Index of all Fields and Methods
All Packages  Class Hierarchy

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Index of all Fields and Methods

A

action(Event, Object). Method in class .BkgPanel
Check if a button ha been pressed when the BkgPanel has a certain use.
action(Event, Object). Method in class .StartApplet
action(Event, Object). Method in class .StartServerApplet
add(int, int, int). Method in class .Banner
Alternative add().
add(int, int, int, boolean). Method in class .Banner
Use this method to add another banner in a given colour and at a given position.
add(String). Method in class .ImageLoader
Add the given URL to list of pics this ImageLoader should try loading.
addCity(String). Method in class .Area
addDragon(String). Method in class .Area
Animate1(). Constructor for class .Animate1
Animate2(). Constructor for class .Animate2
Area(int, int). Constructor for class .Area
Default constructor.
Area(String). Constructor for class .Area
Use this contructor ONLY when you have received data on the toForm-form
atoi(String). Method in class .ClientThread
Converts a string to an integer if possible, otherwise returns zero.
attack(). Method in class .City
attack(). Method in class .Dragon

B

Banner(Container, String). Constructor for class .Banner
Default constructor
baptizeHatchlings(). Method in class .Fod
Used to give a unique name to new dragons
Battle(). Constructor for class .Battle
Battle(Fod). Constructor for class .Battle

C

cast(Fod, int, String). Method in class .Animate1
Should as the string argument take cityname
cast(Fod, int, String). Method in class .Animate2
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .Confuse1
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .Confuse2
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .Control1
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .Control2
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .DragonLoc1
cast(Fod, int, String). Method in class .DragonLoc2
cast(Fod, int, String). Method in class .DragonLoc3
cast(Fod, int, String). Method in class .Enhance1
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .Enhance2
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .Fake1
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .Fake2
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .Grow1
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .Grow2
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .Grow3
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .GrowDragon1
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .KillCity1
cast(Fod, int, String). Method in class .KillCity2
cast(Fod, int, String). Method in class .KillCity3
cast(Fod, int, String). Method in class .KillCity4
cast(Fod, int, String). Method in class .KillDragon1
cast(Fod, int, String). Method in class .KillDragon2
cast(Fod, int, String). Method in class .KillDragon3
cast(Fod, int, String). Method in class .ManaGrow1
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .ManaGrow2
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .Settmod1
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .Settmod2
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .Spell
cast(Fod, int, String). Method in class .SpyArea1
cast(Fod, int, String). Method in class .SpyArea2
cast(Fod, int, String). Method in class .Weakness1
Should as the string argument take city#cityname or dragon#dragonname
cast(Fod, int, String). Method in class .Weakness2
Should as the string argument take city#cityname or dragon#dragonname
castSpell(). Method in class .ClientThread
Called from BkgPanel whenever the castspell button is pressed.
castSpells(). Method in class .Fod
process the spelleffects that have been cast during the turn.
City(). Constructor for class .City
Default constructor.
City(Area). Constructor for class .City
This is the normally used contructor.
City(Area, String). Constructor for class .City
Use this contructor if you know both where to put the city and what to name it.
City(String). Constructor for class .City
Constructor to make a City from a form do not use for creating new Citys
clear(). Method in class .Banner
Prepare for a new collection of add-operations, by removing all previous banners.
Client(). Constructor for class .Client
Do NOT use this one!
Client(String, int). Constructor for class .Client
Use this contructor!
ClientProcessing(ClientThread). Constructor for class .ClientProcessing
close(). Method in class .Client
colonize(Area[][]). Method in class .City
This method is used when a city grows beyond its capacity
Confuse1(). Constructor for class .Confuse1
Confuse2(). Constructor for class .Confuse2
conquer(Dragon, City). Method in class .Battle
A fight between a city and a dragon
conquer(short). Method in class .City
Call when a city is conquered, takes as argument the conquering players name.
Control1(). Constructor for class .Control1
Control2(). Constructor for class .Control2
cost(). Method in class .Dragon
cost(). Method in class .Egg
createWorld(). Method in class .World
Creates a gameworld to play in

