The Walking Dead - Road to Survival =================================== 7.1: Best area for Gloves & Shirts 13.5: Highest area I can do on auto When raiding, your gain depends on how much materials/food your opponent has, with a max depending on your level. Level Maxgain 1 ? 2 ? Available Raid food/materials Loss 0 - 20257 0 326600 13700 (max) 363084 13100 (max) 470071 15200 (max) Level up bonuses: Team World Char Basic Elite Elite Level cost energy Cap Token Weapon Char Misc max max Token Token 1 40 15 20 - 2 46 16 25 2 3 51 1 10 x Replenish 4 55 17 30 3 x Bloody Shirt, 8700 food 5 58 1 3 x Smelling Salts 6 62 18 3 x First Aid Kit, 3 x people 7 66 35 5 3 x Black Coffee 8 69 19 10 x Molotov, 11600 materials 9 72 10 75 20 40 13400 food 11 78 1 12 81 21 6 x Survivors 13 84 45 1 10 x Replenish 14 87 22 17500 materials 15 90 5 16 93 23 19800 food 17 96 24 50 10 coins 18 99 10 x Molotov, 6 x Survivirs 19 101 25 1 20 104 24800 materials 21 107 26 55 1 22 110 27500 food 23 112 27 5 10 x Replenish 24 115 9 x Survivors 25 117 28 10 coins 26 120 60 33200 materials 27 122 29 1 Food Material People Cost Time Capacity Capacity Capacity Buildings Town Hall 1: - - 10000 10000 30 2 x Farm, House, Material Post, Material Storage, Workshop Town Hall 2: 4900 00:01:00 10000 10000 30 Farm, Food Storage, Material Storage, Training Ground Town Hall 3: 12300 00:10:00 10000 10000 30 Farm, Food Storage, Material Post, Workshop Town Hall 4: 26600 00:50:00 10000 10000 30 - Town Hall 5: 47000 02:15:00 10000 10000 30 Farm, House, Material Storage, Training Ground Town Hall 6: 75600 04:25:00 10000 10000 30 - Town Hall 7: 113000 07:35:00 10000 10000 30 - Town Hall 8: 162000 11:45:00 10000 10000 30 Farm, Material Post, Material Storage, Workshop Town Hall 9: 228000 17:05:00 10000 10000 30 - Town Hall 10: 301000 23:35:00 10000 10000 30 - Town Hall 11: 388000 31:00:00 10000 10000 30 Farm, Food Storage, House, Training Ground Town Hall 12: 489000 41:00:00 10000 10000 30 - Town Hall 13: 619000 51:00:00 10000 10000 30 - Town Hall 14: 753000 63:00:00 10000 10000 30 - Town Hall 15: 904000 76:00:00 10000 10000 30 Farm, Material Post, Material Storage, Workshop Town Hall 16: 1073000 91:00:00 382000 643100 62 Cost Time Speed Cap Material Post 1: 250 00:00:05 1000 2500 Material Post 2: 810 00:01:00 1395 8600 Material Post 3: 2000 00:02:00 1599 12900 Material Post 4: 4400 00:10:00 1701 16300 Material Post 5: 7800 00:20:00 1896 20700 Material Post 6: 12600 00:40:00 1997 24300 Material Post 7: 18900 01:05:00 2204 29200 Material Post 8: 26900 01:40:00 2302 33000 Material Post 9: 38000 02:25:00 2400 36800 Material Post 10: 50200 03:25:00 2498 40600 Material Post 11: 64700 04:30:00 2703 46400 Material Post 12: 81500 05:50:00 2800 50400 Material Post 13: 103000 07:20:00 2899 54600 Material Post 14: 125000 09:00:00 3003 58800 Material Post 15: 151000 10:55:00 3100 Cost Time Speed Cap Farm 1: 250 00:00:05 720 1800 Farm 2: 810 00:01:00 795 4900 Farm 3: 2000 00:02:00 905 7300 Farm 4: 4400 00:10:00 1002 9600 Farm 5: 7800 00:20:00 1200 13100 Farm 6: 12600 00:40:00 1397 17000 Farm 7: 18900 01:05:00 1600 21200 Farm 8: 26900 01:40:00 1800 25800 Farm 9: 38000 02:25:00 2100 32200 Farm 10: 50200 03:25:00 2302 37400 Farm 11: 64700 04:30:00 2598 44600 Farm 12: 81500 05:50:00 2900 52200 Farm 13: 103000 07:20:00 3202 60300 Farm 14: 125000 09:00:00 3498 68500 Farm 15: 151000 10:55:00 3801 Cost Time Capacity Material storage 1: 1000 00:00:05 2500 Material storage 2: 3200 00:01:00 9900 Material storage 3: 8200 00:04:00 22000 Material storage 4: 17800 00:15:00 36800 Material storage 5: 31400 00:40:00 53900 Material storage 6: 50400 01:15:00 72700 Material storage 7: 75600 02:10:00 93100 Material storage 8: 108000 03:25:00 115000 Material storage 9: 152000 04:55:00 138000 Material storage 10: 201000 06:45:00 162000 Material storage 11: 259000 09:00:00 188000 Material storage 12: 326000 11:35:00 214000 Material storage 13: 412000 14:35:00 242000 Material storage 14: 502000 18:00:00 270000 Material storage 15: 603000 21:50:00 299000 Cost Time Capacity Food Storage 1: 1000 00:00:05 2500 Food Storage 