NAME

receive() - displays a message to the current player

SYNOPSIS

int receive();

DESCRIPTION

This efun is an interface to the add_message() function in the driver. Its purpose is to display a message to the current player. It returns 1 if the current object is interactive, 0 otherwise. Often, receive() is called from within catch_tell(4) or receive_message(4).

SEE ALSO

catch_tell(4) , receive_message(4) , message(3)