Gunnar Farnebäck
October, 2002
The intention of GTP is to provide a flexible and easy to implement communication protocol for go programs. The main purpose is to allow two programs to play each other but it is also useful for regression testing and communication with a GUI or a go server. Most use cases require an external support program, but this can be shared between all programs with GTP support.
The communication channel is assumed to be free from errors (i.e. those are handled at a lower level). Examples are UNIX pipes or TCP/IP connections. The latter can also be established over an error prone modem connection by using PPP (Point to Point Protocol) as a transport layer.
Temporary comment: GNU Go 3.4 is currently under development and GTP version 2 has not yet been implemented in the development versions.
HT (dec 9) | Horizontal Tab |
CR (dec 13) | Carriage Return |
LF (dec 10) | Line Feed |
All other control characters must be discarded on input and should not be used on output.
SPACE (dec 32) | Space |
HT (dec 9) | Horizontal Tab |
In the rest of the specification we use 'space' to denote a whitespace character. On input this may be either a SPACE or a HT. On output only a SPACE should be used.
\n
to indicate a newline.
[id] command_name [arguments]
Here id is an optional identity number and command_name a string. The rest of the line (up to the first newline) gives the arguments of the command.
=[id] result
Here '=' indicates success, id is the identity number given in the command, and result is a piece of text ending with two consecutive newlines.
?[id] error_message
Here '?' indicates failure, id is the identity number given in the command, and error_message gives an explanation for the failure, also ending with two consecutive newlines.
In order to avoid this problem, standard commands do not include the dash (-) character. Private extensions are recommended to be of the form XXX-YYYYY, where XXX is a prefix which is sufficiently unique for the engine or controller in question, and YYYYY describes the command. E.g. a private variant of the genmove command used by GNU Go could be called gg-genmove.
Engines are allowed to use private extensions without a dash in the name, but then they do it at their own risk and must be prepared to change if the name later becomes used for a standard command.
When a command string arrives to an engine, it is expected to perform the following four operations before any further parsing takes place:
When a response arrives to a controller, it is expected only to do steps 1 and 3 above.
Naturally an implementation does not have to actually do this preprocessing as a separate step but may interleave it with other parts of the parsing. For purposes of the following specifications, though, the preprocessing is supposed to have been carried out in full.
id command_name arguments\n id command_name\n command_name arguments\n command_name\n
=id response\n\n =id\n\n = response\n\n =\n\n
?id error_message\n\n ? error_message\n\n
If the engine receives an unknown or unimplemented command, use the error message ``unknown command''. Some commands fail in certain cases with standardized error messages. Those are listed in the command descriptions in section 6.3. For other failures the engine can freely choose error message.
The protocol supports both fixed placement of handicap stones and free placement. The handicap stones are always black.
With fixed placement the handicap stones are set in predetermined positions. The maximum number of fixed handicap stones varies with the board size but is never larger than 9. On a 19x19 board, the positions for the handicap stones are given by this table:
Handicap | Vertices |
2 | D4 Q16 |
3 | D4 Q16 D16 |
4 | D4 Q16 D16 Q4 |
5 | D4 Q16 D16 Q4 K10 |
6 | D4 Q16 D16 Q4 D10 Q10 |
7 | D4 Q16 D16 Q4 D10 Q10 K10 |
8 | D4 Q16 D16 Q4 D10 Q10 K4 K16 |
9 | D4 Q16 D16 Q4 D10 Q10 K4 K16 K10 |
The placement of handicap stones on other board sizes mirrors that of 19x19 with stones at a specific distance from the edges and on the middle lines of the board, with the following caveats:
More explicitly we obtain the following table:
board size | max handicap | edge distance |
25 | 9 | 4 |
24 | 4 | 4 |
23 | 9 | 4 |
22 | 4 | 4 |
21 | 9 | 4 |
20 | 4 | 4 |
19 | 9 | 4 |
18 | 4 | 4 |
17 | 9 | 4 |
16 | 4 | 4 |
15 | 9 | 4 |
14 | 4 | 4 |
13 | 9 | 4 |
12 | 4 | 3 |
11 | 9 | 3 |
10 | 4 | 3 |
9 | 9 | 3 |
8 | 4 | 3 |
7 | 4 | 3 |
6 | - | - |
5 | - | - |
4 | - | - |
3 | - | - |
2 | - | - |
With free placement the handicap stones are set as chosen by the controller or by one of the engines (for normal tournament use the engine playing the black stones would make the choice). The smallest number of handicap stones is 2. The highest number is one less the number of vertices on the board. However, when the number of handicap stones becomes very high there is no benefit in additional stones. Therefore, when asked to choose handicap placement, an engine is allowed to return a smaller number of stones than requested. This provision should only be used if the requested number of stones is so high that a smaller number of stones is believed to guarantee that the engine cannot possibly lose against any opponent.
