The Tower! ========== Good to know: ============= Cash: What you get during play, enabling you to buy temporary upgrades Coins: Used to buy permanent upgrades and research Gems: Diamonds. Used to buy cards, extra slots, speed up research,... Stones: For buying Ultimate Weapons. Earned in tournaments and Weekly challenges. Medals: Used in Event Shop. Earned from Event and Weekly challenges. 1 -> k -> M -> B -> T -> q -> Q -> s Cooldowns: Golden Tower: 5 min 300s (-10s per step) Golden Bot: 2 min 120s (- 3s per step) Black Hole: 200s (-10s per step?) Death Wave: 5 min 300s Medals: Buy both event relics, if available (700) Buy both themes from each event! (400) Buy all songs (600) Then 2 stones pack (105) If possible save around 600 for next event. If extra, boost the golden bot: RANGE and bonus. Skip cooldown (once at 100s) The longer range the better, if you want to get as far in waves as possible, but if you want to maximize coins/time, minimal range is prefered. One reason is that the golden bot will cover a larger percentage of your attack area. But you will also, for some reason, get more enemy kills per time unit. Lab research: ============= Unlock Perks 1/ 1 Labs Speed 42/ 99 5d 13h 1M <-- Game Speed 7/ 7 Labs Coin Discount 40/ 99 5d 8h 1M <-- Light Speed Shots 1/ 1 Coins / Kill Bonus 47/ 99 4d 8h <-- Swamp Stun 1/ 1 Defense % 21/ 50 9d 17h 171M <-- Workshop Respec 1/ 1 Attack Speed 44/ 99 4d 1h More Round Stats 1/ 1 Defense Absolute 39/100 2d 14h Card Presets 1/ 1 Golden Tower Bonus 12/ 25 5d 6h 915M Chain Lightning Shock 1/ 1 Damage 42/100 3d 7h Garlic Thorns 10/ 10 Workshop Enhancements 0/ 1 3d 8h 4.38B Unmerge Modules 1/ 1 Standard Perks Bonus 10/ 25 2d 3h 2.63B Extra Orb Adjuster 1/ 1 Waves Required 10/100 2d 0h 1.75B Auto Pick Perks 1/ 1 Death Wave Coin Bonus 7/ 20 2d 10h 141M First Perk Choice 1/ 1 Golden Tower Duration 11/ 20 4d 13h 613M Extra Extra Orbs 2/ 2 Improve Trade-off Per. 2/ 10 1d 3h 707M Perk Option Quantity 2/ 2 Spotlight Coin Bonus 9/ 20 3d 20h 907M Range 20/ 80 13h Death Wave Health 0/ 30 10h WS Defense Discount 14/ 99 6h WS Attack Discount 13/ 99 6h WS Utility Discount 18/ 99 12h Health 12/100 5h Land Mine Damage 2/ 20 5h Reroll Shards 4/100 20h 76M Orbs Speed 4/ 20 5h 1M Orbs Boss Hit 0/ 10 15h 709M Target Priority 1/ 2 4d 7h 886M Package After Boss 0/ 1 4d 11h 892M <-- Ban Perks 2/ 8 5d 0h 889M Max Interest 7/ 15 1d 8h Critical Factor 13/ 99 5h Health Regen 12/100 5h Spotlight Missiles 0/ 18 3d 16h 178M Common Drop Chance 1/ 10 2d 11h 36M Daily Mission Shards 1/ 50 19h 4M Damage / Meter 13/ 99 6h Land Mine Decay 3/ 35 7h 1M Swamp Radius 0/ 25 11h Swamp Stun Chance 0/ 25 11h Swamp Stun Time 0/ 25 11h Chock Chance 0/ 30 11h Chock Multiplier 0/ 14 11h Second Wind Blast 0/ 4 15h 2M Double Death Ray 1/ 30 5h 3M Auto Pick Ranking 1/ 32 1d 5h Golden Bot Cooldown 2/ 25 1d 7h 82M (only when synced) Super Crit Chance 1/ 50 23h Super Crit Mult 0/ 40 15h Buy Multiplier 3/ 4 1d 6h Reroll Daily Mission 0/ 1 22h Interest 10/ 99 5h Shockwave Size 2/ 20 6h Coins / Wave 25/ 99 1d 1h Cash Bonus 14/ 99 7h Cash / Wave 12/ 99 5h Starting Cash 15/ 99 8h Wall 0/ 10-50 714M+ Super Tower Bonus 0/ 30 3h 2B Module Shard Cost 0/ 30 2d 21h 5B Module Coin Cost 0/ 30 2d 21h 5B Recovery Package Amou 0/ 20 1d 6h 18B Recovery Package Max 0/ 20 1d 6h 18B Recovery Package Chanc 0/ 20 1d 6h 18B Energy Sh. Extra Hit 0/ 2 6d 8h 36B Rare Drop Chance 0/ 10 4d 18h 62B Golden Bot Duration 0/ 20 4d 14h 89B Enemies... 18B+ Missiles... Chrono Field... Inner Mine... Black Hole... Flame Bot... Thunder Bot... Amplify Bot... Unlock Rend Armor 500B Unlock The Wall 500M Battles (beginner levels): ========================== Cash to 100 Free Utility Upgr 100 Coins to 100 Free upgdades to 100 Everything to 50 Repeat above, but to 200, then 500, then 1000 Once enemy damage gets close to your defense, put all on defense. A few levels up, damage becomes more important, especially when struggling to reach lvl 100, but once you can get past level 1000-2000, defense is safer. Tier 1 2 3 4 5 Coin bonus x1.0 x1.8 x2.6 x3.4 x4.2 Wave 10 enemy att/hp 5 / 18 95 / 363 282 / 1.07k 579 / 2.31k 1.13k / 4.52k Wave 20 enemy att/hp 14 / 59 270 / 1.17k 799 / 3.47k 1.64k / 7.44k 3.22k / 14.60k Wave 30 enemy att/hp 29 / 143 570 / 2.84k 1.68k / 8.39k 3.46k / 18.01k 6.78k / 35.32k Wave 40 enemy att/hp 50 / 266 998 / 5.27k 2.95k / 15.58k 6.06k / 33.43k 11.89k / 65.56k Wave 50 enemy att/hp 81 / 477 1.61k / 9.45k 4.76k / 27.96k 9.78k / 59.99k 19.18k /117.63k Wave 60 enemy att/hp 120 / 809 2.38k / 16.02k 7.04k / 47.38k 14.46k /101.65k 28.35k /199.32k Wave 70 enemy att/hp 168 / 1.17k 3.33k / 23.10k 9.84k / 68.32k 20.21k /146.57k 39.62k /287.41k Wave 80 enemy att/hp 230 / 1.82k 4.55k / 36.11k 13.47k /106.80k 27.66k /229.12k 54.24k /449.29k Wave 90 enemy att/hp 305 / 2.78k 6.03k / 55.07k 17.83k /162.86k 36.63k /349.39k 71.83k /716.32k Wave 100 enemy att/hp 403 / 4.36k 7.98k / 86.42k 23.60k /255.60k 48.47k /548.35k 95.04k / 1.08M Wave 200 enemy att/hp 2.42k / 54.84k 47.99k / 1.09M 141.93k / 3.21M 291.54k / 6.89M 571.69k / 13.51M Wave 300 enemy att/hp 7.74k /323.61k 153.20k / 6.41M 453.10k / 18.95M 930.70k / 40.66M 1.83M / 79.72M Wave 400 enemy att/hp 19.18k / 1.35M 379.69k / 26.71M 1.12M / 78.99M 2.31M /169.46M 4.52M /332.30M Wave 500 enemy att/hp 38.94k / 4.53M 771.05k / 89.60M 2.28M /265.00M 4.68M /568.52M 9.19M / 1.11B Wave 600 enemy att/hp 71.15k / 14.07M 1.41M /278.66M 4.17M /824.15M 8.56M / 1.77B 16.78M / 3.47B Wave 700 enemy att/hp 119.46k / 35.85M 2.37M /709.88M 7.00M / 2.10B 14.37M / 4.50B 28.18M / 8.83B Wave 800 enemy att/hp 200.17k /~100 M 3.96M / 1.98B 11.72M / 5.86B 24.08M / 12.57B 47.21M / 24.65B Wave 900 enemy att/hp 308.49k /250.13M 6.11M / 4.95B 18.06M / 14.65B 37.11M / 31.42B 72.76M / 61.62B Wave 1000 enemy att/hp 482.95k /~743 M 9.56M /~15 B 28.28M / 43.46B 58.09M / 93.23B 113.92M /182.82B Wave 2000 enemy att/hp 10.64M / 1.71T /~90 B 610.34M / 99.99T 1.28B /214.51T /420.64T Wave 3000 enemy att/hp 101.25M / 1.73q 5.94B /101.04q 12.18B /216.78q Wave 4000 enemy att/hp 687.00M / 1.10Q Wave 5000 enemy att/hp 3.86B /~700 Q Wave 6000 enemy att/hp Tier 6 7 8 9 10 Coin bonus x5.0 x5.8 x6.6 x7.5 x8.7 Wave 10 enemy att/hp 2.18k / 8.70k 4.15k / 17.33k 9.27k / 38.69k 25.74k /107.39k 75.60k /730.92k Wave 20 enemy att/hp 6.19k / 28.09k 11.79k / 55.93k 26.31k /124.86k 73.04k /346.62k 214.94k / 2.38M Wave 30 enemy att/hp 13.06k / 67.96k 24.84k /135.31k 55.46k /302.11k 153.95k /838.67k 453.57k / 5.80M Wave 40 enemy att/hp 22.88k /126.16k 43.53k /251.18k 97.19k /560.81k 269.80k / 1.56M 795.56k / 10.81M Wave 50 enemy att/hp 36.92k /226.36k 70.24k /450.68k 156.82k / 1.01M 435.33k / 2.79M 1.28M / 19.46M Wave 60 enemy att/hp 54.56k /~400 k 103.80k /763.70k 231.74k / 1.71M 643.33k / 4.73M 1.90M / 33.06M Wave 70 enemy att/hp 76.25k /553.07k 145.07k / 1.10M 323.90k / 2.46M 899.16k / 6.83M 2.66M / 47.77M Wave 80 enemy att/hp 104.38k /864.59k 198.59k / 1.72M 443.38k / 3.84M 1.23M / 10.67M 3.64M / 74.81M Wave 90 enemy att/hp 138.23k / 1.32M 262.99k / 2.63M 587.18k / 5.86M 1.63M / 16.27M 4.82M /114.26M Wave 100 enemy att/hp 182.90k / 2.07M 347.97k / ~4 M 776.91k / 9.20M 2.16M / 25.53M 6.38M /179.57M Wave 200 enemy att/hp 1.10M / 26.00M 2.15M / 4.91M /115.57M 13.63M /~320 M 40.36M / 2.28B Wave 300 enemy att/hp 3.51M /153.42M 7.02M /305.46M 16.07M /681.98M 44.60M / ~1.9 B 132.17M / 13.49B Wave 400 enemy att/hp 8.70M /639.47M 17.40M / 1.27B 40.82M / 2.84B 113.29M / 7.89B ~330 M / 56.42B Wave 500 enemy att/hp 17.68M / 2.15B 36.21M / ~4.2 B 84.95M / 9.54B 235.82M / 26.47B Wave 600 enemy att/hp 32.29M / 6.67B 67.82M / 13.28B 163.06M / 29.66B ~452 M / 82.33B 1.34B /591.25B Wave 700 enemy att/hp 54.22M / 17.00B 116.72M / 33.84B 277.82M / 75.56B Wave 800 enemy att/hp 90.86M / 47.43B ~196 M / 94.43B 477.16M /210.83B Wave 900 enemy att/hp 140.02M /118.58B /236.10B / Wave 1000 enemy att/hp 219.21M /351.81B 495.75M /700.47B Wave 2000 enemy att/hp 4.84B /809.46T Tier 11 12 Coin bonus x10.3 x12.2 Wave 10 enemy att/hp 965.77k / 47.05M 62.21M / 32.38B Wave 20 enemy att/hp 2.75M /154.71M 180.04M /115.05B Wave 30 enemy att/hp 5.81M /378.96M 384.11M /296.11B Wave 40 enemy att/hp 10.20M /709.62M /573.95B Wave 50 enemy att/hp 16.49M / 1.28B / Wave 60 enemy att/hp 24.39M / 2.18B / Wave 70 enemy att/hp 34.11M / 3.16B Wave 80 enemy att/hp 46.73M / 4.96B Wave 90 enemy att/hp 61.92M / 7.59B Wave 100 enemy att/hp 81.97M / 11.94B Wave 200 enemy att/hp Current max defense, with perks, can handle 536.4M (Defense Absolute) / 0.495 (Perk) / 0.159 (Defense %) = 6.82B Tier Max wave Coins KCoins/lvl NextRewardLvl 1 7978 250M 31 --- 2 4719 222M 48 --- 3 5035 428M 87 --- 4 4238 479M 119 4500 Relic 5 2515 295M 117 4500 Relic 6 2536 240M 95 4500 Relic 7 1669 109M 65 2000 10 Stones 8 948 21M 22 1000 10 Stones (cards 2 and damage) (cards 1 -> Tier 611, 23 KCoins/lvl) 9 843 21M 25 1000 10 Stones (cards 2 and damage) 10 651 20M 31 750 80 Gems (cards 2 and damage) 11 181 3.7M 21 200 Research (cards 2 and damage) 12 91 1.3M 14 100 Tier 13 Some tests (line is when I got the "coins x1.8") Tier 1, coins at 0-1000: 4M 4M 5M- Tier 1, coins at 1000-2000: 7M_ 9M- 13M Tier 1, coins at 2000-3000: 23M 20M 18M Tier 1, coins at 3000-4000: 23M 27M 27M Tier 1, coins at 4000-5000: 30M 31M 33M Tier 1, coins at 5000-6000: 33M 35M 36M Tier 1, coins at 6000-7000: 32M 39M 41M Tier 1, coins at 7000-8000: 42M Apparently you need to get past 2-3k, to get to the big bucks. So whatever can get you past around 4k, should be good to grind. Maybe it closes in on maxcoins quicker at higher levels, though. Tier 2, coins at 0-1000: 8M- (got x1.8 at 570) Tier 2, coins at 1000-2000: 20M Tier 2, coins at 2000-3000: Tier 3, coins at 0-1000: 10M Tier 3, coins at 1000-2000: 17M Tier 4, coins at 0-1000: 21M Tournaments: ============ Twice a week. Every Saturday and Wednesday at 01:00 Ticket 1: For free Ticket 2: Watch a commercial, or...? Ticket 3: 5 gems? Ticket 4: ...? League Copper Silver Gold Wave 10 enemy attack 57 3.34k 13.45k / 44.73k Wave 20 enemy attack 266 15.59k 62.81k / 197.11k Wave 30 enemy attack 712 41.67k 167.84k / 570.84k Wave 40 enemy attack 1.45k 84.82k 341.65k / 1.21M Wave 50 enemy attack 2.60k 152.45k 614.04k / 2.40M Wave 60 enemy attack 4.18k 244.96k 986.69k / 4.45M Wave 70 enemy attack 6.26k 366.56k 1.48M / 6.96M Wave 80 enemy attack 9.08k 531.45k 2.14M / 11.70M Wave 90 enemy attack 12.63k 739.59k 2.98M / 19.11M Wave 100 enemy attack 17.45k 1.02M 4.12M / 32.00M Wave 200 enemy attack 146.16k 8.56M 34.48M / 1.15B Wave 300 enemy attack 575.66k / 18.12B Wave 400 enemy attack 1.68M Wave 500 enemy attack 3.92M Tier Max wave Coins KCoins/lvl PromoteLvl Copper 538 522k 1.0 210 Silver 289 1.1M 3.7 220 Gold 320 4.0M 13 488, 412, 514, 408, 407, 426, 309, 354, 505, 336, 409, 521 First: Use cards 2 Second: Set distance to max Do Enemy health level skip to wave 30 Then Death defy and all other damages to wave 70 (prio on cheapest) Then just Damage ---> First boss reaching me at lvl... 256 Speed 1: 10 levels in 6 minutes 100 levels in 60 minutes Speed 2: 10 levels in 3 minutes 100 levels in 30 minutes Speed 3: 10 levels in 2 minutes 100 levels in 20 minutes Speed 4: 10 levels in 1.5 minutes 100 levels in 15 minutes Speed 5: 10 levels in 1.2 minutes 100 levels in 12 minutes Speed 6: 10 levels in 1 minutes 100 levels in 10 minutes Speed 7: 10 levels in 0.86 minutes 100 levels in 8.6 minutes Speed 8: 10 levels in 0.75 minutes 100 levels in 7.5 minutes Speed 9: 10 levels in 0.67 minutes 100 levels in 6.7 minutes Speed 10: 10 levels in 0.6 minutes 100 levels in 6 minutes Attack upgrades =============== Damage Max 108M Attack Speed Max 6.78 Critical Chance Max 80.00% Critical Factor Max x19.12 Range Max 77.84m Damage / Meter Max x1.0637 / m Multishot Chance Max 49.50% Multishot Targets Max 9 Rapid Fire Chance Max 34.00% Rapid Fire Duration Max 5.55 