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Name |
AudioIn |
Examples |
import processing.sound.*;
AudioIn in;
void setup() {
size(640, 360);
background(255);
// Create the Input stream
in = new AudioIn(this, 0);
in.play();
}
void draw() {
}
|
Description |
AudioIn let's you grab the audio input from your soundcard.
|
Methods |
start() |
Starts the input stream. |
play() |
Start the Input Stream and route it to the Audio Hardware Output |
set() |
Set multiple parameters at once. |
amp() |
Change the amplitude/volume of the input steam. |
add() |
Offset the output of the input stream by given value |
pan() |
Move the sound in a stereo panorama |
stop() |
Stop the input stream. |
|
Constructor | AudioIn(theParent, in)
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Updated on April 30, 2017 02:33:22pm EDT