D

defence(). Method in class .City
defence(). Method in class .Dragon
Dice(). Constructor for class .Dice
distans(Area, Vector). Method in class .World
A pseudo function that tries to compute the distance between an Area and a vector of areas
divideCities(Playerinfo[]). Method in class .World
Give each player a hometown
Dragon(). Constructor for class .Dragon
Default constructor
Dragon(String). Constructor for class .Dragon
Constructor to make a dragon from a form do not use for creating new dragons
dragonDualSelect(Event). Method in class .ClientThread
Called from the DragonList-class whenever an item is selected TWICE
DragonLoc1(). Constructor for class .DragonLoc1
DragonLoc2(). Constructor for class .DragonLoc2
DragonLoc3(). Constructor for class .DragonLoc3
dragonSelect(Event). Method in class .ClientThread
Called from the DragonList-class whenever an item is selected once.

E

Egg(ClientThread). Constructor for class .Egg
This is the constructor you should use.
endGame(). Method in class .Fod
Call this function to en the game do not call stop use this instead
endOfTurn(). Method in class .ClientThread
Called from TimerThread when one turn has passed.
Enhance1(). Constructor for class .Enhance1
Enhance2(). Constructor for class .Enhance2
EvilEye(). Constructor for class .EvilEye
executeMissions(Hashtable). Method in class .Fod
Let the dragon do its mission, conquer cities, search for talisman or whatever
expand(String). Static method in class .ExpandTab
Expand all "\t" chars in the given string to spaces.
ExpandTab(). Constructor for class .ExpandTab

F

Fake1(). Constructor for class .Fake1
Fake2(). Constructor for class .Fake2
fight(Dragon, Dragon). Method in class .Battle
A fight between two dragons
flee(City). Method in class .Dragon
flee(Dragon). Method in class .Dragon
flee(Fod). Method in class .Dragon
Use when a Dragon flees fom a battle to set his new Mission and destination
Fod(). Constructor for class .Fod
formatDescription(String). Method in class .SpellBook
Given a string without any newlines, such are added at appropriate places.

