ULTIMA 1 - Info
 ===============
Map one dungeon, check the creatures
Solve the kings' kill quests and check rewards.
Max out strength.
Go into space.
...?
Stats:
All starting stats must be 10-25. Stat sum 90.
Strength       Affects damage
Agility        Affects chance to hit
Stamina        Does not affect... anything!?
Charisma       Affects selling price
Wisdom         Affects buying price for spells
Intelligence   Affects buying price for armours/weapons/transportation
Race:
Human          +5 Int
Elf            +5 Agi
Dwarf          +5 Str
Bobbit         -5 Str, +10 Wis
Gender:
Male/Female    Affects nothing
Class:
Fighter        +10 Str, +10 Agi  Any bonus?
Cleric         +10 Wis           Any bonus? Better prayer-spell?
Wizard         +10 Int           Can use extra spells
Thief          +10 Agi           Better at stealing
Starting Lvl:    1
         Hits: 150
         Food: 200
         Exp:    0
         Coin: 100
	 Spells:  Prayer
         Weapons: 2 Dagger
         Armours: 1 Leather armor
When you die you get resurrected with: 99 Hits
                                       99 Food
                                        0 Coins
                                       No weapons
                                       Xp and all armours are kept
                                       Horse is kept, unless you die when riding it
                                       Spells are kept.
Level 1:     0- 646 Xp
Level 2:  1023-1810 Xp
Level 3:  2327-2517 Xp
Level 4:  3089-3969 Xp
Level 5:  4483-4852 Xp
Level 6:  5366-     Xp
Level 7:  6004-6997 Xp
Level 8:  7004-7999 Xp
Level 9:  8002-
Agi  HitChance
 10  62%, 58%, 65%
 20  73%, 66%
 35  82.4%
 99 100%
Stealing food gives 3-31 food, evenly distributed (avg 15.7)
Stealing armour gives: Chain mail / Plate mail / Vacuum suit / Reflect suit. Equal chance of finding.
Stealing weapon gives: Mace / Axe / Rope & Spikes / Sword / Great sword / Bow & Arrows / Amulet / Wand / Staff / Triangle /
                       Pistol / Light Sword / Phazor / Blaster (everything but Dagger). Equal chance of finding.
The risk of getting caught when stealing is about 30%, regardless of stats. A thief has only 10-15% risk.
Food: Lowered by 1 for every 2 actions outside city. With 0 food you die.
      Walking inside a city does not cost food.
      You can walk 3000 steps inside a city (or even just press space - Pass) to unlock the last merchant items.
Money: Base: Copper pence
       1 Silver piece =  10 Copper pence
       1 Gold crown   = 100 Copper pence
Commands:
a Attack 
b Board
c Cast
d Drop 
e Enter
f Fire   (with Frigate/Aircar)
g Get
h Hyperjump
i Inform and Search
j -
k K-Limb
l -
m -
n Noise on/off
o Open
p -
q Quit (Save). Only outdoors. When you exit the game and return, you will start where you last saved.
r Ready 
s Steal (works in the stores)
t Transact . Only next to a counter
u Unlock
v View
w -
x X-it
y -
z Ztats
   Pass time
2,4,6,8   Attack numpad-dir
Armours:
Affects chance to avoid getting hit.
Buying  price is for Intelligence 10-40-99.
Selling price is for Charisma     10-25-99.
   Name                Buy         Sell       Effect
a) Skin                 -            -        Avoid hits 27%
b) Leather armor    47- 40- 25    2- 6- 24    Avoid hits 32%
c) Chain mail       94- 80- 50    4-12- 48    Avoid hits 30%  (probably just too few data)
d) Plate mail      141-120- 75    6-18- 72    Avoid hits 37%
e) Vacuum suit     188-160-100    8-24- 96    Avoid hits 39%
f) Reflect suit    235-200-125   10-30-120    Avoid hits 46%
Vacuum suit or Reflect suit is needed for space flight.
Weapons:
Affects max damage.
Damage is always between 3 and MaxDam, evenly spread.
Buying  price is for Intelligence 10-40-99.
Selling price is for Charisma     10-25-99.
   Name                 Buy       Sell       MaxDam         Special
a) Hands                 -          -        
b) Dagger            5-  5- 5    1- 1-  1    +  8
c) Mace              8-  8- 7    1- 2-  3    + 16
d) Axe              13- 12-10    2- 3-  5    + 24
e) Rope & Spikes    20- 18-14    4- 5-  9                   Not a weapon
f) Sword            28- 25-20    5- 7- 14    + 40
g) Great Sword      39- 35-26    8-10- 20    + 48
h) Bow & Arrows     51- 46-34   10-13- 27    + 56      Range 3
i) Amulet           66- 58-44   13-17- 35                   Not a weapon
j) Wand             82- 73-54   16-21- 44                   Not a weapon
k) Staff           100- 88-65   20-26- 55                   Not a weapon   Supposedly boosts your Magic Missile spells...?
l) Triangle              -      24-31- 66    + 88                     Supposedly boosts your Magic Missile spells...?
m) Pistol                -      29-37- 79    + 92      Range 3
n) Light Sword           -      34-43- 92    +104
o) Phazor                -      39-50-107    +112      Range 3
p) Blaster               -      44-58-123    +120      Range 3
Frigate cannons          -          -          ?            Range 3
Aircar laser             -          -          ?            Range 3
Ranged weapons can't shoot past a mountain.
