Sum: 21 Military base - Headquarters Doors: ?% Iron Bar door: 14 ?% Sturdy Iron door: 4 Contains 8 items: (chances based on Iron Bar door) Item 1: 100% Furniture (100%, 1) Item 2: 100% Old Coins (100%, 4-7) Item 3: ?% Cigarettes (52%, 1) 9 ?% Cuban Cigar (20%, 1) 3 ?% Russian Cigarettes (97%, 1) 6 Item 4: ?% Carpet (26%, 1) 10 ?% Typewriter (22%, 1) 8 Item 5: 100% Vodka (24%, 1) Item 6: 100% Human skeleton d (22%, 1) Item 7: ?% Armchair (19%, 1) 5 ?% Couch (16%, 1) 13 Item 8: ?% Small Safe (15%, 1) 3 ?% Medium Safe (13%, 1) 8 ?% Large Safe (10%, 1) 7 Sum: 18 Military base - Infirmary Doors: ?% Boarded door: 5 ?% Collapsed door: 6 ?% Overgrown door: 8 ?% Iron Bar door: 3 Contains 8 items: (chances based on Collapsed door) Item 1: 100% Activated charcoal (100%, 1-5) Item 2: 100% Alcohol (62%, 1) Item 3: 100% Sterile bandage (52%, 1-3) Item 4: ?% Healing Salve (47%, 1) 9 ?% IR-190 (85%, 1) 4 ?% Lidiacide-34 (28%, 1) 9 Item 5: 100% Antibiotics (46%, 1) Item 6: 100% Painkiller (42%, 1) Item 7: 100% Human skeleton d (29%, 1) Item 8: ?% Bryocarm (25%, 1) 5 ?% Chlorcystamine (27%, 1) 5 ?% Metocaine (27%, 1) 12 Sum: 22 Military base - Parade ground Contains 8 items: Item 1: 100% Human skeleton d (8%, 1) Item 2: 100% Human skeleton d (8%, 1) Item 3: 100% Human skeleton d (8%, 1) Item 4: 100% Human skeleton d (8%, 1) Item 5: 100% Human skeleton d (8%, 1) Item 6: 100% Human skeleton d (8%, 1) Item 7: 100% Human skeleton d (8%, 1) Item 8: 100% Human skeleton d (8%, 1) Military base - Warehouse Doors: ?% Boarded door: 5 (Oryol has a Wooden door) ?% Collapsed door: 2 ?% Overgrown door: 3 ?% Iron door: 3 ?% Iron Bar door: 7 Contains 8 items: (chances based on Boarded door) Item 1: ?% Coal (71%, 1-5) 6 ?% Firewood (100%, 1-3) 4 ?% Nail (74%, 1-3) 8 ?% Saltpeter (34%, 74-80) 3 Item 2: 100% Soap (38%, 1) Item 3: 100% Nailed box (28%, 1) Item 4: ?% Carpet (24%, 1) 13 ?% Mattress (20%, 1) 8 Item 5: 100% Vodka (23%, 1) Item 6: ?% Armchair (19%, 1) 3 ?% Bayan (24%, 1) 6 ?% Couch (18%, 1) 5 ?% Guitar (22%, 1) 4 ?% Typewriter (22%, 1) 3 Item 7: 100% Human skeleton d (21%, 1) Item 8: 100% Rusted shovel (20%, 1) Sum: 21 Municipal management building Doors: ?% : 18 ?% Boarded door: 11 ?% Collapsed door: 3 ?% Overgrown door: 4 ?% Iron door: 4 Contains 8 items: (chances based on no door) Item 1: 100% Furniture (100%, 1) Item 2: 100% Dirty water (90%, 1) Item 3: 100% Old Coins (65%, 3-7) Item 4: ?% Cigarettes (28%, 1) 21 ?% Russian Cigarettes (39%, 1) 19 Item 5: ?% Coffee (26%, 1) 20 ?% Tea (22%, 1) 20 Item 6: 100% Playing Cards (23%, 1) Item 7: ?% Armchair (16%, 1) 7 ?% Carpet (22%, 1) 20 ?% Couch (12%, 1) 13 Item 8: ?% Human skeleton a (28%, 1) 9 ?% Human skeleton c (25%, 1) 7 ?% Human skeleton ( ?%, 0) 24 Sum: 40 Municipal management building B 100% (Not until Leningrad) Doors: ?% Iron Bar door: 15 ?% Sturdy Iron door: 18 Contains 8 items: (chances based on Iron Bar door) Item 1: 100% Furniture (100%, 1) Item 2: 100% Old Coins (100%, 3-7) Item 3: ?% Cigarettes (55%, 1) 19 ?% Russian Cigarettes (95%, 1) 14 Item 4: ?% Human skeleton a (48%, 1) 13 ?% Human skeleton c (35%, 1) 12 ?% Human skeleton ( ?%, 0) 8 Item 5: 100% Wristwatch (30%, 1) Item 6: ?% Red wine (18%, 1) 13 ?% Vodka (26%, 1) 20 Item 7: 100% Typewriter (24%, 1) Item 8: ?% Small Safe (19%, 1) 9 ?% Medium Safe (15%, 1) 13 ?% Large Safe (11%, 1) 11 Sum: 32 Pharmacy 02 100% Dirty water (1), 100% Old Coins (4), 100% Rags (10), 56% Sterile bandage (0), 53% Healing Salve (0), 53% Human skeleton (1) 03 100% Dirty water (1), 100% Old Coins (7), 100% Rags (7), 56% Sterile bandage (0), 53% Healing Salve (1), 53% Human skeleton (1) 07 Boarded door: 100% Dirty water (1), 100% Old Coins (3), 100% Rags (2), 100% Sterile bandage (2), 100% Healing Salve (1), 100% Human skeleton (1) 08 Boarded door: 100% Dirty water (1), 100% Old Coins (6), 100% Rags (6), 100% Sterile bandage (2), 100% Healing Salve (1), 100% Human skeleton (1) 09 Boarded door: 100% Dirty water (1), 100% Old Coins (7), 100% Rags (5), 100% Sterile Bandage (2), 100% Healing Salve (1), 100% Human skeleton (1) 10 100% Dirty water (1), 100% Old Coins (6), 96% Rags (10), 52% Sterile bandage (3), 48% Healing Salve (1), 45% Human skeleton (0) 11 Boarded door: 100% Dirty water (1), 100% Old Coins (4), 100% Rags (1), 100% Sterile bandage (1), 100% Healing Salve (1), 100% Human skeleton (1) 12 Boarded door: 100% Dirty water (1), 100% Old Coins (5), 100% Rags (7), 100% Sterile bandage (3), 100% Healing Salve (1), 100% Human skeleton (1) 17 Boarded door: 100% Dirty water (1), 100% Old Coins (7), 100% Rags (2), 100% Sterile bandage (3), 100% Healing Salve (1), 100% Human skeleton (1) 18 Boarded door: 100% Dirty water (1), 100% Old Coins (5), 100% Rags (10), 100% Sterile bandage (1), 100% Healing Salve (1), 100% Human skeleton (1) 19 Boarded door: 100% Dirty water (1), 100% Old Coins (5), 100% Rags (1), 100% Sterile bandage (2), 100% Healing Salve (1), 100% Human skeleton (1) 21 100% Dirty water (1), 100% Old Coins (7), 100% Rags (6), 56% Sterila bandage (3), 53% Healing Salve (1), 53% Human skeleton (1) 22 Boarded door: 100% Dirty water (1), 100% Old Coins (6), 100% Rags (7), 100% Activated charcoal (5), 100% Sterile bandage (1), 100% Healing Salve (1), 100% Human skeleton (1) 23 Boarded door: 100% Dirty water (1), 100% Old Coins (5), 100% Rags (6), 100% Activated charcoal (3), 100% Sterile bandage (2), 100% Healing salve (1), 100% Human skeleton (1) 26 Boarded door: 100% Dirty water (1), 100% Old Coins (6), 100% Rags (8), 100% Activated charcoal (2), 100% Sterile bandage (1), 100% Healing salve (1), 100% Human skeleton (1) 27 Boarded door: 100% Dirty water (1), 100% Old Coins (7), 100% Rags (10), 100% Activated charcoal (4), 100% Sterile bandage (1), 100% Healing Salve (1), 100% Human skeleton (1) 27 Boarded door: 100% Dirty water (1), 100% Old Coins (5), 100% Rags (2), 100% Activated charcoal (3), 100% Sterile bandage (1), 100% Healing Salve (1), 100% Human skeleton (1) 28 Boarded door: 100% Dirty water (1), 100% Old Coins (5), 100% Rags (4), 100% Activated charcoal (2), 100% Sterile bandage (2), 100% Healing Salve (1), 100% Human skeleton (1) 31 100% Dirty water (1), 80% Old Coins (6), 76% Rags (8), 72% Activated charcoal (3), 47% Alcohol (1), 43% Sterile bandage (3), 40% Healing Salve (1), 40% Human skeleton (1) 41 Boarded door: 100% Dirty water (1), 100% Old Coins (4), 100% Rags (10), 100% Activated charcoal (2), 100% Alcohol (1), 100% Sterile bandage (3), 100% Healing Salve (1), 99% Human skeleton (1) 44 100% Dirty water (1), 80% Old Coins (0), 76% Rags (7), 72% Activated charcoal (5), 47% Alcohol (0), 43% Sterile bandage (0), 40% Healing Salve (0), 40% Human skeleton (0) 55 Collapsed door: 100% Dirty water (1), 100% Old Coins (4), 100% Rags (8), 100% Activated charcoal (3), 100% Alcohol (1), 100% Sterile bandage (3), 100% Healing Salve (1), 100% Human skeleton (1) 61 Collapsed door: 100% Dirty water (1), 100% Old Coins (7), 100% Rags (8), 100% Activated charcoal (1), 100% Alcohol (1), 100% Sterile bandage (2), 100% Healing Salve (1), 99% Human skeleton (1) 61 Collapsed door: 100% Dirty water (1), 100% Old Coins (5), 100% Rags (8), 100% Activated charcoal (3), 100% Alcohol (1), 100% Sterile bandage (3), 100% Healing Salve (1), 99% Human skeleton (1) 65 100% Dirty water (1), 78% Old Coins (5), 72% Rags (1), 69% Activated charcoal (1), 44% Alcohol (0), 40% Sterile bandage (3), 38% Healing Salve (1), 35% Human skeleton (0) 1 Collapsed door: 100% Dirty water (1), 100% Old Coins (3), 100% Rags (7), 100% Activated charcoal (5), 100% Alcohol (1), 100% Sterile bandage (2), 100% Healing Salve (1), 100% Human skeleton a (1) 1 100% Dirty water (1), 78% Old Coins (6), 73% Rags (0), 69% Activated charcoal (1), 44% Alcohol (0), 40% Sterile bandage (3), 38% Healing Salve (0), 35% Human skeleton c (1) 1 100% Dirty water (1), 80% Old Coins (4), 76% Rags (6), 72% Activated charcoal (3), 47% Alcohol (1), 43% Sterile bandage (1), 40% Healing Salve (1), 40% Human skeleton (0) 1 Collapsed door: 100% Dirty water (1), 100% Old Coins (3), 100% Rags (5), 100% Activated charcoal (5), 100% Alcohol (1), 100% Sterile bandage (2), 100% Healing Salve (1), 100% Human skeleton c (1) 1 Boarded door: 100% Dirty water (1), 100% Old Coins (4), 100% Rags (8), 100% Activated charcoal (3), 100% Alcohol (1), 100% Sterile bandage (3), 100% Healing Salve (1), 99% Human skeleton c (1) 1 100% Dirty water (1), 80% Old Coins (6), 76% Rags (9), 72% Activated charcoal (3), 47% Alcohol (1), 43% Sterile bandage (0), 40% Healing Salve (1), 40% Human skeleton a (1) L64 91% Dirty water (1), 78% Old Coins (7), 74% Rags (4), 70% Activated charcoal (4), 45% Alcohol (1), 41% Sterile bandage (2), 38% Healing Salve (1), 38% Human skeleton (0) L64 91% Dirty water (1), 78% Old Coins (3), 74% Rags (5), 70% Activated charcoal (1), 45% Alcohol (1), 41% Sterile bandage (1), 38% Healing Salve (1), 38% Human skeleton (0) L65 91% Dirty water (1), 78% Old Coins (3), 74% Rags (2), 70% Activated charcoal (3), 45% Alcohol (0), 41% Sterile bandage (3), 38% Healing Salve (1), 38% Human skeleton a (1) L65 Boarded door: 100% Dirty water (1), 100% Old Coins (3), 100% Rags (6), 100% Activated charcoal (4), 100% Alcohol (1), 100% Sterile bandage (1), 100% Healing Salve (1), 100% Human skeleton a (1) L70 91% Dirty water (1), 78% Old Coins (3), 74% Rags (1), 70% Activated charcoal (0), 45% Alcohol (0), 41% Sterile bandage (1), 38% Healing Salve (1), 38% Human skeleton (0) L70 Boarded door: 100% Dirty water (1), 100% Old Coins (6), 100% Rags (2), 100% Activated charcoal (4), 100% Alcohol (1), 100% Sterile bandage (3), 100% Healing Salve (1), 100% Human skeleton c (1) L70 89% Dirty water (1), 76% Old Coins (5), 72% Rags (0), 68% Activated charcoal (4), 43% Alcohol (1), 39% Sterile bandage (0), 36% Healing Salve (1), 34% Human skeleton (0) L73 89% Dirty water (1), 76% Old Coins (0), 72% Rags (0), 68% Activated charcoal (4), 43% Alcohol (0), 39% Sterile bandage (0), 36% Healing Salve (0), 34% Human skeleton c (1) L99 91% Dirty water (1), 78% Old Coins (4), 74% Rags (5), 70% Activated charcoal (1), 45% Alcohol (1), 41% Sterile bandage (1), 38% Healing Salve (1), 38% Human skeleton (0) L99 Boarded door: 100% Dirty water (1), 100% Old Coins (5), 100% Rags (9), 100% Activated charcoal (2), 100% Alcohol (1), 100% Sterile bandage (2), 100% Healing Salve (1), 100% Human skeleton c (1) Collapsed door: 100% Dirty water (1), 100% Old Coins (6), 100% Rags (10), 100% Activated charcoal (2), 100% Alcohol (1), 100% Sterile bandage (2), 100% Healing Salve (1), 100% Human skeleton c (1) Collapsed door: 100% Dirty water (1), 100% Old Coins (3), 100% Rags (3), 100% Activated charcoal (4), 100% Alcohol (1), 100% Sterile bandage (3), 100% Healing Salve (1), 100% Human skeleton a (1) 89% Dirty water (1), 76% Old Coins (0), 72% Rags (0), 68% Activated charcoal (4), 43% Alcohol (0), 39% Sterile bandage (0), 36% Healing Salve (0), 34% Human skeleton (0) Collapsed door: 100% Dirty water (1), 100% Old Coins (4), 100% Rags (8), 100% Activated charcoal (3), 100% Alcohol (1), 100% Sterile bandage (2), 100% Healing Salve (1), 100% Human skeleton a (1) Collapsed door: 100% Dirty water (1), 100% Old Coins (5), 100% Rags (8), 100% Activated charcoal (4), 100% Alcohol (1), 100% Sterile bandage (2), 100% Healing Salve (1), 100% Human skeleton c (1) 91% Dirty water (1), 78% Old Coins (5), 74% Rags (8), 70% Activated charcoal (4), 45% Alcohol (1), 41% Sterile bandage (0), 38% Healing Salve (1), 38% Human skeleton (0) 91% Dirty water (1), 78% Old Coins (6), 74% Rags (8), 70% Activated charcoal (0), 45% Alcohol (1), 41% Sterile bandage (0), 38% Healing Salve (1), 38% Human skeleton (0) Pharmacy B 100% (7/7) (Not until Leningrad) 65 Iron bar door: 100% Rags (4), 100% Furniture (1), 60% Sterile bandage (0), 67% Alcohol (0), 100% Clean water (1), 45% Lidiacide-34 (0), 100% Activated charcoal (5), 85% IR-190 (1) 1 Sturdy Iron door: 100% Rags (8), 100% Furniture (1), 100% Sterile bandage (3), 100% Alcohol (1), 100% Clean water (1), 100% Healing Salve (1), 100% Activated charcoal (1), 85% IR-190 (1) 1 Sturdy Iron door: 100% Rags (8), 100% Furniture (1), 100% Sterile bandage (2), 100% Alcohol (1), 100% Clean water (1), 100% Antibiotics (1), 100% Activated charcoal (5), 85% IR-190 (1) 1 Sturdy Iron door: 100% Rags (8), 100% Furniture (1), 81% Sterile bandage (2), 90% Alcohol (1), 100% Clean water (1), 62% Lidiacide-34 (1), 100% Activated charcoal (2), 85% IR-190 (1) 1 Sturdy Iron door: 100% Rags (4), 100% Furniture (1), 100% Sterile bandage (2), 100% Alcohol (1), 100% Clean water (1), 100% Painkiller (1), 100% Activated charcoal (1), 85% IR-190 (1) 1 Iron Bar door: 100% Rags (9), 100% Furniture (1), 93% Sterile bandage (1), 100% Alcohol (1), 100% Clean water (1), 94% Healing Salve (1), 100% Activated charcoal (3), 85% IR-190 (1) 1 Sturdy Iron door: 100% Rags (1), 100% Furniture (1), 81% Sterile bandage (2), 90% Alcohol (1), 100% Clean water (1), 62% Lidiacide-34 (1), 100% Activated charcoal (2), 85% IR-190 (1) L64 Sturdy Iron door: 100% Rags (5), 100% Furniture (1), 100% Sterile bandage (2), 100% Alcohol (1), 100% Clean water (1), 100% Healing Salve (1), 100% Activated charcoal (5), 85% IR-190 (1) L64 Sturdy Iron door: 100% Rags (9), 100% Furniture (1), 100% Sterile bandage (3), 100% Alcohol (1), 100% Clean water (1), 100% Painkiller (1), 100% Activated charcoal (4), 85% IR-190 (1) L65 Sturdy Iron door: 100% Rags (7), 100% Furniture (1), 100% Sterile bandage (2), 100% Alcohol (1), 100% Clean water (1), 100% Antibiotics (1), 100% Activated charcoal (1), 85% IR-190 (1) L65 Iron Bar door: 100% Rags (1), 100% Furniture (1), 100% Sterile bandage (1), 100% Alcohol (1), 100% Clean water (1), 100% Painkiller (1), 100% Activated charcoal (1), 85% IR-190 (1) L70 Iron Bar door: 100% Rags (3), 100% Furniture (1), 100% Sterile bandage (2), 100% Alcohol (1), 100% Clean water (1), 100% Healing Salve (1), 100% Activated charcoal (1), 85% IR-190 (1) L70 Sturdy Iron door: 100% Rags (10), 100% Furniture (1), 100% Sterile bandage (3), 100% Alcohol (1), 100% Clean water (1), 96% Lidiacide-34 (1), 100% Activated charcoal (4), 85% IR-190 (1) L70 Sturdy Iron door: 100% Rags (6), 100% Furniture (1), 100% Sterile bandage (3), 100% Alcohol (1), 100% Clean water (1), 96% Lidiacide-34 (1), 100% Activated charcoal (3), 85% IR-190 (1) L73 Iron Bar door: 100% Rags (1), 100% Furniture (1), 81% Sterile bandage (2), 90% Alcohol (1), 100% Clean water (1), 62% Lidiacide-34 (1), 100% Activated charcoal (3), 85% IR-190 (1) L99 Sturdy Iron door: 100% Rags (8), 100% Furniture (1), 100% Sterile bandage (1), 100% Alcohol (1), 100% Clean water (1), 96% Lidiacide-34 (1), 100% Activated charcoal (5), 85% IR-190 (1) L99 Sturdy Iron door: 100% Rags (7), 100% Furniture (1), 100% Sterile bandage (2), 100% Alcohol (1), 100% Clean water (1), 96% Lidiacide-34 (1), 100% Activated charcoal (5), 85% IR-190 (1) Iron Bar door: 100% Rags (3), 100% Furniture (1), 81% Sterile bandage (3), 90% Alcohol (1), 100% Clean water (1), 62% Lidiacide-34 (0), 100% Activated charcoal (4), 85% IR-190 (1) Sturdy Iron door: 100% Rags (9), 100% Furniture (1), 100% Sterile bandage (1), 100% Alcohol (1), 100% Clean water (1), 100% Healing Salve (1), 100% Activated charcoal (1), 85% IR-190 (1) Sturdy Iron door: 100% Rags (8), 100% Furniture (1), 100% Sterile bandage (2), 100% Alcohol (1), 100% Clean water (1), 100% Healing Salve (1), 100% Activated charcoal (4), 85% IR-190 (1) Iron Bar door: 100% Rags (4), 100% Furniture (1), 100% Sterile bandage (1), 100% Alcohol (1), 100% Clean water (1), 100% Healing Salve (1), 100% Activated charcoal (1), 85% IR-190 (1) Iron Bar door: 100% Rags (8), 100% Furniture (1), 100% Sterile bandage (1), 100% Alcohol (1), 100% Clean water (1), 100% Antibiotics (1), 100% Activated charcoal (4), 85% IR-190 (1) Sturdy Iron door: 100% Rags (10), 100% Furniture (1), 100% Sterile bandage (2), 100% Alcohol (1), 100% Clean water (1), 100% Antibiotics (1), 100% Activated charcoal (3), 85% IR-190 (1) Iron Bar door: 100% Rags (5), 100% Furniture (1), 100% Sterile bandage (3), 100% Alcohol (1), 100% Clean water (1), 100% Healing Salve (1), 100% Activated charcoal (1), 85% IR-190 (1) Police department - Armory 65 Iron Bar door: 100% Pistol Ammo (4), 100% Blank Cartridge (3), 100% Old Coins (3), 100% Makarov handgun (DAMAGED) (1), 100% Human skeleton (1), 100% Stun Grenade (1), 20% GP-5 Gas Mask (BROKEN) (1) 1 Sturdy Iron door: 100% Pistol Ammo (5), 100% Blank Cartridge (2), 100% Old Coins (3), 95% Makarov handgun (DAMAGED) (1), 85% Human skeleton c (1), 78% Stun Grenade (1), 78% Tarp (1), 20% PMG Gas Mask (BROKEN) (0) 1 Sturdy Iron door: 100% Pistol Ammo (4), 100% Blank Cartridge (2), 100% Old Coins (4), 82% Nagant revolver (DAMAGED) (1), 82% Human skeleton c (1), 75% Stun Grenade (1), 75% Tarp (1), 20% GP-7 Gas Mask (BROKEN) (0) L62 Iron Bar door: 100% Pistol Ammo (3), 100% Blank Cartridge (2), 100% Old Coins (3), 82% Nagant revolver (DAMAGED) (1), 82% Human skeleton c (1), 75% Stun Grenade (1), 75% Tarp (1), 20% GP-7 Gas Mask (BROKEN) (0) L68 Iron Bar door: 100% Pistol Ammo (5), 100% Blank Cartridge (2), 100% Old Coins (6), 90% TT-33 (DAMAGED) (1), 97% Human skeleton c (1), 87% Stun Grenade (1), 87% Tarp (1), 20% GP-5 Gas Mask (BROKEN) (0) L68 Iron Bar door: 98% Pistol Ammo (3), 100% Blank Cartridge (2), 100% Old Coins (7), 73% TT-33 (DAMAGED) (1), 79% Human skeleton c (1), 71% Stun Grenade (1), 71% Tarp (1), 20% PMG Gas Mask (BROKEN) (0) L73 Sturdy Iron door: 100% Pistol Ammo (5), 100% Blank Cartridge (2), 100% Old Coins (4), 100% Nagant revolver (DAMAGED) (1), 100% Human skeleton c (1), 99% Stun Grenade (1), 99% Tarp (1), 20% GP-5 Gas Mask (BROKEN) (1) L93 Sturdy Iron door: 100% Pistol Ammo (4), 100% Blank Cartridge (2), 100% Old Coins (4), 100% Nagant revolver (DAMAGED) (1), 100% Human skeleton c (1), 99% Stun Grenade (1), 99% Tarp (1), 20% GP-4 Gas Mask (BROKEN) (1) L98 Iron Bar door: 100% Pistol Ammo (5), 100% Blank Cartridge (3), 100% Old Coins (5), 95% Makarov handgun (DAMAGED) (1), 85% Human skeleton c (1), 78% Stun Grenade (1), 78% Tarp (1), 20% GP-7 Gas Mask (BROKEN) (1) Sturdy Iron door: 100% Pistol Ammo (5), 100% Blank Cartridge (3), 100% Old Coins (6), 90% TT-33 (DAMAGED) (1), 97% Human skeleton c (1), 87% Stun Grenade (1), 87% Tarp (1), 20% PMG Gas Mask (BROKEN) (0) Police department - Garages 65 Garage door: 83% Screw (1), 59% Broken UAZ-452 (1), 67% Sandpaper (4), 63% Rubber (1), 52% Spark plug (1), 49% Machine oil (0), 49% Rubber parts (1), 1 Garage door: 98% Insulating tape (1), 61% Broken UAZ-469 (1), 59% Electrical cable (1), 65% Electrodes (1), 65% Tires (0), 51% Broken car battery (1), 46% Tarp (0), 45% Welder (BROKEN) (1) 1 Garage door: 96% Insulating tape (2), 71% Broken GAZ-24 (1), 60% Sandpaper (4), 57% Rubber (1), 47% Spark plug (0), 49% Broken car battery (1), 44% Tarp (1), 43% Welder (BROKEN) (1) L62 Garage door: 100% Insulating tape (3), 78% Broken GAZ-24 (1), 65% Sandpaper (5), 57% Sulfuric acid (1), 57% Auto spare parts (3), 54% Broken car battery (1), 48% Tarp (1), 47% Welder (BROKEN) (1) L68 Garage door: 100% Insulating tape (2), 61% Broken UAZ-452 (1), 68% Sandpaper (5), 72% Electrodes (1), 60% Auto spare parts (0), 93% Wire (0), 51% Rubber parts (0), 50% Welder (BROKEN) (1) L68 Garage door: 78% Screw (1), 55% Broken UAZ-452 (1), 62% Sandpaper (5), 66% Electrodes (1), 54% Auto spare parts (3), 45% Machine oil (67), 45% Tarp (1), 44% Welder (BROKEN) (1) L73 Garage door: 100% Insulating tape (3), 94% Broken VAZ-2101 (1), 71% Sandpaper (4), 63% Sulfuric acid (1), 75% Tires (0), 96% Wire (3), 54% Rubber parts (1), 53% Welder (BROKEN) (1) L93 Garage door: 100% Insulating tape (1), 64% Broken UAZ-469 (0), 65% Sandpaper (0), 69% Electrodes (0), 69% Tires (1), 48% Machine oil (139), 48% Rubber parts (1), 46% Welder (BROKEN) (0) L98 Garage door: 100% Insulating tape (2), 88% Broken VAZ-2101 (1), 65% Sandpaper (5), 62% Rubber (1), 51% Spark plug (0), 54% Broken car battery (1), 48% Tarp (0), 46% Welder (BROKEN) (0) Garage door: 100% Insulating tape (3), 81% Broken GAZ-24 (1), 69% Sandpaper (5), 72% Electrodes (1), 55% Spark plug (1), 94% Wire (3), 52% Tarp (1), 50% Welder (BROKEN) (0) Police department - Garages B 100% 65 Floor hatch: 100% Rags (7), 100% Furniture (1), 100% Insulating tape (2), 88% Wire (1), 79% Screw (1), 65% Sandpaper (5), 62% Human skeleton (1), 40% Rusted tools (1) 1 Floor hatch: 100% Rags (5), 100% Furniture (1), 90% Insulating tape (1), 77% Wire (3), 69% Screw (1), 54% Sandpaper (0), 51% Human skeleton a (1), 28% Rusted hacksaw (0) 1 Floor hatch: 100% Rags (2), 100% Furniture (1), 90% Insulating tape (3), 77% Wire (2), 68% Screw (1), 53% Sandpaper (4), 44% Human skeleton c (1), 27% Rusted hacksaw (1) L62 Floor hatch: 100% Rags (6), 100% Furniture (1), 100% Insulating tape (2), 95% Wire (2), 86% Screw (1), 70% Sandpaper (5), 67% Human skeleton a (1), 44% Rusted tools (0) L68 Floor hatch: 100% Rags (6), 100% Furniture (1), 97% Insulating tape (2), 83% Wire (2), 74% Screw (1), 58% Sandpaper (5), 55% Human skeleton a (1), 30% Rusted hacksaw (0) L68 Floor hatch: 100% Rags (9), 100% Furniture (1), 100% Insulating tape (2), 94% Wire (3), 84% Screw (1), 69% Sandpaper (5), 58% Human skeleton c (1), 42% Rusted tools (1) L73 Floor hatch: 100% Rags (6), 100% Furniture (1), 97% Insulating tape (1), 83% Wire (2), 74% Screw (1), 58% Sandpaper (5), 55% Human skeleton (0), 30% Rusted hacksaw (1) L93 Floor hatch: 100% Rags (8), 100% Furniture (1), 