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Class | |
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Name | start() |
Examples | import processing.sound.*; AudioIn in; void setup() { size(640, 360); background(255); // Create the Input stream in = new AudioIn(this, 0); in.start(); } void draw() { } |
Description | Start the input stream without routing it to the audio hardware output |
Syntax | .start() .start(amp, add, pos) .start(amp, add) .start(amp) |
Returns | void |