2: 3200 00:01:00 17400 Food Storage 3: 8200 00:04:00 39300 Food Storage 4: 17800 00:15:00 64800 Food Storage 5: 31400 00:40:00 93000 Food Storage 6: 50400 01:15:00 123000 Food Storage 7: 75600 02:10:00 156000 Food Storage 8: 108000 03:25:00 190000 Food Storage 9: 152000 04:55:00 225000 Cost Time Capacity House 1: 1000 00:00:05 4 House 2: 3200 00:01:00 6 House 3: 8200 00:04:00 8 House 4: 17800 00:15:00 10 House 5: 31400 00:40:00 14 House 6: 50400 01:15:00 16 House 7: 75600 02:10:00 18 Cost Time Craft Cost Time Workshop 1: 1200 00:00:05 Replenish 250 00:00:05 --- Workshop 2: 4100 00:01:00 Nerve Gas Vial 6700 00:03:00 + Empty Bottle, Sedative Powder Tear Gas Vial 6700 00:03:00 + Empty Bottle, Berserk Powder Workshop 3: 10200 00:05:00 Bloody Shirt 9500 00:15:00 + Blood Plasma, Bandage, Walker Arm Molotov 9500 00:15:00 + Ethanol, Empty Bottle Workshop 4: 22200 00:30:00 First Aid Kit 21000 00:35:00 + 2 Blood Plasma, Bandage Workshop 5: 39200 01:15:00 Energy Bar 36700 01:05:00 + Purified Water, Medication Set, Coffee Protein Grindstone 36700 01:05:00 + Purified Water, Crude Bronze, Metal Cutter Hollow Point Rounds 36700 01:05:00 + Gunpowder, Crude Bronze, Metal Cutter Workshop 6: 63000 02:30:00 AP Mine 57900 01:55:00 + Gunpowder, Crude Bronze, Metal Cutter Energy Burst 57900 01:55:00 + 4 Purifid Water, 2 Medication Set, Chocolate Protein Workshop 7: 94500 04:20:00 Muscle Booster 85300 02:55:00 + Purified Water, Medication Set, Coffee Protein Stamina Booster 85300 02:55:00 + Purified Water, Medication Set, Coffee Protein Workshop 8: ? ? Knockout Gas 119000 04:15:00 + Gunpowder, Crude Bronze, Chocolate Protein Workshop 9: 190000 09:45:00 Black Coffee 166000 05:55:00 + Purified Water, Medication Set, Coffee Protein Workshop 10: 251000 13:30:00 Nitric Oxide 215000 07:55:00 + Purified Water, Metalworking Set, Booster Powder Sharpshooter 215000 07:55:00 + Purified Water, Metalworking Set, Raw Lemon Workshop 11: 323000 17:55:00 Smelling Salts 273000 10:10:00 + Purified Water, Metalworking Set, Stimulant Workshop 12: 408000 23:10:00 High Replenish 339000 12:50:00 --- Workshop 13: 516000 29:00:00 Lemon Juice 423000 15:50:00 + 4 Purifid Water, 2 Chemical Set, Raw Lemon Workshop 14: 627000 36:00:00 Flash Bang Most useful battle items: Replenish Tear gas vial Muscle/Stamina Booster Nitric Oxide / Sharpshooter Grenade Cost Time Train Cost Time Training Ground 1: 1200 00:00:05 Weapons training 2500 00:00:05 Training Ground 2: 4100 00:01:00 Medical training 6700 00:15:00 Training Ground 3: 10200 00:05:00 Strategic training 9500 00:15:00 Training Ground 4: 22200 00:30:00 Tactical training 21000 00:15:00 Training Ground 5: 39200 01:15:00 Basic training 36700 08:00:00 Training Ground 6: 63000 02:30:00 Generalist training 57900 04:00:00 Training Ground 7: 94500 04:20:00 Guerilla training 85300 04:00:00 Training Ground 8: 135000 06:45:00 Advanced training 119000 08:00:00 Training Ground 9: ? ? Wilderness training 166000 04:00:00 Training Ground 10: 251000 13:30:00 Military training 215000 04:00:00 Training Ground 11: 323000 17:55:00 Special training 273000 48:00:00 Training Ground 12: ? ? Security Training 339000 04:00:00 Training Ground 13: 516000 29:00:00 Leadership Training 423000 04:00:00 Training Ground 14: 627000 36:00:00 Elite Training 509000 96:00:00 Training Ground 15: 753000 44:00:00 Small Arms Training Lvl Cost Mins Rarity Type Name 1 Weapons training: 5 ppl, 1600 food, work gloves 15 Uncommon, Citizen Carol Hunter Carter Hunter Christa Hunter Mac Leader Georges Soldier Garret 2 Medical training: 5 ppl, 1600 food, wrinkled shirt 15 Uncommon, Leader Angela Peacekeeper Darren Peacekeeper Gabriel Peacekeeper Ray 3 Strategic training: 5 ppl, 1600 food, wrinkled shirt 15 Uncommon, Citizen Ashley Citizen Margaret Rebel Cletus Soldier Brock 4 Tactical training: 5 ppl, 1600 food, work gloves 15 Uncommon, Citizen Neil Hunter Isabel Rebel Randall Soldier Brigitte Soldier Diane Soldier Samuel 5 Basic training: 2 ppl, 1600 food, - 60 Common, Citizen Caleb Citizen Clifton Citizen Danny Citizen Gerald Citizen Lucia Citizen Nathan Citizen Susan Citizen Todd Hunter Cyrus Hunter Jody Peacekeeper Grace Peacekeeper Olivia Rebel Chris Soldier Ethel ? Soldier Parker 6 Generalist training: 5 ppl, 6500 food, gloves & shirt 15 Uncommon, Citizen Ashley Citizen Carol Citizen Margaret ? Citizen Neil ? Trainer Burt Trainer Caitlin ? 