97% Insulating tape (3), 83% Wire (3), 74% Screw (1), 58% Sandpaper (5), 55% Human skeleton a (1), 30% Rusted hacksaw (1) L98 Floor hatch: 100% Rags (3), 100% Furniture (1), 100% Insulating tape (1), 95% Wire (2), 86% Screw (1), 70% Sandpaper (0), 67% Human skeleton a (1), 44% Rusted tools (0) Floor hatch: 100% Rags (6), 100% Furniture (1), 97% Insulating tape (3), 83% Wire (2), 73% Screw (1), 58% Sandpaper (5), 47% Human skeleton c (1), 29% Rusted hacksaw (0) Police department - Headquarters 65 Iron Bar door: 100% Furniture (1), 100% Old Coins (7), 26% Carpet (1), 25% Vodka (1), 20% Armchair (1), 16% Small Safe (1), 44% Human skeleton (1), 36% Human skeleton (1) 1 Iron Bar door: 100% Furniture (1), 100% Old Coins (7), 31% Carpet (0), 29% Vodka (1), 25% Armchair (1), 19% Large Safe (1), 40% Human skeleton c (1), 26% Human skeleton e (0) 1 Iron Bar door: 100% Furniture (1), 100% Old Coins (6), 26% Carpet (1), 24% Vodka (0), 20% Armchair (1), 15% Small Safe (0), 35% Human skeleton c (1), 25% Human skeleton f (0) L62 Iron Bar door: 100% Furniture (1), 100% Old Coins (3), 22% Typewriter (0), 24% Vodka (0), 19% Armchair (0), 13% Medium Safe (1), 37% Human skeleton (0), 20% Human skeleton (0) L68 Sturdy Iron door: 100% Furniture (1), 100% Old Coins (6), 31% Typewriter (1), 33% Vodka (1), 27% Armchair (1), 21% Small Safe (0), 58% Human skeleton a (1), 48% Human skeleton c (1) L68 Iron Bar door: 100% Furniture (1), 100% Old Coins (7), 22% Typewriter (1), 24% Vodka (1), 19% Armchair (1), 13% Medium Safe (1), 37% Human skeleton c (1), 20% Human skeleton e (0) L73 Iron Bar door: 100% Furniture (1), 100% Old Coins (7), 25% Typewriter (1), 27% Vodka (1), 22% Armchair (0), 17% Small Safe (0), 40% Human skeleton (0), 28% Human skeleton f (1) L93 Iron Bar door: 100% Furniture (1), 100% Old Coins (8), 29% Carpet (0), 27% Vodka (0), 22% Armchair (0), 17% Small Safe (1), 40% Human skeleton c (1), 29% Human skeleton f (0) L98 Iron Bar door: 100% Furniture (1), 100% Old Coins (6), 20% Typewriter (1), 21% Vodka (0), 14% Couch (1), 10% Large Safe (1), 34% Human skeleton c (1), 23% Human skeleton f (1) Sturdy Iron door: 100% Furniture (1), 100% Old Coins (6), 28% Carpet (1), 26% Vodka (1), 20% Armchair (1), 13% Large Safe (0), 41% Human skeleton c (1), 21% Human skeleton e (1) Police department - Parking lot 65 67% Broken GAZ-24 (1), 65% Broken UAZ-469 (1), 63% Broken motorcycle (1), 50% Human skeleton (1) 1 70% Broken VAZ-2101 (1), 60% Broken motorcycle (1), 49% Broken UAZ-452 (1), 47% Human skeleton c (1) 1 87% Broken VAZ-2101 (1), 53% Broken UAZ-469 (1), 49% Broken UAZ-452 (0), 45% Human skeleton c (1) L62 91% Broken VAZ-2101 no fuel (1), 74% Broken VAZ-2101 (1), 53% Broken UAZ-452 (0), 50% Human skeleton c (1) L68 66% Broken GAZ-24 (1), 63% Broken motorcycle no fuel (1), 63% Broken motorcycle (1), 50% Human skeleton c (1) L73 67% Broken GAZ-24 (1), 63% Broken motorcycle (1), 65% Broken UAZ-69 no fuel (1), 50% Human skeleton c (1) L93 75% Broken VAZ-2101 (1), 65% Broken motorcycle no fuel (1), 68% Broken GAZ-24 (1), 52% Human skeleton (0) L98 97% Broken VAZ-2101 no fuel (1), 80% Broken VAZ-2101 (1), 73% Broken GAZ-24 (1), 56% Human skeleton c (1) 65% Broken ZIL-130 (1), 63% Broken UAZ-469 no fuel (1), 55% Broken UAZ-469 (1), 48% Human skeleton c (1) Police Precinct 63 Iron Bar Door: 100% Blank Cartridge (3), 42% Broken UAZ-452 (1), 55% Pistol Ammo (5), 47% Makarov handgun (DAMAGED) (1), 31% Stun Grenade (1), 28% Carpet (1), 20% GP-7 Gas Mask (BROKEN) (1), 17% Small Safe (1) 65 Iron Bar door: 100% Blank Cartridge (3), 45% Broken UAZ-469 (1), 51% Pistol Ammo (4), 43% Makarov handgun (DAMAGED) (1), 27% Stun Grenade (1), 18% Armchair (1), 20% GP-7 Gas Mask (BROKEN) (1), 13% Medium Safe (1) 66 Iron Bar door: 100% Blank Cartridge (2), 72% Broken VAZ-2101 (1), 51% Pistol Ammo (6), 34% Nagant revolver (DAMAGED) (1), 27% Stun Grenade (1), 18% Armchair (1), 20% PMG Gas Mask (BROKEN) (1), 13% Medium Safe (1) 66 Iron Bar door: 100% Blank Cartridge (2), 41% Broken UAZ-469 (1), 51% Pistol Ammo (5), 43% Makarov handgun (DAMAGED) (1), 27% Stun Grenade (1), 18% Armchair (1), 20% GP-5 Gas Mask (BROKEN) (1), 13% Medium Safe (1) 67 Iron Bar door: 100% Blank Cartridge (2), 61% Broken GAZ-24 (1), 51% Pistol Ammo (3), 29% TT-33 (DAMAGED) (1), 28% Stun Grenade (1), 25% Carpet (1), 20% PMG Gas Mask (BROKEN) (1), 13% Medium Safe (1) 68 Iron Bar door: 100% Blank Cartridge (2), 60% Broken GAZ-24 (1), 51% Pistol Ammo (5), 34% Nagant revolver (DAMAGED) (1), 27% Stun Grenade (1), 18% Armchair (1), 20% GP-5 Gas Mask (BROKEN) (1), 13% Medium Safe (1) 69 Iron Bar door: 100% Blank Cartridge (2), 60% Broken UAZ-469 (1), 51% Pistol Ammo (5), 34% Makarov handgun (DAMAGED) (1), 27% Stun Grenade (1), 18% Armchair (1), 20% GP-7 Gas Mask (BROKEN) (1), 13% Medium Safe (1) 63 Iron Bar Door: 100% Blank Cartridge (3), 42% Broken UAZ-452 (1), 55% Pistol Ammo (5), 47% Makarov handgun (DAMAGED) (1), 31% Stun Grenade (1), 28% Carpet (1), 20% GP-7 Gas Mask (BROKEN) (1), 17% Small Safe (1) 65 Iron Bar door: 100% Blank Cartridge (3), 45% Broken UAZ-469 (1), 51% Pistol Ammo (4), 43% Makarov handgun (DAMAGED) (1), 27% Stun Grenade (1), 18% Armchair (1), 20% GP-7 Gas Mask (BROKEN) (1), 13% Medium Safe (1) 66 Iron Bar door: 100% Blank Cartridge (2), 72% Broken VAZ-2101 (1), 51% Pistol Ammo (6), 34% Nagant revolver (DAMAGED) (1), 27% Stun Grenade (1), 18% Armchair (1), 20% PMG Gas Mask (BROKEN) (1), 13% Medium Safe (1) 66 Iron Bar door: 100% Blank Cartridge (2), 41% Broken UAZ-469 (1), 51% Pistol Ammo (5), 43% Makarov handgun (DAMAGED) (1), 27% Stun Grenade (1), 18% Armchair (1), 20% GP-5 Gas Mask (BROKEN) (1), 13% Medium Safe (1) 1 Sturdy Iron door: 100% Blank Cartridge (2), 83% Broken VAZ-2101 (1), 59% Pistol Ammo (3), 34% TT-33 (DAMAGED) (1), 32% Stun Grenade (1), 29% Carpet (1), 20% GP-5 Gas Mask (BROKEN) (0), 15% Medium Safe (1) 1 Sturdy Iron door: 100% Blank Cartridge (2), 53% Broken UAZ-469 (1), 59% Pistol Ammo (3), 34% TT-33 (DAMAGED) (1), 32% Stun Grenade (1), 29% Carpet (1), 20% PMG Gas Mask (BROKEN) (0), 15% Medium Safe (1) 1 Sturdy Iron door: 100% Blank Cartridge (3), 66% Broken GAZ-24 (1), 55% Pistol Ammo (5), 30% TT-33 (DAMAGED) (1), 28% Stun Grenade (0), 17% Armchair (1), 20% PMG Gas Mask (BROKEN) (0), 11% Large Safe (0) L67 Sturdy Iron door: 100% Blank Cartridge (2), 68% Broken UAZ-469 (1), 65% Pistol Ammo (0), 35% TT-33 (DAMAGED) (0), 33% Stun Grenade (0), 20% Armchair (0), 20% GP-7 Gas Mask (BROKEN) (1), 13% Large Safe (1) L70 Iron Bar door: 100% Blank Cartridge (2), 49% Broken UAZ-469 (1), 55% Pistol Ammo (5), 35% Nagant revolver (DAMAGED) (1), 28% Stun Grenade (0), 17% Armchair (0), 20% GP-5 Gas Mask (BROKEN) (0), 11% Large Safe (1) L70 Iron Bar door: 100% Blank Cartridge (3), 41% Broken UAZ-452 (1), 55% Pistol Ammo (5), 35% Nagant revolver (DAMAGED) (1), 28% Stun Grenade (1), 17% Armchair (1), 20% GP-7 Gas Mask (BROKEN) (1), 11% Large Safe (1) L70 Iron Bar door: 100% Blank Cartridge (2), 69% Broken GAZ-24 (1), 58% Pistol Ammo (3), 33% TT-33 (DAMAGED) (1), 31% Stun Grenade (1), 20% Armchair (0), 20% GP-5 Gas Mask (BROKEN) (0), 14% Medium Safe (1) L70 Iron Bar door: 100% Blank Cartridge (3), 55% Broken UAZ-469 (1), 61% Pistol Ammo (5), 52% Makarov handgun (DAMAGED) (1), 34% Stun Grenade (1), 23% Armchair (0), 20% GP-7 Gas Mask (BROKEN) (0), 18% Small Safe (0) L70 Iron Bar door: 100% Blank Cartridge (2), 41% Broken UAZ-452 (1), 55% Pistol Ammo (4), 46% Makarov handgun (DAMAGED) (1), 28% Stun Grenade (0), 17% Armchair (1), 20% GP-5 Gas Mask (BROKEN) (1), 11% Large Safe (1) L70 Iron Bar door: 100% Blank Cartridge (3), 53% Broken UAZ-469 (1), 59% Pistol Ammo (3), 39% Nagant revolver (DAMAGED) (0), 31% Stun Grenade (1), 25% Typewriter (1), 20% GP-7 Gas Mask (BROKEN) (0), 15% Medium Safe (0) Sturdy Iron door: 100% Blank Cartridge (3), 53% Broken UAZ-452 (1), 69% Pistol Ammo (5), 40% TT-33 (DAMAGED) (1), 37% Stun Grenade (1), 29% Typewriter (1), 20% GP-4 Gas Mask (BROKEN) (1), 18% Medium Safe (1) Post office Doors: ?% Boarded door: 16 ?% Collapsed door: 16 Contains 8 items: (chances based on Boarded door) Item 1: 100% Furniture (100%, 1) Item 2: 100% Insulating tape (100%, 1-3) Item 3: 100% Broken bicycle (100%, 1) Item 4: 100% Old Coins (100%, 3-7) Item 5: 100% Rags (100%, 1-10) Item 6: 100% Dusty Magazine (100%, 1) Item 7: 100% Closed package (79%, 1) Item 8: ?% Human skeleton a (98%, 1) 5 ?% Human skeleton c (92%, 1) 3 ?% Human skeleton f (64%, 1) 4 ?% Human skeleton ? ( ?%, 1) 21 Sum: 32 Printworks Sturdy Iron door: 100% Furniture (1), 100% Threads (8), 100% Old Coins (5), 96% Screw (1), 63% Schoolbooks (1), 54% Dusty book (1), 42% Typewriter (1), 33% Big Electric Engine (1) Sturdy Iron door: 100% Furniture (1), 100% Threads (10), 100% Old Coins (5), 96% Screw (1), 63% Schoolbooks (1), 54% Dusty book (1), 42% Typewriter (1), 33% Big Electric Engine (1) Iron Bar Door: 100% Furniture (1), 100% Threads (10), 100% Old Coins (6), 81% Screw (1), 53% Schoolbooks (1), 46% Dusty book (1), 35% Typewriter (1), 27% Big Electric Engine (1) Reclaimed Field (ripe) - World map Lvl 100: 100% 1x Mutant potato (1000/2500) + 4x Mutant stem (1000/1300) + 3x Contaminated beetle (1350/0). Gives 255 Potato (400 Xp) Restaurant L64 Iron door: 100% Dirty water (1), 100% Sugar (4), 100% Salt (4), 100% Old Coins (7), 94% Dried fish (1), 90% Tea (1), 87% Human skeleton c (1), 75% Pasta (1) L70 Iron door: 100% Dirty water (1), 100% Sugar (4), 100% Salt (3), 100% Old Coins (5), 100% Rusks (1), 100% Coffee (1), 100% Human skeleton a (1), 75% Flour (1) L73 Iron door: 100% Dirty water (1), 100% Sugar (4), 100% Salt (3), 100% Old Coins (6), 98% Dried fish (1), 94% Tea (1), 91% Human skeleton c (1), 75% Rice grains (1) L74 Iron door: 100% Dirty water (1), 100% Sugar (3), 100% Salt (4), 100% Old Coins (4), 100% Rusks (2), 100% Coffee (1), 100% Human skeleton c (1), 75% Pasta (1) L89 Iron door: 100% Dirty water (1), 100% Sugar (3), 100% Salt (4), 100% Old Coins (3), 89% Dried meat (1), 92% Tea (1), 97% Human skeleton a (1), 75% Rice grains (1) Iron door: 100% Dirty water (1), 100% Sugar (3), 100% Salt (3), 100% Old Coins (3), 100% Dried fish (1), 100% Tea (1), 100% Human skeleton a (1), 75% Pasta (1) Iron door: 100% Dirty water (1), 100% Sugar (3), 100% Salt (4), 100% Old Coins (5), 89% Dried meat (1), 92% Coffee (1), 97% Human skeleton a (1), 75% Rice grains (1) Restaurant B 100% L64 Iron Bar door: 100% Salt (3), 67% Canned porridge (1), 47% Kitchen knife (1), 40% Guitar (0), 37% Pickled vegetables (1), 33% Red wine (1), 15% Spices (0), 10% Cooking recipe (0) L70 Iron Bar door: 100% Salt (3), 62% Canned beef (1), 47% Rusted saucepan (1), 40% Guitar (1), 38% Jam (1), 33% Red wine (1), 15% Spices (0), 10% Cooking recipe (1) L73 Iron Bar door: 100% Sugar (4), 67% Canned porridge (1), 48% Kitchen knife (1), 53% Vinyl Record (1), 37% Pickled vegetables (1), 33% Red wine (0), 15% Spices (1), 10% Cooking recipe (0) L74 Iron Bar door: 100% Sugar (4), 63% Canned beef (1), 49% Rusted saucepan (1), 45% Carpet (1), 47% Condensed milk (1), 34% Red wine (1), 15% Spices (1), 10% Cooking recipe (0) L89 Iron Bar door: 100% Salt (3), 70% Canned beef (1), 50% Kitchen knife (1), 56% Vinyl Record (1), 41% Jam (1), 36% Red wine (0), 15% Spices (1), 10% Cooking recipe (1) Iron Bar door: 100% Salt (3), 70% Canned porridge (1), 50% Rusted saucepan (1), 44% Turntable (1), 48% Honey (1), 36% Red wine (1), 15% Spices (0), 10% Cooking recipe (0) Iron Bar door: 100% Sugar (3), 61% Canned beef (1), 47% Rusted saucepan (0), 43% Carpet (0), 38% Jam (1), 32% Red wine (1), 15% Spices (0), 10% Cooking recipe (1) Road Always 2 less radiation 100% Road - Fuel Item 1: 16% Broken GAZ-24 (100%, 1), 1% Broken GAZ-66 (100%, 1), 1% Broken KamAZ truck (100%, 1), 17% Broken motorcycle (100%, 1), 16% Broken UAZ-452 (100%, 1), 15% Broken UAZ-469 (100%, 1), 20% Broken VAZ-2101 (100%, 1), 15% Broken ZAZ-968 (100%, 1), 1% Broken ZIL-130 (100%, 1) Ruins Item 1: 88% Firewood (100%, 2-4), 12% Destroyed brick oven (100%, 1) Item 2: 86% Scrap (98%, 20-40), 14% Brick (65%, 36-65) Item 3: 100% Flint(53%, 1) Item 4: 92% Iron pipe (50%, 1), 8% Item 5: 100% Can (47%, 1) Item 6: 90% Coal (45%, 1-5), 10% Destroyed brick oven (100%, 1) Item 7: 60% Trash Pile a (35%, 1), 30% Trash Pile b (30%, 1), 10% Trash Pile c (28%, 1) Item 8: 20% Human skeleton a (45%, 1), 20% Human skeleton b (19%, 1), 20% Human skeleton c (38%, 1), 20% Human skeleton e (17%, 1), 20% Human skeleton f (23%, 1) School - Canteen 04 Boarded door: 100% Clean water (1), 100% Can (1), 100% Cooking recipe (1), 100% Condensed milk (1) 27 5% Dirty water (1), 2% Old Coins (0), 75% Rice grains (1), 1% Sugar (0), 1% Dried meat (0), 1% Human skeleton (0) 49 Collapsed door: 100% Dirty water (1), 57% Old Coins (0), 75% Buckwheat grains (0), 46% Salt (3), 32% Sugar (0), 23% Dried meat (1), 25% Canned porridge (0), 26% Human skeleton (1) 55 Iron door: 100% Dirty water (1), 91% Old Coins (6), 75% Buckwheat grains (1), 73% Salt (4), 51% Sugar (3), 41% Dried fish (1), 39% Canned beef (0), 38% Human skeleton (0) 62 Collapsed door: 100% Dirty water (1), 57% Old Coins (0), 75% Pasta (1), 46% Salt (0), 32% Sugar (0), 23% Dried meat (3), 25% Canned porridge (1), 26% Human skeleton (0) 1 Overgrown door: 100% Dirty water (1), 100% Old Coins (5), 75% Flour (1), 91% Salt (4), 66% Sugar (4), 66% Rusks (3), 53% Canned beef (1), 55% Human skeleton a (1) L63 Iron door: 100% Dirty water (1), 100% Old Coins (7), 75% Pasta (1), 87% Salt (4), 61% Sugar (4), 49% Dried fish (1), 49% Canned porridge (1), 45% Human skeleton (0) L64 Overgrown door: 100% Dirty water (1), 100% Old Coins (3), 75% Rice grains (1), 100% Salt (4), 73% Sugar (3), 73% Rusks (1), 61% Canned porridge (1), 61% Human skeleton a (1) L67 Iron door: 100% Dirty water (1), 100% Old Coins (4), 75% Buckwheat grains (1), 89% Salt (3), 62% Sugar (4), 51% Dried fish (1), 49% Canned beef (0), 51% Human skeleton a (1) L77 Iron door: 100% Dirty water (1), 100% Old Coins (6), 75% Rice grains (1), 92% Salt (3), 64% Sugar (3), 47% Dried fish (0), 51% Canned porridge (0), 52% Human skeleton a (1) Overgrown door: 100% Dirty water (1), 100% Old Coins (5), 75% Buckwheat grains (1),100% Salt (4), 79% Sugar (4), 65% Dried fish (1), , 61% Human skeleton c (1) Collapsed door: 93% Dirty water (1), 79% Old Coins (0), 75% Rice grains (1), 63% Salt (4), 44% Sugar (3), 32% Dried meat (0), 35% Canned porridge (1), 35% Human skeleton (0) School - Classrooms 04 Simple door: 100% Furniture (1), 100% Rags (1), 100% Playing Cards (1), 100% Russian Cigarettes (1) 27 Boarded door: 100% Furniture (1), 57% Rusted needle (1), 52% Schoolbooks (0), 52% Tea (0), 33% Rusted tools (0), 57% Human skeleton (0) 49 Boarded door: 100% Furniture (1), 72% Rusted needle (1), 67% Schoolbooks (1), 67% Tea (1), 55% Bayan (1), 72% Human skeleton (1) 55 100% Furniture (1), 31% Rusted needle (1), 29% Schoolbooks (1), 29% Tea (0), 22% Guitar (1), 31% Human skeleton (1) 62 100% Furniture (1), 24% Rusted needle (0), 22% Schoolbooks (1), 17% Bayan (1), 13% Rusted tools (0), 24% Human skeleton (1) 65 100% Furniture (1), 36% Schoolbooks (1), 36% Tea (0), 29% Bayan (1), 39% Human skeleton (0) 1 100% Furniture (1), 14% Rusted needle (0), 13% Schoolbooks (1), 13% Tea (1), 5% Piano (0), 6% Rusted tools (0), 6% Chemistry set (0), 7% Human skeleton (0) L63 Collapsed door: 100% Furniture (1), 36% Rusted needle (0), 32% Schoolbooks (0), 32% Tea (0), 14% Piano (0), 16% Rusted tools (1), 16% Chemistry set (1), 36% Human skeleton a (1) L64 Collapsed door: 100% Furniture (1), 36% Rusted needle (0), 32% Schoolbooks (0), 32% Tea (0), 14% Piano (0), 16% Rusted tools (0), 16% Chemistry set (1), 29% Human skeleton c (0) L67 100% Furniture (1), 17% Schoolbooks (0), 17% Tea (1), 12% Bayan (0), 9% Rusted tools (0), 9% Chemistry set (0), 19% Human skeleton (0) L77 Collapsed door: 100% Furniture (1), 40% Rusted needle (1), 36% Schoolbooks (1), 36% Tea (1), 26% Bayan (0), 20% Rusted tools (0), 20% Chemistry set (0), 40% Human skeleton (0) Collapsed door: 100% Furniture (1), 38% Rusted needle (0), 34% Schoolbooks (1), 34% Tea (1), 22% Guitar (1), 18% Rusted tools (0), 18% Chemistry set (1), 19% Human skeleton (0) 100% Furniture (1), 15% Schoolbooks (0), 15% Tea (0), 6% Piano (1), 7% Rusted tools (0), 7% Chemistry set (1), 16% Human skeleton (0) School - Gym 04 100% Evacuation Schedule (1), 100% Clean water (1), 100% Pasta (1), 100% Rusted saucepan (1) Quest room 27 78% Old Coins (4), 72% Rags (5), 44% Broken bicycle (1), 35% Sterile bandage (2), 30% Playing Cards (0), 28% Rope (1), 29% Human skeleton (1) 49 Collapsed door: 100% Old Coins (7), 100% Rags (10), 85% Broken bicycle (1), 64% Sterile bandage (2), 54% Playing Cards (0), 48% Rope (1), 39% Human skeleton (1) 55 62% Old Coins (7), 58% Rags (3), 33% Broken bicycle (1), 25% Sterile bandage (1), 21% Playing Cards (1), 18% Rope (0), 15% Mattress (0), 20% Human skeleton (0) 62 59% Old Coins (4), 55% Rags (0), 30% Broken bicycle (1), 22% Sterile bandage (0), 18% Playing Cards (1), 16% Rope (0), 12% Mattress (0), 12% Human skeleton (1) 65 Boarded door: 100% Old Coins (4), 100% Rags (8), 68% Broken bicycle (1), 49% Sterile bandage (2), 40% Playing Cards (1), 35% Rope (1), 27% Mattress (0), 27% Human skeleton e (0) 1 61% Old Coins (5), 56% Rags (0), 32% Broken bicycle (1), 23% Sterile bandage (1), 19% Playing cards (0), 17% Rope (0), 13% Mattress (0), 15% Human skeleton f (0) L63 Boarded door: 100% Old Coins (3), 100% Rags (2), 74% Broken bicycle (1), 54% Sterile bandage (0), 44% Playing cards (1), 39% Rope (1), 30% Mattress (0), 30% Human skeleton (0) L64 62% Old Coins (3), 58% Rags (3), 33% Broken bicycle (0), 25% Sterile bandage (1), 21% Playing Cards (0), 18% Rope (0), 15% Mattress (1), 20% Human skeleton (0) L67 Overgrown door: 100% Old Coins (6), 100% Rags (1), 87% Broken bicycle (1), 64% Sterile bandage (1), 52% Playing Cards (1), 46% Rope (0), 36% Mattress (1), 35% Human skeleton e (1) L77 61% Old Coins (0), 56% Rags (0), 32% Broken bicycle (0), 23% Sterile bandage (1), 19% Playing cards (0), 17% Rope (0), 13% Mattress (0), 15% Human skeleton f (1) 62% Old Coins (5), 58% Rags (8), 33% Broken bicycle (0), 25% Sterile bandage (3), 21% Playing Cards (0), 18% Rope (0), 15% Mattress (0), 20% Human skeleton (0) 61% Old Coins (5), 56% Rags (3), 32% Broken bicycle (1), 23% Sterile bandage (0), 19% Playing cards (0), 17% Rope (0), 13% Mattress (0), 15% Human skeleton f (0) School - Library 04 Boarded door: 100% Old Coins (10-10), 100% Schoolbooks (1), 100% Dusty Magazine (1), 100% Rags (3-3) 27 100% Old Coins (5), 100% Furniture (1), 56% Schoolbooks (0), 63% Dusty Magazine (1), 59% Human skeleton (0) 49 Iron door: 100% Old Coins (5), 100% Furniture (1), 93% Schoolbooks (1), 100% Dusty Magazine (1), 78% Carpet (0), 88% Human skeleton (1) 55 Iron door: 100% Old Coins (5), 100% Furniture (1), 53% Schoolbooks (1), 46% Dusty book (1), 40% Carpet (0), 34% Armchair (0), 40% Human skeleton f (1) 62 Iron door: 100% Old Coins (7), 100% Furniture (1), 56% Schoolbooks (1), 50% Dusty book (1), 44% Carpet (1), 38% Armchair (0), 61% Human skeleton (1) 65 Iron door: 100% Old Coins (5), 100% Furniture (1), 53% Schoolbooks (0), 46% Dusty book (1), 40% Carpet (0), 34% Armchair (1), 40% Human skeleton f (0) 1 Iron door: 100% Old Coins (3), 100% Furniture (1), 37% Schoolbooks (1), 31% Dusty book (1), 26% Carpet (0), 21% Armchair (1), 18% Piano (0), 26% Human skeleton f (0) L63 Iron door: 100% Old Coins (4), 100% Furniture (1), 46% Schoolbooks (1), 40% Dusty book (0), 34% Carpet (1), 26% Couch (0), 31% Typewriter (0), 50% Human skeleton (0) L64 Iron door: 100% Old Coins (7), 100% Furniture (1), 45% Schoolbooks (1), 39% Dusty book (1), 33% Carpet (1), 26% Couch (1), 30% Typewriter (1), 42% Human skeleton c (0) L67 Iron door: 100% Old Coins (7), 100% Furniture (1), 39% Schoolbooks (0), 33% Dusty book (0), 27% Carpet (0), 21% Armchair (1), 18% Piano (0), 22% Human skeleton (0) L77 Iron door: 100% Old Coins (4), 100% Furniture (1), 41% Schoolbooks (0), 53% Dusty Magazine (1), 30% Carpet (0), 24% Armchair (0), 21% Piano (0), 38% Human skeleton (0) Iron door: 100% Old Coins (4), 100% Furniture (1), 40% Schoolbooks (0), 34% Dusty book (1), 28% Carpet (1), 25% Typewriter (0), 19% Piano (0), 23% Human skeleton (0) Iron door: 100% Old Coins (7), 100% Furniture (1), 40% Schoolbooks (1), 34% Dusty book (0), 28% Carpet (1), 25% Typewriter (0), 19% Piano (1), 23% Human skeleton (0) Tailor shop Doors: ?% : 14 ?% Boarded door: 5 ?% Collapsed door: 4 Contains 8 items: (chances based on no door) Item 1: 100% Furniture (100%, 1) Item 2: 100% Old Coins (74%, 3-7) Item 3: 100% Rags (69%, 3-10) Item 4: 100% Threads (57%, 5-10) Item 5: 100% Wire (43%, 2-3) Item 6: 100% Cloth (36%, 1) Item 7: ?% Human skeleton a (33%, 1) 3 ?% Human skeleton c (31%, 1) 4 ?% Human skeleton ? ( ?%, 1) 16 Item 8: ?% Carpet (27%, 1) 9 ?% Mirror (29%, 1) 14 Sum: 22 Tailor shop B 100% Doors: ?% Overgrown door: 5 ?% Iron door: 2 Contains 8 items: (chances based on Overgrown door) Item 1: 100% Rags (100%, 2-10) Item 2: 100% Threads (100%, 5-10) Item 3: 100% Furniture (100%, 1) Item 4: 100% Cloth (68%, 1) Item 5: 100% Rusted needle (62%, 1) Item 6: ?% Human skeleton a (62%, 1) 2 ?% Human skeleton c (55%, 1) 7 ?% Human skeleton ? ( ?%, 1) 14 Item 7: ?% Armchair (37%, 1) 3 ?% Carpet (47%, 1) 9 ?% Couch (34%, 1) 2 ?