sec Bounce Shot Chance Max 68.00% Bounce Shot Targets Max 8 Bounce Shot Range Max 8.00m Super Crit Chance Max 20.00% Super Crit Mult Max x13.20 Defense Upgrades ================ Health BIG Health Regen BIG Defense % Max 49.50% Defense Absolute Max 97M Thorn Damage Max 99% Lifesteal Max 4.46% Knockback Chance Max 80.00% Knockback Force Max 6.08 Orb Speed Max 6.10 Orbs Max 4 Shockwave Size Max 2.35 Shockwave Frequency Max 14.00s Land Mine Chance Max 30.00% Land Mine Damage Max 3.21M (affected by Damage) Land Mine Radius Max 1.50 Death Defy Max 30.00% Utility Upgrades ================ Cash Bonus Max x2.89 Cash / Wave Max 691 Coins / Kill Bonus Max x2.84 Coins / Wave Max 171 Free Attack Upgrade Max 49.50% Free Defense Upgrade Max 49.50% Free Utility Upgrade Max 49.50% Interest / Wave Max 6.18% Recovery Amount Max 134.00% Max Recovery Max x16.50 Package Chance Max 30.0% Enemy Attack Level Skip Max 35% Enemy Health Level Skip Max 35% Ultimate Weapons ================ You get to chose from 3 different, randomly picked, UW. After purchasing, you get 3 new, randomly picked, to chose from. Weapon 1: 5 Stones 2: 50 Stones 3: 150 Stones 4: 300 Stones 5: 800 Stones 6: 1250 Stones 7: ...? 8: 9: --- x 1 Golden Tower Coin+ Turns the tower golden for 15s. While active, you receive x5.00 cash and coins from enemy kills. 2 Black Hole Coin+ Creates a black hole for 15s that sucks enemies in, with a range of 30.00m x 3 Death Wave Coin+ Spawn 1 Effect Waves before unleashing a Death Wave that will persist until it deals x2.00 of tower damage (accounts for crit/super crit factor and chance) x 4 Spotlight Coin+ Create 1 spotlights that spins around tower, enemies in the spotlight receive 8x more damage. 5 Chrono Field Creates a field for 5 seconds that reduces the speed of any enemy inside by 20% x 6 Chain Lightning 5% chance on enemy hit to spawn 1 chain lightnings, dealing x2 of tower damage (accounts for crit/super crit factor and chance) 7 Smart missiles Launch 5 missiles that track enemies and explode on impact. Deals x10 of tower damage (accounts for crit/super crit factor and chance) x 8 Poison Swamp 10% chance on enemy death to spawn a poison swamp that deals x2.50 of tower damage per second, stays active for 2 sec. (Accounts for crit/super crit factor and chance) 9 Inner Land Mine Spawn 3 land mines that explode on contact dealing x35.00 of tower damage as area effect (accounts for crit/super crit factor and chance) Golden Tower: Bonus Duration Cooldown Upgrade to next x5.0 15s 5m 0s 5 5 10 x5.8 16s 4m50s 13 14 x6.6 22 x7.4 Spotlight: Bonus Angle Quantity Upgrade to next x8.0 33' 1 5 5 375 x9.4 34' 2 Chain Lightning: Damage Quantity Chance Upgrade to next x2 1 5.00% 5 30 8 Poison Swamp: Damage Duration Chance Upgrade to next x2.0 2s 10% 5 10 8 x2.5 3s 13% Cards: ====== Slot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ...? Cost Free 50 100 200 300 400 500 600 750 1000 1200 1400 1600 1800 2500 3500 4500 5500 New cards: 20 gems For Card Lvl 1 2 3 4 5 6 7 Cards needed 1 +2 +5 +8 +12 +20 +32 Cards Stars Total 1/3 1 1 2/3 1 2 0/5-4/5 2 3-7 0/8-7/8 3 8-15 0/12-11/12 4 16-27 0/20-19/20 5 28-47 0/32-31/32 6 48-79 ? 7 80? Rar Card Desc Lvl 1 2 3 4 5 6 7 C Damage Increase tower damage x1.50 x2.00 x2.40 x2.80 x3.20 x3.60 x4.00 13/32 = 61 C Attack Speed Increase tower attack speed x1.25 x1.40 x1.55 x1.70 x1.85 x2.00 x2.15 7/32 = 55 C Health Increase tower health x1.50 x2.00 x2.40 x2.80 x3.20 x3.60 x4.00 9/20 = 37 C Health Regen Increase tower health regen x1.40 x1.60 x1.80 x2.00 x2.20 x2.40 x2.60 4/32 = 52 C Range Increase tower max range x1.15 x1.20 x1.25 x1.30 x1.35 x1.40 x1.45 1/32 = 49 C Cash Increase all cash earned x1.20 x1.40 x1.60 x1.80 x2.00 x2.20 x2.40 13/32 = 61 C Coins Increase all coins earned x1.15 x1.20 x1.25 x1.30 x1.35 x1.40 x1.45 19/32 = 67 C Slow Aura All enemies in tower range speed decreased 13% 16% 19% 22% 25% 28% 31% 8/32 = 56 C Critical Chanse Increase critical chance 5% 6% 7% 8% 9% 10% 11% 9/32 = 57 C Enemy Balance Increase enemies spawned... Cash per kill increased x1.30 x1.40 x1.50 x1.60 x1.70 x1.80 x1.90 3/32 = 51 C Extra Defense Increase defense percent +5% +6% +7% +8% +9% +10% +11% 5/32 = 53 C Fortress Defense Absolute increased x1.30 x1.45 x1.60 x1.75 x1.90 x2.05 x2.20 3/32 = 51 R Free Upgrades Increases all free upgrade chances per wave 4% 5% 6% 7% 8% 9% 10% 4/ 8 = 12 R Extra Orb Spinning orb that destroys enemies on contact. Speed 0.30 0.40 0.50 0.60 0.70 0.80 0.90 2/12 = 18 R Plasma Cannon Fire one big plasma shot at boss dropping its health 30% 34% 38% 42% 48% 50% 54% 5/12 = 21 R Critical Coin Basic enemies destroyed by critical damage can drop coins 15% 18% 21% 24% 27% 30% 33% 7/ 8 = 15 R Wave Skip Gain a % chance of skipping a wave ... x1.10 cash/coins 9% 10% 11% 13% 15% 17% 19% 4/ 8 = 12 R Intro Sprint Increase game speed by x10 for first X rounds (coins x0.8) 20 25 30 35 40 45 50 0/12 = 16 R Land Mine Stun Land mines have 40% chance of stunning non-bosses for 1.4s 1.8s 2.2s 2.6s 3.0s 3.4s 3.8s 4/ 8 = 12 R Rec. Package Chance Increase recovery package spawn chance by X +15% +18% +21% +24% +27% +30% +33% 7/ 8 = 15 E Death Ray A powerful ray that destroys enemies on contact. Duration 2.3s 2.7s 3.1s 3.5s 3.9s 4.4s 4.9s 2/ 5 = 5 E Energy Net Fire a special net at a boss immobilizing it for 2.5s 2.8s 3.1s 3.4s 3.7s 4.0s 4.3s 0/ 5 = 3 E Super Tower 15s Super tower, 30s cooldown. Increased rojectile damage x2.50 x2.90 x3.30 x3.70 x4.10 x4.50 x5.00 1/ 5 = 4 E Second Wind Revive the tower with half health once. Invincible for 10s 15s 20s 25s 30s 35s 40s 1/ 5 = 4 E Demon Mode Once per round, x3 damage, invincible for 180s 200s 220s 240s 260s 280s 300s 1/ 3 = 1 E Energy Shield Shield that ignores a single attack. Replenishes after 20m 18m 16m 14m 12m 10m 8m 2/ 5 = 5 E Wave Accelerator Reduce the cooldown between waves by 30% 34% 38% 42% 46% 50% 54% 2/ 3 = 2 E Berserker Increase damage by percent of