7 Guerilla training: 5 ppl, 6500 food, gloves & shirt 15 Uncommon, Rebel Cletus Rebel Randall Trainer Burt Trainer Rob ? 8 Advanced training: 4 ppl, 11700 food, - 1 Common, Citizen Clifton ? Citizen Danny ? Citizen Gerald ? Citizen John Citizen Lucia Citizen Nathan Citizen Todd Hunter Jody ? Peacekeeper Grace Peacekeeper Olivia Rebel Chris ? Soldier Parker ? Soldier Ethel ? 9 Wilderness training: 5 ppl, 6500 food, gloves & shirt 15 Uncommon, Hunter Carter ? Hunter Christa Hunter Isabel Hunter Mac Trainer Burt Trainer Hannah 10 Military training: 5 ppl, 6500 food, gloves & shirt 15 Uncommon, Soldier Brigitte Soldier Brook Soldier Diane Soldier Garrett Soldier Samuel Trainer Burt ? Trainer Stewart ? 11 Special training: 45 ppl, 154k food, n.chief, rain boots 1day Rare, Citizen Allen ? Citizen Gloria ? Citizen Nicholas ? Citizen Tobin 1 Hunter Timothy 1 Leader Doug ? Leader Lilly 1 Peacekeeper Bob ? Peacekeeper Harlan 1 Peacekeeper Mirabelle 1 Rebel Axel 1 Rebel Craig ? Rebel Darius ? Rebel Martinez ? Rebel Mitchell Jr ? Rebel Otis 1 Rebel Sandy 1 Soldier Benjamin 1 Soldier Billy ? Soldier Diego 1 Soldier Gabe ? Soldier Holly 1 12 Security Training: 5 ppl, 6500 food, gloves & shirt 15 Uncommon, Peacekeeper Darren ? Peacekeeper Gabriel ? Peacekeeper Ray ? Trainer Burt ? Trainer Phebe ? 13 Leadership Training: 5 ppl, 6500 food, gloves & shirt 15 Uncommon, Leader Angela Leader Georges Trainer Burt Trainer Lara 14 Elite training: 70 ppl, 216k food, R. Shoes, Sunglasses 2day Rare+, Citizen Allen ? Citizen Gloria ? Citizen Nicholas ? Citizen Tobin ? Hunter Timothy 1 Leader Doug ? Leader Lilly ? Peacekeeper Bob ? Peacekeeper Harlan 1 Peacekeeper Mirabelle ? Rebel Axel ? Rebel Craig ? Rebel Darius 1 Rebel Martinez ? Rebel Mitchell Jr 1 Rebel Otis ? Rebel Sandy ? Soldier Benjamin ? Soldier Billy ? Soldier Diego 1 Soldier Gabe 1 Soldier Holly ? Citizen+ Amy ? Peacekeeper+ Denise ? Peacekeeper+ Joshua ? Peacekeeper+ Siddiq ? 15 Small Arms Training: 45 ppl, 92.2k food, rain boots 2day Rare A, Citizen Gloria ? Hunter Timothy ? Peacekeeper Mirabelle ? Rebel Sandy ? 16 Light Weapons Train.:45 ppl, 92.2k food, rain boots 2day Rare F, Citizen Allen ? Leader Doug ? Peacekeeper Harlan ? Rebel Axel ? Soldier Holly ? 17 Boot Camp Training: 2 ppl, 1600 food, 1 Common, Citizen Clifton ? Citizen Danny ? Citizen Gerald ? Citizen Lucia ? Citizen Nathan ? Citizen Todd ? Hunter Jody ? Peacekeeper Grace ? Rebel Chris ? Soldier Parker ? Soldier Ethel ? 18 Heavy Weapons Train.:45 ppl, 92.2k food, neckerchief 2day Rare S, Peacekeeper Bob ? Rebel Craig ? Rebel Darius ? Rebel Mitchell Jr ? Rebel Otis ? Soldier Benjamin ? 19 Marksmanship Train.: 45 ppl, 92.2k food, neckerchief 2day Rare T, ??? 20 Legendary Training: 100 ppl, 133k food, safety helmet 7day Rare++, Citizen Allen ? Citizen Gloria ? Citizen Nicholas ? Citizen Tobin ? Hunter Timothy ? Leader Doug ? Leader Lilly ? Peacekeeper Bob ? Peacekeeper Harlan ? Peacekeeper Mirabelle ? Rebel Axel ? Rebel Craig ? Rebel Darius ? Rebel Martinez ? Rebel Otis ? Rebel Sandy ? Soldier Benjamin ? Soldier Billy ? Soldier Diego ? Soldier Gabe ? Soldier Holly ? Citizen+ Amy ? Citizen+ Lori ? Peacekeeper+ Denise ? Peacekeeper+ Joshua ? Peacekeeper+ Siddiq ? Peacekeeper++ Glenn ? Peacekeeper++ Tyrees ? Hunter++ Andrea ? Rar Persona Name Trait Att Def Hp Xp Worth ** Trainer Basic Burt A 297 297 410 1500 60 SP ** Trainer Hunter Hannah A 297 297 410 1500 390 SP ** Trainer Leader Lara A 297 297 410 1500 390 SP ** Trainer Rebel Rob A 297 297 410 1500 390 SP ** Trainer Soldier Stewart A 297 297 410 1500 390 SP ** Trainer Universal Aden A 297 297 410 1500 390 SP *** Trainer Basic Brady A 352 352 515 3000 130 SP Rar Name Persona Trait Att Def Hp Adrenaline Rush Leader skill Worth * Caleb Citizen S 167-266 170-271 289-459 Mighty Swing 10 - 50 food * Chris Rebel T 