% Mirror (48%, 1) 9 Item 8: 100% Sewing Machine (42%, 1) Sum: 22 Technical school - Classrooms L65 100% Furniture (1), 65% Old Coins (3), 40% Russian Cigarettes (1), 27% Dusty Magazine (1), 23% Schoolbooks (1), 22% Human skeleton c (1), 21% Vinyl Record (1), 18% Guitar (0) L68 Overgrown door: 100% Furniture (1), 100% Old Coins (6), 72% Cigarettes (1), 72% Dusty Magazine (1), 61% Schoolbooks (1), 49% Human skeleton f (1), 55% Vinyl Record (1), 47% Guitar (1) L70 100% Furniture (1), 65% Old Coins (3), 40% Russian Cigarettes (1), 28% Dusty Magazine (0), 24% Schoolbooks (1), 25% Human skeleton (0), 22% Vinyl Record (1), 19% Guitar (0) L70 Overgrown door: 100% Furniture (1), 100% Old Coins (4), 82% Cigarettes (1), 82% Dusty Magazine (1), 71% Schoolbooks (1), 75% Human skeleton a (1), 65% Vinyl Record (1), 59% Bayan (1) L75 Overgrown door: 100% Furniture (1), 100% Old Coins (4), 100% Russian Cigarettes (1), 68% Dusty Magazine (1), 56% Schoolbooks (1), 39% Human skeleton b (1), 50% Vinyl Record (0), 42% Guitar (1) L80 Overgrown door: 100% Furniture (1), 100% Old Coins (5), 58% Cigarettes (1), 58% Dusty Magazine (1), 47% Schoolbooks (1), 44% Human skeleton c (1), 41% Vinyl Record (1), 26% Piano (1) L84 100% Furniture (1), 58% Old Coins (5), 33% Russian Cigarettes (0), 21% Dusty Magazine (0), 17% Schoolbooks (0), 18% Human skeleton (0), 15% Vinyl Record (1), 9% Piano (1) 100% Furniture (1), 63% Old Coins (6), 26% Cigarettes (1), 26% Dusty Magazine (1), 22% Schoolbooks (1), 17% Human skeleton f (1), 20% Vinyl Record (1), 17% Bayan (0) Collapsed door: 100% Furniture (1), 100% Old Coins (4), 89% Russian Cigarettes (1), 59% Dusty Magazine (0), 49% Schoolbooks (0), 35% Human skeleton b (1), 44% Vinyl Record (0), 39% Bayan (0) Collapsed door: 100% Furniture (1), 100% Old Coins (4), 89% Russian Cigarettes (1), 59% Dusty Magazine (1), 49% Schoolbooks (1), 35% Human skeleton b (1), 44% Vinyl Record (1), 39% Bayan (0) 100% Furniture (1), 57% Old Coins (4), 32% Russian Cigarettes (1), 19% Dusty Magazine (1), 15% Schoolbooks (0), 9% Human skeleton (0), 13% Vinyl Record (1), 8% Piano (0) Technical school - Canteen L65 Collapsed door: 100% Dirty water (1), 100% Sugar (4), 100% Salt (3), 100% Old Coins (5), 73% Human skeleton (0), 67% Dried meat (3), 73% Canned porridge (1), 75% Buckwheat grains (1) L68 Overgrown door: 100% Dirty water (1), 100% Sugar (4), 100% Salt (3), 100% Old Coins (5), 99% Human skeleton c (1), 100% Dried fish (1), 100% Canned porridge (1), 75% Flour (1) L70 Overgrown door: 100% Dirty water (1), 100% Sugar (3), 100% Salt (3), 100% Old Coins (5), 100% Human skeleton a (1), 100% Rusks (3), 100% Canned porridge (1), 75% Buckwheat grains (0) L70 Collapsed door: 100% Dirty water (1), 95% Sugar (3), 100% Salt (3), 100% Old Coins (4), 73% Human skeleton c (1), 95% Rusks (2), 75% Canned beef (1), 75% Buckwheat grains (1) L74 Iron door: 100% Dirty water (1), 100% Sugar (4), 100% Salt (4), 100% Old Coins (6), 100% Human skeleton a (1), 100% Rusks (1), 100% Canned beef (1), 75% Pasta (1) L84 Collapsed door: 100% Dirty water (1), 96% Sugar (3), 100% Salt (4), 100% Old Coins (5), 80% Human skeleton a (1), 80% Dried fish (1), 79% Canned porridge (1), 75% Pasta (1) Overgrown door: 100% Dirty water (1), 100% Sugar (3), 100% Salt (3), 100% Old Coins (7), 79% Human skeleton c (1), 78% Dried meat (2), 83% Canned beef (1), 75% Pasta (1) Collapsed door: 100% Dirty water (1), 100% Sugar (3), 100% Salt (4), 100% Old Coins (7), 71% Human skeleton a (1), 65% Dried meat (0), 68% Canned beef (1), 75% Pasta (1) Collapsed door: 100% Dirty water (1), 88% Sugar (3), 100% Salt (4), 100% Old Coins (4), 71% Human skeleton a (1), 65% Dried meat (3), 68% Canned beef (1), 75% Pasta (1) Technical school - Library L65 Iron door: 100% Furniture (1), 100% Old Coins (5), 41% Schoolbooks (1), 35% Dusty book (1), 29% Carpet (0), 29% Human skeleton f (0), 26% Typewriter (0), 20% Piano (0) L68 100% Furniture (1), 56% Old Coins (3), 15% Schoolbooks (0), 19% Dusty Magazine (0), 10% Carpet (0), 10% Human skeleton f (1), 9% Typewriter (1), 7% Piano (0) L70 100% Furniture (1), 57% Old Coins (3), 15% Schoolbooks (0), 13% Dusty book (0), 11% Carpet (1), 14% Human skeleton (0), 9% Armchair (1), 8% Couch (0) L70 Iron door: 100% Furniture (1), 100% Old Coins (3), 44% Schoolbooks (1), 56% Dusty Magazine (1), 33% Carpet (1), 49% Human skeleton (0), 27% Armchair (0), 25% Couch (0) L75 100% Furniture (1), 56% Old Coins (5), 14% Schoolbooks (1), 19% Dusty Magazine (1), 10% Carpet (1), 13% Human skeleton (0), 8% Armchair (1), 7% Piano (0) L80 Iron door: 100% Furniture (1), 100% Old Coins (6), 39% Schoolbooks (1), 51% Dusty Magazine (1), 27% Carpet (1), 22% Human skeleton b (1), 22% Armchair (1), 18% Piano (1) L84 100% Furniture (1), 58% Old Coins (0), 16% Schoolbooks (0), 20% Dusty Magazine (0), 12% Carpet (0), 18% Human skeleton a (1), 11% Typewriter (0), 9% Couch (0) 100% Furniture (1), 58% Old Coins (4), 16% Schoolbooks (0), 20% Dusty Magazine (1), 12% Carpet (1), 15% Human skeleton c (1), 11% Typewriter (0), 9% Couch (0) Iron door: 100% Furniture (1), 100% Old Coins (3), 45% Schoolbooks (0), 56% Dusty Magazine (1), 33% Carpet (1), 33% Human skeleton (0), 30% Typewriter (0), 25% Couch (1) Iron door: 100% Furniture (1), 100% Old Coins (3), 41% Schoolbooks (0), 35% Dusty book (1), 29% Carpet (0), 29% Human skeleton f (0), 26% Typewriter (1), 20% Piano (0) Iron door: 100% Furniture (1), 100% Old Coins (5), 45% Schoolbooks (1), 56% Dusty Magazine (1), 33% Carpet (1), 33% Human skeleton (0), 30% Typewriter (0), 25% Couch (0) Iron door: 100% Furniture (1), 100% Old Coins (5), 47% Schoolbooks (1), 58% Dusty Magazine (1), 35% Carpet (0), 51% Human skeleton a (1), 32% Typewriter (1), 27% Couch (1) Technical school - Workshops L65 Garage door: 100% Wire (3), 99% Tires (1), 97% Screw (1), 97% Motorcycle spare parts (1), 81% Sandpaper (5), 81% Broken UAZ-469 (1), 78% Rubber (1), 74% Auto spare parts (0) L68 Garage door: 100% Wire (3), 99% Tires (1), 97% Screw (1), 97% Motorcycle spare parts (1), 81% Sandpaper (4), 81% Broken UAZ-469 (0), 78% Rubber (1), 74% Auto spare parts (0) L70 Garage door: 100% Wire (3), 99% Tires (1), 97% Screw (1), 97% Motorcycle spare parts (1), 81% Sandpaper (5), 81% Broken UAZ-469 (1), 78% Rubber (1), 74% Auto spare parts (1) L70 Garage door: 100% Wire (2), 99% Tires (1), 97% Screw (1), 97% Motorcycle spare parts (1), 81% Sandpaper (4), 81% Broken UAZ-469 (1), 78% Rubber (1), 74% Auto spare parts (3) L74 Garage door: 100% Insulating tape (2), 99% Tires (1), 100% Screw (1), 100% Motorcycle spare parts (1), 96% Sandpaper (4), 100% Broken ZAZ-968 (1), 93% Rubber (1), 88% Auto spare parts (3) L84 Garage door: 100% Insulating tape (1), 99% Tires (1), 100% Screw (1), 100% Motorcycle spare parts (1), 91% Sandpaper (4), 100% Broken VAZ-2101 (1), 88% Rubber (1), 83% Auto spare parts (2) Garage door: 100% Insulating tape (1), 99% Tires (1), 100% Screw (1), 100% Motorcycle spare parts (1), 96% Sandpaper (4), 100% Broken ZAZ-968 (1), 93% Rubber (1), 88% Auto spare parts (3) Garage door: 100% Wire (3), 99% Tires (1), 97% Screw (1), 97% Motorcycle spare parts (1), 81% Sandpaper (5), 81% Broken UAZ-469 (1), 78% Rubber (1), 74% Auto spare parts (1) Garage door: 100% Insulating tape (3), 99% Tires (1), 100% Screw (1), 100% Motorcycle spare parts (1), 91% Sandpaper (4), 100% Broken VAZ-2101 (1), 88% Rubber (1), 83% Auto spare parts (2) Garage door: 100% Wire (2), 99% Tires (1), 97% Screw (1), 97% Motorcycle spare parts (1), 81% Sandpaper (0), 81% Broken UAZ-469 (1), 78% Rubber (1), 74% Auto spare parts (3) University - Canteen 65 35% Old Coins (6), 20% Sugar (0), 28% Salt (0), 69% Dirty water (1), 15% Human skeleton (0), 20% Rusks (0), 16% Canned porridge (1), 75% Pasta (1), 1 Iron Bar door: 100% Old Coins (4), 100% Sugar (4), 100% Salt (3), 100% Dirty water (1), 100% Human skeleton a (1), 100% Dried fish (1), 100% Canned beef (1), 75% Rice grains (0) 1 Iron Bar door: 100% Old Coins (3), 100% Sugar (3), 100% Salt (3), 100% Dirty water (1), 95% Human skeleton c (1), 93% Dried meat (2), 100% Canned porridge (1), 75% Pasta (1) 1 Iron door: 100% Old Coins (6), 100% Sugar (3), 100% Salt (3), 100% Dirty water (1), 78% Human skeleton c (1), 84% Dried fish (1), 82% Canned beef (1), 75% Buckwheat grains (1) L68 Overgrown door: 100% Old Coins (3), 100% Sugar (3), 100% Salt (4), 100% Dirty water (1), 100% Human skeleton a (1), 100% Rusks (1), 100% Canned porridge (1), 75% Rice grains (1) L69 Iron door: 100% Old Coins (4), 100% Sugar (3), 100% Salt (4), 100% Dirty water (1), 100% Human skeleton a (1), 100% Dried fish (1), 100% Canned porridge (1), 75% Flour (1) L70 Iron door: 100% Old Coins (4), 100% Sugar (3), 100% Salt (4), 100% Dirty water (1), 86% Human skeleton c (1), 85% Dried meat (3), 92% Canned porridge (1), 75% Rice grains (1) L70 Iron door: 100% Old Coins (4), 100% Sugar (4), 100% Salt (3), 100% Dirty water (1), 100% Human skeleton c (1), 100% Rusks (1), 100% Canned porridge (1), 75% Rice grains (1) L73 Overgrown door: 100% Old Coins (5), 100% Sugar (3), 100% Salt (3), 100% Dirty water (1), 100% Human skeleton a (1), 100% Dried meat (3), 100% Canned porridge (1), 75% Flour (1) L84 Iron door: 100% Old Coins (5), 100% Sugar (4), 100% Salt (4), 100% Dirty water (1), 100% Human skeleton c (1), 100% Dried fish (1), 100% Canned beef (1), 75% Flour (1) L89 Iron Bar door: 100% Old Coins (6), 100% Sugar (4), 100% Salt (4), 100% Dirty water (1), 100% Human skeleton c (1), 100% Rusks (3), 100% Canned porridge (1), 75% Buckwheat grains (0) L98 Iron door: 100% Old Coins (4), 100% Sugar (3), 100% Salt (3), 100% Dirty water (1), 100% Human skeleton a (1), 99% Dried meat (2), 100% Canned beef (1), 75% Flour (1) Iron door: 100% Old Coins (6), 100% Sugar (4), 100% Salt (3), 100% Dirty water (1), 100% Human skeleton a (1), 100% Dried meat (1), 100% Canned porridge (1), 75% Flour (1) Overgrown door: 100% Old Coins (6), 100% Sugar (4), 100% Salt (4), 100% Dirty water (1), 100% Human skeleton a (1), 100% Rusks (1), 100% Canned porridge (1), 75% Pasta (1) Iron door: 100% Old Coins (6), 100% Sugar (4), 100% Salt (4), 100% Dirty water (1), 87% Human skeleton c (1), 94% Dried fish (1), 90% Canned beef (1), 75% Buckwheat grains (1) University - Classrooms 65 100% Furniture (1), 67% Old Coins (7), 42% Russian Cigarettes (1), 33% Schoolbag (1), 25% Schoolbooks (0), 29% Dusty Magazine (1), 20% Guitar (0), 24% Human skeleton (1) 1 Overgrown door: 100% Furniture (1), 100% Old Coins (4), 89% Russian Cigarettes (1), 67% Schoolbag (1), 45% Schoolbooks (1), 56% Dusty Magazine (1), 26% Piano (0), 43% Human skeleton c (1) 1 Iron Bar door: 100% Furniture (1), 100% Old Coins (6), 100% Russian Cigarettes (1), 89% Schoolbag (1), 64% Schoolbooks (0), 58% Dusty book (1), 51% Bayan (0), 46% Human skeleton e (1) 1 Iron door: 100% Furniture (1), 100% Old Coins (4), 100% Russian Cigarettes (1), 90% Schoolbag (1), 69% Schoolbooks (1), 79% Dusty Magazine (1), 56% Guitar (1), 66% Human skeleton c (1) L68 Iron Bar door: 100% Furniture (1), 100% Old Coins (4), 100% Russian Cigarettes (1), 100% Schoolbag (1), 74% Schoolbooks (1), 89% Dusty Magazine (1), 57% Guitar (1), 54% Human skeleton e (1) L69 Iron door: 100% Furniture (1), 100% Old Coins (4), 67% Cigarettes (1), 79% Schoolbag (1), 56% Schoolbooks (1), 50% Dusty book (1), 42% Guitar (1), 39% Human skeleton (1) L70 Iron door: 100% Furniture (1), 100% Old Coins (4), 56% Cigarettes (1), 68% Schoolbag (1), 44% Schoolbooks (0), 56% Dusty Magazine (1), 24% Piano (0), 27% Human skeleton (0) L70 Iron door: 100% Furniture (1), 100% Old Coins (6), 76% Cigarettes (1), 88% Schoolbag (1), 65% Schoolbooks (1), 76% Dusty Magazine (1), 51% Guitar (0), 53% Human skeleton f (1) L73 Iron Bar door: 100% Furniture (1), 100% Old Coins (5), 100% Russian Cigarettes (1), 100% Schoolbag (1), 77% Schoolbooks (0), 91% Dusty Magazine (1), 63% Bayan (1), 56% Human skeleton b (1) L89 Overgrown door: 100% Furniture (1), 100% Old Coins (6), 100% Russian Cigarettes (+), 90% Schoolbag (1), 66% Schoolbooks (0), 60% Dusty book (1), 55% Bayan (1), 54% Human skeleton f (1) L98 Overgrown door: 100% Furniture (1), 100% Old Coins (3), 86% Cigarettes (1), 98% Schoolbag (1), 75% Schoolbooks (1), 86% Dusty Magazine (1), 63% Bayan (1), 72% Human skeleton c (1) Iron door: 100% Furniture (1), 100% Old Coins (6), 100% Russian Cigarettes (1), 96% Schoolbag (1), 73% Schoolbooks (1), 67% Dusty book (1), 61% Bayan (1), 70% Human skeleton c (1) Overgrown door: 100% Furniture (1), 100% Old Coins (3), 100% Russian Cigarettes (1), 96% Schoolbag (1), 73% Schoolbooks (1), 67% Dusty book (1), 61% Bayan (1), 70% Human skeleton (0) Iron Bar door: 100% Furniture (1), 100% Old Coins (3), 100% Russian Cigarettes (1), 100% Schoolbag (1), 74% Schoolbooks (0), 66% Dusty book (1), 59% Bayan (0), 53% Human skeleton e (1) University - Lab 1 Sturdy Iron door: 100% Old Coins (7), 100% Clean water (1), 94% Alcohol (1), 65% Saltpeter (68), 65% Sulfur (44), 65% Sulfuric acid (1), 58% Lead (827), 43% Chemistry set (0) 1 Iron Bar door: 100% Old Coins (6), 100% Clean water (1), 82% Alcohol (1), 57% Saltpeter (0), 57% Sulfur (60), 57% Sulfuric acid (0), 51% Lead (832), 37% Chemistry set (1) 1 Sturdy Iron door: 100% Old Coins (7), 100% Clean water (1), 94% Alcohol (1), 65% Saltpeter (60), 65% Sulfur (56), 65% Sulfuric acid (1), 58% Lead (857), 43% Chemistry set (1) L69 Iron Bar door: 100% Old Coins (7), 100% Clean water (1), 94% Alcohol (1), 65% Saltpeter (60), 65% Sulfur (56), 65% Sulfuric acid (1), 58% Lead (857), 43% Chemistry set (1) L70 Sturdy Iron door: 100% Old Coins (6), 100% Clean water (1), 100% Alcohol (1), 78% Saltpeter (62), 78% Sulfur (58), 78% Sulfuric acid (1), 70% Lead (613), 51% Chemistry set (1) L70 Iron Bar door: 100% Old Coins (5), 100% Clean water (1), 94% Alcohol (1), 65% Saltpeter (0), 65% Sulfur (72), 65% Sulfuric acid (1), 58% Lead (876), 43% Chemistry set (1) L73 Sturdy Iron door: 100% Old Coins (5), 100% Clean water (1), 100% Alcohol (1), 78% Saltpeter (69), 78% Sulfur (72), 78% Sulfuric acid (1), 70% Lead (917), 51% Chemistry set (1) L89 Iron Bar door: 100% Old Coins (5), 100% Clean water (1), 94% Alcohol (1), 65% Saltpeter (67), 65% Sulfur (41), 65% Sulfuric acid (1), 58% Lead (0), 43% Chemistry set (1) L98 Iron Bar door: 100% Old Coins (5), 100% Clean water (1), 94% Alcohol (1), 65% Saltpeter (0), 65% Sulfur (54), 65% Sulfuric acid (1), 58% Lead (0), 43% Chemistry set (1) Iron Bar door: 100% Old Coins (6), 100% Clean water (1), 94% Alcohol (1), 65% Saltpeter (0), 65% Sulfur (40), 65% Sulfuric acid (1), 58% Lead (798), 43% Chemistry set (1) Sturdy Iron door: 100% Old Coins (7), 100% Clean water (1), 94% Alcohol (1), 78% Saltpeter (59), 78% Sulfur (60), 78% Sulfuric acid (1), 70% Lead (876), 51% Chemistry set (1) Iron Bar door: 100% Old Coins (5), 100% Clean water (1), 94% Alcohol (1), 65% Saltpeter (58), 65% Sulfur (67), 65% Sulfuric acid (1), 58% Lead (886), 43% Chemistry set (1) University - Library 65 100% Furniture (1), 56% Old Coins (0), 19% Dusty Magazine (0), 15% Schoolbooks (0), 10% Carpet (0), 16% Human skeleton (0), 8% Armchair (0), 7% Piano (0) 1 Iron door: 100% Furniture (1), 100% Old Coins (6), 34% Dusty book (0), 39% Schoolbooks (0), 28% Carpet (0), 28% Human skeleton (0), 23% Armchair (0), 21% Couch (0) 1 Iron door: 100% Furniture (1), 100% Old Coins (7), 48% Dusty Magazine (1), 37% Schoolbooks (1), 27% Carpet (1), 26% Human skeleton f (1), 21% Armchair (0), 18% Piano (0) 1 Iron door: 100% Old Coins (3), 52% Dusty Magazine (1), 41% Schoolbooks (1), 30% Carpet (1), 46% Human skeleton a (0), 25% Armchair (1), 23% Couch (0) L68 Iron door: 100% Furniture (1), 100% Old Coins (5), 58% Dusty Magazine (1), 47% Schoolbooks (1), 35% Carpet (0), 51% Human skeleton a (1), 32% Typewriter (1), 27% Couch (0) L69 Iron door: 100% Furniture (1), 100% Old Coins (6), 51% Dusty Magazine (1), 39% Schoolbooks (1), 27% Carpet (0), 22% Human skeleton b (1), 22% Armchair (1), 18% Piano (0) L70 Iron door: 100% Furniture (1), 100% Old Coins (6), 58% Dusty Magazine (1), 46% Schoolbooks (1), 34% Carpet (2), 43% Human skeleton c (1), 32% Typewriter (1), 27% Couch (0) L70 Iron door: 100% Furniture (1), 100% Old Coins (6), 40% Dusty book (1), 46% Schoolbooks (1), 34% Carpet (0), 50% Human skeleton a (1), 31% Typewriter (0), 26% Couch (1) L73 Iron door: 100% Furniture (1), 100% Old Coins (4), 37% Dusty book (1), 43% Schoolbooks (1), 31% Carpet (1), 40% Human skeleton c (1), 26% Armchair (1), 24% Couch (0) L84 Iron door: 100% Furniture (1), 100% Old Coins (3), 54% Dusty Magazine (1), 43% Schoolbooks (0), 31% Carpet (0), 31% Human skeleton f (1), 25% Armchair (1), 23% Couch (0) L89 Iron door: 100% Furniture (1), 100% Old Coins (4), 41% Dusty book (1), 41% Schoolbooks (1), 29% Carpet (0), 29% Human skeleton f (1), 26% Typewriter (1), 20% Piano (0) L98 Iron door: 100% Furniture (1), 100% Old Coins (4), 56% Dusty Magazine (1), 44% Schoolbooks (1), 39% Carpet (1), 49% Human skeleton (0), 27% Armchair (1), 25% Couch (0) Iron door: 100% Furniture (1), 100% Old Coins (4), 56% Dusty Magazine (1), 45% Schoolbooks (0), 33% Carpet (1), 33% Human skeleton (0), 30% Typewriter (1), 25% Couch (1) Iron door: 100% Furniture (1), 100% Old Coins (3), 53% Dusty Magazine (0), 41% Schoolbooks (1), 29% Carpet (0), 24% Human skeleton (0), 24% Armchair (0), 22% Couch (0) Iron door: 100% Furniture (1), 100% Old Coins (6), 58% Dusty Magazine (1), 46% Schoolbooks (0), 34% Carpet (0), 43% Human skeleton c (1), 32% Typewriter (1), 27% Couch (0) University - Main building 65 100% Furniture (1), 52% Old Coins (3), 5% Cuban Cigar (1), 7% Carpet (1), 6% Vodka (1), 5% Human skeleton (1), 5% Armchair (1), 3% Large Safe (1) 1 Sturdy Iron door: 100% Furniture (1), 100% Old Coins (5), 22% Cuban Cigar (1), 27% Carpet (1), 25% Vodka (0), 21% Human skeleton (0), 20% Armchair (1), 15% Small Safe (0) 1 Iron Bar door: 100% Furniture (1), 100% Old Coins (4), 46% Cigarettes (1), 21% Carpet (1), 19% Vodka (0), 39% Human skeleton a (1), 13% Couch (1), 10% Large Safe (1) 1 Sturdy Iron door: 100% Furniture (1), 100% Old Coins (5), 95% Russian Cigarettes (1), 24% Carpet (1), 22% Vodka (0), 18% Human skeleton e (0), 17% Armchair (1), 11% Large Safe (0) L68 Sturdy Iron door: 100% Furniture (1), 100% Old Coins (6), 100% Russian Cigarettes (1), 28% Carpet (1), 26% Vodka (1), 52% Human skeleton a (1), 17% Couch (1), 13% Large Safe (0) L65 Iron Bar door: 100% Furniture (1), 100% Old Coins (7), 20% Cuban Cigar (0), 22% Typewriter (1), 23% Vodka (1), 19% Human skeleton b (0), 18% Armchair (0), 13% Medium Safe (0) L70 Iron Bar door: 100% Furniture (1), 100% Old Coins (6), 54% Cigarettes (0), 22% Typewriter (0), 23% Vodka (1), 19% Human skeleton e (1), 16% Couch (1), 13% Medium Safe (0) L70 Iron Bar door: 100% Furniture (1), 100% Old Coins (6), 54% Cigarettes (1), 23% Typewriter (0), 24% Vodka (1), 20% Human skeleton e (0), 19% Armchair (0), 14% Medium Safe (0) L73 Sturdy Iron door: 100% Furniture (1), 100% Old Coins (6), 100% Russian Cigarettes (1), 28% Carpet (0), 25% Vodka (1), 20% Human skeleton b (1), 17% Couch (1), 12% Large Safe (0) L89 Iron Bar door: 100% Furniture (1), 100% Old Coins (5), 56% Cigarettes (1), 24% Typewriter (0), 25% Vodka (1), 21% Human skeleton e (1), 18% Couch (0), 15% Small Safe (1) L98 Iron Bar door: 100% Furniture (1), 100% Old Coins (5), 18% Cuban Cigar (1), 20% Typewriter (1), 22% Vodka (1), 43% Human skeleton a (1), 17% Armchair (0), 11% Large Safe (1) Iron Bar door: 100% Furniture (1), 100% Old Coins (5), 53% Cigarettes (1), 24% Carpet (1), 22% Vodka (1), 44% Human skeleton a (1), 17% Armchair (1), 11% Large Safe (1) Sturdy Iron door: 100% Furniture (1), 100% Old Coins (3), 100% Russian Cigarettes (1), 29% Carpet (1), 26% Vodka (1), 28% Human skeleton f (1), 20% Armchair (1), 13% Large Safe (1) Iron Bar door: 100% Furniture (1), 100% Old Coins (5), 20% Cuban Cigar (1), 26% Carpet (1), 24% Vodka (1), 36% Human skeleton c (1), 16% Couch (1), 13% Medium Safe (1) University - Yard 65 100% Firewood (3), 100% Dirty water (1), 80% Old Coins (6), 50% Iron pipe (1), 57% Russian Cigarettes (1), 57% Can (1), 46% Dusty Magazine (1), 44% Human skeleton (0) 1 100% Firewood (2), 100% Dirty water (1), 62% Old Coins (5), 50% Iron pipe (1), 39% Russian Cigarettes (1), 39% Can (1), 27% Dusty Magazine (1), 18% Human skeleton (0) 1 100% Firewood (2), 100% Dirty water (1), 68% Old Coins (4), 50% Iron pipe (1), 45% Russian Cigarettes (1), 45% Can (1), 34% Dusty Magazine (0), 26% Human skeleton (0) 1 100% Firewood (3), 100% Dirty water (1), 66% Old Coins (3), 50% Iron pipe (0), 32% Russian Cigarettes (0), 43% Can (0), 32% Dusty Magazine (0), 24% Human skeleton f (0) L68 100% Firewood (2), 83% Dirty water (1), 71% Old Coins (6), 50% Iron pipe (0), 37% Cigarettes (0), 48% Can (0), 37% Dusty Magazine (0), 32% Human skeleton (0) L69 100% Firewood (2), 79% Dirty water (1), 67% Old Coins (6), 50% Iron pipe (1), 44% Russian Cigarettes (1), 44% Can (1), 33% Dusty Magazine (1), 25% Human skeleton f (1) L70 100% Firewood (2), 85% Dirty water (1), 74% Old Coins (5), 50% Iron pipe (1), 40% Cigarettes (0), 51% Can (1), 40% Dusty Magazine (0), 37% Human skeleton (0) L70 100% Firewood (3), 79% Dirty water (1), 67% Old Coins (4), 50% Iron pipe (1), 44% Russian Cigarettes (1), 44% Can (1), 33% Dusty Magazine (1), 25% Human skeleton f (1) L73 100% Firewood (2), 89% Dirty water (1), 78% Old Coins (0), 50% Iron pipe (1), 55% Russian Cigarettes (1), 55% Can (1), 44% Dusty Magazine (1), 41% Human skeleton a (1) L89 100% Firewood (3), 79% Dirty water (1), 67% Old Coins (5), 50% Iron pipe (1), 