The protocol has support for Canadian byo yomi, including absolute time (no byo yomi) as a special case. Canadian byo yomi is characterized by the three parameters
Setting means that the engine immediately starts in byo yomi. Setting means that if the main time is up before the game is over, the engine loses on time. Setting and means no time limits.
Depending on the exact choice of rules (see also section 8.3), scoring a finished game may be more or less complex. With a few exceptions it is critical to determine which stones are dead and which are alive. Sometimes it is also necessary to distinguish between life in seki and independent life.
This protocol provides two commands to query the engines about score and group status. They are both valid only when the game is finished.
The first command, final_score, asks for the engine's opinion about the score. The result is returned as a string of the form W+2.5 if white wins, B+31 if black wins, and just 0 if the game ends in a draw. The number in the result is of course the difference between the number of points for each player, including komi.
The second command, final_status_list, is used to query an engine about the status of the stones. This command takes a string argument which may be one of alive, seki, and dead. The result is reported by listing all stones having the requested status. The list is organized with one string per line. If an engine cannot distinguish between life in seki and independent life, all those stones should be reported as alive.
The protocol does not include any support for resolving disagreement about status or score.
An engine is expected to keep track of the following state information:
There is no default state for any state variable. When first started, the engine may set these as it likes. A controller which has some specific opinion about these values must set them explicitly with the appropriate commands, including clearing the board.
The state is changed by certain commands, as specified in their description in section 6. State which is not explicitly modified must remain unchanged. A failed command must never change any state.
protocol_version name version known_command list_commands quit boardsize clear_board komi play genmove
fixed_handicap place_free_handicap set_free_handicap
loadsgf reg_genmove
arguments | none |
effects | none |
output | version_number |
int version_number - Version of the GTP Protocol | |
fails | never |
comments | For this specification 2. |
arguments | none |
effects | none |
output | name |
string* name - Name of the engine | |
fails | never |
comments | E.g. ``GNU Go'', ``GoLois'', ``Many Faces of Go''. The name does not include any version information, which is provided by the version command. |
arguments | none |
effects | none |
output | version |
string* version - Version of the engine | |
fails | never |
comments | E.g. ``3.1.33'', ``10.5''. Engines without a sense of version number should return the empty string. |
arguments | command_name |
string command_name - Name of a command | |
effects | none |
output | known |
boolean known - ``true'' if the command is known by the engine, ``false'' otherwise | |
fails | never |
comments | The protocol makes no distinction between unknown commands and known but unimplemented ones. Do not declare a command as known if it is known not to work. |
arguments | none |
effects | none |
output | commands |
string& commands - List of commands, one per row | |
fails | never |
comments | Include all known commands, including required ones and private extensions. |
arguments | none |
effects | The session is terminated and the connection is closed. |
output | none |
fails | never |
comments | The full response of this command must be sent before the engine closes the connection. The controller must receive the response before the connection is closed on its side. |
arguments | size |
int size - New size of the board. | |
effects | The board size is changed. The board configuration, number of captured stones, and move history become arbitrary. |
output | none |
fails | Syntax error. If the engine cannot handle the new size, fails with the error message "unacceptable size". |
comments | In GTP version 1 this command also did the work of clear_board. This may or may not be true for implementations of GTP version 2. Thus the controller must call clear_board explicitly. Even if the new board size is the same as the old one, the board configuration becomes arbitrary. |
arguments | none |
effects | The board is cleared, the number of captured stones is reset to zero for both colors and the move history is reset to empty. |
output | none |
fails | never |
comments |
arguments | new_komi |
float new_komi - New value of komi. | |
effects | Komi is changed. |
output | none |
fails | syntax error |
comments | The engine must accept the komi even if it should be ridiculous. |
arguments | number_of_stones |
int number_of_stones - Number of handicap stones. | |