179-285 142-226 318-505 Calm Shot 10 - 50 food * Clarence Rebel F 154-245 167-266 318-505 Pinpoint Weakness 10 - 50 food * Clifton Citizen A 180-287 154-245 294-468 Panicked Unload 10 - 50 food * Cyrus Hunter F 187-298 160-255 271-431 Flurry of Blows 10 - 50 food * Danny Citizen A 167-266 164-261 300-477 Calm Shot 10 - 50 food * Ethel Soldier A 150-239 184-293 294-468 Panicked Unload 10 - 50 food * Gerald Citizen A 177-282 164-261 282-449 Panicked Unload 10 - 50 food * Grace Peacekeeper T 170-271 160-255 300-477 Panicked Unload 10 - 50 food * Jed Hunter S 187-298 160-255 271-431 Crushing Blow 10 - 50 food * Jody Hunter F 162-258 162-258 312-496 Flurry of Blows 10 - 50 food * John Citizen S 174-277 164-261 289-459 Flurry of Blows 10 - 50 food * Lucia Citizen S 164-261 164-261 306-487 Mighty Swing 10 - 50 food * Nathan Citizen T 170-271 160-255 300-477 Calm Shot 10 - 50 food * Olivia Peacekeeper F 150-239 174-277 312-496 Group Therapy 8 - 50 food * Parker Soldier T 184-293 150-239 294-468 Panicked Unload 10 - 50 food * Susan Citizen S 162-258 172-274 294-468 Crushing Blow 10 - 50 food ** Angela Leader F 251-427 247-419 337-572 Patch Up 10 - 150 food ** Ashley Citizen F 237-402 271-461 320-543 Go for the Head 10 - 150 food ** Brigitte Soldier T 242-411 237-402 361-613 Hail of Bullets 12 - 150 food ** Brock Soldier T 237-402 261-444 333-566 Brutal Blast 10 - 150 food ** Carol Citizen F 257-436 242-411 333-566 Relentless Strikes 8 All teammates get +10% defense. 150 food ** Carter Hunter T 284-482 222-377 323-549 Hold them Off 12 - 150 food ** Christa Hunter S 247-419 267-453 317-538 Relentless Strikes 8 - 150 food ** Cletus Rebel F 282-478 222-377 327-555 The Harder they Fall 10 - 150 food ** Darren Peacekeeper F 217-377 251-440 375-607 Patch Up 10 - 150 food ** Diane Soldier A 232-394 232-394 381-647 Cover Fire 12 - 150 food ** Gabriel Peacekeeper F 217-369 257-436 368-624 Peace be With You 10 All teammates get +10% hp. 150 food ** Garret Soldier S 254-432 254-432 320-543 Kneecap 10 - 150 food ** Georges Leader A 242-411 257-436 333-566 Headshot 10 - 150 food ** Isabel Hunter F 267-453 242-411 320-543 Whirlwind 10 All teammates get +10% attack. 150 food ** Mac Hunter T 276-469 237-402 313-532 Headshot 10 All teammates get +8 crit. 150 food ** Margaret Citizen A 230-390 244-415 368-624 The Harder they Fall 10 - 150 food ** Neil Citizen T 247-419 251-427 333-566 Keep them Away 10 - 150 food ** Randall Rebel A 212-360 301-511 313-532 Spray and Pray 10 - 150 food ** Ray Peacekeeper S 222-377 259-440 358-607 Group Therapy 8 - 150 food ** Samuel Soldier T 234-398 247-419 358-607 Bulletstream 10 All teammates get +10% attack. 150 food *** Allen Citizen F -514 -484 -751 Flurry of Blows 10 All teammates get +20% attack against ranged characters. *** Axel Rebel F 246-433 315-554 436-765 Crack those Joints 10 All melee teammates get a small bonus to AP when attacking 130 SP and taking damage. *** Benjamin Soldier S 292-514 281-494 415-729 Deep Bleed 8 All teammates get +20% defense against melee characters. 130 SP *** Craig Rebel S 246- 350- 385- Beaten to a Pulp 10 All teammates get a slight bonus to AP when attacking. They 130 SP also get +15% attack when attacking melee characters. *** Darius Rebel S 315- 267- 419- Heavy Chop 8 All melee teammates get +20% attack. 130 SP *** Diego Soldier T 295-519 295-519 394-692 Cover Fire 12 All teammates get +20% attack against ranged characters. 130 SP *** Gabe Soldier T 301-529 258-454 449-788 Crippling Shot 8 All teammates get +20% defense against ranged characters. 130 SP *** Glenn Peacekeeper F Keep it Together 10 All teammates get +10% attack and +8 crit. 130 SP *** Gloria Citizen A 290-509 301-529 394-692 Suppressive Volley 12 All teammates get +10% attack against melee characters. 130 SP *** Harlan Peacekeeper F 253-444 298-524 453-795 Group Therapy 8 All teammates get +20% defense against ranged characters. 130 SP *** Holly Soldier F -474 -474 -824 Scatter them 10 All teammates get +12 crit. 130 SP *** Katjaa Peacekeeper F 298-523 289-508 424-744 Back to Battle 10 - S: Human Shield 130 SP *** Lee Leader A 295- 286- 428- Fortifying Shots 10 All teammates get +20% attack against melee characters. 