44% Russian Cigarettes (1), 44% Can (1), 33% Dusty Magazine (0), 25% Human skeleton f (0) L98 100% Firewood (3), 72% Dirty water (1), 61% Old Coins (7), 50% Iron pipe (1), 38% Russian Cigarettes (0), 38% Can (1), 27% Dusty Magazine (0), 18% Human skeleton b (1) 100% Firewood (3), 79% Dirty water (1), 67% Old Coins (5), 50% Iron pipe (1), 44% Russian Cigarettes (1), 44% Can (1), 33% Dusty Magazine (0), 25% Human skeleton f (1) 100% Firewood (2), 89% Dirty water (1), 78% Old Coins (6), 50% Iron pipe (1), 55% Russian Cigarettes (1), 55% Can (1), 44% Dusty Magazine (1), 41% Human skeleton a (1) 100% Firewood (2), 72% Dirty water (1), 61% Old Coins (5), 50% Iron pipe (0), 38% Russian Cigarettes (1), 38% Can (1), 27% Dusty Magazine (0), 18% Human skeleton b (1) Warehouse 55 100% Firewood (3), 64% Rags (9), 43% Nail (0), 43% Russian Cigarettes (1), 43% Can (0), 28% Human skeleton (0), 24% Nailed box (1), 23% Carpet (1) 65 100% Firewood (3), 63% Rags (7), 42% Nail (1), 42% Russian Cigarettes (1), 42% Can (1), 25% Human skeleton (1), 23% Nailed box (0), 22% Carpet (0) 1 Boarded door: 100% Firewood (3), 100% Rags (10), 96% Nail (1), 96% Russian Cigarettes (1), 96% Can (1), 57% Human skeleton c (1), 54% Nailed box (1), 50% Carpet (1) 1 100% Firewood (2), 65% Rags (5), 45% Nail (1), 45% Russian Cigarettes (1), 45% Can (1), 30% Human skeleton (0), 25% Nailed box (1), 25% Mirror (0) 1 100% Firewood (2), 65% Rags (7), 45% Nail (0), 45% Russian Cigarettes (1), 45% Can (1), 30% Human skeleton a (1), 25% Nailed box (0), 25% Mirror (1) 1 100% Firewood (3), 63% Rags (10), 42% Nail (3), 42% Russian Cigarettes (1), 42% Can (0), 25% Human skeleton (0), 23% Nailed box (1), 22% Carpet (1) 1 Collapsed door: 100% Firewood (2), 100% Rags (8), 99% Nail (1), 71% Cigarettes (1), 99% Can (1), 66% Human skeleton a (1), 56% Nailed box (0), 55% Mirror (0) L65 67% Old Coins (6), 62% Rags (0), 42% Nail (1), 42% Russian Cigarettes (1), 42% Can (1), 24% Human skeleton (0), 23% Nailed box (0), 21% Carpet (1) L70 Collapsed door: 100% Old Coins (6), 100% Rags (9), 100% Nail (2), 100% Russian Cigarettes (1), 100% Can (1), 66% Human skeleton c (1), 62% Nailed box (1), 60% Mirror (1) L70 68% Old Coins (6), 63% Rags (0), 43% Nail (1), 43% Russian Cigarettes (1), 43% Can (1), 25% Human skeleton (0), 24% Nailed box (0), 23% Mirror (0) L70 64% Old Coins (6), 59% Rags (9), 39% Nail (3), 26% Cigarettes (0), 39% Can (0), 24% Human skeleton (0), 20% Nailed box (0), 16% Mattress (0) L70 67% Old Coins (3), 62% Rags (4), 42% Nail (1), 29% Cigarettes (1), 42% Can (1), 27% Human skeleton (0), 23% Nailed box (1), 21% Carpet (0) L70 68% Old Coins (6), 63% Rags (7), 43% Nail (3), 43% Russian Cigarettes (1), 43% Can (0), 28% Human skeleton (0), 24% Nailed box (1), 22% Carpet (0) L76 Collapsed door: 100% Old Coins (5), 100% Rags (4), 100% Nail (2), 74% Cigarettes (0), 100% Can (1), 68% Human skeleton a (1), 58% Nailed box (0), 54% Carpet (0) L98 Collapsed door: 100% Old Coins (5), 100% Rags (7), 100% Nail (1), 72% Cigarettes (1), 100% Can (1), 59% Human skeleton (0), 55% Nailed box (1), 52% Carpet (1) 73% Old Coins (5), 68% Rags (3), 48% Nail (0), 48% Russian Cigarettes (1), 48% Can (0), 30% Human skeleton c (1), 29% Nailed box (0), 28% Mirror (0) Collapsed door: 100% Old Coins (5), 100% Rags (2), 100% Nail (2), 77% Cigarettes (1), 100% Can (1), 71% Human skeleton a (1), 61% Nailed box (1), 59% Mirror (1) Warehouse B 100% 55 Garage door: 100% Firewood (2), 99% Nail (3), 46% Human skeleton (1), 42% Nailed box (0), 37% Samovar (1), 35% Turntable (0), 31% Armchair (0) 65 Garage door: 100% Firewood (2), 100% Nail (1), 56% Human skeleton (0), 44% Nailed box (0), 39% Samovar (1), 36% Guitar (0), 34% Sewing Machine (0) 1 Floor hatch: 100% Firewood (3), 79% Nail (2), 33% Human skeleton (0), 29% Nailed box (0), 24% Samovar (1), 21% Store Scales (0), 19% Armchair (1), 16% Piano (1) 1 Floor hatch: 100% Firewood (2), 81% Nail (1), 35% Human skeleton (0), 31% Nailed box (0), 29% Mirror (0), 25% Guitar (0), 21% Armchair (0), 20% Couch (0) 1 Floor hatch: 100% Firewood (3), 79% Nail (0), 40% Human skeleton (0), 33% Nailed box (1), 27% Mirror (1), 22% Store Scales (0), 21% Sewing Machine (0), 17% Piano (0) 1 Floor hatch: 100% Firewood (3), 82% Nail (1), 43% Human skeleton (0), 32% Nailed box (1), 27% Samovar (1), 25% Guitar (1), 23% Sewing Machine (0), 20% Couch (1) 1 Floor hatch: 100% Firewood (2), 81% Nail (1), 42% Human skeleton a (1), 32% Nailed box (0), 29% Mirror (0), 24% Store Scales (0), 23% Sewing Machine (1), 20% Couch (1) L65 Floor hatch: 100% Firewood (3), 81% Nail (1), 40% Human skeleton (0), 29% Nailed box (1), 24% Samovar (1), 22% Guitar (1), 19% Sewing Machine (1), 14% Fridge (0) L70 Floor hatch: 100% Firewood (3), 87% Nail (1), 38% Human skeleton c (1), 34% Nailed box (0), 31% Vacuum Cleaner (1), 27% Guitar (0), 24% Mattress (1), 21% Television (0) L70 Floor hatch: 100% Firewood (2), 89% Nail (2), 47% Human skeleton a (1), 35% Nailed box (0), 33% Mirror (1), 29% Turntable (0), 26% Mattress (1), 22% Couch (1) L70 Floor hatch: 100% Firewood (2), 84% Nail (2), 42% Human skeleton (0), 30% Nailed box (0), 26% Bayan (0), 24% Turntable (1), 20% Armchair (1), 16% Electric Stove (0) L70 Garage door: 100% Firewood (3), 89% Nail (2), 47% Human skeleton a (1), 35% Nailed box (1), 31% Samovar (0), 29% Turntable (0), 26% Mattress (0), 23% Bathtub (0) L70 Floor hatch: 100% Firewood (3), 85% Nail (1), 43% Human skeleton a (1), 32% Nailed box (1), 27% Bayan (0), 25% Turntable (0), 21% Armchair (0), 18% Piano (0) L76 Floor hatch: 100% Firewood (2), 85% Nail (3), 36% Human skeleton c (1), 32% Nailed box (1), 27% Samovar (0), 25% Guitar (1), 22% Sewing Machine (1), 18% Piano (0) L98 Garage door: 100% Firewood (2), 87% Nail (1), 45% Human skeleton a (1), 33% Nailed box (1), 28% Carpet (1), 25% Store Scales (0), 23% Armchair (0), 21% Couch (0) Floor hatch: 100% Firewood (2), 90% Nail (2), 41% Human skeleton c (1), 36% Nailed box (1), 34% Mirror (0), 30% Guitar (0), 26% Armchair (1), 23% Piano (1) Garage door: 100% Firewood (3), 83% Nail (1), 34% Human skeleton c (1), 30% Nailed box (0), 25% Bayan (0), 21% Store Scales (0), 19% Armchair (1), 16% Electric Stove (1) Doors: ====== Lvl Open using Time Simple door: - Hand + 15 Energy 30 min Axe + 10 Energy 30 min (5 uses) 1 Handmade Explosives 1 min 1 min Boarded door: - Crowbar + 20 Energy 30 min (5 uses) Axe + 30 Energy 30 min (5 uses) 2 Handmade Explosives 1 min 1 min Collapsed door: 25 Crowbar + 20 Energy 30 min (5 uses) Shovel + 25 Energy 30 min (5 uses) 2 Handmade Explosives 1 min 1 min Overgrown door: 35 Flamethrower + 20 Energy 1 min (1 use) (Borschevik Flamethrower does not work) 4 Molotov cocktail 1 min 3 Handmade Explosives 1 min 1 min Iron door: 25 Crowbar + 40 Energy 30 min (5 uses) Hacksaw + 30 Energy 30 min (5 uses) 3 Handmade Explosives 1 min 1 min Garage door: - Crowbar + 40 Energy 30 min (5 uses) Hacksaw + 30 Energy 30 min (5 uses) 3 Handmade Explosives 1 min 1 min Floor hatch: 30 Crowbar + 40 Energy 30 min (5 uses) Hacksaw + 30 Energy 30 min (5 uses) 3 Handmade Explosives 1 min 1 min Iron Bar door: 30 Crowbar + 55 Energy 60 min (5 uses) Hacksaw + 45 Energy 60 min (5 uses) 4 Handmade Explosives 1 min Sturdy Iron door: 35 1 Gunpowder grenade 1 min Hacksaw + 60 Energy 90 min (5 uses) 5 Handmade Explosives 1 min Bunker door: - 1 Bomb 1 min Containers: =========== Some items probably have level restrictions: If one is rolled for a container before required level has been reached, it will probably removed and you get . So at high levels, all the might be replaced with items, which means the percentage rates for any item slot containing might be inaccurate (since I started measuring at lvl 1). There are at least 3 kinds of Trash Pile. They differ slightly in looks. a: A heap with some small planks here and there, and a big slab on the bottom right side. b: 2 big slabs on left and top side. c: Parts of a brick wall in the centre. Trash Pile a Search (nothing needed, 35 m) Contains 3 items: Item 1: 4% Canned beef (1), 2% Canned porridge (1), 3% Cloth (1), 9% Coal (6-9), 4% Condensed milk (1), 9% Firewood (1-3), 10% Human skeleton (1), 4% Insulating tape (1), 2% Nail (3), 11% Rags (1-9), 1% Rope (1), 6% Rubber (1), 6% Rusted saucepan (1), 1% Sandpaper (3), 15% Scrap (10-15), 1% Soap (1), 5% Threads (1-5), 6% Washing Powder (1), 1% Electrical cable (1) Item 2: 100% Rags (1-5) Item 3: 100% Firewood (1-5) Trash Pile b Search (Shovel, 1 use + 1h 5m) Contains 3 items: Item 1: Bicycle spare parts (1) 4 Canned beef (1) 2 Canned porridge (1) 2 Cloth (1) 4 Coal (6-9) 7 Condensed milk (1) 7 Electrical cable (1) 2 Firewood (1-3) 3 Human skeleton ? (1) 2 Human skeleton a (1) 1 Human skeleton b (1) 5 Human skeleton c (1) 2 Human skeleton d (1) 3 Human skeleton e (1) 1 Insulating tape (1) 3 Nail (1) 1 Rags (1-9) 4 Rope (1) 5 Rubber (1) 7 Rusted saucepan (1) 2 Rusted tools (1) 5 Sandpaper (3-4) 2 Scrap (10-15) 6 Soap (1) 1 Tarp (1) 4 Threads (2-5) 2 Washing Powder (1) 2 Item 2: 100% Scrap (5-10) Item 3: 100% Firewood (1-5) Sum: 77 Trash Pile c Search (Shovel, 1 use + Crowbar, 1 use + 1h 34m) Contains 3 items: Item 1: Bicycle spare parts (1) 1 Canned beef (1) 2 Canned porridge (1) 1 Cloth (1) 1 Coal (7) 1 Condensed milk (1) 2 Electrical cable (1) 2 Firewood (1-3) 4 Human skeleton a (1) 1 Human skeleton b (1) 1 Human skeleton c (1) 1 Human skeleton d (1) 2 Human skeleton e (1) 4 Human skeleton ? (1) 2 Insulating tape (1) 4 Nail (1) 2 Rags (1) 1 Rope (1) 3 Rubber (1) 3 Rusted saucepan (1) 2 Rusted tools (1) 1 Sandpaper (3) 1 Scrap (14) 1 Soap (1) 2 Tarp (1) 3 Threads (2-5) 2 Washing Powder (1) 1 Item 2: 100% Brick (31-60) Item 3: 100% Scrap (6-50) Sum: 33 Human skeleton Search (18 m) There are 4 kinds of dark clothed Human skeleton, but they look exactly the same. Plus one with a lab coat (e), and one with chest covered and non-dark arms (f). The first kind have the same look, but the background shifts a little. The first one has a standard background (a), second has magenta and dotted background (b), third has a slightly yellowish background (c) and the fourth one magenta non-dotted background (d). When in inventory and listed by type, they always come in the order a, b, c, d, e, f Human skeleton a (standard background) Contains 5 items: Item 1: 18% Dried meat (1), 19% Dried fish (1), 17% Rusks (1), 46% Item 2: 15% Can (1), 20% Nail (1-3), 24% Wire (1), 41% Item 3: 27% Matches (1), 73% Item 4: 64% Russian Cigarettes (1), 36% Item 5: 100% Rags (1-10) Human skeleton b (magenta and dotted background) Contains 8 items: Item 1: 23% Dried fish (1), 15% Dried meat (1), 11% Rusks (1), 51% Item 2: 6% Alcohol (1), 8% Healing Salve (1), 7% IR-190 (1), 7% Lidiacide-34 (1), 5% Painkiller (1), 67% Item 3: 4% Dynamo Flashlight (1), 4% Lighter (1), 5% Respirator (1), 5% Torch (1), 82% Item 4: 20% Crossbow bolt (1-3), 6% Lead Bullet (1-2), 14% Pistol Ammo (1-3), 18% Shotgun Round (1-3), 42% Item 5: 16% Can (1), 18% Insulating tape (1), 18% Nail (1-3), 20% Wire (1), 28% Item 6: 42% Homemade Explosive (1), 15% Rare Watch (1), 25% Wristwatch (1), 18% Item 7: 41% Cigarettes (1), 38% Russian Cigarettes (1), 21% Item 8: 24% Matches (1), 76% Rags (1-10) Human skeleton c (slightly yellowish background) Contains 5 items: Item 1: 81% Blank Cartridge (3-5), 19% Pistol Ammo (1-3) Item 2: 11% Makarov handgun (DAMAGED) (1), 9% Nagant revolver (DAMAGED) (1), 8% TT-33 (DAMAGED) (1), 5% APS (DAMAGED), 67% Item 3: 22% Matches (1), 78% Item 4: 57% Cigarettes (1), 43% Item 5: 100% Rags (1-10) Human skeleton d (magenta non-dotted background) Contains 6 items: Item 1: 67% Playing Cards (1), 33% Item 2: 12% Assault Rifle Ammo (1-3), 16% Rifle Ammo (1-3), 72% Training Ammo (3-5) Item 3: 19% AKS74U (DAMAGED) (1), 17% Assault rifle AK-74 (DAMAGED) (1), 64% Item 4: 4% Ration Pack (1), 96% Item 5: 32% Cigarettes (1), 51% Russian Cigarettes (1), 17% Item 6: 100% Rags (1-10) Human skeleton e (lab coat) Contains 5 items: Item 1: 21% Antibiotics (1), 23% Healing Salve (1), 16% IR-190 (1), 19% Lidiacide-34 (1), 21% Painkiller (1) Item 2: 62% Activated charcoal (1), 38% Alcohol (1) Item 3: 97% Sterile bandage (1-2), 3% Item 4: 44% Cigarettes (1), 56% Russian Cigarettes (1) Item 5: 100% Rags (1-10) Human skeleton f (chest covered and non-dark arms) Contains 6 items: Item 1: 54% Dirty water (1-2), 14% Rusks (1), 32% Item 2: 9% Rusted axe (1), 4% Rusted crowbar (1), 2% Rusted hacksaw (1), 4% Rusted shovel (1), 8% Rusted tools (1), 73% Item 3: 15% Insulating tape (1), 21% Nail (1-3), 10% Sandpaper (3-5), 24% Wire (1), 30% Item 4: 26% Matches (1), 74% Item 5: 34% Cigarettes (1), 50% Russian Cigarettes (1), 16% Item 6: 100% Rags (1-10) Corpse of a Madman Search (13 m) There are at least 2 kinds of Corpse of a Madman (probably 6), looking exactly the same. They have been named a & b. They always come in this order when listed by type. Corpse of a Madman a Search (13 m) Contains 6 items: Item 1: 38% Clean water (1), 55% Dirty water (1-2), 7% Item 2: 32% Dried fish (1), 28% Rusks (1), 40% Item 3: 24% Insulating tape (1), 52% Threads (1-5), 16% Wire (1), 8% Item 4: 21% Broadleaf plantain (1), 36% Sterile bandage (1-2), 43% Item 5: 47% Matches (1), 53% Item 6: 100% Rags (1-10) Corpse of a Madman b Search (13 m) Contains 8 items: Item 1: 100% Old Coins (10-20) Item 2: 100% Washing Powder (1) Item 3: Clean water (1) 13 Dirty water (1-2) 8 Item 4: Dried fish (1) 6 Dried meat (1) 5 Rusks (1) 4 6 Item 5: Insulating tape (1) 5 Nail (1-3) 6 Threads (2-5) 7 Wire (1) 2 1 Item 6: Broadleaf plantain (1) 3 Sterile bandage (1-2) 6 12 Item 7: Matches (1) 8 Russian Cigarettes (1) 13 Item 8: 100% Rags (1-10) Sum: 21 Corpse of a Looter Search (13 m) There are 2 kinds of Corpse of a Looter, looking exactly the same. They have been named a & b. They always come in this order when listed by type. Corpse of a Looter a Search (13 m) Contains 7 items: Item 1: 43% Clean water (1), 42% Dirty water (1-2), 15% Item 2: 23% Matches (1), 36% Threads (1-5), 41% Item 3: 27% Insulating tape (1), 26% Wire (1), 47% Item 4: 22% Dried fish (1), 78% Item 5: 9% Healing Salve (1), 52% Russian Cigarettes (1), 15% Sterile bandage (1-2), 24% Item 6: 10% Gunpowder (15-25), 13% Lead Bullet (1-3), 21% Pistol Ammo (1-3), 56% Item 7: 100% Rags (1-10) Corpse of a Looter b Search (13 m) Contains 8 items: Item 1: 39% Clean water (1), 39% Dirty water (1-2), 22% Item 2: 31% Vodka (1), 69% Item 3: 21% Insulating tape (1), 17% Matches (1), 28% Threads (1-5), 18% Wire (1), 16% Item 4: 58% Old Coins (10-20), 42% Playing Dice (1-2) Item 5: 24% Dried fish (1), 26% Dried meat (1), 50% Item 6: 30% Cigarettes (1), 13% Healing Salve (1), 6% IR-190 (1), 35% Russian Cigarettes (1), 11% Sterile bandage (1-2), 5% Item 7: 11% Gunpowder (15-25), 10% Lead bullet (1-3), 21% Pistol Ammo (1-3), 21% Shotgun Round (1-3), 37% Item 8: 100% Rags (1-10) Corpse of a Bandit Search (13 m) There are 6 kinds of Corpse of a Bandit, looking exactly the same. They have been named a, b, c, d, e, f. They always come in this order when listed by type. Corpse of a Bandit a Search (13 m) Contains 5 items: Item 1: 40% Clean water (1), 40% Dirty water (1-2), 20% Item 2: 18% Canned porridge (1), 14% Dried fish (1), 12% Dried meat (1), 15% Rusks (1), 41% Item 3: 30% Cigarettes (1), 5% Healing Salve (1), 6% IR-190 (1), 41% Russian Cigarettes (1), 9% Sterile bandage (1-2), 9% Item 4: 6% Gunpowder (17-25), 36% Homemade Explosives (1), 5% Lead bullet (1-3), 17% Pistol Ammo (1-2), 11% Rifle Ammo (1-3), 10% Shotgun Round (1-3), 15% Item 5: 9% Insulating tape (1), 15% Matches (1), 47% Rags (1-9), 20% Threads (1-3), 9% Wire (1) Corpse of a Bandit b Search (13 m) Contains 8 items: Item 1: 21% Guitar (1), 11% Rare Playing Dice (1), 68% Item 2: 30% Clean water (1), 40% Dirty water (1-2), 30% Item 3: 21% Cloth (1), 9% Insulating tape (1), 11% Matches (1), 27% Threads (1-5), 20% Wire (1), 13% Item 4: 36% Old Coins (10-20), 23% Playing Cards (1), 20% Playing Dice (1-2), 21% Wristwatch (1) Item 5: 20% Canned porridge (1), 18% Dried fish (1), 14% Dried meat (1), 18% Rusks (1), 30% Item 6: 27% Cigarettes (1), 2% Cuban Cigar (1), 3% Healing Salve (1), 34% Russian Cigarettes (1), 13% Sterile bandage (1-2), 14% Vodka (1), 7% Item 7: 6% Assault Rifle Ammo (2-3), 7% Gunpowder (16-23), 29% Homemade Explosive (1), 9% Lead bullet (2-3), 18% Pistol Ammo (1-3), 11% Rifle Ammo (1-3), 13% Shotgun Round (1-3), 7% Item 8: 100% Rags (1-10) Corpse of a Bandit c Search (13 m) 1 Dirty water (1), Rubber (1), Wristwatch (1), Canned porridge (1), Cigarettes (1), Pistol Ammo (2), Threads (4) 1 Rare Playing Dice (1), Clean water (1), Cloth (1), Playing Cards (1), Canned porridge (1), Cigarettes (1), Rifle Ammo (3), Rags (5) 1 Bayan (1), Dirty water (2), Cloth (1), Wristwatch (1), Rusks (1), Vodka (1), Pistol Ammo (3), Threads (1) 1 Dirty water (2), Cloth (1), Old Coins (18), Sterile bandage (2), Shotgun Round (2), Insulating tape (1) 1 Rare Playing Cards (1), Clean water (1), Rubber (1), Wristwatch (1), Dried fish (1), Russian Cigarettes (1), Rifle Ammo (3), Wire (1) 1 Rare Playing Cards (1), Dirty water (1), Cloth (1), Old Coins (16), Dried fish (1), Vodka (1), Pistol Ammo (3), Wire (1) 1 Clean water (1), Rubber (1), Playing Dice (2), Dried meat (1), Sterile bandage (2), Homemade Explosive (1), Threads (4) 1 Bayan (1), Cloth (1), Playing Cards (1), Russian Cigarettes (1), Pistol Ammo (2), Rags (5) 1 Clean water (1), Soap (1), Old Coins (10), Canned porridge (1), Russian Cigarettes (1), Homemade Explosive (1), Rags (8) Corpse of a Bandit d Search (13 m) Contains 8 items: Item 1: 20% Bayan (1), 17% Guitar (1), 13% Rare Playing Cards (1), 13% Rare Playing Dice (1), 37% Item 2: 32% Clean water (2), 37% Dirty water (2-3), 31% Item 3: 32% Cloth (2), 9% Rope (2), 27% Rubber (2), 16% Soap (2), 16% Item 4: 37% Old Coins (11-29), 20% Playing Cards (1), 22% Playing Dice (2-3), 21% Wristwatch (1) Item 5: 19% Canned beef (2), 21% Canned porridge (2), 13% Dried fish (2), 13% Dried meat (2), 11% Rusks (2), 23% Item 6: 29% Cigarettes (2), 13% Cuban Cigar (1), 1% IR-190 (1), 31% Russian Cigarettes (2), 9% Sterile bandage (2-3), 11% Vodka (1), 6% Item 7: 10% Assault Rifle Ammo (2-4), 7% Gunpowder (20-28), 15% Gunpowder grenade (1), 25% Homemade Explosive (1), 12% Pistol Ammo (2-4), 12% Rifle Ammo (2-4), 14% Shotgun Round (2-4), 5% Item 8: 11% Insulating tape (2), 9% Matches (2), 49% Rags (2-11), 18% Threads (2-6), 13% Wire (2) Corpse of a Bandit e Search (13 m) Contains 8 items: Item 1: 18% Bayan (1), 21% Guitar (1), 21% Rare Playing Cards (1), 18% Rare Playing Dice (1), 17% Rare Watch (1), 5% Item 2: 34% Cloth (2), 13% Rope (2), 28% Rubber (2), 23% Soap (2), 2% Item 3: 36% Clean water (2), 55% Dirty water (3-4), 9% Item 4: 29% Old Coins (20-40), 22% Playing Cards (1), 25% Playing Dice (2-4), 24% Wristwatch (1) Item 5: 21% Canned beef (2), 27% Canned porridge (2), 19% Dried fish (2), 16% Dried meat (2), 15% Rusks (2), 2% Item 6: 25% Cigarettes (2), 16% Cuban Cigar (1), 6% Healing Salve (2), 5% IR-190 (1), 22% Russian Cigarettes (2), 13% Sterile bandage (2-4), 13% Vodka (1) Item 7: 9% Assault Rifle Ammo (2-5), 10% Gunpowder (32-49), 16% Gunpowder grenade (1), 25% Homemade Explosive (1), 14% Pistol Ammo (2-6), 12% Rifle Ammo (2-6), 14% Shotgun Round (2-6) Item 8: 17% Insulating tape (2), 20% Matches (2), 39% Rags (2-20), 24% Wire (2) Corpse of a Bandit f Search (13 m) Contains 8 items: Item 1: 16% Bayan (1), 19% Guitar (1), 12% Jewelry (1), 16% Rare Playing Cards (1), 13% Rare Playing Dice (1), 14% Rare Watch (1), 10% Item 2: 33% Cloth (3), 9% Rope (3), 34% Rubber (3), 14% Soap (3), 10% Item 3: 34% Clean water (3), 49% Dirty water (3-6), 17% Item 4: 32% Old Coins (30-60), 22% Playing Cards (1), 25% Playing Dice (3-6), 21% Wristwatch (1) Item 5: 23% Canned beef (3), 25% Canned porridge (3), 14% Dried fish (3), 14% Dried meat (3), 11% Rusks (3), 13% Item 6: 23% Cigarettes (3), 14% Cuban Cigar (1), 6% Healing Salve (3), 5% IR-190 (1), 5% Red wine (1), 23% Russian Cigarettes (3), 13% Sterile bandage (3-6), 10% Vodka (1), 1% Item 7: 10% Assault Rifle Ammo (3-9), 4% Gunpowder (58-71), 11% Gunpowder grenade (1), 23% Homemade Explosive (1), 12% Pistol Ammo (3-9), 15% Plastic explosives (1), 12% Rifle Ammo (3-8), 11% Shotgun Round (4-9), 2% Item 8: 15% Insulating tape (3), 18% Matches (3), 46% Rags (3-30), 21% Wire (3) Small Safe Open (crowbar, 1 use + 18 m) Contains 4 items: Item 1: Cuban Cigar (1) 24 25 Item 2: Red wine (1) 13 36 Item 3: Rare Playing Cards (1) 10 Rare Playing Dice (1) 16 Rare Watch (1) 13 10 Item 4: Old Coins (143-280) Sum: 49 Medium Safe Open (crowbar, 1 use + 18 m) Contains 5 items: Item 1: Jewelry (1) 23 38 Item 2: Cuban Cigar (1) 25 36 Item 3: Red Wine (1) 20 41 Item 4: Rare Playing Cards (1) 10 Rare Playing Dice (1) 20 Rare Watch (1) 21 10 Item 5: Old Coins (150-297) Sum: 61 Large Safe Open (crowbar, 1 use + 18 m) Contains 5 items: Item 1: Gold (1) 19 Jewelry (1) 26 7 Item 2: Cuban Cigar (1) 31 21 Item 3: Red Wine (1) 31 21 Item 4: Rare Playing Cards (1) 13 Rare Playing Dice (1) 21 Rare Watch (1) 17 1 Item 5: Old Coins (140-278) Sum: 52 Ration Pack Open (13 m) 100% Canned beef (1), Canned porridge (1), Rusks (3), Tea (1), Sugar (10) Weapon Box Open (tools, 1 use + 30 m) Contains 5 items: Item 1: Assault Rifle Ammo (5-14) 8 DP-27 (DAMAGED) (1) 10 Mosin-Nagant rifle (DAMAGED) (1) 10 PKM (DAMAGED) 6 SVT-40 (DAMAGED) (1) 12 SVD (DAMAGED) (1) 11 Item 2: AKS74U (DAMAGED) (1) 16 Assault rifle AK-74 (DAMAGED) (1) 17 