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Class | SoundFile |
Name |
set() |
Examples |
import processing.sound.*;
SoundFile file;
void setup() {
size(640, 360);
background(255);
// Load a soundfile from the data folder of the sketch and get the number of channels
file = new SoundFile(this, "sample.mp3");
println("SFSampleRate= " + file.sampleRate() + " Hz");
}
void draw() {
}
void mousePressed() {
float rate=3;
float pos=0.5;
float amp=0.5;
float add=0;
file.set(rate, amp, add, pos);
}
|
Description |
Returns the sample rate of the soundfile as an int
|
Syntax | .set(rate, pos, amp, add) |
Parameters |
rate |
float: The playback rate of the original file. |
pos |
float: The panoramic position of the player as a float from -1.0 to 1.0. |
amp |
float: The amplitude of the player as a value between 0.0 and 1.0. |
add |
float: A value for modulating other audio signals. |
|
Returns | void |
Updated on April 30, 2017 02:33:21pm EDT