damage absorbed 0.8% 0.9% 1.0% 1.1% 1.2% 1.3% 1.4% 1/ 5 = 4 Ultimate Crit E Nuke Destroy percent of enemies 25% 35% 45% 55% 65% 80% 100% 1/ 3 = 1 12 Common: 162 81% 248 82% 650 81% 8 Rare: 33 16% 44 15% 121 15% 9 Epic: 5 3% 8 3% 29 4% Total: 200 300 800 So probably 80% chance of getting a common card, 15% for rare and 5% for epic. Wave Skip: Can skip bosses. Gives free upgrades for skipped levels. Can skip more than one level in a row. Card setup: 1: Coin runs Attack Speed, Enemy Balance, Coins, Critical Coin, Health, Wave Skip, Cash, Free Upgrades, Extra Defense, Fortress, Damage, Death Ray, Intro Sprint, Extra Orb, Wave Accelerator, Berserker, Reco. Package Chance 2: Get to next tier Attack Speed, Damage, Wave Skip, Energy Shield, Slow Aura, Plasma Cannon, Energy Net, Second Wind, Demon Mode, Super Tower, Range, Free Upgrades, Death Ray, Nuke, Enemy Balance, Critical Chance, Cash 3: Quick'n dirty Intro Sprint, Enemy Balance, Coins, Critical Coin, Wave Skip, Cash, Extra Defense, Free Upgrades, Attack Speed, Extra Orb, Health, Death Ray, Wave Accelerator, Damage, Fortress, Berserker, Lab: ==== Slot Cost 1 Free 2 200 3 400 4 1400 5 3000 Speeding up research shows the number of hours it will be active, so if you speed up research for 12 hours to double speed, it will hold for a 24 hour research. Speed Time Cost Timegain Cost/hour 1.5x 1h 18 0.5h 36 1.5x 8h 144 4h 36 1.5x 24h 432 12h 36 2x 24h 2304 24h 96 3x 24h 17280 48h 360 4x 24h 69120 72h 960 5x 24h 244800 96h 2550 So speeding up for a longer time cost the same as speeding up several times to the same time. But increasing the speed becomes exponentially more expensive. So for most efficient use, only increase the speed to x1.5. Speeding up with gems: gems/h min/gem 5m11s 1g 11.58 5.18 (maxed) 5m12s 2g 13m38s 2g 8.80 6.82 (maxed) 13m39s 3g 22m 3s 3g 8.16 7.35 (maxed) 22m 4s 4g 30m28s 4g 7.87 7.62 (maxed) 30m30s 5g 47m20s 6g 7.61 7.89 (maxed) 47m23s 7g 55m45s 7g 7.53 7.96 (maxed) 55m46s 8g 2h21m 17g 2h47m 20g 7.27 8.35 9h40m48s 66g (maxed) 14h25m40s 98g (maxed) 20h48m35s 141g 8.85 (maxed) 20h48m40s 142g 8.79 23.9h 162g 6.77 8.85 1d 2h17m 176g 6.72 8.93 3d 0h30m 445g 6.13 9.78 8d14h30m 1178g 5.70 10.52 So approx 7 gems per hour, with a slight discount at longer times. Event Shop: =========== Currencies: 150x Gems Cost 40 medals, then 65, 90 (resets at new event) 15x Stones Cost 40 medals, then 65, 90 (resets at new event) Theme costs: 150 +0.4% coins 250 +0.8% coins Relic costs: Available 1 out of 3 times 200 Lab speed +1.5% 500 Tower damage +5% Songs: 200 Unlock Bot 1: 150 2: 300 3: ...? 4: ...? Golden Bot: Enemies destroyed inside bot's range receive coin multiplier Lvl 1 2 3 4 5 6 7 8 9 ...? Cost: 100 140 180 220 260 Duration: 20.0s 20.5s Cooldown: 120s 117s 114s 111s 108s 105s 102s Bonus: x2.0 x2.2 x2.4 Range: 20.00m 22.00m 24.00m 26.00m 28.00m Amplify Bot: Amplify damage against enemies inside its range Thunder Bot: Stuns enemies in an area around the bot. Once it ends enemies will be slowed down for 3s by the linger effect. Flame Bot: Apply Burn to enemies, burned enemies will take damage over time and will have their damage reduced. Daily Missions: =============~== You get 2 daily missions every 8 hours. Completing one gives 3 gems, plus coins depending on max unlocked tier. Tier 1 2 3 4 5 6 7 8 9 10 11 12 13 ...? Coins 25 100 1k 10k 25k 80k 250k 500k 1M 3M 5M 8M Weekly Challenge rewards: 5: 3x coins, 10 gems 10: 4x coins, 15 gems, 10 medals 15: 5x coins, 20 gems, 15 medals 20: 7x coins, 25 gems, 20 medals 25: 10x coins, 30 gems, 25 medals, 10 stones 30: 15x coins, 35 gems, 30 medals, 15 stones 35: 20x coins, 50 gems, 35 medals, 20 stones Modules: ======== Rarity MaxLevel Effects Common 20 1 Rare 30 2 Rare+ 40 2 Epic 60 3 (at lvl 41) Epic+ 80 3 Legendary 100 3 Legendary+ 120 4 (at lvl 101) Ancestral ...? Buying: 20 gems per piece. Chance for Comm: 68.5% Chance for Rare: 29.0% Chance for Epic: 2.5% Upgrade: Costs Shards and Coins. Increases the base effect. Gives additional effects at lvl 41, 100, 141, 161 You can revert any upgrade, getting back all Shards & Coins spent (at least 100% up to lvl 42 epic). Lvl 1-4 5-9 10-14 15-19 20-24 25-29 30-34 35-39 40-49 50-59 60-69 70- Shards 7 12 20 25 40 50 75 90 120 180 250 350 Coins 10k 25k 45k 60k 120k 180k 350k 500k 1M 3M 25M 100M Reroll: Reroll any of the extra effects, including rarity. Wanted effects can be locked. After rolling you may chose to keep the old effects. 0 locked effects: 10 reroll shards 1 locked effect: 40 reroll shards 2 locked effects: 160 reroll shards 3 locked effects: 500 reroll shards 4 locked effects: 5 locked effects: Merge: Increases rarity, giving the module higher max level and base effect. You need 2-3 modules of the same type & rarity, and sometimes with the same name. Rare + 2 rare same => Rare+ Rare+ + 2 rare+ => Epic Epic + 1 epic same => Epic+ Epic+ + 2 epic+ => Legendary Legendary + 1 epic+ same => Legendary+ Legendary+ + 1 legendary+ => Ancestral ...? Ancestral + 1 legendary+ => Ancestral+ ...? Ancestral+ + 2 epic+ same => ? Rare based modules can reach Legendary+. Epic ones can reach all the way. Also, only real Epic modules have a unique effect. So upgrade rare modules to epic+ or higher, and use them as fodder to bring up the real epic modules. Rare: Upgrade any that can be upgraded Rare+: Upgrade Swiftstrike Blitzer, Diamond Nanowall, Orbital Sail, Matrix Sim (or whatever you have fitted to the Tower) But use only other modules as fodder, to not run out of these specific ones. Epic: Don't upgrade, until you are sure you can use them to upgrade whatever you have fitted to the Tower. Cannon: Co: Energy Cannon, Matter Cannon Ra: Bounce Blitzer, Omniboost Blitzer, Rapidreach Blitzer, Swiftstrike Blitzer Ep: Armor: Co: Energy Barrier, Matter Barrier Ra: Solar Reflector, Diamond Nanowall, Nano Intercept, Photon Counter Ep: Generator: Co: Matter Converter, Energy Converter