Pistol Ammo (6-15) 15 RKP-74 (DAMAGED) (1) 9 Item 3: F-1 grenade (1) 8 PPS-43 (DAMAGED) (1) 9 PPSh-41 (DAMAGED) (1) 14 Rifle Ammo (6-14) 14 TT-33 (DAMAGED) (1) 12 Item 4: Nail (1) Item 5: Firewood (1-3) Sum: 53 Nailed box Open (tools, 1 use + 18 m) Contains 5 items: Item 1: Auto spare parts (1) 2 Bicycle spare parts (1) 4 Blank (1-10) 3 Cloth (1) 1 Electrical cable (1) 1 Mirror (1) 2 Motorcycle spare parts (1) 4 Red wine (1) 1 Rubber (1) 3 Rusted saucepan (1) 5 Rusted tools (1) 1 Saltpeter (19-20) 2 Sandpaper (5) 1 Schoolbooks (1) 5 Sulfur (15-21) 3 Sulfuric acid (1) 1 Tarp (1) 2 Threads (3-5) 6 Vinyl Record (1) 3 Washing Powder (1) 6 Item 2: 100% Nail (1-5) Item 3: 100% Firewood (3) Sum: 54 Closed package Open (13 m) Contains 1 items: Item 1: Cigarettes (1) 6 Cloth (1) 6 Condensed milk (1) 2 Lighter (1) 2 Normal Clothes (1) 2 Pickled vegetables (1) 4 Rags (3-10) 9 Red wine (1) 3 Rusks (1) 1 Saucepan (1) 3 Schoolbooks (1) 2 Threads (1-4) 6 Vodka (1) 1 Sum: 43 Valuable Crate Open (18m) There are at least 6 kinds of Valuable Crate, with different weights. Valuable Crate 5 kg Open (18m) Contains 5 items: Item 1: 100% Homemade Explosive (1) Item 2: 46% Screw (1-2), 54% Spring (1) Item 3: 100% Washing Powder (1) Item 4: 100% Old Coins (10-20) Item 5: 46% Rubber (1), 54% Soap (1) Valuable Crate 7.5 kg Open (18m) Contains 5 items: Item 1: Homemade Explosive (1) 100% Item 2: Sandpaper (3-5) 100% Item 3: Rubber (1) 36 Soap (1) 33 Item 4: Screw (1-3) 32 Spring (1) 37 Item 5: Rubber parts (1) 33 Spare Weapon Parts (1) 36 Sum: 65 Valuable Crate 10 kg Open (18m) Contains 6 items: Item 1: 19% Electrical cable (1), 25% Electrodes (1), 15% Rubber (1), 17% Soap (1), 24% Sulfuric acid (1) Item 2: 100% Tarp (1) Item 3: 100% Homemade Explosive (1) Item 4: 100% Sandpaper (3-5) Item 5: 45% Screw (1-3), 55% Spring (1) Item 6: 47% Rubber parts (1), 53% Spare Weapon Parts (1) Valuable Crate 17.5 kg Open (18m) Contains 7 items: Item 1: Soda (1) Item 2: Electrical cable (1-2) 17 Electrodes (2) 19 Rubber (2) 12 Soap (2) 17 Sulfuric acid (2) 19 Item 3: Tarp (2) Item 4: Homemade Explosive (1) Item 5: Old Coins (21-40) 42 Wristwatch (1) 42 Item 6: Screw (2-6) 37 Spring (2) 47 Item 7: Rubber parts (1) 41 Spare Weapon Parts (1) 43 Sum: 84 Valuable Crate 25 kg Open (18m) Contains 7 items: Item 1: Old Coins (30-59) Item 2: Electrical cable (3) 5 Electrodes (3) 8 Rubber (3) 4 Soap (3) 9 Sulfuric acid (3) 8 Item 3: Tarp (3) Item 4: Playing Cards (1) 19 Homemade Exploside (1) 15 Item 5: Stew meat (1) Item 6: Screw (3-8) 19 Spring (3) 15 Item 7: Rubber parts (1) 14 Spare Weapon Parts (1) 20 Sum: 34 Valuable Crate 50 kg Open (18m) Contains 8 items: Item 1: Bayan (1) 27 Old Coins (60-119) 23 Item 2: Electrical cable (6) 13 Electrodes (6) 9 Rubber (6) 7 Soap (6) 8 Sulfuric acid (6) 13 Item 3: Tarp (6) Item 4: Homemade Explosive (1) Item 5: Rare Playing Cards (1) 27 Rare Watch (1) 23 Item 6: Screw (6-18) 27 Spring (6) 23 Item 7: Rubber parts (1) 26 Spare Weapon Parts (1) 24 Item 8: Vodka (1) Sum: 50 Opening times for the Sealed Cases were 18 minutes. Maybe speeded up only during event? Hermetically Sealed Case 3 kg Open (5m) Contains 2 items: Item 1: 28% Antibiotics (1), 27% Cigarettes (1), 23% Healing Salve (1), 22% Painkiller (1) Item 2: 24% Cloth (1), 25% Rubber (1), 21% Soap (1), 30% Spring (1) During event, Item 2 can also (50%) be: Biopollen (1-2), Biomutant Egg (1) Hermetically Sealed Case 5 kg Open (5m) Contains 4 items: Item 1: 18% Antibiotics (1), 25% Cigarettes (1), 27% Healing Salve (1), 30% Painkiller (1) Item 2: 31% Pistol Ammo (1-3), 30% Saltpeter (15-25), 22% Shotgun Round (1-3), 17% Sulfur (15-25) Item 3: 20% Electrical cable (1), 17% Rope (1), 14% Rubber (1), 22% Screw (1-3), 15% Spring (1), 12% Sulfuric Acid (1) Item 4: 34% Old Coins (10-19), 31% Soap (1), 35% Wristwatch (1) During event, item 4 can also (50%) be Biopollen (2-3), Biomutant Egg (1), Biomutant Embryo (1) Hermetically Sealed Case 7 kg Open (5m) Contains 4 items: Item 1: 31% Canned beef (1), 18% Playing Cards (1), 31% Rifle Ammo (1-3), 20% Shotgun Round (1-3) Item 2: 22% Assault Rifle Ammo (1-3), 28% Cigarettes (1), 16% Homemade Explosive (1), 34% Pistol Ammo (1-3) Item 3: 27% Painkiller (1), 28% Screw (1-3), 21% Spring (1), 24% Sulfuric Acid (1) Item 4: 30% Antirad (1), 24% Bryocarm (1), 27% Chainsaw Motor (1), 19% Electric Engine (1) During event, item 4 can also (50%) be Biopollen (8-11), Biomutant Egg (3-6), Biomutant Larva (1), ComCon-3 Paste (1) Hermetically Sealed Case 10 kg, blue background Open (5m) Contains 6 items: Item 1: Canned beef (2) 12 Playing Cards (1) 13 Rifle Ammo (2-6) 18 Shotgun Round (2-6) 16 Item 2: Cigarettes (2-6) 20 Healing Salve (2) 17 Painkiller (2) 22 Item 3: Assault Rifle Ammo (2-6) 13 Cigarettes (2-8) 15 Homemade Explosive (1) 14 Pistol Ammo (2-6) 17 Item 4: Electrical cable (2) 16 Healing Salve (2) 15 Rubber (2) 11 Soap (2) 17 Item 5: Screw (2-6) 20 Spring (4-10) 19 Sulfuric acid (4-8) 20 Item 6: Rare Playing Dice (1) 8 Rubber parts (1) 8 Tarp (2) 7 Wristwatch (1) 4 During event, item 6 can also (50%) be ComCon-3 Paste (2), Biomutant Egg (8-10), Biomutant Embryo (2-6), Biomutant Larva (2) Sum: 58 Hermetically Sealed Case 10 kg, yellow background Open (5m) Contains 5 items: Item 1: Cigarettes (4-12) 9 Cloth (4) 10 Electrodes (4) 10 Typewriter (1) 11 Item 2: Electrical cable (4) 10 Healing Salve (4) 6 Rubber (4) 11 Soap (4) 13 Item 3: Canned Beef (4) 6 Painkiller (4) 7 Rifle Ammo (4-11) 4 Screw (4-12) 5 Shotgun Round (6-8) 3 Spring (4) 9 Sulfuric acid (4) 6 Item 4: Assault Rifle Ammo (133-158) 6 Antirad (2-4) 6 Jewelry (1) 5 Pistol Ammo (141-168) 5 Rare Watch (1) 6 Rifle Ammo (54-64) 5 Shotgun Round (52-63) 7 Item 5: Antirad (1) 3 Electrical Parts (1) 2 Expeditionary Ration (4) 4 F-1 grenade (1) 2 GrowFast (1) 3 Rare Playing Cards (1) 1 Rare Watch (1) 3 Saucepan (1) 1 Tarp (5-12) 3 Trophy Cognac (4) 3 During event, item 5 can also (50%) be Bioblocade Inhaler (1), Biopollen (19-22), Biomutant Egg (9-15), Biomutant Embryo (4), Biomutant Larva (4), Biomutant Brain (4) Sum: 40 Expedition Case 10 kg Open (5 min) Contains 6 items: Item 1: Coal (7-9) 3 Salt (17-26) 2 Sugar (10-15) 3 Sulfur (16-21) 3 Item 2: Assault Rifle Ammo (3) 1 Blank Cartridge (5) 2 Mirror (1) 2 Pistol Ammo (3) 2 Rifle Ammo (1) 1 Shotgun Round (2) 1 Training Ammo (5) 1 Vinyl Record (1) 1 Item 3: Acid gland (1) 1 Bicycle spare parts (1) 1 Cloth (1) 1 Electrical cable (1) 1 Iron pipe (1) 1 Rubber (1) 1 Soap (1) 1 Spare Weapon Parts (1) 1 Spark plug (1) 1 Spring (1) 1 Tires (1) 1 Item 4: Biofuel (4) 4 Biomass (20) 5 Herbicide (1) 1 Sporebloom (1) 1 Item 5: B Injector (1) 2 G Injector (1) 6 O Injector (1) 1 V Injector (1) 2 Item 6: AIDA 01 (1) 3 AIDA 02 (1) 3 Extractor (1) 5 Sum: 11 Cache Crate Open (13 m) Contains 3 items: Item 1: 13% Cigarettes (1), 15% Cloth (1), 8% Matches (1), 25% Rags (2-10), 1% Rope (1), 12% Soap (1), 6% Sterile bandage (1-2), 20% Threads (1-2) Item 2: 20% , 13% Canned beef (1), 13% Condensed milk (1), 13% Jam (1), 14% Soda (1), 13% Pickled vegetables (1), 8% Red wine (1), 6% Vodka (1) Item 3: 17% , 28% Bicycle spare parts (1), 28% Motorcycle spare parts (1), 16% Pistol Ammo (1-3), 11% Shotgun Round (1-3), ?% (lvl 41+) Rifle Ammo (1-3), ?% (lvl 50+) Assault Rifle Ammo (1-3) Crate from the Cache Open (13 m) Contains 3 items: Item 1: Cloth (1) 1 Matches (1) 1 Rags (1-4) 2 Rope (1) 1 Soap (1) 1 Sterile bandage (1) 1 Threads (2-5) 3 Item 2: Canned beef (1) 3 Condensed milk (1) 1 Pickled vegetables (1) 3 Red wine (1) 1 Soda (1) 2 Item 3: 1 Assault Rifle Ammo (2) 1 Auto spare parts (1) 2 Bicycle spare parts (1) 2 Motorcycle spare parts (1) 1 Rifle Ammo (1-3) 2 Shotgun Round (2) 1 Sum: 9 Support Box No 1 Open (13 m) Contains 10 Clean water, 5 Sausage Support Box No 2 Open (13 m) 1 Battery (1) 1 Energy Drink (1) Support Box No 3 Open (13 m) 1 Steel Tools (1), Gold (1), Valuable Crate 10 kg (1) 1 Steel Shovel (1), Energy Drink (1), Valuable Crate 10 kg (1) Support Box No 4 Open (13 m) 1 Titanium Tools (1), Gold (1), Valuable Crate 50 kg (1), Valuable Crate 25 kg (2), Valuable Crate 10 kg (4) 1 Titanium Shovel (1), Energy Drink (1), Valuable Crate 50 kg (1), Valuable Crate 25 kg (2), Valuable Crate 10 kg (4) Support Box No 5 Open (13m) 1 Valuable Crate 50 kg (1), Ceramic Bulletproof Vest (1), Gas Mask Filter (1), Antirad (5), ...Energy Drink (1), Biofuel (10), Titanium Knife (1), Titanium Axe (1), Titanium Shovel (1), Titanium Crowbar (1), Titanium Tools (1), Titanium Pot (1), Searcher's Flashlight (1), Pistol Ammo (50), Shotgun Round (50), Assault Rifle Ammo (50), Rifle Ammo (50) Hut Food storage time: 150% Tent (pitched) Food storage time: 150% Take down (34m) => Tent (taken down) Dugout Radiation resistance: 100%, Food storage time: 300% (not for carried food) Fire Light for 12h => Extinguish 10 m => Coal (1) Building (Wooden house) Beginning of a house. Needs to be brought up to 100% Wooden house Radiation resistance: 100%, Food storage time: 500% Building (Brick house) Beginning of a house. Needs to be brought up to 100% Brick house Radiation resistance: 100%, Food storage time: 1000% Well For collecting water (same rule as on the Coast) Building (Water purifier) Beginning of a Water purifier. Needs to be brought up to 100% Water purifier Gives 10 Clean water in 5 minutes, 500 Clean water in 2h 20m Water purifier (no fuel) Fuel up with 2k Gasoline, 400 Coal, 6 Chlorcystamine, 4 Iron pipe, 30 Iron, 20 Glue/Tape, takes 2h 3m Same amount using 25x water filter: 75 Can, 250 Rags, 375 Coal, 25 Glue/Tape Building (Brick oven (cold)) Beginning of a Brick oven. Needs to be brought up to 100% Brick oven (cold) Light up with 100x Firewood, takes 18m. Brick oven (lit) Will burn out in: 500 uses Greenhouse For growing plants all year round. Greenhouse (Potato) (growing) 3 months => Greenhouse (Potato) (ripe) Greenhouse (Potato) (ripe) Harvest (Shovel, 3h 5m => 180-250 Potato + Greenhouse Greenhouse (Wheat) (growing) ? => Greenhouse (Wheat) (ripe) Greenhouse (Wheat) (ripe) Harvest (...? ? => ? Wheat + Greenhouse Greenhouse (Corn) (growing) ? => Greenhouse (Corn) (ripe) Greenhouse (Corn) (ripe) Harvest (...? ? => ? Corn + Greenhouse Greenhouse (Vegetables) (growing) 3 months => Greenhouse (Vegetables) (ripe) Greenhouse (Vegetables) (ripe) Harvest (Shovel, 3h 5m => 120-150 Vegetables + Greenhouse Greenhouse (Apple) (growing) 3 months => Greenhouse (Apple) (ripe) Greenhouse (Apple) (ripe) Harvest (...? ? => ? Apple + Greenhouse Greenhouse (Strawberry) (growing) ? => Greenhouse (Strawberry) (ripe) Greenhouse (Strawberry) (ripe) Harvest (...? ? => ? Strawberry + Greenhouse Greenhouse (Tangerine) (growing) 3 months => Greenhouse (Tangerine) (ripe) Greenhouse (Tangerine) (ripe) Harvest (Shovel, 3h 5m => 100-140 Tangerine + Greenhouse Greenhouse (Pumpkin) (growing) ? => Greenhouse (Pumpkin) (ripe) Greenhouse (Pumpkin) (ripe) Harvest (...? ? => ? Pumpkin + Greenhouse Barrel For alcohol production Barrel (Whiskey) (Fermentation) 28 days => Barrel (Whiskey) (Done) Barrel (Homemade wine) (Fermentation) 28 days => Barrel (Homemade wine) (Done) Barrel (Moonshine) (Fermentation) 28 days => Barrel (Moonshine) (Done) Barrel (Aqua vitae) (Fermentation) 3 months => Barrel (Aqua vitae) (Done) Drying rack 5x Minced Meat + Knife + 35 m => Drying rack (Raw meat) 5x Fresh fish + Knife + 35 m => Drying rack (Fresh fish) Drying rack (Raw meat) Wait 2 days => Drying rack (Dried meat) Drying rack (Dried meat) Collect 35 m => 2-3 Dried meat + Drying rack Drying rack (Fresh fish) Wait 2 days => Drying rack (Dried fish) Drying rack (Dried fish) Collect 35 m => 2-3 Dried fish + Drying rack Reclaimed Field (growing) 3 months => Reclaimed Field (ripe) Reclaimed Field (ripe) Harvest 8m => Attacked => 255 Potato Rice field (growing) 3 months => Rice field (ripe) Rice field (ripe) Harvest 3h 5m => 15-25 Rice grains Charcoal pile (burning) Lasts for 24h => Charcoal pile (burned) Charcoal pile (burned) 2h 3m => 80-120 Coal Destroyed brick oven Disassemble (Tool kit, Crowbar, 2h 3m) => Fire Brick (30-90) Burned Wreckage Break (35 m) => Coal (8-10) Vegetable Patch Harvest (Knife, 18 m) => 1-3 Vegetables, 1-3 Potato Broken motorcycle 350 kg Drain fuel ( 18 m) => Gasoline (500-1k) 350 kg Disassemble (Tool kit, 3h 5 m) => 1 Disassembled motorcycle, 1-3 Motorcycle spare parts, 20% Spark plug, 10-20 Machine oil, 50% Tires Disassembled motorcycle 300 kg Scrap (Tool kit, Crowbar, Hacksaw, 2h 33 m) => Scrap (400-600) Broken UAZ-452 1.6 tons Drain fuel ( 18 m) => Gasoline (500-3.5k) 1.6 tons Disassemble (Tool kit, 3h ) => 1 Disassembled UAZ-452, 1 Auto spare parts, 25% Gasoline Engine, 50% Broken car battery, 30-60 Machine oil, 50% Tires Disassembled UAZ-452 1.5 tons Scrap (Tool kit, Crowbar, Hacksaw, 2h 33 m) => Scrap (550-700) Broken UAZ-469 1.6 tons Drain fuel ( 18 m) => Gasoline (500-3k) 1.6 tons Disassemble (Tool kit, 3h ) => 1 Disassembled UAZ-469, 1 Auto spare parts, 25% Gasoline Engine, 50% Broken car battery, 20-50 Machine oil, 50% Tires Disassembled UAZ-469 1.4 tons Scrap (Tool kit, Crowbar, Hacksaw, 2h 33 m) => Scrap (500-700) Broken VAZ-2101 855 kg Drain fuel ( 18 m) => Gasoline (500-2k) Disassemble (Tool kit, 3h ) => 1 Disassembled VAZ-2101, 1 Auto spare parts, 25% Gasoline Engine, 50% Broken car battery, 10-30 Machine oil, 50% Tires Disassembled VAZ-2101 755 kg Scrap (Tool kit, Crowbar, Hacksaw, 2h 33 m) => Scrap (450-650) Broken GAZ-24 1.6 tons Drain fuel ( 18 m) => Gasoline (500-2.5k) Disassemble (Tool kit, 3h ) => 1 Disassembled GAZ-24, 1 Auto spare parts, 25% Gasoline Engine, 50% Broken car battery, 15-35 Machine oil, 50% Tires Disassembled GAZ-24 1.1 tons Scrap (Tool kit, Crowbar, Hacksaw, 2h 33 m) => Scrap (500-650) Broken ZAZ-968 773 kg Drain fuel ( 18 m) => Gasoline (500-1.5k) Disassemble (Tool kit, 3h ) => 1 Disassembled ZAZ-968, 1 Auto spare parts, 25% Gasoline Engine, 50% Broken car battery, 10-20 Machine oil, 50% Tires Disassembled ZAZ-968 763 kg Scrap (Tool kit, Crowbar, Hacksaw, 2h 33 m) => Scrap (450-600) Broken ZIL-130 4 tons Drain fuel ( 18 m) => Diesel (1k-3k) Lvl 50 4 tons Disassemble (Tool kit, 3h 5 m) => 1 Disassembled ZIL-130, 1 Auto spare parts, 25% Diesel Engine, 50% Broken car battery, 15-45 Machine oil, 50% Tires Disassembled ZIL-130 3.5 tons Scrap (Tool kit, Crowbar, Hacksaw, 2h 33 m) => Scrap (600-750) Broken KrAZ-255 12 tons Drain fuel ( ? m) => ...? Disassemble (Tool kit, 3h 5 m) => 1 Disassembled KrAZ-255, 1 Auto spare parts, 30% Diesel Engine, 75% Broken car battery, 30-70 Machine oil, 70% Tires Disassembled KrAZ-255 12 tons Scrap (Tool kit, Crowbar, Hacksaw, 2h 33 m) => Scrap (650-850) Broken GAZ-66 4 tons Drain fuel ( 18 m) => Diesel (500-2.5k) Lvl 50 3.5 tons Disassemble (Tool kit, 3h 5 m) => 1 Disassembled GAZ-66, 1 Auto spare parts, 25% Diesel Engine, 50% Broken car battery, 10-30 Machine oil, 50% Tires Disassembled GAZ-66 3.5 tons Scrap (Tool kit, Crowbar, Hacksaw, 2h 33 m) => Scrap (550-750) Broken KamAZ truck 12 tons Drain fuel ( 18 m) => Diesel (1k-5k) Lvl 64 12 tons Disassemble (Tool kit, 3h 5 m) => 1 Disassembled KamAZ, 1 Auto spare parts, 25% Diesel Engine, 50% Broken car battery, 20-70 Machine oil, 50% Tires Disassembled KamAZ 12 tons Scrap (Tool kit, Crowbar, Hacksaw, 2h 33 m) => Scrap (600-800) Creatures: ========== Name Hp Armor Damage Dodge Mv Xp Corpse Special Giant Rat 10 0 5- 15 r1 ? 2 3 ? Event! Giant Rat 20 0 4- 6 r1 10% 2 1 Rat carcass Radioactive rat 45 0 7- 9 r1 10% 2 2 Rad. rat carcass Mutant Rat 95 0 11- 15 r1 10% 2 10 Mutant Rat Carcass Rad. Cockroach 5 5 4- 6 r1 10% 2 - Rad. Cockroach 15 10 4- 6 r1 10% 2 1 Rad. Cockroach Carcass Mutant Cockroach 30 20 7- 9 r1 10% 2 4 Mutant Cockroach Carcass Giant Centipede 80 110 22- 28 r1 10% 2 - Regeneration Giant Centipede 140 80 14- 19 r1 10% 2 20 Giant Centipede Carcass Regeneration. Damage also deals poison! 5 x 1-2 Crawling Gnat 10 10 8- 12 r1 - 2 - Crawling Gnat 40 40 8- 12 r3 - 2 5 - Dies with a poison cloud range 1. Damage 8, 14, Crawling Gnat 40 40 12- 16 r1 - 3 5 - Crawling Gnat 500 400 100-115 r1 - 3 Gnat 40 40 8- 12 r3 - 2 - Fly. Dies with a poison cloud range 1. Damage ...? Gnat 1500 1050 160-170 r? - 3 Fly. Dies with a poison cloud range 1. Revenge +25 Bomber Gnat 50 50 12- 18 r3 - 2 - Fly. Splash damage. Dies with a poison cloud range 1. Damage ...? Bomber Gnat 100 200 30- 40 r4 - 3 - Fly. Splash damage. Dies with a poison cloud range 1. Damage ...? Bomber Gnat 750 1000 120-130 r? - 3 Fly. Splash damage? Dies with a poison cloud range 1? Revenge +25 Bomber Gnat 1700 1300 225-235 r? - 3 Fly. Splash damage Dies with a poison cloud range 1? Revenge +25 Larva 5 0 3- 5 r1 - 2 1 - Giant Spider 625 890 25- 45 r? - 2 Immune to stun? Web attack can trap you for 1 round? Giant Spider 1150 700 75- 95 r3 - 2 85 Spider Carcass Immune to stun. Web attack can trap you for 1 round. Bee worker 320 200 40- 55 r3 - 3 30 Worker bee carcass Fly. Counterattack Seen at lvl 77 Bee worker 1600 3100 280-320 r3 - 2 Counterattack. Summon ally: r1, Wasp (1650/1650) Bee soldier 650 380 85-110 r1 - 3 55 Soldier bee carcass (^) Fly. Free Attack Seen at lvl 77 Bee soldier 360 3100 170-180 r1 - 4 Fly. Free Attack Helper bee 360 3350 1- 2 r? - 5 Fly. Healing ally 700-800 r1 Toxic Bee 360 2900 80- 90 r? - 3 Fly. Damage also deals acid! 50 x 4 Queen's guard 1150 700 75- 95 r2 - 3 85 Guard bee carcass (shield) Fly. Counterattack. Free Attack Queen's guard 1150 1500 105-125 r? - 3 Fly. Counterattack. Free Attack Mother Bee 10000 0 110-120 r? - 4 ? ? Revenge +130. Summon ally: r1, Toxic Bee / Bee soldier / Helper bee Mother Bee 17000 0 200-210 r2+ - 5 400 Mother Bee Carcass Revenge +220. Summon ally: r1, Toxic Bee (360/2900) / Bee soldier (360/3100) / Helper bee (360/3350) Queen Bee (sleeping) 1 0 - 0 Stunned for 99 turns. Killing the sleeping Queen Bee only awakens her and the Appendages Appendage (sleeping) 1 0 - 0 Stunned for 99 turns. Killing a sleeping Appendage awakens Queen Bee and the Appendages Queen Bee 6700 0 300-310 r? - 2 Free Attack. Immune to Metabolism poisoning. When killed, she turns into Queen Bee (3850/12500) Appendage 3400 4300 200-210 r? - 0 Free Attack. Healing ally 12000-14000 r15. Immune to Metabolism poisoning Queen Bee 3850 12500 350-400 r1 - 8 400 Queen bee carcass + 20x Wax Summon ally: r15, Bee soldier / Helper bee / Toxic Bee Wasp 1650 1650 140-190 r? - 3 Fly. Counterattack. Free Attack. Seen at lvl 100 Wasp 1850 1100 200-250 r? - 3 150 Wasp Carcass Fly. Counterattack. Free Attack. Hornet 2350 1450 320-420 r3 - 3 200 Hornet Carcass Fly. Counterattack. Free Attack. Rad. Turtle 1150 700 95-125 r1 - 2 85 Rad. Turtle Carcass Rad. Toad 900 0 85-100 r3 - 3 55 Rad. Toad Carcass Fly. Free Attack Giant Scorpion 975 1385 110-140 r? - 2 Giant Scorpion 1500 1000 160-200 r3 - 3 125 Giant Scorpion Carcass Crazy Shaman 150 70 Crazy Shaman 120 150 Crazy Shaman 200 250 Crazy Shaman 200 280 Crazy Shaman 200 400 100-125 r1 - 2 Rage +10 Seen at lvl 75 Crazy Shaman 200 550 130-150 r1 - 2 Rage +10 Seen at lvl 84 Crazy Shaman 100 900 180-200 r1 - 2 Rage +10 Seen at lvl 94 Crazy person 30 0 10- 12 r1 - 2 Corpse of a Madman Crazy person 30 0 10- 15 r2 - 2 Corpse of a Madman Crazy person 30 30 20- 25 r1 - 2 Corpse of a Madman Crazy person 20 25 Crazy person 25 20 Crazy person 20 40 7- 9 r1 - 3 5 Corpse of a Madman Crazy person 20 40 7- 9 r2 - 2 5 Corpse of a Madman Crazy person 35 55 Crazy person 50 40 Crazy person 50 60 Crazy person 60 50 Crazy person 40 90 12- 15 r1 - 3 10 Corpse of a Madman Crazy person 45 100 Crazy person 150 80 Crazy person 150 150 75- 90 r1 - 3 Crazy person 200 160 Crazy person 100 400 Crazy person 300 230 Crazy person 100 600 65- 75 r? - 2 Crazy person 300 700 Crazy person 150 550 90-110 r1 - 3 Seen at lvl 84 Crazy person 100 800 80- 90 r? - 2 Seen at lvl 84 Crazy person 150 1150 95-105 r? - 2 Seen at lvl 94 Crazy person 200 800 100-110 r1 - 3 Seen at lvl 94 Crazy person 300 950 105-115 r1 - 1 Crazy person 300 1450 165-185 r1 - 1 Seen at lvl 84 Crazy person 300 1700 240-260 r1 - 2 Seen at lvl 94 Lynx 50 0 7- 9 r1 - 2 3 Lynx carcass Free Attack Rabid Lynx 70 0 7- 10 r1 - 3 5 Rabid Lynx Carcass Free Attack Radioactive lynx 100 0 11- 15 r1 - 3 10 Rad. lynx carcass Free Attack Mutant Lynx 220 0 19- 24 r1 - 3 20 Mutant Lynx Carcass Free Attack Wolf 100 0 11- 15 r1 - 3 10 Wolf Carcass Counterattack Hungry Wolf 55 0 6- 8 r1 - 3 5 Hungry Wolf Carcass Counterattack Radioactive wolf 220 0 19- 24 r1 - 3 20 Rad. wolf carcass Counterattack Mutant Wolf 400 0 35- 50 r1 - 3 35 Mutant Wolf Carcass Counterattack Black Wolf 150 150 70- 90 r1 - 2 0 - Counterattack She-wolf 1000 0 75-150 r1 - 2 0 - Event! Counterattack. Rage +5 Snake 100 0 7- 9 r1 10% 2 10 Snake Carcass Rad. Hedgehog 650 380 85-110 r1 - 5 55 Giant Hedgehog Carcass Charge +5 Chick in an Eggshell 10 0 3- 4 r1 - 2 Turns into Mutant Chick (10/0) when killed Mutant Chick 10 0 3- 4 r1 - 2 Mutant Chicken 460 0 40- 55 r1 - 2 Mutant Chicken Carcass (shield) Mutant Chicken 1100 0 90-110 r1 - 2 Mutant Chicken Carcass (crown) Mutant Chicken 1700 0 210-260 r1 - 2 Mutant Chicken Carcass (rad) ? Mutant Rooster 650 0 50-65 r4 - 2 Mutant Rooster Carcass (^) Fly Mutant Rooster 1050 0 125-155 r1 - 2 Mutant Rooster Carcass (rad) Fly, Healing ally 1-2 r10 1x Mutant Rooster (1050/0) + 2x Mutant Chicken (1100/0) = 190 Xp 1x Mutant Rooster (1050/0) + 1x Mutant Chicken (1700/0) + 1x Mutant Chicken (1100/0) 220 Xp Worker Ant 750 480 90-110 r1 - 3 65 Worker Ant Carcass Ant Guard 1850 1100 250-310 r1 - 3 150 Ant Soldier Carcass (^) Ant Hunter 