1: Moving Around 24: Logging Out and Linkdeath 2: Looking At Things 25: Money and Banks 3: Room Descriptions 26: Mail 4: Deeper Room Descriptions 27: Roleplay and Emotions 5: Getting And Using Things 28: Bulletin Boards 6: Finding Secrets - The Search Command 29: Quests and Brutality 7: The Races Of Genesis 30: Start Locations 8: Statistics 31: Save, Armageddon, and Recovery 9: The Expanded Tutorial and Lars' Gift 32: Death 10: NPCs and Conversation 33: Health and Wimpying 11: What To Do First 34: What to Do Next - Earning Money 12: Adventurer Guilds - Meditation 35: Dealing with Quest NPCs 13: Adventurer Guilds - Skills 36: Combat! 14: Skill Training 37: The Options Commands 15: Experience - Gaining Levels 38: Herbs 16: Food and Fatigue 39: Light and Darkness 17: Drinks and Intoxication 40: Corpses and Leftovers 18: Introductions and the Who List 41: Teaming 19: The Help Command and the Rules 42: Feedback for Wizards 20: Making Maps 43: Completing the Tutorial 21: Shops - Buying and Selling 44: Alignment: Good vs. Evil 22: Using Weapons 45: Quicktyper Commands 23: Using Armours 46: Grinding - A Necessary Evil? _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 1: Moving Around | | | | | | Genesis is a game of exploration. The first basic principal of exploring | | | the MUD is knowing how to get from place to place. In the game, we do | | | this by typing direction commands (north, southwest, up, down, etc.) You | | | can see below this sign that there are two obvious exits here. To go | | | in either of these directions, you can simply type the direction | | | or as a command. The game also accepts abbreviations for all | | | of the compass directions - n, ne, e, se, s, sw, w, nw, u, d. If you try | | | to go a direction that is not one of the obvious exits, the game will | | | usually tell you that you cannot go in that direction. Try using the | | | directional commands now. Going north will take you to the next chapter | | | of the tutorial. | | | | | | To go directly to character creation, type . | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 2: Looking at Things | | | | | | The second basic principal of exploring the MUD is examining things in | | | your environment. Using the command will give you a description | | | of the area in which you are standing. Sometimes, you will want to get | | | more information about something you see. To do this, you can use the | | | command for more information about something you see. Both | | | of these two commands have an abbreviated form for look, and | | | for examine. You can of course something to it. | | | | | | Below this sign, you can see that there is something in this room | | | listed beneath the obvious exits. Use the command to get more | | | information about it. | | | | | | To go directly to character creation, type . | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | ____ ____ | _|___________________________________________________________________|_ | | .' `. | |_| Genesis Tutorial Chapter 3: Room Descriptions |_| | | | Moving around Genesis takes you from room to room. Details about each | | room in Genesis (the term room here refers to outdoor locations as well | | as indoor) can be found in the room description. Room descriptions | | usually consist of a paragraph or so of text which appears above the | | list of obvious exits. | | | | The next room in this tutorial will give you practice at using the | | command to get more information. From now on, you will need to | _| use the command to see what is written on the signs in each room, |_ | | much as you did to read this plaque. Type go to the next room. | | | `._______________________________________________________________________.' | |____| |____| _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 4: Deeper Room Descriptions | | | | | | Congratulations! You've figured out how to use . Now, lets focus on | | | how it can help you in the game. Most areas of the game will reward the | | | curious by giving them more to look at, or helping them find secrets. You | | | may have noticed that there was no obvious exit which lead you to this | | | room. Similarly, there are no obvious exits out of this room. This is | | | where using becomes important. There are two exits to this room | | | which you can find by examining the things mentioned in the room | | | description. One leads to the next room of the tutorial, one leads back | | | to the last room you were in. Look for key words in the description of | | | this room and use to get more information about them. There is a | | | lot to look at here, if you wish. If you need to get another look at the | | | room, you can do so using the abbreviation for . | | | | | | If you get stuck, you can type for assistance. | | | To go directly to character creation, type . | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 5: Getting And Using Things | | | | | | As in most adventure games, Genesis involves acquiring possessions and | | | putting them to good use. The command is one of the most important | | | actions in the game. You can try to get anything you see. It won't always | | | work (for example, try getting this sign) but many items in the game can | | | be picked up and carried in your inventory. To see what items you have | | | in your possession you can type or at any time. Once | | | an item is in your inventory it will stay with you until you drop it, | | | give it away, sell it, or have it stolen from you. In Genesis, most items | | | other than money will be lost when you end each session by typing . | | | | | | Now, lets put to the test the commands we've discussed so far. To get to | | | the next section of this tutorial, you'll need to figure out how to get | | | through the door in this room. Remember, will show you the room | | | description if you need to see it again. | | | | | | If you get stuck, you can type for assistance. | | | To go directly to character creation, type . | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 6: Finding Secrets - The Search Command | | | | | | While some rooms in Genesis are not much more than a corridor from point | | | A to point B, the game is full of rooms which are much more special, and | | | have secrets and treasures for the industrious explorer to discover. Many | | | such rooms have their secrets hidden in such a way that the player must | | | for them. The command can be used on things in a room | | | that you suspect might be hiding a secret. For example, if you see that a | | | room description mentions a bush, you could try to see if | | | there is anything special hiding in the room. | | | | | | The room you are now in has a secret you must use to discover. | | | To proceed to the next portion of the tutorial find a way to open the | | | gate that is blocking the north exit. | | | | | | If you get stuck, you can always type . | | | To go directly to character creation, type . | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 7: The Races of Genesis | | | | | | Congratulations! You have successfully completed the tutorial on how to | | | use the most basic commands in this game. Now it is time to begin | | | thinking about what sort of character you would like to play. | | | | | | Players in the game are distinguished initially by the race they choose | | | to be. There are six playable races in Genesis: Hobbit, Human, Goblin, | | | Gnome, Elf, and Dwarf. Each has distinct characteristics which