Ra: Antimatter Reactor, Solar Dyson Sphere, Orbital Sail, Stellar Lift Ep: Pulsar Harvester Core: Co: Energy Chip, Matter Chip Ra: Chronosync, Eon Mind, Galactic Librarian, Matrix Sim Ep: Unmerge: Rare+ => Rare + Rare + Rare Epic => Rare+ + 60 shards Shatter: Destroy a module to get shards of the same kind. Common: 5 Rare: 10 Rare+: 30 Epic and higher can't be destroyed You cannot have an effect more rare than the rarity of the module. You cannot have the same effect more than once. An effect (at least Enemy Level Skip) does not kick at all if you don't have it. Cannon Base: Tower Damage +x0.002/lvl 20+: +x0.004/lvl 30+: +x0.006/lvl 40+: +x0.008/lvl 60+: +x0.012/lvl 80+: +x ...? Common Rare Rare+ Epic Epic+ Legend Legend+ x1.012 x1.032 x1.052 x1.072 x1.102 x1.132 x1.162 Effects: Common Rare Epic Legend Attack Range +2.00m +4.00m +8.00m +12.00m <---- (?) Attack Speed +0.3 +0.5 +0.7 +1 <------ Critical Chance +2% +3% +4% +6% Critical Factor +2x +4x +6x +8x <- Damage / Meter +0.005x +0.01x +0.025x +0.04x Bounce Shot Chance +2% +3% +5% Bounce Shot Range +0.50m +0.80m +1.20m Multishot Chance +3% +5% +7% Rapid Fire Chance +2% +4% +6% Rapid Fire Duration +0.4s +0.8s +1.4s Bounce Shot Targets +1 +2 <-- Multishot Targets +1 +2 Super Crit Chance +3% +5% Super Crit Mult +2x +3x Rend Armor Chance +2% Rend Armor Multi +0.02x Max Rend Armor Multi x2 Being Annihilator: When you super crit, your next 3 shots are guaranteed super crit Armor Base: Tower Health +x0.002/lvl 20+: +x0.004/lvl 30+: +x0.006/lvl 40+: +x0.008/lvl 60+: +x0.012/lvl 80+: +x ...? Common Rare Rare+ Epic Epic+ Legend Legend+ x1.012 x1.032 x1.052 x1.072 x1.102 x1.132 x1.162 Effects: Common Rare Epic Legend Defense % +1% +2% +3% +5% <------ Defense Absolute +15% +25% +40% +100% <---- Health Regen +20% +40% +60% Land Mine Chance +1.5% +3% +6% Land Mine Damage +30% +50% Land Mine Radius +0.1 +0.15 Knockback Chance +2% Knockback Force +0.1 Orb Speed +1 +1.5 <- Shockwave Frequency -1s -2s Shockwave Size +0.1 Wall Health +20% Wall Rebuild -20s Thorn Damage +2% +4% <--- Lifesteal +0.3% +0.5% <-- Orbs ? Death Defy +1.5% Anti-Cube Portal: Enemies take x10 damage for 7s after they are hit by a shockwave Space Displacer: Land mines have a 15% chance of spawning as an inner Land Mine (20 max) instead of a normal mine. These mines move and organize around the tower autonomously Generator Base: Coin Bonus +x0.001/lvl 20+: +x0.001/lvl 30+: +x0.002/lvl 40+: +x0.003/lvl 60+: +x0.003/lvl 80+: +x ...? Common Rare Rare+ Epic Epic+ Legend Legend+ x1.011 x1.013 x1.016 x1.019 x1.023 x1.026 x1.029 Effects: Common Rare Epic Legend Cash / Wave +30 +50 +100 +200 <- Cash Bonus +0.1x +0.2x +0.3x <-- Coins / Kill Bonus +0.1x +0.2x +0.3x +0.4x <------ Coins / Wave +20 +35 +60 +120 <-- Free Attack Upgrade +2% +4% +6% +8% Free Defense Upgrade +2% +4% +6% +8% Free Utility Upgrade +2% +4% +6% Enemy Attack Level Skip +2% +4% <---- Enemy Health Level Skip +2% +4% <--- Interest / Wave +2% +4% Max Recovery +0.4x Package Chance +5% +8% Recovery Amount +3% +5% Pulsar Harvester: Each time a projectile hits an enemy, there is a 1% chance that it will reduce the enemy's Health and Attack Level by 1 Core Base: Ultimate Weapon Damaage +x0.010/lvl 20+: +x0.015/lvl 30+: +x0.020/lvl 40+: +x0.025/lvl 60+: +x0.030/lvl 80+: +x ...? Common Rare Rare+ Epic Epic+ Legend Legend+ x1.040 x1.060 x1.090 x1.130 x1.160 x1.210 x1.260 Effects: Common Rare Epic Legend Black Hole - Size +2.00m +4.00m +6.00m +8.00m Chain Lightning - Chance +2% +4% +6% +9% Chain Lightning - Damage +8x +15x +25x +50x Death Wave - Damage +8x +15x +25x +50x Inner Land Mines - Damage +2x +5x +15x +40x Poison Swamp - Damage +0.5x +0.8x +1.5x +4x Smart Missiles - Damage +8x +15x +25x +50x Spotlight - Bonus +1.2x +2.5x +3.5x +10x <-- Poison Swamp - Chance +3% +4% +8% <- Chain Lightning - Quantity +1 +2 Chrono Field - Speed Reduc. +3% +8% Golden Tower - Bonus +1x +2x <------ Inner Land Mines - Cooldown -5s -8s Smart Missiles - Quantity +1 +2 Spotlight - Angle +3' +6' <---- Black Hole - Cooldown -2s Black Hole - Duration +2s Chrono Field - Cooldown -4s Chrono Field - Duration +4s Death Wave - Cooldown -6s Death Wave - Quantity +1 Golden Tower - Cooldown -5s Golden Tower - Duration +2s <------ Inner Land Mines - Quantity +1 Poison Swamp - Duration +5s Smart Missiles - Cooldown -2s Perks: ====== You get to pick one perk (out of 2) every 200 levels. It is possible to pick the same perk more than once. If you do, any multiplier is added only to the base (so twice x1.15 gives 1.30 and twice x1.50 gives x2.00) Perk x2 x3 x4 x5 x1.15 Damage x1.30 x1.45 x1.60 x1.75 0 x1.15 all coins bonuses x1.30 x1.45 x1.60 x1.75 0 x1.15 Cash Bonus x1.30 x1.45 x1.60 x1.75 0 x1.15 Defense Absolute x1.30 x1.45 x1.60 x1.75 0 x1.20 max health x1.40 x1.60 x1.80 x2.00 0 x1.75 Health Regen x2.50 x3.25 x4.00 x4.75 0 Bounce Shot +2 +4 +6 0 Defense percent +4.00% +8.00% +12.00% +16.00 +20.00 0 Free upgrade chance for all +5.00% +10.00% +15.00% +20.00% +25.00% 0 Increase max game speed by +1.00 +2.00 0 Interest x1.50 x2.00 x2.50 x3.00 x3.50 0 Land Mine Damage x3.50 x7.00 +10.50 +14.00 +17.50 0 Orbs +1 +2 0 Perk wave requirement -20.00% -40.00% -60.00% 0 (auto-first, so valid after first) x1.5 tower damage, but bosses 0 have x8 health x1.80 coins, but tower max health 0 -70.0% x12.00 cash per wave, but enemy Bad 0 kills don't give cash Boss health -70.0%, but boss 0 speed +50% Enemies damage -50.0%, but Great! 