If you have good equipment (weapon or armour), your opponent will get a small damage boost.
Higher level/stats increases opponents' damage to more than double.
Transportation:
Buying price is for Intelligence 10-40-99.
Speed is how many steps you can move between food drops.
   Name                Buy         Speed  Effect
   Walking              -            2
   Horse            38-  32- 10      3
   Cart            152- 128- 80      3
   Raft            342- 288-180      4    Travel on water
   Frigate         608- 512-320      5    Travel on water. Can fire cannons.
   Aircar          950- 800-500      6    Travel on water and grass. Can fire lasers.
   Shuttle        1368-1152-720
Spells:
Buying price is for Wisdom 10-35-99.
   Name               Buy      Effect
a) Prayer              -       Endless uses
                               If below 15 hits: 15 Hits
                               Else if below 15 food: 15 Food
                               Else chance to remove one nearby monster (range 3 if monster has range attack, otherwise range 1) (chance?)
                               Does not work in towns
b) Open             5- 5- 3
c) Unlock          10-10- 6
d) Magic Missile   15-15- 9
e) ---
f) Ladder Down     25-25-15
g) Ladder Up       30-30-18
h) Blink           35-35-21    Wizard only
i) Create          40-40-24    Wizard only
j) Destroy         45-45-27    Wizard only
k) Kill            50-50-30    Wizard only
Food:
Buying price is for Intelligence 10-40-99.
10 food             5-3-1
Drink:
Ale  Always costs 1.
     If you buy it when standing next to the wench (even diagonally), you will "get seduced", losing half your coins.
     Chance for rumor: "Thou had best know", followed by:
       about space travel! Thou must destroy at least 20 enemy vessels to become an ace!
       that over 1000 years ago, Mondain the Wizard created an evil gem. With this gem, he is immortal and cannot be defeated.
         The quest of --Ultima-- is to traverse the lands in search for a time machine. Upon finding such device,
         thou should go back in time to the days before Mondain created the evil gem and destroy him!
       that many lakes and ponds have strong magical powers!
       that the princess will give great reward to the one who rescues her, and an extra gift to an 8th level ace!
       this is a great game!
       thou must go back in time.
       thou should destroy the evil gem!
       to watch the wench.
Creatures:
Name                Place              Xp     Money     HpMin  HpMax      Dam    Specials
Dragon turtle       Water            13       15       ca 55                     Range 3 attack
Evil ranger         Outdoors          4-17    13-29
Giant squid         Water            19-24    20-22
Guard               Town/Castle      15-15     0- 0     491    507        3-15   Upholds law and order. Sees you from 11-12 steps away. Stats may vary
Gwino the jester    Castle           15-15     0- 0       1                      Has a key with 50% chance to work on Princess door.
Hood                Outdoors          4- 7    15-16
Iolo the Bard       Town              1-1      0- 0       1      5               Also in city of Paws
King                Castle                               > 10000          0- 0   Gives quest. Sells Hp
Knight              Outdoors          4
Merchant            Town              1        0          1      5               Sells things
Necromancer         Outdoors          9-21    15-23
Ness creature       Water
Orc                 Outdoors          5-10    13-14
Pirate ship         Water             9       15                                 Water
Princess            Castle                                                       Rescue her for a reward.
Thief               Outdoors         13-50    12-45
Wandering warlock   Outdoors         28       28                                 Range 3 attack
Wench               Town pub          1-1      0- 0       1      5
Dungeons:
When exiting you get Hp for the creatures you have killed:
  Bat:            12, 12, 18, 6, 6, 18, 18, 16, 18, 16
  Skeleton:       18, 16, 18, 6, 16, 10, 14, 8, 22
  Giant Rat:      14, 20, 12, 6
  Thief:          20, 18, 8, 14, 16, 22
  Ranger:         20, 8, 16, 10, 8
  Bat, Giant Rat: 34, 34
  Bat, Bat, Ranger: 34
  Ranger, Thief:  28
  Ranger, Thief: Ranger: 46
  Skeleton, Skeleton, Thief: 54
  Thief, Ranger:  26
  Bat, Thief:     18
  Ranger, Skeleton, Giant Rat: 42
  Bat, Skeleton, Giant Rat, Giant Rat, Ranger, Skeleton: 104
  Giant Rat, Thief, Skeleton, Bat: 54
  Giant Rat, Thief: 40
  Giant Rat, Giant Rat, Giant Rat, Thief: 86