G

GaiasLore(). Constructor for class .GaiasLore
gameOver(Fod, int). Method in class .Playerinfo
Use when game is Over
gameOverCheck(). Method in class .Fod
Check if a player is dead or a player has found all talismans
getArea(Area[][]). Method in class .City
Given a map, the area in which the city is situated is returned.
getArea(Area[][]). Method in class .Dragon
getBorderingArea(Area[][]). Method in class .Area
getCity(). Method in class .Area
Returns the name of the city in this area, if any.
getDescription(). Method in class .Animate1
getDescription(). Method in class .Animate2
getDescription(). Method in class .Confuse1
getDescription(). Method in class .Confuse2
getDescription(). Method in class .Control1
getDescription(). Method in class .Control2
getDescription(). Method in class .DragonLoc1
getDescription(). Method in class .DragonLoc2
getDescription(). Method in class .DragonLoc3
getDescription(). Method in class .Enhance1
getDescription(). Method in class .Enhance2
getDescription(). Method in class .Fake1
getDescription(). Method in class .Fake2
getDescription(). Method in class .Grow1
getDescription(). Method in class .Grow2
getDescription(). Method in class .Grow3
getDescription(). Method in class .GrowDragon1
getDescription(). Method in class .KillCity1
getDescription(). Method in class .KillCity2
getDescription(). Method in class .KillCity3
getDescription(). Method in class .KillCity4
getDescription(). Method in class .KillDragon1
getDescription(). Method in class .KillDragon2
getDescription(). Method in class .KillDragon3
getDescription(). Method in class .ManaGrow1
getDescription(). Method in class .ManaGrow2
getDescription(). Method in class .Settmod1
getDescription(). Method in class .Settmod2
getDescription(). Method in class .Spell
getDescription(). Method in class .SpyArea1
getDescription(). Method in class .SpyArea2
getDescription(). Method in class .Weakness1
getDescription(). Method in class .Weakness2
getDestination(Area[][]). Method in class .Dragon
getDragonImage(Dragon). Method in class .ClientThread
getDragons(). Method in class .Area
Get all dragons in this area as an Enumeration.
getInfo(). Method in class .Fod
Wait for the clients to send data.
getLevel(). Method in class .Animate1
getLevel(). Method in class .Animate2
getLevel(). Method in class .Confuse1
getLevel(). Method in class .Confuse2
getLevel(). Method in class .Control1
getLevel(). Method in class .Control2
getLevel(). Method in class .DragonLoc1
getLevel(). Method in class .DragonLoc2
getLevel(). Method in class .DragonLoc3
getLevel(). Method in class .Enhance1
getLevel(). Method in class .Enhance2
getLevel(). Method in class .Fake1
getLevel(). Method in class .Fake2
getLevel(). Method in class .Grow1
getLevel(). Method in class .Grow2
getLevel(). Method in class .Grow3
getLevel(). Method in class .GrowDragon1
getLevel(). Method in class .KillCity1
getLevel(). Method in class .KillCity2
getLevel(). Method in class .KillCity3
getLevel(). Method in class .KillCity4
getLevel(). Method in class .KillDragon1
getLevel(). Method in class .KillDragon2
getLevel(). Method in class .KillDragon3
getLevel(). Method in class .ManaGrow1
getLevel(). Method in class .ManaGrow2
getLevel(). Method in class .Settmod1
getLevel(). Method in class .Settmod2
getLevel(). Method in class .Spell
getLevel(). Method in class .SpyArea1
getLevel(). Method in class .SpyArea2
getLevel(). Method in class .Weakness1
getLevel(). Method in class .Weakness2
getManaCost(). Method in class .Animate1
getManaCost(). Method in class .Animate2
getManaCost(). Method in class .Confuse1
getManaCost(). Method in class .Confuse2
getManaCost(). Method in class .Control1
getManaCost(). Method in class .Control2
getManaCost(). Method in class .DragonLoc1
getManaCost(). Method in class .DragonLoc2
getManaCost(). Method in class .DragonLoc3
getManaCost(). Method in class .Enhance1
getManaCost(). Method in class .Enhance2
getManaCost(). Method in class .Fake1
getManaCost(). Method in class .Fake2
getManaCost(). Method in class .Grow1
getManaCost(). Method in class .Grow2
getManaCost(). Method in class .Grow3
getManaCost(). Method in class .GrowDragon1
getManaCost(). Method in class .KillCity1
getManaCost(). Method in class .KillCity2
getManaCost(). Method in class .KillCity3
getManaCost(). Method in class .KillCity4
getManaCost(). Method in class .KillDragon1
getManaCost(). Method in class .KillDragon2
getManaCost(). Method in class .KillDragon3
getManaCost(). Method in class .ManaGrow1
getManaCost(). Method in class .ManaGrow2
getManaCost(). Method in class .Settmod1
getManaCost(). Method in class .Settmod2
getManaCost(). Method in class .Spell
getManaCost(). Method in class .SpyArea1
getManaCost(). Method in class .SpyArea2
getManaCost(). Method in class .Weakness1
getManaCost(). Method in class .Weakness2
getName(). Method in class .City
getOwner(). Method in class .City
getOwner(). Method in class .Dragon
getSchoolName(). Method in class .EvilEye
getSchoolName(). Method in class .GaiasLore
