Dragon Age: =========== Start: Race Class Start ---- ----- ----- Human Warrior Human Noble Castle, attacked Mage Magi Mage tower, help friend Rogue Human Noble Castle, attacked Elf Warrior Dalish Elf Forest ruins, explore City Elf Wedding crasher, escape Mage Magi Mage tower, help friend Rogue Dalish Elf Forest ruins, explore City Elf Wedding crasher, escape Dwarf Warrior Dwarven Commoner Proving grounds, win Dwarven Noble King siblings, betrayal Rogue Dwarven Commoner Proving grounds, win Dwarven Noble King siblings, betrayal Stats: ====== Start depends on race & class, but everyone gets to add 5. Base Human Elf Dwarf Warrior Mage Rogue Strength 10 +1 +1 +4 Dexterity 10 +1 +1 +3 +4 Willpower 10 +2 +4 +2 Magic 10 +1 +2 +5 Cunning 10 +1 +1 +4 Constitution 10 +2 +3 Dwarves also get +10% chance to resist hostile magic. Skills: ======= Everyone starts with 2 + pick one Coersion: Standard Improved Expert Master 16 cunning Stealing: Standard Improved Expert Master 16 cunning Trap-Making: Standard Improved Expert Master Survival: Standard Improved Expert Master 16 cunning Herbalism: Standard Improved Expert Master Poison-Making: Standard Improved Expert Master Combat Training: Standard Improved Expert Master Combat Tactics: Standard Improved Expert Master Talents: ======== Not for Mages. Warriors and Rogues start with 1 + pick 2 Rogue: Dirty Fighting Combat Movement Coup De Grace Feign Death 22 dex (Rogue) Below the Belt Deadly Strike Lethality Evasion 35 dex Deft Hands Improved Tools Mechanical Experience Device Mastery 22 cunning Stealth Stealthy Item Use Combat Stealth Master Stealth 22 cunning Warrior: Powerful Threaten Bravery Death Blow 25 str (Warrior) Precise Striking Taunt Disengage Precise Striking 18 dex, 22 str Dual Weapon: Dual-Weapon Training Dual-Weapon Finesse Dual-Weapon Expert Dual-Weapon Mastery 36 dex, combat training (Rogue, Warr) Dual Striking Riposte Cripple Punisher 28 dex, combat training Dual-Weapon Sweep Flurry Momentum Whirlwind 30 dex, combat training Archery: Melee Archer Aim Defensive Fire Master Archer 28 dex, combat training (Rogue, Warr) Pinning Shot Crippling Shot Critical Shot Arrow of Slaying 30 dex, combat training Rapid Shot Shattering Shot Suppressing Fire Scattershot 27 dex, combat training W. & Shield: Shield Bash Shield Pummel Overpower Assault 33 str, combat training (Warrior) Shield Defense Shield Balance Shield Wall Shield Expertise 26 str, combat training Shield Block Shield Cover Shield Tactics Shield Mastery 26 dex, combat training Two-Handed: Pommel Strike Indomitable Stunning Blows Critical Strike 34 str, combat training (Warrior) Sunder Arms Shattering Blows Sunder Armor Destroyer 40 str, combat training Mighty Blow Powerful Swings Two-Handed Strength Two-Handed Sweep 36 str, combat training Spells: ======= Only for Mages. Start with Arcane Bolt and get to pick 2 more. Mage: Arcane Bolt Arcane Shield Staff Focus Arcane Mastery --- Primal: Flame Blast Flaming Weapons Fireball Inferno 34 Magic Rock Armor Stonefist Earthquake Petrify 30 Magic Winter's Grasp Frost Weapons Cone of Cold Blizzard 34 Magic Lightning Shock Tempest Chain Lightning 33 Magic Creation: Heal Rejuvenate Regeneration Mass Rejuvenation 28 Magic Heroic Offense Heroic Aura Heroic Defense Haste 30 Magic Glyph of Paralysis Glyph of Warding Glyph of Repulsion Glyph of Neutralization 33 Magic Spell Wisp Grease Spellbloom Stinging Swarm 33 Magic Spirit: Spell Shield Dispel Magic Anti-Magic Ward Anti-Magic Burst 33 Magic Mana Drain Mana Cleanse Spell Might Mana Clash 33 Magic Walking Bomb Death Syphon Virulent Walking Bomb Animate Dead 33 Magic Mind Blast Force Field Telecinetic Weapons Crushing Prison 30 Magic Entropy: Weakness Paralyze Miasma Mass Paralysis 35 Magic Vulnerability Hex Affliction Hex Misdirection Hex Death Hex 36 Magic Disorient Horror Sleep Waking Nightmare 32 Magic Drain Life Death Magic Curse of Mortality Death Cloud 34 Magic Specialization: Warrior: Champion, Templar, Berserker, Reaver Mage: Shapeshifter, Spirit Healer, Arcane Warrior, Blood Mage Rogue: Assassin, Bard, Ranger, Duelist Mage advancement: Lvl Stats Skill Spell T-slot 2 3 1 3 3 1 1 1 4 3 1 5 4 2 Intro: 1 of 6 possible starts, depending on your character. Ostagar: Explore the camp. Daveth (joining by the end) can be used for simple lock opening Q: Joining the Grey Wardens The Mabari Hound The Hungry Deserter Tainted Blood The Grey Warden's Cache Korcari Wilds: Go retrieve some documents, fight nasties and get some tainted blood. Q: The Missionary Last Will and Testament Chasind Trail Signs When back, try again to steal from Kennel Master, Ash Leader & Duncan And check the store (especially backpack) Go for these skills: Stealing Combat training (only 2 steps) Survival Herbalism Trap-making Coercion