0 tower damage -50% Enemies have -50.0% health, but 0 tower health regen and lifesteal -90% Enemies speed -40.00%, but Bad 0 (banned) enemies damage x2.5 Lifesteal x2.50, but knockback Good for getting the elites into your thorns 0 force -70% Ranged enemies attack distance Bad 0 (banned) reduced, but ranged enemies damage x3 Tower health regen x8.00 but Bad 0 tower max health -60% Unlock a random ultimate weapon Black Hole / Chain Lightning / Chrono Field / Death Wave / Golden Tower / 0 Inner Land Mines / Poison Swamp / Smart Missiles / Spotlight +1 wave on death wave 4 more smart missiles Black Hole duration +12.0s Chain lightning damage x2 0 Chrono Field Duration +5s Extra set of inner mines (5 -> 5+6) Golden tower bonus x1.5 0 Spotlight damage bonus x1.5 0 Swamp radius x1.5 0 The chance to get a specific perk is... perfectly random? Weighted? Unknown! Check by marking each one available, until one is picked that cannot be picked again... See numbers above. Max game speed could earlier be picked twice, but now only once?!? You can only unlock one ultimate weapon. Each ultimate weapon has one upgrade. So you have 70 upgrades, plus one ultimate weapon, plus one extra for each ultimate weapon, ie 79 upgrades if you have all UW:s, which will be reached at lvl 6320 (with -60% perk wave requirement). Perk wave 0%: 200 400 600 800 1000 1200 Perk wave 20%: 160 320 480 640 800 960 Perk wave 40%: 120 240 360 480 600 720 Perk wave 60%: 80 160 240 320 400 480 560 So: Perk wave 20% is worth it if you can reach lvl 960 Perk wave 40% is worth it if you can reach lvl 720 Perk wave 60% is worth it if you can reach lvl 480 Simplified: If you know you can get past lvl 1000, pick all perk wave bonuses. Otherwise, safer to skip. Relics: ======= Have Type Name Effect Requirement x Rare Copper Badge Increase tower damage by 3% Finish top 8 in the Copper Tournament x Rare Silver Badge Increase coins earned by 5% Finish top 7 in the Silver Tournament x Rare T:I Flux Increase coins earned by 2% Beat wave 4500 in Tier 1 x Rare T:II Lumin Increase lab speed by 1.5% Beat wave 4500 in Tier 2 x Rare T:III Pulse Increase critical factor by 2% Beat wave 4500 in Tier 3 Rare T:IV Harmonic Increase tower damage by 2% Beat wave 4500 in Tier 4 Rare T:V Ether Increase tower health by 2% Beat wave 4500 in Tier 5 x Rare Spooky Bat Increase critical factor by 2% Earn 350 medals during the Halloween event x Rare Tower Latte Increase damage / meter by 2% Earn 350 medals during the Autumn event x Rare Anubis Increase coins earned by %2 Earn 350 medals during the Sands of Time event x Rare Lava Flow Increase tower health by 2% Earn 350 medals during the Volcano event x Rare Tea Ceremony Increase tower health by 2% Earn 350 medals during the Cherry Blossom event x Rare Acorn Increase damage / meter by 2% Earn 350 medals during the Autumn event x Rare Cauldron Increase lab speed by 2% Earn 350 medals during the Halloween event x Rare Abduction Room Increase tower health by 2% Earn 350 medals during the Abduction event x Rare Icicle Increase tower damage by 2% Earn 350 medals during the Snowstorm event x Rare Koi Fish Increase lab speed by 2% Earn 350 medals during the Cherry Blossom event x Rare Lunar Cat Paw Increase critical chance by 1% Earn 350 medals during the Meowy Night event Epic Gold Badge Increase critical factor by 5% Finish top 6 in the Gold Tournament Epic Platinum Badge Increase lab speed by 4% Finish top 6 in the Platinum Tournament Epic T:VI Nova Increase defense absolute by 5% Beat wave 4500 in Tier 5 Epic T:VII Aether Increase coins earned by 5% Beat wave 4500 in Tier 7 Epic T:VIII Graviton Increase damage / meter by 5% Beat wave 4500 in Tier 8 Epic T:IX Fusion Increase tower health by 5% Beat wave 4500 in Tier 9 Epic T:X Plasma Increase damage / meter by 5% Beat wave 4500 in Tier 10 x Epic Man Skull Increase tower health by 5% Earn 700 medals during the Halloween event x Epic Pumpkin Increase lab speed by 4% Earn 700 medals during the Autumn event x Epic Kimono Increase coins earned by 5% Earn 700 medals during the Cherry Blossom event x Epic Scarf Increase defense absolute by 5% Earn 700 medals during the Autumn event x Epic Witch Hat Increase tower damage by 5% Earn 700 medals during the Halloween event x Epic Crop Circle Increase critical factor by 5% Earn 700 medals during the Abduction event x Epic Sleigh Bell Increase tower health by 5% Earn 700 medals during the Snowstorm event x Epic Bonsai Tree Increase coins earned by 5% Earn 700 medals during the Cherry Blossom event x Epic Pet Cat Increase attack speed by 2% Earn 700 medals during the Meowy Night event Lege Champion Badge Increase damage / meter by 10% Finish top 6 in the Champion Tournament Lege Tower Master Increase tower health by 10% Win the Champion Tournament Lege T:XI Resonance Increase defense absolute by 5% Beat wave 4500 in Tier 11 Lege T:XII Chrono Increase lab speed by 10% Beat wave 4500 in Tier 12 Lege T:XIII Hyper Increase coins earned by 10% Beat wave 4500 in Tier 13 Lege T:XIV Arcane Increase tower damage by 10% Beat wave 4500 in Tier 14 Lege T:XV Celestial Increase critical factor by 10% Beat wave 4500 in Tier 15 Lege T:XVI Quantum Increase tower health by 10% Beat wave 4500 in Tier 16 Lege T:XVII Nebula Increase damage / meter by 10% Beat wave 4500 in Tier 17 Lege T:XVIII Singularity Increase lab speed by 10% Beat wave 4500 in Tier 18 Songs: ====== Have Type Name Event x Faodail Wren Start x Krisu Aska Start x Krisu Morning Dew Start x Krisu My Dying Star Start x Krisu The Ethereal and I Start x Krisu Embrace Oblivion Start x Krisu The Ocean Sings Autumn x Krisu Hiding in Himalaya Autumn x Krisu Forest Bathing Autumn Event Missions: =============== Lasts for 14-15 days. Starts with 5-7 missions. The top 4 are always the same. After 24 hours, 2 more missions are added, then 2 more after another 24 hours, and so on, until a total of 21 missions is reached. Missions give 10 + 15 + 20 points for completing part 1, 2 and 3. Collecting 350 and 700 points gives a free tome. Max points you can get is 45 * 21 = 945. 