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Class

AudioIn

Name

start()

Examples
import processing.sound.*;
AudioIn in;

void setup() {
  size(640, 360);
  background(255);

  // Create the Input stream
  in = new AudioIn(this, 0);
  in.start();
}

void draw() {
}
    
Description Start the input stream without routing it to the audio hardware output
Syntax
.start()
.start(amp, add, pos)
.start(amp, add)
.start(amp)
Returnsvoid
Updated on April 30, 2017 02:33:22pm EDT

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