CV

Name:Mikael Kalms
Email:mikael@kalms.org
Web:http://www.lysator.liu.se/~mikaelk/
 
2005-Student at Linköping University, CS programme
2001-2004Working at Digital Illusions CE AB,
writing the rendering core for Battlefield: Modern Combat on PS2 (to be released late 2005),
porting RalliSport Challenge from Xbox to PC [released],
writing the rendering core for Shrek on PS2 [canned]
2001Performed contract work remote for Nixxes Software during the summer, optimizing the rendering pipelines of Soul Reaver 2 on PC [released]
2000Performed contract work at Nixxes Software during the summer, optimizing the graphics engine of Soul Reaver 2 on Dreamcast [canned]
1999Employed at Twilight 3D Finland Ltd. during the summer, writing 80x86 software (polygon) rasterizers
1998-2001Student at Linköping University, CS programme
1998Employed at Digital Illusions CE during a six-month period, doing Glide/PowerSGL support for the game Motorhead [released]
1978Spawned