getSchoolName(). Method in class .Illusions
getSchoolName(). Method in class .Mentalism
getSchoolName(). Method in class .Necromancy
getSchoolName(). Method in class .OracleSpell
getSchoolName(). Method in class .Spell
getSchoolSkill(Spell). Method in class .SpellBook
getSpellName(). Method in class .Animate1
getSpellName(). Method in class .Animate2
getSpellName(). Method in class .Confuse1
getSpellName(). Method in class .Confuse2
getSpellName(). Method in class .Control1
getSpellName(). Method in class .Control2
getSpellName(). Method in class .DragonLoc1
getSpellName(). Method in class .DragonLoc2
getSpellName(). Method in class .DragonLoc3
getSpellName(). Method in class .Enhance1
getSpellName(). Method in class .Enhance2
getSpellName(). Method in class .Fake1
getSpellName(). Method in class .Fake2
getSpellName(). Method in class .Grow1
getSpellName(). Method in class .Grow2
getSpellName(). Method in class .Grow3
getSpellName(). Method in class .GrowDragon1
getSpellName(). Method in class .KillCity1
getSpellName(). Method in class .KillCity2
getSpellName(). Method in class .KillCity3
getSpellName(). Method in class .KillCity4
getSpellName(). Method in class .KillDragon1
getSpellName(). Method in class .KillDragon2
getSpellName(). Method in class .KillDragon3
getSpellName(). Method in class .ManaGrow1
getSpellName(). Method in class .ManaGrow2
getSpellName(). Method in class .Settmod1
getSpellName(). Method in class .Settmod2
getSpellName(). Method in class .Spell
getSpellName(). Method in class .SpyArea1
getSpellName(). Method in class .SpyArea2
getSpellName(). Method in class .Weakness1
getSpellName(). Method in class .Weakness2
getSurroundings(Area[][], int, int, int). Static method in class .Area
This method will return the immediate surrounding to the given coord according tho the map, and nr suggests the number of areas to return, 4 or 9 or ...
getTarget(). Method in class .Animate1
getTarget(). Method in class .Animate2
getTarget(). Method in class .Confuse1
getTarget(). Method in class .Confuse2
getTarget(). Method in class .Control1
getTarget(). Method in class .Control2
getTarget(). Method in class .DragonLoc1
getTarget(). Method in class .DragonLoc2
getTarget(). Method in class .DragonLoc3
getTarget(). Method in class .Enhance1
getTarget(). Method in class .Enhance2
getTarget(). Method in class .Fake1
getTarget(). Method in class .Fake2
getTarget(). Method in class .Grow1
getTarget(). Method in class .Grow2
getTarget(). Method in class .Grow3
getTarget(). Method in class .GrowDragon1
getTarget(). Method in class .KillCity1
getTarget(). Method in class .KillCity2
getTarget(). Method in class .KillCity3
getTarget(). Method in class .KillCity4
getTarget(). Method in class .KillDragon1
getTarget(). Method in class .KillDragon2
getTarget(). Method in class .KillDragon3
getTarget(). Method in class .ManaGrow1
getTarget(). Method in class .ManaGrow2
getTarget(). Method in class .Settmod1
getTarget(). Method in class .Settmod2
getTarget(). Method in class .Spell
getTarget(). Method in class .SpyArea1
getTarget(). Method in class .SpyArea2
getTarget(). Method in class .Weakness1
getTarget(). Method in class .Weakness2
getTargetProfile(). Method in class .Animate1
getTargetProfile(). Method in class .Animate2
getTargetProfile(). Method in class .Confuse1
getTargetProfile(). Method in class .Confuse2
getTargetProfile(). Method in class .Control1
getTargetProfile(). Method in class .Control2
getTargetProfile(). Method in class .DragonLoc1
getTargetProfile(). Method in class .DragonLoc2
getTargetProfile(). Method in class .DragonLoc3
getTargetProfile(). Method in class .Enhance1
getTargetProfile(). Method in class .Enhance2
getTargetProfile(). Method in class .Fake1
getTargetProfile(). Method in class .Fake2
getTargetProfile(). Method in class .Grow1
getTargetProfile(). Method in class .Grow2
getTargetProfile(). Method in class .Grow3
getTargetProfile(). Method in class .GrowDragon1
getTargetProfile(). Method in class .KillCity1
getTargetProfile(). Method in class .KillCity2
getTargetProfile(). Method in class .KillCity3
getTargetProfile(). Method in class .KillCity4
getTargetProfile(). Method in class .KillDragon1
getTargetProfile(). Method in class .KillDragon2
getTargetProfile(). Method in class .KillDragon3
getTargetProfile(). Method in class .ManaGrow1
getTargetProfile(). Method in class .ManaGrow2
getTargetProfile(). Method in class .Settmod1
getTargetProfile(). Method in class .Settmod2
getTargetProfile(). Method in class .Spell
getTargetProfile(). Method in class .SpyArea1
getTargetProfile(). Method in class .SpyArea2
getTargetProfile(). Method in class .Weakness1
getTargetProfile(). Method in class .Weakness2
getTerrain(). Method in class .Area
getValue(). Method in class .ValueBar
Go(). Method in class .Fod
Use to startup the game
gotTalisman(). Method in class .Area
Is a part of the Talisman in this area?
grow(). Method in class .Egg
Called each turn to improve the dragon inside the egg
Grow3(). Constructor for class .Grow3