1850 1100 250-310 r1 - 3 150 Ant Soldier Carcass (^) Ant Soldier 1550 950 160-200 r1 - 3 - Ant Guard 1850 1150 250-310 r1 - 3 - Ant Hunter 1850 1150 250-310 r1 - 3 - Ant Officer 2350 1450 420-520 r1 - 3 190 Ant Officer Carcass Queen of the Ants 2400 0 150-190 r? - 0 - Healing ally 400-500 r15 Queen of the Ants 3800 0 220-240 r? - 0 - Healing ally 500-600 r15 Looter 40 90 12- 15 r1 - 2 10 Corpse of a Looter (a), Nails (5) Looter 40 90 12- 15 r2 - 2 10 Corpse of a Looter (a), Lead Bullet (5) Looter 40 90 12- 15 r2 - 2 10 Corpse of a Looter (a), Makarov handgun (DAMAGED) (1) Looter 100 150 14- 19 r2 - 2 20 Corpse of a Looter (b), Molotov cocktail (1), Old Coins (5) Looter 100 150 19- 24 r2 - 2 20 Corpse of a Looter (b), Old Coins (5-15) Looter 150 70 18- 22 r2 - 2 - Looter 100 35 20- 25 r2 - 2 - Looter 50 100 25- 30 r2 - 2 - Looter 80 250 Looter 100 200 Looter 200 150 Looter 120 480 17- 22 r2+ - 2 Free Attack Looter 120 480 45- 55 r2+ - 2 Looter 200 350 30- 40 r2+ - 2 Looter 200 350 35- 45 r2+ - 2 Looter 120 2000 65- 70 r? - 2 Counterattack, Free Attack Seen at lvl 94 Looter 200 2500 120-140 r? - 2 Rage +10 Seen at lvl 94 Looter 200 2000 190-210 r? - 2 Seen at lvl 94 Looter 150 2000 210-220 r? - 2 Seen at lvl 94 Looter Dog 55 0 6- 8 r1 - 3 5 Looter Dog Carcass Counterattack Bandit 100 100 25- 35 ? - 2 0 - Bandit 120 75 10- 15 - 2 Free Attack Bandit 30 180 20- 26 ? - 2 15 Corpse of a Bandit (a), Molotov cocktail (2) Bandit 30 180 25- 31 ? - 3 15 Corpse of a Bandit (a), Shotgun Round (6) / Nagant revolver (DAMAGED) Bandit 85 180 25- 31 - 3 Bandit 300 180 25- 45 - 1 Bandit 180 380 40- 55 r3 - 2 30 Corpse of a Bandit (b), PPS-43 (DAMAGED) Bandit 80 1000 55- 70 r3 - 2 45 Corpse of a Bandit (c), Mosin-Nagant rifle (DAMAGED) Bandit 120 1400 90-110 r4 - 2 65 Corpse of a Bandit (d), 10 Iron / 10 Assault Rifle Ammo / AKS74U (DAMAGED) Bandit 120 2070 100-110 r? - 2 Counterattack, Free Attack Seen at lvl 93 Bandit 120 2600 100-120 r? - 2 Free Attack Seen at lvl 100 Bandit 210 2700 120-140 r1 - 3 Seen at lvl 100 Bandit 210 3000 120-140 r1 - 3 Seen at lvl 100 Bandit 120 2100 140-160 r? - 2 Seen at lvl 100 Bandit 200 1650 140-175 r? - 2 Seen at lvl 93 Bandit 140 1700 140-175 r5 - 2 75 Corpse of a Bandit (e), 12 Assault Rifle Ammo / Assault rifle AK-74 (DAMAGED) Seen at lvl 77 Bandit 160 2150 160-200 r? - 2 Seen at lvl 100 Bandit 140 3000 160-195 r? - 2 Bandit 120 2100 200-220 r? - 3 Counterattack Bandit 160 2150 210-260 r? - 0 Counterattack Seen at lvl 85 Bandit 160 2150 210-260 r? - 3 100 Corpse of a Bandit (f), DP-27 (DAMAGED) / SVT-40 (DAMAGED) / 2 Plastic explosives Seen at lvl 89 Bandit 160 2150 210-260 r1 - 0 100 Corpse of a Bandit (f), 1 Steel Seen at lvl 87 Bandit 160 3500 210-260 r? - 2 Bandit 160 4000 210-260 r1 - 3 Free Attack, Rage +10 Bandit 300 4300 190-220 r? - 1 Seen at lvl 100 Bandit 300 3400 270-290 r? - 1 Seen at lvl 93 Bandit Dog 200 0 25- 31 r1 - 3 15 Bandit Dog Carcass Counterattack Soldier 100 150 480-600 r? - 2 0 --- Wild boar 100 0 8- 11 r1 - 3 10 Wild boar carcass Charge +5 Fat Boar 220 0 15- 19 r1 - 3 20 Fat Boar Carcass Charge +5 Radioactive boar 400 0 33- 41 r1 - 3 30 Rad. wild boar carcass Charge +5 Mutant Boar 900 0 80-105 r1 - 3 55 Mutant Boar Carcass Charge +5 Injured Bear 200 0 25- 31 r1 - 3 15 Injured Bear Carcass Rage +5 Bear 350 0 35- 45 r1 - 2 100 Injured Bear Carcass Rage +5 Bear 400 0 35- 50 r1 - 3 30 Bear Carcass Rage +5 Radioactive bear 900 0 85-110 r1 - 3 55 Rad. bear carcass Rage +5 Mutant Bear 1650 0 95-125 r1 - 3 85 Mutant Bear Carcass Rage +5 Mutant Bear 2200 0 120-160 r1 - 3 Rage +5 Seen at lvl 100 Mutant Bear 2200 0 160-200 r1 - 3 125 Strong Mutant Bear Carcass Rage +5 1x Bomber Gnat + 1x Giant Centipede (80/110) + 1x Gnat = 40 Xp 1x Bomber Gnat + 3x Giant Centipede (80/110) = 60 Xp 1x Looter (150/70) + 1x Looter (100/35) + 1x Looter (50/100) = 40 Xp 1x Mutant Chicken (460/0) + 1x Mutant Chicken (1100/0) = 95 Xp Name Hp Armor Damage Dodge Mv Xp Special Death Blister 950 0 1- 2 r1 - 0 ? Healing ally 250-350 r1 ? Blister 1500 0 1- 2 r1 - 0 ? Healing ally 350-450 r5 ? Corpse-eater Bear 1650 0 70- 90 r1 - 2 65 - Poison cloud range 1, dam ...?, 5x Piece of Mycelium, Hermetically Sealed Case 5 kg, Hermetically Sealed Case 7 kg Corpse-eater Bear 2500 0 165-210 r1 - 3 ? - ? Corpse-eater Boar 1445 0 180-225 r1 - 3 ? Affected by Consumer Worm Corpse-eater Dog 460 0 45- 60 r1 - 3 ? ? Corpse-eater Dog 1350 0 155-195 r1 - 3 ? ? Corpse-eater Lizard 650 0 60- 75 r? - 2 ? Fly ? Corpse-eater Monitor 340 0 30- 45 r? - 2 ? Fly ? Corpse-eater Monitor 850 0 65- 85 r? - 2 ? Fly ? Corpse-eater Monitor 1250 0 155-195 r? - 2 ? Fly ? Corpse-eater Praying Mantis 900 0 70- 90 r? - 2 ? ? Corpse-eater Praying Mantis 1350 0 165-210 r? - 2 ? ? Corpse-eater Rodent 460 0 45- 55 r? - 2 ? ? Corpse-eater Rodent 1100 0 90-110 r? - 2 ? ? Corpse-eater Rodent 1700 0 210-260 r? - 2 ? ? Corpse-eater Stick Insect 280 0 29- 37 r? 20% 2 ? ? Corpse-eater Stick Insect 600 0 65- 85 r? 30% 2 ? ? Corpse-eater Stick Insect 800 0 140-180 r? 40% 2 ? ? Grasscuttler 750 320 125-155 r1 - 2 ? Grasscuttler Bouncer 520 100 40- 50 r1 - 3 ? Charge +10% ? Grasscuttler Chunker 200 100 35- 43 r1 - 2 ? Health Regeneration +200 ? Grasscuttler Chunker 200 160 40- 55 r1 - 2 ? Health Regeneration +200 Poison cloud range 1, dam 48, ...? Grasscuttler Chunker 800 320 125-155 r1 - 3 ? Health Regeneration +400 Poison cloud range 1, dam ?, ...? Grasscuttler Foreman 220 90 29- 43 r1 - 2 ? Healing ally 100-120 r1 ? Grasscuttler Foreman 650 280 105-155 r1 - 2 ? Healing ally 400-500 r1 ? Grasscuttler Foreman 1000 500 105-155 r1 - 2 ? Healing ally 1000-1500 r3 ? Grasscuttler Fumer 200 50 35- 45 r? - 2 ? ? Grasscuttler Fumer 600 250 125-155 r? - 2 ? ? Grasscuttler Hulk 300 120 45- 55 r1 - 2 ? ? Grasscuttler Hulk 900 380 140-175 r1 - 3 ? ? Grasscuttler Rogue 260 100 31- 47 r? - 2 ? ? Grasscuttler Rogue 750 320 110-170 r? - 3 ? ? Grasscuttler Thug 460 200 50- 65 r1 - 2 ? ? Hive 1100 0 0- 0 r15 - 0 ? Summon ally 1-2 ? Parasite 100 200 10- 17 r1 - 2 ? Poison cloud range 1, dam ...?, ...? Parasite 95 180 30- 37 r? - 2 ? Poison cloud range 1, dam ...?, ...? Parasite 440 800 95-120 r? - 2 ? ? Parasite 500 950 115-140 r? - 2 ? ? Parasite 550 1050 65- 90 r1 - 2 ? ? Parasite 650 1250 235-295 r? - 2 ? ? Parasite 800 1450 275-345 r? - 2 ? ? Parasite Leader 240 440 45- 60 r? - 2 ? Poison cloud range 1, dam ...?, ...? Parasite Leader 500 950 100-135 r? - 2 ? Poison cloud range 1, dam ...?, ...? Parasite Leader 500 950 180-225 r? - 2 ? Poison cloud range 1, dam ...?, ...? Parasite Stalker 140 280 30- 40 r1 - 2 ? Poison cloud range 1, dam ...?, ...? Parasite Stalker 750 1450 125-160 r1 - 2 ? Poison cloud range 1, dam 42, ...? Parasite Stalker 1200 2200 335-415 r1 - 3 ? Poison cloud range 1, dam ...?, ...? Sporebloom 2450 0 0- 1 r? - 0 ? ? Sporebloom 3700 0 0- 1 r? - 0 ? Immune to Red-hot nail/Neurotoxin. Attack is a cloud giving spore disease death? Shapeless 3000 5000 300-350 r? - 0 ? Summon ally: r13, Tentacle Tentacle 1000 1300 240-300 r? - 0 ? Contaminated beetle 1350 0 150-175 r1 - 3 ? Mutant stem 1000 1300 120-150 r? - 0 ? Mutant potato 1000 2500 100-125 r? - 0 ? Summon ally: r1, Mutant stem Rad. Cockroach may attack Giant Rat. Bear from hill cave is aggressive to everything, including other bears, and will attack and get attacked by anything near it. If you flee from battle, creature corpses will be gone. No Xp is shown, but probably still given. Charge: +5 damage per step / +10% damage per step Counterattack: Retaliatory attack against your opponent. Once per turn. Fly: Obstacles do not interfere with your movement in battle. Free Attack: An attack against an opponent who has started moving in the available area. Once per turn. Rage: +5 damage each time opponent attacks character Regeneration: +15 health each turn, if no damage was taken. Revenge: ? Battle Terrain: =============== Watch Tower: Firing Range +1. The walls don't block gunfire. Hill: Firing Range +1. The walls don't block gunfire. Wall: Cant't walk through. Can't shoot through. Rubble Heap: Cant't walk through. Fallen tree: Cant't walk through. Rock: Cant't walk through. Tree: Dodge chance: +25% Lamp post: Dodge chance: +25% Oil Spot: Movement Range in Battles: -1. Duration: 2-3 turns. Acid Pool: Damage for Turn 20. Duration: 2 turns. Steel-jaw trap: Damage: 30, 42, 47, 34, 31+, 35, 50, 32, 30, 42, 32, 41, 25, 29, 33, ...? Can block or stop movement. Duration: 1 turn Ropetrigger trap: Damage: 97 ...? Snake trap: Damage: 27, 25, 27, 23, 26, 27, 29, 21, 29, 25, 22, 30, 26, 21, 25, 22, 29, 25, ... Poison: Damage 5 x 1 Manhole: Gets eyes if you end your turn next to it. A Radioactive Rat / Mutant Rat / Giant Centipede appears at the end of next turn. Oil barrel: Damage: 60+, 53, 80, 56, 93, 73, 89 Burning: Damage 5 x 2 (it also explodes if you get pushed into it, which can happen even with a wall between) Sand bags: Dodge chance: +50% Colored Mushroom: Gets colored if you end your turn next to it. Explodes at the end of next turn. Damage: 55+, 100+, 55+, 71, 83, 75+, 96, 100+, 57 Poison: Damage 5 x 2 Land mine: Explodes with range 1. Damage 55+, 71 (nearby 29, 41, 29) and stunned for 1 round (or losing any moves left). Bee hive: Push into or damage: Angry bees attack closest target. Damage: 48, 50+, 50, 41, 64, 54, 59, 67, 52, 60, 51, 35, 47, 51, 50 Angry Bees: 10 x 3 Hill cave: Walk into or attack it and a Bear (350/0) will appear. Spike Pit: Damsge: 76, 94, 93, ... Swamp: Movement Range in Battles: -1. Duration: 3 turns. Grenade wire: Damage: ... Spore plants: Releases spores r1 giving you 3 rounds of spore disease (Damage Dealt: -80%, Miss Chance: +80%) unless you are wearing AIDA Items Other: ============ Weight Use Black rubles - In-game currency Iron Nuts - In-game currency Ration Card - In-game currency Floppy Disk - Event currency, Event E.M.B.A. Chinese coin - Event currency, Event Year of the Dragon Project EMBA Secret Documents - Quest item Black Box - Quest item Disassembled Metis ATMS 19 kg Quest item Items Main: =========== Lvl Value Weight Use Time Effect Lasts Turns-into Bioactivity Trail - -- 100g Merge for quest Event E.M.B.A. Trace of the triad - -- 100g Merge for quest Event Year of the Dragon Video container - -- - Watch a commercial to open -> 3 Herbicide, 3 Biofuel, 1 V Injector Event E.M.B.A. Expedition Case - -- 10 kg Survivor's Cache - -- - Pay to open Support Box No 1 - -- - Open 13m 10 Clean water, 5 Sausage Support Box No 2 - -- - Open 13m Random reward Support Box No 3 - -- - Open 13m Random reward Support Box No 4 - -- - Open 13m Random reward Support Box No 5 - -- - Open 13m Random reward Ice - -- 500g --- No time countdown when freezing 3 days Dirty water Clean water - -- 500g Drink 1m Water +25 Dirty water - -- 500g Drink 1m Water +25, Radiation +1, Effect: Dysentery 5% Kompot - 16 500g Drink 1m Water +20, Energy +12 Energy Drink - -- 100g Drink 1m Energy +500 Buy for 90 caps Chinese energy drink - -- 100g Drink 1m Energy +555 Event Year of the Dragon Bio-energy Drink - -- 100g Drink 1m Energy +600 Event E.M.B.A. Soda - 25 500g Drink 1m Water +25, Energy +20 Energizing Potion - 60 300g Drink 1m Energy +60 Detoxifying Potion - 60 300g Drink 1m Radiation -20 Milk - 20 500g Drink 1m Health +1, Water +20, Radiation -5 7 days Diluted alcohol - -- 500g Drink 1m Health -4, Energy -5, Radiation -10 Moonshine - 55 500g Drink 1m Health -5, Radiation -20 Effect: Blindness 1% Apple cordial - 95 500g Drink 1m Health -4, Water +15, Radiation -32 Vodka - 70 500g Drink 1m Health -5, Radiation -25 Red wine - 150 500g Drink 1m Radiation -50 Trophy Cognac - -- 250g Drink 1m Water +50, Radiation -75 Effect: Biologist's immunity Event E.M.B.A. Rice wine - -- 250g Drink 1m Water +50, Radiation -75 Effect: Eastern cunning Event Year of the Dragon Homemade wine - 150 500g Drink 1m Radiation -50 Homemade wine I - 165 500g Drink 1m Radiation -55 Homemade wine II - 180 500g Drink 1m Radiation -60 Homemade wine III - 195 500g Drink 1m Radiation -65 Homemade wine V - 210 500g Drink 1m Radiation -70 Whiskey - 100 500g Drink 1m Energy +10, Radiation -30 Whiskey I - 115 500g Drink 1m Energy +10, Radiation -35 Whiskey II - 130 500g Drink 1m Energy +10, Radiation -40 Whiskey III - 150 500g Drink 1m Energy +15, Radiation -45 Whiskey V - 165 500g Drink 1m Energy +15, Radiation -50 Coffee - 30 10g --- Hot coffee - -- 300g Drink 1m Water +35, Energy +30 2 hours Cold coffee Cold coffee - -- 300g Drink 1m Water +25, Energy +30 Tea - 30 10g --- Hot tea - -- 300g Drink 1m Water +35, Energy +15, Radiation -5 2 hours Cold tea Cold tea - -- 300g Drink 1m Water +25, Energy +15, Radiation -5 Dandelion Tea - -- 500g Drink 1m Water +25, Radiation -10 7 days Kvass - -- 500g Drink 1m Food +20, Water +75 Effect: Sharp Eye Simple Chowder - -- 350g Eat 1m Food +30, Water +25 7 days Hearty Chowder - -- 500g Eat 1m Food +75, Water +50 7 days Rich Chowder - -- 1 kg Eat 1m Food +100, Water +75 7 days Sausage - -- 300g Eat 1m Food +50 Jam - 85 1 kg Eat 1m Food +50, Water +25, Energy +40 Pickled vegetables - 94 1 kg Eat 1m Health +5, Food +50, Water +20, Radiation -15 Stew meat - 130 1 kg Eat 1m Food +150, Water +50 Condensed milk - 54 400g Eat 1m Food +55 Boiled condensed milk - -- 400g Eat 1m Food +60 Canned porridge - 26 325g Eat 1m Food +20 Canned beef - 30 325g Eat 1m Food +25 Stale Pryanik - -- 100g Eat 1m Food +10, Energy +20 Mushroom soup - -- 450g Eat 1m Food +35, Water +15 Effect: Training 1 7 days Pumpkin Soup - -- ? Eat ? Tailed rissole - -- 250g Eat 1m Food +25 Effect: Marathon Runner 7 days Candy Apple - -- 300g Eat 1m Food +25, Energy +15 Effect: Energetic 1 7 days Snake Snack - -- 350g Eat 1m Food +35 Effect: Jack Be Nimble Mashed potatoes - -- 300g Eat 1m Health +4, Food +25, Water +10 Effect: Firing Range 6 days Meat rissole - -- 300g Eat 1m Food +50 Effect: Strapping Lad 1 7 days Shashlik - -- 500g Eat 1m Food +120, Water +10, Radiation -15 Effect: Counterattack 7 days Pasta with ground beef - -- 300g Eat 1m Food +70, Water +25 Effect: Mule 1 3 days Rotten porridge Mushroom pasta - -- 450g Eat 1m Health +15, Food +50, Water +10 7 days Ukha - -- 450g Eat 1m Food +25, Water +15 Effect: Training 2 7 days Rice bun - -- 300g Eat 1m Food +35, Water +10, Energy +10 Effect: Energetic 2 7 days Pie - -- 200g Eat 1m Food +35, Water +15, Energy +20 Effect: Speed Walker 7 days Potato pancakes - -- 300g Eat 1m Health +20, Food +100 Effect: Mule 2 7 days Sushi - -- 100g Eat 1m Food +60, Water +10, Radiation -6 7 days Bread - -- 500g Eat 1m Food +30, Water +20 Effect: Hearty food Pelmeni - -- 150g Eat 1m Health +10, Food +50, Water +25 Effect: Strapping Lad 2 7 days Cabbage roll - -- 450g Eat 1m Health +20, Food +125, Water +20 Effect: Herbalist 6 days Blini - -- 150g Eat 1m Food +100, Water +75, Energy +60 Effect: One After Another 7 days time to eat? Strawberry Cake - -- 100g Eat 1m Food +35, Water +5, Energy +20 Effect: Radiation resistance 2 7 days time to eat? Shchi - -- 500g Eat 1m Food +100, Water +50, Energy +30 Effect: Search Speed 6 days time to eat? Expeditionary Ration - -- 150g Eat 1m Food +150, Water +100, Energy +80 Effect: Search Speed Event E.M.B.A. Peking Duck - -- 150g Eat 1m Food +150, Water +100, Energy +80 Effect: Tactic Event Year of the Dragon Chicken Kiev - -- 150g Eat 1m Health +10, Food +150, Water +100 Effect: Headhunter 7 days Cake - -- 500g Eat 1m Food +150, Water +100, Energy +90 Effect: Scavenger 7 days time to eat? Pilaf - -- 300g Eat 1m Health +20, Food +150, Water +50 Effect: Hunter 7 days time to eat? Coulibiac - -- 200g Eat 1m Food +40, Water +20, Radiation -5 Effect: Radiation resistance 1 7 days Pizza - -- 150g Eat 1m Food +150, Water +100, Energy +80 Effect: Tactic 7 days Shawarma - -- 400g Eat 1m Health +25, Food +150, Water +50 Effect: More Movement 7 days Meatloaf - -- 300g Eat 1m Health +50, Food +140, Water +50 Effect: Strapping Lad 3 7 days time to eat? Flying Spaghetti Monster - -- 150g Eat 1m Health +20, Food +150, Water +50 Effect: Monster Hunter 6 days Treats - -- 100g Eat 1m Food +10, Energy +7 Chocolate - -- 150g Eat 1m Food +40, Energy +8 Event Year of the Dragon ComCon-3 Paste - -- 100g Eat 1m Health +5, Food +30, Water +15, Energy +10 Effect: Jack Be Nimble Event E.M.B.A. Bowl of rice - -- 150g Eat 1m Health +5, Food +30, Water +15, Energy +10 Effect: Diligence Event Year of the Dragon Mulled Wine - -- 250g Drink 1m Energy +50 Effect: Spicy heat Caviar - -- 10g Eat 1m Food +15, Water +10, Energy +8, Radiation -3 7 days Caviar sandwich - -- 100g Eat 1m Food +20, Water +5, Energy +10, Radiation -5 14 days Smoked fatback - 21 100g Eat 1m Health +2, Food +20, Radiation -1 Rusks 20 7 50g Eat 1m Food +10, Water -5 Dried fish - -- 250g Eat 1m Food +35, Water -15 Dried meat - 18 200g Eat 1m Food +25, Water -10 Salted fish - -- 200g Eat 1m Food +30, Water -20 Salted meat - 7 50g Eat 1m Food +10, Water -5 Chanterelle - -- 200g Eat 1m Food +6, Water +1, Radiation -2, Effect: Food poisoning 10% 14 days Rotten vegetables Roasted Chanterelle - -- 100g Eat 1m Food +15 7 days Rotten vegetables Strawberry - -- 50g Eat 1m Food +5, Energy +3 14 days Rotten vegetables Cranberry - -- 50g Eat 1m Health -3, Food +2, Radiation -2 14 days Rotten vegetables Vegetables - 15 200g Eat 1m Health +2, Food +15, Water +5 14 days Rotten vegetables Apple - 10 200G Eat 1m Food +6, Water +1, Energy +5 14 days Rotten vegetables Potato - 10 200g --- 28 days Rotten vegetables Corn - 10 300g Eat 1m Food +10, Energy +2 14 days Rotten vegetables Boiled corn - -- 350g Eat 1m Food +15, Energy +5 5 days Rotten vegetables Fried potato - -- 200g Eat 1m Food +12, Water +10 5 days Rotten vegetables Tangerine - -- 100g Eat 1m Health +2, Food +15, Water +10, Energy +2 14 days Rotten vegetables Event Year of the Dragon Pumpkin - -- 1 kg Eat 1m Health +3, Food +40 1 month Rotten vegetables Honey - 55 200g Eat 1m Health +5, Food +25, Radiation -10 Wheat - -- 400g --- 28 days Sugar 20 4 10g Eat 1m Health -1, Food +5, Energy +1 Salt 20 -- 10g --- Spices - 50 10g --- Fat - 5 50g Eat 1m Health -3, Food +10 Cheese - 25 100g Eat 1m Health +3, Food +25, Water +10 Buckwheat grains 15 40 100g --- Cooked buckwheat - -- 350g Eat 1m Health +7, Food +50 3 days Rotten porridge Rice grains - 35 100g --- Cooked rice - -- 350g Eat 1m Food +50, Water +10 3 days Rotten porridge Pasta - 40 100g --- Cooked pasta - -- 350g Eat 1m Food +50, Energy +7 3 days Rotten porridge Flour 20 30 100g --- Flatbread - -- 250g Eat 1m Food +45, Water +5 7 days 5x Rusks Egg - 15 50g Eat 1m Food +15, Water +10 Effect: Parasitic worm 25% 5 days Fried Egg - -- 50g Eat 1m Food +20. Water +5 7 days Boiled Egg - -- 50g Eat 1m Health +5, Food +20, Water +5 14 days Fresh fish - -- 500g Eat 1m Health -2, Food +25, Water +5 Effect: Parasitic worm 10% 2 days Rotten fish Fried fish - -- 300g Eat 1m Food +25, Water +5 2 days Rotten fish Rat Meat - 12 200g Eat 1m Health -1, Food +8, Water +3, Effect: Parasitic worm 25% 2 days Rotten meat Fried Rat Meat - -- 100g Eat 1m Food +8, Water +3 2 days Rotten meat Snake Meat - 56 800g Eat 1m Health -2, Food +35, Water +10 Effect: Parasitic worm 15% 2 days Rotten meat Fried Snake - -- 400g Eat 1m Food +35, Water +5 2 days Rotten meat Minced Meat - 14 200g Eat 1m Food +8, Water +3, Effect: Parasitic worm 25% 2 days Rotten meat Grilled Meat - -- 100g Eat 1m Food +10 2 days Rotten meat Tough Meat - 40 600g Eat 1m Health -1, Food +25, Water +5 Effect: Parasitic worm 20% 2 days Rotten meat Fried Tough Meat - -- 300g Eat 1m Food +25, Water +5 2 days Rotten meat Fatty Meat - 80 1.5 kg Eat 1m Health -1, Food +50, Water +5 Effect: Parasitic worm 25% 2 days Rotten meat Fried Fatty Meat - -- 750g Eat 1m Food +50, Water +5 2 days Rotten meat Mutant Meat - 32 400g Eat 1m Health -2, Food +30, Radiation +2, Effect: Parasitic worm 10% 2 days Rotten meat Fried Mutant Meat - -- 200g Eat 1m Food +25, Radiation +1 2 days Rotten meat Contaminated meat - 20 300g Eat 1m Food +25, Water +10, Radiation +4 Effect: Parasitic worm 25% 2 days Rotten meat Fried tainted meat - -- 100g Eat 1m Food +25, Radiation +3 2 days Rotten meat Raw fatback - 20 300g Eat 1m Health -2, Food +15 Effect: Parasitic worm 10% 2 days Rotten meat Rotten vegetables - -- 150g Eat 1m Health-1,Food+5,Water+5,Radiation+1, Effect: Food poisoning 25% 7 days Rotten fish - -- 150g --- 7 days Rotten meat - -- 150g --- 7 days Rotten porridge - 26 150g --- 7 days Human corpse - -- 70 kg --- Rad. Cockroach Carcass - 20 600g --- 5 days Rotten meat Mutant Cockroach Carcass - 46 1 kg --- 5 days 5 Rotten meat Snake Carcass - 104 3 kg --- 5 days 10 Rotten meat Rat carcass - 20 1 kg --- 5 days 2 Rotten meat Rad. rat carcass - 48 3 kg --- 5 days 5 Rotten meat Mutant Rat Carcass - 108 5 kg --- 5 days 10 Rotten meat Lynx carcass - ? 