effects | Handicap stones are placed on the board according to the specification in section 4.1.1. |
output | vertices |
vertex* vertices - A list of the vertices where handicap stones have been placed. | |
fails | syntax error, invalid number of stones, board not empty |
comments | This command is only valid if the board is empty. See section 4.1.1 for valid number of handicap stones. The handicap stones are not included in the move history. |
arguments | number_of_stones |
int number_of_stones - Number of handicap stones. | |
effects | Handicap stones are placed on the board on the vertices the engine prefers. See also section 4.1.2. |
output | vertices |
vertex* vertices - A list of the vertices where handicap stones have been placed. | |
fails | syntax error, invalid number of stones, board not empty, bad vertex list |
comments | This command is only valid if the board is empty. The engine may place fewer than the requested number of stones on the board under certain circumstances, as discussed in section 4.1.2. The controller can check this by counting the number of vertices in the response. The handicap stones are not included in the move history. Vertices must not be repeated or include ``pass''. |
arguments | vertices |
vertex* vertices - A list of vertices where handicap stones should be placed on the board. | |
effects | Handicap stones are placed on the vertices as requested. |
output | none |
fails | syntax error, board not empty, bad vertex list |
comments | This command is only valid if the board is empty. The list must have at least two elements and no more than the number of board vertices minus one. The engine must accept the handicap placement. The handicap stones are not included in the move history. Vertices must not be repeated or include ``pass''. |
arguments | move |
move move - Color and vertex of the move | |
effects | A stone of the requested color is played at the requested vertex. The number of captured stones is updated if needed and the move is added to the move history. |
output | none |
fails | syntax error, illegal move. In the latter case, fails with the error message ``illegal move''. |
comments | Consecutive moves of the same color are not considered illegal from the protocol point of view. |
arguments | color |
color color - Color for which to generate a move. | |
effects | A stone of the requested color is played where the engine chooses. The number of captured stones is updated if needed and the move is added to the move history. |
output | vertex |
vertexstring vertex - Vertex where the move was played or the string ``resign''. | |
fails | never |
comments | Notice that ``pass'' is a valid vertex and should be returned if the engine wants to pass. Use ``resign'' if you want to give up the game. The controller is allowed to use this command for either color, regardless who played the last move. |
arguments | none |
effects | The board configuration and the number of captured stones are reset to the state before the last move. The last move is removed from the move history. |
output | none |
fails | If the engine is unable to take back the last move, fails with the error message "cannot undo". |
comments | If you want to take back multiple moves, use this command multiple times. The engine may fail to undo if the move history is empty or if the engine only maintains a partial move history, which has been exhausted by previous undos. It is never possible to undo handicap placements. Use clear_board if you want to start over. An engine which never is able to undo should not include this command among its known commands. |
arguments | main_time byo_yomi_time byo_yomi_stones |
int main_time - Main time measured in seconds. | |
int byo_yomi_time - Byo yomi time measured in seconds. | |
int byo_yomi_stones - Number of stones per byo yomi period. | |
effects | The time settings are changed. |
output | none |
fails | syntax error |
comments | The interpretation of the parameters is discussed in section 4.2. The engine must accept the requested values. This command gives no provision for negotiation of the time settings. |
arguments | color time stones |
color color - Color for which the information applies. | |
int time - Number of seconds remaining. | |
int stones - Number of stones remaining. | |
effects | none |
output | none |
fails | syntax error |
comments | While the main time is counting, the number of remaining stones is given as 0. |
arguments | none |
effects | none |
output | score |
string score - Score as described in section 4.3. | |
fails | If the engine is unable to determine the score, fails with error message ``cannot score''. |
comments | If the engine never is able to determine the score, leave the command unimplemented. |
arguments | status |
string status - Requested status. | |
effects | none |
output | stones |
vertex*& stones - Stones with the requested status. | |
fails | syntax error |
comments | See section 4.3 for details. |
arguments | filename move_number |
string filename - Name of an sgf file. | |
int move_number - Optional move number. | |