H

handleEvent(Event). Method in class .BkgPanel
If BkgPanel is used as a research room, this method creates a new ResearchSpell if a spell is chosen from the list.
handleEvent(Event). Method in class .DragonList
Callback function that reacts on selection of an item (dragon).
handleEvent(Event). Method in class .SpellCategoryList
Callback function that reacts on selection of an item
handleEvent(Event). Method in class .SpellList
Callback function that reacts on selection of an item
handleEvent(Event). Method in class .SpellSchoolList
Callback function that reacts on selection of an item
hasCity(). Method in class .Area
Is there a city in this area?
hatch(). Method in class .Egg
Set out the newly hatched dragon on the map
hitroll(). Static method in class .Dice
Returns a double with mean 1 and may be what the heck anything..

I

Illusions(). Constructor for class .Illusions
ImageLoader(String). Constructor for class .ImageLoader
Give the name of a host, so every picture URL can be transformed into a new URL with that host as address of the server.
incDef(int). Method in class .City
use to alter defence value
incDev(int). Method in class .City
use to alter development value
incPcp(int). Method in class .Dragon
increasePopulation(). Method in class .City
Use each turn so the cities grow.
increasePopulation(int). Method in class .City
Use to alter population
increaseTalismans(Area). Method in class .Playerinfo
Use to add a new controlled talisman to the player.
incSpd(int). Method in class .Dragon
incStr(int). Method in class .Dragon
use to correct eventual malformed values
incWea(int). Method in class .Dragon
incWis(int). Method in class .Dragon
init(). Method in class .SpellBook
init(). Method in class .StartApplet
init(). Method in class .StartServerApplet
init(Vector). Method in class .Fod
Called to initialize the game after all players have connected
isHomeCity(Playerinfo[]). Method in class .City

J

join(). Method in class .StartApplet

K

kickStart(). Method in class .TimerThread
kill(). Method in class .Playerinfo
Use when a player is dead or has left the game
KillCity1(). Constructor for class .KillCity1
KillCity2(). Constructor for class .KillCity2
KillCity3(). Constructor for class .KillCity3
KillCity4(). Constructor for class .KillCity4
KillDragon1(). Constructor for class .KillDragon1
KillDragon2(). Constructor for class .KillDragon2
KillDragon3(). Constructor for class .KillDragon3

L

loadAllImages(). Method in class .ImageLoader
Wait for all images added with add() to be loaded, then return call.