240927: Event - Abduction Reward relics: 350: Abduction Room Increase tower health by 2% 700: Crop Circle Increase critical factor by 5% 241011: Event - Autumn Reward relics: 350: Acorn Increase damage / meter by 2% 700: Scarf Increase defense absolute by 5% Themes: 150: Autumn Leaf Coins +0.4% 250: Autumn Forest Coins +0.8% Relics: 200: Tower Latte Increase damage / meter by 2% (says: "Earn 350 medals during the Autumn event") 500: Pumpkin Increase lab speed by 4% (says: "Earn 700 medals during the Autumn event") Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 241028: Event - Halloween Reward relics: 350: Cauldron Increase lab speed by 2% 700: Witch Hat Increase tower damage by 5% Themes: 150: Pumpkin Coins +0.4% 250: Haunted House Coins +0.8% Relics: 200: Spooky Bat Increase critical factor by 2% (says: "Earn 350 medals during the Halloween event") 500: Man Skull Increase tower health by 5% (says: "Earn 700 medals during the Halloween event") Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 241112: Event - Snowstorm Reward relics: 350: Icicle Increase tower damage by 2% 700: Sleigh Bell Increase tower health by 5% Themes: 150: Snowman Coins +0.4% 250: Snowstorm Coins +0.8% Relics: Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 241126: Event - Cherry Blossom Reward relics: 350: Koi Fish Increase lab speed by 2% 700: Bonsai Tree Increase coins earned by 5% Themes: 150: Cherry Blossom Coins +0.4% 250: Sakura Coins +0.8% Relics: 200: Tea Ceremony Increase tower health by 2% (says: "Earn 350 medals during the Cherry Blossom event") 500: Kimono Increase coins earned by 5% (says: "Earn 700 medals during the Cherry Blossom event") Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 241210: Event - Meowy Night Reward relics: 350: Lunar Cat Paw Increase critical chance by 1% 700: Pet Cat Increase attack speed by 2% Themes: 150: Black Cat Coins +0.4% 250: Forest of Cats Coins +0.8% Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% 241224: Event - New Year Reward relics: 350: Party Mask Increase ultimate damage by 5% 700: Confetti Ball Increase free attack upgrade by 1% Themes: 150: Toast Glass Coins +0.4% 250: New Year Coins +0.8% Relics: 200: Firework Increase tower health by 2% (says: "Earn 350 medals during the ...? event") 500: Cheers Increase defense absolute by 5% (says: "Earn 700 medals during the ...? event") Songs: 200: Krisu - Oceans Sing Coins +0.6% 200: Krisu - Hiding in Himalaya Coins +0.6% 200: Krisu - Forest Bathing Coins +0.6% Task data: ========== Login for X days 7 10 13 Having 14+ days you only need to log in every day, and you can still miss one day. Participate in X tournaments 1 2 3 2 tournaments per week, so 4 tournaments available. Each one gives a ticket for free, and a second one for watching a commercial. So you can clear this during the first week. Have a total lab research time of X d 12 30 90 14 days = 70, so you need another 40 (5x8) days of 1.5 boost, which costs 18*40*24=17k, or spend 2880 gems at 6 gems/h Boost points come faster as you level up, so once you have 17k, use it for next event, to clear this task, and if you don't have 17 for next event, hold until you have it. After some time you will get enough to keep 1.5 boost continuously. Get the free gem reward in store X times 7 10 13 Having 14+ days you only need to log in every day, and you can still miss one day. Buy X cards 20 40 80 Will cost you 1600 gems, so might be good to have a bit saved up. Even starting with 0, you can normally get this amount within the event time. Buy X workshop upgrades 50 150 400 Might get be tough, depending on how much you have spent on upgrades. If problematic, you can always reset your workshop for 150 gems (once you've researched Workshop Respec) Claim Ad Gems X times 10 25 60 Easy if you are a bit active. Death defy at least X times on the same round 2 3 5 Death Defy kicks in before Energy Shield and Second Wind, so with these on you get a couple of extra chances on Death Defy. Ie, if you would take lethal damage by a hit, Death Defy gets a chance to kick in, and if it fails, Energy Shield will be used. Next time Death Defy gets a chance to kick in, if it fails Second Wind will kick in and keep you safe. And 3:rd time you take lethal damage you get a 3:rd chance for Death Defy. If it fails, with some luck the Energy Shield has recharged to save you. Get X k free upgrades 3 6 15 Simple Have X enemies in the same Black Hole 5 13 21 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Hit X enemies with Inner Land Mines 75 250 1000 Helpful to have great defense and poor damage Hit X enemies with critical hits 15k 400k 30M Just takes a bit of time. Hit X k enemies with Chain Lightning 3 20 400 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Hit X k enemies with Death Ray 3 15 75 / 3 10 40 Check! Simple, if you have this card Hit X k enemies with Death Wave 2.5 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Hit X k enemies with an ultimate crit 50 Simple, if you have this card (I guess?) Hit X k enemies with workshop land mines 3 10 40 Simple. Hit a boss with an energy net X times 25 80 250 Simple, if you have this card. Helps to have great defense and poor damage. Intro Sprint can bring you faster to where the net kicks in (or use it on high tier) Hit the same enemy with X Smart Missiles 4 10 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Keep X consecutive waves getting max Interest 60 300 500 Might be just luck, but seems to always work as long as you can pass enough waves. Kill X bosses 150 500 2500 Just takes a bit of time. Kill X bosses outside of tower range 3 8 15 Easy as long as the bosses are easy and you have Bounce Shot Kill X enemies using nuke 100 250 Takes a bit of time. Not sure if protectors mess up, or black holes can be very useful. Also, if you can play on a tier/wave where your damage is too low to kill the enemies and their damage is too low to hurt you, you can kill off loads in one hit. Death Ray makes this a lot harder, since it keeps cleaning up among the enemies. Kill X enemies while in Demon Mode 300 2000 20k The longer you can wait with using demon mode, the better. Just make sure to use it before dying. Not sure if it is better to do this on a higher or a lower tier. Probably higher tier, since you reach the end faster, even if you don't get quite as many enemies as you would on a low-tier high level. Demon mode with 30% wave accelerator, 1.70 enemy balance: Tier Lvl Time Kills 2 100 180s 520 ??? 