affect | | | their capabilities. The six doors in this room each lead to a brief | | | explanation of the various races. | | | | | | Travelling in the directions (nw) Dwarf Hobbit (ne) | | | shown on the map to the right \ / | | | will lead you to information on (w) Elf - + - Human (e) | | | the various races available in / | \ | | | the lands of Genesis. (sw) Gnome Goblin (se) | | | | | | If you feel that you know enough about the six races, and would like to | | | begin creating your character now, you may type . | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 8: Statistics | | | | | | The origin of statistics in games like this dates back to the old paper | | | and pencil roleplaying games of yesteryear. In those games, dice were | | | rolled to generate numbers (usually) up to 18 that would represent the | | | various strengths and weaknesses of a character. Then, during play, the | | | level of each statistic would play out in deciding the outcome of various | | | situations in which the player found themself. | | | | | | Some basics of the stats used in Genesis are described below: | | | | | | Strength: How much you can carry, and how hard you hit in battle | | | Dexterity: How good you are at scoring and dodging hits in battle | | | Constitution: How much damage you can take before you die (hitpoints) | | | Intelligence: How much mana (spellpoints) you have | | | Wisdom: Your ability with casting spells | | | Discipline: Whether you dare to attack things tougher than yourself | | | | | | The different races are distinct from one another in numerous ways, but, | | | perhaps most saliently, in the different bonuses they receive to certain | | | statistics. Examine the statues in each of these rooms to get information | | | about the characteristics of each separate race. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 9: The Expanded Tutorial and Lars' Gift | | | | | | Now that you have a body, and have chosen the way you wish your character | | | to be physically present in the world, you are ready to move into playing | | | the actual game itself. | | | | | | So that you can have a bit more practice with things, an opportunity to | | | learn more, and a bit of safety all the while, an agreement has been | | | struck with the local townsfolk of Greenhollow which lies just to the | | | north. Lars has given them special status in the world of Genesis as the | | | official greeters and helpers for persons new to these lands. In return | | | for permission to put tutorial signs in various locations, he has made | | | the town immune to violence and combat, making it the safest place in all | | | of Genesis. While in town, no harm will come to you, and you will be able | | | to benefit from the expanded tutorial which can be found on signs, like | | | the one you are now reading, all over this region. However, once you pass | | | beyond the north gate of Greenhollow, Lars can no longer protect you, and | | | you will be free to face the adventures and perils of the game. | | | | | | Lars has also given you a Tutorial Journal. This powerful magic item | | | will allow you to review what you have learned from the tutorial signs at | | | any time. Additionally, if you ever come to feel lost, you can use | | | its command to be magically transported back to this spot. You | | | should the tutorial journal now and familiarize yourself with its | | | commands. As always, you can type to see it in your inventory, and | | | should it ever be lost, you can return to this hilltop to receive another.| | | | | | Also extremely useful are the newbie pin and magic map that Lars has | | | given you. You should examine them both now as well! | | | | | | If you ever feel unsure about what to do, you can type for a bit | | | of advice. This will be true as long as you are near to Greenhollow. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 10: NPCs and Conversation | | | | | | As you might expect, you aren't the only person in Genesis. Aside from | | | the many real players like yourself who wander the realm, Genesis is | | | populated by many non-player characters (NPCs) as well. Interaction with | | | other people is a big part of the game. You can use the commands: | | | | | | - to speak to everyone in the room. | | | - to speak in your racial tongue (understood by your race) | | | - to speak privately to one person in the room. | | | - to ask a private question to one person in the room. | | | - to shout loudly enough to be heard even in adjacent rooms. | | | | | | The friendly old elf who is standing here is actually an NPC. While many | | | NPCs in the game will not respond to you, some are capable of carrying | | | on a conversation. The command is often useful when trying to talk | | | to an NPC. If you stand here for a short time, you will hear this elf | | | speak. Often, a good way to get a conversation going is to use a key word | | | that the NPC has mentioned, and . | | | | | | Try talking with this NPC. If you get stuck, you can type . | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 11: What To Do First | | | | | | Welcome to Greenhollow! In this town, you will be at peace to explore and | | | learn without fear of danger. Feel free to take the time to go as slowly | | | as you desire. But before you get started, here are a few basic tips: | | | | | | 1. Don't get overwhelmed. Here in town, every single room has a | | | tutorial sign which has new information you can learn. This is a lot | | | to take in! Feel free to explore and enjoy yourself, and don't think | | | that you have to understand and memorize every little thing right | | | away. It will come in time. | | | 2. Exploring the town might be a good idea. Get a sense of what is | | | here and what you can do in each room. | | | 3. One of the first things you are going to discover that you need is | | | money to spend. Money is fairly easy to earn in Genesis, so don't | | | feel bad if you are broke. In fact, there is a tutorial sign just | | | north of town that will teach you how to earn money. | | | 4. If you happen to have some money, try to improve your weapon skills | | | in the Adventurer's Guild (just north of this sign). | | | 5. Visit the Mayor who lives in the north part of town. He can give you | | | some quests to work on. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 12: Adventurer Guilds - Meditation | | | | | | Adventurer Guilds are where players can come to improve their skills and | | | set preferences as to which stats they wish to advance more than others. | | | This Adventurer Guild has two floors each dedicated to different aspects | | | of character improvement and modification. Climbing the stairs will take | | | you to rooms in which you can improve your skills. | | | | | | Meditation is available in most adventurers guilds. Typically, a rug or | | | carpet on the floor will allow a player to . During meditation, | | | a player has numerous opportunities: (during meditation) | | | | | | - allows a player to set a primary and secondary stat to improve | | | at a rate higher than all others. You may also flatline your | | | stat preferences so that all stats rise at an equal rate. | | | - Big test coming up? Deadline at work? Sometimes we need a | | | a way to "assist" our ability to stay away from the game | | | for a while. This command gives you that power. | | | - This command ends the meditation. | | | | | | Also during meditation, you are given a list of all of your statistics, | | | and an indication as to how close you are to reaching the next level in | | | that attribute. Additionally, you are told in what way your statistics | | | are currently in terms of preferences. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 13: Adventurer Guilds - Skills | | | | | | The second important aspect of Adventure Guilds is what they offer to a | | | player in terms of skill training. Skills in Genesis are abilities you | | | can pay money to improve. The categories of skills are Fighting, General, | | | Magic, and Thief, each of which you can learn more about in the training | | | rooms to all sides of this one. | | | | | | There are 10 skill levels, each with 10 degrees of mastery, as follows: | | | | | | Degree of Level: Level Name: | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | | Novice Student | | | Junior Amateur | | | Apprentice Layman | | | (no adjective) Acolyte | | | Confident Journeyman | | | Seasoned Craftsman | | | Expert Professional | | | Eminent Veteran | | | Brilliant Master | | | Superior Guru | | | | | | These combine for a total possible of 100 levels per skill. The cost to | | | train a skill increases with level. However, here in Greenhollow, skills | | | are only taught to student and amateur levels. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 14: Skill Training | | | | | | In an Adventurer Guild, there are usually rooms such as this that allow | | | you to work with a skill trainer who specializes in certain abilities | | | that are desirable to have as a player. The commands you can use to train | | | skills here are: | | | | | | - You must first learn a skill before you are able to improve it. | | | Simply typing will give you a list of available skills | | | you have yet to learn here. will learn a | | | specific skill for the cost of a single copper coin. | | | | | | Once you have learned a skill, you can increase your level of | | | mastery with this command. Simply typing will give | | | you a list of skills you are able to improve here. To improve a | | | specific skill type . You may also type | | | where x is the number of levels you wish | | | to improve it all at once (e.g. from | | | anywhere in the game. You can also ask for a list of just a specific | | | branch of the skills (e.g. .) | | | | | | Here, you can the trainer about any of the skills offered here for | | | a brief description of the skill in question. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 15: Experience - Gaining Levels | | | | | | Many players enjoy gaining levels as one of their primary goals of | | | playing this game. There are sixteen mortal levels you can achieve as you | | | grow in size. They are: | | | | | | 1. Novice 5. Wanderer 9. Veteran 13. Titan | | | 2. Greenhorne 6. Adventurer 10. Expert 14. Champion | | | 3. Beginner 7. Adept 11. Rising Hero 15. Legend | | | 4. Apprentice 8. Great Adventurer 12. Hero 16. Myth | | | | | | You can to see a description of yourself, which will include | | | your level right before your gender and race. To gain levels, you will | | | need to earn experience. There are three types of experience to earn: | | | | | | COMBAT EXPERIENCE - This is by far the easiest type of experience to | | | earn. Simply find an opponent, defeat them in | | | combat, and you will earn experience when they are killed. The drawback | | | is that combat experience is not permanent. You lose a portion of your | | | combat experience if you are killed. | | | | | | GENERAL EXPERIENCE- This can be earned by performing tasks that require | | | a certain skill such as finding herbs or crafting | | | items for a guild. Like combat experience, you lose a portion if you die. | | | | | | QUEST EXPERIENCE - Quest experience is more difficult to earn. First, | | | quests take time, can be hard to find, and are | | | often difficult to figure out. Second, there are a finite number of | | | quests available, and they can only be completed one time by each player. | | | The VERY IMPORTANT thing about quest experience is that it is permanent. | | | You can die a thousand times, and you will never lose any of your quest | | | experience. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 16: Food and Fatigue | | | | | | When using the command to check your vital statistics, you are given | | | a list of many important aspects of your current condition. The "fatigue" | | | and "stuffed" levels appear on the second and third line of the list, | | | respectively. | | | | | | "Fatigue" - This vital statistic tells you how tired you are. Travelling | | | between rooms in the game will gradually tire you out. Also, | | | combat can quickly increase your fatigue level. Having a | | | higher constitution can help this, but the most important | | | cure for fatigue is to keep yourself well-fed by eating food. | | | "Stuffed" - This vital statistic tells you how much more you can eat | | | before becoming too full to eat another bite. The more full | | | you are, the greater the rate at which you recover from | | | fatigue will be. | | | | | | "Stuffed" Levels: "Fatigue" Levels: | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | | eat quite a lot more alert | | | eat a lot more weary | | | eat some more tired | | | eat a little more exhausted | | | barely eat more | | | | | | In inns such as this, you can usually to buy some food. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 17: Drinks and Intoxication | | | | | | When using the command to check your vital statistics, you are given | | | a list of many important aspects of your current condition. The "soaked" | | | and "intox" levels appear on the third and fourth lines of the list, | | | respectively. | | | | | | "Soaked" - This vital statistic tells you how much more you can drink. | | | certain types of alcohol contain more fluid than others. Your | | | stomach can only hold so much. | | | "Intox" - This vital statistic tells you how drunk you are. In Genesis, | | | being intoxicated is a very good thing. The more drunk you | | | get, the faster you heal after taking damage. Because of this, | | | alcohol is one of the most powerful things in the game! | | | (What can we say? Genesis was created by a bunch of Swedes ...) | | | | | | "Soaked" Levels: "Intox" Levels: | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | | drink quite a lot more sober wasted | | | drink a lot more tipsy toasted | | | drink some more intoxicated pissed | | | drink a little more drunk stoned | | | barely drink more tanked obliviated | | | blitzed | | | | | | In taverns such as this, you can usually to buy drinks. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 18: Introductions and the Who List | | | | | | Genesis is a social game, and sooner or later you will encounter other | | | human players like yourself. When you do, you will not know their names | | | at first. Rather, you will see their description (e.g. "a tall blue-eyed | | | male gnome"). Likewise, they will not know your name. Here are some | | | important commands to use when you meet other players: | | | | | | Show your name to everyone in the room. | | | Show your name only to person x. | | | Introduce person x to the everyone in the room. | | | Introduce person x only to person y. | | | A list of people you have introduced yourself to.