130 SP *** Lilly Leader T 295-519 270-474 428-751 Keep it Together 10 All ranged teammates get +20% defense. 130 SP *** Martinez Rebel T 264- 298- 440- Bandage Support 8 All teammates get +20% defense against ranged characters. 130 SP *** Michonne Hunter S 321-564 275-484 385-677 How it's Done 12 All melee teammates get +16 crit. 130 SP *** Mirabelle Peacekeeper A 261-459 270-474 490-861 Squad Healing 8 All melee teammates get +15% hp and +15% defense. 130 SP *** Mitchell Jr Rebel S 304-534 264-464 428-751 Brutal Blast 10 All teammates get +15% attack and +15% defense against 130 SP melee characters. *** Nicholas Citizen T 304- 281- 402- Calm Shot 10 All teammates get +20% defense against ranged characters. 130 SP *** Otis Rebel S 224-393 298-524 494-868 Practiced Swing 10 All teammates get +20% defense against melee characters. 130 SP *** Rick Leader A -489 -524 -736 Ambush Attack 10 All teammates get +20% defense against melee characters. 130 SP *** Sandy Rebel A 315-554 270-474 402-707 Precision Shots 10 All ranged teammates get +20% attack. 130 SP *** Shane Hunter S 312- 270- 415- Backstab 10 All teammates get +20% attack against melee characters 130 SP *** Timothy Hunter A 321-564 275-484 385-677 Headshot 10 All teammates get +20% attack against melee characters. 130 SP *** Tobin Citizen F 287-504 292-514 410-721 Nasty Slice 8 All melee teammates get +15% hp and a small bonus to AP 130 SP when taking damage. **** Hershel Leader T 305-650 337-718 504-1073 How it's Done 12 All ranged teammates get +20% attack and +20% defense. 390 SP **** Glenn Rebel F 292-623 318-677 528-1125 Snap Out of It 10 All melee teammates get +20% attack, and a medium bonus 390 SP to AP when attacking. **** Joshua Peacekeeper S 337-718 324-691 450-959 Shattering Strike 8 All melee teammates get +20% attack and 20% defense. 390 SP **** Siddiq Peacekeeper F 286- 330- 519- Snap Out of It 10 All melee teammates get +16 crit and a medium bonus to AP 390 SP when attacking. Adrenaline Rushes: Targets Ambush Attack: 3 Deal 150% damage to up to 3 enemies. All teammates get +15% attack and +15% def for 3 turns. Backstab: 1 Deals 350% damage to one enemy. Bandage Support: One teammate regains 75% of their max hp. Beaten to a Pulp: 1 Deal 200% damage to one enemy. If that enemy is a Soldier, also stun and impair that enemy for 1 turn. Brutal Blast: 1 Deal 250% damage and stun for 1 turn to one enemy. Bulletstream: line Deal 220% damage and -30% attack for 3 turns to a line of enemies. Calm Shot: 1 Deals 200% damage to one enemy. Cover Fire: group Deal 30% damage and -20% attack for 3 turns to a group of enemies. Crushing Blow: 1 Deals 200% damage to one enemy. Crack those Joints: adj Deal 180% damage and -20% attack for 4 turns to one enemy and all enemies ajacent to it. Crippling Shot: 1 Deal 170% damage and cause 30 damage bleeding for 5 turns to one enemy. Deep Bleed: 1 Deal 125% damage and cause 50 damage bleeding for 3 turns to one enemy. Flurry of Blows: 1 Deals 200% damage to one enemy. Fortifying Shots: line Deal 200% damage to a line of enemies. All teammates get +30% defense for 2 turns. Go for the Head: 1 Deals 130% damage and impair for 2 turns to one enemy. Group Therapy: All teammates regain 30% of their max hp. Hail of Bullets: group Deal 120% damage and cause 30 damage bleeding for 5 turns to a group of enemies. Headshot: 1 Deals critical hit damage to one enemy. Heavy Chop: 1 Deal 150% damage and cause 50 damage bleeding for 4 turns to one enemy. Hold them Off: 1 Deal 250% damage and -30% attack for 5 turns to one enemy. How it's Done: 1 Deal 350% damage to one enemy. All teammates get +50% attack for 1 turn. Keep it Together: All teammates get +30% attack and +30% defense for 2 turns. Keep them Away: adj Deal 110% damage to one enemy and all enemies adjacent to it. Kneecap: 1 Deals 130% damage and -20% defense for 5 turns to one enemy. Mighty Swing: 1 Deals 200% damage to one enemy. Nasty Slice 1 Deal 150% damage and cause 40 damage