M

main(String[]). Static method in class .Area
main(String[]). Static method in class .Battle
Use for testing only
main(String[]). Static method in class .City
USe for test only
main(String[]). Static method in class .ClientProcessing
Only for testing purposes
main(String[]). Static method in class .ClientThread
Start up the ClientThread.
main(String[]). Static method in class .Dice
main(String[]). Static method in class .Dragon
main(String[]). Static method in class .ExpandTab
main(String[]). Static method in class .Fod
This isnt used for other things than testing
main(String[]). Static method in class .ImageLoader
For test purposes.
main(String[]). Static method in class .SpellBook
main(String[]). Static method in class .StartupServer
Called with argumemt number of players java StartupServer 2
main(String[]). Static method in class .ValueBar
Use the main method to test what this class can do and looks like.
main(String[]). Static method in class .WhiteArea
Test
main(String[]). Static method in class .World
Use only for testing
ManaGrow1(). Constructor for class .ManaGrow1
ManaGrow2(). Constructor for class .ManaGrow2
mapEvent(int, int). Method in class .ClientThread
This method is called from the panel whenever someone has clicked on "the map".
Mentalism(). Constructor for class .Mentalism
message(String). Method in class .ClientThread
Prints the given messsage in the top of the textpanel on the frame.
mouseDown(Event, int, int). Method in class .BkgPanel
Callback to method "mapEvent" in Clienthread with args x and y.
mouseDown(Event, int, int). Method in class .Icon
Generate a callback to the ClientThread given in contructor, and set a new screen in it.
mouseDown(Event, int, int). Method in class .ValueBar
If the ValueBar object is editable, then this method will update the internal value when the bar is clicked.
movement(). Method in class .Dragon
moveUnits(Hashtable). Method in class .Fod
Moves the dragons and checks and process battles if they occur

N

Necromancy(). Constructor for class .Necromancy
noOwner(). Method in class .City

O

OracleSpell(). Constructor for class .OracleSpell

P

paint(). Method in class .Banner
Draw all the animated banners added to this Banner object.
paint(Graphics). Method in class .BkgPanel
Do different painting stuff depending on the the usage of the BkgPanel.
paint(Graphics). Method in class .Icon
Draw the icon pic.
paint(Graphics). Method in class .TimerThread
paint(Graphics). Method in class .ValueBar
Draw the bar that represents the value stored in this object.
Playerinfo(). Constructor for class .Playerinfo
postprocess(). Method in class .ClientProcessing
Called after info from the server gets back
prepare(String, ClientThread). Method in class .ManaGrow1
prepare(String, ClientThread). Method in class .ManaGrow2
prepare(String, ClientThread). Method in class .Spell
preprocess(). Method in class .ClientProcessing
Called b4 sending info to the server
put(Area[][]). Method in class .Area

R

rand(int). Static method in class .Dice
Returns an integer between 0 and the given integer, inclusive!
remove(). Method in class .Egg
Remove the egg and its valuebars.
removeCity(). Method in class .Area
removeDragon(String). Method in class .Area
research(ClientThread). Method in class .SpellBook
research(int, ClientThread). Method in class .ResearchSpell
ResearchSpell(ClientThread, Event). Constructor for class .ResearchSpell
ResearchSpell(String, int). Constructor for class .ResearchSpell
reset(). Method in class .Playerinfo
Call after each turn to reset the values that shall be sent back to the players
roll(). Static method in class .Dice
Gets you a random number between 0 and 100
run(). Method in class .Banner
Mainloop of this thread.
run(). Method in class .ClientThread
This method contains the mainloop of the game on the clientside.
run(). Method in class .Fod
This is the main loop that call most of the other functions.
run(). Method in class .ServerThread
run(). Method in class .StartApplet
run(). Method in class .TimerThread

