Name: | Mikael Kalms |
Email: | mikael@kalms.org |
Web: | http://www.lysator.liu.se/~mikaelk/ |
2005- | Student at Linköping University, CS programme |
2001-2004 | Working at
Digital Illusions CE AB,
writing the rendering core for Battlefield: Modern Combat on PS2 (to be released late 2005), porting RalliSport Challenge from Xbox to PC [released], writing the rendering core for Shrek on PS2 [canned] |
2001 | Performed contract work remote for Nixxes Software during the summer, optimizing the rendering pipelines of Soul Reaver 2 on PC [released] |
2000 | Performed contract work at Nixxes Software during the summer, optimizing the graphics engine of Soul Reaver 2 on Dreamcast [canned] |
1999 | Employed at Twilight 3D Finland Ltd. during the summer, writing 80x86 software (polygon) rasterizers |
1998-2001 | Student at Linköping University, CS programme |
1998 | Employed at Digital Illusions CE during a six-month period, doing Glide/PowerSGL support for the game Motorhead [released] |
1978 | Spawned |