| | | | | | Add the name of person x to your list of remembered people. | | | By doing this, you will always see that player's name rather| | | than their description, and they will always appear on your | | | list if they are online. | | | Show a list of people you have remembered. The higher your | | | intelligence stat, the more names your brain can handle. | | | Remove the name of person x from your remembered list. | | | Show a list of all the people currently playing the game. | | | The list is split to show both those you have remembered | | | and those you have yet to remember. | | | The Who List, but with full titles for each player who you | | | have been introduced to or remembered. | | | | | | You can here to see how NPCs in Silverdell react. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 19: The Help Command and the Rules | | | | | | When Lars established the town of Greenhollow, he ordered the surrounding | | | lands in such a way as to provide a way for new players to gradually | | | apply the knowledge gained by the tutorial signs. Though the signs | | | will provide you with extremely user-friendly instruction on how to play | | | the game, there is another method for you to learn the commands used in | | | the game on your own. This method is the command: | | | | | | Brings up a page on the useage of the help command. | | | Brings up a list of topics on which you can get more | | | information using the . | | | Brings up a help page detailing the usage on topic x. | | | | | | This being a library, you might find it the place to do some scholarship | | | on your own using the command. It is a lot to read, and you may | | | find the tutorial signs more to your liking. Learn in what way suits you. | | | | | | ** IMPORTANT! ** Genesis, like any game, has rules that need to be | | | followed. You should do to familiarize yourself with the | | | policies that govern player behavior. Failure to follow the rules of the | | | game can lead to deletion of your character. Ignorance is not an excuse. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 20: Making Maps | | | | | | One of the most basic skills for any adventurer to develop is the ability | | | to make good maps. Too often, young explorers venture far into unknown | | | territory only to realize to their dismay that they are hopelessly lost | | | and have no idea how to get back to familiar areas. Making a good map is | | | the solution to this frustrating phenomenon. Of course, thanks to Lars, | | | you have the Tutorial Journal's command to transfer you to your | | | start location if you should find yourself lost, but that won't be with | | | you forever outside of the Tutorial. | | | | | | The magic map that Lars gave you is also an excellent tool. But its magic | | | is limited, and there are many areas of the game in which it will not | | | function. So ... you are left to make your own maps quite often. | | | | | | Many people have their own ideas about the most intuitive map-making | | | procedure. To begin, lets start with the basic supplies of graph paper | | | and a pencil. To make a map, choose a square toward the center of the | | | graph paper (any paper will do, really) and draw a circle in it. This | | | circle represents the room you are standing in. Then, look to see which | | | obvious exits are listed at the bottom of the room description. Draw | | | lines (up = n, right = e, down = s, left = w; use diagonals for nw, ne, | | | se, and sw) leading from the circle into adjacent squares to represent | | | exits you have not yet explored. As you travel, add circles and new exits | | | as you go. If you find a location of particular interest, or with | | | something important in it, you might substitute a number or letter for | | | the circle, and then somewhere on the paper, include a key to tell you | | | what the numbers or letters represent. | | | | | | There is a box attached to this signpost with extra magic maps in the | | | case that yours has become lost or was discarded. Help yourself! | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 21: Shops - Buying and Selling | | | | | | The following commands are typical throughout Genesis, and will work in | | | most shops that you encounter. Below are commands which you can use here. | | | To use the commands, replace the word "bag" from these examples with | | | the name of whatever item you are actually trying to buy or sell. | | | | | | - Buys the bag for the listed price. | | | - Sells all items in your inventory that are not worn or | | | wielded. There is a limit on how many items can be | | | processed in a single transaction, so you may have to | | | type this command a few times if you are selling a huge | | | number of items. | | | - The same as above, but this time selling worn and wielded | | | items as well. | | | --. | | | |- These commands will help you distinguish | | | |- which item(s) you actually wish to sell. | | | --' | | | | | | - Show the value of the item before you decide to sell it. | | | - Appraise one of the items in stock before you buy it. | | | - This command displays the items that are available to | | | be purchased in the store. You can also list by category, | | | i.e. | | | These commands allow you to set the 'kept' status of | | | certain items in your inventory. That way, when you type | | | the 'kept' items will not be sold. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 22: Using Weapons | | | | | | Weapons are one of the most important things you can own in Genesis as | | | they make a huge difference in the amount of damage you can deal in | | | combat. They are often available for purchase in shops, but can also be | | | fairly easily found by killing enemies and taking their loot. Obviously, | | | the more skill you have trained in a certain weapon type, the more damage | | | you do with that kind of weapon. Once you own a weapon, you can use these | | | commands: | | | | | | - Equip the weapon for combat. Some weapons are designed to | | | be wielded in just one hand, while others will require two.| | | - Unequip the weapon you are currently wielding. | | | - Display the properties of a weapon, and try to judge its | | | value. Do for more details. | | | - Using this command you can sometimes get useful insight | | | into which of two weapons is better. Beware, however, that | | | low skill levels in "appraise object" can result in very | | | wrong information when you use . When in doubt, | | | the more expensive weapon is typically the best. (note: | | | you can't compare weapons listed in the shop, only those | | | in your inventory or on the ground.) | | | | | | Warning: Wielding two weapons at the same time REDUCES your effectiveness | | | in combat unless you have two-handed combat skill, which is not | | | offered in the tutorial. | | | Also: Know that at beginner levels, unarmed combat tends to do more | | | damage than low-level weapons. It is recommended that you max | | | your unarmed combat skill and fight without wielding anything at | | | first. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 23: Using Armours | | | | | | Much like weapons, armours are extremely important in Genesis as they | | | make an important difference in the amount of damage you recieve in | | | combat. Armours are often available for purchase in shops, but can also | | | be fairly easily found by killing enemies and taking their loot. Once you | | | own a piece of armour, you can use these commands: | | | | | | - Equip the armour for combat. | | | - Unequip a piece of armour you are currently wearing. | | | - Display the properties of any armour, and try to judge its | | | value. Do for more details. | | | - Using this command you can sometimes get useful insight | | | into which of two armours is better. Beware, however, that | | | low skill levels in "appraise object" can result in very | | | wrong information when you use . When in doubt, | | | the more expensive armour is typically the best. (note: | | | you can't compare armours listed in the shop, only those | | | in your inventory or on the ground.) | | | | | | Armours cover specific locations of the body which are vulnerable in | | | combat. The four hit-locations include head, body, arms, and legs. | | | Shields can occupy a fifth slot so long as one has a hand free to hold | | | them. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 24: Logging Out and Linkdeath | | | | | | By now, you've probably been playing the game for a little bit of time. | | | Its probably good to go over what happens when you need to quit playing | | | for a while. There are two main ways to end your session: | | | | | | 1. QUITTING - If you are truly done playing for the day, you are able to | | | log out by typing . It is important to realize a few | | | things about quitting in Genesis. Unlike some games, in Genesis, you | | | do not start from the same room in which you quit playing. Rather, you | | | are assigned a start location which is where your character always | | | begins when you log in to the game (the hilltop is the default for new | | | players). Also important to realize is the fact that when you type | | | you will automatically drop everything you are carrying besides | | | money, and a few special items (e.g. the Tutorial Journal.) Therefore, | | | if you are ready to quit, you should probably sell anything you can | | | in town first. Be aware that it is not possible to quit while in | | | combat. | | | | | | 2. LINKDEATH - Linkdeath occurs when your connection to the game is | | | broken for any reason. A computer crash, a poor connection | | | to the game, or closing the program you are using without typing | | | are all examples of situations which result in linkdeath. While | | | you are linkdead you are still technically in the game. It is not a | | | safe way to escape combat - quite to the contrary! If you have lost | | | your link, and log back in your session can resume as normal, and you | | | will "revive" from linkdeath. Linkdeath is not intended to be a way | | | for players to idle in the game. If you are done playing for a while, | | | it is best to log out using . | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 25: Banks and Money | | | | | | There are four types of coins in Genesis. In order of value, they are | | | copper, silver, gold, and platinum. They are based in 12. 12 copper coins | | | are worth one silver coin, and so on. In this way, 1 platinum coin is | | | worth 1,728 copper coins (a very valuable coin!) | | | | | | Money has a special status in your nventory. Unlike other items, money | | | will remain in your inventory even if you type quit. The only time money | | | can be "lost" is if you drop it on the ground and forget to pick it up | | | again, or if you die. Banks can be important if you do die, because then | | | your money is safely stored rather than on your dead body in some hostile | | | location. Here, in the bank you can use the following commands: | | | | | | - Create an account, or put coins into an existing account. | | | - Transfer money from your account into your inventory. | | | - See what is in your account, currently. | | | - Make change from coins in your inventory (e.g. change | | | silver to copper coins) | | | - Reduce the number of coins you carry by converting to the | | | largest possible coin type. | | | - You can count anything you own (e.g. ). | | | | | | For more specific examples and instructions, you can: | | | | | | - The terms by which the bank operates. | | | - Get more info on the above commands and useage. | | | - Get examples of how to make change. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 26: Mail | | | | | | Because Genesis is a thriving world of real people, it naturally has its | | | own built-in mail system. There will be a Post Office in just about any | | | major city you visit in the game. Within each, you can send a letter to | | | or receive a letter from any other player or wizard in the game. Here are | | | a few useful commands: | | | | | | - Send mail to person x using the post office. This command | | | will prompt you to create a title (subject), and list any | | | additional recipients to whom you'd like to CC (carbon- | | | copy) the mail. Then you will enter the mail editor | | | itself. Once within the editor, you can use the tilda(~) | | | key to use in-editor-commands which you can get a list of | | | by typing <~?> within the editor. | | | - The exclamation point (!) is a special character you can | | | use as an "escape" command while within the mail editor. | | | For example, if you are in the process of creating a mail | | | and someone walks into the room and asks you a question, | | | you could type to perform | | | that command outside the editor. | | | - Display comprehensive information on how to use the post | | | office. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 27: Roleplay and Emotions | | | | | | Ahh ... roleplay! For many people in Genesis, roleplay is the most | | | compelling and enjoyable aspect of the game. The idea behind roleplay is | | | that you work to behave in a manner that is not necessarily true to your | | | own persona (that is, the person typing at the keyboard), but rather in | | | a manner suitable to the person you wish to be in this new world. The | | | degree to which you wish to roleplay is entirely up to you. An extreme | | | example of roleplay might be a stubborn dwarf who refuses to back down | | | from a fight, even when it means certain death (not recommended!) To help | | | people roleplay more effectively, the game provides special commands | | | called "emotions" which allow you to express (roleplay) your character | | | more effectively. Some examples: | | | | | | - People will see you smile. | | | - People will see you smile at person x. | | | | | | The range of emotions available is immense. Use these commands to learn | | | more about what is available: | | | | | | - Display a list of emotion commands you can use. | | | - Learn about using adverbs with your emotions. | | | - Display a (huge!) list of all the adverbs available. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 28: Bulletin Boards | | | | | | Throughout Genesis, you will find public forums for discussion. Bulletin | | | boards allow players and wizards to post notes for everyone who comes by | | | to read. This Town Hall has such a board, with which you can use the | | | following commands: | | | | | | - Write a note with the title "x". Beginning a note will | | | take you into an in-game editor which will allow you to | | | write your note line-by-line just like writing mail. Once | | | within the editor, you can use the tilda(~) key to use | | | in-editor-commands which you can get a list of by typing | | | <~?