10 kg --- 5 days ? Rabid Lynx Carcass - 112 20 kg --- 5 days 6 Rotten meat Rad. lynx carcass - 112 30 kg --- 5 days 12 Rotten meat Mutant Lynx Carcass - 196 40 kg --- 5 days 18 Rotten meat Looter Dog Carcass - -- 40 kg --- 5 days 6 Rotten meat Bandit Dog Carcass - -- 40 kg --- 5 days 6 Rotten meat Hungry Wolf Carcass - 46 25 kg --- 5 days 5 Rotten meat Wolf Carcass - 112 30 kg --- 5 days 12 Rotten meat Rad. wolf carcass - 196 50 kg --- 5 days 18 Rotten meat Mutant Wolf Carcass - 312 75 kg --- 5 days 30 Rotten meat Wild boar carcass - 92 80 kg --- 5 days 10 Rotten meat Fat Boar Carcass - 196 120 kg --- 5 days 15 Rotten meat Rad. wild boar carcass - 312 150 kg --- 5 days 30 Rotten meat Mutant Boar Carcass - 606 250 kg --- 5 days 60 Rotten meat Injured Bear Carcass - 160 150 kg --- 5 days 15 Rotten meat Bear Carcass - 312 250 kg --- 5 days 30 Rotten meat Rad. bear carcass - 606 350 kg --- 5 days 60 Rotten meat Mutant Bear Carcass - 838 500 kg --- 5 days 100 Rotten meat Strong Mutant Bear Carcass - 1134 750 kg --- 5 days 150 Rotten meat Worker bee carcass - 306 50 kg --- 14 days 30 Rotten meat Soldier bee carcass (^) - 614 100 kg --- 14 days 60 Rotten meat Guard bee carcass (shield) - 836 300 kg --- 14 days 100 Rotten meat Queen bee carcass - 10000 1 ton --- 14 days 500 Rotten meat Mother Bee Carcass - 2000 500 kg --- 21 days 200 Rotten meat Giant Hedgehog Carcass - 614 350 kg --- 5 days 60 Rotten meat Rad. Toad Carcass - 606 200 kg --- 5 days 60 Rotten meat Rad. Turtle Carcass - 836 500 kg --- 5 days 100 Rotten meat Giant Centipede Carcass - 184 20 kg --- 5 days 15 Rotten meat Spider Carcass - 836 50 kg --- 5 days 100 Rotten meat Worker Ant Carcass - 564 50 kg --- 5 days 15 Rotten meat Ant Soldier Carcass (^) - 1140 75 kg --- 5 days 30 Rotten meat Ant Officer Carcass - 2034 120 kg --- 5 days 100 Rotten meat Giant Scorpion Carcass - 1140 90 kg --- 5 days 150 Rotten meat Wasp Carcass - 1562 150 kg --- 14 days 150 Rotten meat Hornet Carcass - 2036 300 kg --- 14 days 200 Rotten meat Mutant Chicken Carcass (shield) - -- 15 kg --- 14 days 10 Rotten meat Mutant Chicken Carcass (crown) - -- 20 kg --- 14 days 40 Rotten meat Mutant Chicken Carcass (rad) - -- 50 kg --- 14 days 50 Rotten meat Mutant Rooster Carcass (^) - -- 70 kg --- 14 days 60 Rotten meat Mutant Rooster Carcass (rad) - --100 kg --- 14 days 60 Rotten meat Broadleaf plantain - -- 10g Apply 15m Health +3 14 days Deadly nightshade - -- 50g Eat 1m Energy -1, Radiation -2 Effect: Food poisoning 50% 14 days Rotten vegetables Amanita - -- 200g Eat 1m Health -10, Food +5, Energy +15 Effect: Food poisoning 100% 14 days Rotten vegetables Radioactive mushroom - -- 100g Eat 1m Health -2, Energy +15, Radiation +1 Effect: Food poisoning 100% 14 days Strange Mushroom - -- 100g Eat 1m Food +80, Water +100, Energy -100 Strange Mushroom - -- 100g Eat 1m Health -90, Radiation -30 Strange Mushroom - -- 100g Eat ? Energy +150, Radiation +50 3 Can be combined to make a Toxic lamp Strange Mushroom - -- 100g Eat 1m Health +150, Radiation +50 Strange Mushroom - -- 100g Eat ? Water +300, Radiation +20 Strange Mushroom - -- 100g Eat ? Food +25, Water -100 Strange Mushroom - -- 100g Eat 1m Food +100, Water +50, Radiation +30 Strange Mushroom - -- 100g Eat 1m Health -50, Energy +50 Mushroom with eyes - -- 100g Eat ? Food +400, Radiation +50 Toothgrass - -- 50g Eat 1m Food +25, Radiation +5 Effect: Food poisoning 20% 14 days Alphacelone - -- 1g Apply ? Cures all diseases, injuries and negative effets Aqua vitae - -- 1 kg Drink ? Health +100, Water +100, Energy +100, Radiation -100 Effect: Outstanding health Sterile bandage - -- 100g Apply 8m Health +10 Alcohol 25 15 100g --- Activated charcoal 20 -- 1g --- Painkiller - 30 1g Apply 10m Effect: Painkiller Healing Salve - 25 100g Apply 1m Health +25 Lidiacide-34 - 75 1g Apply 1m Energy +75 Antibiotics - 25 10g --- IR-190 - 90 1g Apply 1m Radiation -30 Antirad - -- 1g Apply 1m Radiation -50 Buy for 90 caps (3 pcs) Bioblocade Inhaler - -- 100g Apply 1m Health +100 Effect: Strapping Lad 4 Event E.M.B.A. Bryocarm - 150 1g Apply ? Health +150 Metocaine - 120 1g Apply ? Effect: Psychostimulation Chlorcystamine - 108 200g Apply 1m Effect: Increased radioresistance Russian Cigarettes - 20 1g Smoke 5m Health -3, Energy +10, Risk for Nicotine Addiction Cigarettes - 40 1g Smoke 5m Health -1, Energy +20, Risk for Nicotine Addiction Cuban Cigar - 200 20g Smoke 5m Energy +100, Risk for Nicotine Addiction G Injector - -- 100g Apply 16m Health +50, Energy +100 Effect: Energetic 2, Strapping Lad 2, Mule 2, Speed Walker B Injector - -- 100g Apply 16m Health +100 Effect: Strapping Lad 3, Speed Walker, Firing Range, Jack Be Nimble V Injector - -- 100g Apply 16m Energy +100 Effect: Energetic 3, Search Speed, Herbalist, Scavenger O Injector - -- 100g Apply ? Health +100 Effect: Resist Damage, Training 2, Tactic, One After Another, More Movement Event E.M.B.A. Acupuncture Kit - -- 10g Use 15m Effect: Miscellaneous Event Year of the Dragon "Soil Purification" Monograph - -- 500g Plant 18m For creating Reclaimed Field Event E.M.B.A. Rice Cultivation Guide - -- 500g Use 18m For creating Rice field Event Year of the Dragon Gerin Flycatcher - -- - Feed 18m For creating Giant Flycatcher Seeds Event E.M.B.A. "Silage" mincer - -- - Make 18m For creating Pet feed Event E.M.B.A. Superfilter - -- 1 kg Tent (taken down) - -- 8 kg Set up 34m => Tent (pitched) Blank Cartridge - -- 10g --- Training Ammo - -- 10g --- Small Safe - -- 15 kg Medium Safe - -- 50 kg Large Safe - -- 200 kg Lymph - 4 100g Drink 1m Health -2, Radiation -2 Effect: Food poisoning 25% Blank - -- 10g Dusty Magazine - 40 500g Read 1h 30m Energy -10, Experience +15 (at lvl 20-30 it gives +25 Xp, at lvl 31-40 it gives +50 Xp, 41-50: +75 Xp, 51-56: +150 Xp, 57-60: +300 Xp, 61-70: 500 Xp, 71-80: +750 Xp, 81-90: 900 Xp, 91-100: 1200 Xp) Dusty book - -- 1 kg Read 3h Energy -20, Experience +25 (at lvl 20-30 it gives +50 Xp, at lvl 31-40 it gives +100 Xp, 41-50: +150 Xp, 51-56: +300 Xp, 57-60: +600 Xp, 61-70: 1000 Xp, 71-80: +1500 Xp, 81-90: 1800 Xp, 91-100: 2400 Xp) Cooking recipe - -- 1 kg Read 32m Energy -20, Experience +10, Teaches a new recipe. (at lvl -30 it gives +15 Xp, at lvl 31-40 it gives +25 Xp, 41-50: +40 Xp, 51-56: +75 Xp, 57-60: +300 Xp, 61-70: 500 Xp, 71-80: +750 Xp, 81-90: 900 Xp, 91-100: 1200 Xp) Ration Pack - -- 1.5 kg Weapon Box - -- 10 kg Nailed box - -- 5 kg Closed package - -- 1 kg Valuable Crate - -- 5 kg Valuable Crate - -- 7.5 kg Valuable Crate - -- 10 kg Valuable Crate - -- 17.5 kg Valuable Crate - -- 25 kg Valuable Crate - -- 50 kg Hermetically Sealed Case - -- 3 kg Hermetically Sealed Case - -- 5 kg Hermetically Sealed Case - -- 7 kg Hermetically Sealed Case - -- 10 kg Human skeleton a - -- 12 kg Human skeleton b - -- 12 kg Human skeleton c - -- 12 kg Human skeleton d - -- 12 kg Human skeleton e - -- 12 kg Human skeleton f - -- 12 kg Corpse of a Madman a - -- 70 kg Corpse of a Madman b - -- 70 kg Corpse of a Looter a - -- 70 kg Corpse of a Looter b - -- 70 kg Corpse of a Bandit a - -- 70 kg Corpse of a Bandit b - -- 70 kg Corpse of a Bandit c - -- 70 kg Corpse of a Bandit d - -- 70 kg Corpse of a Bandit e - -- 70 kg Corpse of a Bandit f - -- 70 kg Items Equipment: ================ Lvl Value Weight Lasting Carry Road Off-road Water -1% Dur Fuel/100km Cost/100km Special Cart - -- 14 kg 500 km +30 kg 6 km/h 4 km/h 5 km 4.4 At 0%, it breaks into 1 Bicycle spare parts Bicycle - -- 15 kg 1000 km +40 kg 15 km/h 10 km/h 10 km 62.0 Bicycle with a cart - -- 35 kg 1000 km +70 kg 9 km/h 6 km/h 10 km 57.0 Motorized cart - -- 50 kg 3000 km +120 kg 20 km/h 13 km/h 30 km 5L Gasoline 178.0 Motorcycle - -- 350 kg 4000 km +250 kg 30 km/h 19 km/h 40 km 6L Gasoline 207.5 Wanderer Motorcycle - -- 350 kg 8000 km +300 kg 40 km/h 32 km/h 80 km 6L Gasoline 202.3 Buy for 500 Caps ZAZ-968 - -- 850 kg 10 kkm 500 kg 40 km/h 27 km/h 100 km 7L Gasoline 238.0 VAZ-2101 - -- 955 kg 12 kkm 750 kg 50 km/h 33 km/h 120 km 8L Gasoline 272.3 GAZ-24 - -- 1800 kg 15 kkm 1050 kg 60 km/h 40 km/h 150 km 9L Gasoline 298.0 Black Volga - -- 2000 kg 30 kkm 1500 kg 100 km/h 73 km/h 300 km 10L Gasoline 319.8 UAZ-469 - -- 1700 kg 20 kkm 2400 kg 65 km/h 48 km/h 200 km 10L Gasoline 321.4 Buy for 2000 Caps after buying Wanderer Motorcycle UAZ-452 - -- 1900 kg 20 kkm 4500 kg 50 km/h 37 km/h 200 km 10L Gasoline 322.1 GAZ-66 - -- 3500 kg 20 kkm 8000 kg 50 km/h 50 km/h 200 km 20L Diesel 325.0 Buy for 3000 Caps after buying UAZ-469 ZIL-130 - -- 4300 kg 20 kkm 15 tons 50 km/h 37 km/h 200 km 22L Diesel 345.0 KamAZ - -- 7100 kg 20 kkm 26 tons 50 km/h 37 km/h 200 km 24L Diesel 389.3 Buy for 5000 Caps after buying GAZ-66 (+200k Diesel) BAV-485 - -- 7200 kg -- 3 tons 40 km/h 36 km/h 40 km/h --- 25L Diesel 375.0 KrAZ-255 - -- 12 tons 20 kkm 35 tons 60 km/h 60 km/h 200 km 26L Diesel 422.2 Buy for 7000 Caps after buying KamAZ (+300k Diesel) Progress ATV - -- ? --? 5 tons 60 km/h 60 km/h 60 km/h ---? 8L Gasoline 240.0? Buy for real money Mi-8 - -- 7500 kg -- 7.5 tons 100 km/h 100 km/h 100 km/h --- 29L Diesel 435.0 Buy...? BelAZ - -- 100 tons 100 kkm 200 tons 50 km/h 37 km/h 1000 km --- 165.0 Buy...? Handmade raft - -- 46 kg -- 100 kg --- --- 5 km/h --- --- 0.0 Only travels on coast and water Motorized raft - -- 85 kg -- 400 kg --- --- 15 km/h --- 5L Gasoline 150.0 Only travels on coast and water Motorboat - -- 140 kg -- 600 kg --- --- 35 km/h --- 6L Gasoline 180.0 Only travels on coast and water Note: Walking: 2.0-2.8 km/h. 3.2-3.8 km/h with perk Marathon Runner 1 (said to add 3 km/h) Walking in forest: 1.1-1.3 km/h Walking in mountain: 1.3 km/h Walking in wasteland: 1.7-2.3 km/h Cart, bike and motorcycle adds carry capacity to your own carry capacity. For cars and rafts, your own carry capacity is ignored. Fuel consumption per 100 km is always exact, regardless of speed perks and terrain (though tripled if overloaded) Overloaded: 1/3 speed, fuel consumption and durability loss is the same over time (so tripled over distance) The actual speed (going on a road in daylight, measuring how far you get in an hour) is only half the speed noted in the description. During night, the speed is lowered to 75-80% of the actual speed. BelAZ needs no fuel but repair costs 165 rubles per 100 km (comparable with 11L diesel or 5.5L gasoline). Mi-8 needs no repair but fuel costs 325 rubles per 100 km. So BelAZ is cheap to go around with, and Mi-8 is fast and convenient for any terrain. Weapons: When Durability is 0%, the weapon disappears, without any trace (maybe some weapons resturns materials). Lvl Value Weight Durability Damage Range AP Type Uses Special Nail Club - -- 1.5 kg 8 hits 10-20 1 1 Melee - Bleeding 100% - 5/turn for 2 turns Flint Spear - -- 1 kg 10 hits 12-15 1 1 Melee - A hit pushes back opponent one step. Hammer - -- 1 kg 60 hits 25-35 1 1 Melee - Double damage to armor Handmade Spear - -- 1 kg 20 hits 45-65 1 1 Melee - A hit pushes opponent back one step. Iron Spear - -- 1 kg 20 hits 180-230 1 1 Melee - A hit pushes opponent back one step. Steel Spear - -- 1 kg 20 hits 280-360 1 1 Melee - A hit pushes opponent back one step. Chitin Spear - -- 1 kg 60 hits 290-370 1 1 Melee - A hit pushes opponent back one step. Poison 100% - 50/turn for 2 turns Sabre - -- 1 kg 60 hits 95-125 1 1 Melee - Bleeding 100% - 40/turn for 2 turns Shock Bludgeon - -- 1.5 kg 60 hits 330-430 1 1 Melee - Stunned 100% for 1 turn (not on Giant Spider) Power Scalpel - -- 750g 50 hits 330-430 1 1 Melee - Vulnerability - Damage Taken: +10% for 2 rounds Standard crossbow - -- 2.1 kg 20 shots 15-25 2 1 Melee Crossbow bolt x1 Standard crossbow (Poison) - -- 2.1 kg 20 shots 15-25 2 1 Crossbow Crossbow bolt x1 Poison 100% - 5/turn for 2 turns Using it requires the perk: Poisoner Improved crossbow - -- 2.8 kg 20 shots 25-35 2 1 Crossbow Crossbow bolt x1 Improved crossbow (Poison) - -- 2.8 kg 20 shots 25-40 2 1 Crossbow Crossbow bolt x1 Poison 100% - 10/turn for 2 turns Using it requires the perk: Poisoner Heavy crossbow - -- 4.5 kg 30 shots 45-65 2 1 Crossbow Crossbow bolt x1 Heavy crossbow (Poison) - -- 4.5 kg 30 shots 50-65 2 1 Crossbow Crossbow bolt x1 Poison 100% - 20/turn for 2 turns Using it requires the perk: Poisoner Cho-ko-nu - -- 4.5 kg 60 shots 270-340 3 1 Crossbow Crossbow bolt x1 Effect: One random of below, Event Year of the Dragon Vulnerability 100% - Dam taken +15% for 2 turns Slowed 100% - Mv -1 for 2 turns Blindness 100% - Blind for 2 turns Stunned 100% - Stunned for 2 turns Dead Man's touch 100% - Damage -15% for 2 turns Encouraged 100% - Damage +15% for 2 turns Gift of Stamina 100% - Dam taken -15% for 2 turns Level dependent: 64- 70: Dam 140-190 71- 80: Dam 190-240 81- 90: Dam 220-290 91-100: Dam 270-340 Physicist Crossbow - -- 6.5 kg 80 shots 500-620 3 2 Crossbow Scrap x1 A hit pushes opponent back 2-3 steps. Event E.M.B.A. Effect: Red-hot nail 100% - Blocks movement and 200/turn for 2 turns Level dependent: 100: Dam 500-620 Handmade pistol - -- 1.4 kg 10 shots 35-50 2 2 Pistol Lead bullet x1 Double damage to armor Handmade shotgun - -- 2.2 kg 40 shots 95-125 2 2 Shotgun Shotgun Round x1 Makarov handgun - -- 730g 30 shots 25-35 2 1 Pistol Pistol Ammo x1 Makarov handgun (DUAL) - -- 1.5 kg 30 shots 45-65 2 1 Pistol Pistol Ammo x2 Using it requires the perk: Dual Wielding Nagant revolver - -- 880g 40 shots 85-115 3 1 Pistol Pistol Ammo x1 Nagant revolver (DUAL) - -- 1.8 kg 40 shots 130-170 3 1 Pistol Pistol Ammo x2 Using it requires the perk: Dual Wielding TT-33 - -- 900g 60 shots 95-120 2 1 Pistol Pistol Ammo x1 Double damage to armor Buy for 300 caps (+get 60 ammo) after reaching lvl 40 TT-33 (DUAL) - -- 1.8 kg 60 shots 120-170 2 1 Pistol Pistol Ammo x2 Double damage to armor Using it requires the perk: Dual Wielding APS - -- 1 kg 60 shots 240-300 2 1 Pistol Pistol Ammo x2 Buy for 500 caps (+get 120 ammo) after reaching lvl 60 APS (DUAL) - -- 2 kg 60 shots 280-360 2 1 Pistol Pistol Ammo x4 Using it requires the perk: Dual Wielding Armorpiercer - -- 1.2 kg 80 shots 200-260 3 1 Pistol Rifle Ammo x1 Buy for 700 caps (+get 80 ammo) after buying APS Armorpiercer (DUAL) - -- 2.4 kg 80 shots 240-300 3 1 Pistol Rifle Ammo x2 Mauser C96 - -- ? ? 180-230 3 1 Pistol Pistol Ammo x2 From Survivor's Cache at Gorky Safe Haven Strychnine Gas Revolver - -- 3 kg 100 shots 340-420 3 1 Pistol Biomass x5 Bioactive Contamination 100% for 2 turns Event E.M.B.A. Level dependent: 100: Dam 340-420 Sawed-Off IZh-18 - -- 1.8 kg 30 shots 130-180 1 2 Shotgun Shotgun Round x1 IZh-18 - -- 2.8 kg 40 shots 170-230 2 2 Shotgun Shotgun Round x1 Buy for 300 caps (+get 40 ammo) Sawed-Off TOZ-34 - -- 2 kg 30 shots 310-400 1 2 Shotgun Shotgun Round x2 TOZ-34 - -- 3 kg 40 shots 540-690 2 3 Shotgun Shotgun Round x2 Buy for 700 caps (+get 80 ammo) after reaching lvl 50 Saiga - -- 3.6 kg 40 shots 850-1070 2 3 Shotgun Shotgun Round x3 Buy for 1000 caps (+get 120 ammo) after reaching lvl 70 Pepperbox - -- 3.5 kg 40 shots 1000-1280 2 3 Shotgun Shotgun Round x4 Buy for 1200 caps (+get 160 ammo) after reaching lvl 80 Flamethrower - -- 23 kg 30 uses 270-350 2 2 Shotgun Gasoline (1k) Burning 100% - 100/turn for 2 turns Buy for 350 caps after reaching lvl 50 Borschevik Flamethrower - -- 23 kg 40 shots 540-680 2 2 Shotgun --- Burning 100% - 150/turn for 2 turns Event E.M.B.A. Level dependent: Lvl 100: 540-680 PPS-43 - -- 3.6 kg 40 shots 50-70 4 2 As.Rifle Pistol Ammo x2 PPSh-41 - -- 5.3 kg 40 shots 95-125 4 2 As.Rifle Pistol Ammo x3 Handmade Assault Rifle - -- 3 kg 40 shots 260-340 4 2 As.Rifle Assault Rifle Ammo x3 Buy for 500 caps (+get 120 ammo) after reaching lvl 40 AKS74U - -- 6 kg 80 shots 180-230 4 1 As.Rifle Assault Rifle Ammo x2 Buy for 500 caps (+get 160 ammo) after reaching lvl 50 Assault rifle AK-74 - -- 3.5 kg 40 shots 480-600 5 2 As.Rifle Assault Rifle Ammo x5 Abakan - -- 3.9 kg 40 shots 670-850 5 2 As.Rifle Assault Rifle Ammo x6 Buy for 800 caps (+get 240 ammo) after reaching lvl 80 Musket - -- 3 kg 20 shots 65-90 4 2 Rifle Lead bullet x1 Double damage to armor Handmade Rifle - -- 3 kg 30 shots 120-160 4 2 Rifle Rifle Ammo x1 Double damage to armor Mosin sawn-off shotgun - -- 2.3 kg 60 shots 75-100 2 1 Rifle Rifle Ammo x1 Double damage to armor Mosin-Nagant rifle - -- 4.5 kg 40 shots 190-240 5 2 Rifle Rifle Ammo x1 Double damage to armor Buy for 500 caps (+get 40 ammo) after reaching lvl 40 Sniper's Mosin - -- 4.5 kg 40 shots 250-330 5 2 Rifle Rifle Ammo x1 Double damage to armor Buy for 500 caps (+get 40 ammo) after reaching lvl 50 SVT-40 - -- 3.8 kg 40 shots 340-430 6 2 Rifle Rifle Ammo x1 Double damage to armor Buy for 600 caps (+get 40 ammo) after reaching lvl 60 SVD - -- 4.3 kg 40 shots 400-510 7 2 Rifle Rifle Ammo x1 Double damage to armor Buy for 700 caps (+get 40 ammo) after reaching lvl 70 Sipuha - -- 10 kg 50 shots 480-600 7 2 Rifle Rifle Ammo x2 Double damage to armor Buy for 1000 caps (+get 100 ammo) after reaching lvl 80 Handmade Machine Gun - -- 10 kg 40 shots 540-690 3 3 Mach.gun Assault Rifle Ammo x15 Buy for 700 caps (+get 600 ammo) after reaching lvl 50 RPK-74 - -- 5.2 kg 40 shots 720-900 4 3 Mach.gun Assault Rifle Ammo x15 Buy for 800 caps (+get 600 ammo) after reaching lvl 60 DP-27 - -- 10 kg 40 shots 850-1070 4 3 Mach.gun Rifle Ammo x5 Buy for 1000 caps (+get 200 ammo) after reaching lvl 70 PKM - -- 9 kg 40 shots 1000-1280 5 3 Mach.gun Rifle Ammo x5 Buy for 1200 caps (+get 200 ammo) after reaching lvl 80 Hand-held railgun - -- 8 kg 100 shots 820-1010 5 3 ? Biomass x12 Piercing: Targets behind get hit for half damage Event E.M.B.A. Level dependent: 100:Dam 820-1010 LMG "Qilin" - -- 4.2 kg 60 shots 610-770 4 3 Mach.gun Rifle Ammo x4 Trap 100% (small damage and stun to closest enemy) Event Year of the Dragon Level dependent: 63- 70: Dam 460-580 71- 80: Dam 610-770 81- 90: Dam 720-910 91-100: Dam 860-1080 Molotov cocktail - 15 600g 1 shot 5-15 3 2 Grenade Burning 100% - 20/turn for 2 turns Gunpowder grenade - 100 400g 1 shot 45-65 3 2 Grenade Stunned 100% for 1 turn F-1 grenade 50 100 600g 1 shot 85-115 3 2 Grenade Stunned 100% for 1 turn Buy for 90 caps (3 pcs) Stun Grenade - 50 300g 1 shot 1- 5 3 1 Grenade Blindness 100% for 2 turns Cyber Turret - -- 30g 1 shot --- 3 1 Grenade Summon ally (mv 2, r4, area missile dam 205, stun) Level dependent Event E.M.B.A. Sheng's flare gun - -- 30g 1 shot --- 3 1 Grenade Summon ally Level dependent Event Year of the Dragon Giant Flycatcher Seeds - -- 30g 1 shot --- 3 1 Grenade Summon ally (takes 1 turn to make a "Sporebloom", hp 500, mv 0, hp r3+, dam 301-427, regenerating 212+) Level dependent Event E.M.B.A. Chinese fireworks - -- 1 kg 1 shot 330-430 5 2 Grenade Stunned 100% for 1 turn Level dependent Event Year of the Dragon Level dependent: 63- 70: Dam 180-230 71- 80: Dam 240-300 81- 90: Dam 280-360 91-100: Dam 330-430 RPG-7 - -- 6.3 kg 15 shots 480-600 5 4 Gr. lau. PG-7 ammunition x1 Stunned 100% for 1 turn, cannot be repaired Buy for 700 caps (+get 15 ammo) after reaching lvl 80 Handmade rocket launcher - -- 2.2 kg 10 shots 420-540 4 3 Gr. lau. Handmade rocket x1 Stunned 100% for 1 turn Buy for 300 caps (+get 10 ammo) after reaching lvl 70 Thermodiffusive Grenade Launcher - -- 5 kg 60 shots 510-630 4 3 Gr. lau. Handmade rocket x1 Frenzy 50% for 2 turns Lvl Value Weight Crossbow bolt - -- 100g Lead bullet - -- 45g Ammo for Handmade pistol Pistol Ammo - 5 11g Ammo for pistols & SMG Can give a Pistol Shell when used Buy for 50 caps (50 pcs) Shotgun Round - 15 40g Ammo for Shotguns Can give a Shotgun Shell when used Buy for 90 caps (30 pcs) Assault Rifle Ammo 65 5 11g Ammo for AK-74, AKS74U, RPK-74 Can give an Assault Rifle Shell when used Buy for 50 caps (50 pcs) after reaching lvl 50 Rifle Ammo 50 15 25g Ammo for rifles Can give a Rifle Shell when used Buy for 90 caps (30 pcs) after reaching lvl 40 PG-7 ammunition - 200 2.2 kg Ammo for RPG-7 Gives nothing when used Buy for 150 caps (5 pcs) after reaching lvl 80 Handmade rocket - -- 1.2 kg Ammo for rocket launcher Gives nothing when used Armors: Armor only lowers when you get hit, but Durability can be lowered in a fight even if you just move to escape. When Durability is 0%, the clothes/vest disappear, without any trace (uncertain about uniforms). Lvl Value Weight Uses Du Special Tattered clothes - -- 2.5 kg Worn: Armor 40. Radiation resistance: ? Normal Clothes - -- 3 kg Worn: Armor 40. Radiation resistance: 1 Handmade Clothes - -- 3.5 kg Worn: Armor 60. Radiation resistance: 1. When Durability is 0... ? Military Uniform - -- 4 kg Worn: Armor 70. Radiation resistance: 1. When Durability is 0... ? Reinforced Uniform - -- 4 kg Worn: Armor 100. Radiation resistance: 1. When Durability is 0... ? Highway Armor - -- 9 kg Worn: Armor 160. Radiation resistance: 1. When Durability is 0... ? Field Uniform - -- 10 kg Worn: Armor 200. Radiation resistance: 1. When Durability is 0... ? Armored Uniform - -- 10 kg Worn: Armor 300. Radiation resistance: 1. When Durability is 0... ? Combined Armor - -- 12 kg Worn: Armor 510. Radiation resistance: 3. Will break in 1 month. (but only time limited when worn) Leather Armor - -- 15 kg Worn: Armor 450. Radiation resistance: 1. When Durability is 0... ? Buy for 1000 caps after reaching lvl 40 Chitin Armor - -- 17 kg Worn: Armor 640. Radiation resistance: 1. When Durability is 0... ? Buy for 1200 caps after reaching lvl 50 Iron Armor - -- 25 kg Worn: Armor 1000. Radiation resistance: 1. When Durability is 0... ? Buy for 2000 caps after reaching lvl 60 Steel Armor - -- 20 kg Worn: Armor 1500. Radiation resistance: 1. When Durability is 0... ? Buy for 2500 caps after reaching lvl 70 Prospector's Armor - -- 20 kg Worn: Armor 2000. Radiation resistance: 2. When Durability is 0... ? Buy for 5000 caps after reaching lvl 80 BS-4 Power Armor - -- ? Worn: Armor 2700. Radiation resistance: 3. Carry Weight: +100 kg. Spore Protection Resist Damage: 20% Buy for real money EkRaN Protective Suit - -- 10 kg Worn: Armor 1500. Radiation resistance: 5. Will break in 1 month. (but only time limited when worn) Chemical suit - -- 1.6 kg Worn: Armor 60. Radiation resistance: 3. Will break in 9 days. (but only time limited when worn) Ghillie Suit - -- 2 kg Worn: Armor 300. Radiation resistance: 1. Dodge Chance +25%. When Durability is 0... ? AIDA 01 - -- 5 kg 10 uses Backpack: Spore Protection