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Name

AudioIn

Examples

import processing.sound.*;
AudioIn in;

void setup() {
  size(640, 360);
  background(255);
    
  // Create the Input stream
  in = new AudioIn(this, 0);
  in.play();
}      

void draw() {
}

Description AudioIn let's you grab the audio input from your soundcard.
Methods
start() Starts the input stream.
play() Start the Input Stream and route it to the Audio Hardware Output
set() Set multiple parameters at once.
amp() Change the amplitude/volume of the input steam.
add() Offset the output of the input stream by given value
pan() Move the sound in a stereo panorama
stop() Stop the input stream.
Constructor
AudioIn(theParent, in)
Updated on April 30, 2017 02:33:22pm EDT

Creative Commons License