effects | Board size and komi are set to the values given in the sgf file. Board configuration, number of captured stones, and move history are found by replaying the game record up to the position before move_number or until the end if omitted. |
output | none |
fails | Syntax error. If the file does not exist or cannot be read in because it is broken in some way, fails with the error message ``cannot load file''. |
comments | Due to the syntactical limitations of this protocol, the filename cannot include spaces, hash signs (#), or control characters. The command requires the controller and the engine to share file system, or at least that the controller has sufficient knowledge about the file system of the engine. If move_number is larger than the number of moves in the file, read until the end of the file. This command has no support for sgf files with variations or game collections. |
arguments | color |
color color - Color for which to generate a move. | |
effects | none |
output | vertex |
vertexstring vertex - Vertex where the engine would want to play a move or the string ``resign''. | |
fails | never |
comments | This command differs from genmove in that it does not play the generated move. It is also advisable to turn off any move randomization since that may cause meaningless regression fluctuations. |
arguments | none |
effects | none |
output | board |
string*& board - A diagram of the board position. | |
fails | never |
comments | The engine may draw the board as it likes. It is, however, required to place the coordinates as described in section 2.11. This command is only intended to help humans with debugging and the output should never need to be parsed by another program. |
The protocol is not intended as a user interface for playing games though, even if it can be done for testing purposes.
Arguably an engine could fail on purpose as some kind of attempt to force negotiation. This is not encouraged and is considered bad style. A controller has absolutely no obligation to try to work around such failures.
This coordinate convention is identical to the one used on IGS and many other go servers, and is also used in the specification of the Go Modem Protocol.
For similar reasons constructions of the form {x& y&} or x&* are also invalid.
The multiline list construction cannot be used for commands since these are terminated by a single LF.
In constructions of the form x*&, there is no requirement that every x* has the same length. I.e., there may be varying number of elements on each line.
Only failures in the second class have standard error messages, on the assumption that these are the only ones the controller need to take action on. Failures in the first class indicate programming errors and will require debugging. Thus those error messages may freely be chosen to best help the debugging.
With this in mind it is recommended that every engine has a threshold of at least 40 stones for 19x19 and a proportional number for other board sizes. Extremely weak engines are recommended to provide handicap placements all the way up to the full chessboard pattern.
The format of the score string is identical to the RE property in SGF FF[4].
The reason for a separate reg_genmove command is that it is usually desirable to get consistent regression results. I.e. for a given position the same move should always be generated. In actual play it is useful to have a random variability between moves of similar value, in particular in the opening, to avoid playing too predictably.
The reason why this is considered complex is that there are numerous rulesets (using the term loosely) such as Japanese, Chinese, AGA, Ing, IGS, and New Zealand, which differ with respect to one or more of ko rule, area or territory scoring, scoring of seki, legality of suicide, effect of handicap stones on scoring, and so on.
As a workaround this kind of information has to be passed through other channels than GTP, e.g. as command line options when starting the engine.
In practice this is not all that much of a problem since these settings rarely vary between games, e.g. within a tournament. Still it is desirable to have this functionality in the protocol, but it is worth waiting for a well thought through design of the commands.
This document may be copied, modified, and distributed according to the terms of the GNU Free Documentation License, included in section 10.
While this in theory allows anyone to create modified protocol specifications, which could potentially lead to great chaos, that would benefit noone and we trust people not be that stupid.
The reason why we allow modification at all is to make sure that new authors can continue evolving the protocol if previous authors disappear, without having to rewrite everything from scratch.
People who want to use this protocol as a basis for development of some other protocol are most welcome to start from this protocol specification.
Version 1.1, March 2000
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