Resist Damage: 5%. Cannot be repaired. AIDA 02 - -- 6 kg 20 uses Backpack: Spore Protection Resist Damage: 10%. Cannot be repaired. AIDA 03 - -- 8 kg 40 uses Backpack: Spore Protection Resist Damage: 15%. Cannot be repaired. AIDA 2000 - -- 10 kg --- Backpack: Spore Protection Resist Damage: 20%. Doesn't need repairing. Handmade Bulletproof Vest - -- 5 kg Backpack: Armor: 30. Cannot be repaired. Primitive Bulletproof Vest - -- 5 kg Backpack: Armor: 80. Cannot be repaired. Ceramic Bulletproof Vest - -- 5 kg Backpack: Armor: 900. Cannot be repaired. Progress Bulletproof Vest - -- 3 kg Backpack: Armor: 555. Resistance to damage from biomutants: +20%. Cannot be repaired. Event E.M.B.A. Chinese bulletproof vest - -- 3 kg Backpack: Armor: 500. Resistance to damage from Triad fighters: +20%. Cannot be repaired. Event Year of the Dragon Gas masks and respirators: Durability goes down only when searching buildings and craters Handmade respirator - -- 500g 20 searches Face: Radiation resistance: 1 When 0, it disappears. Respirator - -- 300g 20 searches Face: Radiation resistance: 1 When 0...? GP-4 Gas Mask - -- 1 kg 20 searches Face: Radiation resistance: 2 Buy for 90 Caps. This gave you a Gas Mask Filter each day, sent in mail (not any more) NM-1 Gas Mask - -- 1 kg 20 searches Face: Radiation resistance: 3 Buy for ? Caps after buying GP-4 Gas Mask. GP-5 Gas Mask - -- 1 kg 20 searches Face: Radiation resistance: 4 Buy for ? Caps after buying NM-1 Gas Mask GP-7 Gas Mask - -- 1 kg 20 searches Face: Radiation resistance: 5 Buy for 200 Caps after buying GP-5 Gas Mask PMG Gas Mask - -- 1 kg 20 searches Face: Radiation resistance: 6 Buy for 250 Caps after buying GP-7 Gas Mask Iron Gas Mask - -- 1 kg 20 searches Face: Radiation resistance: 7 Buy for 350 Caps after buying PMG Gas Mask Comfortable Gas Mask - -- 1 kg 20 searches Face: Radiation resistance: 8 Buy for 390 Caps after buying Iron Gas Mask GP-2000 Gas Mask - -- 1 kg 20 searches Face: Radiation resistance: 9 Buy for 500 Caps after buying Comfortable Gas Mask Ionica Gas Mask - -- 1 kg 100 searches Face: Radiation resistance: 8 Search success: +5% Scarf of 18 Provinces - -- 1 kg 20 searches Face: Radiation resistance: 3 Travel 100 km to charge Event Year of the Dragon GP-4 Gas Mask (EMPTY) - -- 1 kg GP-4 Gas Mask, after being used 20 times. Recharge with Gas Mask Filter NM-1 Gas Mask (EMPTY) - -- 1 kg NM-1 Gas Mask, after being used 20 times. Recharge with Gas Mask Filter GP-5 Gas Mask (EMPTY) - -- 1 kg GP-5 Gas Mask, after being used 20 times. Recharge with Gas Mask Filter GP-7 Gas Mask (EMPTY) - -- 1 kg GP-7 Gas Mask, after being used 20 times. Recharge with Gas Mask Filter PMG Gas Mask (EMPTY) - -- 1 kg PMG Gas Mask, after being used 20 times. Recharge with Gas Mask Filter Iron Gas Mask (EMPTY) - -- 1 kg Iron Gas Mask, after being used 20 times. Recharge with Gas Mask Filter Comfortable Gas Mask (EMPTY) - -- 1 kg Comfortable Gas Mask, after being used 20 times. Recharge with Gas Mask Filter GP-2000 Gas Mask (EMPTY) - -- 1 kg GP-2000 Gas Mask, after being used 20 times. Recharge with Gas Mask Filter Ionica Gas Mask (Battery Drained) - -- 1 kg Ionica Gas Mask, after being used 100 times. Recharge with 4x Battery + 100x Biomass GP-4 Gas Mask (BROKEN) - -- 1 kg GP-5 Gas Mask (BROKEN) - -- 1 kg GP-7 Gas Mask (BROKEN) - -- 1 kg PMG Gas Mask (BROKEN) - -- 1 kg Lvl Value Weight Durability Damage Range AP Type Uses Special Makarov handgun (DAMAGED) - -- 730g 10 shots 15-25 2 1 Pistol Pistol Ammo x1 Nagant revolver (DAMAGED) 30 -- 880g 10 shots 20-30 3 1 Pistol Pistol Ammo x1 TT-33 (DAMAGED) 30 -- 900g 10 shots 15-25 2 1 Pistol Pistol Ammo x1 Double damage to armor APS (DAMAGED) 65 -- 1 kg 10 shots 65-85 2 1 Pistol Pistol Ammo x2 IZh-18 (DAMAGED) 35 -- 2.8 kg 10 shots 65-85 2 2 Shotgun Shotgun Round x1 TOZ-34 (DAMAGED) 35 -- 3 kg 10 shots 180-230 2 2 Shotgun Shotgun Round x2 PPS-43 (DAMAGED) - -- 3.6 kg 10 shots 15-25 3 2 As.Rifle Pistol Ammo x2 PPSh-41 (DAMAGED) - -- 5 kg 10 shots 50-70 3 2 As.Rifle Pistol Ammo x3 AKS74U (DAMAGED) - -- 3.5 kg 10 shots 30-40 3 1 As.Rifle Assault Rifle Ammo x1 Assault rifle AK-74 (DAMAGED) - -- 3.5 kg 10 shots 100-130 4 2 As.Rifle Assault Rifle Ammo x3 Mosin-Nagant rifle (DAMAGED) 40 -- 4.5 kg 10 shots 50-70 5 2 Rifle Rifle Ammo x1 Double damage to armor SVT-40 (DAMAGED) - -- 3.8 kg 10 shots 65-85 6 2 Rifle Rifle Ammo x1 Double damage to armor SVD (DAMAGED) 65 -- 4.3 kg 10 shots 140-180 7 2 Rifle Rifle Ammo x1 Double damage to armor RPK-74 (DAMAGED) 70 -- 5.2 kg 10 shots 330-410 4 3 Mach.gun Assault Rifle Ammo x3 DP-27 (DAMAGED) 70 -- 10 kg 10 shots 500-620 4 3 Mach.gun Assault Rifle Ammo x3 PKM (DAMAGED) 70 -- 9 kg 10 shots 500-620 5 3 Mach.gun Rifle Ammo x4 Schoolbag - -- 500g Backpack: Carry Weight +10 kg Knapsack - -- 650g Backpack: Carry Weight +20 kg Rucksack - -- 1 kg Backpack: Carry Weight +30 kg Tourist backpack - -- 1.5 kg Backpack: Carry Weight +40 kg Ermak backpack - -- 2 kg Backpack: Carry Weight +50 kg Antiquarian's Feedbag - -- 2 kg Backpack: Carry Weight +50 kg, +100% finding coin marked items Event Year of the Dragon Biocontainer - -- 5 kg Backpack: Carry Weight +50 kg, Food storage time: +1000%, Amount of herbs/mushrooms/berries collected: +25% Event E.M.B.A. Broken bicycle 20 -- 20 kg Broken motorcycle - -- 350 kg Disassembled motorcycle - -- 300 kg Items Tools: ============ Lvl Value Weight Durability Damage Range AP Special Extractor - -- 500g 20 uses For extracting Biomass from Piece of Mycelium Taiga Machete - -- 500g 1300 uses 30-45 1 1 Type Knife (average -22 uses per hit) Sapper Shovel - -- 2.5 kg 300 uses 60-80 1 1 Double damage to armor (average -5 uses per hit) Flint knife - -- 200g 50 uses 9-10 1 1 Bleeding 100% - 5/turn for 2 turns Kitchen knife - -- 150g 100 uses 10-15 1 1 Bleeding 100% - 5/turn for 2 turns (6 uses when hitting on a giant rat) Knife - -- 250g 300 uses 20-30 1 1 Bleeding 100% - 5/turn for 2 turns (15-15 uses when auto-battling one giant rat) (>= 9 uses when hitting on a giant rat) Steel knife - -- 300g 600 uses 30-40 1 1 Bleeding 100% - 5/turn for 2 turns Forged knife - -- 300g 500 uses 30-40 1 1 Bleeding 100% - 5/turn for 2 turns Titanium Knife - -- 300g 2000 uses 40-50 1 1 Bleeding 100% - 10/turn for 2 turns Forged knife (BROKEN) - -- 300g Forged knife, after being used 300 times. Can be repaired. Flint axe - -- 1 kg 25 uses 10-12 1 1 Double damage to armor (8 uses when auto-battling one rad. cockroach) Rusted axe - -- 1.5 kg 50 uses 13-20 1 1 Double damage to armor (8 uses when auto-battling one rad. cockroach) (7 uses when hitting on a giant rat) Axe - -- 1.5 kg 150 uses 15-25 1 1 Double damage to armor (15-15 uses when auto-battling one giant rat) (7 uses when hitting on a giant rat) (7-8 uses when hitting on a rad. cockroach) Steel axe - -- 1.5 kg 300 uses 25-35 1 1 Double damage to armor Titanium Axe - -- 1.5 kg 1000 uses 30-40 1 1 Double damage to armor Rusted shovel - -- 2.5 kg 50 uses For building greenhouses, searching Trash Piles, clearing Collapsed doors,... Shovel - -- 2.5 kg 150 uses Steel shovel - -- 2.5 kg 300 uses Titanium Shovel - -- 2.5 kg 1000 uses Rusted crowbar - -- 2 kg 50 uses For opening boarded doors and dismantling destroyed brick ovens Crowbar - -- 2 kg 150 uses Steel crowbar - -- 3 kg 300 uses Titanium Crowbar - -- 3 kg 1000 uses Rusted tools - -- 2.5 kg 50 uses Tool kit - -- 2.5 kg 150 uses Steel tools - -- 2.5 kg 300 uses Titanium tools - -- 2.5 kg 1000 uses Rusted hacksaw - -- 1.5 kg 50 uses For opening tougher doors and disassembling different items Hacksaw - -- 1.5 kg 150 uses Rusted needle - -- 2g 50 uses Sewing needle - -- 2g 150 uses Water Filter - -- 500g 50 uses For purifying water Can - -- 50g 10 uses Works as Saucepan Rusted saucepan - -- 350g 50 uses Saucepan - -- 350g 150 uses Iron pot 50 -- 350g 150 uses Works as Saucepan Steel pot - -- 350g 300 uses Works as Saucepan Titanium Pot - -- 350g 1000 uses Works as Saucepan Superfilter - -- 1 kg 1000 uses For purifying water Buy for 500 caps Chemistry set 35 -- 1 kg 150 uses For synthesizing chemicals Chemical Reactor - -- 100 kg 1000 uses For making advanced chemicals Chainsaw - -- 12 kg 500 uses For gathering wood Generator - -- 25 kg Generator (fuelled-up) - -- 35 kg 10 uses Portable power-source Welder - -- 20 kg 50 uses Bellows - -- 5 kg 100 uses Iron Anvil - -- 100 kg 100 uses Steel Anvil - -- 100 kg 250 uses Smelter (no coal) - -- 100 kg Smelter, after being used 100 times. Can be refilled. Smelter - -- 100 kg 100 uses Matches - 6 2g 1 uses For making Fire Lighter - -- 30g 20 uses For making Fire. Disappears after 20 uses. Vintage lighter - -- 40g 20 uses For making Fire Vintage lighter (No fuel) - -- 20g Vintage lighter, after having been used 20 times. Refuel with 100 Gasoline Handmade lighter - -- 50g 20 uses For making Fire. Disappears after 20 uses. Thermonuclear Camping Stove - -- 1 kg endless For making Fire. Will be used as fire if no fire is available. Buy for 5000 caps Primus stove - -- 1.1 kg 100 uses For making Fire. Will be used as fire if no fire is available. Primus stove (no fuel) - -- 600g Primus stove, after having been used 100 times. Refuel with 4k Gasoline Handmade primus stove - -- 1.1 kg 100 uses For making Fire. Will be used as fire if no fire is available. Handmade primus stove (no fuel) - -- 600g Handmade primus stove, after having been used 100 times. Refuel with 4k Gasoline Blowtorch - -- 3 kg 15 uses Can make fire. Also used for opening some doors or creating some items. Blowtorch (No fuel) - -- 1 kg Blowtorch, after being used 15 times. Recharge with Gasoline, Machine oil, Screw, Spring and Rubber parts Torch - -- 500g 5 uses 10-20 1 1 Hand: Search success +10% Effect (attacking): Burning 100% - 5/turn for 2 turns. (17+ uses when hitting on a giant rat) Tin can candle - -- 250g 20 uses Hand: Search success +15% Biodetector - -- 500g 20 uses Hand: Search success +50%, Always finds a Bioactivity Trail. Refuel with 3x Battery + 3x Biomass (13 min) Event E.M.B.A. 14K Lantern - -- 500g 20 uses Hand: Search success +50%, Always finds a Trace of the triad. Refuel with 4x Battery. (13 min) Event Year of the Dragon Toxic lamp - -- 400g 20 uses Hand: Search success +10% Paper Lantern - -- 100g 1 use Hand: Search success +50%, Event Year of the Dragon Chitin torch - -- 1 kg 10 uses 300-380 1 1 Hand: Search success +100%. Cannot be repaired. Effect (attacking): Burning 100% - 20/turn for 2 turns. Searcher's Flashlight - -- 200g 20 uses Hand: Search success +100%. Cannot be repaired. Disappears at 0 durability. Buy for 390 caps Dynamo Flashlight - -- 350g 20 uses Hand: Search success +15%. Can be repaired, but if disappears at 0% durability. Flashlight (+20) - -- 250g 20 uses Hand: Search success +20%. Can be charged with Battery if emptied. Flashlight (+30) - -- 400g 20 uses Hand: Search success +30%. Can be charged with Battery if emptied. Flashlight (+40) - -- 600g 20 uses Hand: Search success +40%. Can be charged with Battery if emptied. Spotlight - -- 600g 20 uses Hand: Search success +50%. Can be charged with Battery if emptied. Battery Flashlight - -- 400g 10 uses Hand: Search success +60%. Can be charged if emptied. Powerful Flashlight - -- 600g 20 uses Hand: Search success +70%. Can be charged if emptied. Floodlight - -- 600g 20 uses Hand: Search success +80%. Can be charged if emptied. Biodetector (Battery drained) - -- 500g Biodetector, after having been used 20 times. Refuel with 3x Battery + 3x Biomass (13 min) 14K Lantern (Battery drained) - -- 500g 14K Lantern, after having been used 20 times. Refuel with 4x Battery (13 min) Flashlight (Battery drained) - -- 150g Flashlight (+20), after having been used 20 times. Refuel with 1x Battery. Flashlight (Battery drained) - -- 200g Flashlight (+30), after having been used 20 times. Refuel with 2x Battery. Flashlight (Battery drained) - -- 200g Flashlight (+40), after having been used 20 times. Refuel with 3x Battery. Spotlight (Battery drained) - -- 200g Spotlight, after having been used 20 times. Refuel with 4x Battery. Battery Flashlight (Battery drained) - -- 400g Battery Flashlight, after having been used 10 times. Charge by using components. Powerful flashlight (Battery drained) - -- 200g Powerful Flashlight, after having been used 20 times. Refuel with 6x Battery. Floodlight (Battery drained) - -- 200g Floodlight, after having been used 20 times. Refuel with 8x Battery. Search: Item Cost/20 searches +10% Torch 2000 Gasoline, 4 Firewood, 4 Rags +15% Tin can candle 1 Rope, 4 Fat, 1 Can +15% Dynamo Flashlight 1 Spring, 1 Screw, Tool kit +20% Flashlight (+20) 1 Battery +30% Flashlight (+30) 2 Battery +40% Flashlight (+40) 3 Battery +50% Spotlight 4 Battery +50% Biodetector 3 Battery + 3 Biomass +50% 14K Lantern 4 Battery +60% Battery Flashlight 24 Sulfuric acid, 12 Clean water, 20 Wire, 20 Insulating tape, Generator +70% Powerful Flashlight 6 Battery +80% Floodlight 8 Battery +100% Searcher's Flashlight 390 Caps Homemade Explosive - -- 10g 1 uses Helps open any locked door Bomb - -- 1 kg 1 uses Helps opening bunker doors Handmade fishing rod - -- 1 kg 50 uses For fishing Sturdy fishing rod - -- 1.3 kg 200 uses For fishing Stalk Glowstick - -- 100g 1 use Hand: Search success +50% Event E.M.B.A. Hand mill - -- 2 kg ? Grinding Wheat to Flour Items Components: ================= Lvl Value Weight Special Found Mining Permit - -- 100g For entering the Minne north of Magnitogorsk Antidote - -- 10g For entering the Ufa Beehive center Queen Bee Head - 6000 10 kg Quest item Barrel - -- 30 kg Used for making alcohol Salt 20 2 10g Spices - 50 10g Moss - -- 100g Eat (1m) for +5 Food, +20 Water Swamps, Forests Lasts 14 days Dandelion - -- 10g Wasteland, Shores Lasts 14 days Nettle - -- 100g Forests, Swamps, Shores Lasts 14 days Blood Mold - -- 100g Apply (16m) for -20 Health, -10 Radiation Radioactive Swamps Lasts 14 days Effect: Blood poisoning 50% Sporebloom - -- 3 kg For extracting Biomass Genefruit - -- 5 kg For extracting Biomass D-Composite - -- 100g For creating things in Chemistry lab Biomass - -- 100g For creating things in Chemistry lab Piece of Mycelium - -- 500g For extracting Biomass Herbicide - -- 1 kg For destroying plants Pet feed - -- 100g Pet food (24 m, completely satiates) Gasoline - 5/kg 1g Fuel for cars & Motorcycles Buy for 200 caps (100k) Diesel 70 3/kg 1g Fuel for freight vehicles Buy for 200 caps (200k) after reaching lvl 30-35 Biofuel - -- 1 kg Mix with water to get Gasoline or Diesel Can - -- 50g Welder (BROKEN) 35 55 20 kg Blank Cartridge - -- 10g Training Ammo - -- 10g Paper fan - 20 200g Combine 2 for a Bamboo flute Event Year of the Dragon Bamboo flute - 40 200g Combine 2 for a Porcelain vase Event Year of the Dragon Porcelain vase - 80 200g Combine 2 for a Jade beads Event Year of the Dragon Jade beads - 160? 200g Combine 2 for a Golden dragon Event Year of the Dragon Golden dragon - 320? 200g Event Year of the Dragon Biopollen - 30 200g Combine 2 for a Biomutant Egg Event E.M.B.A. Biomutant Egg - 60 200g Combine 2 for a Biomutant Embryo Event E.M.B.A. Biomutant Embryo - 120 200g Combine 2 for a Biomutant Larva Event E.M.B.A. Biomutant Larva - 240 200g Combine 2 for a Biomutant Brain Event E.M.B.A. Biomutant Brain - 480 200g Event E.M.B.A. Gas Mask Filter - -- 250g For repairing gas masks when empty: NM-1 Gas Mask, GP-5 Gas Mask, Buy for 190 caps (3 pcs). Pistol Shell - -- 5g Shotgun Shell - -- 20g Assault Rifle Shell - -- 5g Rifle Shell - -- 9g Battery - -- 100g For refuelling flashlights. Buy for 90 caps (3 pcs) Old Coins - 2 10g Can be sold Schoolbooks - 60 1 kg Can be sold Playing Dice - 30 10g Can be sold Rare Playing Dice - 100 20g Can be sold Playing Cards - 60 50g Can be sold Rare Playing Cards - 200 50g Can be sold Wristwatch - 100 100g Can be sold Rare Watch - 400 150g Can be sold Jewelry - 600 100g Can be sold Gold - 1000 100g Can be sold Vinyl Record - 80 200g Can be sold Mirror 25 100 10 kg Can be sold Samovar 25 120 8 kg Can be sold Mattress 30 200 25 kg Can be sold Carpet 25 120 10 kg Can be sold Bayan 25 120 8 kg Can be sold Guitar 25 150 5 kg Can be sold Vacuum Cleaner 50 100 8 kg Can be sold Armchair 30 240 30 kg Can be sold Sewing Machine 30 200 25 kg Can be sold Store Scales 30 180 20 kg Can be sold Typewriter 50 160 17 kg Can be sold Turntable 25 140 15 kg Can be sold Couch 50 360 200 kg Can be sold Bathtub 50 320 100 kg Can be sold Drilling Machine 100 300 120 kg Can be sold Washing Machine 65 400 40 kg Can be sold Television 60 400 60 kg Can be sold Piano 50 500 240 kg Can be sold Electric Stove 68 600 40 kg Can be sold Fridge 65 800 100 kg Can be sold Furniture - 1 10 kg Firewood - -- 1 kg Forests Coal - -- 300g Flint - -- 250g For making Fire Craters, Ruins, Wasteland Acid gland - -- 1 kg Lasts 28 days Poison - 24 10g GrowFast - -- 50 kg Saltpeter - 5/10 1g Sulfur - 5/10 1g Gunpowder - 5/10 1g Scrap - -- 100g Ruins, Craters Lead - 5/100 1g Aluminum 60 20 100g Iron - 5 100g Copper - 100 100g Steel - 70 500g Titanium Ore - 80 1 kg Titanium Alloy - 400 1 kg High-performance Capacitor - -- 100g Armor Plate - -- 100g Iron pipe 15 20 1 kg Nail - 5 50g Wire - 5 20g Screw - 30 10g Spring - 60 5g Spare Weapon Parts - 120 100g Blank - -- 10g Primer - 1 5g Soap - 25 100g Insulating tape - 5 5g Rawhide - 10 500g Boiled Leather - 30 250g Tanned Leather - 70 150g Tanning mixture - 22 250g Chitin - 20 1 kg Wax - 400 1 kg Fresh bones - 10 500g Bone glue - 5 50g Rope - 40 200g Threads - 1 10g Sandpaper - 10 10g Washing Powder 25 20 100g Rags - -- 50g Cloth - 20 500g Metal Plate - 25 100g Tarp 40 -- 500g Sulfuric acid 40 30 100g Machine oil - 5/10 1g Bicycle spare parts - 30 2 kg Motorcycle spare parts - 30 2 kg Auto spare parts - 30 2 kg Gasoline Engine - -- 120 kg Diesel Engine - -- 600 kg Electric Engine - 200 15 kg Big Electric Engine - 2400 200 kg Tires - 20 3 kg Rubber - 50 100g Electrical cable 50 25 250g Electrodes 60 20 1 kg Spark plug - 80 50g Rubber parts - 100 250g Chainsaw Motor - 200 5 kg Electrical Parts - 200 100g Broken car battery - 35 14 kg Car battery - -- 15 kg Brick 50 -- 2 kg Fire Brick - 1 2.5 kg Cement - 50 300g Plastic explosives - 25 300g Seeds (Potato) - -- 5g Seeds (Wheat) - -- 5g Seeds (Corn) - -- 5g Seeds (Vegetables) - -- 5g Seeds (Apple) - -- 5g Seeds (Strawberry) - -- 5g Seeds (Tangerine) - -- 5g Seeds (Pumpkin) - -- 5g Nuclear reactor part - -- 20 tons Items Quests: ============= Diary from the Bunker Crate of Loot 10 kg (Crate of Loot is between Diary from the Bunker and Cache Crate) Passenger (Passenger is between Diary from the Bunker and Christmas trees) Scientist (Scientist is between Diary from the Bunker and Cache Crate) Construction Brigade Crate 10 kg (Construction Brigade Crate is between Scientist and Crate from the Cache) Corpse of a Scout 80 kg (Corpse of a Scout is between Diary from the Bunker and Christmas trees) Scout's Crate 100 kg Delivery Crate Cache Crate Crate from the Cache Christmas trees 15 kg List of patients Evacuation Schedule Note on the pharmacy counter Map to Chernobyl Doctor's diary (entry 3) Shasha's diary (page 1) Shasha's diary (page 2) Shasha's diary (page 3) Doctor's diary (entry 2) Novgorod doctor's diary Letter to Tula List of patients Orderly's diary Shashkov's letter Recorder (doctor's diary) Gray spray can Engineer Kugel Metis ATMS 19 kg Injured Sasha Old doll Telegram Undeveloped film Film stock Manipulations: ("1x" means 1 item/use is spent) ============== 1x Hut + 34m => 7 Firewood 1x Dugout + Tool kit + Crowbar + 2h 3m => 20 Firewood + 5 Nail + 100 Scrap 1x Fire + 10m => 1 Coal 1x Fire + 3x Firewood + 8m => Fire (lasting 12 hours) 1x Building (Wooden house) + Tool kit + Crowbar + 18m => 50 Firewood + 10 Nail + 200 Scrap + 1 Iron pipe 1x Building (Wooden house) + Tool kit + Shovel + Axe + 1h 4m => +1% (43h for 0% -> 100%) 1x Wooden house + Tool kit + Crowbar + 2h 3m => 50 Firewood + 10 Nail + 200 Scrap + 1 Iron pipe 1x Building (Brick house) + Tool kit + Crowbar + ? => 1000 Brick, 1 Bathtub, 50 Firewood, 1000 Scrap, 50 Iron 1x Building (Brick house) + Tool kit + Shovel + Axe + Welder + Generator (fuelled-up) + 1h 4m => +10% (9h for 0% -> 100%) 1x Brick house + Tool kit + Crowbar + ? => 1000 Brick, 1 Bathtub, 50 Firewood, 1000 Scrap, 50 Iro 1x Well + Tool kit + Crowbar + 2h 3m => 2 Firewood + 50 Scrap + 5 Brick + 2 Nail 1x Building (Water purifier) + ? => 1 Well + 10 Iron pipe + 20 Auto spare parts + 100 Scrap 1x Building (Water purifier) + Tool kit + Shovel + Welder + Generator (fuelled-up) + 1h 4m => +2% (8h 45m for +20%, 44h for 0% -> 100%) 1x Water purifier + Tool kit + Crowbar + 2h 3m => 1 Well + 2 Iron pipe + 10 Auto spare parts + 100 Scrap 1x Water purifier (no fuel) + 2k Gasoline, 400 Coal, 6 Chlorcystamine, 4 Iron pipe, 30 Iron, 20 Glue/Tape + 2h 3m => Water purifier 1x Building (Brick oven (cold)) + 2h 3m 12.51 14.14 ? => 30 Fire Brick + 300 Brick + 100 Scrap + 10 Firewood 1x Building (Brick oven (cold)) + Tool kit + 1h 4m => +5% (15h for 0% -> 100%) 1x Brick oven (cold) + 100x Firewood + 18m => Brick oven (lit) 1x Brick oven (lit) + 10x Firewood + 15m => Repair 50 uses 1x Brick house + 1x Brick oven (lit) + 60x Clean water + 1x Soap + 2h => Take a bath (removes some radiation) 1x Greenhouse + 2h 3m => 50 Firewood + 20 Nail + 20 Scrap + 200 Brick 1x Greenhouse + 65x Seeds (Potato) + 2.5k Saltpeter + 50x Clean water + 30x Coal + Shovel + 3h 5m => Greenhouse (Potato) (growing) 1x Greenhouse + 35x Seeds (Wheat) + 2.5k Saltpeter + 50x Clean water + 30x Coal + Shovel +