bleeding for 5 turns to one enemy. Panicked Unload: 1 Deals 200% damage to one enemy. Patch Up: The two lowest-hp teammates regain 50% of their max hp. Peace be with you: All teammates regain 40% of their max hp and recover from attack penalties, defense penalties, and impair. Pinpoint Weakness: All teammates get +20% attack for 3 turns. Practiced Swing: 1 Deal 300 unmodified damage to one enemy. Precision Shots: 3 Deal 220% damage to up to 3 different enemies. Relentless Strikes: 1 Deals 350% damage to one enemy. Scatter them: adj Deal 280% damage and impair for 1 turn to one enemy and all enemies adjacent to it. Shattering Strike 1 Deal 250% damage and cause 40 damage bleeding for 4 turns to one enemy. Snap Out of It: All teammates regain 20% of their max hp and recover from attack penalties, defense penalties, stun, and impair. Spray and Pray: adj Deal 110% damage to one enemy and all enemies adjacent to it. Squad Healing: All teammates regain 25% of their max hp and get +10% defense for 2 turns. Suppressive Volley: group Deal 25% damage and -25% defense for 3 turns to a group of enemies. The Harder they Fall: 1 Deal 200% damage (400% if enemy is a leader persona) and impair for 2 turns to one enemy. Whirlwind: adj Deal 110% damage to one enemy and all enemies adjacent to it. Tough -> Alert -> Strong -> Fast -> Tough Xp gain: Trainer Same Similar Other 1 star 2 star +1500 xp +468 xp, 100% +468 xp, 4% +390 xp 3 star 4 star 5 star Level up 1-star step 1: 1000-1100 food Upgrade 1-star lvl 10: 2500 (+ wrinkled shirt) - John (S, Citizen) Level up 1-star step 2: 1200-2000 food 1-star lvl 20 is MAX Level up 2-star step 1: 1200-2000 food Upgrade 2-star lvl 20: 17500 (+ wrinkled shirt, neckerchief) - Margaret (A, Citizen) Level up 2-star step 2: 2100-4400 food Upgrade 2-star lvl 30: 57900 (+ rain boots, sunglasses) - Brigitte (T, Soldier), Randall (A, Rebel) Level up 2-star step 3: 4500-6800 food 2-star lvl 40 is MAX. Level up 3-star step 1: 2100-3800 food Upgrade 3-star lvl 30: 57900 (+ neckerchief, 2 running shoes) - Gloria (A, Citizen), Lee (A, Leader) (+ rain boots, 2 sunglasses) - Sandy (A, Rebel), Axel (F, Rebel), Holly (F, Soldier), Darius (S, Rebel) Level up 3-star step 2: 3900-6800 food Upgrade 3-star lvl 40: 132000 (+ 2 sunglasses, 3 waist pack, 2 safety helmet) - Timothy (A, Hunter), Shane (S, Hunter), Michonne (S, Hunter) (+ 2 running shoes, 3 bloody jacket, 2 safety helmet) - Gloria (A, Citizen), Axel (F, Rebel), Mirabelle (A, Peacekeeper) Level up 3-star step 3: 7000-11400 food 3-star lvl 50 is max Level up 4-star step 1: 3900-6800 food Upgrade 4-star lvl 40: 132000 (+ 2 running shoes, 3 brown vest, 2 safety helmet) - Hershel (T, Leader) (+ 2 sunglasses, 3 waist pack, 2 safety helmet) - Glenn (F, Rebel) (+ 2 running shoes, 3 bloody jacket, 2 safety helmet) - Siddiq (F, Peacekeeper), Joshua (S, Peacekeeper) Level up 4-star step 2: 7000-11400 food Upgrade 4-star lvl 50: 273000 (+ 3 down vest, 3 leather glove, 2 hiking boots) - Hershel (T, Leader) (+ 3 waist pack, 3 ammo belt, 2 hiking boots) - Glenn (F, Rebel) (+ 3 bloody jacket, 3 compass, 2 hiking boots) - Siddiq (F, Peacekeeper), Joshua (S, Peacekeeper) Level up 4-star step 3: 11600-17700 food Upgrade 4-star lvl 60: 442000 (+ 3 leather glove, 4 topographic map, 1 wool beanie, 1 flak jacket) - Hershel (T, Leader) (+ 3 ammo belt, 4 waist toolpack, 1 wool beanie, 1 flak jacket) - Glenn (F, Rebel) (+ 3 compass, 4 weathered journal, 1 wool beanie, 1 flak jacket) - Siddiq (F, Peacekeeper) Level up 4-star step 4: ? xp materials food survivors chars ------ 4 energy cost 1.1: fzz fzz ffzzz f x 4 58 1165 750 4 1.2: Trust OR Not (Trust) => Mitchell dies, Margaret's Knife (after completing 6.6) 1.2: ff ff fff f x 7 58 1248 650 4 1.3: ffzz ffz 4fzzz f x 5 58 1248 800 2 1.4: fff fff Fff f x 9 58 1165 700 4 1.4: Revenge or Let go (Let go) => ? 1.5: fff ffff Afff a x 1, f x10 112 1290 722 2 Done: 90 2600 2600 Slot unlock, Jim's revolver 2.1: Gavin OR Philip (Philip) => Fight humans 2.1: ttt ttt Tttt t x 10 112 1290 826 3 1 (Gavin) => Fight zombies 2.1: 6z 5z 5z 11z 2.2: 6z 6z ttt5z t x 3 112 1462 878 2 2.3: Save OR Let kill (Save) => ? 