S

send(String). Method in class .Client
serverProcess(). Method in class .Fod
This function checks if a city is about to revolt or if it should colonize a new area
setDestination(Area). Method in class .Dragon
setNewScreen(int). Method in class .ClientThread
Use this method to switch to another panel/screen.
setOwner(int). Method in class .City
Set a new current owner.
setOwner(int). Method in class .Dragon
setOwnerColor(Graphics, int). Method in class .ClientThread
Set current colour in the given graphics context to a colour depending on the owner of the given city.
setTalisman(). Method in class .Area
Marks that this area contains a part of the Talisman.
setTarget(String). Method in class .Animate1
setTarget(String). Method in class .Animate2
setTarget(String). Method in class .Confuse1
setTarget(String). Method in class .Confuse2
setTarget(String). Method in class .Control1
setTarget(String). Method in class .Control2
setTarget(String). Method in class .DragonLoc1
setTarget(String). Method in class .DragonLoc2
setTarget(String). Method in class .DragonLoc3
setTarget(String). Method in class .Enhance1
setTarget(String). Method in class .Enhance2
setTarget(String). Method in class .Fake1
setTarget(String). Method in class .Fake2
setTarget(String). Method in class .Grow1
setTarget(String). Method in class .Grow2
setTarget(String). Method in class .Grow3
setTarget(String). Method in class .GrowDragon1
setTarget(String). Method in class .KillCity1
setTarget(String). Method in class .KillCity2
setTarget(String). Method in class .KillCity3
setTarget(String). Method in class .KillCity4
setTarget(String). Method in class .KillDragon1
setTarget(String). Method in class .KillDragon2
setTarget(String). Method in class .KillDragon3
setTarget(String). Method in class .ManaGrow1
setTarget(String). Method in class .ManaGrow2
setTarget(String). Method in class .Settmod1
setTarget(String). Method in class .Settmod2
setTarget(String). Method in class .Spell
setTarget(String). Method in class .SpyArea1
setTarget(String). Method in class .SpyArea2
setTarget(String). Method in class .Weakness1
setTarget(String). Method in class .Weakness2
setText(String). Method in class .WhiteArea
Sets the text in the given area and distributes the lines to the different WhiteLables.
Settmod1(). Constructor for class .Settmod1
Settmod2(). Constructor for class .Settmod2
setupResearchRoom(). Method in class .ClientThread
setValue(int). Method in class .ValueBar
Set the value of this object.
show(). Method in class .Client
space(int). Static method in class .ExpandTab
Return a string consisting of the given nr of spaces.
Spell(). Constructor for class .Spell
SpellBook(). Constructor for class .SpellBook
spellCategorySelect(Event). Method in class .ClientThread
Callbacked method when a spell school is selected from the SpellSchoolList
spellSchoolSelect(Event). Method in class .ClientThread
Callbacked from spellSchoolList when a school has been selected
spellSelect(Event). Method in class .ClientThread
Callbacked from spellList when a spell has been selected
SpyArea1(). Constructor for class .SpyArea1
SpyArea2(). Constructor for class .SpyArea2
start(). Method in class .StartApplet
StartApplet(). Constructor for class .StartApplet
StartServerApplet(). Constructor for class .StartServerApplet
StartupServer(). Constructor for class .StartupServer
stop(). Method in class .StartApplet

T

TABSIZE. Static variable in class .ExpandTab
This is the size of the tab (standard).
tax(). Method in class .City
Use to collect tax and check Uprising
TimerThread(ClientThread). Constructor for class .TimerThread
Call this ONLY once!
toForm(). Method in class .Area
Turn the Area object into something sendable by sockets.
Toform(). Method in class .City
Use to get a form to pass through sockets from a City
Toform(). Method in class .Dragon
Use to get a form to pass through sockets from a dragon
toForm(). Method in class .Spell
toString(). Method in class .Area
toString(). Method in class .City
toString(). Method in class .Dragon
A nice function for debugging
toString(). Method in class .Spell
toString(). Method in class .SpellBook
tuneValues(). Method in class .City
use to correct eventual malformed values
tuneValues(). Method in class .Dragon

U

update(Graphics). Method in class .BkgPanel
Remove flickering.
update(Graphics). Method in class .Icon
No flickering.
update(Graphics). Method in class .TimerThread
updateBanners(). Method in class .BkgPanel
If the BkgPanel is used as a map, there are a separate thread running animating the banners on the map.
updatePlayers(). Method in class .Fod
Send information back to the clients

V

ValueBar(). Constructor for class .ValueBar
Default constructor.
ValueBar(String, int, boolean). Constructor for class .ValueBar
The contructor you should use! The lines below describes the arguments: label What the bar represents.

W

Weakness1(). Constructor for class .Weakness1
Weakness2(). Constructor for class .Weakness2
WhiteArea(int, int, int). Constructor for class .WhiteArea
Main cointructor.