> within the editor. | | | - The exclamation point (!) is a special character you can | | | use as an "escape" command while within the note editor. | | | For example, if you are in the process of creating a note | | | and someone walks into the room and asks you a question, | | | you could type to perform | | | that command outside the editor. | | | - Shows you a list of the board and the notes posted there. | | | - Read the note specified by #. | | | - Read the next note (assuming you have read one already) | | | Display comprehensive information on using boards. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 29: Quests and Brutality | | | | | | Quests are, for many players, the most challenging and rewarding part of | | | the game. The most interesting areas and fabulous treasure in Genesis all | | | revolve around solving quests. Moreover, experience gained through quests | | | is far more valuable than that gained through other means due to the fact | | | that once you earn it, it can never be lost, even through death. | | | | | | Players who only gain experience through combat become more brutal, as | | | can be seen by the last line of text displayed when you type . | | | The more brutal you are, the less experience you get when you defeat your | | | next opponent in combat. Levels of brutality are: | | | | | | pacifistic, meek, touchy, brutal, and violent | | | | | | Keeping your ratio of quest to combat experience balanced will help you | | | stay less brutal, allowing you to gain experience faster through combat. | | | | | | The Mayor of Greenhollow has an important quest for you. You can | | | him about it to get started. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 30: Start Locations | | | | | | Each time you log in to the game, you will begin at your start location. | | | By default, all new players have the hilltop south of town set to be | | | their start location. However, there are opportunities throughout Genesis | | | to set up new start locations for yourself. Some will only be temporary, | | | such as starting at an Inn (the one in Greenhollow does not have this | | | option). Others will be permanent and become your start location until | | | you change it. | | | | | | This grove of trees hides some special start locations. There is a unique | | | start location for each race here, but you will need to find it. If you | | | remember, in the tutorial before you created your character, there were | | | a few non-obvious exits. This room has a non-obvious exit that you can | | | use to find your racial start location. You can probably sense which | | | direction to go based on the description of the room when you type . | | | If you get confused, you can always type . | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 31: Save, Armageddon, and Recovery | | | | | | Saving is an important thing to do if you have just done something in the | | | game that you feel is important and needs to be immediately saved to disk.| | | Typically, it is a good idea to type when you complete a quest. | | | | | | The room you are standing in is a special room for your race that can be | | | selected as a start location. There are a few special circumstances about | | | start locations that are worth noting. Once in a while, a being named | | | Armageddon will restart the game. When he does, you will be forced to log | | | out after a short period of time. Armageddon will give you the option to | | | be teleported back to your start location when he arrives. From your | | | start location, you can use the command for another purpose. In | | | your start location typing will give you a list of which items in | | | your inventory are "glowing." Glowing items will stay with you if you | | | type when you are at your start location. Then, when you log | | | back in, you will recover the glowing items that were in | | | your inventory when you quit. Be sure to sell any non-glowing items | | | before you quit to get some much-needed money. | | | | | | - set this room to be your start location from now on. | | | - Save to disk your current character. If typed from a | | | start location, print a list of your glowing items. | | | - Get comprehensive information on item recovery. | | | Get comprehensive information on Armageddon. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 32: Death | | | | | | Genesis is a game, and is meant to be challenging. Because the goal of | | | the game is to have fun and enjoy coming back for more, you can never | | | "lose" the game. There are setbacks, however. The biggest setback in the | | | minds of most players is when you are killed for one reason or another. | | | Death is a fact of life, and Genesis is no exception. Fortunately, Lars | | | has struck a deal with Death. You will never permanently die. Rather, if | | | you are killed, you will visit Death, who will take from you his due. | | | The cost of visiting death is that you will lose a portion of your joint | | | combat and general experience. This may mean that you will drop in mortal | | | level, as well as lose some levels in your stats. | | | | | | If you do happen to die, do not despair. There is not a single player in | | | the game who has not died at least a few times. Many of the older players | | | probably cannot even count the number of times they die. The best thing | | | is to know what to do when you die. Here are some tips: | | | | | | 1. Find your corpse. When you were killed, your body lay where it fell | | | and did not move. Everything in your inventory will remain in the | | | corpse, waiting for your retrieval. | | | 2. When you find your corpse, type to loot your | | | own body and get your possessions back. | | | 3. Be careful that whatever killed you is not still lurking around. | | | | | | After a conversation with death, you are returned to your startlocation. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 33: Health and Wimpying | | | | | | When you type itals, the first description you see is your current | | | health level. The levels of health are as follows: | | | | | | feeling very well in a bad shape | | | slightly hurt in a very bad shape | | | somewhat hurt terribly hurt | | | hurt barely alive | | | feeling rather hurt at death's door | | | very hurt | | | | | | Outside of Greenhollow, you are subject to physical harm, and will find | | | yourself dropping in health levels through combat. Health returns over | | | time, speeded by your level of intoxication. | | | | | | Wimpying occurs when your health level drops blow a certain level, | | | causing you to automatically flee from combat. It is a good idea to set | | | your wimpy level fairly low until you are more familiar with the game. | | | If your health should fall below death's door, you will die. To set your | | | wimpy level, use the options command: | | | | | | - This will set you to flee when roughly | | | half of your hitpoints are gone. You | | | can use any of the other levels, too. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 34: What to Do Next - Earning Money | | | | | | Now that you are out of town, your priorities might need to change a bit. | | | Here are some tips: | | | | | | 1. Map carefully as you explore. Practice getting good at this. | | | 2. North of here is an area in which you will have the opportunity | | | to start making money and earning experience by killing monsters. | | | 3. As you kill things, be sure to loot their corpses and take what you | | | can sell back to the General Store in town. | | | 4. Select a single combat skill and focus on training it as high as | | | you can with the money you earn, going back and forth between the | | | killing area, the shop, and the adventurer guild. This is known as | | | maxing a skill. At first, it might make sense to max unarmed combat.