2 2100 180s 730 3 300 180s 530 3 1500 180s 770 3 1600 180s 760 3 1800 180s 840, 640 3 2100 180s 850 3 2300 180s 750 3 2400 180s 870 4 1100 180s 780 ? 4 1200 180s 680 4 1500 180s 690 5 600 180s 710 5 900 180s 750 6 100 180s 420 6 200 180s 490 6 800 180s 850 8 700 180s 670 9 150 180s 500 10 50 180s 350 10 300 180s 550 11 100 180s 450, 470 12 30 180s 290 12 40 180s 370 12 50 180s 330 Gold 300 180s 840 Kill X enemies with Inner Land Mines 30 80 250 Messy even if you have this UW. Helps to have great defense and poor damage. Probably helps a bit to have this UW, since you could spend some points on Inner Mine damage Kill X enemies with Smart Missiles 250 1000 15k Not too hard, if you have the UW. If not, use "Unlock a random ultimate weapon" Kill X enemies with workshop land mines 750 2500 10k Takes some time and work, but you get there eventually. Kill X k common enemies 50 200 900 Just takes time Kill X k enemies in spotlight 10 300 5000 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Kill X k enemies slowed down by Chrono Field 2.5 20 120 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Kill X k enemies while Golden Tower is active 4 25 250 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Kill X k enemies with Death Ray 3 15 75 Simple, if you have this card Kill X k enemies with orbs 1 4 40 Just takes some time. You can speed up with the card Extra Orb. Kill X k fast enemies 6 20 150 Just takes some time Kill X k ranged enemies 4 15 100 Just takes some time. You need to et past wave 1000, I guess. Kill X k scatter enemies 4.5 15 75 Just takes some time. You need to et past wave 1000, I guess. Kill X ray enemies 150 500 2500 Just takes some time. You need to et past wave 1000, I guess. Kill X vampire enemies 150 500 2500 Just takes some time. You need to et past wave 1000, I guess. Let Energy Shield save you from an attack X times 10 30 80 Energy Shield is not activated if the hit would deal no damage, nor by draining vampires. Ray deals double damage, so it kicks in a bit before any other attacker. Merge X modules 20 40 160 Merging takes 2-3 modules to make one. So each merge costs 1-2 modules. Buying modules cost 20/piece and almost 70% risk of gettin a common (cannot be merged). So for each 200 gems spent you get an average of 3 mergeable modules = 2 merges. Ie an average of 100 gems per merge, so 16000 gems to clear this. Might be good to get as many as possible from actual gameplay, and also maybe save up on merges when you don't need to merge. Seemsl like a lot! Is this really correct...? Obtain X modules 40 80 160 Cost 3200 gems to buy, so any you get while playing helps. Obtain X recovery packages 400 2000 6000 Simple, but takes some time. Helps a bit to have researched "Package After Boss", and (far in the future) "Recovery Package Chance" Poison X k enemies with Poison Swamp 2 10 60 Simple, if you have the UW. If not, use "Unlock a random ultimate weapon" Reach wave X on any tier 600 2000 3500 Just get as far as you can on Tier 1. If you can do it on a higher tier, all the merrier. Reach wave X without any card equipped on tier Y+ 20 40 60 First seen the required tier was 9+. When the required tier was 10+, my max tier was 12, so maybe the minimum tier is - 2 ? Skip a total of X waves 30 100 500 Simple, if you have this card Stun X k enemies using landmine stun card 50 200 900 Simple, if you have this card Take no damage for X consecutive waves 100 250 1200 Just get as far as you can on Tier 1. If you can do it on a higher tier, all the merrier. Tap X floating gems 12 24 50 Easy if you are a bit active. Tasks: ====== 10 15 20 Login for X days 7 10 13 Participate in X tournaments 1 2 3 Have a total lab research time of X d 12 30 90 Get the free gem reward in store X times 7 10 13 Buy X cards 20 40 80 Buy X workshop upgrades 50 150 400 Claim Ad Gems X times 10 25 60 Death defy at least X times on the same round 2 3 5 Get X k free upgrades 3 6 15 Have X enemies in the same Black Hole 5 13 21 Hit X enemies with Inner Land Mines 75 250 1000 Hit X enemies with critical hits 15k 400k 30M Hit X k enemies with Chain Lightning 3 20 400 Hit X k enemies with Death Ray 3 15 75 / 3 10 40 Check! Hit X k enemies with Death Wave 2.5 Hit X k enemies with an ultimate crit 50 Hit X k enemies with workshop land mines 3 10 40 Hit a boss with an energy net X times 25 80 250 Hit the same enemy with X Smart Missiles 4 10 Keep X consecutive waves getting max Interest 60 300 500 Kill X bosses 150 500 2500 Kill X bosses outside of tower range 3 8 15 Kill X enemies using nuke 100 250 Kill X enemies while in Demon Mode 300 2000 20k Kill X enemies with Inner Land Mines 30 80 250 Kill X enemies with Smart Missiles 250 1000 15k Kill X enemies with workshop land mines 750 2500 10k Kill X k common enemies 50 200 900 Kill X k enemies in spotlight 10 300 5000 Kill X k enemies slowed down by Chrono Field 2.5 20 120 Kill X k enemies while Golden Tower is active 4 25 250 Kill X k enemies with Death Ray 3 15 75 Kill X k enemies with orbs 1 4 40 Kill X k fast enemies 6 20 150 Kill X k ranged enemies 4 15 100 Kill X k scatter enemies 4.5 15 75 Kill X ray enemies 150 500 2500 Kill X vampire enemies 150 500 2500 Let Energy Shield save you from an attack X times 10 30 80 Merge X modules 20 40 160 Obtain X modules 40 80 160 Obtain X recovery packages 400 2000 6000 Poison X k enemies with Poison Swamp 2 10 60 Reach wave X on any tier 600 2000 3500 Reach wave X without any card equipped on tier Y+ 20 40 60 Skip a total of X waves 30 100 500 Stun X k enemies using landmine stun card 50 200 900 Take no damage for X consecutive waves 100 250 1200 Tap X floating gems 12 24 50