2.3: 6z 5z 6z 6z 112 1422 815 3 2.4: tzzz tzzz tzzz ttt7z t x 6 112 1422 893 5 2.5: tzzz 6z tzzz 4t8z t x 6 112 1292 854 4 1 Done: (Philip) => Governor's Revolver Done: 160 2700 2700 Slot unlock 3.1: 5z 5z 6z 11z 177 1360 816 8 3.2: ss4z s4z ss4z 4s s x 9 177 1428 857 2 1 3.2: Kill OR Save (Save) => ? 3.3: Humans OR Walkers (Humans) => ? 3.3: 4s 4s sss Ssss s x15 177 1428 775 7 3.4: 6z szzz 5z sss7z s x 4 177 1224 816 5 1 3.5: s5z ss5z ss5z 4s8z s x 9 177 1360 775 7 Done: (Save) => Smelling Salts, Sunglasses Done: 280 2900 2900 Slot unlock 4.1: ff5z ff4z ff5z sss7z f x 6, s x 3 241 1410 756 3 1 4.2: fffs fffss ffss Ffsss f x10, s x 8 241 1484 756 6 4.3: Join OR Leave (Join) => ? 4.3: fffs 4fs 4fs ffss Ffsss f x15, s x 8 241 1544 772 4 1 4.4: 10z 10z fff4z fff4z 5f5z f x11 241 1426 840 8 1 4.5: 4s 5s 5s 4s sss7z s x21 303 1467 756 6 1 4.6: 10z ss5z 12z ss5z 4f4s8z f x 4, s x 8 303 1659 1008 7 Done: (Join) => Fuel Depot Wrench, Sunglasses Done: 310 3100 3100 5.1: Governor OR Prison (Prison) => ? 5.1: att ttt att aatt 4a a x 8, t x 9 303 1531 936 9 5.2: tt5z tt5z tt5z tt5z 5t5z t x13 365 1914 1004 7 1 5.3: aat aatt aat aatt Aaat a x11, t x 7 365 1778 1043 5-8 0-2 5.4: 6z 6z tt5z 6z 5t7z t x 7 365 1846 926 7 5.5: aaa4z aa4z aa4z aaazzz aaa8z a x13 424 1914 1076 5 2 5.6: tt4z aaa4z aaa4z tt4z 4a4t6z a x10, t x 8 424 2062 871 5 5.6: Ban OR Kill (Kill) => Lilly's Shotgun, Grenade Done: 470 3600 3600 6.1: Across OR Look (Across) => ? 6.1: fft att att att aftt a x 4, f x 3 424 1766 994 8 1 6.2: sss aass asss sss Aass a x 5, s x13 483 1975 1120 8 6.3: aass asss aass aass Aasss a x 9, s x12 483 1738 985 6 6.4: ss6z ss6z ss6z ss6z 4s7z s x12 483 1975 1165 9 6.5: Cover us OR Run (Cover us) 6.5: 11z ttt9z 11z 11z fffsst8z fx3, sx2, tx4 541 2006 1063 7 6.6: aattt aattt aattt aattt Tattt a x 9, t x16 541 2354 1247 6 1 Done: Kill OR Leave (Kill) => ? Done: 640 4100 4100 Barker's Rifle 7.1: fff5z fff5z fff5z ss6z 4f6z f x13, s x 2 541 2441 1201 10 541 1109 2006 6 1 0 xp mat/pt food/pt people/pt 541 1201 2006 5 2 0 541 1063 2180 6 0 0 541 1155 2354 7 0 0 541 1293 2093 7 0 0 541 1109 2093 4 0 0 180 385 707 0.17 ------ 4 energy cost 7.2: fff5z fff5z fff5z fff5z sss7z f x12, s x 3 598 2345 1295 6 1 7.3: Stay OR Turn away (Stay) => ? 7.3: fff7z fff7z fff8z fff7z 5f8z f x17 598 2345 1295 4 1 7.4: No OR Compromise (Compromise) => ? 7.4: fff ffs fff ffs fss Fffs f x15, s x 5 598 2184 1160 5 2 7.5: fsss5z fsss5z fffs5z fffs5z ffss5z 4fss7z f x14, s x12 655 2766 1326 9 7.6: ffss fffs ffss fffs fffs 4fs f x17, s x 8 655 2598 1414 11-12 7.7: ffsss5z fffss5z ffsss5z ffsss5z fffss5z 4f4s6z f x16, s x17 710 2873 1668 8-9 0-1 Done: 910 5100 5100 8.1: Wish OR Luck (Wish) => ? 8.1: fff5z fff5z fff5z fff5z fff5z 5f6z f x20 710 2604 1572 9 1 8.2: Lure OR Hold (Hold) => ? 8.2: ss6z ss6z sss5z ss6z ss6z 10z s x 9 710 2694 1524 8 1 8.3: fftt3z fftt5z fftt5z fftt5z 4ft4z ffftt6z f x15, s x11 765 1677 2778 8-12 8.4: ffft ffft ffft ffft ffft ffftt f x18, t x 7 765 1422 2970 7-9 1 8.5: sss6z sss6z sss6z sss6z sss6z sss9z s x18 820 1464 3270 10 8.6: 4f6z 4f6z 4f6z 4f6z 5f5z F4f f x28 820 2200 2300 6-11 0-1 8.7: fftt7z ffftt fftt7z ffftt6z fftt7z 4ftt6z f x15, t x12 820 2200 2300 12 0 Done: 1200 6200 6200 Sentry's Rifle 9.1: a7z a7z a7z a7z a7z a8z a x 6 874 1724 3572 8 1 9.2: aaa aaa aaa aaa aaa 4a a x19 874 3572 1668 5 1 9.3: f7z f7z f7z f7z f7z f8z f x 6 928 2600 2600 8 9.4: Surrender OR Fight (Fight) => Cultist Knife (Surrender => Prison Crowbar) 9.4: af8z aaff af8z aaff aaff af9z a x 9, f x 9 928 1770 3558 7 ------ 5 energy cost 9.5: After them OR Stay put (Stay put) => ? 9.5: aaff7z aaff7z aaff7z aaff7z aaff7z aaff8z a x12, f x12 981 1941 3900 10 9.6: aaaff aaaff aaaff aaaff aaaff aaFff a x17, f x13 981 1941 3648 8 9.7: aaff8z aaff8z aaff8z aaff8z aaff8z aaff9z a x12, f x12 1033 2052 4528 10 Done: 1500 7400 7400 10: John OR Mirabelle (Mirabelle) => 5 smelling salts, 2 guts, 1 safety helmet 10.1: t7z t7z t7z t7z t7z t8z t x 6 1033 3100 3200 9-10 0-1 10.2: aatt aatt aatt aatt aatt Aaat a x13, t x11 1086 3000 3100 8-12 0-1 10.3: a9z a9z a9z a9z a9z a10z a x 6 1086 2100 4083 12 10.4: t9z t9z t9z t9z t9z tt9z t x 7 1137 1917 4718 9 10.5: at9z at9z at9z at9z at9z at10z a x 6, t x 6 1137 2059 4566 9 10.6: Trust OR Don't (Trust) => ? 