| | | 5. Maybe killing all the time isn't your thing. Do what is the most | | | fun for you. You might also feel like exploring the area, looking | | | at everything you find in room descripions using the command, | | | and working on quests. You will find an important quest npc in the | | | farm house to the north. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 35: Dealing with Quest NPCs | | | | | | One of the tricky things about quests is dealing with the syntax that is | | | required to complete tasks. Because Genesis has been created by many | | | wizards, each with their own ideas, you will need to experiment with what | | | makes sense. This being said, there are some fairly standard ways in | | | which quests tend to operate. First and foremost, quests are often given | | | to players by specific NPCs. These NPCs often respond to being ed | | | keywords such as "quest", "task", or "help". All three of those words | | | will function with Farmer Brown's wife here. Try talking to her about | | | the quests she gives out, using the command: | | | | | | - Ask the NPC a keyword to trigger quest progress. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 36: Combat! | | | | | | Combat is one of the most integral parts of adventuring in Genesis. Once | | | battle is begun, you automatically use your wielded weapon and begin | | | trying to kill your opponent. Important commands: | | | | | | Try to attack something, or change your target. | | | Check the health levels of everyone in the room. | | | Try to stop the fight. Both parties must do this. | | | Take the spoils of battle to keep or sell. | | | | | | And then, in the options menu: | | | | | | Toggle whether to fight with weapon or fists.| | | Toggle whether you wish to see misses while | | | in combat. | | | | | | After you have killed your opponents, they will fall to the ground dead, | | | and become a corpse. Eventually, these corpses will rot away, leaving | | | an empty room. After some time has passed, the enemies will usually | | | come back to the room. In other words, once you clean out an area, wait a | | | while, and then try back later for more kills. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 37: The Options Commands | | | | | | First off, it is important to determine the ways in which you interface | | | with the world. Using the command, you can set up your | | | preferences. Lets start with these important ones: | | | | | | - Displays a list of your current preferences. | | | - Sets the number of lines to display when you | | | read a long note, mail, or tutorial sign. | | | - Sets the screenwidth by number of columns. If | | | you have your telnet client maximized, perhaps | | | you will want this larger than the default 80. | | | - Determines whether you see your commands echo | | | back to you on the screen. | | | - Determines whether you want to see messages | | | printed when combat is taking place around you.| | | If combat is too spammy for you, you can elect | | | to only see successful blows, and not misses. | | | | | | For information on these and other preferences you can set using the | | | command. Type . | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 38: Herbs | | | | | | Herbs are one of the most useful things in the entire game. Though small | | | and unobtrusive, they offer benefits beyond count to those who take the | | | time to harvest them. Not only does finding herbs give you general | | | experience to increase your statistics, but herbs (like coins) remain in | | | your inventory over multiple logins. To successfully find herbs, you will | | | need to first spend some money training your herbalism skill back in town.| | | | | | Throughout Genesis, many outdoor rooms are the sorts of places that herbs | | | like to grow. To see if there are any herbs that you can find in a room, | | | you can . You might find something! If you do, you | | | will find an herb that is described by its general appearance. Only by | | | using the command can you get more information on what you might | | | have harvested. If your herbalism skill is high enough, you might get | | | detailed information on the specifics of the herb. Some herbs have | | | helpful properties, while others might harm you. Herbs may be eaten just | | | like any other kind of food. But beware! If you do not know what you are | | | eating, you might find yourself not liking the result. | | | | | | Herbs tend to grow in the same places over and over again. If you found | | | a certain type of herb in one room, you might be able to find it there | | | again. If your herbalism skill is high enough, you might even be able to | | | search for that specific herb (e.g. ). | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 39: Light and Darkness | | | | | | Some places in the game do not have any light in them. As a result, it | | | is handy to have items such as lanterns or torches with you. To activate | | | such items, use the commands: | | | | | | - Light the torch or lantern. | | | - Extinguish the torch or lantern. | | | | | | Naturally, torches and lanterns cannot burn indefinitely, and the frugal | | | adventurer will be sure to extinguish them when they are no longer needed | | | to avoid having them burn out. Once a torch burns out, it is useless. | | | Certain types of lanterns, however, may be refilled with oil to keep them | | | burning. | | | | | | There are certain places in the world which are darker than usual. In | | | such places, it might be necessary to light more than one torch or lamp | | | to overcome the darkness. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 40: Corpses and Leftovers | | | | | | When creatures are killed in combat, they produce a corpse. These corpses | | | contain anything that was in the inventory of the creature before it was | | | killed. Some useful commands with regards to corpses: | | | | | | - See what can be looted from the corpse. | | | - Get everything from a corpse. | | | - Get just one thing from the corpse. | | | - See if the corpse has any leftovers. | | | | | | Leftovers are a special category of item that only corpses can produce. | | | Leftovers are basically pieces of the carcass that can be cut or torn off | | | for various uses. For instance, the corpses of the wolves in the Sterling | | | Woods produce intestines when searched. Some types of leftovers require | | | you to be wielding a sharp-bladed weapon in order to retrieve them. The | | | commands to do so are: | | | | | | - Try to harvest the leftover. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 41: Teaming | | | | | | Genesis is a game in which you can cooperate with other players. For | | | instance, there is a creature in this room too difficult for most people | | | to defeat alone. When you create a team of players, all who are on the | | | team share in the experience reward when the creature is killed, rather | | | than just the person who got the last stroke. Commands are: | | | | | | Invite player x to be on your team. | | | Join a team to which you have been invited. | | | See information about the team you are on. | | | Disband the team you are leading. | | | Leave a team you are a member of. | | | Assist someone who is in combat. | | | | | | There are numerous other options. Type for a list. | | | | | | Note: Joining a team switches you to "brief mode" in your menu. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 42: Feedback for Wizards | | | | | | Genesis is a game that is lovingly crafted by people just like you. Lars | | | got the ball rolling, and then gave his power to various wizards who have | | | created the game ever since. Naturally, these people appreciate hearing | | | your thoughts on what they have done. Using any of the following commands | | | will take you into an editor very similar to that which you use to write | | | mail or notes on a board. | | | | | | Leave a bug report if something doesn't seem to be working | | | properly. | | | Leave a typo report if you find a misspelling in the game. | | | Leave an idea report if you think of something cool that a | | | wizard might add to improve the game. | | | Leave a praise report if you just love something about what | | | a wizard has created in the game. This, naturally, is | | | a favorite for wizards to read. | | | | | | For any of the above, you can leave commands for specific things in your | | | area. For instance, in this room you could if you found | | | a misspelling involved with a sword here. Also, you can leave global | | | bug/typo/idea/praise reports with . | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 43: Completing the Tutorial | | | | | | If you have completed the Tutorial, or no longer wish to remain here in | | | Silverdell, you may enter the portal. Doing so will take you to a new | | | startlocation appropriate for your race. At this startlocation you will | | | find another portal that will take you to the town of Sparkle which is | | | the main hub of Genesis life. | | | | | | WARNING! | | | | | | Do not enter the portal unless you are sure you want to be done with the | | | tutorial. Once you leave Silverdell, you may never return. It is highly | | | recommended that you complete the quest that the Mayor gives you. It is | | | worth a decent amount of quest experience that you will never get a | | | second chance at. Choose carefully! | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 44: Alignment: Good vs. Evil | | | | | | As with any true roleplaying experience, Genesis allows you to completely | | | be in charge of the character you wish to personify. Some players prefer | | | to be good, and some enjoy evil. Alignment is the category which displays | | | the direction you have been headed with your actions in combat. Your | | | current alignment is displayed third from the bottom when you type to | | | check your vitals. To see the possible levels of alignment, you may type: | | | | | | to see the possible levels of evil alignment | | | to see the possible levels of good alignment | | | | | | Typically, alignment shifts one direction or the other each time you kill | | | an opponent in combat. Kill evil beings, and you move toward good. Kill | | | good beings, and you move toward evil. | | | | | | Outside of what the game keeps track of is your personal choices in terms | | | of your roleplay itself. Baron von Krolock offers you the chance here to | | | turn to the side of evil and aid him in the final quest rather than the | | | mayor. Doing so is certainly an option. If you prefer being evil, you may | | | wish to do the bidding of the Baron rather than aid the townsfolk. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 45: Quicktyper Commands | | | | | | The game has some built-in functionality intended to help players conserve| | | keystrokes. These Quicktyper commands mean you have to type less. The | | | first of these is the alias command. It allows you to create a shortcut | | | so that you don't have to type the entire command: | | | | | | - show a list of your shortcuts | | | - show the current definition of shortcut x | | | - assign a command to alias x | | | - remove the x alias from your list of shortcuts | | | | | | An example of such usage works well for herb searching. For instance you | | | could type which would mean that in the | | | future, every time you type the game will think you typed It really cuts down on typing time. | | | | | | The second command we'll discuss is the do command. It allows you to | | | execute a series of commands in sequence, separated by a slight pause: | | | | | | - execute cmd1, cmd2, and cmd 3 in sequence. | | | | | | Used in conjunction with the alias functionality, it can make travelling | | | much easier. For example, typing the following will create an alias that | | | takes you from the hilltop to the crossroads: | | | | | | | | | - get a full list of the quicktyper commands. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | Genesis Tutorial Chapter 46: Grinding - A Necessary Evil? | | | | | | You might be wondering a few things about now. Why do I suck so much at | | | combat? Why can't I swim across the river? Why do fights take so long? | | | These questions can all be answered simply by stating that your skills | | | need to be trained. To do this, you will need money, and *lots* of it. | | | The tutorial is designed to give you a feel for what it is really like to | | | play Genesis. A huge part of the game when you start out is training your | | | skills higher. With better skills, everything becomes easier and you are | | | able to achieve your goals faster. | | | | | | Basically, this means grinding. Grinding is the practice of killing things| | | in a certain area over and over, collecting their loot, selling it, | | | training your skills higher, and repeating the process. As you do so, you | | | get the added benefit of improving your statistics, which also play a big | | | role in combat. The most powerful players in the game have spent a vast | | | amount of time grinding to get their skills and stats higher. | | | | | | You may have noticed that you seem to fight worse with a weapon. This is | | | actually true at low levels! It is recommended that you first grind your | | | way up to maxing out your "unarmed combat" and "defence" skills, which | | | will then make it far easier to earn money for the skills you need like | | | "swim" and "climb" to advance to more areas in the Tutorial. Later on you | | | might want to switch over to a weapon-based combat skill. | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | | _____ | |`. ___________________________________|_____|_|_______________________________ | `. | -= DEATH =- | | | | | | Death takes us all, eventually. Fortunately for you, Lars has chosen to | | | intercede this time, postponing your final descent into eternity. Lars | | | can't deny Death his due, however, and as a result, you have lost roughly | | | one fifth of your former combat experience. | | | | | | An important choice is now before you. You may return to your former body | | | by entering the column of light. Or, you may recreate your mortal form, | | | leaving your former body forever behind. Be warned, however, that the | | | skills you have spent your money training have been learned by your old | | | body. If you leave it behind, so too will you be leaving the vast | | | majority of your trained skills. To choose a new body, enter the portal. | | | To return to your old body, and keep your skills, enter the light. | | | | | |___________________________________________________________________________| | `.__________________________________________________________________________`.| | | | | | |