Guardian Review
PRODUCT NAME
Guardian A1200
BRIEF DESCRIPTION
3-D polygon-based shoot-'em-up
AUTHOR/COMPANY INFORMATION
Acid Software
COPY PROTECTION
Partially hard drive installable.
1 disk copy-protected, 1 disk not protected.
MACHINE USED FOR TESTING
Amiga 1200 w/WB 3.0 (NTSC w/Degrader v1.30 by Chris Hames)
2 MB Chip, 4 MB GVP Fast
Seagate130 MB HD
Supra 880K external drive
REVIEW
Guardian has been compared to the classic game Defender. It certainly
contains most of the features of Defender: fast, furious action; limitless
alien threats with different capabilities; lots of buttons... from all the
hype and comparison, I expected Guardian to be a good game.
It IS a good game. Guardian is more like Defender's second sequel,
Strikeforce. There are many different planets, each with different
geographies and hazards. Your mission is to protect these planets from
invaders who wish to destroy all the friendly buildings present. You have
to defeat the aliens with as much accuracy as possible to avoid destroying
your own buildings. To aid your mission, you have homing missiles which
do not home in on your installations, and smart bombs which also kill
everything except your buildings. After every few levels, there is a huge
'boss' ship which you must defeat in order to advance.
What keeps Guardian from greatness? First, there seem to be some
rather annoying bugs. Whole threads have been devoted to them on
comp.sys.games.amiga. There are four which I have experienced. The first
occurs after completing a level: sometimes the whole screen corrupts and
the game becomes unplayable. The second bug, which I believe is present
in the copy-protected level disk, prevents the levels from loading. The
disk drive crunches and grinds, but the levels are not loaded and the
computer must be rebooted. A third bug prevents the game from even
loading. It hangs moments after the Workbench is closed. And if the
adjustable viewing angle is not set at the default angle, the fourth bug
causes buildings and terrain to float in the sky when the fighter is
climbing.
Other problems: the game is not multitasking or Workbench-friendly. I
expected Guardian to be similar to Acid's other game, Roadkill. In that
game, the ESC key would send me to Workbench. Nope. Reboot city, baby.
Also, I found the viewing angle difficult to play in. My shots were often
too high or low. If I adjusted the viewing angle, I'd get confused by the
floating buildings.
Lastly, I feel that this game was too expensive (suggested US price
$49.95, I bought it for $39.95). Ever since Team 17 started released some
new games at budget prices (suggested US price $19.95) I've seen many
games that I think should be released at similar prices. Guardian
contains a lot of action and a variety of enemies, but lacks depth. By
lack of depth I mean that there is little to do besides shoot and dodge;
there is not much else. I don't like paying a lot of money for a little
bit of game. I admit, that what game that exists is very good.
Sound: 7 Graphics: 7 Gameplay: 6 Lastability: 6 Value: 5 Overall: 6
Carl Chavez
foregone@u.washington.edu
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