10.6: at10z at10z at10z at10z at10z att10z a x 6, t x 7 1137 2130 4718 9 1 10.7: aaatt a4t aattt aattt aattt Aaatt a x13, t x17 1189 2094 4972 7 1 10.8: aat10z att10z aat10z aat10z att10z aatt10z a x10, t x 9 1189 2094 4812 9 1 Done: 1900 9200 9200 75 coins 11.1: Negotiate OR Attack (Negotiate) => 11.1: 4a 4a 4a 4a 4a aaaF a x23, f x 1 1240 2127 5064 7 11.2: Swarm OR Traditional (Swarm) => 2 guts, safety helmet 11.2: a9z a9z a9z a9z a9z aa10z a x 7 1240 2285 5233 14 11.3: afss afss afss aafs aafs aaFss ax9, fx6, sx10 1291 2567 5499 8 1 11.4: s9z s9z s9z s9z s9z ss10z s x 7 1291 2401 4791 8 11.5: as10z as10z as10z as10z as10z ass11z a x 6, s x 7 1342 2778 5586 12 ------ 6 energy cost 11.6: afss afss afss aafs aafs aaFss ax9, fx6, sx10 1392 2790 6594 12 1 11.7: aaffs affss affss aaffs aaffs aFffs ax9, fx13, sx8 1392 2355 5794 10 Done: 2300 11100 11100 75 coins, 2 first aid case 12.1: 8z 8z 8z 8z 8z 10z 1442 2827 5852 11 12.2: Darius OR Garrett (Darius) => Darius' Gun 12.2: 8z 8z 8z 8z 8z 10z 1442 3009 6688 6 1 12.3: 8z 8z 8z 8z 8z 10z 1492 2772 6988 15 12.4: Move OR Stay (Move) => ? 12.4: f8z f8z f8z f8z f8z f10z f x 6 1492 3156 6334 15 * ** 1492 2964 6334 8 0 0 xp mat/pt food/pt people/pt 1492 2868 6334 9 0 0 1492 2868 5898 9 1 0 1492 2964 6770 14 0 0 1492 2964 6334 11 0 0 1492 3156 6770 13 0 0 1492 2580 6770 12 1 0 1492 2964 6334 12 0 0 1492 2772 5898 7 1 0 1492 2580 6988 4 1 1 12.5: ft8z ft8z ft8z ft8z ft8z ft10z f x 5, t x 6 1541 2994 6840 13 12.6: fft8z fft8z fft8z fft8z fft8z fft10z f x12, t x 6 1541 3094 6384 8 1 12.7: ftt8z ftt8z ftt8z ftt8z ftt8z ftt10z f x 6, t x12 1590 2808 6664 18 12.8: fftt8z fftt8z fftt8z fftt8z fftt8z fftt10z f x12, t x12 1590 3120 7140 14 Done: 2700 13100 13100 80 coins 13.1: 4s 4s 4s 4s 4s 4s s x24 1639 3218 7868 12 1 13.2: 4a 4a 4a 4a 4a A4a a x25 1688 3132 7920 9 1 13.3: 2s6z 2s6z 2s6z 2s6z 2s6z 3s6z s x13 1688 3240 8184 5 2 1688 3348 7920 8 0 1 1688 3888 8448 7 1 0 1688 3456 9240 10 0 0 1688 3780 9504 10 0 0 13.4: aass aass aass aass aass aasss a x12, s x13 1737 3254 7684 6 1 13.5: asss aass aaas asss asss aaass a x11, s x14 1737 3478 7958 13 1737 3926 9328 13 0 0 1737 3478 9054 8 0 0 1737 3590 8232 12 1 0 1737 2918 7958 9 0 0 1737 3478 8506 9 0 0 ------ 7 energy cost 13.6: aa7z aa7z aa7z aa7z aa7z aaa7z a x13 1785 3504 8271 9 1 13.7: as8z as8z as8z as8z as8z as10z a x 6, s x 6 1785 3621 8841 8 1 13.8: aas9z ass9z ass9z aas9z aas9z aass10z a x10, s x 9 1833 3751 9768 9 1 Done: 3200 15900 15900 80 coins 14.1: at7z at7z at7z at7z at7z att7z a x 6, t x 7 1881 3600 10042 12 14.2: aaaf aaff aaff aaaf 4a aaaff a x17, f x 8 1881 3600 10356 11 14.3: af8z af8z af8z af8z af8z aaf8z a x 7, f x 6 1929 3850 10406 8 14.4: fftt fftt fttt fftt fttt ffttt f x10, t x13 1976 3993 10441 16 14.5: aatt aatt aatt aatt aatt aaFtt a x12, t x12 1976 3348 11115 7 14.6: Stay OR Back (Stay) => Theo's Hammer 14.6: 4ft ffttt 4ft ffttt 4ft Ffftt f x19, t x11 2024 3730 10452 14 14.7: a4f aafff aafff aafff a4f aaFff a x10, f x20 2024 4395 9756 12 ------ 8 energy cost 14.8: ? ? ? ? aafft aFfft ax ?,ax ?,tx ? 2071 4272 9726 13 Done: 3700 18900 18900 80 coins 15:1 Tough -> Alert -> Strong -> Fast -> Tough World energy: Refills every 9 min. Max depends on level: Lvl 20 with max 25 refills every 8 min 20 s. 500 Lvl 27 with max 29 refills every 7 min 57 s. 477 Raid energy: Refills every 45 min 2 s. Max 6 (at lvl 10-27) WAR: War lasts 60 min. War energy: Refills every 10 min. Max 4. Base war points: 151-360 5x win streak bonus: 150-180 Damaged general bonus: 30- 72 Destroyed camp bonus: 135-150 Enemy stronghold bonus: 37- 75 Destroyed group bonus: 270 Destroy last opponent: 3000 (and game ends) Win reward: 3 basic tokens + war chest Loss reward: 3 basic tokens Place 1 (mvp) reward: War energy refill + war chest Place 2 reward: Elite weapon token Place 3 reward: Raid energy refill Place 4-7 reward: Bloody Shirt